The 14 Remaining A Presses
Vložit
- čas přidán 10. 09. 2024
- I go over the 14 remaining A presses in the 120 star ABC run, as well as several other ABC details. As of today (November 20th, 2022), the 120 star ABC run takes 14 A presses, consisting of 11 unique A presses. The run is planned for the original Japanese Nintendo 64 version, as this is the version that minimizes the total A press count.
If you would like to see a longer version of the final visual (the one with the 14 simultaneous screens), I've uploaded a 10 minute version here: • The 14 Remaining A Pre...
ABC Playlist: • Super Mario 64 - A But...
ABC Routes: docs.google.co...
I'm honestly stunned to see TTC being completed entirely with 0 A Presses, outside of entering the level itself. I never thought I'd see the day
I never thought I would care... but now I do... for some reason ;)
@@SiestaYonJyuGo "this dude is broken for having fun"
@@the_lava_wielder6996 I mean... he's had mental breakdowns over this. I'm not sure he's having fun.
@@KaguyaH the mental breakdowns were over making videos to meet his high standards for himself.
He was lots of fun over the challenge itself.
Now we just need a way to enter it without A presses. I feel that, even without BLJs, the endless stair case is our only hope. That's the only place that I can see that's both high enough to propel Mario into the clock and has enough potential for building up speed. That being said, the options for indeed building up speed are extremely limited. Maybe if there's a way to carry speed after dying in BitS?
I love that all the remaining stars are really simple but complex due to the simplicity
Although TTC is way more complex that JRB, since we have way more objects to use in TTC it's actually been easier to complete it 0xA than JRB. Due to how simple the stage is and how few objects there are to use, opening the chests 0xA has always been way more difficult to figure out than TTC, since it was only a matter of time until we found a 0xA strat there.
I fear it's more like "impossible due to the simplicity".
@@alexpotts6520 Never say never, I'm still waiting for the day ACE is discovered in SM64
@@jythmivena6617 SM64 ACE would feel against the spirit of ABC, tbh. If you can do *anything* without pressing A, then "can you get this star without pressing A?" is not an interesting question.
@@jythmivena6617 hopefully it never happens, I honestly wouldn’t like that
Whoever decided to not add a time limit for levels in this game has a spot reserved for them in heaven
Doubly so for the programmer who ironed out memory leaks.
Also the dev who, in an alternate universe, decided that getting a star shouldn’t boot you out of a level, instantly saving at least two A presses
@@Indigoestobed 2 TTC reentries and 1 in SSL that's 3
@@violetasuklevska9074 i think, he meant the 100c star...so the save-count is way above 3...every SDC
@@TheJayKayA "in an alternate universe"
it seems so crazy that we've figured out how to conquer TTC 0x, but we still can't get the JRB chest star
EDIT: this community is amazing! as of february 15, the JRB chest star is 0.5x
That's life for ya. Some obstacles can be overcome with great effort. Others simply can't be overcome.
it's crazy that ttc is possible but not that surprising: in ttc you have so many quirky objects that you can manipulate in the craziest of ways, in jrb you have basically nothing, not even a bob-omb to clone
Who are you?
Yeah, I always thought he would find a way to dive-roll off a chest to collect the star, but he hasn’t yet. Does anyone know why dive-roll off a chest doesn’t work.
@@Dziaji look up pannen's video titled JRB Chest Star Ideas
I love that TTC is done in 0 presses but "jump off pole" is a hurdle
That damn treasure chest star has been edging the community for almost a decade now
Read this with Shadow's voice.
@@hylus5d10 Where's that *damn* fourth A-press save?
@@GourmetSubZee In the DS version (although A and B have swapped functions)
I'm edging
@@tbprodutions me too
We live in a universe where it takes more A presses entering TTC than actually collecting the stars inside!
We have for a while
Though why do you only need to enter TTC three times instead of six?
@@skibot9974spawning-displacement lets you land on the clock instead of the floor.
@@skibot9974 As shown in the video, collecting some of the stars while landing on the spinning platforms displaces Mario's spawn location in Peach's Castle so that he lands on the ledge rather than the floor, which means that A presses aren't needed to jump up to re-enter the level. The level is still entered 6 times, but 3 of those times don't require an A press.
What kills me about the jrb chest star is that it seems like there _should_ be SO much to work with there.
The star spawns super low compared to the spawn
There's water to make momentum saving tricks on the table
There's SEVERAL different entities that could hurt Mario, triggering something else that was setup before
Goombas to possibly bounce off of.
Even a shell (at the other end of the level) to make HOLP/Clone usage theoretically possible.
Yet somehow despite everything, nothing can seem to align for it
Wishing y'all the best of luck.
Edit: It is well worth noting that nothing in this comment is meant to be a suggestion, but rather a bunch of tools that exist in the level that FEEL like they should amount to something, but are rendered un-helpful in some way or another
Edit II: :D
Hello there! Are people still giving you a bad time or is that finally dying down? I hope it's getting better.
There's no loading point to unload the shell unfortunately, and goombas will disappear if you move away from their home.
You're probably already aware of this but I'm pretty sure he covered quite a lot of potential methods in an video as well as a breakdown of why they don't work.
@@ShyGuy. am aware of those problems I'm just talking about how many tools _exist_ in jrb, usable or otherwise.
Sorry if my comment was misleading
@@Allen1350 it's been dying down quite a bit, but those people definitely still exist, but for the most part I'm happy to say it seems as I've grown up, the vast majority of the internet has as well
6:17 "that's the version we plan to use for the final run"
Can't wait to see the 500-hour submission to TASVideos lol
The current estimate for 120 star is actually 50-something hours but yeah, it’ll be a hilariously long submission
Pannenkoek finally managed to save the A press of the word "leech"
LOL
deepest lore
Lmao I got the reference
There is no star that infuriates me more in regards to this challenge than that JRB chest star. It passes through my mind at nights when I'm trying to sleep. It's so close yet so impossibly far
Dive Rollout? 24 units too low.
Cloning? No way to grab the water shell's vacant object slot.
Goomba Engineering? Too far from the spawner to make use of the brown jerks.
@@bluemew22 Building up speed using water? The map geometry doesn't support it. Hat tricks? Nothing to use it with. This level really has all of the elements that make magic but all in the wrong places.
DS version? Absolutely!
Well… About that.
@@cosmicangel233 ayyyyy thanks for letting me know
We live in a world where there are 0 A presses within TTC but 1 to collect the JRB chest star...
This really says a lot about society
@@mrspiffy8587 me when I commit society
I would've laughed 6 years ago..... and I laugh about it today too!
That jrv chest man....
You can collect the JRB chest star 0x in DS (although in DS the functions of A and B are switched)
It’s interesting that we are now at the point where the number of “this A press save is functionally impossible” to “we might have a solution” is much higher
It is honestly insane that only fourteen instances are blocking us from completing the game without pushing the A button. It is also insane that the vertical clock level has every star collected as such.
Not even jumps, one is just for opening chests and some are for cannons
@@manjackson2772 the chests one was to jump to collect the star
well, more like 15 Situations. Cuz you need to get the 0.5x A presses down to 0x A presses if you want to actually complete the entire game in 0xA.
and its 15 instead of 18 cuz 3 of those situations are duplicates.
@@eragon78 If you start holding A before switching the N64 on, does that count as 1 A press? If not, then it could still end up being a 0 A-Press run if we ever got to that point.
@@CaptainHandsome yes, that’s 0.5x a
Seeing these A press compilations videos are simultaneously exciting and depressing. They’re incredible, but at the same time it always feels like the end of an era.
@ACPlay18 Yep. The Fire Sea console 0x is coming, and after that, it feels like the ABC crew could do anything at this point. JRB chests seems to have the most options (the goombas, a possible cloning method, a way to activate VSC without a ledge or maybe even having the demo collect the star are all probable)
we still got 14 to go what do you mean >:)
Once 100% is possible at 0x, there's still optimization to be done and maybe even still new tricks to discover. I don't think every possible weird glitch or application thereof will ever be found.
@@bamweasel I think the ultimate goal would be to feasibly show it off at GDQ
I think BitFS 0x with bully battery will really be the end of an era. last a press save the crew seems to have any leads on right now.
TTC being 0x (in-level) while stars like JRB Chests and the Slide Box star still being 1x just goes to show how powerful a couple of Bob-ombs can really be.
So it seems like the problem with most (if not all) of these is the lack of objects than be exploited for A saves. That being said, the fact that you can pull off LLL Elevator Tour 0x means that sometime we need to see beyond the boundary of possible and impossible. Good luck for the remaining part of the journey!
Every star that is in a room where cloning is possible is 0x, or 0.5x if it's a water level. lack of cloning is the primary issue with the remaining a press saves
@@redpenguin111 hell kinda a lack of useful objects
im just a cringe dumb pleb, but the bully booty blasting bounce looks promising for skipping the pole, if only because it looks really heckin powerful if pulled off right. idk if literally any other puzzle piece than the bullies themselves are there available to be used, but bullies are something at least
@@sock7896 yes that is the thing the crew is working on, currently its making a program for it
We are at almost 10 unique A presses. That will be a big achievement to hit.
Consensus seems to be that 13x is the limit with known tech. Simply because the remaining presses have nothing functional to work with.
@@bluemew22 yep, 13, that'll be 10 unique presses. Will be hype
@@jongyon7192p Which one is the most likely to go first?
@Truls Henriksson well considering my most recent video...
Haha oh man I hadn’t seen that! Let’s gooo@@jongyon7192p
I don’t know why but the mosaic of the remaining A presses at the end is so satisfying to look at, maybe it’s because there are so few left they can be shown like that, but I just mean in terms of rhythm
I love watching the last 2 for RR and WMotR and how they perfectly mirror one another.
Especially knowing previous videos used to be like a 6x6 grid, now it's a 5x3 grid.
Thank you so much for the chart at 6:50. I've been wanting to see a comprehensive graphic showing all the crazy tricks developed over the years and the A presses saved.
Yeah! It's always nice to see that graph in these "remaining a press" vids he does from time to time. I do believe there's also a google spreadsheet lurking around that has everything mapped out. I think it's referenced on the Ukipedia page for the ABC
I love seeing this number get closer and closer to zero
I love seeing the boxes with each a press at the end grow larger getting more comfortable fitting on the screen 😌
yup!
...but never quite getting there.
@@jackys_handle One day...
@@Vinnie64 Perhaps you're right.
I remember seeing "The 19 remaining A presses" and THAT being an impressive amount, and here we are. That was years ago, too, I think... Weird how we lost only 5 in that time, yet it feels like such a substantial amount.
that's because it is, when you think about it it's a whole 4th. crazy
(6:48) Seeing that timeline chart there certainly makes you realize and appreciate just how far the A Button Challenge has come since it first began.
Hey, cool to see you in this comment section SomeGuy. I know you're all about SMW but I bet you'd have fun playing 64 some time
@@mathphysicsnerd
I've played a lot of Super Mario 64 in the past too.
@@SomeGuy712x On CZcams? I guess I should dig into your channel posts then because I'm missing out!
@@mathphysicsnerd
I haven't made any Super Mario 64 CZcams videos, though.
@@SomeGuy712x Ah, that's what I thought-I was hoping you'd consider doing that sometime
the year is 2094, the abc crew has saved every A press. all except one. the JRB chest star. they have spent tens of thousands of hours trying to get just a few more units of height but to no avail. they’ve tried every combination of cloning, HOLPs from other levels, going across parallel universes to no avail. all because some japanese developer in the mid 1990s decided to place a star slightly higher than some others
You can get that star without jumping _at all_ in the DS version, so either the hitbox of the star changed, the star was lowered a bit, or the hitbox of the slide-kick rollout was changed
Use cosmic ray
@@gabrielgabi543 this is some 12head shit right here g
As of a few minutes ago, we have some good news on the matter.
Kind of wild that a full third of the remaining a presses are in the TTC lobby room. If someone found a way to enter TTC 0x, not only would you save the three presses from entering, but also would remove the need to use a version with spawn displacement (and the 0.5 press for it), meaning you could switch to Wii VC and save an *additional* A press from rising platforms in BitFS.
Friendly reminder that saving the TTC entry A presses needs to not update the holp, otherwise the only A presses it saves are the initial entry for Get a Hand (1x) and the reentry after Get a Hand (0.5x).
@@supermarble94 would be very very unlikely that any ttc entry a press save would ever require the holp, since there are no grabbable objects in the upstairs part of the castle.
Four stars from that damn clock alone...
It feels as if there should be some means of exploiting the properties of the endless staircase to gling Mario to TTC, WMOtR, and RR with horizontal momentum.
There's probably with more technical understanding that can explain why that can't work, though...
@@EvdogMusic All the endless staircase does is warp Mario back and down a few hundred units :(
I'm a true believer in the BitFS save. You guys have got this.
That’s the only a press that prevents the whole game from being played with no a presses. It just loves being all quirky and stuff 🙄
Feels like the most plausible A press save left. Perhaps along with finding spawning displacement for the other three TTC stars?
@@alexpotts6520 TTC reentry is agreed to be impossible. In order for the TTC reentry A presses to be saved TTC entry 0xA (that doesn't update the HOLP) needs to be found, and that's also VERY VERY unlikely.
@Martino Fontana what do you think the abc crew will do when you can 100% The game in 0 a press
@@floppa_gamer1111 that's the neat part, you can't
You guys are absolutely incredible. Italo Calvino said that nothing intrigued him more than a person setting harsh boundaries to itself and going until the last consequences with it. It proves determination and honor to oneself. If you can play a jumping game without jumping you can provide a really beautiful metaphor to inspire people to go for the unthinkable. You already did. For that and for hours of fun and amaze thank you really really much.
In my opinion, here are the A presses ranked from most likely to be saved to least likely.
1: BitFS Pole. Currently being worked on and by far the most likely to be saved. Bully battery can be extremely powerful, as demonstrated by the LLL elevator star.
2: JRB Chest Star. This is the new Top O' the Town. So many ideas that just barely don't work. Most likely is a way to build up enough hyperspeed, since you need about 300 speed I believe and can only get around 200 with current starts. It's just so close and has been worked on so much that I feel this is pretty likely to be saved.
3: THI Red Coins #1. While the red coin cave may seem desolate, there is surprisingly much to work with. It is possible to gain hyperspeed using Wiggler up above the red coins, but currently there is no way to clip under the floor with that hyperspeed. There is also the option to use the hanging-ceiling upwarp to reach the highest red coin in only a single A press, but it doesn't seem possible to reach the other red coin from there.
4: WMotR Cannon. Notice I don't specify which cannon since I feel like I feel like there could be strategies to save either one (but not both). It might be possible to use the infinite wing cap height glitch to save the second cannon shot, but the problem is that the wing cap doesn't last long enough to pull it off. The second cannon platform is also located not to far from the starting cloud, so it might be reachable, but the problem there is that you have no way to open the cannon. Falling off or exiting the course after opening the cannon won't work, since falling off takes you outside the castle and it requires an A press to enter the stage. The only option would be to die, but it currently doesn't seem possible to die 0x after opening the cannon.
5: SSL Elevator (for secrets). This star can be collected in 1x A Presses from the bottom entrance as well as the top. Currently the only thing blocking us is the pole all the way at the top. There are some homing amps nearby, but other than that there really isn't much. There is not a single grabbable object inside the pyramid, so cloning or HOLP shenanigans are impossible.
6: THI Red Coins #2. I find this one less likely to save than the other THI A press. The red coin in the corner is just way too high, unless Wiggler hyperspeed ends up working out.
7/8: Enter TTC #2/#3. The 2nd and 3rd TTC entrances are more likely to be saved than the first one because of spawning displacement. The big problem is that there seems to be no way to do that for the remaining stars. Stomp on the Thwomp is very far away from any walls, but I feel like it's the best candidate for spawning displacement because of the nearby Thwomp. Of course, that's only if it doesn't get overridden by another object when the castle loads, and there is no known way to conserve momentum when collecting a star other than using a wall.
9: SSL Elevator (for pyramid star). This star takes 2x A Presses from the bottom entrance, one of which is the aforementioned pole and the other of which is either to jump up some stairs or to reach the star platform (both of these can be solved with a Star Dance Clip, but we can only use one 100 coin star). We would need to find a way to get past the pole AND get up one of these platforms, which is why this one is much less likely than for the secrets star.
10/11: Enter RR/WMotR. There just isn't much to work with on the top floors of the castle. Even though the entrance to BitS is much higher up, there doesn't seem to be any way to reach the entrances from there. It is possible to use C-up sliding on the banister, but it's so short that you barely gain any speed.
12: Enter TTC #1. Less likely than the other two TTC entrances and the RR/WMotR entrances. The clock is much farther away from the BitS platform than the other entrances, so even if we find a way gain enough speed to enter RR/WMotR, it would be much harder to redirect it into TTC.
13: PSS Box Star. There's just nothing to work with. The star is in the middle of an empty room in the middle of an empty level. Using the demo won't work either, since the demo-Mario does not use A as one of his inputs. There may be some way to gain hyperspeed using the slide, but it seems unlikely.
14: WMotR Other Cannon. Once again, just nothing to work with. The highest cloud is just way too high to reach and even if you get up there, how would you collect all of the red coins without flying? Definitely the least likely to be saved.
Reminder that Spawning displacement can't be used to get any more TTC reentries. 2/3 of them are completely surrounded in a cage. And the final one, Stomp on the Thwomp, has no wall nearby to use kick/punch recoil. The ABC crew agrees that if the reentry A presses are going to be saved, TTC entry will have to be found, saving all 3 A presses and the 0.5 for GaH (unless it updates the HOLP).
Also, JRB needs 262 speed. Currently, 181 is achievable.
For 0.5, around 210 speed is necessary. But, the current strategy to get the 181 is not compatible with 0.5 because it uses punches, which can't be done while holding A.
13 is probably likely, but I am very not sure about 10.
Also, it would take until the heat death of the universe to save all 14 of these A presses thanks to the WMOTR cannon a press…
pannen and the a press run have been a really nice constant in my otherwise tumultuous life. thanks as always for all you do
6:48 love how the names changed from wave 9 to wave 10
"10k glitch" can't even compare to "bully battery"
the day this makes it to single digits will be a legendary one
The humility pannen displays by explaining the 0.5 A Press at 1:56 is genuinely awe-inspiring. My mom knows about the half-A press. Surely he knows that he changed the world, right?
It's worth noting that the 0.5 A-Press in TTC is used to avoid a repetition of the A-Press used to enter TTC, rather than actually being necessary to acquire the star within the level.
So if 0 A-Press TTC entry is ever found, that 0.5 A-Press in TTC should indirectly be saved along with it.
absolutely insane that you guys are so close to the single digits in A presses.
I think the only path to single digits is somehow getting to 90 speed on the infinite stairs.
I had to double check where the ABC started. From 240 A presses down to 14! That's absolutely insane
Edit: lol should have waited til the end, I wonder what the difference between the 240 count and the 211 count is. TIME TO REWATCH THE ABC documentary
The 211 in this video is the same as 208 in Bismuth's at the start of the second part. The counts are a bit different, but in the end we still get 14
14! Is a huge number
@@chair547 hehe math jokes
@@chair547 Last time I made a factorial joke, I got downvoted out of existence
@HeyKevin it's a little basic after all, unlike it's resulting value.
All of these seem near impossible at the moment but Wing Mario Over the Rainbow seems *literally* impossible
BitFS is scarily close.
In the DS version, you can use both the A button _and_ the B button to shoot out of a cannon (although in the DS version A and B have swapped functions)
Personally the peach's secret slide star is what scares me. No enemies, no items, no coins, no ledges, nothing. Just a slide that can't give you speed and a star too high to reach.
@@ThinkAboutVic bitfs is probably the most possible of the lot
@@cornesalvo9366 In the DS version you can get that star without jumping
We're truly in the endgame now, But I have faith in the ABC crew. YOU GUYS CAN DO IT!
I have completely given up hope by now, despite how much progress has been made. In less than a decade, we've shaved *nearly 200* A-presses off the Initial Run-through, but by now we've hit the tightest bottleneck yet. We have been scraping the bottom of the barrel for at least a year already, and I fear that we've finally run out of momentum, that we've run out of stamina, *that we have run out of Glitches.*
@@fhtraveler yeah progress is plateauing now
@@fhtraveler I don't think it's possible for Mario 64 of all games to run out of glitches
@@fhtraveler bitfs 0x with bully battery will probably happen. after that tho? no clue
This is the end bud. We might shave off one more, maybe, if we spent years. But, at this point, I say shake it off, say well done, focus on speedruns or something.
I can’t believe the JRB star can’t be collected using a dive rollout off one of the chests. It’s such low hanging fruit and yet somehow with all the TAS tricks we can’t get it without jumping.
There's gotta be a box we can grab to clone a Goomba at that spot, right? Heck, even a well-placed Scuttlebug should do.
@@nefer-trebeledfomp-4129 The only grabbable item is the shell, but there's no way to clone with it, and even if you could clone with it, the goombas unload past their home which is too far from the star
@Fajowski50 you can't stand on the chests
The chests have no collision on top, sadly.
@@sshuckle If cloning was theoretically possible in JRB couldn't you use the Hat in Hand glitch + 0.5x swim to set the goombas at a preset HOLP (on top of the chest platform)?
I'm guessing the existence of this video is an acknowledgement that these remaining A presses are going to be very, very tricky to save. Most might not even be possible, unless a miraculous new technique is discovered. We have reached endgame. With that being said, I have faith that we can still bring that total A press count down a little further. Good luck!
Miraculous new techniques keep getting discovered. Find faith, and stay frosty.
From what I've seen it seems like there is some serious development going on for the BiFS pole a press but that is only one of the fourteen a presses to save.
I think this video is just more of a documentation to get everyone up to date since you would be getting tons of people inquiring about the a-presses given the recent developments since the last time a video like this was made and not making this video simply because progress has stalled.
@@Xhadp is the BITFS trick looking like a bully blast? that's probably the most confusing thing I've seen recently from the crew
@@sock7896 yes, it's going to be using fast bully battery to get pu speed plus rotational displacement from the tilting square platforms to get past the pole.
I don't understand bully battery much but from what I understand bully physics use a busted implementation of elastic collisions where the speed you get from getting hit by a bully depends on the bully's speed and vice versa, so the idea is to increase the bully's speed as much as possible, which apparently can be done with the death cancel thing. it's also an extremely difficult trick. I believe bully battery has been talked about to get past the pole and get the volcano star for at least a couple of years now and the latter has only just been pulled off.
@@poudink5791
I hope you're right. That would be super cool to save that A press.
So if we were able to obtain some speed on the 3rd floor, we'd save 5 a presses...
Actually 6 since if you remove the need for spawning displacement you could also save the BitFS pole a press
Maaaannn my guys frickin' killed it
What a goddam good job
I am in complete awe. As I've always been at this challenge. I believe it can be done. You and the community are doing great work!!
The JRB chest one is the memey final boss of ABC, but WMotR is terrifying
JRB chests is in that sweet "it will need a new breakthrough, but maybe it's possible" range. Maybe Mario could gain an extremely high amount of speed and effectively warp there from a completely different part of the map in a single frame, for instance? Whereas WMotR is just never going to happen.
@@alexpotts6520 about JRB, I had the same thought, like what if we could somehow do the funi speed thing and basically fly right at it? but I don't even know where that would be possible in the level
@@alecrutz6979 That's basically what the current plan is. First you can gain speed on one of the pillars near the beginning of the level, then reactivate that speed in the cave. Then, there's a rock in the cave that would give enough height to collect the star with 262 speed. Currently, the most speed that can be gotten in JRB 0xA is 181.
@@wiimote7305 well, I wish you all luck in doing it, I'd like to see that star done 0x
@@alexpotts6520 I've long wondered about this; what is it about cap flight that prevents us from getting up there with perfect TASing? Does the cap just not last long enough?
I was waiting for this lol, just watched the (outdated) remaining 19 yesterday!
Can we just take a moment to imagine current pannenkoek telling his 2013 younger him that the challenge will still be on even 9 years later, and that the number of A presses has been absolutely destroyed ?
The 5 entry-jumps from the upper floor are probably never going to be saved, but at this point i would not be surprised if one brave Pfannkuchen found out some major discovery in the castle.
The worst part about the WMotR Star is that even if someone found a 0 A press way to get the star, the glitch required to do so would be so game-breaking, it would probably trivialize the entire challenge.
To be fair, someone finding ACE and then successfully executing ACE in realtime is still an insane feat. It's not always as easy as it looks
@@BetaDude40 ACE is an insane concept that moves beyond the conception of the game as game and considers the game as interface for an interpreter. So yeah, very hard and cool!
But it's also disjointed from the gradual build up of tech and strats that is the ABC. If it were to be found, I don't doubt the category would be just renamed "ACE-less ABC".
90 speed. If we can somehow get 90 speed at the top step of the tower room, we can get to all 3, if i remember past videos on this channel right. So a relatively minor speed glitch on the stairs would work.
@@shadeblackwolf1508 I meant getting the Star itself but yes.
@@littleawesomeapple and i agree, if we could ever get that star in 0xA, it'd have to be one of: arbitrary upwarp, start flying in 0xA with high speed, or Ace.
It seems like it ways yesterday that there were 19 A presses left...
and theres already an improvement
I really like the new format for showcasing the version-specific A presses, I feel like it makes a lot of things a lot cleaner. I also had no idea that ETitV 0x didn't work on Shindou!
I also can't believe that TTC is now tied with Wing Mario over the Rainbow of all things for "most associated A presses".
What does ETitV mean?
@@wagnerramosmidichannelabso514 Elevator Tour in the Volcano
I just wanted to thank you for your amazing content. Despite the "lower standards" you set for yourself on your newer videos, your stuff is still just as amazing as ever.
one day there might be a way to enter TTT, RR, and WMOTR, saving 5 A presses likely all in quick succession
This community is full of brilliant minds. I’m sure this number will come lowers someday. Tool assisted inputs may be needed for experimentation, but even at the human level, this is already an astounding accomplishment.
Oh this is absolutely FULL of TAS only things. The RTABC (Real time runs) 120 star count is currently 79 A presses.
Yeah this update was sorely needed. Wild how Stomp on the Thowmp is 0xA now.
I remember when there was 27 remaining A presses. Kudos to you and the whole dedicated Mario 64 glitch hunting/speedrunning/TASing community for accomplishing so much.
And this video is noe outdated after 2 months, contrary to the 2 years it took for the remaining 19 a presses
I wish I had this level of dedication to something
im curious, how do you guys expect the A button challenge to end? my headcanon is that a glitch will be found that prevents demo mario from ever ending, thus leading to an infinite monkey theorem where in a few thousand years he will eventually collect 120 stars without a single input required
That would work for JRB chest star but not every level is available in the demo
@@jamsstats1700 PSS ! box could maybe become a possibility if you could somehow glitch the demo into playing the wrong inputs (those from another level)
@@TheGael95 feel like that would require the demo inputs to never jump and what demo doesn't show off jumping, mario's biggest move? definitely could be possible though
ACE, or heaven portals
@@B0ssguy PSS demo Mario doesn’t jump
I've been watching this challenge for years. I fully believe in you, Pannen.
oh damn, since bismuth's last video where he showed 16 said 15 remaining at the end, there has been more progression. lovely.
Just 14 and then it's resolving the remaining half-A presses, we're so proud of the entire ABC team!
I believe this project might be the greatest example of human ingenuity applied throughout the gaming history. Congratulations to everyone involved for such awe-inspiring achievements, it can't be overstated how incredible it has been to see this over the years. I still remember laughing back when this started, thinking how absurd it was that one would take over 20 minutes setting up Goombas just to save an A press. Back then, I really thought it was a joke which was taken too seriously. Little did I know... It really became something really unlike anything else.
THIS VIDEO IS NOW OUTDATED. A PRESS #1 (JBR Treasure of the Ocean Cave) IS NOW BEATABLE IN 0.5 A PRESSES, BRINGING THE MINIMUM DOWN TO 13 NOW: czcams.com/video/tAwienu67cU/video.html
This video is now 0.5x outdated.
Wow, just wow. There are only 14 a presses left. If you've made it this far already, you can definitely find a way to save ALL the remaining A presses at some point! Keep up the good work abc crew!! I believe in you!!!
I feel like the final A press is gonna be most dufficult because of the half a presses that would need it
Yeah, it will be at least order of magnitude more difficult than the current A press saves.
gosh it feels so good to get a video with textual explanations , cause i dont understand your videos theses days and that makes me sad 😢 keep doing your great work!
if i rip van winkled all the way to the year 2100, the first thing i would ask after waking up would be "did they get JRB #3 0x?". i'm assuming this would be a perfectly normal question that any ordinary person in 2100 would be able to understand and answer readily
JRB star looks so close to solving but actually so far.
Seems to me the biggest potential save here would be finding a way to access TTC, RR, and WMotR without the A button. That would be 5 A press saves, but it would also mean no more need to use spawning displacement in TTC, which would remove the need for the leeched A press in TTC (technically saving another A press overall) and open up the possibility of using a version other than the JP original for this challenge.
The obvious idea would be to find a way to build up speed and launch Mario from the deck with the 70 star door, but to do that without a BLJ or any obvious usable object seems quite tricky indeed. I look forward to the day when someone finds a solution to this part in particular. It would be the single biggest save in terms of percentage of remaining A presses knocked out in the history of this challenge.
That's a big if. There's pretty much nothing to work with in the castle 3rd floor.
It would also save an A press on WMotR, as you could just fall to the bob omb, exit and then just fall to the upper cannon and use 1 A press to shot it
@@AleFunky890 That it would. Hadn't thought about that. So it would be 6 A presses and one half A press. That would be a huge day for the challenge.
Context: rounding error
Nice job. It took me three days to save that A press. THREE DAYS!
The creation of this video suggests BitFS isnt going well
BitFS is still likely possible, it's just VERY complicated and will take a long time to be completed.
Calling it now: The way the ABC will end is that a large team will work together for years to find an ACE setup. Then once it's found, within hours someone from the ABC crew will TAS it 0xA, and the ABC will be over. (With ACE, you could write code to map the "jump" function to L instead of A, or write code to press L to teleport to the nearest star, or write code to press L to upwarp, or many other possibilities.)
If ACE was found the challenge would probably be split into two categories: ACE and ACEless.
You can already map a to other buttons with an emulator
@@wiimote7305 Undoubtedly that's what the community will do, but it'll be a real shame if most of the community does not accept an ACE solution to the challenge.
@@Sauraen i imagine it would be accepted as a solution, much like wii vc's emulation error allowing BitFS 0x being accepted as a solution, but like the wii vc, it'll be an unsatisfying solution to a lot of people. ACE would obsolete all other strategies, and result in the A button challenge simply being a race to achieve ACE without jumping.
My Names for the challenges:
Pandora's Chest
Pandora's Box
Pandora's Pyramid
Pandora's Earth Plates
Pandora's Cannon
Pandora's Pole
Pandora's Roof
14 A presses sounds like something you'd have for a single star on some levels...
When the challenge first stated, Stomp on the Thwomp in Tick Tock Clock needed 15 A presses. Now it has been done with zero.
It's so weird to see this approaching the end after all these years. The achievement is simply astounding. For what's left...
BitFS: Hopefully
JRB: Frustrating, but at least there are objects for interaction. Big question mark.
But the other ones are basically impossible. Maybe SSL star 6 with a lot of wishful thinking, but that's about it.
Also SM74 and SM74 EE. I wonder what the A press counts for those are?
@@jamsstats1700 I don't think they would be that interesting. There are too many stars that require tons of jumps while offering very few options in terms of useful glitches like cloning.
Did you already know that the JRB chest star is down to 0.5 A Presses?
@@Ginger4348 What makes you thinnk I'm not always up to date with Pannen? ;P I'm honestly shocked that SSL is even a real consideration at this point.
@@Lugmillord I’m just asking if you already know it.
I just started binging this channel again a few days ago and became curious on how many A presses were left considering the last update video was 2 years ago, and now I'm hit with this pleasant surprise!
Crazy to see that all TTC stars are achievable now and it's the entrance holding back a portion of the ABC. Seeing the progress since I started watching around 2017-18 is fantastic, which was only the halfway point from when the ABC started to now. So excited for the feat of this challenge to be complete, the almost decade journey has been phenomenal for the sm64 community
Seeing that updated wall of GiFs was just beautiful.
When I first found out about this little puzzle it was already down to 19.
Now, its down to 14. Barring a major game breaking discovery, I can only see that being 11, and that's being generous. Some of these stars just have nothing to work with. In decending order of hope:
BitFS has the Bully idea building. Now that I've seen this work in LLL, maybe the SC spots in BitFS will get us through. Though if you thought LLL was complex...
JRB: To save we need 262SPD. We are capable of generating 181 (Thanks for correcting me.) That float point seem where the water bordures air has interesting properties, and I haven't given up on the idea of reactivating sliding speed, then free falling for a single frame back into the water, rinse and repeat (get it? Rinse?! OK I'll see myself out)
THI coins. An idea I've seen floated around of spawning a 100 coin star to skip the first A press, (Alternatively a way to ledge grab after being burn hopping.), OR use Wiggler Hyperspeed to do a negative jump through the floor, and conserve that speed to skip the second A press. Both ideas have been rigorously tested though and that seems to be a dead end.
Its been amazing seeing this journey, and I've dabbled in TASing enough to know just how much work this all takes. Brava to the ABC crew!
For JRB 262 speed is needed, and we are capable of generating 181.
Girls if they had a time machine:
“I’m your granddaughter”
Boys if they had a time machine:
“You need to lower the height of the Jolly Roger Bay chest star by a few more units.”
They would also need to learn Japanese so the programmer would understand
Hey, I know you probably get tons of requests, but I'm insatiably curious about something after watching an old video of yours about collecting a star during the demo sequence. What would it look like if you used one demo's inputs in another demo? The results probably wouldn't be anything that special but I think it'd be an interesting thing to see at least.
The fact this video is already outdated. Bravo, ABC crew!
Watch the WMOTR A presses be saved thanks to the fact that the cloud at the beginning of the level is a hangable ceiling
You have to press A to grab hangable ceilings.
Someone will probably find a hidden property of hangable ceilings that makes using the second cannon avoidable. I know it's vague but I say it will play a part in saving at least an A press.
@@AB-uj2vb 1. that hangable cloud is on one of the lowest platforms accessible
2. you need a platform underneath the cloud (there is absolutely no way that's possible) and to be in the jump state to grab it
3. i don't know what you think is going to happen once we have mario hanging on a ceiling... the only thing Mario can do while in that state is slowly climb on the ceiling or drop off, which would drop him into the abyss
You can't reach that hangable ceiling even with the A button lmao
Ahem. We are dead by the time that a press is saved
The insane amount of knowledge you all have on mario 64 at this point is insane. Every time I see new improvements to ABC I wonder how much more crazy shit there is yet to be discovered.
0:09 Update:we did it
its still x0.5 though
There’s probably some alternate universe where they made cannons be usable without pressing A
If the crew get to take out all of the a presses but the WMotR ones I wouldn’t be sad actually. I feel like the ABC is more about beating a game which resorts so much in jumping without any jumps, which would be accomplished in this case.
It's been like 5 years since I discovered this project, and I feel obliged to comment for the first time ever to say thank you to you and all the ABC crew for this amazing journey so far! Truly fascinating and can't wait for the rest 👊
We're now at 13 after saving half an A press in JRB! LETS GOOOOO
You know considering how much of a pain Tiny Huge Island tends to be for challenge runs in general, it's not surprising that it's the same here
I believe that in total the lowest the a press count could ever get is 1.
JRB TotOC has been solved to 0.5.
SSL PP/ItAP I believe could be done with an Amp clip with some "magic" movement from the bottom to get the top star.
THI WRC if you fell through you would save one and with some kind of movement save the other. This probably is impossible though.
For PSS ! a speed glitch was found in this course. If there was some way to fall off the slide in the perfect way with that speed you could fly to the star and ground pound, collecting the star
WMotR requires an a press. Flying is required and to fly you need to press a. The other a press has a little wiggle room with unknown strategies but it seems impossible.
BitFS has a totally insane stratagy in the works involving a bully. I don't know whats happening with it now but if it works it will be something like LLL ETitV. Its also saved in the WiiVC version via rounding errors.
For all 3 of the entrance a presses for TTC, RR and WMotR, if there were a way to build speed in the tippy top section of upstairs, they could be saved.
ETitV could have a solution for shindou editions involving some kind of burning on poles or RLBs but it seems unlikely. Would save a ton of time off the final run though.
In order of how likely I think each one is:
PSS, BitFS, SSL, THI 1, entrances to TTC, RR and WMotR, ETitV, THI 2, WMotR 1, WMotR 2.
Edit: Added ETitV as its technically unsolved, moved BitFS and SSL up by 1 on my list as I've changed my mind and used slightly more grammer.
well its been a year since this comment, i guess none of it worked huh 😭
@@lasagnapig630 there was a gap of three years from 2019-2022 where there were no a press saves. during that time, both bully battery and GPCC's were tested to complete ETitV and the 3 TTC stars in 0 a presses. since feburary 2023 there hasnt been an a press save. there might never be another a press. i presented every way i think an a press could be saved. im a casual viewer of the a button challenge so some of what i say could be garbage. i am optimistic that both PSS and BitFS will get their a presses saved though.
So much serotonin seeing the total
I am shitting and crying in 0.5 a presses rn rn
An a press is an a press you can't say it's only a half
There’s one that’s probably never going to be saved in our lifetime
I notice lots of comments saying that the simplicity of some stars makes them difficult to solve, meanwhile TTC was conquered because there were more elements to use.
Maybe if you designed an unsolvable level in 0 A Presses and you added lots of elements to the world, you could develop new tech there. It seems easier to create new strategies when you have stuff to work with, so creating a challenge might help the cause.
Especially when you bear in mind that TTC was a very vertical level, crafting a couple of vertical Towers could be fun
That's basically what Pannen did with the ABC ROM Hack that had a $1000 bounty for the lowest A press count or for whoever reached 0x on it first.
@@ThinkAboutVic yeah I've heard about it, but having a whole new world which not even the creator knows how to solve seems finer to push the brain further
@@ThinkAboutVic the problem here is that you're assuming that he created impossible challenges in the ABC Romhack however I remember specifically asking him if it was solved ABC would it reduce 0xA count and he said. "No, why would it?"
For those moments when you cant spend a couple hours building up speed to do various complex movments to warp yourself into a scuttlebug,
So you just jump
Imagine if it came down to Jolly Roger Bay rather than Tick Tock Clock. 1 A Press left years from now, and its just the chest star.
I think the journey might be nearing its end, but maybe there’s still a few tricks left to be discovered
Honestly, at this point it feels like the only way to remove more A presses is to invent a machine that generates cosmic rays lol
Lol
so a microwave
I wonder if you can access ACE glitch with fewer jumps, but that would probably trivialize the challenge
It's gonna be fun when they get to 1 a press and have to deal with all the 0.5s...