How Dead Space Characters & Animation are Remade | Zbrush & Autodesk Workflows

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  • čas přidán 22. 08. 2024
  • How does Dead Space Remake use Zbrush & Autodesk create next gen assets?
    Learn how AAA games such as Dead Space Remake utilize Autodesk and Zbrush to create new assets!
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    Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!!
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    Timestamps
    00:01 Dead Space Remake & latest industry workflows
    00:25 Cinematics & creation workflow overview creation process with live action planning
    00:49 Gunner Wright voices Isaac Clarke
    01:03 Class Creatives Masterclasses
    01:36 Next Gen AAA Remaking Trends (Last of US & Dead Space hardware comparisons)
    02:22 Zbrush Character Remake Sculpting with Concept Art
    04:38 Cinematic Planning Storyboarding
    05:07 Motion Capture Actor Stage Reference Footage & Rough 3D Assets
    05:42 Autodesk motion capture animation & Final Render comparisons
    06:16 Glen Schofield (original 2008 Dead Space creator) Interactive Moments vs Non-Interactive Cinematics
    07:18 Peeling System (Dismemberment Feature)
    07:53 EA Motive | PS3 vs PS5 comparisons | Autodesk 3D original animations
    10:07 Nicole character remake Dead Space franchise comparisons to PS3 version
    10:36 Conclusion
    This video features the work from the following artists:
    vimeo.com/6150...
    vimeo.com/2699...
    screenrant.com...
    www.gamesradar...
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    Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
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    Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya
    Unreal Engine's A.R.T. rigging tools for Autodesk Maya
    Understanding hotkeys to animate quickly
    Animating with keyframes
    Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics
    Animating a production ready Idle, Run, Walk, Jump quickly and efficiently
    Fundamentals of motion capture and how to edit motion data
    Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export
    Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel
    Includes all the rigs necessary to learn while following along
    ***NOTE Course does NOT include custom character mesh. This course includes ART tools V1 zip which will include mannequin mesh/rig which will allow all animation and lessons to be animated without a mesh or completing a custom rig. Course is strictly showing the process of animating a character of choice, for ANY character regardless of software or rig limitations.
    We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
    Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
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    This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.

Komentáře • 18

  • @angoose651
    @angoose651 Před 9 měsíci +2

    i really loved the dead space remake
    although i feel like the player death animations were exactly the same, only with slightly wonky camera movement
    so the animation of the deaths didnt really match the quality of the rest of the game
    I could be remembering it wrong though

  • @Asas_TV
    @Asas_TV Před rokem +3

    as some one about to get into the industry your videos are inspiring and insightful. Thank you for showing this side to games that rarely gets shown

    • @ClassCreatives
      @ClassCreatives  Před rokem +1

      Thanks Asas! Glad to hear you are enjoying the videos! Hopefully they give you some insight on how workflows are used on these big AAA releases.

  • @Bikkufootballtalks
    @Bikkufootballtalks Před rokem +3

    I will watch it later. I worked all day on 3ds max today. Really as a beginner, it's tough to model a car.

    • @edindjc8735
      @edindjc8735 Před rokem +1

      Don’t give up champ

    • @Bikkufootballtalks
      @Bikkufootballtalks Před rokem

      @@edindjc8735😊

    • @ClassCreatives
      @ClassCreatives  Před rokem +2

      Thanks Nature! Good to see you again here, and thanks for your support. Keep pushing, we’ll be here when you start to model characters and we hope to help you on your journey!!

    • @Bikkufootballtalks
      @Bikkufootballtalks Před rokem

      @@ClassCreatives😊

  • @edindjc8735
    @edindjc8735 Před rokem +3

    Love to see content like this. Subbed.

  • @riccardix6152
    @riccardix6152 Před 3 měsíci +1

    how did i find this video only now?

  • @RDD87z
    @RDD87z Před rokem +1

    around how many polys does isaac has in the remake?

    • @ClassCreatives
      @ClassCreatives  Před rokem +1

      Listed at around 184k in Zbrush

    • @RDD87z
      @RDD87z Před rokem +1

      @@ClassCreatives wowww. Increíble. I didn't know newgen moved this amount now. Thank you cc

    • @ClassCreatives
      @ClassCreatives  Před rokem +1

      Kratos PS4 listed at 80k total 32k for face, most likely LOD versions created for certain circumstances, but new PS5/PC hardware is definitely a big step up!

    • @RDD87z
      @RDD87z Před rokem

      @@ClassCreatives wow thats a big step, yes!

  • @MatheusLinsCosta
    @MatheusLinsCosta Před rokem +1

    Remake, not remaster. There's a BIG difference.

    • @ClassCreatives
      @ClassCreatives  Před rokem +2

      That’s true a lot of effort was made for this remake 🤗