The Mandalorian: Unreal, Maya, & The VFX Secrets Revealed

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  • čas přidán 22. 08. 2024
  • How does the Mandalorian use Autodesk Maya, Unreal Engine, and other state of the art workflows to create the latest season?
    Learn how award winning shows such as The Mandalorian utilize Autodesk Maya, Unreal Engine, and industry workflows with motion capture, keyframe, and more!
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    Timestamps
    00:01 Mandalorian & Autodesk Maya/Unreal Engine Workflows
    01:00 3D software production overview creation process
    01:41 Class Creatives Masterclasses
    02:20 Practical & Real Time Visual Effects
    03:27 Grogu/Baby Yoda/The Child Puppets and 3D assets
    04:00 Full CG created scenes
    04:32 VR production workflows
    05:04 Virtual LED & Practical Set workflows
    05:41 Stage Craft, ILM, Helios Virtual production process
    08:51 How Complex Virtual and Physical shots are created
    09:24 New State of the Art production tools (deep fake) & Conclusion
    In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
    Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.
    Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
    Over 13 hours of Animation instruction!
    We will cover the following core skill sets:
    Getting started with Maya and understanding the animation process
    Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations
    Strong Fundamentals of Animation Body Mechanics
    Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya
    Unreal Engine's A.R.T. rigging tools for Autodesk Maya
    Understanding hotkeys to animate quickly
    Animating with keyframes
    Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics
    Animating a production ready Idle, Run, Walk, Jump quickly and efficiently
    Fundamentals of motion capture and how to edit motion data
    Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export
    Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel
    Includes all the rigs necessary to learn while following along
    ***NOTE Course does NOT include custom character mesh. This course includes ART tools V1 zip which will include mannequin mesh/rig which will allow all animation and lessons to be animated without a mesh or completing a custom rig. Course is strictly showing the process of animating a character of choice, for ANY character regardless of software or rig limitations.
    We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
    Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
    Why Learn From Class Creatives?
    This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.

Komentáře • 2

  • @markflakezCG
    @markflakezCG Před rokem +2

    It amazes me what the have done in season three. It really feels how I imagine Sci-fi. Thanks for the great explanations!

    • @ClassCreatives
      @ClassCreatives  Před rokem

      Lots of new impressive techniques in the new season, they really have a nice blend of practical and CG effects that are very seamless to the user. Thanks for stopping by and glad to hear you enjoyed the video!