Why the Best Characters in the World are Made with ZBrush
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- čas přidán 22. 08. 2024
- Why do the best studios and character artists in the world use ZBrush to create 3D character sculpts?
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Timestamps
00:01 Why ZBrush is used by over 6,000 studios worldwide
00:53 History of ZBrush from the early 2000's
1:11 Blender, 3D-Coat, and Mudbox
1:37 The demise of Mudbox
1:46 The future of ZBrush and its competitors
03:18 How ZBrush is used in Capcom Japan | Street Fighter VI
05:43 How Blizzard's Overwatch uses ZBrush to create stylized characters
07:19 How Marvel Spider-Man and Insomniac Games use ZBrush
07:50 How Square Enix Japan and Final Fantasy XVI use ZBrush for realistic character sculpts
08:49 How Blizzard's Diablo artists use ZBrush to sculpt creatures
09:45 ZBrush and hard surface modeling
10:33 Comparison between Blender, 3DS Max, and Maya for modeling/sculpting
11:38 Conclusion
Character Creation: ZBrush Sculpting & Concept Art Workflows
30 Lectures with over 4.5 hours of content.
This course is all about developing a strong foundational set of workflows to create a fully concepted character and sculpt the character mesh utilizing Zbrush.
We will cover the following core skill sets:
Design Principles
Concept and Ideation
Greyscale value and prop design
Tool Usage
Brush overview and hotkeys
Importance of storytelling
Zbrush Sculpting
Blocking in clay and refinement
Secret tips and tricks
Join two industry professionals with nearly a decade of experience creating characters for companies such as 343 Industries, Bioware, Disney, and more.
We’ll go into depth on how to plan the brief while utilizing reference to design and concept a character from scratch. You will learn all of the detailed insights on how to go from thumbnail planning and line sketches based on human anatomy to quickly and efficiently concept a finalized designed character exactly how professionals create characters for games, movies, tv shows and more.
Utilizing the character concept art we will then sculpt the character in Zbrush covering professional workflows one step at a time.
Whether you are working on games, film, tv, and any other character concepting creation needs, if you have never developed or concepted a character from scratch before, by the end of these lessons you’ll be able to create a professional quality character from start to finish. Not only will this course show you the best practices when using Photoshop to draw and concept, but it will also include how to sculpt your character utilizing Zbrush.
You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world.
Learn how to plan, create, and develop a character from concept to 3D sculpt today!
Thank you, Class Creatives
Been waiting for a video like dis
For sure! Took a lot of time and research for this one, so hopefully it’s helpful for everyone!
Man always like your videos and the clips you provide on different characters being made like Spider-Man being sculpted for Spider-Man ps4 also I was just watching a uncharted 4 documentary and they were using zbrush on Nathan drakes model
I have tried using Zbrush a few times, and I always give up because I just can't get past the controls and UI, but that might just be because I have used blender for so long. To me using Zbrush feels like trying to run a marathon with weights around your angles. XD
I personally struggle to find any reason to switch to Zbrush, when, as far as I'm aware, blender can do more or less everything Zbrush can, for free. But I'm sure there will be people ready to enlighten me if I write this here, so this is your chance to explain to me why I'm wrong. =3
lol I remember the first time I used Zbrush, I got out of there real fast. I eventually found a good tutorial to giude me. After 3 or 4 projects I was used to the the UI and now I make everything in Zbrush from characters to hard surface stuff.
It's an amazing tool once you get a good idea of how it works. And it's insanely packed with features that make your sculpting experience fun and easier.
It has a really good optimisation and you can make rocks and characters relatively quickly if you know what you’re doing. it’s ZModeler is kinda slow in modeling. But you can do a lot more detailing than in blender.
Visit the royal skyes channel. He shows how to mimic blender controls into zbrush
I used to feel overwhelmed by Zbrush's UI and would often switch to Blender or 3DCoat for sculpting. However, after taking a course on Udemy, I learned the basics of Zbrush and was able to customize the UI to fit my workflow. Now, I find Zbrush much easier to use and can sculpt three times faster than I could in Blender.
What makes Blender attractive is simply that it's free. It can never, ever produce characters like zbrush and is not as flexible as zbrush. Blender crashes at 30 million polygons, zbrush goes up to 1 billion polygons.
Simply because zbrush is the best when it comes to sculpting and making concepts.
Learning Zbrush and 3ds at uni as its 'industry standard' but I'm seeing more industries using blender, whats your personal thoughts?
Definitely seeing some changes with the industry and pro artists using blender, however as you can see in this video AAA game studios and movie studios are still using ZBrush and the standard industry workflows for most of their character work. But there definitely are some good changes happening, it’s an interesting time and studios are always looking for what can make them big money, so you never know. But it takes a lot to change big studio pipelines, it won’t happen overnight.
@@ClassCreatives Thanks for responding, I think you hit the nail on the head, from what I've heard the mass adaptation/change it would require for people in industry to adopt blender is too much effort right now😅
No big “industry” is using Blender, at the moment. If it does, its for small stuff. The pipeline is too advanced for Blender.
Maxon killed my love for zbrush, they killed all perpetual licenses and have not innovated at all after acquiring zbrush
Indeed and they bare brought anything new to the table since then. Just useless repairs to things that weren't broken to begin with and lots and lots of instabilities.
@@rosumparat my last update was for the 2022 license I bought my perpetual license in 2017 for $750, there are a few peeps who have decent perpetual licenses like Marmoset Toolbag and 3D Coat, I also switched from photoshop to Affinity Photo
It's been years yet they still haven't fixed the knife brush 🤦♂️
@@zedeon6299 seriously, maxon is doing the same as adobe, instead of innovating or fixing things they just buy competition out.
vv informative video, thanks a lot!
I was just wondering where can I find the process videos you showed, like 6:02
Loved this... amazing explanation !!!💙
Fantastic video!
Thank you and glad to see you again on the channel!
How exactly? What if a child, teen, or someone doesn’t have a cpu to run zbrush…is it impossible to get the same quality on other software like Nomad sculpt?? No, so just from the title it’s a terrible video.
Pixologic's biggest mistake was to sale themselves to Maxon.
And its always a painful frkn process thanks to the ridiculous UI/UX
Pixol
B😂st before they knew about blender 😂
Blender is the future.
because the best artists in the world use zbrush? I'm guessing? before I watch the entire video, who knows maybe I'm right.
It has more and better features.
Zbrush is such a magnificent program that nothing like it has ever come to market and never will. It is an important and unique source of the Hollywood and gaming industry.
Wow what a genius. Great analysis. Maybe the point of the video is why they chose this over the other good applications?
let blender cook
its been cooking for 15 years still cant beat any of the major players
Blender can never reach Zbrush level because zbrush isn't "true" 3d but is actually 2.5d which helps it reach insane high poly counts and advanced remesh and other complex mesh processing.
@@thegoblonoidMan it would be great if blender had that
Zbrush > 3d coat > blender. Sorry its 3d coat who showed a lot of improvement over the years.
@@James.Just.James. Agreed, I purchased 3dcoat a year ago because Zbrush was expensive. But it didn't click because the interface sometimes is confusing, but I still use it for retopology and texture painting. I tried Blender but I needed GoZ for CC4 so I finally purchased the 2023 perpetual license and It was worth it.
because its easy to code its crack