How Dead Space Characters & Animation are Remade | Zbrush & Autodesk Workflows
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- čas přidán 22. 08. 2024
- How does Dead Space Remake use Zbrush & Autodesk create next gen assets?
Learn how AAA games such as Dead Space Remake utilize Autodesk and Zbrush to create new assets!
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Timestamps
00:01 Dead Space Remake & latest industry workflows
00:25 Cinematics & creation workflow overview creation process with live action planning
00:49 Gunner Wright voices Isaac Clarke
01:03 Class Creatives Masterclasses
01:36 Next Gen AAA Remaking Trends (Last of US & Dead Space hardware comparisons)
02:22 Zbrush Character Remake Sculpting with Concept Art
04:38 Cinematic Planning Storyboarding
05:07 Motion Capture Actor Stage Reference Footage & Rough 3D Assets
05:42 Autodesk motion capture animation & Final Render comparisons
06:16 Glen Schofield (original 2008 Dead Space creator) Interactive Moments vs Non-Interactive Cinematics
07:18 Peeling System (Dismemberment Feature)
07:53 EA Motive | PS3 vs PS5 comparisons | Autodesk 3D original animations
10:07 Nicole character remake Dead Space franchise comparisons to PS3 version
10:36 Conclusion
This video features the work from the following artists:
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Animating with keyframes
Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics
Animating a production ready Idle, Run, Walk, Jump quickly and efficiently
Fundamentals of motion capture and how to edit motion data
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i really loved the dead space remake
although i feel like the player death animations were exactly the same, only with slightly wonky camera movement
so the animation of the deaths didnt really match the quality of the rest of the game
I could be remembering it wrong though
as some one about to get into the industry your videos are inspiring and insightful. Thank you for showing this side to games that rarely gets shown
Thanks Asas! Glad to hear you are enjoying the videos! Hopefully they give you some insight on how workflows are used on these big AAA releases.
I will watch it later. I worked all day on 3ds max today. Really as a beginner, it's tough to model a car.
Don’t give up champ
@@edindjc8735😊
Thanks Nature! Good to see you again here, and thanks for your support. Keep pushing, we’ll be here when you start to model characters and we hope to help you on your journey!!
@@ClassCreatives😊
Love to see content like this. Subbed.
Thanks for your support!
how did i find this video only now?
around how many polys does isaac has in the remake?
Listed at around 184k in Zbrush
@@ClassCreatives wowww. Increíble. I didn't know newgen moved this amount now. Thank you cc
Kratos PS4 listed at 80k total 32k for face, most likely LOD versions created for certain circumstances, but new PS5/PC hardware is definitely a big step up!
@@ClassCreatives wow thats a big step, yes!
Remake, not remaster. There's a BIG difference.
That’s true a lot of effort was made for this remake 🤗