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Coin Count

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  • čas přidán 25. 07. 2016
  • I explain how the coin count works in SM64, as well as the other coin-related variables. Because there are multiple variables related to coins and the game doesn’t give each of them a specific name, I just gave them all names that made sense to me. So outside the scope of this video, others (as well as myself) will probably refer to them using slightly different terminology. But within the scope of this video, I’ve defined the variables as follows:
    ⚫ Coin Count: This is the number of coins Mario has collected so far. It increases instantly when Mario collects coins, namely by +1 for yellow coins, +2 for red coins, and +5 for blue coins. When this variable reaches 100 coins (or goes past it), the 100 coin star appears. This variable is not reset to 0 when Mario leaves a course, but is reset to 0 when Mario enters a course. This variable is a signed short, and so has a range from -32768 to 32767 inclusive. On the NTSC version of the game, it’s capped at 999. On the Japanese version of the game, it has no cap, and so can overflow from 32767 to -32768. When this variable is ≥1000, Mario’s lives will be constantly set to -25.
    ⚫ Coin Display: This is the value shown up top in the HUD. When this variable is less than the coin count and the global timer is odd, this variable will increment by 1. Thus, pause buffering can be used to prevent this variable from incrementing as it normally would. Once the coin count overflows from from 32767 to -32768, then the condition that this variable be less than the coin count will no longer be true, and so this variable will no longer increment from collecting coins. This variable is a signed short, and so has a range from -32768 to 32767 inclusive.
    ⚫ Coin Score: This is the highest number of coins collected in each course. Thus, there are 15 of these variables in the game, one for each of the 15 main courses. Right when Mario collects a star, if the current coin count is greater than the current course’s coin score, then this variable is set to the lower byte of the coin count. This variable is an unsigned byte, and so has a range from 0 to 255 inclusive. The coin scores described in this video are the coin scores of the temporary memory. When the game is saved, these values are copied to the corresponding variables of the permanent memory.
    ⚫ Coin Counter: This is the variable that counts up to how many coins you have after you collect a star and return to the castle. Specifically, it starts at 0 and counts up to the coin display, incrementing by 1 on each frame. If this variable goes above 999, then it will show up as 0, even though it still counts up correctly behind the scenes. This variable is a signed short, and so has a range from -32768 to 32767 inclusive.
    Additional Notes
    (1) Before anyone starts speculating on the usefulness of multiple 100 coin stars for the A button challenge, please read this. The notion of multiple 100 coin stars has been known for quite some time, and so I’ve already explored its usefulness. In WF, it allows an alternate way to collect the star To the Top of the Fortress in 0x, as demonstrated here: • WF Onto Tower 0xA in J... . However, that strat takes an estimated 10 days to complete, and so it’s inferior to the current strat: • SM64 - To the Top of t... . Concerning the A presses that remain, multiple 100 coin stars would really only be useful in TTC. However, this cannot be achieved, because TTC’s infinite coin method (i.e. coin cloning) doesn’t allow for Mario to collect 65636 coins. That’s because each coin clone occupies an object slot, and there are only 240 of those. So it’s physically impossible to clone more than 240 coins in TTC.

Komentáře • 877

  • @TimrodDX
    @TimrodDX Před 8 lety +2037

    I honestly want to see Pannenkeok release a "true" version of the Mario 64 manual that is several hundred pages long and goes into intricate detail about every game mechanic.

    • @MegaZack30
      @MegaZack30 Před 8 lety +299

      If he did _that_, with his own N64 Mario-styled CGI renders and screenshots of the game, in full Mario 64 manual style, we'd be in for a book longer than Artamène ou le Grand Cyrus, to be honest

    • @tbtb66
      @tbtb66 Před 8 lety +389

      "Hitch Hiker's Guide to Parallel Universes."
      On the cover it just has Mario doing a BLJ.

    • @MegaZack30
      @MegaZack30 Před 8 lety +85

      How many pages does it spend talking about the actual plot of Mario 64, with Mario having to save the princess and all that yada?

    • @Lierofox
      @Lierofox Před 8 lety +302

      "Congratulations on your purchase of Super Mario 64! How does one play this game you might ask? Well to answer that, we have to talk about parallel universes..."

    • @spike10164
      @spike10164 Před 8 lety +27

      +1 to this

  • @BoBRILeY94
    @BoBRILeY94 Před 7 lety +129

    It sounds like those elementary school rumors that got spread around, "If you collect the coins in the first castle room 250 times in a row, you'll get 200 lives!

  • @Rudymc-du7or
    @Rudymc-du7or Před 6 lety +375

    13:00 those eyes, staring into your soul...

  • @UrMumGay666
    @UrMumGay666 Před 8 lety +151

    Jesus Christ, that Ice Bully has a family you know.

  • @pooky911
    @pooky911 Před 7 lety +56

    I remember reading in a french video game magazine about 20 years ago a cheat code to have infinite lives in SM64: they were saying you had to go to a Bowser level and collect 1000 coins that appear from Bowser's flames. Feels crazy to discover the truth 20 years later. I remember the article describing the M meaning infinite lives

  • @OMGreeni
    @OMGreeni Před 8 lety +184

    I really love these "side" videos focusing on tiny gameplay mechanics and how they work.

  • @PixelHead777
    @PixelHead777 Před 8 lety +270

    One minute in "And the global timer is odd" OH NO

    • @urias134
      @urias134 Před 8 lety +31

      The seizures >.

    • @Tornado9797
      @Tornado9797 Před 8 lety +85

      [pause buffering intensifies]

    • @what.5693
      @what.5693 Před 7 lety +18

      dr dr dr dr dr dir dir dir dir dir dir didr didr didr didr didr didder didder didder didder did her did her did her did her
      is it just me or did the sound just evolve into that

    • @vickytracey8059
      @vickytracey8059 Před 6 lety

      Astralika Castle

  • @samuelthecamel
    @samuelthecamel Před 5 lety +84

    Imagine if bank accounts worked the same way.
    "It looks like I have $0 in my account. Oh wait, I forgot to stop pause buffering."

  • @ImSquiggs
    @ImSquiggs Před 6 lety +391

    I wonder if there's some way to trick the castle into spawning a 100-coin star somehow. That could be really interesting.

    • @TheJayKayA
      @TheJayKayA Před 6 lety +32

      there is! but only via asm-hacking. kaze did. he helped out for this hack ( czcams.com/video/sV9Kb2CQ0ro/video.htmlm33s ), as called out in the credits...this shown stage is officially (for the games thoughts) considered as overworld (aka castle replacement), which also can be seen in aglab2's Star Display Manager for SM64.

    • @Headcrab6
      @Headcrab6 Před 4 lety +3

      @@TheJayKayA ytgģhhhhxhgfhdgfvcgvrhgtggrfyftzgdffohhgjjkkjjjjhhhhggffjffgogiryyuyttrfgfh iftotigkhvj xdnugiyuoyigyijy

    • @TheJayKayA
      @TheJayKayA Před 4 lety +4

      @@Headcrab6 oh hey...a virus-bot!!*-*

    • @Headcrab6
      @Headcrab6 Před 4 lety +4

      @@TheJayKayA lol im bee and i cant hygygugugydtsrstfuhihuftstfyhigysrfyhydreuhyftdyhugyguhihifhfjgydtgujufhuftgugyjigyhucjgfyguhuhygugjhuhuhuhhhihiihihjijihijijhihihuhuhihihihuhhuhuhuhuhuuhu

    • @TheJayKayA
      @TheJayKayA Před 4 lety +6

      @@Headcrab6 so youre a bee? how u got acces to the whole wide internet? #huhuhuhu

  • @jorgeeduardogomezlopez5368
    @jorgeeduardogomezlopez5368 Před 8 lety +456

    Mario's constant coin exploits must not be good for the mushroom kingdom's economy.

    • @TheWASHINGMACHINEBOY
      @TheWASHINGMACHINEBOY Před 5 lety +1

      Jorge eduardo gomez lopez yeah he is like wario

    • @DragRedSim
      @DragRedSim Před 4 lety +18

      So that’s why the exchange rate was so bad in Superstar Saga...

    • @charmandergamer1287
      @charmandergamer1287 Před 4 lety

      redion1992 That makes sense, I never thought about that woah

    • @abstract-tl2ww
      @abstract-tl2ww Před 4 lety

      @@goomyiscute777 copy and use my kaomoji (´•ωᵔ)

    • @joaozin003
      @joaozin003 Před 3 lety

      (×_×)

  • @danelo13
    @danelo13 Před 7 lety +20

    I remember reading this in a Nintendo 64 magazine. Those were the days where it said that if you collected 1000 coins in bowser battle you will get an M next to your lives that set them to negative and you would lose lifes when they increment.
    Cant believe they missed the fact you needed a japanese version tho.

  • @cantaffordaname7395
    @cantaffordaname7395 Před 8 lety +42

    Imagine if someone made a ROM hack of SM64 with the A button disabled, with courses that revolved around all of the mechanics in pannenkoek's videos

  • @kevinr.9733
    @kevinr.9733 Před 6 lety +230

    "an easy way to reach 1000 coins"
    Easy? Yes. Quick? *250 castle entrances later* Not really.

    • @estebanzd9434
      @estebanzd9434 Před 4 lety +15

      Easy as in "you can repeat the exact same inputs 250 times"

    • @670839245
      @670839245 Před 3 lety +6

      Unless you TAS, having to do frame perfect glitches to reach 1000 coins is not easy. Better off enter the castle 250 times (?)

  • @boynedmaster
    @boynedmaster Před 8 lety +321

    "Coin Count"
    video is 15 minutes long
    that's how you know its pannenkoek/keok

    • @Architector_4
      @Architector_4 Před 8 lety +32

      Hell, i just see a video from pannenk??k and don't care about remembering which one of these is main and which is second channel, i just watch it. lol

    • @groszak1
      @groszak1 Před 7 lety +10

      pannenKEOK2012 changed his name to UncommentatedPannen to avoid confusions.

    • @cameronvoller1310
      @cameronvoller1310 Před 6 lety +1

      His main exists

    • @iProgramInCpp
      @iProgramInCpp Před 5 lety +1

      Not anymore, people nowadays make 15 minute videos to rake on that $$$.

    • @nil8659
      @nil8659 Před 3 lety

      He was originally called "pannenkoek2012"

  • @PotatoToon
    @PotatoToon Před 8 lety +173

    You still get 121 you can't deny we can finally unlock Luigi!

    • @Sypaka
      @Sypaka Před 8 lety

      lol, how when the Stars are calculated by bitmask?

    • @Bulba413
      @Bulba413 Před 8 lety +7

      you can like get 131 or something like dat

    • @R64GreatDays
      @R64GreatDays Před 7 lety

      PotatoChips BeatBattles Luigi is a lie.

    • @fhtraveler
      @fhtraveler Před 7 lety +2

      Ryan 64 yea Luigi is only in SM64 DS

    • @thefinisher6303
      @thefinisher6303 Před 6 lety +7

      Ryan 64 someone doesn’t know what a joke is

  • @MrMaxAwesome
    @MrMaxAwesome Před 8 lety +77

    I want the 18 min coin counter video

  • @mr1spamification
    @mr1spamification Před 3 lety +14

    When I was a kid and obsessed with this game I got the idea to take advantage of the fact that Bowser's fire breath leaves coins when the fire fizzles out as a means to give bad players more health in the fight. I must have spent hours doing this, just waiting for him to breath fire so I could get some coins, rinse and repeat. I remembered vividly that I got so many coins that when it reached 1000 I thought I'd done something super secret and special, because that green M appeared next to my lives. I had no clue what it meant but I noticed it went down when I got a life and up when I died. I thought I had unlocked infinite lives or something. It amazed me as a child. So fascinating to see what that actually was all this time later. I must have the Japanese version of the game, even though all the text is in English.

    • @joechristo2
      @joechristo2 Před 3 lety +3

      Maybe it’s PAL?

    • @mr1spamification
      @mr1spamification Před 3 lety +1

      @@joechristo2 I dunno how many versions of SM64 there are, just what my childhood memories tell me from in-game.

    • @eymed2023
      @eymed2023 Před 2 lety

      Hum...maybe you had the Shindou version? Or something like that?

  • @l9m241
    @l9m241 Před 8 lety +233

    What the mechanic of Mario behind the mirror? How does this clone of Mario work and what interactions are there with this clone? It would be interesting to see nonetheless. I hear that there's some funny shenanigans you can get into if you can get in!

    • @Ultra_64
      @Ultra_64 Před 8 lety +15

      I would love to see a vid on this

    • @SkicoNow
      @SkicoNow Před 8 lety +22

      I'd love to see a video on that! There's a CZcamsr named 1ted59 that shows weird mirror stuff.

    • @barple367
      @barple367 Před 8 lety +29

      When you enter the room, another mario that you control spawns. The movement controls are inverted though.

    • @jan050375
      @jan050375 Před 8 lety +5

      i feel like i've already seen a video about that

    • @Lugmillord
      @Lugmillord Před 8 lety +6

      jan050375
      Yes, there exists an older one. But this here has all the fancy new facts!

  • @tomokokuroki2506
    @tomokokuroki2506 Před 8 lety +11

    9:21 I like how you jump into the star before it spawns because you've done that so many times.

  • @dootdoodle569
    @dootdoodle569 Před 5 lety +16

    Honestly I have no clue how all of the information in all of Pannen’s videos are stored in that small, little, 1996 cartridge

  • @MrCheeze
    @MrCheeze Před 8 lety +66

    A pretty substantial fact (multiple 100 coin stars) buried in here with the trivia. Too bad it's not useful, the idea of a star that requires 10 days and 65k coins to collect is hilarious.

    • @OctagonalPrism
      @OctagonalPrism Před 8 lety +35

      it used to be the way we got the star in the tower in thwomps fortress with no A presses, but once HOLP got figured out that strat became obsolete

    • @iwersonsch5131
      @iwersonsch5131 Před 7 lety +1

      And still, I don't know why this is not being done in TTC.

    • @MariaNicolae
      @MariaNicolae Před 7 lety +7

      There's no way to reach 65636 coins in TTC. Since the only infinite coin method is cloning, you'd crash the game from too many coin clones LONG before reaching 65636.

    • @iwersonsch5131
      @iwersonsch5131 Před 7 lety

      Timestoppa Thanks for explaining. I've meanwhile also seen the BitFS 250 video, so I know it by now.
      Nevertheless, this clone limit makes me disagree with pannenkoek's title of another video called "Infinite coin glitches". If the number of coins you can clone is limited, that's not an infinite coin glitch. He should have at least explained that in the video.

    • @MariaNicolae
      @MariaNicolae Před 7 lety +3

      I mean, in some cases, the coins are truly unlimited, i.e. if there's a loading point.

  • @OniBurei
    @OniBurei Před 7 lety +19

    0:08 , your red coin synced up perfectly with the music.

  • @wompy1126
    @wompy1126 Před 8 lety +134

    New pannenkeok video, drop everything and watch

    • @The_mario_fan
      @The_mario_fan Před 8 lety +7

      I stopped watching Jontron to watch this video.
      It's worth it

    • @scatteraxis
      @scatteraxis Před 8 lety

      sounds like it's pretty worth it

    • @ariss3304
      @ariss3304 Před 8 lety

      Same

    • @dmas7749
      @dmas7749 Před 7 lety +6

      Not to hate on Jontron, he has some amusing shit
      But I'll take pannen over him any day

    • @jojo0753
      @jojo0753 Před 7 lety +1

      Wompy *Instant release and watch

  • @buhbo3250
    @buhbo3250 Před 4 lety +19

    It's insane to me how one word being off in the Japanese version could cause Mario to become nearly immortal in certain circumstances.

  • @randomviewer896
    @randomviewer896 Před 8 lety +31

    What happens when you talk to Yoshi when you have M25 lives?

    • @CadBrad
      @CadBrad Před 8 lety +30

      What if the coin count is still over 1000? Would it softlock at that point?

    • @renakunisaki
      @renakunisaki Před 8 lety +1

      +SM64Guy probably.

    • @supermario3459
      @supermario3459 Před 8 lety +2

      it goes M24 M23 M22... M2 M1 0 1 2 ... 99 100

    • @Lugmillord
      @Lugmillord Před 8 lety +8

      as mentioned by others, this only happens when your coin counter is not >=1000 in the Japanese version at it would just set it back to M25 on each frame.

    • @Sypaka
      @Sypaka Před 8 lety +16

      You can softlock the game while you have 999 coins in the coin count while in the castle, collect an extra coin then talk to Yoshi.
      in this case the bugged "coin limit enforcer" on a japanese version will set lives to -25 each frame, while the Yoshi code tries to increase your lives at the same time, resulting in a softlock.

  • @user-si5vn1qt9c
    @user-si5vn1qt9c Před 7 lety +4

    The amount of effort this took is astounding. Props to you my good sir.

  • @TheNja09
    @TheNja09 Před 5 lety +8

    13:54
    Mario is getting tired of you making him wait to move.

  • @s.e.111films3
    @s.e.111films3 Před 7 lety +2

    Wow. The red coin jingle is just a fragment of the main theme. That's kinda cool.

  • @Brandonator365
    @Brandonator365 Před 7 lety +5

    0:10 perfect timing.

  • @mynameis2028
    @mynameis2028 Před 7 lety +3

    Man, i didnt expect this video to be 15 minutes long, but i guess there really was this much to explain.

  • @Blancanon
    @Blancanon Před 8 lety +57

    why hasn't nintendo just hired you already

    • @iverson64_
      @iverson64_ Před 6 lety +3

      Kirbydamasta
      What would they need him for?

    • @planetearth2249
      @planetearth2249 Před 5 lety

      @@iverson64_ Finding the secrets and describing the hidden mechanics of upcoming Nintendo games.

    • @teamawesomeness7137
      @teamawesomeness7137 Před 5 lety

      @@planetearth2249 yep

    • @planetearth2249
      @planetearth2249 Před 5 lety

      @@teamawesomeness7137 ayyyyyyy

    • @pyrule
      @pyrule Před 5 lety +2

      no, he would glitch test for nintendo

  • @Really_Tall
    @Really_Tall Před 8 lety +32

    Great video! But I just wanted to mention that both the US and JP versions are NTSC, being NTSC-U and NTSC-J respectively.

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety +36

      So I've been told. But that's one of the nice things about making keok videos - the viewers iron out all the slight mistakes I make before the content becomes a main channel video

    • @Really_Tall
      @Really_Tall Před 8 lety +9

      +pannenkeok2012 Yeah, it's a neat system. As an idea for a future video, I've heard that collecting a star and then hitting another star causes a softlock. Could you theoretically collect 2+ stars using cloning, by first touching the death barrier and then collecting some cleverly positioned stars? Does this softlock even exist? Would collecting the same 100 coin star twice before touching the ground/on the same frame allow 121 stars? It could make an interesting video.

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety +12

      I don't really know those things off the top of my head, but I could investigate them

    • @Really_Tall
      @Really_Tall Před 8 lety

      +pannenkeok2012 Yeah that's what I meant. If you look into it then good luck :)

    • @SuperViperT302
      @SuperViperT302 Před 8 lety

      I believe the softlock you're thinking of is when you open a star box at the same time you collect a star.

  • @IamDehFury
    @IamDehFury Před 8 lety +28

    This is probably the only time I actually get enthralled by learning complex stuff
    or at least it's complex to me ;-;

    • @cosmologicl
      @cosmologicl Před 7 lety

      yeah... ;-; us little kids should fucking learn to not comment or watch these smart people do crap... lets just watch leafy.

    • @cosmologicl
      @cosmologicl Před 7 lety +1

      XD nah nah jk. screw that kid.

    • @jeffbyforddaltoncroasmun9422
      @jeffbyforddaltoncroasmun9422 Před 6 lety

      Evil nachoz

  • @apotato1679
    @apotato1679 Před 7 lety +2

    Holy fuck. Since pausing at that stage shows the Snowman Mountain Face.
    The pause buffering kept showing 1 quick frames of that Snowman's creepy face as if it was a fucking creepypasta game.

  • @spaceplex5079
    @spaceplex5079 Před 7 lety +15

    HOW THE HELL DOES ANYONE GET THIS SMART

  • @Nano64
    @Nano64 Před 6 lety +5

    0:10 Holy crap, perfect timing

  • @MarioMario9000100
    @MarioMario9000100 Před 8 lety +5

    You know it's Pannenkoek when he talks about coins in mario 64 for 15 minutes

    • @Ultra_64
      @Ultra_64 Před 8 lety

      That was 15 minutes!?
      Holy shit I didn't even realize it.

  • @thediamondapple8656
    @thediamondapple8656 Před 7 lety +15

    *when u waste **_15 minutes_** of ur life watching a pro talking about coins*

    • @cameronvoller1310
      @cameronvoller1310 Před 6 lety

      in a lot of detail

    • @maxilz9447
      @maxilz9447 Před 4 lety +4

      but it's not actually wasting fifteen minutes because the video is actually interesting.
      Watching Pannen's videos is not a waste of time.

    • @terraxgaming4117
      @terraxgaming4117 Před 4 lety +3

      @_ D0ct0r _ shut the up

    • @luigionsoap9592
      @luigionsoap9592 Před 4 lety +4

      @_ D0ct0r _ you're pretty irritated, wanna talk 'bout it?

    • @beinzheans3918
      @beinzheans3918 Před 3 lety

      @@terraxgaming4117 the up

  • @Tirgo69
    @Tirgo69 Před 8 lety +1

    these videos are brilliant. also, i was half expecting you to make like dozens of 100 coin stars just for the fun of it, although that would take forever

  • @jdude0822
    @jdude0822 Před 8 lety

    Thanks for making these. No game I know has videos of thid calibur that go into depth in how the game mechanics work. Super facinating.

  • @taeyeonspie5356
    @taeyeonspie5356 Před 4 lety

    ngl, there are some things that i don't really get but i still enjoyq the video so much. quality content indeed

  • @BillehBobJoe
    @BillehBobJoe Před 7 lety +1

    I remember the first page or so of the "totally unauthorized" super mario 64 guide brought up the infinite lives thing by suggesting that you collect 1000 coins on a bowser stage and i was really confused as to who would try that. Now i wonder what they were doing with a Japanese copy

  • @joltganda
    @joltganda Před 7 lety +44

    When he died and gained a life, I was like...
    Wait, isn't it the opposite?

    • @StilvurBee
      @StilvurBee Před 6 lety +6

      negative numbers are less than zero. subtracting negative numbers makes them smaller, so you get (-25) - 1 = (-26)
      similarly, 1 - 2 = (-1)

    • @Missmay123p
      @Missmay123p Před 5 lety

      friskiy moon what was the whoosh

    • @cristinarefec5166
      @cristinarefec5166 Před 5 lety

      Yes

    • @ashtonsmith1730
      @ashtonsmith1730 Před 5 lety +1

      @@Missmay123p nah that was true r/therewasaattampt

    • @Missmay123p
      @Missmay123p Před 5 lety +1

      Ashton Smith I guess the person deleted their comment that said wooosh

  • @welcoe
    @welcoe Před 8 lety +1

    The -25 lives glitch is only present in original releases of the Japanese version. In the later Japanese rerelease called the Shindou Edition, the glitch was fixed.

  • @BennyR92
    @BennyR92 Před 7 lety +3

    The most impressive thing about this is that they actually found this bug in the japanese version and fixed it for the rest of the world.

    • @planetearth2249
      @planetearth2249 Před 5 lety +1

      Nintendo: The bug is fixed for all versions!
      Worker: Uhh... look
      *The PAL version of Super Mario 64 is seen running on a TV, while Mario's coin count is currently 1,397*
      Nintendo: O O F

  • @Aatrains512
    @Aatrains512 Před 7 lety +1

    I don't know why I needed this information, but I did 😂

  • @LyricLyYT
    @LyricLyYT Před 7 lety +1

    I like how these videos _end,_ just like that with no warning.

  • @internetmovieguy
    @internetmovieguy Před 8 lety +2

    Its been 20 years... why am i still watching these?

  • @Varooooooom
    @Varooooooom Před 8 lety +149

    Neeeeed to start putting an epilepsy warning in your pause-buffering videos.

    • @SkicoNow
      @SkicoNow Před 8 lety +4

      He did in one of them.

    • @Ultra_64
      @Ultra_64 Před 8 lety +35

      It's literally killing me watching his vids, but in the end it's all worth it :)
      #nowlegje

    • @cmb9173
      @cmb9173 Před 8 lety +4

      #nahledge

    • @gregoryhayes7569
      @gregoryhayes7569 Před 8 lety +60

      That and a "giant snowmen will haunt your nightmares" warning.

    • @Lawaleeth
      @Lawaleeth Před 8 lety +33

      Pause buffering is my new ringtone and screensaver.

  • @jayjaydesu2852
    @jayjaydesu2852 Před 7 lety +1

    13:55
    Mario is getting annoyed by your shenanigans

  • @Void_Delphox
    @Void_Delphox Před 7 lety +1

    I'm sorry Mario, you still owe the bank 26 lives, so until you get us more lives we can't let you die. :)

  • @LB_
    @LB_ Před 8 lety +3

    4:35 ah good to know I'm not the only one who makes copy paste errors...

  • @carlosmattessich3883
    @carlosmattessich3883 Před 4 lety +2

    Nintendo be like: I just wanted kids to reach 100 coins... ._.

  • @theneon08x
    @theneon08x Před 4 lety +1

    12:47 GOOOOD... This is creepy...
    A snowman in the background flashing with black holes as eyes. Jesus Christ.
    Terrifiying.

  • @KanashimiMusic
    @KanashimiMusic Před rokem +1

    Love how the red coin sound syncs perfectly with the music at 0:10

  • @alchemieeinst
    @alchemieeinst Před 8 lety

    i miss you saying "nine hundred and ninety nine" over and over again, from your other video about the 255 coin limit, but this is a really good summed up version of that, great work!

  • @Lugmillord
    @Lugmillord Před 8 lety

    At first I thought "haven't you made this video long ago?" but as one can expect from you, this is much mor in depth, I like it. And if any of the programmers know you, they will probably stay away from these videos because all of their errors are shown in detail xD It would be cool, if there was a way to despawn coin clones in order to use multiple 100-coin-star clips but I guess that's not going to happen.

  • @jetstreamjackie3437
    @jetstreamjackie3437 Před 6 lety +1

    Sometimes I just watch this video to decompress. It's really relaxing

  • @LoadingError0
    @LoadingError0 Před 6 lety +4

    Pannen, you could totally be a beta tester for Nintendo.

    • @randolipe9056
      @randolipe9056 Před 6 lety

      A programmer*

    • @TheJayKayA
      @TheJayKayA Před 6 lety

      not really. i think, some "problems" / bugs were known to the programmers...just it doesnt make any sense (in money-purposes) to think about EVERY little thing, which might be posible by doing perfect exercises (like pannen and his TAS)

  • @FurretGod
    @FurretGod Před 3 lety +1

    0:10 We all going to ignore that the red coin collection lines up perfectly with the music?

  • @the-hd5cx
    @the-hd5cx Před 3 lety +2

    fat man becomes millionare and achieves immortality

  • @theglitchguy9574
    @theglitchguy9574 Před 7 lety

    UncommentatedPannen has created a whole new class/subject to study in school with this video.
    Professor Pannen - "Can anyone answer this for me, do coins still make a sound if you reach 999 coins in the NTSC Version of Super Mario 64? Come on class, we just learned about this last week in Chapter 10, "Coin Count & Coin Display Max Values (NTSC Version)". You guys are never going to pass the final exam at this rate.".
    Lol, this should become a meme in the Super Mario 64 Community. XD

  • @keksidy
    @keksidy Před 6 lety

    Thanks for raping my eyes with all that pause buffering when you got the 100 coin star

  • @terraanber5984
    @terraanber5984 Před 5 lety +1

    0:10 the red coin grab was in sync with the music

  • @TheOriginalTraz64
    @TheOriginalTraz64 Před 8 lety +12

    What happens if you collect 2 100 coin stars on the same frame?

    • @Accj21
      @Accj21 Před 8 lety +1

      Probably nothing interesting. If I had to guess, I would say the game would treat it as only one star.

    • @grassdigger8695
      @grassdigger8695 Před 8 lety +5

      According to Pannen, even if you touch 2 stars at the same time you can only collect one at a time. The game decides which one becomes collected based on which star is first in the object slot order.

  • @kubapolish
    @kubapolish Před 8 lety +1

    Yay, new vid!
    Great video as always :)

  • @stayhumble-.-
    @stayhumble-.- Před 7 lety

    The snow mans head when you pause the buffering correctly. Yeesh.

  • @kritzmaker
    @kritzmaker Před 4 lety

    Every youtuber who does try not to get any coins challenges: ITS IMPOSSIBLE
    Glitch hunters and speedrunners: Ah sh*t, here we go again.

  • @pentelegomenon1175
    @pentelegomenon1175 Před 2 lety

    The point of the disparity between coin count and coin display is most likely to make sure that the player hears a satisfying sound of a coin counter going up. Same deal with the 1-up bonus being tied to the display instead of the count, people hear the satisfying one-up sound as the coins roll in.

  • @ericvilas
    @ericvilas Před 8 lety +12

    One question.
    Why are the coin count and life values _signed_?
    Why do they even have a symbol in place to represent negative lives?
    That doesn't make sense!

    • @quaternaryyy
      @quaternaryyy Před 8 lety +16

      Just guessing here, but I think they had a debug screen in development (where they needed to show negative numbers like, idk, coordinates), and used the same number renderer for the other numbers in the game such as lives or coins.
      Why the symbol is "M" is anyone's guess; probably because they already had an M stored in sprite memory somewhere and didn't need to create a whole new - sign character.

    • @ericvilas
      @ericvilas Před 8 lety +3

      quaternary Okay that makes sense...
      Still, why would you use signed values for lives and coins?

    • @joeganbogan270
      @joeganbogan270 Před 8 lety +9

      My best guess is to prevent underflow glitches giving the players insane amounts of lives and money, but it kinda backfired

    • @markbarker2799
      @markbarker2799 Před 8 lety +3

      Nintendo devs didn't get a lot of sleep back then.

    • @kitsovereign4127
      @kitsovereign4127 Před 8 lety +8

      I think there's an entire alphabet? I always assumed the "M" was for "minus".

  • @GuruSUPERmaster
    @GuruSUPERmaster Před 5 lety

    How to make Mario go in slow motion: press the start button really fast.

  • @MFG1243
    @MFG1243 Před 8 lety +1

    0:09
    Perfect red coin timing!

    •  Před 4 lety

      Yes, that was brilliant!

  • @blazefromhoenn
    @blazefromhoenn Před 3 lety +1

    Friend: "How much money do you have?"
    Me: -32768 dollars.

  • @aloysiuskurnia7643
    @aloysiuskurnia7643 Před 3 lety

    4:39
    *Every* developer ever: "yeah I definitely never done that fault, right?
    Riiiight?"

  • @TheMrKeksLp
    @TheMrKeksLp Před 7 lety

    The -25 lives is a perfect example of why I always use

  • @xFrostyCake123
    @xFrostyCake123 Před 4 lety

    for some reason i keep thinking this guy is some crazy extreme-skilled math professor
    LOL

  • @Kummahndough
    @Kummahndough Před 5 lety +1

    That perfect timing at 0:11...

  • @unicronagent13
    @unicronagent13 Před 4 lety +2

    “Coin Count” & “Coin Display” what a weird-ass concept. You would think the 2 variables would always be in sync no matter what.

  • @natestuart8239
    @natestuart8239 Před 10 měsíci

    Remember: you will won't need to collect coins unless you take damage

  • @Kaztalek
    @Kaztalek Před 8 lety

    i love these types of vids, very informative

  • @NessExplains
    @NessExplains Před 8 lety

    Numbers are so interesting like this O.O
    I wish math was like Mario 64

  • @BradenBest
    @BradenBest Před 7 lety

    4:36 (pause) If Mario's lives being 999 makes it show up as -25, then I'm guessing the lives display is an 8-bit signed int. Let's see if that's true:
    999 % 256 = 231 (231 being the remainder of 999 / 256)
    In hex, that's e7, which is definitely negative, as the left-most digit is > 7 (..., 7 = 0111, 8 = 1000, ...).
    So to get the negative representation of 0xe7, you would use two's complement.
    e7 = 1110, 0111
    11100111
    00011000 (~)
    00011001 (+1)
    11001 would be 12 (1100) * 2 (

  • @tylern6420
    @tylern6420 Před 4 lety

    Maybe you could get a true 121 stars by being so precise that you pick both of them up at exactly the same time?

  • @t3rrablox582
    @t3rrablox582 Před 6 lety

    I can’t watch these anymore, it’s all too smart

  • @SkicoNow
    @SkicoNow Před 8 lety

    Am I the only one who gets proud of themselves when they're able to understand code? I'm able to follow along because I have a programming calculator on my computer. ;)

    • @SkicoNow
      @SkicoNow Před 8 lety

      Also, I'd just thought I'd mention something: In the DS Version, you can collect up to 255 coins within a course, not 999. This is because the coin counter within a course is only 8 bits.

    • @Architector_4
      @Architector_4 Před 8 lety

      I'm getting kind of proud too, but for me that's just seems like obvious how the code's going to work. I mean, like, really, my classmates went thru school's lessons about Pascal, yet they still look at very simple code to output random characters and don't understand it.
      ._.

  • @adude6568
    @adude6568 Před 3 lety +1

    Imagine the code was like
    if (lives

  • @joaozin003
    @joaozin003 Před 3 lety +1

    Imagine if you were Mario and said: "Oh i'm rich!"

    • @eymed2023
      @eymed2023 Před 2 lety

      Mario collects 256 coins.
      Mario: I'm rich!
      Coin score gets saved as 0.
      Mario: Dam!

  • @GregTrent
    @GregTrent Před 8 lety

    I'd bet the coin counter matches coin display because that section of code was written by a different programmer than the coin display/coin count chunk of code, and/or because the programmer decided that if something screwy happens and coin counter becomes out of sync with coin display, it'd be better to have the coin counter count up to the value the player saw on-screen.
    Then they didn't take into account the fact that coin display is still going to be counting up if they're out of sync and out of the castle. Or those chunks of code weren't written at the same time.

  • @ilcp331
    @ilcp331 Před 11 měsíci

    6:50 When you are so bad that the game had to give you 100 lives

  • @rawr51919
    @rawr51919 Před 8 lety

    Basically, if the coin counter used the same hexadecimal value as the coin count but still counted up, we could have higher coin values for the high score, allowing a single map to have < or =32767 coins for it's high score.

  • @damientheincin
    @damientheincin Před 5 lety

    Wow. Pannen can make even COINS interesting.

  • @BetaMaster2
    @BetaMaster2 Před 6 lety

    uploaded on my 9th birthday
    nice one mate

  • @floreaaikyuu
    @floreaaikyuu Před 6 lety

    God this guy is literally making a dissasembly of the entire game engine

  • @6letterss
    @6letterss Před 8 lety

    He waited 18 minutes to prove how long the max coins would count. He only went and did it the absolute madman

  • @billabobyt
    @billabobyt Před 3 měsíci

    Shame the 100 coin star is tied to the internal coin count rather than the display. It would have been very powerful to be able to pause buffer and spawn the star at will.

  • @alswo9628
    @alswo9628 Před 8 lety +5

    omg copy&paste error D: it can literally make you screw around for 2 days for debugging and discover it was the simple Ctrl CV error

  • @IzzyBFX
    @IzzyBFX Před 4 lety

    Red coin syncs with the music at the beginning, nice touch.

  • @rockoroar1102
    @rockoroar1102 Před 3 lety

    0:10 that coin collection fit perfectly with the song

  • @liwo8998
    @liwo8998 Před 3 lety +1

    So you’re invincible if you have -25 lives.

  • @PokeMaster22222
    @PokeMaster22222 Před 7 lety +4

    DO NOT TALK TO YOSHI IN THE JAPANESE VERSION. HE WILL SOFTLOCK YOUR GAME.
    Why? He gives you 100 lives, but the >999 bug sets it to M25 every frame. Yoshi's 'gift' only ends when the life count is 100. As a result, a conflict ensues.