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How to Setup SSS in Substance Painter Tutorial

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  • čas přidán 5. 10. 2021
  • Hey guys! quick video on how to work with SSS inside of Substance Painter! Make sure to leave a like and check our courses here!
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Komentáře • 52

  • @dinoel3704
    @dinoel3704 Před 6 měsíci +1

    For render try asm-metal-rough shader

  • @Jack-hm8pu
    @Jack-hm8pu Před rokem +10

    I followed every steps you mentioned but the scattering just don't work and I have absolutely no idea what to do

    • @denizkudayar6206
      @denizkudayar6206 Před 4 měsíci

      same here. Were you able to figure out the solution?

    • @Jack-hm8pu
      @Jack-hm8pu Před 4 měsíci

      ​@@denizkudayar6206 It's too long ago, I can't be sure, but I remember it's about the model's size. A model with too large or too small size may cause issue with SSS. Try import different size of your model you may work it right.

    • @denizkudayar6206
      @denizkudayar6206 Před 4 měsíci

      @@Jack-hm8pu okay thanks, I'll certainly try that out

    • @denizkudayar6206
      @denizkudayar6206 Před 4 měsíci

      @@Jack-hm8pu Hey man, just wanted to say that I have tested this method out and it works! So thank you very much!
      So it is important to keep the scale of the model approximately 1:1 to the natural scale, otherwise, it won't work like in my previous case where the head of the character was about 20x larger than natural scale

    • @Jack-hm8pu
      @Jack-hm8pu Před 4 měsíci

      @@denizkudayar6206 Glad to hear that man!

  • @hugotllz8874
    @hugotllz8874 Před rokem

    thanks you, the triks with the thickness map is so cool !

  • @user-rx7th9hr4l
    @user-rx7th9hr4l Před 8 měsíci +1

    enabling subsurface cause washed out texture in Iray, any solution?

    • @dinoel3704
      @dinoel3704 Před 6 měsíci

      For render try asm-metal-rough shader

  • @uniksty
    @uniksty Před 2 lety +1

    That's what I'm looking for 💎

    • @Nexttut
      @Nexttut  Před 2 lety +1

      More to come! ❤️

  • @neogeisha35
    @neogeisha35 Před 2 lety +3

    Thanks for the tutorial! But I have a little issue I cant solve. I can only activate the scattering with hardsurface meshes. I tried to use it on a rubber duck an it does`t work. When I use the scattering on a washing mashine (I know, it makes no sense) it works. I`m modeling with maya. Perhaps you have any idea what I`m doing wrong?

  • @rsunghun
    @rsunghun Před rokem

    thank you for the video! it helped me a lot!

  • @faizcurious7407
    @faizcurious7407 Před 2 lety

    Welcome back Abraham
    Really good to see you again🤩😍👍🏻
    Peace, bless and regards from Allah s.a.w to you🤲🏻☺️

  • @subhamsarkar7765
    @subhamsarkar7765 Před 2 lety

    Wow on point as always

  • @mightyforce3753
    @mightyforce3753 Před 8 měsíci

    Thank you.

    • @Nexttut
      @Nexttut  Před 8 měsíci

      You're welcome! Hope it helps! 😊

  • @CyberVenger
    @CyberVenger Před rokem +1

    the question is, how did u made THICCness maps?

    • @Crimson271180
      @Crimson271180 Před rokem

      the are baked by defult when you bake in substance

  • @Dexxter_slav
    @Dexxter_slav Před 2 lety +1

    Thanks for the tutorial! I have a question tho, When i have multiple objects in my scene, not only my organic mesh gets sub scatter but every single mesh around it... This happens only in Iray.

  • @Aurazan
    @Aurazan Před 2 lety +1

    11:45 I'm having the same exact issue right now and it's not the case of an old outdated project. It's washing out like that on my newly created one. Anyone has any idea what it is?

    • @Aurazan
      @Aurazan Před 2 lety +8

      Ok, I found out how it works. What you did in the tutorial is a basic approach you would see in every game there is, but iRay doesn't work like that. To get a result in iRay you have to add a SubsurfaceColor and Translucency channel. You set the color values of subsurface scattering on the SubsurfaceColor and create a mask of where this subsurface is placed and the amount of it on the Translucency channel. That's it. It washed out to white on your screen cause it read the white color from the Subsurface channel and applied it to the whole model. That's why you use SubsurfaceColor instead. It's kinda weird and I don't know why anyone would programm it to work like that since it adds no value at all and the regular subsurface system seems to be working better anyway but there it is...

  • @akhileshnegi5801
    @akhileshnegi5801 Před 2 lety

    Can u make a tutorial series on making an Ak-47. (not specifically ak47 but any gun because it got many different complex shapes)

    • @Nexttut
      @Nexttut  Před 2 lety

      Stay tuned for more tutorials! 😉

  • @pawanbangera2050
    @pawanbangera2050 Před 2 lety

    Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.

  • @fo4mods43
    @fo4mods43 Před 2 lety

    I enjoyed your tutorial :)

    • @Nexttut
      @Nexttut  Před 2 lety

      Thanks! Stay tuned for more 😊

  • @leollohra8914
    @leollohra8914 Před 2 lety +1

    It happened me too,Washed out bug.i don't know how to figure out.sir can get rid off this.rendering looks washed out. i think in substance painter.when you turn off subsurface scattering parameter,skin texture look good but if we turn on sss parameter.it looks wash out.kindly help me sir.thank you.😘😀

    • @dinoel3704
      @dinoel3704 Před 6 měsíci

      For render try asm-metal-rough shader

  • @junh1572
    @junh1572 Před rokem

    Thanks you for the tutorial

  • @Scarlov87
    @Scarlov87 Před 2 lety

    Compadre! muchas gracias :D!!! :D me faltaba un paso! :D

    • @Nexttut
      @Nexttut  Před 2 lety +1

      You're welcome! Hope everything turned out fine. 😁

  • @pawanbangera2050
    @pawanbangera2050 Před 2 lety

    next tutorial of calling sss map in maya? @nexttut

  • @nilexh3476
    @nilexh3476 Před 2 lety

    Thanks for the video, also make a video on SSS in Maya or skin shader setup in Maya if possible

    • @Nexttut
      @Nexttut  Před 2 lety +3

      of course! come back tomorrow and we will be covering SSS in Maya

  • @user-mi9bq7mq4e
    @user-mi9bq7mq4e Před rokem

    Hi, sorry to bother you, but I followed the steps for the Scattering setting yet nothing changed. Only when I changed the scattering type to Rayleigh then it show the visible change in the area. Is the Substance Painter's Scattering shader setting been changed recently?

    • @seanakima50515e
      @seanakima50515e Před rokem +1

      I believe it has multiple people are having the issue. But as usual Adobe fails to let anyone know of the change

  • @seanakima50515e
    @seanakima50515e Před rokem

    Something changed in substance and they have failed to inform us? This method no longer works
    And it previously did on my last 2 projects

  • @johnli4006
    @johnli4006 Před 2 lety

    Nice

  • @Surya-zi7ts
    @Surya-zi7ts Před 2 lety

    How to enable properties panel?😥

  • @juliemt1117
    @juliemt1117 Před rokem

    Hello! how come I my thickness map says empty? ( never mind, I just forgot a step xD

    • @mazfrans9568
      @mazfrans9568 Před rokem

      Would you mind to tell how do thickness map created ?

  • @AleksandrF-xl2ek
    @AleksandrF-xl2ek Před rokem +1

    К сожалению, данный метода абсолютно не работает в последних версиях. Вообще ничего не изменяется.

    • @NitreChannel
      @NitreChannel Před 5 měsíci

      работает, но не так явно как на видео. Тоже не пойму в чем проблема.

  • @kinoomich
    @kinoomich Před 3 měsíci

    This problem with colors you cant solve is a reason why i watch this video.