@Gordo Terremotanque De Ravioles it only works on the VC version right? And iirc the VC version still has another separate currently insurmountable A press
considering after the glitch was discovered pannen made a video USING the glitch to get past the pole im 100% sure it was "aproved" @Gordo Terremontanque De Ravioles
Yes that's it! what if we managed to switch bitdw and bitfs that way we could use the moat door skip to skip bitfs instead of bitdw. That way we could get passed the basement without going through bitfs.
Well, I guess it is back to making blood sacrifices to the Mystery Goomba, I hear the Dark Master allows Mario to make one jump without the A button for every million Goombas sacrificed.
Ok, just in case somebody doesn't know why this is a problem, here is why. 1. You can't skip BitFS. There are no entrances to the higher floor that's not the door, and we can't skip past getting the key, because even if we speed past it, we get in a BRoD. 2. You can't remotely get the key as of now. As of now, there is no way to wrong warp to the 2nd Bowser Fight. However, there is a possibility for ACE wrong warps. We just need to find ACE. And there's also memory manipulation which could get the key. 3. We cannot get past the pole without an A press _in N64_ as of now. This video shows why. However, in WiiVC, we can just wait for 3 days. There is also a strat currently being worked on.
Does anyone have a time machine? I'm going back and "highly" suggesting Nintendo to rearrange the level layout a tad. *goes back in time PUT THAT BOMB-OMB THERE NOW DAMNIT!
Not many, I think. The physics engine was completely overhauled, so most of the glitches are different. I know PUs no longer exist (the game actually caps Mario's x and z at 30,000), hyper speed is a lot harder to achieve, and collision overall is more accurate.
Dear diary, today my dog died, my wife left me for another man, I lost my job, my house burned down and pannenkoek2012 uploaded another video. It was the best day of the week.
You know how you have that 1000$ reward for anybody who can figure out that upwarp glitch in TTC? I want to propose something similar for the BitFS A press. I'm willing to pitch 50$ to the reward.
While that sounds good in theory, there's a critical difference between the two. For the TTC upwarp, the goal is to recreate it. As far as we know, it may just be really precise, in which case simply trying to do it a large number of times could be the key to recreating it. So a bounty that incentivizes others to try it would be a worthy investment. For BitFS 0x, the goal is to find some new strat. This will most likely require in depth knowledge of the game, its glitches, and its mechanics. So a bounty that incentivizes others to try it probably wouldn't be a worthy investment, since not even the most ABC experienced minds could solve it
Before starting to watch this video: The title "[X] ideas" always suggests that there are a number of ideas that Pannen tries and none of them work. Especially when other people suggested the ideas and not Pannen himself. So with this pessimistic supposition, let's head right in. ...okay, as expected, but there were some interesting ideas. A video containing PUs is always a good video. It's all as if the developpers knew about the A-button challenge and thought "hmm, they would only need one Bob-Omb. So let's place it out of reach". Illuminati, I tell ya!
I can assure you that an ideas video will never have a success in it. The way I make videos follows a sort of "follow the path of least resistance" mindset. Videos that are funner, easier, or more interesting are more favorable to me, and so I tend to make them before the more boring, harder, and less interesting ones. So a video that shows one strat and works would always be easier and more interesting than one that shows many strats that don't work.
pannenkeok2012 I know, but there's this first second when your brain focuses on the "BitFS 0x" in the title, throws out all the endorphins and then notices the "ideas" behind it. But that doesn't change the fact that these videos are really interesting, too. Especially the unusual ideas, that make me think "oh, never thought about that".
Timestoppa on CZcams Oh, right. I watched pannenkoek's video about the glitch again and it seems I just misunderstood something about it. Well thanks, now I know more than before!
I was about to say "you could use the pillars at the start of the level to wall jump up to the second level!" But then I remembered you need to press A to wall jump so that idea is out the window.
Damn man, talk about being so close, yet so far. This is SO frustrating. But hey, the impossible coin was collected, so I'm confident that some solution will be found. Just like in mathematics, when there's something that can't be proved with our current understanding, it's exciting news, because now we know that some new stuff will have to be developed.
Mario Wings to the Sky wasn't possible with our current goomba structures (i.e. staircases, bridges, ladders). So I did a lot of experimenting and eventually created the goomba oasis, which was the final piece needed to solve that star 0x
Wait, only 1 single A press is left?! That reminds me of an achievement in "Half-Life 2: Episode One"(an FPS game if anybody doesn't know) which is about completing the whole game by shooting only a single bullet in the whole campaign, that is to break a lock that's too far to reach by anything else than a bullet.
I genuinely misread the title and was absolutely prepared for an in-depth tongue-in-cheek parody video where you said you just had "0x ideas" about what to talk about for this stage.
I actually had a nightmare about this pole last night. The BiTFS music was playing in the background, and there were just a bunch of cuts of Mario trying to get off of the pole with a handstand
I MAY have an idea here. It's about using the lava boosts for VSC, namely about STACKING lava boosts. Right now, it looks that when you use VSC with a lava boost, that speed is immediately used when you next leave a platform. This would seemingly make stacking impossible, as you're boosted up, not letting you hit the lava again. However, there's that one platform with the amp and the pole that raises up and down. My idea is as follows: 1) Use the lava boost for VSC as you showed in the video. 2) Make sure the lava boost angles you so that you can punch your way into the raising and lowering platform with the amp. It would have to be frame-perfect, I'm assuming, but during however many frames the raising platform is even with stone platform that you're already on, you would move onto the raising and lowering platform. This would hopefully conserve the VSC since you're moving onto a platform with equal height. 3) Let the platform lower back into the lava. Your VSC would not have been consumed yet, and you would then be lava boosted as it lowers down. If angled correctly, it could be possible to do another VSC with THAT lava boost. The sticking point is this, however: does the lava boost give you a set amount of vertical speed, or does it stack with vertical speed already stored? This, along with difficult angles, are the two flaws I can see in this. But would this method allow you to stack the lava boosted VSC?
Stacking vertical speed was a hope I had had back when VSC became a main ABC tool. But alas, it doesn't seem to be possible in any situation, since things that give Mario positive VS simply set it to that value, not add a value onto it
If I could go into the past, work at Nintendo, and then subtly alter the game's code before release, I could make it so that many A presses could saved while hardly changing up the game
Considering how the SMW community has learned so much about the game that they can make the game inject code into itself and make a Flappy Bird clone out of it, I really wonder how far this challenge will go...
You've demonstrated before that objects in Tick Tock Clock exhibit unusual behaviour when certain patterns of RNG happen. Have you investigated more common objects - Goombas, for example - along those same lines?
If I had to guess, the solution probably doesn't involve getting into the box or off the pole, but bypassing it entirely. Not that I'm remotely qualified to say, but logically speaking the small point of entry, as well as the pole object, are much more constraining than pure vertical movement or some other form of workaround. That, some form of memory corruption, or otherwise creating heavily-glitchy conditions seem like the only venues not thwarted by the chokepoint of the pole-into-hole.
Some day you should end one of these videos with a final point where you're like "Idea #18: Do x... YES! IT WORKS!". Maybe add some confetti and some balloons. I am desperate for a happy ending.
Pannen has already stated that if someone gives an idea that works, he won't do this, since it's far easier for him to just make a video about the idea that works.
Is there nothing that can be done from, say, letting the global timer go for a very long time i.e. Waiting for some number of years in-game just for some glitches to arise from it? I remember one of pannen's videos talking about how some weird things can happen if you let the game run for 9+ years on a certain level. [And also it would make for an interesting a press save if the solution is to wait for 9+ years in that level]
Soon this puzzle will be solved. It is getting verified on console as I speak. If it passes then it's really exciting and we can beat the game without the a button effectively
MRT129 Edwin Lai RTA strat use a dive recover to clip into the mesh cage, and TAS strat uses VSC to " jump " higher into the cage, so RTA strat requires the platform to be way higher than the TAS strat
Something interesting here is that none of these ideas use the heart. In fact, I don't recall a single video of yours that uses the heart. Theoretically, could mario damage boost for the vertical distance while moving with the heart, meaning death would be a non issue, no matter the speed?
If we assumed the hear moved so incredibly fast, it just stays in motion for as long as we need, there's still the issue of getting these infinite boots. Lava boosts can only get you so far, and the enemies are all at too low height to boost you further than that.
This A press is very valuable to save because it is the sole remaining A press in the any% run. However, it also adds 1 A press to the 120 star run, and so that run could still be improved from a 0.5x reduction
I know, I consider the new A press save completely legit and I'm looking forward to whatever video Pannen will make about it. Still, the way I see it, the Wii Virtual Console is clearly inferior to the Nintendo 64, both because of the lack of spawning displacement and because of worse TASing tools. The only thing in which the Virtual Console is better than the Nintendo 64, i.e. better handling of PU movements, seems about to become useless, considering the new possible strategy used to enter the Secret Aquarium without using PU movement.
Well, the ideal sequence would be something like: if (Mario is close to goomba and moving down) then {shouldBounceOnGoomba = true;} if (goomba.isOverLava()) then {goomba.unload();} loadNewObjects(); if (shouldBounceOnGoomba) then {Mario.height = goomba.height + 75;}
But OG N64 controllers are hard to find/expensive, and 3rd parties suck, tho. This entire series is basically an intricate and lengthy lesson on how to save money!
One thought that came to me lately: Might there be a spawn displacement that lets us out beyond the flagpole? From what I know, it's handled somewhat differently from PU displacements.
Here's an idea now I might be wrong here, but what if we waited a total of 71 hours for the vertical moving platforms at the beginning to reach a height to where we can get on the elevator?
I imagine if you collect a star or exit a course with something hat-in-hand'ed it goes away. There are very few tools available, so obviously being able to bring more to the level would be beneficial, not that are even any hats to be had. While you obviously can't manipulate the bully's AI, can you influence its wanderings via RNG manipulation, similar to Yoshi? Get the higher one to walk the whole way down to the pole. If that doesn't work, the only thing I can think of would be to mimic Koopa the Quick's wall climbing shenanigans somehow and go up the columns. If cloning the pole doesn't let Mario get through, is that hole the smallest possible gap that can be climbed through on a pole?
Several years later, judging from DeRockProject's preview, it looks like the bully might be solution after all, but not for the reasons in this video lol
What happens if you enter lava while having vertical speed conserved? Does the lava sets the vertical speed or does it increases it? If it's the second, maybe one could use the tilting platforms to build up some vertical speed.
At this point, _anything_ could have anything to do with the TTC upwarp. Anything could also _not_ anything to do with it. We won't know until someone reproduces it
One day in one of these kind of videos the answer to "can we use X" will be "yes" and my depression will be cured.
exactly what I was thinking
I now have a visceral and painful reaction when I see the word "unfortunately" written in black-outlined yellow text.
+Jake Smith What if he used the word "sadly" instead?
If that was the case, the video wouldn't even need to exist though :(
End with the successful idea and then a thing that's like "updated run coming soon". I just want to see one of these kinds of videos end happily.
We did all this and now some guy fell asleep and found a solution. Wow.
video explaining it: czcams.com/video/MFxJuq3FRgI/video.html
@Gordo Terremotanque De Ravioles it only works on the VC version right? And iirc the VC version still has another separate currently insurmountable A press
considering after the glitch was discovered pannen made a video USING the glitch to get past the pole im 100% sure it was "aproved" @Gordo Terremontanque De Ravioles
VC is better for any% ABC because of that trick, but 100% ABC still saves more A Presses by using the original release.
@@Benjamslikestrains He makes videos for every version. And he also mentioned that VC has other issues that make it a trade off.
"#1: Drop off the pole"
Oh boy I that one MUST work
I bet Pannen never thought of that amirite
Trust me. If I didn't include that, there would be many comments suggesting it
True dat
[pannenkoek being held for interrogation]
pannenkoek: I won't tell you anything
Me: *presses the A button*
pannenkoek: PLEASE NO MORE I'LL TELL YOU
Excuse me
is that Ilyana?
*file select music plays*
Also, threaten to delete his hard drives and burn his N64.
The threat of losing all progress would be enough.
Douglas Dragon he uses emu😂
lol 255th like
2:11 mario shows off his powers of telekinesis
It was meant to parallel the technique of scuttlebug raising. However, we cannot raise goombas in the same way do to their different programming
UncommentatedPannen did you even get the joke lol
@@pyrule It's a joke too. It's a reference to WFRR x0.5 A presses
TKCool TV - Gaming and More Oh,
everybody gangsta till the goomba starts levitating
*WHAT IF WE TAKE BitFS AND PUSH IT SOMEWHERE ELSE?*
Yes that's it! what if we managed to switch bitdw and bitfs that way we could use the moat door skip to skip bitfs instead of bitdw. That way we could get passed the basement without going through bitfs.
There is no swapping glitch. What if we clone locked door?
groszak1 it was a joke
... actually, that's a good point. Have we exhausted the possibilities of a wrong-warp to the bowser fight?
No known way to wrong warp, unfortunately. Loading a level takes so long and the transition can't be manipulated much so it's unlikely.
9:11 The most promising solution. They're working on using the bully to gain PU speed and the tilting platforms for rotational displacement.
holy shit, only one A press left?! i didn't realize we'd come so far!
go, pannenkoek! run like the wind! that A press must be saved at all costs!
Only for the any% run
but still!
any% run is still *beating the game with no A presses*
which is kind of fucking awesome, and we're so close to that goal.
It has been like that for well over a year I believe. That's why everyone hates that freakin' pole. It's pure tease.
i beleeb in u, koek-san~
waitwaitwait ONE? NO ONE TOLD ME! THAT'S SO AWESOME GO GO GO GO PANNENKOEK!!!!
i like these "throwing ideas at it" videos, even though you didnt find the solution. its like a nice summary of glitches.
It's also a way for me to get out of having to answer the same question comments over and over
@@UncommentatedPannen you will get more comments if you do that tho (yes i responded 6 years late i know)
Disapppinting Observations #3
[OUTDATED]
Iwer Sonsch yahoo
The movie Up didn't make me cry...but this did.
this man is unstoppable
Except this pole has been a problem for a damn long time...
That's why you never see Pannen at strip clubs.
spoot and now... GG hard, 0x may be possible :-)
So, in a nutshell:
"Would X work?" "no."
" _Unfortunately_ no." You gotta let them down gently
no
UncommentatedPannen Slowly smashing all hopes and dreams...
Well, I guess it is back to making blood sacrifices to the Mystery Goomba, I hear the Dark Master allows Mario to make one jump without the A button for every million Goombas sacrificed.
uh
iqbaltrojan I don't know either
2:12 I must go, my people need me!
It's "my planet needs me," not "my people need me."
No, it's, "my people need me." The subreddit is titled as such.
I read:
My pole need me.
xD
another heart-breaking video from pannen :'
HELLO HUMAN!
+eliah zeet gtfo
undertale + mlp
2muchcancer4pancake
Cyberyisus.
:(
:c
Ok, just in case somebody doesn't know why this is a problem, here is why.
1. You can't skip BitFS.
There are no entrances to the higher floor that's not the door, and we can't skip past getting the key, because even if we speed past it, we get in a BRoD.
2. You can't remotely get the key as of now.
As of now, there is no way to wrong warp to the 2nd Bowser Fight. However, there is a possibility for ACE wrong warps. We just need to find ACE. And there's also memory manipulation which could get the key.
3. We cannot get past the pole without an A press _in N64_ as of now.
This video shows why. However, in WiiVC, we can just wait for 3 days. There is also a strat currently being worked on.
Just jump 256 times and overflow your jump counter, so it resets to zero! Wait...
mario's worst enemy is not bowser
no
it doesn't have a face
it doesn't have a body
it has no style
it has no grace
it's a FUCKING GREEN POLE
BitFS 0x?
Pshhhh I've been doing that course with no A presses for years. You just have to used Luigi instead of Mario.
Yeah well I can do this course in like, 100 MORE A presses!
But can I unlock Luigi with 0 A Presses
but using luigi requires beating this, your argument is invalid
But you can beat it with 0 A Presses by simply using Wario.
"0.5 an a press"
IT'S STILL AN A PRESS
something about the bully reappearing on the platform with that POW sound was funny to me
first reply with 46 likes
Idea #15: w a i t
smol
burger king foot lettuce
Idea #15 Use Wii VC
Quinn 78 and then w a i t
Does anyone have a time machine? I'm going back and "highly" suggesting Nintendo to rearrange the level layout a tad.
*goes back in time
PUT THAT BOMB-OMB THERE NOW DAMNIT!
first, let's talk about time travel
New SM64 technique:
1. go to nintendo
2. get them to re-release the game with the same code
3. convince them to move the bob-omb
4. be happy
That won't work.
They don't know English, you need to speak Japanese.
Speaking of rereleases, I wonder how much of these videos is applicable to the DS game.
Not many, I think. The physics engine was completely overhauled, so most of the glitches are different. I know PUs no longer exist (the game actually caps Mario's x and z at 30,000), hyper speed is a lot harder to achieve, and collision overall is more accurate.
Dear diary,
today my dog died, my wife left me for another man, I lost my job, my house burned down and pannenkoek2012 uploaded another video.
It was the best day of the week.
AldiePezeh
rly?
(no)
except this is...
This is uncommentated, but hey, they're still amazing, even without his amazing voice.
You know how you have that 1000$ reward for anybody who can figure out that upwarp glitch in TTC?
I want to propose something similar for the BitFS A press. I'm willing to pitch 50$ to the reward.
Pannen should let us donate money for him, for increasing the TTC upwarp bounty and for this.
Maybe we can't raise goombas, but we can raise bounties.
speaking of upwarp glitch i actually think it could save this A press
If we just could repeat it and know it's secrets... Pannen could actually save a lot of A presses.
While that sounds good in theory, there's a critical difference between the two. For the TTC upwarp, the goal is to recreate it. As far as we know, it may just be really precise, in which case simply trying to do it a large number of times could be the key to recreating it. So a bounty that incentivizes others to try it would be a worthy investment. For BitFS 0x, the goal is to find some new strat. This will most likely require in depth knowledge of the game, its glitches, and its mechanics. So a bounty that incentivizes others to try it probably wouldn't be a worthy investment, since not even the most ABC experienced minds could solve it
How about you stay in the level for like 10 days and see if anything useful happens 4Head
on WiiVC specifically. also its 8 days czcams.com/video/MFxJuq3FRgI/video.html
I sent that as a joke, knowing it had already been found
I'm doing that in TTC rn
Hope you are on the right version
I'm on Wii VC
Before starting to watch this video: The title "[X] ideas" always suggests that there are a number of ideas that Pannen tries and none of them work. Especially when other people suggested the ideas and not Pannen himself. So with this pessimistic supposition, let's head right in.
...okay, as expected, but there were some interesting ideas. A video containing PUs is always a good video. It's all as if the developpers knew about the A-button challenge and thought "hmm, they would only need one Bob-Omb. So let's place it out of reach". Illuminati, I tell ya!
I can assure you that an ideas video will never have a success in it. The way I make videos follows a sort of "follow the path of least resistance" mindset. Videos that are funner, easier, or more interesting are more favorable to me, and so I tend to make them before the more boring, harder, and less interesting ones. So a video that shows one strat and works would always be easier and more interesting than one that shows many strats that don't work.
pannenkeok2012
I know, but there's this first second when your brain focuses on the "BitFS 0x" in the title, throws out all the endorphins and then notices the "ideas" behind it. But that doesn't change the fact that these videos are really interesting, too. Especially the unusual ideas, that make me think "oh, never thought about that".
Lugmillord
How did they know? Or was it a coincidence?
solution:(only of WiiVC)stand on the up and down platform with the coins for 8 days
Solution:(only of WiiVC)read entire 3 word title before clicking video
Yeah, this A press is almost certainly impossible. It'd probably take a whole new glitch to save it.
Upwarp bounty still unsolved.
Upwarp bounty is most likely a one-off cosmic ray bit flip in the streamer's console
I think the streamer was playing on an emulator too, so it could have been an emulation error.
EDIT: Never mind, it seems I was wrong.
Solibrae III No, the streamer was playing on an actual N64.
Timestoppa on CZcams Oh, right. I watched pannenkoek's video about the glitch again and it seems I just misunderstood something about it. Well thanks, now I know more than before!
I was about to say "you could use the pillars at the start of the level to wall jump up to the second level!" But then I remembered you need to press A to wall jump so that idea is out the window.
Damn man, talk about being so close, yet so far. This is SO frustrating. But hey, the impossible coin was collected, so I'm confident that some solution will be found. Just like in mathematics, when there's something that can't be proved with our current understanding, it's exciting news, because now we know that some new stuff will have to be developed.
+aegolius2 it's been too long since we've seen a nice Goomba bridge.
So close yet so far? Then again, there was Top O' the Town :P
Mario Wings to the Sky wasn't possible with our current goomba structures (i.e. staircases, bridges, ladders). So I did a lot of experimenting and eventually created the goomba oasis, which was the final piece needed to solve that star 0x
Wait, only 1 single A press is left?!
That reminds me of an achievement in "Half-Life 2: Episode One"(an FPS game if anybody doesn't know) which is about completing the whole game by shooting only a single bullet in the whole campaign, that is to break a lock that's too far to reach by anything else than a bullet.
Only in any% (complete the game by any means necessary). 120 Star still has a bunch of them because of stuff like Tick Tock Clock.
in any% yes
you can beat crack life without taking damage or using guns
I just keep watching this again and again
Open up a N64 controller and swap the wires to A with another button.
thats cheating.
fuck yuo tylers
besides it would still register as an a button press so it wouldn't work.
Tyler S FUCK YUO TYLERS
The joke
you
6:40 Now that's bullying...a bully.
wat
Well, one of the stars is called "Bully the Bullys"
The Bully doesn't seem to mind.
YTSunny lol
Thanksgiving day spa
I genuinely misread the title and was absolutely prepared for an in-depth tongue-in-cheek parody video where you said you just had "0x ideas" about what to talk about for this stage.
Finally the vertical PU features in these exhaustive enumerations of disappointment.
I actually had a nightmare about this pole last night. The BiTFS music was playing in the background, and there were just a bunch of cuts of Mario trying to get off of the pole with a handstand
Given a thousand lifetimes, I couldn't explain why 2:12 is so funny to me.
da gooma is flying!!!!!
I MAY have an idea here. It's about using the lava boosts for VSC, namely about STACKING lava boosts. Right now, it looks that when you use VSC with a lava boost, that speed is immediately used when you next leave a platform. This would seemingly make stacking impossible, as you're boosted up, not letting you hit the lava again. However, there's that one platform with the amp and the pole that raises up and down. My idea is as follows:
1) Use the lava boost for VSC as you showed in the video.
2) Make sure the lava boost angles you so that you can punch your way into the raising and lowering platform with the amp. It would have to be frame-perfect, I'm assuming, but during however many frames the raising platform is even with stone platform that you're already on, you would move onto the raising and lowering platform. This would hopefully conserve the VSC since you're moving onto a platform with equal height.
3) Let the platform lower back into the lava. Your VSC would not have been consumed yet, and you would then be lava boosted as it lowers down. If angled correctly, it could be possible to do another VSC with THAT lava boost.
The sticking point is this, however: does the lava boost give you a set amount of vertical speed, or does it stack with vertical speed already stored? This, along with difficult angles, are the two flaws I can see in this. But would this method allow you to stack the lava boosted VSC?
I gave this a shot myself. All it did was reset it and it didn't stack.
Ah, I was afraid of that. Oh well, back to the drawing board.
Stacking vertical speed was a hope I had had back when VSC became a main ABC tool. But alas, it doesn't seem to be possible in any situation, since things that give Mario positive VS simply set it to that value, not add a value onto it
Nintendo should have put that bob-omb where the first Bully is... who will fund me to time travel and change this
If I could go into the past, work at Nintendo, and then subtly alter the game's code before release, I could make it so that many A presses could saved while hardly changing up the game
That would be an awesome video
Abc Cde Same. I want to know how major a "subtle change" in the level design can be in terms of A press saves.
Nah, Nintendo already did that. Somewhere over the Rainbow, Top of the Town, chuckya drop, there's no way these were accidents.
Lori Kirby
Well, firstly, you could make it so that some walls become floors.
Wow, so many great theories in this video, the ABC community is really trying their hardest to get past this one last hurdle
It's a pole, not a hurdle.
Considering how the SMW community has learned so much about the game that they can make the game inject code into itself and make a Flappy Bird clone out of it, I really wonder how far this challenge will go...
LukerGamerz lmao can we get SM64 ACE? That would be hilarious and amazing
Pokemon Stadium has ACE, cartswap anyone?
Nackles42
Pokemon stadium Pokemon red make code in ram temporarily freeze console cartswap to super mario 64 while frozen kaboom problem solved
In regards to the new glitch, it only works on the wii virtual console version. I doubt pannen will settle for just the wii virtual console.
It will still be any% 0x A
Yeah, and I for one am super excited, but I think there'll be a lot of purists who want it to be done on an n64
You've demonstrated before that objects in Tick Tock Clock exhibit unusual behaviour when certain patterns of RNG happen. Have you investigated more common objects - Goombas, for example - along those same lines?
8:42
I thought that the bully infinitely boiling was showing that this was pannekeok's video, but THAT's what really puts the "keok" on "pannenkeok".
Gotta spin fast!
"THAT's what really puts the 'cake' on 'pancake'."
Wow, _just_ noticed that "pannenkoek" is Dutch for "pancake"
In danish it's "Pandekage". I knew the word pannenkoek sounded familiar...
*"Uncommentated" on "UncommentatedPannen"
The epic battle of the pole versus the pancake.
*pannenkoek
@@jaydentt whoooosh
There's something really fun about that infinitely boiling bully
"BitFS" sounds like the name of a filesystem.
Never was or will be this scared of the phrase "Unfortunately, no" ever again
Another hopes and dreams crushed video :
But it's a good video nonetheless!
After all that, this challenge is STILL standing in out way? Come on!
Ellie got that reference
If I had to guess, the solution probably doesn't involve getting into the box or off the pole, but bypassing it entirely. Not that I'm remotely qualified to say, but logically speaking the small point of entry, as well as the pole object, are much more constraining than pure vertical movement or some other form of workaround. That, some form of memory corruption, or otherwise creating heavily-glitchy conditions seem like the only venues not thwarted by the chokepoint of the pole-into-hole.
Some day you should end one of these videos with a final point where you're like "Idea #18: Do x... YES! IT WORKS!". Maybe add some confetti and some balloons.
I am desperate for a happy ending.
Pannen has already stated that if someone gives an idea that works, he won't do this, since it's far easier for him to just make a video about the idea that works.
my humor is so dulled down that the rapidly spinning platform at 8:41 made me laugh uncontrollably
me after taking two edibles
The answer turned out to wait a bunch
8:43 the ridiculous speed of the platform was so hilarious to me.
It made my day.
How about standing on one of those blue slanted platforms for over three days?
lol
Is there nothing that can be done from, say, letting the global timer go for a very long time i.e. Waiting for some number of years in-game just for some glitches to arise from it? I remember one of pannen's videos talking about how some weird things can happen if you let the game run for 9+ years on a certain level. [And also it would make for an interesting a press save if the solution is to wait for 9+ years in that level]
Enny Gima do you remember what video it was
Enny Gima you were somehow right... check bad_boot's channel
what if you was just to try falling asleep...?
What if you were to leave your console on overnight causing the platforms to rise above the lava?
He did that on the WiiVC
Soon this puzzle will be solved. It is getting verified on console as I speak. If it passes then it's really exciting and we can beat the game without the a button effectively
I've been waiting for a video like this. Pannen, we are all supporting you! Show this game who's boss yet again!
When you'll solve this, will you post a video of the entire any% run without any A presses?
"when"
>implying it will ever happen
Either it happens or pannenkoek dies of old age.
No way that silly pole will stop this absolute madman.
As I heard some of stars need 6 hours,you won't want to watch this all :V
I don't know
well either pannen has already died of old age or doesn't now about the new *_h e c c i n_* glitch
You have build up speed for 12 hours.
Now prepare for:
Raise a platform for 71 hours(RTA 192 hours)!
MRT129 Edwin Lai it's actually 71
TheDarkNoVa
Isn't it 8 days
MRT129 Edwin Lai it's 8 days RTA and ≈3 days TAS
TheDarkNoVa wait,what?why?
MRT129 Edwin Lai RTA strat use a dive recover to clip into the mesh cage, and TAS strat uses VSC to " jump " higher into the cage, so RTA strat requires the platform to be way higher than the TAS strat
Something interesting here is that none of these ideas use the heart. In fact, I don't recall a single video of yours that uses the heart. Theoretically, could mario damage boost for the vertical distance while moving with the heart, meaning death would be a non issue, no matter the speed?
If we assumed the hear moved so incredibly fast, it just stays in motion for as long as we need, there's still the issue of getting these infinite boots. Lava boosts can only get you so far, and the enemies are all at too low height to boost you further than that.
1:06 "0.5x is an improvement"? But you said there's only 1 a press left in the any% run!
This A press is very valuable to save because it is the sole remaining A press in the any% run. However, it also adds 1 A press to the 120 star run, and so that run could still be improved from a 0.5x reduction
Oh right, i completely forgot that you have to do this in the 120 star run. Very quick reply from you, i might add!
Thanks. I try to stay up to date on the comments I get on this channel
That's awesome, pannen! Not many CZcamsrs do that nowadays...
Brinch play the whole game with a pressed
2:12 "I must go now. My planet needs me."
Note: Goomba died on the way back to his home planet.
Well we're not going to find a solution by just standing around for 3 days.
But sleeping might
This vide has become relevant again.
Hey pannenkoek, maybe you could do it 0x if you tried cloning??????????? :P
the joke is that he says we can't clone and then does like 3 "what if we could clone" ideas
_If you have to explain the joke in order for it to be understood, is it really a joke?_
Maybe if we clone a PU...
The thought of Mario casually walking around with an entire parallel universe in his hands is kinda scary.
mario: excuse me, i have an entire duplicate of the entire course in my hands, can you move?
its really simple actually, you just have to remap jump to a different button, problem solved
Michael G. That requires third-party hardware/software and is therefore illegal.
There is no setting for this in game
Michael G. This is not funny
Then how will we punch/kick‽
Is it possible to wrongwarp into the boss level or something?
There is no wrong warp glitch
Well, this video is now [Outdated] and I couldn't be happier.
(Wii VC only)
So? Wii VC is an official Nintendo release, just like the Japanese version. However, this video will still be used for the 120 star run.
I know, I consider the new A press save completely legit and I'm looking forward to whatever video Pannen will make about it. Still, the way I see it, the Wii Virtual Console is clearly inferior to the Nintendo 64, both because of the lack of spawning displacement and because of worse TASing tools. The only thing in which the Virtual Console is better than the Nintendo 64, i.e. better handling of PU movements, seems about to become useless, considering the new possible strategy used to enter the Secret Aquarium without using PU movement.
True, but the VC still wins on any%.
Yeah, I know.
2:13 Goomba: I must go. Panne needs me.
I really want to hear about how the sequence of frames doesn't allow for the "bouncing off of an unloading goomba" idea
Well, the ideal sequence would be something like:
if (Mario is close to goomba and moving down) then {shouldBounceOnGoomba = true;}
if (goomba.isOverLava()) then {goomba.unload();}
loadNewObjects();
if (shouldBounceOnGoomba) then {Mario.height = goomba.height + 75;}
The moment where the goomba is lifted up, i like to think Mario has the Force from Star Wars.
You really should have put a slide whistle sound at 2:11
Man, this is a long way to go just because your A button doesn't work. Just buy a new controller.
But OG N64 controllers are hard to find/expensive, and 3rd parties suck, tho.
This entire series is basically an intricate and lengthy lesson on how to save money!
ORIGINAL JOKE
but think about all the poor people that cannot afford a new controller! Pannen is the hero they need!
It's a challenge. The A button is completely functional on his N64 I'm pretty sure. Also, he uses emulator, so that isn't a problem
iProgramInCpp wooosh
Is there any way for the game to pretend the heart's rotational speed is Mario's vertical speed? Something dumb like that would be a godsent.
Building up heart speed for 12 hours
Hm, you didn't show a diagram for the Bully's attack range like you did for the Bob-Omb's loading range.
exactly why i had another look at this video. Can we get a bully from higher up?
This will sound like a stupid question, but is it possible to transport those purple throwing guys between levels?
it is not
"Purple throwing guys"? Nothing in this level is purple...
One thought that came to me lately: Might there be a spawn displacement that lets us out beyond the flagpole? From what I know, it's handled somewhat differently from PU displacements.
ehx I don't think you can get a spawning displacement vertically. Not entirely sure though.
2:15 the goomba's just like "this is fine".
Your channel is fascinating, thanks for all these videos :D
Idea #15
Cartridge tilting
It does some crazy shit, why can't it be used here? SOMEONE GET A REAL N64 OUT HERE!
This is a hack.
Seeing that Goomba just float up at 2:11 was funny.
>tfw we tried all of this shit and studied for ages while achieving nothing, then some guy leaves his Wii on and saves an a press by mistake
i dont know too much about this game in terms of the technical side of things, but I think you're on to something with that VSC idea
Well, seeing as how the most ideal VSC route (which involved doing things we can't actually do) didn't even make it, I don't feel the same way
Here's an idea now I might be wrong here, but what if we waited a total of 71 hours for the vertical moving platforms at the beginning to reach a height to where we can get on the elevator?
And now we can do it! On Wii VC, but still.
I imagine if you collect a star or exit a course with something hat-in-hand'ed it goes away. There are very few tools available, so obviously being able to bring more to the level would be beneficial, not that are even any hats to be had.
While you obviously can't manipulate the bully's AI, can you influence its wanderings via RNG manipulation, similar to Yoshi? Get the higher one to walk the whole way down to the pole. If that doesn't work, the only thing I can think of would be to mimic Koopa the Quick's wall climbing shenanigans somehow and go up the columns.
If cloning the pole doesn't let Mario get through, is that hole the smallest possible gap that can be climbed through on a pole?
The bully is not using RNG to direct its movement. It's simply always turning towards its home, and we can't affect that
Hats of too Pannenkeok for truly testing all of our ideas.
lol the ideas have been tested for months/years. This video is just me finally getting around to documenting them all
Could you use VSC to get high enough on the first level to manipulate the bully above?
No
7:11 The trauma is real. Poor Bully :(
what about waiting for the oscillating platform to inch up after 8 days of waiting?
**rips hair out**
Ethan White *tries to R.I.P his hair out and then fails and attempts to lick his elbow*
1:31 Casually making a coin go through the bridge.
Why does Mario's voice change pitch when he's far away? (like at 10:50)? It's something I almost always notice in videos with hyper speed stuff.
same
Listen closely, especially to the second "ha." I think it does both.
Also listen at 9:20, where it becomes a weird sort of squeak.
...doppler effect?
Several years later, judging from DeRockProject's preview, it looks like the bully might be solution after all, but not for the reasons in this video lol
yeah, current plan is to send a bully through a PU to hit mario to the top
What happens if you enter lava while having vertical speed conserved? Does the lava sets the vertical speed or does it increases it?
If it's the second, maybe one could use the tilting platforms to build up some vertical speed.
Sadly, nothing seems to add vertical speed, it’s always being set to a particular value.
Qbe Root Aw, that sucks.
Thx for the info tho. There got to be a way...
Lava boosts set vertical speed, not add onto it. In fact, there's no known phenomenon that adds a positive value onto Mario's vertical speed
Wait, could this vertical displacement on rotating platforms thing have anything to do with the TTC upwarp?
At this point, _anything_ could have anything to do with the TTC upwarp. Anything could also _not_ anything to do with it. We won't know until someone reproduces it