The Extent of Speed Conservation

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  • čas přidán 10. 09. 2024
  • Previously, I showed how we could use speed conservation to conserve speed from HMC to the castle, and ultimately use it to get to the Secret Aquarium 0x [ • SM64 - Go to The Secre... ]. Since then, I've received many comments from people wondering whether this technique could be used in other situations as well, primarily whether we could bring speed upstairs and save A presses entering TTC and RR. Unfortunately, such suggestions grossly overestimate the extent of where we can conserve speed. In reality, conserving speed between levels can only be done in a very limited set of situations, and so it's not nearly as useful as one might think. Consequently, I wanted to clear this up once and for all, as I explain the true extent of speed conservation.
    Here is a summary of where we can conserve speed. Within a level, we can conserve speed through being in water, holding onto poles, reading text, being in cutscenes, and holding onto the owl. Between levels, we can conserve speed when exiting out of a level, dying into a game over then resuming a save file, exiting DDD through the hatch, falling off in VCutM, and going into the sunken ship in JRB.
    For more info on speed conservation and sliding speed, watch this video: • Sliding Speed and Spee...

Komentáře • 542

  • @Bismuth9
    @Bismuth9 Před 8 lety +228

    That goomba at 6:46 gets fucking rekt

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety +87

      He almost messed up the shot!

    • @Ninetails2000
      @Ninetails2000 Před 8 lety +3

      Child abuse!

    • @codaman127
      @codaman127 Před 8 lety +26

      *Comes to learn some badass technical stuff about a great N64 game*
      *Files a CPS case for a rekt mini Goomba*

    • @DowntownLAKid
      @DowntownLAKid Před 7 lety +5

      His little feet crack me up

    • @kkmac7247
      @kkmac7247 Před 3 lety +1

      Old bismuth comment

  • @tomokokuroki2506
    @tomokokuroki2506 Před 8 lety +411

    I just want to stop and appreciate the fact that "pre-owl speed" is a thing.

    • @JetFalcon710
      @JetFalcon710 Před 4 lety +8

      Absolutely beautiful

    • @Dante_Sparda_DMC
      @Dante_Sparda_DMC Před 3 lety +8

      @Anessen pre-nacho speed

    • @Dante_Sparda_DMC
      @Dante_Sparda_DMC Před rokem +4

      Why did I say "pre-nacho speed"?

    • @Lucian4694
      @Lucian4694 Před rokem +9

      @@Dante_Sparda_DMC well, Mario hasn’t been seen eating any nachos, so technically all of his speed is pre-nacho speed

  • @Y337n3ss
    @Y337n3ss Před 5 lety +159

    "hi! i'll prepare the cannon for you!"
    mario: ok
    mario: *goes flying away to Neverland*

  • @ThePondermatic
    @ThePondermatic Před 8 lety +48

    Ladies and gentlemen, in this video, pannenkoek seriously discusses the idea of deliberately getting a game over in order to potentially save A presses.

  • @thepersonwhocomentz
    @thepersonwhocomentz Před 8 lety +677

    Oh no, it's another "we can't do this cool thing that would crack tons of A presses but I'll still explain it in detail and crush your dreams anyway" video.

    • @theSato
      @theSato Před 8 lety +209

      But on the other hand:
      Oh yay, it's another "super interesting and entertaining video that teaches us more about the inner workings of one of the greatest video games ever made" ♥

    • @lpsp442
      @lpsp442 Před 7 lety +15

      Would you rather he just kept you in the dark?

    • @theclashingcrafter5354
      @theclashingcrafter5354 Před 7 lety +8

      Sato no it's a "well no one is ever going to understand how to do it but it'll be super funny to see them try to replicate anything I do in this video" video

    • @FalcoGer
      @FalcoGer Před 7 lety +5

      as long as your dream is, for some reason, to 'play' sm64 without an a button. which is dumb in the first place. and you're not playing either. doing everything frame perfect and with floating point precision angles is just impossible. it's obviously tool assisted.
      The concepts presented and the technical implementations are interesting, but there is no point.

    • @theclashingcrafter5354
      @theclashingcrafter5354 Před 7 lety +32

      FalcoGer looks like someone's jealous that they can't do this

  • @akumoth8357
    @akumoth8357 Před 8 lety +119

    the title of this video sounds like a math rock album

    • @ddsao
      @ddsao Před 7 lety +4

      underrated comment

  • @YTSunnys
    @YTSunnys Před 8 lety +368

    We just need to find a way to BLJ without pressing A!

    • @seakladoom
      @seakladoom Před 8 lety +167

      1. Map A to a C button
      2. We did it

    • @anabiel7630
      @anabiel7630 Před 8 lety +62

      No C button? There's four of them! C up, C left, C down, C right.
      not that SM64 actually allows rebinding, but apparently the joke is obligatory at this point.

    • @Qbe_Root
      @Qbe_Root Před 8 lety +39

      Fortunately, there are other ways to build up hyperspeed without pressing A (e.g. walking under the gate by the lake in HMC)

    • @connfdm
      @connfdm Před 7 lety +3

      but no 0xa before second floor so its useless aside from SA entry

    • @cozily4181
      @cozily4181 Před 7 lety +5

      What the hell is sunny doing in Mario 64 go back to maker

  • @nintendofan222222222
    @nintendofan222222222 Před 7 lety +16

    1:08 Can we all just take a second to appreciate how perfect that was

  • @wj11jam78
    @wj11jam78 Před 7 lety +16

    I would just like to take some time to appreciate how intricate and amazing this game is.
    I know the glitches like HSW and PUs weren't added on purpose, but they really show you how the game works and the extent the programmers went to.

  • @armadillo152
    @armadillo152 Před 8 lety +7

    I've played through this game about 50 times and I never knew about the warp-out in DDD, that's crazy

  • @UberLoaf
    @UberLoaf Před 8 lety +120

    Pannen, we now know that you have perfected interdimensional travel, not just in a mere video game, but surely in real life, too. Tell us how.

    • @jongyon7192p
      @jongyon7192p Před 8 lety +22

      He's probably been planning to do a commentated video of it. But only after he's made the other commentated videos first.

    • @hikari_no_yume
      @hikari_no_yume Před 8 lety +59

      “Unfortunately, the universe crashes if you let the camera follow you to a parallel universe. So, here, I've hacked the universe to fix the camera in place.”

    • @Christer2222
      @Christer2222 Před 8 lety +24

      Oh, so that is why we call it the observable universe Kappa

    • @Anaklusmos42
      @Anaklusmos42 Před 7 lety +9

      +( ͡° ͜ʖ ͡°) it does take A presses though

    • @jongyon7192p
      @jongyon7192p Před 7 lety +8

      Vincent Rousset No wonder he won't tell us about dimension travel. We would start SPAMMING the A button 30 times a second! Instead of waiting 12 hours to save an A press, we'd have pressed A 1.3 million times in that time!!! That's 1300 thousands! And that's horrible!

  • @iqbaltrojan
    @iqbaltrojan Před 5 lety +23

    7:13 sneaky x pos, nice job developers

  • @Lugmillord
    @Lugmillord Před 8 lety +144

    We need to be conservative with the resources we got. The Mario world doesn't have an unlimited supply of them although we act as if it did. What would our children and grandchildren think of us if we used up all the speed before they could even lay a hand on Mario games? We need to conserve it as well as we can!

    • @jaydentt
      @jaydentt Před 5 lety +5

      Conserve speed? How about conserve sm64 cartridges and N64s for our children/grandchildren

  • @Jefferflakes
    @Jefferflakes Před 8 lety +37

    i hope someday pre-owl speed becomes important and a regularly used term

    • @Mabi19
      @Mabi19 Před 6 lety +2

      Probably not, unless it will bring some major time save since all stars in WF are already 0x

    • @alexmayo3753
      @alexmayo3753 Před 6 lety +4

      I don’t think they meant in SM64 specifically, just in everyday life.

    • @jaydentt
      @jaydentt Před 5 lety +1

      >be me
      >at school
      >teacher: pre owl speed.
      >XD.mp4

  • @fendoroid3788
    @fendoroid3788 Před 8 lety +158

    Lol, Mario's X starting position in Big Boo's Haunt is 666. Coincidence? 🙃

  • @bepistm3124
    @bepistm3124 Před 8 lety +210

    The A Button Challenge is definitely my favourite anime, but filler episodes like these are certainly disappointing :p

  • @adirblazkowics7717
    @adirblazkowics7717 Před 4 lety +5

    6:46
    That goomba just goes FLYING

  • @theSato
    @theSato Před 8 lety +101

    holy shit, so many Pannen videos this week, HNNNNNG

  • @BornLosersGaming
    @BornLosersGaming Před 8 lety +2

    Pannek I love these channels, and everything you do. Thanks for making it all! It's such an absolute blast seeing the inner workings of this game.

    • @crylune
      @crylune Před 4 měsíci

      damn why do you two only have two likes

  • @HobbesandCalvinFan
    @HobbesandCalvinFan Před 8 lety +1

    These videos just can't cease to amaze.

  • @mirax96
    @mirax96 Před 8 lety +52

    Can the conserved speed be used by Demo Mario?

    • @mintsjams8862
      @mintsjams8862 Před 8 lety +2

      I would believe so, as spawning displacement works with demo Mario.

    • @mirax96
      @mirax96 Před 8 lety +4

      Will Arnett If that's the case, maybe mixing spawning displacement AND conserved speed may help Demo Mario get that darn star... Maybe?

    • @Thisisforvortex
      @Thisisforvortex Před 8 lety +2

      This we need to know.

    • @John12346
      @John12346 Před 8 lety +2

      thisthisthis. Demo Mario might be able to snag that one star in JRB with the right starting speed.

    • @eimazd
      @eimazd Před 8 lety +1

      Not sure if you could mix spawn displacement and conserved speed without A, but speed might help if it works

  • @grassdigger8695
    @grassdigger8695 Před 8 lety +19

    Pannen, I've asked this a couple times but I'm not sure if you've seen it. What happens if you end the demo with text on screen (from bomb-buddy or sign) or while in a cannon? I'm hoping it causes a glitch since you can't normally exit a level with either of the above conditions in effect.

  • @Clawyf
    @Clawyf Před 8 lety +11

    Loving the late night pannenkeok

  • @brianpso
    @brianpso Před 8 lety +22

    omg how did I not know about that hatch in DDD until now!?

    • @SkicoNow
      @SkicoNow Před 8 lety +2

      Wait, you didn't know it existed??

    • @brianpso
      @brianpso Před 8 lety +1

      Nope

    • @TheLemonSweat
      @TheLemonSweat Před 8 lety +15

      That hatch sucked me win when I had like 99 coins or something. I was so triggered

    • @MrBeanBag
      @MrBeanBag Před 7 lety

      brianpso it’s a sneaky little hatch, i played this game when i was little and just a few weeks ago i found out it existed

    • @cowboyluigi5275
      @cowboyluigi5275 Před 7 lety

      i never knew about that either.

  • @WilliametcCook
    @WilliametcCook Před 7 lety +113

    1:41 _unh_

  • @LetsBuildADalek
    @LetsBuildADalek Před 8 lety +2

    Another issue with using HMC to get speed for other places is that they can only use the MIPS trick to get to HMC's entrance without an A press twice. That means that we can only use it for one more thing, unless it can save 2 a presses in one go.

  • @ComposerSyterious
    @ComposerSyterious Před 7 lety +5

    This makes me think, if you can convert your speed conservation after a game over into a ready-to-play file, does that mean Mario's speed can be translated to the demo reels as well?

  • @yugureyt
    @yugureyt Před 8 lety +1

    I love everything you do here. You're the best mario 64'er ever

  • @TheLoveMario
    @TheLoveMario Před 8 lety +13

    >video begins with building speed for 25 hours thing
    >DIS GUN B GUD

    • @sewanze
      @sewanze Před 8 lety +32

      You discovered greentext arrows yesterday and you want to fit in with the cool kids?

    • @cookieglob
      @cookieglob Před 8 lety +8

      yeah, police? i just witnessed a fucking murder

    • @SrKing-dm4ku
      @SrKing-dm4ku Před 8 lety +1

      So a flock of crows? Wait, no, those are vultures. You dead, son.

  • @SSAS1129
    @SSAS1129 Před 3 lety

    This is the 2nd pannenkoek video I’ve watched since 5/16/21

  • @RosieSapphireMusic
    @RosieSapphireMusic Před 8 lety

    Just out of curiosity, why do you keep only uploading to this channel as opposed to your original channel. Are you covering different topics on each channel? Or are you going FilthyFrankTV mode on us, and pretty much only uploading to your second channel?

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety

      Because my main channel made it a rule that all future uploads have to be commentated, since everyone wanted that. But I'm not in the mood to commentate these days

    • @RosieSapphireMusic
      @RosieSapphireMusic Před 8 lety

      pannenkeok2012 Oh, ok. :P

  • @CheeseYeen
    @CheeseYeen Před 8 lety

    Do we know why speed is conserved through some loading zones and not others, like how it's conserved in the ship in JRB and exiting the hole in DDD, but not others? The only theme I can see is that the previous two I mentioned deposit you into water, which seem to conserve speed.

  • @xianlucax9343
    @xianlucax9343 Před 6 lety +2

    Wait, if you can conserve speed by dying and causing a game over, can you conserve speed into a demo? If so, is there a way to use that to cause demo-Mario to collect a star?

  • @boxrog
    @boxrog Před 8 lety +11

    the absolute madman

  • @legionmammal9785
    @legionmammal9785 Před 8 lety +8

    tbh, I didn't even know about ~98% of these level transitions :p

  • @Dronkhrrrrng
    @Dronkhrrrrng Před 8 lety +123

    Some random chick: Are you playing Mario?
    Me: I'm learning physics.
    SRC: Isn't that game not about physics?
    she was found dead next morning killed by half a knife stab

    • @OctaHeart
      @OctaHeart Před 8 lety +37

      Why waste a half knife press man?

    • @zelivira
      @zelivira Před 8 lety +11

      Wow kid thats pretty edgy you might hurt yourself

    • @EseRigbone
      @EseRigbone Před 8 lety +48

      A knife stab is a knife stab.

    • @maxalabama
      @maxalabama Před 8 lety +50

      You can't just say it's only half.

    • @dmas7749
      @dmas7749 Před 7 lety

      -6edgy3me-

  • @RarefoilB
    @RarefoilB Před 8 lety +9

    I guess we need to find some way to build up speed in the top floor then.
    Hey, what exactly is the trigger for making the eel move out of the ship in WDW? I can be swimming all around him trying to coax him out, and all you did was an reverse arc.

    • @Lugmillord
      @Lugmillord Před 8 lety +8

      You just swim in front of his face and then swim close to the surface.

    • @ashtonsmith1730
      @ashtonsmith1730 Před 4 lety

      @@Lugmillord it is JRB that has the ship

  • @OblivionWalkerVerified
    @OblivionWalkerVerified Před rokem +1

    You know when file select music plays you are about to learn what feels like a quantum physics lesson

  • @SkicoNow
    @SkicoNow Před 8 lety +1

    1:41 The owl was like, "NOPE."

  • @brodyread9951
    @brodyread9951 Před 8 lety +15

    is it possible to conserve speed and use it in a demo file maybe then you could get the star in jrb

    • @Trinexx42
      @Trinexx42 Před 8 lety

      I was thinking the same thing.

    • @Superdavo0001
      @Superdavo0001 Před 8 lety +3

      To be able to conserve speed, you would need to enter a sliding state on the first frame possible, so the demo probably wouldn't do that.

    • @RaFaReAcH
      @RaFaReAcH Před 8 lety +2

      if you use spawning displacement for mario to be on a slope an slide... it could work
      EDIT: I dunno, being burn to the death resets your speed? game over speed conservation is only possible through falls?

    • @Phanton404
      @Phanton404 Před 8 lety

      of course not

    • @RaFaReAcH
      @RaFaReAcH Před 8 lety

      hopefully pannen will reply to my questions

  • @adealmusic
    @adealmusic Před 7 lety +3

    can we conserve speed by getting a game over , wait for the demo to play , and collect a star 0x ?

    • @CKDEV
      @CKDEV Před 6 lety

      Adeal's Music Box no

  • @katshuma
    @katshuma Před 3 lety

    I just find 4:55 so funny. Like, Mario is SO eager to continue his adventure that he can't contain himself.

  • @minerharry
    @minerharry Před 3 lety +3

    4:55 it doesn’t save any a presses, but would it be allowed within the scope of this challenge to go to a different save file, blj, and then conserve speed into the main file? More generally, would the use of a be allowed in other save files?

  • @billymcsaggytits6479
    @billymcsaggytits6479 Před 7 lety

    1:43 The owl was just like "Get dat shit outta here, ride your own owl."

  • @mightyboole
    @mightyboole Před 6 lety

    But couldn't you collect 70 Stars without collecting one from RR, WMotR and TTC and then do this thing where you went into one of them from BitS?

  • @welcoe
    @welcoe Před 8 lety +2

    So if you make suggestions that won't work, you get to be included in a video? Awesome! Can you grab a bob-omb hands free and then enter a Pedro Spot to build up QPU speed, and then carry the bob-omb to the PU, and then clone the PU, and then bring it to the main map of TTC and release it. Then use the ground from the cloned PU to climb up to all the stars!

    • @corbincox9925
      @corbincox9925 Před 8 lety

      The PU is not an object, it is a real place in the game, and the floor and walls are still floor and walls, if the PU was an object for some reason, this may have been possible, but I'm pretty sure that HMC (Hazy Maze Cave) is the only place where getting to a PU 0xA is possible, but I believe it is impossible to clone on that map.

    • @welcoe
      @welcoe Před 8 lety

      +Corbin Cox LOL I know. Like I said in the comment, it "won't work".

    • @want-diversecontent3887
      @want-diversecontent3887 Před 6 lety

      Corbin Cox
      WDW, Probably JRB.
      JRB was just recently found.

  • @najwan3672
    @najwan3672 Před 7 lety +8

    WHO"S THE FASTEST NOW HUH, SONIC?!

    • @jaydentt
      @jaydentt Před 5 lety +1

      "Sadly, it takes 1 full a press to reach Mach speed."

    • @gavrielmacleod
      @gavrielmacleod Před 3 lety

      That kid in the ad for Lego: Hello there

  • @jeffreyzilla
    @jeffreyzilla Před 8 lety +10

    I'm assuming you've already thought of this, but maybe dying with a lot of negative speed in hmc can get demo mario to clip inside the cannon to shoot to the star.

  • @l9m241
    @l9m241 Před 8 lety +6

    0:30
    ;-; doesn't work for doors...
    It's weird how the many transitions that _do_ conserve speed involve water in some way. Weird how the secret aquarium is the only level you enter in a swimming state that doesn't conserve speed.

    • @TheVercci
      @TheVercci Před 8 lety +3

      It's because the speed is lost before you get in the water.

    • @jaydentt
      @jaydentt Před 5 lety

      @@TheVercci Mario is loaded in the water

  • @MarioDSLife
    @MarioDSLife Před rokem

    4:47 I never realized how realistic this game is, with Mario literally choking and grasping for air. Kinda creepy and scary!

  • @PC_Simo
    @PC_Simo Před 3 lety +1

    So, only one question remains: Are there any hyperspeed spots *IN* the upstairs courses that we could exit, *WHILE* conserving our speed, such that we wouldn’t *HAVE TO* go through a loading zone 🤔?

  • @LadyZechie
    @LadyZechie Před 8 lety +4

    I noticed that, for a moment, at 7:00 you still had sliding speeds while your XYZ positions were set for the upcoming level, which was different from the rest of the transitions as they were all set to 0 at essentially the same time. Assuming that Mario is in fact outside of PSS rather than in some weird transition army limbo (because the XYZ positions were set for the next area), is there really no way to use those sliding speeds before they're set back to 0? Or does the game prohibit the playing of the area before all defaults are set?

    • @RarefoilB
      @RarefoilB Před 8 lety +4

      That seems to be a common phenomenon with every transition that's not a painting or a loading zone: When Mario's loaded into his new position, his sliding speed is perserved, then reset when everything's normal, with the exception of Exiting the Stage through the Pause Menu. That may be because we're on the ground when exiting through the Pause Menu, and all other times, we're in the air. If there was some kind of spawning displacement that immediately put us on the ground when we're thrown out of the stage, we could conserve our speed.

    • @geekerandy8773
      @geekerandy8773 Před 4 lety +1

      RarefoilB A LONG TIME LATER, WE FIND A USE FOR SLIDING SPEED!

  • @Ciopekwah
    @Ciopekwah Před rokem

    tbh 'the extent of speed conservation' makes for a super badass album/track name, same with 'parallel universes' xDD

  • @lurdinhapinheiro7839
    @lurdinhapinheiro7839 Před rokem

    "If we die in a course then we get ejected,then we also cannot conserve speed"
    Me:OBVIOUSLY BECAUSE WE GET STUNNED BY THAT EJECT

  • @Superdavo0001
    @Superdavo0001 Před 8 lety

    Woo! I'm on a Keok video! I know so much more now than when I made that comment...

  • @TheDoomerBlox
    @TheDoomerBlox Před 4 lety

    The common denominator between when speed is conserved, and is reset - is whether or not there is an obvious "cutscene" (as small as they may be!) upon entering a new area.
    The few level transitions which were mentioned to conserve speed don't have Mario do a cute "entry" animation.

  • @Redeem_Honor
    @Redeem_Honor Před 7 lety

    Is that why when we let go from the owl in Whomp's Fortress, we aren't dropped straight down? I always have an issue where when I let go, I always end up being pushed in one direction just a tad.

  • @crimsonDestroyer
    @crimsonDestroyer Před 2 lety

    When dying in any way or loading a new save file, sliding speed doesn't get reset until the respawn animation/new file cutscene moves Mario. Is there any way to stop those animations midway through, or prevent them from moving Mario?

  • @Samuuu18
    @Samuuu18 Před 3 lety

    You need a sliding speed pressing Z, but how I can convert the negative speed to normal speed, when mario falls in the water after a BLJ and you are going to use the speed that you conservate, how you make this speed positive to go towards?

  • @pepperonipizza8200
    @pepperonipizza8200 Před 6 lety

    "Hi, I'll prepare the cannon for you" *Kicks Mario off island.*

  • @technorazor976
    @technorazor976 Před 7 lety +1

    If Princess Peach saw Mario using such witchery, she would rather stay with Bowser.

  • @xproot0
    @xproot0 Před rokem +1

    6:47
    Goomba: Oh I found Mario! Here's my chance!
    Mario: *sends the Goomba flying* no

  • @ryanthelion6926
    @ryanthelion6926 Před 8 lety

    YAAAAAAAAAS I LOVE YOUR VIDEOS! THEY'RE SO INTERESTING!!!

  • @berkeleycreager3601
    @berkeleycreager3601 Před 7 lety

    THAT'S why I would always go at an angle for the Caged Island Star.

  • @poke548
    @poke548 Před 8 lety +1

    So why can you not save speed at the beginning of a new save file? Unless it deliberately wipes your momentum, spawning into a cutscene nullifies momentum saving (Which I don't think it would), or the transition from cutscene to text-box kills it, holding a direction from frame one should allow you to save your momentum. I reckon if we can figure out exactly where in there and why the momentum is killed, then unless it's the first one, maybe there's a workaround?

    • @Caroniver_Robocacci
      @Caroniver_Robocacci Před 7 lety

      pokefan548 If you look at the debug box, it's when Mario exits the pipe. He has set movement values in the cutscene.

  • @Buhroocykins
    @Buhroocykins Před 7 lety

    What about conserving speed between two existing files, instead of conserving between one existing, and one new file?

  • @perfectnamesdontexist
    @perfectnamesdontexist Před 8 lety

    So, It seems like if you do something that involves Mario performing extra animations, then your speed resets. But if Mario is simply "there" then the speed is conserved. Would that be a simple explanation?

  • @cmb9173
    @cmb9173 Před 8 lety

    I don't get it, why do some loading points reset the speed and others don't? Are they special in some way?

  • @TimeTravelPenguinTAS
    @TimeTravelPenguinTAS Před 8 lety

    How did you make mario do the punch slide to the castle door? I've spent 2k rerecs and 2ish hours trying to do it but I just go the wrong way?!

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety +1

      Then your sliding speed is directed the wrong way. You can't just go any direction you want; you'll go either straight forwards or backwards, whichever is closer to the angle of your sliding speed

  • @BubbledDEV
    @BubbledDEV Před 8 lety +1

    +pannekeok2012 Does Mario's Polygons dissapear when the camera zooms out too much?

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety

      Yes. If Mario's too far away from the camera, his model becomes a low poly version

    • @BubbledDEV
      @BubbledDEV Před 8 lety

      Yeah, I was curious about that, I actually think he looks better without his polygons. Typical, isn't it?

  • @shizue1721
    @shizue1721 Před 7 lety

    Have you played SM64DS? I found an out of bounds glitch that could get us through the third locked door with 0 stars. Unfortunately, the loading zone fails to trigger and I fall through the map.

  • @Wintar
    @Wintar Před 8 lety

    How do you conserve BLJ speed by walking backwards? I don't know what controls to input
    EDIT: You don't conserve it, you just "Push" against OOB, and turning moves you as far backwards as possible with your speed.

  • @QuiteDan
    @QuiteDan Před 5 lety +1

    You should do a video on how that damn eel works. I've been playing this game for 20 years and I still don't know exactly what makes it exit that hole.

    • @RandomHans
      @RandomHans Před 4 lety

      the eel kinda has like a hitbox. maybe

  • @MyNameIsntRyan
    @MyNameIsntRyan Před 7 lety

    Can you use the game over speed storage to do anything interesting from the courtyard, like enter the basement?

  • @Lexan_YT
    @Lexan_YT Před 8 lety

    Another great video!

  • @mathphysicsnerd
    @mathphysicsnerd Před 8 lety +2

    That last one is the most interesting situation in my view. Is it known why speed conservation works in this particular loading zone? Also, just a random thought, are there any spots in the ship where one might be able to HSW or otherwise gain speed?

    • @superilikeeggsyo
      @superilikeeggsyo Před 8 lety +1

      I think they all have to do with whether Mario spawns in water or not.
      That's the only thing I can think of that the JRB ship, the DDD hatch and Invisible Mario Death all have in common.

    • @mathphysicsnerd
      @mathphysicsnerd Před 8 lety

      Doucheman Macgee Then why doesn't it work with The Secret Aquarium?

    • @superilikeeggsyo
      @superilikeeggsyo Před 8 lety

      mathphysicsnerd
      No clue. Only guess I have is maybe it's because it's going from the castle to somewhere else Vs. going from somewhere else to the castle/somewhere else?

    • @mathphysicsnerd
      @mathphysicsnerd Před 8 lety

      Doucheman Macgee I guess that's possible but it's very anti-intuitive that the castle would affect it in that manner, especially since exiting to the castle grounds from DDD allows for the maintenance of Speed Conservation.

    • @superilikeeggsyo
      @superilikeeggsyo Před 8 lety

      mathphysicsnerd
      That's why it's just a guess. My reasoning is that there's somehow differences in going from the overworld -> stage (secret aquarium), stage -> overworld (Course Exit, Alternate Course Exits like DDD hatch and waterfall) , and stage -> other part of a stage (JRB ship)
      Maybe it's because the secret aquarium entrance counts as a painting? He said in the video that paintings in particular take away all of your speed.

  • @pentelegomenon1175
    @pentelegomenon1175 Před 2 lety

    so in almost every instance where the screen fades or irises out, no speed conservation

  • @mechayoshi9250
    @mechayoshi9250 Před 3 lety

    Can these glitches still be done in 3D All-Stars without blj, and if so, does anyone know how? Its been a long time since i tried any of this and blj was the only way i knew to do it

  • @NovaTheDark
    @NovaTheDark Před 6 lety +1

    7:36 i didn't know this was even possible x)

  • @Myriadys
    @Myriadys Před 8 lety

    This leads into a question I've had nicely; how exactly does BLJing work? Like, how does it work in the code that makes it able to give you unbounded negative speed but nothing of the sort in the positive direction? How was it fixed in the rumble edition (I know it's got a different name but it escapes me)?

    • @raydarable
      @raydarable Před 8 lety

      The backward movement was never assigned a limit because the developers never thought you could get so much reverse speed.

  • @luitze
    @luitze Před 2 lety +1

    4:17 imagine peach being kidnapped and hoping Mario to save her and see this

  • @ThatOneSpud
    @ThatOneSpud Před 8 lety +1

    This is probably a stupid question but in sm64 does it have loading zone storage like pm64

  • @Snackies
    @Snackies Před 8 lety

    i noticed sometimes the values show a 0 or -0. whats the deal with that?

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety

      floats have a bit that determines their sign, which is independent of their magnitude

  • @xiutecuhtli15
    @xiutecuhtli15 Před rokem

    What about conserving speed from a game over into a scripted menu cutscene?

  • @bsperoz
    @bsperoz Před 7 lety

    I've actually had the thing at 1:10 happen to me and until now I never knew why!!!

  • @MrBeanBag
    @MrBeanBag Před 7 lety +1

    The owl at 1:40 said GET REKT SCRUB

  • @tesafilmrollelol2806
    @tesafilmrollelol2806 Před 2 lety

    If you reload a save do you always get put in the front yard of the castle? And if no could you conserve speed from one save to the other save and then get fast at other points in the castle? Just wondering.

    • @tesafilmrollelol2806
      @tesafilmrollelol2806 Před rokem

      Now that I think about it you would have already figured that out so the answer is probably no.

  • @EeveeTheEevee
    @EeveeTheEevee Před 6 lety

    Can you conserve speed by using the game over method, then going onto another pre existing save file?

  • @JorWat25
    @JorWat25 Před 8 lety

    Wait, there's a hatch in DDD that leads outside? I have literally never seen than before...

  • @Reinbucsten
    @Reinbucsten Před 7 lety

    Can't you go to the second floor, save there, conserve speed somewhere else, get a game over, then resume the file, allowing you to enter TTC and RR with speed conservation?

    • @arduxz
      @arduxz Před 7 lety

      Reinbucsten every time you get a game over you spawn on the castle grounds

  • @ultimatecorgi3392
    @ultimatecorgi3392 Před 8 lety

    Is there just an entire society of programmers dedicated to analyzing the quirks of this single video game?

  • @TheAmbientWarrior
    @TheAmbientWarrior Před 6 lety

    1:43 Holy cow, I just realized Mario casts a shadow on the death barrier. How have I never noticed that before?

  • @DoubleATam
    @DoubleATam Před 8 lety

    I was going to ask a stupid question, but I forgot "exit course" can't put you anywhere but the castle foyer.

  • @stephenkamyszek7992
    @stephenkamyszek7992 Před 7 lety

    Can you conserve your speed if you open a different save file after a game over?

  • @Saxshoe
    @Saxshoe Před 7 lety +1

    Does anyone know what debugging software this guy uses to monitor vars?

  • @HeardTheSound
    @HeardTheSound Před 8 lety +34

    Hey, fellow insomniacs. Hope you're having a wonderful evening.

    • @DragonslayerProd
      @DragonslayerProd Před 8 lety

      Indeed I am! I'm almost done editing my new video :D

    • @theSato
      @theSato Před 8 lety +7

      nice self-advertising
      (no really, its better than most other people who try to hide it)

    • @silasreel983
      @silasreel983 Před 8 lety

      seconded

    • @dmas7749
      @dmas7749 Před 7 lety

      Meh. I'd prefer if it weren't there at all.

    • @theSato
      @theSato Před 7 lety

      D MAS
      same, still a little tacky

  • @kelPrins
    @kelPrins Před 7 lety

    so when is the no A any% run (or max% no a presses or however you will cal it)

  • @cryptic1487
    @cryptic1487 Před 6 lety

    any way to use this technique with a tutorial since i want to use this to practice getting out of bounds.

  • @michaelwojnar648
    @michaelwojnar648 Před 8 lety

    So THAT'S why letting go of the owl always felt so unpredictable!

  • @madeformario
    @madeformario Před 6 lety

    so, we can get behind the 8 star door early 0xA, by first doing HSWing in the courtyard to get to the moat door, then go to hmc to build up some speed and bam 0 stars behind the 8 star door but its completely useless since you wouldn't save an A press, nor time with this.