Miscellaneous Observations

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  • čas přidán 28. 05. 2024
  • I go over miscellaneous observations that I’ve accumulated over the years, which are from both my own investigations and from being informed by other people (e.g. Tyler Kehne, Peter Fedak, Dennis, bad_boot, Ethan White, Plush, 1ted59).
    Usually when I learn something interesting, I'll make a video about it (e.g. how sleeping/blinking works, that the DDD manta ring index resets after 10,000). However, I often encounter things that are just a little interesting, but not so much as to warrant their own video. In these cases, I'd just jot it down in my notes for later. Since this list of semi interesting observations accumulated so much, I figured I'd finally make them all into their own video.
    Note that I deliberately excluded the following observations:
    (1) Ones that are already present on The Cutting Room Floor (bit.ly/2xSNedR)
    (2) Ones that are already well known (e.g. the old-style Mario and Bowser graphics on the final pillars in BitS, that the CCM racing penguin gets larger after 120 stars)
    (3) Ones that I’ve covered elsewhere (e.g. the mystery goomba, the new impossible coin)
    I’ve excluded these because this video is meant to highlight things that I haven’t really seen be covered elsewhere, and is not meant to cover things that are already commonly known or accessible.
    For convenience, here are the timestamps of the sections of the video:
    00:00 Misleading Objects
    02:03 Miscellaneous Object/Geometry
    06:58 Textures
    08:47 Entering and Exiting
    11:15 Testing Doing Various Things
    13:50 Mistakes
    16:18 Miscellaneous
    Corrections:
    (1) As SuperM789 ! pointed out, it's meant to take 31 stars to access the second toad, not 30. I forgot to account for the DDD sub star blocking the entrance to BitFS.
  • Hry

Komentáře • 1,1K

  • @FixTheWi-Fi
    @FixTheWi-Fi Před 5 lety +3189

    If only bullies in real life had draw distance.

    • @JconMerc
      @JconMerc Před 5 lety +251

      Its so sad how this comment has very few likes. This man probably spent 5 minutes thinkng of this joke. Show some respect.

    • @guidosaur7506
      @guidosaur7506 Před 5 lety +52

      @@JconMerc it just makes me feel sad lol

    • @nichijew2441
      @nichijew2441 Před 5 lety +44

      Lmao fucking loser

    • @neoxus30
      @neoxus30 Před 5 lety +108

      If only they had knockback frames)

    • @starw4462
      @starw4462 Před 5 lety +168

      If only you could shove bullies into lava in real life...

  • @ichangedmyemailaddress2670
    @ichangedmyemailaddress2670 Před 4 lety +851

    As a programmer, this is the equivalent of someone saying “this construction worker used a hand screwdriver in this place but an electric drill here”

    • @coyraig8332
      @coyraig8332 Před 3 lety +5

      Which one?

    • @TlalocTemporal
      @TlalocTemporal Před 3 lety +85

      @@coyraig8332 -- Probably the first few about singlet and triplet spawns.

    • @chaotickreg7024
      @chaotickreg7024 Před 2 lety +127

      As someone that's done a bit of construction, that would actually make a difference. Some screws need to be turned by hand with a screwdriver or else the threading won't leave a clean groove. Minor details, but sometimes they can make a big difference. Skateboarders used to screw these plastic things onto their boards so it wouldn't damage the board when they did board slides. You had to hand screw them on. If you drilled them on then the screws would break out of the wood the first time you tried to use them.
      You would be surprised how sometimes a single byte value can be what makes or breaks a speedrun strategy. There are a few speedruns that would be impossible if insignificant things were coded a slightly different way.

    • @nottoofast
      @nottoofast Před 2 lety +21

      @@chaotickreg7024 ChaoticKreg coming in with the big boy knowledge 👌

    • @dourix3708
      @dourix3708 Před rokem +12

      As a programmer, i understand this man

  • @WilfredCthulu
    @WilfredCthulu Před 5 lety +1221

    So King Bobomb's ghost actually haunts the battlefield? That's scary.

    • @Zastralord
      @Zastralord Před 5 lety +107

      And his lifeless husk becomes one of the rowling balls

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 Před 5 lety +32

      Music stops when Wiggler dies

    • @cheekym8init
      @cheekym8init Před 5 lety +5

      LMFAO

    • @Mario4445d
      @Mario4445d Před 5 lety +6

      king hacker bomb is here

    • @intron9
      @intron9 Před 5 lety +5

      yea.. wow.. Pankoek why don't you read a fucking source code and stop wasting time believing it's magic . I don't think you could buy sm64's code but there're many similar games. (it's not that original also)

  • @ImSquiggs
    @ImSquiggs Před 5 lety +1896

    So I've finished all the course material, where can I get my degree in Applied SM64 Science?

    • @sepsel6544
      @sepsel6544 Před 5 lety +46

      The Winston-Rar University of Hyper Computer Science

    • @Highzen
      @Highzen Před 5 lety +98

      how the hell did you pass SM64 quantum physics 2? That class is kicking my ass.

    • @CrashCubeZeroOne
      @CrashCubeZeroOne Před 5 lety +86

      If you come to think of it, it'd be awesome. (we could at least make it an online course)
      1st year: SM64 Algebra, Wall Floor & Ceiling Geometry, Units and Speed, the Art of cloning, Floats, BLJ, Coin limits, Pause Buffering.
      2nd year: WFC geometry 2, Spawning Displacement, Instant Release, Applied Misalignments, SM64 Quantum Physics, Scuttlebug Transportation, VSC, Science of Cloning, Frame Walking.
      3rd year: HSW, HSWK, HOLP theory, Applied Misalignments, RNG Manipulation, Irrational A press counts, Hat in Hand.
      4th year: Impossible coin theory, Demo Manipulation, Pedro Spot theory, TTC Upwarp, Complex A press counts, Simultaneous Events, RLB, Moneybag Duplication.

    • @chimaeraarts
      @chimaeraarts Před 5 lety +17

      @@CrashCubeZeroOne How about a thesis for graduation?

    • @theHatted
      @theHatted Před 5 lety +11

      Mister Squiggs, you also need to take the PU/HSW test.

  • @matthewgoodman434
    @matthewgoodman434 Před 5 lety +997

    please put everything into a book. i want to have a massive book of all mario 64 knowledge.

    • @cheatsenabled1662
      @cheatsenabled1662 Před 5 lety +88

      That'd honestly be great, this comment had better not be a joke because I'd buy that book.

    • @Nikku4211
      @Nikku4211 Před 5 lety +10

      I'd read it and become Nikku4211 The SM64Master.

    • @steveewastaken
      @steveewastaken Před 4 lety +18

      Super Mario 64 - Miscellaneous Things Book

    • @nil8659
      @nil8659 Před 4 lety +10

      They could put photos too! The photos could be colored.

    • @Mesmetail
      @Mesmetail Před 3 lety +6

      Ngl I would buy one

  • @Dr0dd
    @Dr0dd Před 5 lety +550

    Phrases unheard of before: "Watch the A button"

    • @Ginko_Biloba
      @Ginko_Biloba Před 5 lety +20

      Now to see how many demos we can do without A presses

    • @sorae42
      @sorae42 Před 5 lety +5

      We pray

    • @kaangamgimginnkagnagnkingmngkn
      @kaangamgimginnkagnagnkingmngkn Před 4 lety +5

      Watch the A button a half.

    • @jaska8203
      @jaska8203 Před 3 lety +8

      ​@@kaangamgimginnkagnagnkingmngkn An A press is an A press, you can't say it's only a half.

    • @notpea
      @notpea Před 3 lety +3

      @@jaska8203 how is that joke still going on after tj said how much he hates it lol

  • @DebugCat
    @DebugCat Před 5 lety +876

    very amusing that the demo isn't as the demo player intended

    • @kuberootwastaken
      @kuberootwastaken Před 5 lety +74

      I wonder what would the demo look like exactly if it worked

    • @craftyawesome6830
      @craftyawesome6830 Před 5 lety +207

      An intern was probably just told to run around without dying or entering a loading zone.

    • @jongameaddict
      @jongameaddict Před 5 lety +38

      Doesn't the demo player die at one point? Also, how did Pannen/others find the inputs of the demo? Does it just show when you pull up the thing to show inputs?

    • @craftyawesome6830
      @craftyawesome6830 Před 5 lety +29

      @@jongameaddict I don't think he did and STROOP is able to detect mario64's inputs.

    • @novafawks
      @novafawks Před 5 lety +37

      The inputs look too smooth, making me believe they were played real and "smoothed" out after they were recorded

  • @Icayy
    @Icayy Před 5 lety +556

    21:02 "And ignore the missing legs."
    Lets not ask what pannen did to Mario's legs.

    • @madghostek3026
      @madghostek3026 Před 5 lety +16

      Icay This probably was a trick to show the other two marios, they might be his legs with changed model :|

    • @starw4462
      @starw4462 Před 5 lety +22

      Betting that Pannen disintegrated Mario's legs

    • @shadow12312gx
      @shadow12312gx Před 5 lety +14

      @@starw4462 Pannen is Thanos confirmed?

    • @starw4462
      @starw4462 Před 5 lety +5

      shadow12312gx
      But that's just a theory! A _Game_ _Theory!_ Thanks for watching!

    • @StupidMarioBros1Fan
      @StupidMarioBros1Fan Před 5 lety +24

      Actually they're rotated to be inside Mario, look closely at his head and you'll notice his feet sticking out a little.
      It seems that the legs are not animated for some reason, as the SM64 models don't have a traditional t-pose or a-pose and instead of weird rotations with legs commonly being inside the character's head.

  • @grayfruit
    @grayfruit Před 5 lety +576

    7:12 this is dumb but the camera movement sounds remind me of that one vine of the kid saying lebron james

    • @Winasaurus
      @Winasaurus Před 4 lety +54

      Real grayfruit from 1 year ago buried down here? Just watched your super metroid randomizer vid. Good shit

    • @nolan9101
      @nolan9101 Před 3 lety +13

      Found the grayfruit comment

    • @pbjwizard
      @pbjwizard Před 3 lety +18

      the bronze age

    • @Ayeloo
      @Ayeloo Před 3 lety +8

      ssllliiieck observation mr. fruit

    • @MeesterTweester
      @MeesterTweester Před 3 lety +1

      lmao czcams.com/video/ZeIr0FVJwGs/video.html

  • @whiz8569
    @whiz8569 Před 5 lety +547

    I love how you give enough time to read the text before doing whatever trick you want to demonstrate. Visuals to text reading is all-around great in your videos.

    • @heisenmountainb6854
      @heisenmountainb6854 Před 5 lety +31

      i hate that, because i pause the video for every big text, and when I'm done reading, I have to wait

    • @Galethvia
      @Galethvia Před 5 lety +32

      I'm so used to having to pause for text too, so I do it every time even though he leaves plenty of time to read it.

    • @whiz8569
      @whiz8569 Před 5 lety +21

      I understand what you all are talking about. To be honest, it took me a while to get out of that habit when watching Pannen.

    • @glitchvomit
      @glitchvomit Před 5 lety +24

      some of his earlier videos (namely im thinking of one involving fly guy manipulation in rainbow ride, which used a lot of annotations) had poor timing and had me pausing to read the text, but truly, pannen's got it down to a science now. he's the man!!!

    • @PC_Simo
      @PC_Simo Před 4 lety +5

      I’m with whiz 85 on this one.

  • @prexot2341
    @prexot2341 Před 5 lety +841

    Wait a moment, the water emptying out of the ship is supposed to represesnt the ship rising to the surface? I always though it was just the water magically draining the ship, and then the ship appears on the surface inexplicably in later levels...

    • @PC_Simo
      @PC_Simo Před 4 lety +3

      @Prescott So did I 😮.

    • @sgillman16
      @sgillman16 Před 3 lety +8

      Are you joking ?

    • @PC_Simo
      @PC_Simo Před 3 lety +21

      @sgillman16 I don’t know about Prescott, but I’m not. I know it sounds weird, but I guess I never gave it much thought 🤔.

    • @carlesdixon850
      @carlesdixon850 Před 3 lety +28

      @@PC_Simo Same here, you don't really think about it as a kid, and so as an adult I still remembered it that way

    • @PC_Simo
      @PC_Simo Před 3 lety +2

      @Carles Dixon Exactly 👌🏻.

  • @condoslime776
    @condoslime776 Před 5 lety +825

    miscellaneous observations. One step higher than disappointing observations. One step lower than interesting observations.

    • @Lugmillord
      @Lugmillord Před 5 lety +35

      This just made me chuckle. You made quite the semi-miscellaneous observation there!

    • @Spartanhero613
      @Spartanhero613 Před 5 lety +57

      The Good, The Bad, and The Miscellaneous

    • @RobertEnciso
      @RobertEnciso Před 5 lety +6

      Interesting observations doesn't exists

    • @PC_Simo
      @PC_Simo Před 3 lety +5

      @Robert Enciso I could have sworn I’ve seen a video called ”Interesting Observations” by pannenkoek2012/UncommentatedPannen. 🤔

    • @annoyingidiotfr
      @annoyingidiotfr Před 3 lety +2

      Have u ever wondered why ur like count is almost that “number”?

  • @BoogieBunny
    @BoogieBunny Před 5 lety +815

    It's always interesting to dissect elements that to the developers, were probably just everyday tasks in the office, put some coins here, some Goombas there, and try and learn things from it. Maybe Goombas spawners weren't a thing when those Goombas are placed? it's nice to think about these.
    Great work again pannen ♥

    • @zitronenwasser
      @zitronenwasser Před 5 lety +70

      Boogs Or maybe they thought "we have too many single goombas arranged in a trio so lets make a spawner for 3 and use it" then they replaced all spawners they felt like doing so/randomly found (like not a main job, the platform in SSL and the platform in BITDS seem pretty Untouched/don't need alot of stuff done, so it would fit the bill) since noone wpuld notice anyways.

    • @meta04
      @meta04 Před 5 lety +8

      Oh, and 31 stars, not 30, for the toad stuff... you forgot DDD Board Bowser's Su6

    • @JorgetePanete
      @JorgetePanete Před 5 lety +9

      @@zitronenwasser let's*
      a lot*
      would*

    • @Ze_eT
      @Ze_eT Před 5 lety +7

      The best thing was the mario clone. We finally got our answer.

    • @koth_harvest_final
      @koth_harvest_final Před 5 lety

      MY BOI BOOGS I FOUND YOU ON YT. WASSUP MAN

  • @TheKeitaNobodyAskedFor
    @TheKeitaNobodyAskedFor Před 5 lety +613

    Miscellaneous Observations are at least better than Disappointing ones,right?

  • @treyforest2466
    @treyforest2466 Před 5 lety +66

    15:12 Because the ship is still tilted after water drains away, I never realized as a kid that it’s supposed to have risen to the surface. I thought the air coming from the bubbles in the chest had somehow... pushed all the water out of the ship? That doesn’t make any sense whatsoever, but it’s what my childish mind leapt to.

    • @1993Southparkfan
      @1993Southparkfan Před 5 lety +21

      Well to be fair, the fact that opening up those chests makes the ship rise makes no sense either.

    • @markymark443
      @markymark443 Před 3 lety +3

      You're not the only one who thought that as a kid

    • @PC_Simo
      @PC_Simo Před rokem +2

      I just always thought that upon opening those chests, the water just magically drains away. I wasn’t concerned that it makes no sense, because it’s a video game. 😆

  • @camilofuentes7056
    @camilofuentes7056 Před 3 lety +79

    8:14 those don't look like just vertical lines. More like a corrupted uv unfold, since it preserves the color of the top texture and streches it vertically

  • @Architector_4
    @Architector_4 Před 5 lety +584

    Pannen's thumbnails are so good. It's always something that is in the video i.e. not clickbait, yet it's always something that looks really cool and draws your eye, and even if you aren't interested in the look you can still make out that it's informative!

    • @BagelBrain
      @BagelBrain Před 5 lety +10

      If it grabs your attention in any way, shape, or form, it's clickbait _by definition._
      The definition you're thinking of is a _misleading thumbnail._

    • @CntRational
      @CntRational Před 5 lety +52

      +Nathan Thames Huh? That's backwards. The word 'clickbait' specifically refers to thumbnails and titles which mislead, overdramatize, or exaggerate the page content. It's an inherently subjective and negative word, so it doesn't apply to things which the speaker doesn't think of as clickbait. And most people wouldn't think of this video's thumbnail as clickbait.

    • @typhoonmuscles1842
      @typhoonmuscles1842 Před 5 lety +52

      In this case one could call it clockbait.

    • @Varooooooom
      @Varooooooom Před 5 lety +4

      My personal favorites are the “Sleeping” and “Dying with the Metal Cap” thumbnails

    • @Architector_4
      @Architector_4 Před 5 lety +8

      +Nathan Thames
      +Sid S
      In my opinion, you both are right _and_ wrong.
      The real definition for clickbait is exactly what Nathan Thames described. However, the word is misused by people so much that the definition given by +Sid S is what people usually mean by the word.
      It's one of those cases where dictionary definition of a word is not what this word actually means. Same is somewhat true for "dank". It's definition(according to Google) is "unpleasantly damp, cold", meanwhile on the internet its meaning is accepted to be "420 be dank smoke weed everyday etc etc" - that's as best as I can explain it.

  • @Codricmon
    @Codricmon Před 2 lety +9

    12:49
    Bob-omb: “No time to explain. Get in the cannon!“

  • @aaaaanomaly
    @aaaaanomaly Před 3 lety +12

    15:23 I like to think this is because Koopa the Quick just forgot to remove the sign when he got back

  • @Lugmillord
    @Lugmillord Před 5 lety +80

    There have been many, MANY times where I thought "Okay, now I really know every last bit of trivia about this game", but you guys just keep surprising me with new things. I didn't even notice the two coin counting speeds. And it's really strange how the star Toads are programmed. And I never noticed it when speedrunning around a decade ago (I mean, the third one is right in sight after the BLJ). This goes right into my favs :)

    • @user-rg5yw7sf6l
      @user-rg5yw7sf6l Před 5 lety +3

      btw 16 minuate 25second is true when you inside clock and normal jump to the center for several times than camera will freeze than enter endless stair to push the camera furthur away from the mario than the game will crash theres a several more way to crash this game btw

    • @Tendo641
      @Tendo641 Před 3 lety +3

      "Okay, now I really know every last bit of trivia about this game"
      WOW this aged poorly

  • @PC_Simo
    @PC_Simo Před 3 lety +72

    18:50 In the DS version, this was rectified with a more generic text, saying: ”You don’t have the right key to unlock this door.”, or something like that. So, the developers must have been aware of that oversight 🤔.

    • @spaghetto181
      @spaghetto181 Před rokem +2

      copy pasted text or just using the same check for all doors, cause idk

    • @PC_Simo
      @PC_Simo Před rokem +1

      @@spaghetto181 Hard to tell 🤷🏼‍♂️.

    • @paulamarina04
      @paulamarina04 Před rokem +22

      they also had to deal with the character doors, thats probably why they went with the more generic approach

    • @PC_Simo
      @PC_Simo Před rokem +1

      @@paulamarina04 That’s true 🤔.

    • @UltraAryan10
      @UltraAryan10 Před rokem +5

      They also fixed 19:48 by making the Toads require 20, 40 and 60 stars. Though 20 is a bit too much, 40 and 60 make perfect sense.

  • @branchy2000inc
    @branchy2000inc Před 3 lety +29

    19:07 Toads appearing at different points depending on the number of stars you have is a nice bit of environmental storytelling, even though you have to look through the game's code to see two thirds of it

  • @josegabrielvizuete3071
    @josegabrielvizuete3071 Před 4 lety +16

    15:45 I’ve always noticed this geometry mistake, I study Civil Engineering so when a think on Peach’s Castle structure and architecture this always gets me confused

  • @Loto974
    @Loto974 Před 5 lety +148

    I love falling asleep after watching one of these videos.

    • @noice__
      @noice__ Před 5 lety +32

      How many head turning cycles did you have to do before falling asleep?

    • @gaetanodepaola2ndchannel179
      @gaetanodepaola2ndchannel179 Před 5 lety +17

      Does your falling asleep animation last 3, or 4 frames?

    • @glitchvomit
      @glitchvomit Před 5 lety +16

      SAME! theyre so calming and informative, especially when that sweet file select menu music is playing. they just put me in a good state of mind.

  • @JoshuaHefflinger
    @JoshuaHefflinger Před 5 lety +257

    I was hoping for the next sequel to "Walls, Floors, and Ceilings" but I suppose you have to make a new IP every now and again.

  • @doccaterpie
    @doccaterpie Před 5 lety +201

    Hmm...I don't know, this video is missing someth-
    15:39

  • @FakYuhGoogel
    @FakYuhGoogel Před 5 lety +27

    18:06 I always found it stupidly satisfying when it counted up quickly.

  • @boerhae
    @boerhae Před 5 lety +36

    Can we get an image of a mario holding a mario holding a mario etc. At the max quantity before the game crashes? It sounds pleasant

  • @carlosprieto2231
    @carlosprieto2231 Před 5 lety +16

    I always felt uncanny on the path to the moat door, as if it was on the wrong direction. Now I know why

  • @kangawallapuss
    @kangawallapuss Před 5 lety +89

    8:13 I'm sue pannen knows this but for anyone interested this occurs due to poor UV mapping. UV maps tell the game how to map 2D textures onto 3D objects. In this case the lines are caused by the pixels of the platform texture being stretched downwards across each lined plane.

    • @Wiimeiser
      @Wiimeiser Před 5 lety +12

      Poor UV mapping can destroy models. I'll have to check my CMC models, apparently their UV map is wrong.

    • @TheGael95
      @TheGael95 Před 5 lety +15

      That’s literally what happens when you project a texture on a 90 degree angle in sketchup

    • @ARandomSpace
      @ARandomSpace Před 2 lety +2

      "I'm sue Pannen knows this"
      SPELING 100

  • @JoeTAC
    @JoeTAC Před 5 lety +9

    Here's an interesting observation, the level Wet Dry World's unique background is actually a view of the coastline of Istanbul. EDIT: It was probably doctored a bit to look more atlantian, hence the roundish form of the temple became more angular and such.

  • @KaguyaH
    @KaguyaH Před 5 lety +12

    15:16
    I have 100%'d Mario 64 a million times and for some reason never interpreted that as the ship rising out of the water. I always thought the water was magically leaving the ship.

    • @PC_Simo
      @PC_Simo Před 3 lety +2

      @マミ Same here.

  • @PsychorGames
    @PsychorGames Před 5 lety +55

    17:25 creepypasta bait

    • @salazar84
      @salazar84 Před 3 lety +3

      Every hack to scroll past normal missions in SM64 is personalized. Surprised no one has done something already using this tbh.

  • @LuckyHamburger
    @LuckyHamburger Před 5 lety +64

    13:18 I don't know how I never noticed this, but wiggler is literally made of 5 cannon balls colored yellow.

    • @jekrixlokan4507
      @jekrixlokan4507 Před 5 lety +19

      Lucky Hamburger 6, Nose is literally just a red one.

    • @2chill2bbored72
      @2chill2bbored72 Před 3 lety +6

      No way.

    • @Diwasho
      @Diwasho Před 3 lety +14

      They're similar but quite different sprites, the cannonball has a long and thin line of reflected light on its shadow while the Wiggler spheres have a short but wide one. And the cannonball's shadow area is all around bigger. Wiggler also has rougher and more jagged edges.

    • @GuanlongX
      @GuanlongX Před 3 lety +9

      Actually, you know those yellow balls near the bombs in the Bowser fights? That's what they are.

    • @EmberTheFlareon3579
      @EmberTheFlareon3579 Před 2 lety +2

      @@GuanlongX These guys reuse and recolor textures like Toby Fox using litmotifs in his soundtracks.

  • @CitizenLenny
    @CitizenLenny Před 5 lety +13

    That mission select thing would work perfectly for a creepypasta

  • @joeyhicks1670
    @joeyhicks1670 Před 3 lety +48

    It amazes me that we are on a platform where a video literally called "Miscellaneous Observations" can get over 200,000 views

  • @Pejo-Bun
    @Pejo-Bun Před 3 lety +11

    I love how this shows how nothing's really technically perfect like people belive stuff to be

    • @Evbuscus1
      @Evbuscus1 Před 3 lety +1

      There's just so much that's basically workarounds or cheats that people include in games and you'd never even notice during a normal playthrough

  • @superscatboy
    @superscatboy Před 5 lety +4

    That shadow "mistake" is very clearly an intentional performance optimisation, and the same most likely applies for the tilted ship interior.

  • @waffpng5673
    @waffpng5673 Před 3 lety +6

    casual player: "wow, super mario 64 doesn't have that many glitches"
    pannen: "well actually the toad behind the 50 star door appears at 35 stars instead of 50"

  • @ItsmeAz
    @ItsmeAz Před 5 lety +66

    A tiny thing I've noticed, if you use C-up to look around and then pause, the skybox will remain in the same position in the pause screen. It obviously only works in levels where the pause screen shows a zoom-out of the course. But I use to do it in LLL all the time because it was really noticeable in that level, especially if you look down, the sky goes black in the pause screen.

    • @onion2445
      @onion2445 Před 5 lety +3

      I think he's mentioned that in a video before.

    • @Henrix1998
      @Henrix1998 Před 5 lety +8

      C^ needs it's own video, it does so many weird things

  • @ZergRushJohnny
    @ZergRushJohnny Před 5 lety +18

    15:00 This is a childhood magic ruining realization

  • @ericpeterson6520
    @ericpeterson6520 Před 5 lety +87

    Have you already looked into whether the Wii VC float conversion error affects anything else in the game?

    • @2chill2bbored72
      @2chill2bbored72 Před 3 lety +3

      I don’t have any idea but one theory is this: LLL’s Rising Square Platforms. They rise up and down leading me to believe it could be useful for something but I doubt it because we can already do most of the things in LLL 0x A Presses

    • @seangiglio
      @seangiglio Před 3 lety +5

      Chillboard’s Alt Wasteyard good theory but it would be completely useless, the only star that is uncollectable in LLL is the pole star inside of the volcano. However if there were platforms in there, then it would be helpful.

    • @thesaltgod
      @thesaltgod Před rokem +3

      @@seangiglio Aaaand now even that a-press is gone. LLL is 0x. Unfortunate.

  • @amazingagent1404
    @amazingagent1404 Před 5 lety +10

    20:15 thank you for ruining all of Super Mario 64 in a matter of seconds

  • @ElNacho182
    @ElNacho182 Před 5 lety +43

    I have a question about that rotating platform in RR: that blue fire underneath it, does it have a hit box? I never got hit even if I tried to

  • @KILLKIDspeedrun
    @KILLKIDspeedrun Před 5 lety +17

    The quality of these videos is insanely good for a second channel

    • @costa8509
      @costa8509 Před 3 lety +3

      its now his main its like how jshlallt switched to jshlalltLIVE

    • @ARandomSpace
      @ARandomSpace Před 2 lety +1

      I find uncommentated/text commentated videos better than regular commentary.

    • @Ascension721
      @Ascension721 Před 2 lety +1

      I mean, it's just yellow text accompanied with clips and the occasional diagram... but less is more lol

    • @nathansos8480
      @nathansos8480 Před rokem

      hello?

  • @hudde814
    @hudde814 Před 5 lety +4

    20:53 The complete opposite happens in the ROM hack Last Impact, where the music stops in the over-world and the course music gets quiet when you pause.

  • @PinguinoEO
    @PinguinoEO Před 5 lety +6

    My favorite part was Mario's squish animation at 14:20.

  • @brianpso
    @brianpso Před 5 lety +78

    Oh nice! That interaction at 5:00 seems to be just like Sonic Adventure 2 handles game states. There are different game states that you can enter when you die. If you enter the "death with lives" game state, you'll be spawned back in the stage with one less life, but if you die with 0 lives, you'll enter a different game state, that will take you out of the stage entirely, so getting a life while you're in that game state doesn't change the outcome. This seems to be the same thing that's happening on SM64, so cool!

    • @windowsforvista
      @windowsforvista Před 5 lety +4

      Is there a channel like this that analyzes SA2? That would be my dream

    • @brianpso
      @brianpso Před 5 lety

      Not really, but you can join our Discord for that =D
      discordapp.com/invite/XRsRwRU

    • @musaran2
      @musaran2 Před 5 lety +2

      It is still weird that the decision is taken *before* it is needed.
      That is a pointless complication for the dev, so maybe there originally was a point (such as different sequence from the start) but it got removed.

    • @renakunisaki
      @renakunisaki Před 5 lety +4

      @@musaran2 I guess "fade out to game over screen" and "fade out to death scene" are two different states even though they behave the same at first.

    • @brianpso
      @brianpso Před 5 lety +6

      If they wanted to make the sequences completely different, having the game make a state transition before the fade was the right choice, since you could customize the fade itself and what happened afterwards, without affecting the other transition. There's literally zero complications that arrise from doing this like they did.

  • @PC_Simo
    @PC_Simo Před 4 lety +8

    15:30 Koopa the Quick is just too lazy to remove that sign; *tsk tsk*.

  • @redapplefour6223
    @redapplefour6223 Před 5 lety +11

    tfw new pannen, stryder, chickasaurusgl and sethbling all in one day

  • @thenerdkid351
    @thenerdkid351 Před 5 lety +9

    *super mario 64 official guide*
    1% actual gameplay
    99% game maneuver/glitches explanation

  • @MarcoDToon
    @MarcoDToon Před 5 lety +23

    One of the most interesting videos you've made

  • @Phos9
    @Phos9 Před 5 lety +12

    That platform at 8:06 is weird, it looks like they just applied the cobblestone texture vertically from the top without unwrapping it but then there’s the completely different texture slapped on the side.

    • @renakunisaki
      @renakunisaki Před 5 lety +9

      I think it's the same texture, just stretched. They didn't unwrap it properly.

  • @PC_Simo
    @PC_Simo Před 5 lety +7

    It seems to me that the game music themes have different values (not to be confused with music ID’s, which would determine, which *_SPECIFIC_* theme is played), e.g. normal level themes might have value 1 (I don’t know about the Castle theme), and the Boss theme might have value 2. Music value 0 would mean that no music is played. So, when the player enters the boss fight, normally (and initializes it, through dialogue), the music value increments; cue the boss theme; and, when the boss is defeated, the music value decrements; cue the normal level theme. But, if the player enters the boss fight without initializing it correctly, then the music value never increments (thus, the boss theme is never played); but, when the boss is defeated, the music value still decrements (since this part was done correctly). This would put the music value to 0; which would, in this model, mean that no music is played; which is, exactly, what we observe. So, when the boss is defeated, the music value isn’t set to 1, but rather decrements from, what would have, normally, been music value 2; if that makes sense :-). 🙂

  • @kalenipclaw5683
    @kalenipclaw5683 Před rokem +2

    the wiggler without drainage glitch completely stopping the music is a pretty good way of capturing just what you did
    you broke into a guy's home and killed him

  • @Asticky_
    @Asticky_ Před 5 lety +6

    2:30 Perfect music transition

  • @thedudethatneveruploads2617

    I have an additional observation: In LLL, the rotating stone center that the two flames come out of can be walked through. In addition, walking through it doesn't set Mario on fire.

  • @nnnnitro
    @nnnnitro Před 5 lety +7

    you know a pannen video is gonna be great when it has the word "miscellaneous" in it

  • @alisiaale565
    @alisiaale565 Před 4 lety +2

    15:40 I already noticed that when I was a kid and I was confused! I was like "What? It doesn't fit!" And now, Pannen shows me that!

  • @evvylovesuu
    @evvylovesuu Před 3 lety +3

    2:25 the music lines up with the music in jolly roger bay when it transitions lol

  • @markymark443
    @markymark443 Před 3 lety +4

    18:25 admit it, this was all of us on our first time playing the game lol

  • @potatobearsmo
    @potatobearsmo Před 3 lety +6

    How did you find all these?

  • @kyazarshadala8114
    @kyazarshadala8114 Před 5 lety +2

    now I can never unsee that orange square on the 15 piece puzzle thing

  • @logitech4873
    @logitech4873 Před 5 lety +9

    IIRC, the music also gets quieter instead of stopping when you pause while wearing a power cap.

    • @renakunisaki
      @renakunisaki Před 5 lety +3

      I wonder why they even bothered with that difference instead of just always being quieter. Maybe it's a bug?

  • @James_Moton
    @James_Moton Před 3 lety +4

    4:40 What happens if Mario collects a 1-up when he has 0 lives after his death animation starts but before the death fadeout starts?

  • @isaacb.5475
    @isaacb.5475 Před 5 lety +154

    So is there a degree and career field for these sorts of studies yet? Maybe you should open a university...

    • @seekerseraphimtherecluse4314
      @seekerseraphimtherecluse4314 Před 5 lety +39

      They would rather fund gender studies classes these days instead of real science...

    • @tankerwife2001
      @tankerwife2001 Před 5 lety +7

      @@seekerseraphimtherecluse4314liberal status: obliterated

    • @seekerseraphimtherecluse4314
      @seekerseraphimtherecluse4314 Před 5 lety +13

      @@tankerwife2001 it's not even a liberal thing honestly just western individualism gone crazy. Remember that China is marxist in name but is very traditional and would never fill students minds with garbage because their culture considers the health of the whole society, not cheap personal pleasure.

    • @tankerwife2001
      @tankerwife2001 Před 5 lety +14

      @@seekerseraphimtherecluse4314 Western individualist status: destroyed

    • @tankerwife2001
      @tankerwife2001 Před 5 lety +13

      @@seekerseraphimtherecluse4314 People's Republic of China status: Godlike

  • @zekeram129
    @zekeram129 Před 5 lety +73

    Pannen, have you ever considered going into game design, if you haven't already?

    • @zitronenwasser
      @zitronenwasser Před 5 lety +49

      Zekeram12 We don't really know anything about his personal life, but it seems like he's a dev somewhere

    • @JorgetePanete
      @JorgetePanete Před 5 lety +32

      @@zitronenwasser we'll have a remaster of sm64 any year now

    • @brasilballs
      @brasilballs Před 5 lety +6

      But SM64 uses outated technology

    • @starw4462
      @starw4462 Před 5 lety +16

      Wouldn't be surprised if he's actually tried to do something like that

    • @neoxus30
      @neoxus30 Před 5 lety +7

      He is probably doing it to make a full remastered hyper uncut super kami mario 64 with all that infomation, it crashes if it detects you use an a key)

  • @isaachaley7448
    @isaachaley7448 Před 3 lety +2

    I love how this is like reverse clickbait. Usually youtubers will put something more interesting than the content of the video as their thumbnail. But here he puts something almost every runner of the game knows while the video is much more interesting

  • @Mradamluigi
    @Mradamluigi Před 5 lety +4

    21:03
    Yo dawg, I heard you like Mario holding Mario, so I made Mario hold up Mario while Mario is holding up Mario.

  • @fders938
    @fders938 Před 5 lety +16

    I noticed that if you change the level index in the star select to 16 or more in decimal, sub levels actually are there! If you select a mission from a sub level such as the metal cap cavern, you'll spawn in whatever level with a metal cap.

  • @imealol
    @imealol Před 3 lety +1

    "Hey should we remove this object that it's worthless keeping?"
    "Nah just make it invisible"

  • @JackBz
    @JackBz Před 5 lety +2

    This video was interesting as hell and you are a treasure in my life

  • @Davtwan
    @Davtwan Před 5 lety +8

    Pannenkoek2012 and Strider7x nearly uploaded at the same time. This is truly a good way to start the afternoon.

    • @renakunisaki
      @renakunisaki Před 5 lety +3

      Selecting glitched stars crashes Paper Mario?

  • @oatsie8727
    @oatsie8727 Před 5 lety +21

    The "respawning with coin" thing is interesting to me. Is the Bob-omb the rule, or the exception to it? Do other enemies lose their coin when hitting the death barrier?

    • @renakunisaki
      @renakunisaki Před 5 lety +4

      @SlickYoshi I think they never expected the scuttlebugs to despawn without being killed by Mario.

    • @bugjams
      @bugjams Před 5 lety +4

      I feel like it has something to do with the fact Bob-omb's are meant to destroy themselves?

    • @oatsie8727
      @oatsie8727 Před 5 lety +1

      That actually makes a lot of sense. Thanks for the detailed answer, SlickYoshi.

    • @binauraltreatments6178
      @binauraltreatments6178 Před rokem +2

      Damn He Really Waited 2 Years

  • @garnet1918
    @garnet1918 Před 2 lety +3

    0:49 "I can't be defeated by you without getting closer."

  • @womp6338
    @womp6338 Před 5 lety +7

    I will never unsee chain chomps fake shine bloom

  • @swoogity
    @swoogity Před 5 lety +54

    Regarding 4:46:
    What happens when you select a file (either new or existing) after the game over? Will you start with an extra life or will you still start with normal?
    Better yet, what happens when you play the demo instead? :O

    • @ajtheown
      @ajtheown Před 5 lety +3

      Continuing a file after the game-over gives you four new lives. (Well, five, but the counter shows four)

    • @swoogity
      @swoogity Před 5 lety

      @@ajtheown But what happens if you let the demo play after the game over?

    • @ajtheown
      @ajtheown Před 5 lety

      @@swoogity it plays the demo as usual.

    • @swoogity
      @swoogity Před 5 lety

      @@ajtheown How many lives, if it says anything?

    • @sunk6478
      @sunk6478 Před 5 lety

      @@swoogity Normal amount (4)

  • @glitch8669
    @glitch8669 Před 5 lety +8

    The cannon lid part made me laugh so hard

  • @siyahseeker
    @siyahseeker Před měsícem +2

    Some of these discrepancies and decisions are still in Super Mario 64 DS, however with obvious different code, and quirks left behind from the N64 version to really make it a remake and then some.
    For example:
    -The Jolly Roger Bay Star for getting Red Coins is in the same spot. You’d think there’d be a Star Marker unless the player forgot which mission they were doing.
    -100 coin Stars still disappear after leaving the area it’s in, while mission-based Stars don’t always do so.
    -The coin counter moving faster and/or slower depending on how many is collected is not the case; it’s the same speed every time, and players still get more lives for ever multiple of 50 they get in coins (50, 100, 150, 200, 250. It stops there due to 255 being the on-screen limit).
    -The key message is more vague, saying, “You don’t have the right key for this door!” instead.
    -The beeping when the metal cap is put on (by Mario in the original and Wario in the remake) is still apparent, but seems to stop correctly when your health gets filled up by collecting Coins (easiest to do underwater in Jolly Roger Bay or Dire Dire Docks)
    -Collecting flying 1-Ups does not work anymore when dying. In the DS remake, it just hovers over your head multiple times until the death transition, and unloads.
    -Wall jumping off the falling bridge in Whomp’s Fortress is useless. It only works by kicking. Yoshi can’t even breakdance kick into it to get it to fall. He would have to use the Mega Mushroom, grab onto the ledge of where the fortress is (easier said than done, the ledge grabbing is SUPER precise) and knock it down by running into it.

  • @seelen5653
    @seelen5653 Před 5 lety +30

    0:45 but if i throw him with the hat in hand glitch then he will still teleport to the holp

    • @Bootleg_Jones
      @Bootleg_Jones Před 5 lety +5

      He teleports to the holp when you throw him regardless whether you use hat in hand. Hat in hand just allows you to be nowhere near the holp when you throw him.

    • @ilovethelegend
      @ilovethelegend Před 5 lety +3

      I'd be interested in seeing what happens if you drop him somewhere absurdly far away, OoB, etc.

    • @seelen5653
      @seelen5653 Před 5 lety +1

      @@Bootleg_Jones yeah but pannen says "he's not really in Mario's hand"

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 Před 5 lety +1

      You can see the camera snap even as King Bobby is in the air.
      Aside from that, does anything special happen if he is HOLPed really low?

    • @seelen5653
      @seelen5653 Před 5 lety +1

      @@dusaprukiyathan1613 holped?

  • @NitsuaGamer
    @NitsuaGamer Před 5 lety +8

    Still learning so much about this game! Also if you try to get the 100 coin star on the slide in Cool Cool Mountain, but miss it and end up going down it again (going outside the cabin and back to the chimney inside), the star will be completely gone. Ooh the rage when I found that out!

    • @Braycoe
      @Braycoe Před 4 lety +1

      I did that once after I missed it

  • @windowsforvista
    @windowsforvista Před 5 lety +23

    What happens when you select one of the stars like "The castle's secret stars" ?

    • @sune9578
      @sune9578 Před 5 lety +9

      This is probably not helpful at all, but my guess is either the game will freeze or it will do nothing at all.
      It seems to me that stars in this game either sets up a level in the slightest way (like Cool Cool Mountain's star of Snowman's Lost His Head) or is just a hint to direct the player where to go, doing nothing to the level. So selecting a star way beyond correct values may try to access something illegal or just change the level in no way.

    • @musaran2
      @musaran2 Před 5 lety +7

      Interestingly, IF there was a bug to allow arbitrary star selection, then it MIGHT allow to choose arbitrary configuration of level variable elements.

    • @renakunisaki
      @renakunisaki Před 5 lety +4

      IIRC each object in a level can be set to appear always, or only on star 1, only on star 2... up to star 5. (ie it can't be set to only appear on star 6.) So I assume it would give the same configuration as star 6.

    • @MajoradeMayhem
      @MajoradeMayhem Před 5 lety +3

      Rena Kunisaki
      That's interesting. Star 6 cannot have unique object setups?

    • @chillboard4904
      @chillboard4904 Před 3 lety

      My guess would be you spawn in PSS

  • @radaf4429
    @radaf4429 Před 5 lety +3

    Please do an in depth video about the complex glitches you have to do in order to get the upstairs key before the basement key!

  • @randomslomo1875
    @randomslomo1875 Před 3 lety +2

    The King Bobomb part is so interesting cause it doubles as a way to make the area look like a boss fight. I always wondered why the camera stays locked on the top of the mountain and does that weird zoom out thing. 😀

  • @SuperM789
    @SuperM789 Před 5 lety +20

    19:21 its actually 31 stars lul

    • @SSM24_
      @SSM24_ Před 5 lety +6

      your correction actually made it into the video description, nice

    • @SuperM789
      @SuperM789 Před 5 lety +5

      nice

  • @readyorgormotti4695
    @readyorgormotti4695 Před 3 lety +5

    12:38
    I knew about this one cause romhacks like to do it sometimes. A real clever trick if you ask me. Keep being rad romhackers.

  • @thenegativethunder1656
    @thenegativethunder1656 Před 5 lety +1

    the fact that there are still new things about this game that i didnt know about after so many years both baffles and astounds me. good work and keep it up!

  • @mabelmabel8112
    @mabelmabel8112 Před 5 lety +1

    pannenkoek sincerely thank you for your videos. they make me think about the vast amount of information present in basically anything if you tear it up enough - we're never ever going to stop discovering things in life, even once humanity solves science and math and all that to its limits, because while all that's getting done a billion things as unintentionally complex as mario 64 are getting made and sitting there full of ephemera for someone to pull apart and lay end to end the way you do, and that owns a lot

  • @emmbeesea
    @emmbeesea Před 5 lety +23

    These kinds of videos are always cool Pannen! Helps us truly see what the game has to offer.

  • @therandomraddish7281
    @therandomraddish7281 Před 4 lety +3

    2:28 the jolly roger theme starts with the 3 notes that are supposed to play in the bobomb theme

    • @verbosed
      @verbosed Před 3 lety

      I noticed that as well

  • @mishell128
    @mishell128 Před 5 lety +3

    That sped up Athletic Theme (starts at 10:40) is strangely fun to listen to.

  • @haltyouropinions3780
    @haltyouropinions3780 Před 5 lety +5

    I somehow knew you were going to upload today. I checked twice before this morning and now I’m here.

  • @ohnoitschris
    @ohnoitschris Před 5 lety +7

    21:47 Is that the game switching to Mario's low-poly sprite for when he's far away?

  • @AlphaSquadZero
    @AlphaSquadZero Před 5 lety +6

    7:57 I've seen that happen in 3DS max, certainly some setting not being correct in the texture mapping. Not sure what the fix for that is.

  • @BAVBAVBAV
    @BAVBAVBAV Před 5 lety +1

    This is genuinely my favorite thing to see on my subscriptions. Just know that each of your uploads - regardless of importance - make my day a little more exciting! Thanks dude :d

  • @Hosh1yami
    @Hosh1yami Před 5 lety +4

    4:05 Literally unplayable

  • @jadencoucopoulos2567
    @jadencoucopoulos2567 Před 5 lety +4

    11:36 Why is this so satisfying?

  • @santiagoh9057
    @santiagoh9057 Před 3 lety +3

    18:57 The wrong key message in the basement door is quite common in randomizer XD

  • @corygreenhalgh4128
    @corygreenhalgh4128 Před 5 lety +1

    Stuff like this is so awesome and never gets old... love seeing the inner-workings of the game engine like this

  • @TurbinationE
    @TurbinationE Před 5 lety

    I love your videos. They calm me and help me fall asleep. You're an inspiration man.