[TAS] SM64 ABC Trials 0xA in 17m44s

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  • čas přidán 9. 05. 2024
  • 0 A Press ABC Trials run. The competition is long over, I did this for fun and ABC TAS practice. Low optimization.
    Watch jongyon's TAS: • SM64 - The ABC Trials ...
    Shoutouts to ThatCowGuy, who found the explosion clone strat in trial 61: • SM64 ABC Trials - Tria...
    .m64: cdn.discordapp.com/attachment...
    0:00 Trial 1 - 10
    0:36 Trial 11
    1:36 Trial 12 - 16
    2:14 Trial 17 - 18
    3:00 Trial 19 - 20
    3:36 Trial 21 - 26
    4:47 Trial 27 - 31
    5:40 Trial 32 - 36
    6:37 Trial 37 - 41
    7:47 Trial 42 - 50
    9:11 Trial 51 - 54
    10:19 Trial 55
    12:18 Trial 56 - 59
    13:12 Trial 60
    14:07 Trial 61
    15:02 Trial 62
    15:50 Trial 63
    16:25 Trial 64
    17:40 Grand Star
  • Věda a technologie

Komentáře • 201

  • @Codricmon
    @Codricmon Před 3 lety +1775

    Fun fact: This course was actually meant to make it into the original game. They removed it after coming up with the idea of adding an A button that lets Mario jump, thus making this course too easy.

    • @RoseQuartz692
      @RoseQuartz692 Před 3 lety +11

      U can jump in this Rom Hack

    • @DesTr069
      @DesTr069 Před 3 lety +38

      Amazing comment, you got me good 😂😂😂

    • @JaMaMaa1
      @JaMaMaa1 Před 3 lety +42

      @@RoseQuartz692okay... and?

    • @XENON2028
      @XENON2028 Před 2 lety +39

      @@RoseQuartz692 thats why theres a counter that counts how many times you jumped

    • @awesomer529
      @awesomer529 Před rokem +20

      eheHM,nO! ThIs cOuRse WaS mAde bY PANneNkoEk tO TesT hiS vEiWeRs
      writing that hurt

  • @Wakssbm
    @Wakssbm Před 2 lety +441

    damn I was close with only 168 A presses. Let's call it a draw.

    • @loneranger4282
      @loneranger4282 Před 4 měsíci +7

      Yeah, but you did it much faster than they did 😎

  • @supersylveonplushgaming
    @supersylveonplushgaming Před 3 lety +389

    I felt like a student making their teacher proud watching this because I could name many of the strats used and I learned them all from pannen

    • @riffsix
      @riffsix Před rokem +11

      As someone who's been watching pannen's videos since i knew what a youtube was, it well and truly felt like completing my childhood, and with pannen making a return recently, it just shows that there's still so much tech in this game i have no knowledge of

  • @jgcodes2020
    @jgcodes2020 Před 3 lety +504

    Pannen: ok so you need to build a bridge of transport clones here. You can't just clip through the wall.
    Lemon: *how bout i do anyway*

  • @ciryllynyard7706
    @ciryllynyard7706 Před rokem +154

    This feels like watching a 4d rubix cube being solved

  • @johnybalohny
    @johnybalohny Před 3 lety +219

    Music comes from Bomberman 64, the last Rainbow Palace extra stage, if you were curious like me.
    And nice run, I never knew there were so many glitchy ways to maneuver without A.

  • @1ted59
    @1ted59 Před 3 lety +204

    This is quite literally faster than my first rta attempt, great work!

  • @trekq
    @trekq Před rokem +91

    ABC Concepts Used in Each Trial: (do correct me if I'm wrong or if I missed anything important)
    Trial 1 - Edge/Dive Grinding
    Trial 2 - 158 Unit Dive Recover
    Trial 3 - Misalignments
    Trial 4 - Edge/Dive Grinding
    Trial 5 - Just a well-timed dive recover to cross the gap
    Trial 6 - Just go around lmao
    Trial 7 - Framewalking
    Trial 8 - Dive Grinding up a Slope
    Trial 9 - Slide Kick with Conserved Speed from DR
    Trial 10 - Skeeter Luring
    Trial 11 - Goomba Knockback
    Trial 12 - Just a well-timed twirl to get up
    Trial 13 - Boo Manipulation
    Trial 14 - Goomba Knockback Bounce
    Trial 15 - Staying on the whomp as it gets back up
    Trial 16 - Goomba Chase Extension
    Trial 17 - Scuttlebug Manipulation
    Trial 18 - RNG Manipulation to align the 3 goombas
    Trial 19 - Pausing to keep the Snufit at max height
    Trial 20 - RNG Manip to make the goomba fall
    Trial 21 - Bloated Bob-omb + Hands Free Holding (or just Bob-omb Glide for short)
    Trial 22 - Pushing goombas using a bob-omb
    Trial 23 - RNG Manip to lure the chuckya into place
    Trial 24 - Edge/Dive Grinding
    Trial 25 - Light Chuckya to transport it to the higher floor
    Trial 26 - RNG Manip to make chuckya throw Mario past the wall
    Trial 27 - Heave-ho Manipulation
    Trial 28 - Bookend Manipulation
    Trial 29 - Repeated Monty Mole Bouncing
    Trial 30 - Swooper Manipulation to place each swooper onto different heights
    Trial 31 - Rapid Moneybag Duplication
    Trial 32 - RNG Manip to make the moving bars pop out in time
    Trial 33 - Cool movement + Pause-Buffered DR to get off the last rotating block with enough speed
    Trial 34 - Remote Squish Cancel
    Trial 35 - Cog Misalignments
    Trial 36 - Misalignment + Vertical Speed Conservation (punching Mario off a platform reactivates vertical speed)
    Trial 37 - More VSC (landing after a slide kick bounce conserves VS)
    Trial 38 - Framewalking + Super Extended Platform
    Trial 39 - Another VSC (pushing Mario off a platform using MIPS reactivates vertical speed)
    Trial 40 - Pole shenanigans
    Trial 41 - Even More VSC like in 36
    Trial 42 - Hyperspeed Punching + Sliding Speed Conservation
    Trial 43 - Oh boy, another VSC, this time with a lava boost
    Trial 44 - Midair Walk + Bloated Bob-omb
    Trial 45 - Amp Clip
    Trial 46 - Misplaced Axle Hitbox
    Trial 47 - RNG Manip to climb up the spinners
    Trial 48 - Dive Grinding
    Trial 49 - Self-Explanatory
    Trial 50 - Self-Expalantory x2
    Trial 51 - C-Up Slope Climb
    Trial 52 - C-Up Hyperspeed
    Trial 53 - Pedro Spot
    Trial 54 - Pause-Buffered DR to reach the shell with enough speed + Backwards Shell Hyperspeed
    Trial 55 - Cloning via Disappearing Corkbox + Overlapping Clone Hitboxes to stop Mario from interacting with the one he needs to bounce on + Instant Release
    Trial 56 - Indefinite Walking against a Corkbox
    Trial 57 - HOLP Preservation via Instant Release
    Trial 58 - HOLP Preservation via Pause Buffered Hitstun
    Trial 59 - Edge/Dive Grinding
    Trial 60 - Cap Switch Misalignment + VSC via disappearing floor + Misalignment (for the tilting platform) + Framewalking + HOLP Preservation via Hat-in-Hand + Corkbox Push into VSC
    Trial 61 - Breakdance to push the bob-omb + Recollecting the metal cap to end Hat-in-Hand + Sacrifice clone (explosion) to make use for later + Bob-omb Clip + Bloated Bob-omb + Cloning via Exploding Bob-omb + Clone Preservation via Knockback (getting hit by Mr. I prevents Mario from getting hit by the goomba clone)
    Trial 62 - Remote Bob-omb Explosion (the explosion clone makes the bob-omb explode when they collide, allowing the bob-omb to load into a new vacant slot) + Cloning via Disappearing Corkbox + Bob-omb Clip
    Trial 63 - Cloning via Exploding Bob-omb + Corkbox Push + Bob-omb Push
    Trial 64 - Misalignment + VSC + Cloning via Exploding Bob-omb + Overlapping Clone Hitboxes + Flame Bounce to make Mario jump higher + Star Dance Clip + Glitchy Ledge Grab via Wall Gap + One Final VSC

    • @Corn0nTheCobb
      @Corn0nTheCobb Před rokem +4

      Say what? I hope I can find some videos explaining how this stuff works because I'm super curious

    • @yyyy7089
      @yyyy7089 Před rokem +6

      @@Corn0nTheCobb you should search up bismuth or pannenkoek2012 in yt, most of the stuffs here are explained in those people's channels

    • @trekq
      @trekq Před rokem +4

      Yeah, watching Bismuth's "History of the A Button Challenge" should be sufficient to understand the majority of these

    • @Corn0nTheCobb
      @Corn0nTheCobb Před rokem +6

      Thanks guys! I found both pannenkoek's channel and Bismuth's ABC history but couldn't find my comment here to update it.
      From both of their channels I feel like I learned everything there is to know. 👍

    • @Wace-wes
      @Wace-wes Před 6 měsíci +2

      The best comment on the video for sure

  • @Micha-Hil
    @Micha-Hil Před rokem +39

    holy shit, this is super impressive dude! just goes to show sm64 is one of the surplus titles where people optimize the FUCK out of it just to see how wide it stretches before it bursts. gg!
    yes i wrote this entire comment without using the first letter of the english lexicon

    • @MarioDSLife
      @MarioDSLife Před rokem +9

      Well done, did you do it to literally save A button presses on your keyboard?😂

    • @cobaltqueenston
      @cobaltqueenston Před 10 měsíci +1

      technically, the abbreviation of sm64, super mario 64, has an A in it.

  • @Superdavo0001
    @Superdavo0001 Před 3 lety +65

    Holy geez that was cool, very well executed, nice & clean with fun strats all the way through!

  • @brqm9778
    @brqm9778 Před 3 lety +46

    Awesome! That corkbox cheese was really cool!

    • @lemon9bug
      @lemon9bug  Před 3 lety +25

      Thanks! Getting that clip through trial 62 to work was quite tricky, most of the times I would either get clipped through the corner and die to the 1-Up, or clip without the bob-omb, or be unable to clip while taking the fake bob-omb with me with a low VS#. I also had backup plans that I think would have worked and avoided goomba clones as well, but I'm glad this strat worked out

    • @jongyon7192p
      @jongyon7192p Před 3 lety +7

      @@lemon9bug VS# BS is so hard to deal with!! lol

    • @lemon9bug
      @lemon9bug  Před 3 lety +4

      @@jongyon7192p Yeah..

  • @Kaztalek
    @Kaztalek Před 3 lety +27

    in a word, pog

  • @rodacityvillager1450
    @rodacityvillager1450 Před 2 lety +9

    Very impressive and a joy to watch :)

  • @sagacious03
    @sagacious03 Před 3 lety +6

    Great run! Thanks for uploading!

  • @Exiled_Q
    @Exiled_Q Před 2 lety +6

    This is officially my all time favorite sm64 vid

  • @protonagaiako6201
    @protonagaiako6201 Před 3 lety +6

    holy shit this is cool! absolutely amazingly done!!

  • @SMEARGLEX75
    @SMEARGLEX75 Před 3 lety +4

    This is such a great work!

  • @barberza
    @barberza Před 3 lety +4

    This is nuts. Good work.

  • @Confluence358
    @Confluence358 Před 3 lety +87

    Can I ask a really stupid question? I know nothing about TASing, but I thought a TAS could input a command every frame of the game. If so, then what's the need of pause buffering? I just play Mario 64 rom hacks, and pause buffering is usually done to make it possible to input commands faster, but a TAS can already do that. So what don't I understand about pause buffering?

    • @lemon9bug
      @lemon9bug  Před 3 lety +156

      Not a stupid question! There's basically two uses for pause buffering in this TAS:
      - The first application is to be able to perform a dive+dive recover in consecutive frames. Basically, if you dive and immediately land on the first possible frame, you are able to dive recover on that 2nd frame, if you can input a B or A press in that frame. Outside of the ABC, you can simply press B in the first frame to do the dive, and press A in the 2nd frame to perform the dive recover, but without the A Button, if you tried doing that with two B presses, the game sees that you are pressing B in two consecutive frames, and it interprets that as if you were holding the B button, and you don't dive recover. So the pause buffer here lets you input B to dive, then pause to interrupt the gameplay and release B, then unpause and press B again to dive recover, which the game interprets as two separate B presses. This is used through the TAS, for example in trials 1 and 5, where the space that you have to work with is so small that you need the precision of being able to dive and dive recover with no frames in between - otherwise you move too far forward.
      This particular use of pause buffering is useful outside of the ABC, for example to input BLJs in consecutive frames.
      - The other reason is for global timer manipulation. There's an in-game timer that increments by 1 every frame, regardless of whether the game is paused or not. A few enemies use this global timer in some way to affect their behaviour, for example the snuffit's oscillating height (trial 19) and the bats' target angle (trial 30, though I didn't need to pause there. here's an example of a TAS that needs pause buffering to manipulate the bats: czcams.com/video/3WU5fJK_BIE/video.html). Additionally, when Mario is hurt and he flashes for a few seconds, his visibility is determined by the parity of the global timer. This can be exploited to prevent Mario from rendering and thus updating the HOLP, allowing him to release objects remotely (trial 58, czcams.com/video/pHihyGlYfSw/video.html).
      pannenkoek2012 has a good video about pause buffering here: czcams.com/video/IhlBrVaK7DU/video.html. He explains both applications of pause buffering

    • @Confluence358
      @Confluence358 Před 3 lety +47

      @@lemon9bug Thank you so much for explaining this! I had no idea about either of these applications! Really appreciate the in-depth explanation. Do you think you'd ever do a commentated version of your recording of the ABC challenge? As someone who has never TASed anything, I'm super interested in watching the challenge, but literally have basically no idea what's going on for the vast majority of challenges. Oh, and thanks for the pannenkoek link; I didn't know he had made a video on pause buffering, but I guess that makes sense as he has made a video on everything :P

    • @lemon9bug
      @lemon9bug  Před 3 lety +53

      @@Confluence358 pannenkoek2012 is working on a video which will explain in-depth the intended (and unintended) solutions for each of the trials, as well as how the competitors did, so I don't see a reason to make a commentated video myself.

    • @Confluence358
      @Confluence358 Před 3 lety +12

      @@lemon9bug Oh, didn't think that was still happening! Good to hear it is though; I'm super interested in the "how" behind the solutions to these challenges.

    • @aguywhosbadatediting
      @aguywhosbadatediting Před 2 lety +2

      @@lemon9bug How to play it, i didn't play it yet :< tutorial pls

  • @phartsmone854
    @phartsmone854 Před 3 lety +2

    great speedrun you made!!!

  • @TylerKehne
    @TylerKehne Před 3 lety +10

    Yo, that was really cool!

  • @ThatCowGuy
    @ThatCowGuy Před 3 lety +22

    Nice pause-strat on the snuffit trial !

    • @ThatCowGuy
      @ThatCowGuy Před 3 lety +8

      Wow, that clip through 62 was crazy :O

    • @lemon9bug
      @lemon9bug  Před 3 lety +7

      @@ThatCowGuy I thought you would like it :D

  • @ledry
    @ledry Před 3 lety +19

    Wow, very amazing and interesting TAS. Great job!

  • @discordine1635
    @discordine1635 Před 3 lety +2

    great work!

  • @Vexxter
    @Vexxter Před 2 lety +36

    Can we all just appreciate the music in this level for a moment?

    • @SilentOnion
      @SilentOnion Před 6 měsíci +3

      bomberman 64 ost is so good

    • @Altairxtreme
      @Altairxtreme Před 16 dny +1

      Bomberman 64 - Rainbow Palace ✨️👌✨️

    • @gavinyeet5821
      @gavinyeet5821 Před 14 dny

      I love how the main track and the victory track are both from Bomberman 64 while the shell and metal cap are still the same lol

  • @youraveragenoob9406
    @youraveragenoob9406 Před 3 lety +5

    I am still impressed with these 0x A presses

  • @Quate32
    @Quate32 Před 3 lety +6

    wow that rocked!!

  • @moonlightostrich3690
    @moonlightostrich3690 Před 3 lety +1

    this video is the essence of this game

  • @fishleywashere
    @fishleywashere Před 8 dny +1

    14:05 goes so hard

  • @ElTaitronAnim
    @ElTaitronAnim Před 7 dny

    Awesome job!

  • @adhoccerswings
    @adhoccerswings Před 15 dny +1

    Damn! Without the "[TAS]" I'd just have thought the A button was broken.

  • @exploitt
    @exploitt Před 3 lety

    that's amazing dud!

  • @JorySatana
    @JorySatana Před 3 lety +20

    You should make a video explaining this run.

  • @gbpooky
    @gbpooky Před 3 lety +1

    that was sick

  • @GregorianGangsta
    @GregorianGangsta Před 13 dny +2

    Lucky he didn’t require anyone to travel through PUs and back.

  • @katari8604
    @katari8604 Před 3 lety +4

    clean af

  • @elliotberg4572
    @elliotberg4572 Před 2 lety

    this is dope

  • @user-iy6dt4xp5o
    @user-iy6dt4xp5o Před 7 měsíci +1

    Congrats for beating this while pressing the 0 button A times.😊

  • @callmekrystal
    @callmekrystal Před 3 lety +1

    Nice!

  • @Kierio04
    @Kierio04 Před 3 lety +7

    Dude how

  • @kaikaizo-iz7sy
    @kaikaizo-iz7sy Před rokem

    Ignoring the rng manipulation ones im pretty sure i could do a decent chunk of this course. Thanks pannen

  • @thepersonwhoasked9475
    @thepersonwhoasked9475 Před 11 měsíci +1

    6:21 when someone asks you the same question they have been asking you over and over yet again:

  • @DDosks
    @DDosks Před 2 měsíci

    i love how the box turns into a bob-omb in trial 63

  • @raferto86
    @raferto86 Před rokem

    sick

  • @Lilbillj
    @Lilbillj Před rokem

    So cool.

  • @danielwilson5837
    @danielwilson5837 Před 16 dny

    Level 55 blew my fucking mind

  • @formerlyknownasmousecopp4367

    Absurdly cool! Just a few questions though if it's not a bother lol...
    Trial 34- how in the what now?? My best guess is you timed it to get the floor properties of the pendulum but how in the world did you do that out of a dive-rollout?
    Trial 55- What was the purpose of the 2nd cloned head, and why did it not hurt you after throwing it?
    Trial 57 & 58- DA FUQ
    Trial 60- What was the purpose of the penguin?
    Trial 64- Again, how did the fire not hurt you when you threw it the second time?
    Regardless, goddamn mind-blowing lmao

    • @lemon9bug
      @lemon9bug  Před 2 lety +14

      Trial 34 uses a glitch called squish cancel: czcams.com/video/SQhH8lnoH4k/video.html (summary: Mario enters a precise spot above the pendulum that causes him to get squished and then un-squished later in the same frame, which allows him to enter the freefall action in which he can grab ledges).
      When you clone an object, such as pokey's head, the object stops updating like regular objects do, and in this case it means you can only interact with the head once, so you can't use just one head because you get hurt by it as soon as you release it, and since you already interacted with it, you can't bounce on it later. A separate phenomenon, is that you can only interact with one object of a given type each frame, specifically the first one in the processing order (the oldest one), for example, if you touch two coins on the same frame, you will only collect one of them, and on the next frame you'll be able to collect the other one since the first one disappeared when you got it. So in trial 55 I can't bounce on the first head I cloned because I interacted with it, but what I can do is stand within its hurtbox and clone a second head, which won't immediately hurt me like the first time because the first head's hurtbox "shadows" the second one's, so then I can bounce on this second clone.
      Trial 57 uses instant release: czcams.com/video/CDPZK9P2ibg/video.html.
      Trial 58 uses pause-buffered hitstun, I explained it in this comment: czcams.com/video/8E8Ty_gFBng/video.html&lc=UgwRAKDFkyDBjclo-HF4AaABAg.9Mkbjg4DYsu9MkfChGGgnb.
      If you look closely at the end of trial 60, when Mario throws the box with the hat-in-hand glitch active, the box appears behind him. Specifically, it appears at the HOLP (Held Object's Last Position), which was set earlier by grabbing and releasing the penguin in a specific spot.
      As for the fire clones in trial 64, the explanation is the same as trial 55's.

  • @ELXIBACK
    @ELXIBACK Před 2 lety +1

    Alv que pro

  • @dysennn
    @dysennn Před rokem

    holy crap

  • @Sound_.-Safari
    @Sound_.-Safari Před 3 lety

    Niceeeeeeeeeee

  • @bluedrake1218
    @bluedrake1218 Před 3 lety +2

    I swear youtube is stalking me, i just watched a video about the no A button challenge

  • @goober_cute
    @goober_cute Před 9 měsíci

    Now these are BC trials

  • @Lilbillj
    @Lilbillj Před rokem

    Anyways, I like this.

  • @Cudxh
    @Cudxh Před 3 lety

    Woah

  • @redpenguin5837
    @redpenguin5837 Před rokem +1

    would it have been possible to use BCA/see no evil to skip the metal cap?

  • @asheepintheface
    @asheepintheface Před 11 dny +2

    what's that ambient music playing the whole time? i really like the sound of it.

  • @GigaBoost
    @GigaBoost Před 2 lety +7

    What's the purpose of the poisonous mushrooms? To prevent some kind of corner clipping/misalignment strategy from cheesing the challenge?

  • @fraims
    @fraims Před 3 lety +15

    17 minutes?? lmaoooo nub taser
    pro gamer dyllonstej beat this game in under three minutes
    git gud
    no but seriously I'm very hyped

  • @timpunny
    @timpunny Před 3 lety +8

    6:08 wtf? DR ledge grab?

    • @lemon9bug
      @lemon9bug  Před 3 lety +4

      It is a trick called squish cancel: czcams.com/video/SQhH8lnoH4k/video.html

  • @ranibro
    @ranibro Před rokem

    Now you can unlock Luigi

  • @Hamster07
    @Hamster07 Před 2 lety +2

    ok but why do i know what's going on most of the time?

  • @thepersonwhoasked9475
    @thepersonwhoasked9475 Před 11 měsíci

    11:45 when you forget to feed the owls

  • @WarioTimeWarioTimeWarioTime

    Trial 11 really makes you appreciate how odd Mario’s voice is when he gets hit
    Side note anyone know what the music is?

  • @alexstarseeker8693
    @alexstarseeker8693 Před 3 lety +2

    1:36 to skip the goomba action

  • @user-pkpk78
    @user-pkpk78 Před 10 dny

    The CZcams subtitle is cursed💀

  • @rksworld4405
    @rksworld4405 Před 2 lety

    im getting lost at 14:05 when the box gets picked up and trown with hat in hand glitch: was it just to push oneself to clear the gap?(but what is the baby for? what is the purpose of second metal cap block? and what is the eyeball shooter there for? intended 62 solution seemed building goomba bridge but i dont quite get how they are suposed to be released in the gap to bounce on later when crossing it

    • @skill_issuesmo7367
      @skill_issuesmo7367 Před 2 lety

      there is only 1 metal cap box? and the intended solution for 62 involves a glitch called transport cloning

    • @Gekkoulong
      @Gekkoulong Před 4 měsíci

      I'm pretty sure the box is needed to push Mario off the edge and give him horrizontal momentum to cross the gap with VSC (similar to how the old strat for WF to the top of the fortress 0xa used to work)
      The penguin i dont fully understand either, VSC probably?
      Another metal cap box at trial 61 to cancel HiH so Mario can grab the bob-omb normally again
      Mr eye i have no idea why

  • @jonrixbus
    @jonrixbus Před 2 lety

    Looks like som form of drunken master technique.

  • @RivieraStudios
    @RivieraStudios Před 2 lety

    Where did this music come from?

  • @graduator14
    @graduator14 Před 3 lety

    WHAT.

  • @warmCabin
    @warmCabin Před 2 lety +2

    Are you meant to use that pendulum on tiral 34/35?

    • @lemon9bug
      @lemon9bug  Před 2 lety +4

      The pendulum is used for squish cancel, which is what allows mario to grab the ledge out of the dive recover. bad_boot has a video on that glitch. This is the intended solution

  • @user-tn8xg5vt4r
    @user-tn8xg5vt4r Před 3 lety +1

    13:52 ここから鋼の錬金術師

  • @FeijoadaMolhada
    @FeijoadaMolhada Před 3 lety +4

    cool

  • @thisrandomchannel1321
    @thisrandomchannel1321 Před rokem +2

    wow, its almost like this course was designed for you not to use the A button

  • @ultrio325
    @ultrio325 Před rokem

    I don't know the basic movements of ABC

  • @cyan1280
    @cyan1280 Před rokem

    1:37 i feel like you could use VSC to jump up onto the next platform

    • @kel22
      @kel22 Před 7 měsíci

      That's actually a great question, because it may just work. I don't really have the tools to try this but I would if I could !

    • @galoomba5559
      @galoomba5559 Před 4 měsíci

      You don't have any VS left

  • @deathbringer7927
    @deathbringer7927 Před 23 dny

    I understand why the music. That level in bomberman is platform heavy but you cant jump.

  • @Lilbillj
    @Lilbillj Před 2 lety

    And that’s why you are beating the game without pressing the A button, right Lemon?

  • @SuperDZ555
    @SuperDZ555 Před rokem +3

    this would be very easy if ported to 3D All Stars due to the existence of a B button in that game

  • @Lilbillj
    @Lilbillj Před rokem +1

    I tried to do the 0xa challenge everyday but I kept failing! Can you help me do it?

    • @marqimoth6987
      @marqimoth6987 Před rokem

      it requires precise tricks, I don't think you can, you need to use pause buffered hitstun (30 presses per second), someome got 31 presses per second, but that's very good
      you need to do that multiple times without fail.

    • @cyan1280
      @cyan1280 Před rokem

      @@marqimoth6987 i think he means hes doing it with the tas mechanics too

  • @crep50
    @crep50 Před 2 lety

    why clone an explosion before actually cloning the goomba at trial #61?

    • @lemon9bug
      @lemon9bug  Před 2 lety +4

      The explosion clone is necessary to make the bob-omb run into it and blow up later when I'm on trial 62, which is necessary so it can respawn after I've grabbed the cork box so I can clone it.

    • @crep50
      @crep50 Před rokem

      @@lemon9bug oh wow ok
      Good TAS

  • @lazdahuman
    @lazdahuman Před rokem +1

    Is this a TAS or an RTA run? I honestly can't really tell.

  • @artstrange3230
    @artstrange3230 Před 3 lety +3

    I have a small heart attack everytime the camera jitters.
    I'M NOT EVEN THE ONE PLAYING THE ROMHACK, WHAT IS WRONG WITH ME

  • @user-rf1yz7px6l
    @user-rf1yz7px6l Před 2 lety

    What is the name of this background music?

  • @4dojo
    @4dojo Před rokem +1

    Did this contest ever declare a winner?

    • @Sockren
      @Sockren Před rokem

      yeah check the description for that video

  • @Lilbillj
    @Lilbillj Před rokem

    It’s too hard for me!

  • @dysennn
    @dysennn Před rokem

    9:24 softlocked, unlucky

    • @cyan1280
      @cyan1280 Před rokem

      im waiting for someone to say "No ThaTAs A a pResedro SPOT!!!! I T cagets you!!! stuck in CEILKUBG!! and SPESDDD!!!!!!"

    • @dysennn
      @dysennn Před rokem

      @@cyan1280 whut

    • @archimes
      @archimes Před rokem

      @@cyan1280 Gaslight them all!

  • @Cudxh
    @Cudxh Před 3 lety

    Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhjjhhhhhhhhhhhghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh?

  • @Manky64
    @Manky64 Před 2 lety

    Cool. Now Beat Kaizo Mario 64 With 1.05c A Presses

  • @user-sd8bi3tr8s
    @user-sd8bi3tr8s Před 2 lety

    6:09???

  • @Krispizz
    @Krispizz Před 2 měsíci

    Maro

  • @TheLyre3
    @TheLyre3 Před 2 lety +1

    8:19 what happened here ???!

    • @lemon9bug
      @lemon9bug  Před 2 lety

      Vertical Speed Conservation: czcams.com/video/6md3RA8bH40/video.html

    • @TheLyre3
      @TheLyre3 Před 2 lety

      Thank you very much😁

  • @ChrisPTY507
    @ChrisPTY507 Před rokem +2

    T: The
    A: Asian
    S: Standard

  • @JustAPersonWhoComments

    I’m confused why TAS pause the game multiple times

    • @marqimoth6987
      @marqimoth6987 Před rokem

      bismuth explained why they do that on slopes in this clip
      czcams.com/users/clipUgkxy80IWRsV4HA6zp5M0vsHxbYd2Kln5lrR
      and explained why they do it when grabbing objects in this
      czcams.com/users/clipUgkx7RkfufR9sHoA1fxk8b4JYxAfVl69cBYJ

    • @marqimoth6987
      @marqimoth6987 Před rokem

      pretty sure pause buffered hitstun is used when it pauses a lot

    • @ccgarciab
      @ccgarciab Před rokem +2

      There's pause buffered hitstun, snuffit manipulation, and buffering of consecutive b presses for frame consecutive dive recovers.

    • @marqimoth6987
      @marqimoth6987 Před rokem +1

      @@ccgarciab I didn't even know that snuffit manipulation is

    • @cyan1280
      @cyan1280 Před rokem

      @@marqimoth6987 same ive heard of scuttlebug transportation, fly guy manipulation and pendulum manipulation but what is snuffit manipulation?

  • @Dadas20133
    @Dadas20133 Před rokem

    i want the map but .z64 file

  • @Gecko1993HogheadIncOfficial

    Did you collect that bounty? Or did someone else beat you to it?

  • @Wace-wes
    @Wace-wes Před 6 měsíci

    A normal comment 🦦

  • @Lilbillj
    @Lilbillj Před rokem

    Hey, lemon. Can I do that, too?

    • @marqimoth6987
      @marqimoth6987 Před rokem

      probably not, you have to do many frame perfect inputs

  • @Henry-jp3mc
    @Henry-jp3mc Před rokem

    This is matrix level shit

  • @12TE0463
    @12TE0463 Před 3 lety

    Lol