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UncommentatedPannen
Registrace 9. 04. 2009
I make videos about Super Mario 64.
Enter The Secret Aquarium 0xA 8min Strat
We enter The Secret Aquarium using 0 A presses in 8 minutes. This is TAS.
Previously, entering The Secret Aquarium took around 51 minutes (czcams.com/video/7YhJcF9v7QQ/video.html). Since then, Marbler figured out that we didn't need as much speed as previously thought for the final castle movement, now needing only ~1000 instead of ~2000. We brainstormed together where we might get this much speed from, factoring in that it must be done while still having 0 stars in order to trigger the text on the PSS door. I suggested maybe a pedro spot in VCutM, and Marbler found a spot and angle that worked, since it could launch Mario into a ledge grab, which lets us exit out with all the speed. And so then we TASed it, resulting in a final time of about 8 minutes.
Thanks to the following people:
➤ Marbler (@supermarble94) for determining that we don't need as much speed as previously thought, TASing the end of BitDW, TASing the pedro spot, TASing the final castle movement
➤ myself, for TASing the speed building in BoB, TASing BitDW, TASing miscellaneous castle movement, TASing VCutM
➤ fifdspence (@fifdspence) for TASing the initial movement to enter the castle, TASing entering BoB, and TASing the initial movement in BoB
Unabridged Version: czcams.com/video/f7uUXTP9FfE/video.html
Console Verification: www.twitch.tv/videos/2065757405
Previously, entering The Secret Aquarium took around 51 minutes (czcams.com/video/7YhJcF9v7QQ/video.html). Since then, Marbler figured out that we didn't need as much speed as previously thought for the final castle movement, now needing only ~1000 instead of ~2000. We brainstormed together where we might get this much speed from, factoring in that it must be done while still having 0 stars in order to trigger the text on the PSS door. I suggested maybe a pedro spot in VCutM, and Marbler found a spot and angle that worked, since it could launch Mario into a ledge grab, which lets us exit out with all the speed. And so then we TASed it, resulting in a final time of about 8 minutes.
Thanks to the following people:
➤ Marbler (@supermarble94) for determining that we don't need as much speed as previously thought, TASing the end of BitDW, TASing the pedro spot, TASing the final castle movement
➤ myself, for TASing the speed building in BoB, TASing BitDW, TASing miscellaneous castle movement, TASing VCutM
➤ fifdspence (@fifdspence) for TASing the initial movement to enter the castle, TASing entering BoB, and TASing the initial movement in BoB
Unabridged Version: czcams.com/video/f7uUXTP9FfE/video.html
Console Verification: www.twitch.tv/videos/2065757405
zhlédnutí: 77 287
Video
The Cool Way to Get to the Island in RR
zhlédnutí 49KPřed 6 měsíci
I show the cool way to get to the island in RR. This makes use of a pedro spot in the tricky triangles area, which allows me to build up speed. I then jump to convert that horizontal speed to vertical speed, and fall onto the island.
HMC Watch for Rolling Rocks 0xA
zhlédnutí 193KPřed 10 měsíci
We collect the star Watch for Rolling Rocks in HMC using 0 A presses. Because this improvement reduces the star from 0.5xA to 0xA, this doesn’t save an A press on the 120 star run, whose A press count remains unchanged at 13. This is TAS. This TAS was possible thanks to the following people: ➤ @thadortin6976, for discovering the new glitch Mario’s Platform Adventure and coming up with the route...
TTM Seam with Floor Gaps
zhlédnutí 27KPřed 11 měsíci
I found that this specific seam in TTM has floor gaps along it. This allows us to climb it 0xA, which could potentially save a few seconds in ABC stars like Scale the Mountain (czcams.com/video/8fHgvh3IKig/video.html). This also allows us to fall straight through the geometry, similar to the floor gap at the start of CCM. Update: It appears that this seam was known already by some and was used ...
SSL Pyramid Pole/Amp Observations
zhlédnutí 28KPřed 11 měsíci
I show various observations I made concerning trying to save the pyramid A press by using an amp clip to get past the pole. Unfortunately, I couldn't find a way to save the A press.
SSL Pyramid Lower Entrance Strats Alternate Ending
zhlédnutí 17KPřed rokem
Previously, I released a video showing how 2 of the pyramid stars could be done 1xA (czcams.com/video/pzjknw-O0rY/video.html). The A press in that video was used both to get off the pole and to get onto the grindel. But as @supermarble94 pointed out to me, @IsaacA had found an amp clip that @Bismuth9 had shown (czcams.com/video/yXbJe-rUNP8/video.html). And so instead of needing A to get onto th...
WDW Express Elevator 0xA Alternative Strat using a Downwarp
zhlédnutí 18KPřed rokem
I show an alternative strat for getting the express elevator star 0xA using a downwarp. This doesn't save any time or A presses, but I thought it was still worth documenting. Credit to @supermarble94 for coming up with this idea. The original 0xA strat for this star involved using negative vertical speed conservation to trigger the elevator while maintaining downward speed (czcams.com/video/gxk...
SSL Pyramid from Lower Entrance A Presses (Inside 1xA, Puzzle 1xA)
zhlédnutí 24KPřed rokem
I show what A presses would be used for collecting the SSL pyramid stars when you enter the pyramid from the lower entrance. Specifically, 2 of the pyramid stars require A presses when entering from the lower entrance: 0:00 Inside the Ancient Pyramid: 1 A Press 1:51 Pyramid Puzzle: 1 A Press The A press is for jumping off of the pole and onto the grindel. This is an updated version of my previo...
Game Crash from Going Out of Bounds in TTM
zhlédnutí 27KPřed rokem
I show that it's possible to crash the game by going out of bounds in TTM. This crash happens because TTM has a painting (the slide entrance), and the painting update function executes this line of code: gPaintingMarioFloorType = surface.type; If Mario is out of bounds during that (i.e. has no floor), then that code accesses a field on a null object, which causes a crash. To get out of bounds, ...
THI Theoretical Faster 0xA Mainland Using Hacked Switch Activation
zhlédnutí 21KPřed rokem
I show a theoretical faster way to reach the mainland 0xA in THI, which uses a hack where I can activate the ! switch remotely with L. Activating the switch remotely allows us to get into a position where the box walls push us underground, and from there we can swim to the mainland. I'm documenting this finding in the hopes that someone can figure out how to do this clip in the vanilla game, wh...
JRB Treasure of the Ocean Cave 0.5xA
zhlédnutí 102KPřed rokem
We collect the star Treasure of the Ocean Cave in JRB using 0.5 A presses. So although the A button is still used, this star can now leech off of a previous A press in the run instead of incurring its own A press. Consequently, this improvement reduces the total A press count for collecting 120 stars from 14 to 13. This is TAS. This TAS was possible thanks to the following people: ➤ Marbler, fo...
RR Clearing the First Glass Block using VSC
zhlédnutí 22KPřed rokem
I clear the first glass block in RR using VSC. This idea was from PapaQBall (www.youtube.com/@papaqball/featured). I've executed it, and am now documenting it. Previously, clearing the first glass block during the carpet ride required a bob-omb clip or lakitu bounce. But now we have a new option, which is to use VSC. Specifically, we store vertical speed from a slide kick bounce on the other ca...
BBH Eye to Eye in the Secret Room 0xA 2h Strat
zhlédnutí 23KPřed rokem
I collect the star Eye to Eye in the Secret Room in BBH using 0 A presses in 2 hours. Thanks to Thadortin (czcams.com/channels/z_LtkRBsGLMMuqjKyfK2ig.html) for their idea that made this possible. Originally, this star was completed in 14 hours (czcams.com/video/rIYFGYXtNwA/video.html). Later, I showed a blueprint for a 9 hour strat (czcams.com/video/1M1V0lgdHhk/video.html). Shortly after, I opt...
WDW Top O' the Town 0xA using a Teleporter
zhlédnutí 26KPřed rokem
I collect the star Top O' the Town in WDW in 0 A presses using a teleporter. Background: Top O’ the Town is the star at the top of Wet-Dry World. Interestingly, it’s exactly 1 unit too high to reach with a rollout, which is why it originally took 1 A press to collect (czcams.com/video/PFlKKuLAcpo/video.html). Later, we discovered the “light chuckya via edge” glitch, which allowed us to collect ...
WDW Top O' the Town 0xA using a Heave-Ho
zhlédnutí 18KPřed rokem
I collect the star Top O' the Town in WDW in 0 A presses using a heave-ho. This video uses some new techniques. Specifically, it uses a chuckya wrong throw to get to the top of BitS faster, which was found by Marbler (czcams.com/video/qgnUnEwyKqc/video.html). And it uses the fire pop strat to clone faster using the fire spitter in BitS, which was found by FanOfNintendo (czcams.com/video/u51k-CF...
HMC Elevate for 8 Red Coins 0xA 5min Strat
zhlédnutí 24KPřed rokem
HMC Elevate for 8 Red Coins 0xA 5min Strat
THI Faster Mainland via Double Goomba Bounce
zhlédnutí 14KPřed rokem
THI Faster Mainland via Double Goomba Bounce
BBH Eye to Eye in the Secret Room 0xA 3h Strat
zhlédnutí 17KPřed rokem
BBH Eye to Eye in the Secret Room 0xA 3h Strat
Let’s Watch Scuttlebug Raising in Real Time
zhlédnutí 27KPřed rokem
Let’s Watch Scuttlebug Raising in Real Time
THI Theoretical Bounce to Mainland using 2 Goombas without Misalignment
zhlédnutí 18KPřed rokem
THI Theoretical Bounce to Mainland using 2 Goombas without Misalignment
THI Theoretical Bounce to Mainland using 2 Goombas and Koopa
zhlédnutí 24KPřed rokem
THI Theoretical Bounce to Mainland using 2 Goombas and Koopa
Game Crash from Touching a Heart with 10.7M Speed
zhlédnutí 78KPřed rokem
Game Crash from Touching a Heart with 10.7M Speed
BBH Big Boo's Balcony 0xA Idea for Potential 1h Strat
zhlédnutí 28KPřed rokem
BBH Big Boo's Balcony 0xA Idea for Potential 1h Strat
i didnt know i needed that music
i feel like the crying animations could have been used for the hazy maze? like thats the only thing i can think of that might have caused him to cry if he cant breathe that shit in its probably not good if it gets in his eyes either
10:40 that was the best and the forever best flying ever done.
The "Here we go!- Boing!" Was and the video at the same game were sastisfying
and its 6 minutes instead of 12 hours. Its over. No more confusing a half an press for a held down a press. No more negative edge. No more TJ Henry Yoshi slander. Its over.
Yeah, that Hazy Maze Cave one is a bit of a dilemma, isn’t it? Guess you did what you could. Where else could you get a grey metal texture in this game? Maybe you could repurpose one of the grey stone textures and use that white “Sun reflection” thing on the top left corner of the textures from those falling ceramic balls on Bomb-omb Battlefield? Pretty sure I have a solution for the Tick-Tock Clock picture, though. Take an outline of the top of a warp pipe and stretch/thin it out. Boom. Green circle.
I honestly forgot you can go through the gate in BOB by freeing the chain chomp.
3:00
it took 6 to 5 to 3 to 2 to 1 to 0 a presses to get here thats 6 clickes
How to get the speed displayed?
i love how the vsc, chuckya, skeeter & fire strat are normal but with the teleporter strat you take a small detour to whomps fortress and with the heave-ho strat you have to do the chuckya drop
1:35 awwwww he learned how to BLJ
Heart got violated so hard the game crashed
The bully flickering from our perspective - thats what Everything looks like to the bully.
I want a live action mario movie or series of sketches with all the temporal exploits as cannon. Mario is a sorcerer.
Yahoooookio
I can't believe this is the much more reasonable strategy compared to the 0.5xA one.
I watched in confusion and fear.
mawijo
"this koopa will be here till next may."
Is it now possible to transport scuttlebugs to different rooms with this trick?
1:20 That bomb was like a MeeSeeks 'My fuse int supposed to burn this long. It's getting weirrrd'
The n64 controller had a, b, and c buttons for their layout so that it would blend in well like abxy
2:19 this got kept in Mario Wonder
long
This is my favorite college subject, and you're my favorite teacher,
This channel proves that there’s a whole field of science behind Super Mario 64
so that means that the battle is pretty much over, right? which means the music will play infinitely and the star can never be obtained
I don't know why but I find the camera rotating in the Bowser stages so silly
What's the point of the 3 coins from 3:08-3:24 that are collected at 10:43? Is it just to be able to easily replicate the TPatP 0xA TAS up to the first trip past the pendulum?
I Get Good Lol In BLJ 😄
It really makes me wonder how many players found this by accident just by leaving their console on for a few minutes and possibly leaving the room, only to come back to find that the game seemingly froze for no reason
6:29 for the 0x a press
8:59-9:09 How does the Hat in Hand glitch enable you to lower the water level in WDW, exactly? I can’t seem to find an explanation for that one.
To be fair, I don't think anyone sees the entrances to Hazy Mace Cave or Dire Dire Docks as paintings.
How do you get the PU map?
How the developers really intended one should play SM64.
When Pannen busts out the double-screens, you just KNOW shit is about to get wild.
i love how PU movement makes mario sound like hes inflated 5 pounds of helium also cant eait for sm64 marioless
now we get to learn the secrets of this game 4 years later!!!
From scuttlebugs to noclipping platforms, it's been a wild ride.
Thanks for making 1 star easier 😊😊😊
i think the white above the bob-omb is the sun
' abc stand for a button challenge.' 'you must not jummp'
The only ones that are likely to happen in regular gameplay are the LLL pole and CCM penguin ones
That is a pretty cool way to reach the island.
How does he get from CCM to BitFS?
fair enough 💀