How Game of the Year Attack Animations are Created

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  • čas přidán 22. 08. 2024
  • How do game of the year studio winners create attack animations?
    Learn how AAA games such as Elden Ring, God of War, Last of Us, Sekiro, Spiderman, Horizon, Uncharted, and more utilize software such as Autodesk Maya and industry workflows to create award winning game combat animations!
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    Timestamps
    00:01 Game of the year attack animations overview
    00:30 How attacks have evolved for next-gen hardware
    01:14 Crafting high quality single attacks
    02:45 Class Creatives online game development learning
    03:22 NPC enemy attack animations
    04:10 Crafting high quality 3-hit hero attack combos
    05:23 Crafting high quality double hit attacks
    05:52 IGC, finisher executions, and special attacks
    06:39 Take-down sneak kill attack animations
    07:10 Animating hit reactions for NPC and hero characters
    07:55 "Cubimation" | Pro-Tip secret animating with cubes to speed up the animation combat workflow process
    08:57 Conclusion
    This video features the work from the following artists:
    Horizon Forbidden West
    vimeo.com/grou...
    vimeo.com/grou...
    vimeo.com/grou...
    Ghost Tsushima
    vimeo.com/grou...
    Destiny 2
    vimeo.com/6844...
    Sahdow of War
    vimeo.com/4093...
    Last of Us/Uncharted Naughty Dog
    vimeo.com/4320...
    vimeo.com/4332...
    vimeo.com/1705...
    vimeo.com/4369...
    Marvel
    vimeo.com/4887...
    vimeo.com/3280...
    Cubimation
    vimeo.com/4929...
    Additional
    vimeo.com/1023...
    vimeo.com/4350...
    vimeo.com/6593...
    vimeo.com/6118...
    vimeo.com/9575...
    In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
    Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.
    Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
    Over 13 hours of Animation instruction!
    We will cover the following core skill sets:
    Getting started with Maya and understanding the animation process
    Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations
    Strong Fundamentals of Animation Body Mechanics
    Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya
    Unreal Engine's A.R.T. rigging tools for Autodesk Maya
    Understanding hotkeys to animate quickly
    Animating with keyframes
    Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics
    Animating a production ready Idle, Run, Walk, Jump quickly and efficiently
    Fundamentals of motion capture and how to edit motion data
    Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export
    Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel
    We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
    Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
    Why Learn From Class Creatives?
    This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.

Komentáře • 17

  • @MINUTE3336
    @MINUTE3336 Před rokem +3

    Thanks make a video on krotos attacking animaton in this video
    Please try to upload this video on 19:30

    • @ClassCreatives
      @ClassCreatives  Před rokem +1

      Thanks for your comment and view, nice to see you again. Glad to hear you are enjoying the video and yes we have a lot more material available!

  • @n1lknarf
    @n1lknarf Před měsícem +1

    You must not be aware that studios pay a fee to be included in those shows. It's an advertisement show, not a real contest.

  • @AmyHuertas
    @AmyHuertas Před 9 měsíci +1

    what is the name of the game that was featured as an example in the "Cubimation" timestamp?

  • @MINUTE3336
    @MINUTE3336 Před rokem +1

    i don't understand this video properly
    And please tell how can we export combo animation from maya to unreal engine 5
    why we have to blueprint it to see it in combo animation when we are playing game in game engine

    • @ClassCreatives
      @ClassCreatives  Před rokem

      Hi again, we cover everything you are requesting in our attack animation masterclass linked in our description, including the export process, and the entire creation process with Maya from start to finish. This video is an overview of the types of attacks commonly seen in game of the year franchises. We also have many other videos covering retargeting and basic export/import best practices with Unreal on our CZcams channel.

  • @Bikkufootballtalks
    @Bikkufootballtalks Před rokem +2

    Sir, do you guys provide a certificate ?

    • @ClassCreatives
      @ClassCreatives  Před rokem +1

      Hi thanks again for your comment, Yes all of our courses issue a certificate of 100% completion. Typically AAA game studios in the US do not require certificates for employment, however we understand certificates can be useful for many other reasons.

  • @SuperMontana2008
    @SuperMontana2008 Před rokem +1

    Your courses looks great, but why are you still using ART tools? its a very old plugin
    thats not updated. Isnt there away of using better system in maya? or even blender?

    • @ClassCreatives
      @ClassCreatives  Před rokem

      Thanks for your comment, yes a lot of our students want free rigging tool options for Maya for Unreal, and Art tools still functions well with Python 2 and is free. We are working on another course that’s an open source rigging option so students will have more options with the latest supported tool sets! We hope to have it soon.

  • @MINUTE3336
    @MINUTE3336 Před rokem

    Please Try to make a video on how to make combos like Krotos, in this video you didn't tell how to make combos

    • @ClassCreatives
      @ClassCreatives  Před rokem

      Hi thanks again for your comment, please check out our attack combo course trailer for more details, we have a new masterclass on this with over 9 hours of high quality lectures. Focusing on Autodesk Maya and Unreal Engine. 🤗

  • @MINUTE3336
    @MINUTE3336 Před rokem

    How to make combo animations like God of War ragnarok in maya

  • @KillerTacos54
    @KillerTacos54 Před rokem +1

    Amazing video