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Vertical Speed Conservation (VSC)

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  • čas přidán 16. 08. 2024
  • I explain how vertical speed conservation (VSC) works. This trick has been known for a very long time, and it’s been used to save several A presses in the A button challenge. So I figured I’d make a video explaining it in detail.
    Here’s a summary. Mario’s vertical speed (VS) is a variable that measures how many units upwards he’s moving. Normally, VS is set to 0 when Mario lands on the ground. However, there are several ways to land without it being set to 0, such as dive recovering or ground pounding. Once on the ground with a non-zero VS, most actions will cause VS to reset to 0 anyway. Nevertheless, Mario can still punch, crouch, and breakdance without causing it to reset to 0. If Mario manages to become airborne (e.g. by punching his way to an edge), then his VS will reactivate. This process is known as vertical speed conservation (VSC). VSC has been extremely useful in the A button challenge, since VSC puts Mario into the falling state, during which he can grab ledges and ground pound. Thus, VSC can often provide a slight but critical height advantage as compared to a standard DR.
    Big thanks to Tyler Kehne for telling me a lot of what I know about vertical speed conservation.
    The song I used at the end was a Benny Hill Techno Remix Demo made by Dj Freshwinter, which you can find here: • Benny Hill Techno Remi...
    Additional Notes
    (1) During the 3 tests in which I compared a DR and VSC 26, the max heights I listed were all truncated to the nearest integer. In reality, some of those moves could achieve a fraction of a unit more than the values I listed. However, the boxes I hacked in for testing could only be placed at integer heights, and so I was limited to integer height differences.
    (2) If you want the V Speed rom hack (or any other rom hack that I've used), you can download it from here: drive.google.c...
    Timestamps:
    00:00 Intro
    00:48 Storing VS
    02:48 Maintaining VS
    03:52 Reactivating VS
    05:10 Positive VSC vs. Negative VSC
    07:27 DR vs. VSC 26
    09:37 Limitations of VSC
    10:57 VHSC
    11:54 Applications

Komentáře • 653

  • @laxxius
    @laxxius Před 8 lety +1474

    "Breakdancing does not reset your Vertical Speed" ~Pannenkoek 2016

    • @Kebabrulle4869
      @Kebabrulle4869 Před 8 lety +10

      HAHHA

    • @TheGuy45
      @TheGuy45 Před 7 lety +7

      Laxxius nice pfp

    • @want-diversecontent3887
      @want-diversecontent3887 Před 7 lety +12

      Laxxius
      It makes me wonder, why they added that feature. Oh well, i'm not one of the developers.

    • @gairisiuil
      @gairisiuil Před 7 lety +57

      they added breakdancing as an attack. try killing a goomba, it works.

    • @want-diversecontent3887
      @want-diversecontent3887 Před 7 lety +6

      itsjustme
      But why did they add it? I was not asking what it was.

  • @TorgieMadison
    @TorgieMadison Před 7 lety +408

    For whatever reason, I find these thorough and exhaustive deconstructions of M64 really fascinating. This game has been so utterly owned by the players, down to the atomic level. So cool!

  • @MrBeanBag
    @MrBeanBag Před 7 lety +381

    You know when that file select music comes on shit bout to get confusing

  • @fabulog7010
    @fabulog7010 Před 7 lety +53

    I love how all of pannenkoek's videos are like "So here's how this thing works in Mario 64. And now here's how we use it to fuck shit up."

  • @NoobOfLore
    @NoobOfLore Před 8 lety +91

    Every time I see one of these videos, I become more impressed that the game worked at all in the first place.

  • @WusterWasti
    @WusterWasti Před 8 lety +172

    Ah its 10:50 AM in Germany and here is my educational video of the day. Perfect!

    • @legionmammal9785
      @legionmammal9785 Před 8 lety +2

      It's 6:15 AM in the eastern U.S.

    • @WusterWasti
      @WusterWasti Před 8 lety +12

      +LegionMammal978 I'm proud of you! Who needs sleep anyway?

    • @IsaArts2930
      @IsaArts2930 Před 8 lety

      +Sebastian Mertl It cam cause death but you can do that for a couple days

    • @IsaArts2930
      @IsaArts2930 Před 8 lety

      +Isabella Panteleao Can*

    • @jaxonrose6395
      @jaxonrose6395 Před 7 lety

      LegionMammal978 d

  • @morth1
    @morth1 Před 8 lety +232

    3:45 looks like you can actually move backwards while conserving vertical speed.

    • @ScottJFox
      @ScottJFox Před 8 lety +31

      this is a good point, I wonder if that's useful anywhere.

    • @Really_Tall
      @Really_Tall Před 8 lety +84

      Mario is being pushed, not moving backwards. I'd guess you can be pushed in any direction by a box while maintaining VS.

    • @D.Dragon
      @D.Dragon Před 7 lety +5

      But in an impractical way which requires actually pressing a button, which reduces its value in some runs.

    • @Rahat-tw8vg
      @Rahat-tw8vg Před 6 lety +22

      Douglas Dragon grabbing is with b

    • @nmotschidontwannagivemyrea8932
      @nmotschidontwannagivemyrea8932 Před 6 lety +8

      They said "certain runs". The B button challenge and fewest buttons challenge are both things

  • @brianpso
    @brianpso Před 8 lety +49

    This technique gave us the pleasure of watching some really insane strats. I hope someone finds another way of storing VS, that would maybe give us even more strats that may use it.
    Also, man, I love your animations. That Mario DRing on the graph made me lol really hard.

  • @dootdoodle569
    @dootdoodle569 Před 5 lety +28

    14:37 Pannen’s the kind of guy who can keep 206 vertical speed without breaking a sweat

  • @MarioGalaxy2003
    @MarioGalaxy2003 Před 8 lety +60

    0:35 "HA HAAAAAAA"

  • @TheHarry345
    @TheHarry345 Před 8 lety +55

    These videos, to me, seem less like a SM64 playaround, and more like an interesting class lesson.

  • @PlushSM64
    @PlushSM64 Před 8 lety +140

    Thanks dude I was so much struggling at understanding it

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety +88

      get outta here

    • @captainobvious9201
      @captainobvious9201 Před 8 lety +4

      pannenkeok can u please give me (or put in your video descriptions) a link to a emulator download and sm64 download? It would help a lot since every time you try to search one on youtube they don't work.

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety +25

      Okay, try this and tell me if it works: s000.tinyupload.com/index.php?file_id=09251354721066049541

    • @PlushSM64
      @PlushSM64 Před 8 lety +16

      pannenkeok2012 lol tinyupload the homie

    • @captainobvious9201
      @captainobvious9201 Před 8 lety +1

      thnx, pannenkeok. the link you gave me was actually a lot better than any of the links i've seen on "How to download sm64" videos.

  • @NXeta
    @NXeta Před 8 lety +87

    11:53 pannenkoek smiles at you :)

  • @Psychomaniac14
    @Psychomaniac14 Před 6 lety +17

    13:51 I could listen to the bass boosted music all day

  • @theneon08x
    @theneon08x Před 4 lety +10

    12:43
    THE MUSIC AND PUNCHES ARE ON
    *_POINT_*

  • @Charcoal190
    @Charcoal190 Před 8 lety +293

    13:44 This is what disappointment looks like

    • @Jokar93
      @Jokar93 Před 8 lety +30

      I was also hoping. But then i realized, that this is the second channel

    • @TheSacredGamer
      @TheSacredGamer Před 8 lety +47

      I'm happy as long as he goes up in an unnatural way.

    • @charliehardcastle8432
      @charliehardcastle8432 Před 7 lety +7

      24:59 this is what disappoints me

    • @Kai_Jason_Lee
      @Kai_Jason_Lee Před 7 lety +6

      TNF101 you know that video only has 15:07 min

    • @charliehardcastle8432
      @charliehardcastle8432 Před 7 lety +6

      i was trying to see what the higest possible time youtube would allow me to put in the comments while still being able to click on it because if its to high its unclickable

  • @swaffle7979
    @swaffle7979 Před 7 lety +15

    Thanks, now I know exactly how vehicle stability control works

  • @nokiasnakes
    @nokiasnakes Před 8 lety +35

    My school should have SM64 lessons and pannenkoek should be my teacher

  • @sub-zero_
    @sub-zero_ Před 5 lety +13

    family and friends of pannenkoek: so what did u choose to study in university?
    pannen: mario 64

  • @FightingTorque411
    @FightingTorque411 Před 5 lety +5

    It's so interesting coming back to a Pannen video that's some two-and-a-half years old to see stuff that is now taken for granted in A-press runs treated as new and exciting. I hope someone does an in-depth documentary on you and your work someday, my dude.

  • @Mgamerz
    @Mgamerz Před 8 lety +27

    I'm not a speedrunner at all, but damn your videos explain things really well. Well done.

  • @adrianjohnmanuel
    @adrianjohnmanuel Před 4 lety +8

    The Benny Hill techno music and the fact that this is SM64 made me think I was watching a video made in 2009

  • @Lugmillord
    @Lugmillord Před 8 lety +27

    Thanks for making this video! This was one of the topics I never quite understood 100% but now everything makes sense ^.^

  • @torreywhiting5402
    @torreywhiting5402 Před 4 lety +4

    3:06 DAMN MARIO, that was one powerful skid
    (Yes, Ik it's the thwomp, but the coincidence is amazing)

  • @JetFalcon710
    @JetFalcon710 Před rokem +4

    13:22 This one left me impressed and absolutely confused -- that's a lot going on in like one second

  • @zarlitoz
    @zarlitoz Před 8 lety +200

    "Super Mario Koek"
    _only for Nintendo NX_

    • @poopfart785
      @poopfart785 Před 8 lety +68

      the game can only be played with the b button, control stick, and frame perfect inputs

    • @poopfart785
      @poopfart785 Před 8 lety +7

      The Owlborn yes, that's what the b button is for

    • @poopfart785
      @poopfart785 Před 8 lety +1

      The Owlborn lol i dont care, no the SNES has y and x, same with gamecube

    • @hm8929
      @hm8929 Před 7 lety +6

      This comment makes me hurt. Despite the commenter you are replying to explictly saying that they have 'no fucking idea how a /n64/ controller works', you first of all told them that they were wrong ('no') and then proceeded to name two consoles that are certainly NOT the N64. Good job.

    • @poopfart785
      @poopfart785 Před 7 lety +1

      ***** wut???

  • @twoha7vds59
    @twoha7vds59 Před 5 lety +10

    12:43
    This is why I love this game. The devs never could’ve imagined that tech like VSC would be used to completely bypass the “rules of the game”
    Edit: 13:23 as well. Gotta love HOLPs

  • @morphious86.
    @morphious86. Před 7 lety +62

    "Positive VSC *VS.* Negative VSC"
    I see what you did there... ;D

  • @PeterKart4444
    @PeterKart4444 Před rokem +8

    if you mention geometry dash then i will wipe out half of humanity

    • @theforge129
      @theforge129 Před rokem +1

      so it's okay if you do it? what chicanery is this?

    • @MyNameIsMatt_
      @MyNameIsMatt_ Před 3 měsíci

      too late

    • @JK17-1
      @JK17-1 Před 2 měsíci

      do it

    • @Jarran2R
      @Jarran2R Před 2 měsíci +1

      @@theforge129 chicanery looks like chicony that's an osu reference

  • @nate5862
    @nate5862 Před 7 lety +9

    I really appreciate the work you put into these videos. im surprised you dont have more subscribers!

    • @thezipcreator
      @thezipcreator Před 7 lety +1

      This is his second channel
      his first is pannenkoek2012

  • @clubby2u
    @clubby2u Před 7 lety +3

    The breakdancing was a dance called a flare. It's also known as a Crouch Kick -to me- in the game.

  • @timpunny
    @timpunny Před 8 lety +46

    I'm not trying to be coursist, but anyone else notice that the trend is that water levels and "athletic theme" levels have the most A presses?

    • @ZweiSpeedruns
      @ZweiSpeedruns Před 8 lety +7

      by "athletic theme" you mean ttc, right?

    • @timpunny
      @timpunny Před 8 lety

      Ya

    • @timpunny
      @timpunny Před 8 lety +3

      And PSS, RR, etc.

    • @ZweiSpeedruns
      @ZweiSpeedruns Před 8 lety +6

      well, ttc accounts for more than half of the remaining A presses so...

    • @memerichment
      @memerichment Před 8 lety +18

      "I'm not trying to be coursist, but" -
      The thing people say right before they are about to say something coursist.

  • @B3Band
    @B3Band Před 7 lety +18

    Speed is scalar and doesn't take negative values to indicate direction :p
    And now, of course, someone will assume this post is serious and try to fight over it.

    • @B3Band
      @B3Band Před 7 lety +7

      I'll take it

  • @AndonutsJeff
    @AndonutsJeff Před 8 lety +5

    Pannenkoek smiled at me... I feel so blessed...

  • @bain8renn
    @bain8renn Před 4 lety +7

    After a mental breakdown
    334900 attempts
    1.5 years
    The hardest challenge

  • @venenog_
    @venenog_ Před 4 lety +15

    After a mental breakdown...

  • @MegaDardery
    @MegaDardery Před 8 lety +51

    I snapped when I saw BitFS. Especially because of the smiley face beforehand.

    • @CrackedUpUnicorn
      @CrackedUpUnicorn Před 8 lety +6

      I know right... Got me so excited that he was going to sneak in some sort of breakthrough... But no :(

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety +38

      It was a response to everyone who's suggested to use lava VSC to get past the pole. Even with the best route I could find, it doesn't go high enough

    • @welcoe
      @welcoe Před 8 lety +2

      oh well. ):

    • @notchmath9642
      @notchmath9642 Před 8 lety +2

      I have an idea. If you hyper-extend the top platform to be upside-down, you can DR and land on the first frame on the hexagonal base of the pole. If you can get the right angle, you can punch and be teleported onto the pole, again to grab it, and you can let go at the top and use your VSC!

    • @MegaDardery
      @MegaDardery Před 8 lety +2

      I don't think you can grab poles with punching.

  • @hiimethan2700
    @hiimethan2700 Před 8 lety +28

    nice vsc at the end

  • @MrPyt1001
    @MrPyt1001 Před 8 lety +12

    Nice vsc at the end.

  • @TSX2002
    @TSX2002 Před 7 lety +25

    Pannen, these videos are incredible. Well done!
    Something's got me thinking though. Is Mario's peak velocity (-75) a variable comparison or a hard-coded limit? Because I'm wondering if a GameShark code could override that and set Mario's TV to something much higher, more akin to real life, and create a more "hardcore" way to play Mario 64.

    • @thezipcreator
      @thezipcreator Před 7 lety +9

      It's a custom set limit. -75 is not a power of 2 nor is it a power of 2 then subtracted 1 (To compensate for 0)

    • @ENCHANTMEN_
      @ENCHANTMEN_ Před 6 lety +5

      @@thezipcreator Even in those cases it would almost certainly be a constant. If it weren't, you'd have to generate the number every frame with a bit shift and that would just be needlessly inefficient (and would take up more cartridge space than simply defining a constant).

    • @mariostar13
      @mariostar13 Před 6 lety +2

      Also on the "-75" you shouldn't include the negative... or should I say, the M...

    • @ashtonsmith1730
      @ashtonsmith1730 Před 4 lety +1

      Make it M131

    • @Sypaka
      @Sypaka Před 4 lety +4

      I think the limit is just part of a simple
      if (mario_Hvelocity

  • @DorAntCr
    @DorAntCr Před 3 lety +6

    when you're supposed to socialize with your family but instead you are watching a video about VSC in your closet

  • @RemiBoyz
    @RemiBoyz Před 8 lety +14

    If you could have Pannencake commentate any one video, what would it be?
    (My choice is Top of the Fortress 0x)

  • @jacobhouser7672
    @jacobhouser7672 Před 4 lety +14

    300,000+ attempts for this? Wow gg bo

  • @user-qx4vs7ne8w
    @user-qx4vs7ne8w Před 2 lety +15

    “After a mental breakdown…”

  • @randum1
    @randum1 Před rokem +5

    vsc is a gd wave challenge lol

  • @poopfart785
    @poopfart785 Před 8 lety +2

    wow ive never heard the whole piranha plant sleep song until this video. 20 years.

  • @__mk_km__
    @__mk_km__ Před 6 lety +2

    That bass boost at the end...

  • @dr_rng
    @dr_rng Před 8 lety +1

    I have been watching your videos ever since 2012! They are awesome keep up the good work.

  • @SignumImperativ
    @SignumImperativ Před 7 lety +2

    Dammit pannekeok, I can't stop watching your videos, they are just so interesting.

  • @ClemPal
    @ClemPal Před 8 lety +8

    I can't even look at SM64 as a game anymore. o.o

  • @fiat_ow7876
    @fiat_ow7876 Před 4 lety +2

    I’ve watched so many TAS videos that I forgot you can punch in this game

    • @NovaTheDark
      @NovaTheDark Před 4 lety

      They actually punch all the time lmao

  • @couldntsetpass2901
    @couldntsetpass2901 Před 4 lety +1

    Tl;dw:
    There is a variable "VS". It stores the vertical speed and in some cases, it can be saved even on land. Using it when about to fall is called VSC.

  • @willchangehandlelater
    @willchangehandlelater Před rokem +5

    gd players be like: VSC????? IS THAT A GD REFERENCE?????

  • @Lulink013
    @Lulink013 Před 8 lety +86

    I think I'v got an idea: you could use a VHS to record your videos. I hope I helped! ツ

  • @theletsplaycurse
    @theletsplaycurse Před 7 lety +2

    If only we had a rocket nozzle

  • @acshuley
    @acshuley Před 10 měsíci +5

    GEOMETRY DASH REFERENCE????>

  • @plushiibean
    @plushiibean Před 3 lety +4

    Ah yes, vsc

  • @highoctanegames
    @highoctanegames Před 4 lety +9

    VSC in Mario 64: Vertical Speed Conversion
    VSC in Geometry Dash: Veri Subbo Challenge

  • @storm9775
    @storm9775 Před 3 lety +5

    vsc wait VSC AHHH

  • @samuelshock6292
    @samuelshock6292 Před 8 lety

    I LOVE your A button challenge

  • @OblivionWalkerVerified
    @OblivionWalkerVerified Před 8 lety +2

    thanks for the upload. was about to pester you.

  • @hooperscooper6896
    @hooperscooper6896 Před 8 lety

    I like how the first two ways to not reset the VC counter had perfectly synced music.

  • @jacobshoup3737
    @jacobshoup3737 Před 3 lety +2

    Glad we had this vertical speed conversation

  • @scratchguy7817
    @scratchguy7817 Před 3 měsíci

    11:57 Never expected to hear Tristan from Dave and Bambi singing Yakety Sax, yet here we are.

  • @willis936
    @willis936 Před 6 lety +2

    13:58 when the fucking bass blasts in

  • @TheVerseG
    @TheVerseG Před 7 lety

    Jeez man, I'm doing variables, parabolas, and absolute values, and here you are doing video game magic.
    I'm jealous.

  • @givrally7634
    @givrally7634 Před 3 lety +2

    So that's why when we collect the star from King Thwomp we appear to shoot down !

  • @DanHassan
    @DanHassan Před 7 lety +23

    Is VS preserved when performing the 120 star triple jump?

    • @dmas7749
      @dmas7749 Před 7 lety +8

      I would assume not, since it doesn't really do anything to change the base physics of the jump.

    • @sunk6478
      @sunk6478 Před 6 lety +1

      Yes

    • @ENCHANTMEN_
      @ENCHANTMEN_ Před 6 lety +1

      If you're talking about the big star at the end of the game, I believe that's a unique animation.

    • @kama2106
      @kama2106 Před 5 lety +2

      @@ENCHANTMEN_ yoshi special triple jump

    • @chillboard4904
      @chillboard4904 Před 4 lety +1

      It’s a regular triple jump but fancier So no.

  • @hiimmark3242
    @hiimmark3242 Před rokem +7

    i smell a gd reference

  • @raysyndrome7209
    @raysyndrome7209 Před 3 lety +3

    Even though I'm not a speedrunner, this shit be interesting

    • @Empostir
      @Empostir Před rokem +1

      You're not using this in a speedrun as far as I know

  • @bigpappasmoggie
    @bigpappasmoggie Před 8 lety +10

    That fucking montage made me rock hard.

  • @fredylanes20
    @fredylanes20 Před 5 lety +2

    The Platform Under Mario disappear in Reactivating VS Sets his speed to 1 after landing in the water xd

  • @civilcornball
    @civilcornball Před 6 lety +1

    If only we could stack it. Perhaps we could check out a vertical PU that way.

  • @cozily4181
    @cozily4181 Před 7 lety +6

    Oh no i have OCD and my battery is at 97 i must stay here until 100 even though it's 3 am

  • @abnt_official
    @abnt_official Před 6 lety +1

    11:58 We were all living in 2016 while this man was living in 2008

  • @cetitanenthusiast776
    @cetitanenthusiast776 Před 8 lety +24

    Could VHSC be related to the upwarp glitch? If you have enough horizontal speed mario just blinks through the wall because his next intended position is on the other side of the wall, right? Would enough speed upwards or downwards also blink mario somewhere?

    • @Varooooooom
      @Varooooooom Před 8 lety +5

      Probably not, because Mario was in motion and landing as the glitch triggered, which VHSC doesn't seem to operate on especially considering that that section in TTC doesn't have much to work with in terms of VHSC. Personally I think it was a byte flip that triggered the glitch.

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety +7

      I don't think so

    • @1LPMx1
      @1LPMx1 Před 8 lety +1

      I have a feeling that it has something to do with the kick DOTA_TeaBag did. The kicking-state seems to have some special properties as evidenced by the glitch in Super Mario Rainbow Road that I showed you some time ago.

  • @theneighborhoodidiot7768

    the last bit is the first time i can remember our favorite dutch pancake showing his personality

  • @nojjon2985
    @nojjon2985 Před 8 lety +13

    I'd definitely play a 0 A Press level made by you in Super Mario Maker

    • @nojjon2985
      @nojjon2985 Před 8 lety +7

      Or even a crazy insane SM64 Romhack that counts your A Presses and puts your endgame score on an online leaderboard

    • @isabellegrimes8775
      @isabellegrimes8775 Před 8 lety +19

      or kills you if you even touch the A Button.

    • @randolipe9056
      @randolipe9056 Před 6 lety

      Noj Jon that's a good idea

    • @guygaiden9501
      @guygaiden9501 Před 6 lety +2

      I think ceave gaming made a concept video about something like this.

    • @user-ro4fy5hh1f
      @user-ro4fy5hh1f Před 6 lety

      0 A press In SMM?
      Easy, use the B button, or if you are like me use the X button

  • @kayleighmoore6951
    @kayleighmoore6951 Před 3 lety +2

    i read that as vertical speed conversation.

  • @namaka7799
    @namaka7799 Před 6 lety

    Good job on figuring this out and keep making vids I love them

  • @crudicle8407
    @crudicle8407 Před 15 hodinami

    i didnt know i needed that music

  • @kallepe9413
    @kallepe9413 Před 4 lety +6

    A F T E R A M E N T A L B R E A K D O W N

  • @Yoshomay
    @Yoshomay Před 3 lety +3

    I've been coding in gml a lot recently (game maker studio 2) and in gms2 -y means that you'll go up, so it's so weird having -y make you go down
    And the reason the top of the screen is y 0 I'm sure it's to make it easier aligning stuff like hud to the screen

  • @warmCabin
    @warmCabin Před 3 lety +3

    Interesting that Mario's speed is -50 during the front flip of the ground pound.

  • @MercurySG3M
    @MercurySG3M Před rokem +1

    Benny hill theme dubstep is insane in 2023

  • @cleversand404
    @cleversand404 Před 3 měsíci +1

    I wonder how hard/time consuming it would be to redo all of the a button challenge, with no prior knowledge or help except for pannenkoek physics videos. (only the sm64 physics videos, not the abc demonstrations)

  • @ericvilas
    @ericvilas Před 8 lety +11

    I feel like so many problems would be solved if you could just use the zeroth frame of the DR, with that 30 speed :/

    • @Lugmillord
      @Lugmillord Před 8 lety +19

      Many more problems could be solved if we could reactive VS on the spot without the need of an edge, especially to get those mean two stars in JRB and Toadstool's Slide.

    • @Sc4r4byte
      @Sc4r4byte Před 8 lety +1

      this will likely be found out after scuttlebug spawning becomes a reality.

    • @ericvilas
      @ericvilas Před 8 lety

      ***** Yeah.. I mean, the JRB one has been bypassed, though, but yes. It was just my thought when the DR diagram came up.

    • @ericvilas
      @ericvilas Před 8 lety +10

      Sc4r4byte We can finally have that big jamboree.

    • @ExperienceLOS7713
      @ExperienceLOS7713 Před 8 lety

      Holy titties Lugmillord are you the creator of Super Mario 74?!?!?!

  • @RarefoilB
    @RarefoilB Před 7 lety +2

    If only we could conserve our h speed like we could our v speed. Where you slowly approach an edge and just launch forward in an instant, achievable anywhere. Or maybe you just fall in a straight line and when you hit the ground, BOOOSH, off you go.
    Or maybe there could be glitch where you can swim anywhere, with all of the properties of speed conservation. Where you're just "swimming" in the air and when you touch the ground, you'll get back your speed and cross large gaps.

  • @DucksMcteeth
    @DucksMcteeth Před 7 lety +5

    Is this feasible to properly and semi-reliably perform on BitDW on the Wii VC? Currently trying to do a 0x A press run to the first Bowser with a pal and we are horribly stumped on that crystal trick performed in-video. It seems like there are multiple frame-perfect inputs to get VHS... Pretty disheatening

    • @craftyawesome6830
      @craftyawesome6830 Před 7 lety +1

      DucksMcteeth You can TAS Wii so yeah. It is probably near unit perfect and mario is 100 wide. Also if you look at older comments/vids they initially couldn't use vsc without A with TAS.

  • @andrewgary
    @andrewgary Před 8 měsíci +1

    Great video! also, the google drive link to the rom hacks no longer works sadly.

  • @lukethekuya
    @lukethekuya Před rokem +3

    Geometry Dash reference

  • @JonahsEpicYT
    @JonahsEpicYT Před 3 lety +1

    13:18 i love the music

  • @aurachanneler8396
    @aurachanneler8396 Před 7 lety +1

    13:25
    How to get onto a ledge - WITH STYLE!!

  • @gavrielmacleod
    @gavrielmacleod Před 3 lety +3

    Oh no! If we don't all conserve our vertical speed, then our future generations will run out of vertical speed because of us! Let's all conserve our vertical speed for our future generations!

  • @MrCheeze
    @MrCheeze Před 8 lety +1

    I guess the ability to actually turn without disrupting VSC would be pretty huge, huh? I'm sure you've already tried everything to look into it, though.

  • @dillon1012
    @dillon1012 Před 7 lety +5

    Sm64 is 6 MB. WHO KNEW there's this much stuff to talk about it?

  • @anders_x3
    @anders_x3 Před 8 lety +2

    great video as always, but have you seen the speedrun of Super Mario 64 DS at SGDQ? such troll questions as donations: How many parallel universes will you go thru in this run?

  • @LoogiTheDino
    @LoogiTheDino Před 5 lety +1

    Nice VSC at the end.

  • @Oshisaure
    @Oshisaure Před 6 lety

    I know this video is a year old and someone probably already thought of this, but would stacking VSCs be theoretically possible to get a super high jump from it? Maybe we could store multiple lava boosts at once or something, I'm no expert, but this got me thinking of that.

    • @Oshisaure
      @Oshisaure Před 6 lety

      Ah I see, thanks for clearing that up.

  • @thegovenor6166
    @thegovenor6166 Před 6 lety +3

    I used the ground pound method to conserve vertical speed but when I punch off of the ground to warp upwards, it warps me straight down, any ideas on why that happens?
    Edit:
    Never mind, I just realised why, ground pounds store negative vs and that warps mario down...