For The Love of The Traveler, Please Buff or Combine These Exotics Next

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  • čas přidán 16. 07. 2024
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    Season 22 had some good exotic armor buffs. Here's what I'm hoping for in Season 23 (and Season 24).
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Komentáře • 1,1K

  • @DattoDoesDestiny
    @DattoDoesDestiny  Před 9 měsíci +86

    Thanks to Factor for sponsoring the video. Use code DATTO50 to get 50% off your first Factor box at bit.ly/42tA9Uy!

    • @josephlindsey3922
      @josephlindsey3922 Před 9 měsíci

      For skull of dire of ahamkara why not make dynamo, ashes to assets and hands on intrinsic to the helmet so you get your super back faster?

    • @jarodkestal6005
      @jarodkestal6005 Před 9 měsíci

      actium war rig as it doesnt even feel that exotic i dont know what to do to it but it needs something.

    • @just_a_stump
      @just_a_stump Před 9 měsíci +1

      Your ad had brutalmoose vibes, lean into it!

    • @samlasalle3853
      @samlasalle3853 Před 9 měsíci +1

      I think for skull you can make it tie into devour. Have devour give bonus super energy (kind of like ionic traces on geomags now) and give it the devouring depths artifact mod from witch queen (30% super damage if you cast it while you have devour). I would also make it work with nova warp too. This would add a way to get your super back faster (devour) and give a bonus to damage (devouring depths). The refunded energy on kills would work much better with nova warp too, making that super more viable as a strong ad clear option.

    • @mininearby
      @mininearby Před 9 měsíci

      I wonder if the mask of the quiet one gave devour kinda like lorala splendor consuming barricade and make devour grant give less energy but for all abilities.

  • @GeremyG
    @GeremyG Před 9 měsíci +1459

    The best Blight Ranger rework would be for Bungie to just turn it into a Graviton Forfeit ornament.

    • @ShervierJ
      @ShervierJ Před 9 měsíci +93

      Damn 💀

    • @justanotherlemon8847
      @justanotherlemon8847 Před 9 měsíci +46

      😂 honestly I would have no problems if they did that lmao

    • @ianmills6260
      @ianmills6260 Před 9 měsíci +52

      It should be the astrocyte hunter equivalent

    • @joaorugeri9885
      @joaorugeri9885 Před 9 měsíci +65

      ​seriously, how do you make an exotic look THAT cool, and give it such a dumb gimmick?

    • @FurorAeternumXBL
      @FurorAeternumXBL Před 9 měsíci +2

      Cold hard facts

  • @BrazarB
    @BrazarB Před 9 měsíci +317

    For Nezarecs Sin, given its based off of Nezarec I think it'd be cool if there was another benefit provided where the Void Soul turns into an Abyssal Cleave (the spinning roaming Void attack which launches projectiles that Nezarec & Tormentors summon)

    • @multiplepotatoes9110
      @multiplepotatoes9110 Před 9 měsíci +63

      That would be cool but I think NS is actually pretty good right now and doesn’t need a buff as much as some other warlock exotics

    • @dragonwren1893
      @dragonwren1893 Před 9 měsíci +8

      That's actually a really good idea

    • @EliteEpicGamerz
      @EliteEpicGamerz Před 9 měsíci +17

      that's pretty much the hunter tangle aspect tho

    • @dragonwren1893
      @dragonwren1893 Před 9 měsíci +1

      @@EliteEpicGamerz lol yeah 😅

    • @life-destiny1196
      @life-destiny1196 Před 9 měsíci +13

      @@EliteEpicGamerz yes, and I love that aspect, so no problem here LOL

  • @Feezo90
    @Feezo90 Před 9 měsíci +120

    Skull of Dire Ahamkara: Your nova bombs spawn more seekers. ( =more super damage, cataclysm spawns 10 seekers, vortex spawns 5) Your void grenades also spawn void seekers. (1-3 weaker seekers depending on grenade and/or chaos accelerant) Defeating targets or dealing damage with void seekers grants super energy.

    • @everythingsalright1121
      @everythingsalright1121 Před 9 měsíci +19

      I like where this idea is going. Maybe for cataclysm it spawns more seekers and for singularity it constantly pulls people towards it and lasts longer (so...yknow, it functions like an actual singularity. God knows enemies that don't die to the initial impact always just walk out of it). Seekers for grenades only really fits cataclysm tho so maybe some other sort of super energy gain effect than just seekers for all nades

    • @zachnewton9165
      @zachnewton9165 Před 9 měsíci +1

      @@everythingsalright1121So Nova Bomb becomes Zarya ult? I'd be down for that.

    • @tank_dempsey
      @tank_dempsey Před 9 měsíci +1

      @@everythingsalright1121vortex nova already does suck stuff in

    • @zaspyen
      @zaspyen Před 9 měsíci +1

      Maybe not any void grenade but it can bring Axions back to Witch Queen Void 3.0 launch pre nerf.

    • @Stormblessed15
      @Stormblessed15 Před 9 měsíci +2

      Make it work with graviton lance too?

  • @AGuywhohasGoodTaste
    @AGuywhohasGoodTaste Před 9 měsíci +295

    Mask of the Quiet One has been massively power crept out of the game, and I would love to see it at least buffed, and at most reworked entirely. I want to see the thing be popular for once.

    • @noahthatcher3729
      @noahthatcher3729 Před 9 měsíci +4

      Great tldr of the video we all just watched pal

    • @DadsThermostat_
      @DadsThermostat_ Před 9 měsíci +24

      @@noahthatcher3729why you being so weird

    • @elixir478
      @elixir478 Před 9 měsíci +6

      Back in my day Mask of the Quiet one was one of the best exotics in the game until they nerfed it to only provide health and not shields

    • @crescentjester
      @crescentjester Před 9 měsíci

      Not to mention that aesthetically it’s one of, if not, THE best looking Titan exotic in the game.

    • @dpw0499
      @dpw0499 Před 9 měsíci

      @@DadsThermostat_YOU are weird

  • @jakeheenan7440
    @jakeheenan7440 Před 9 měsíci +115

    another note on star eaters is that they also make orb pickups restore more energy. not only do they provide that super damage buff, they have the neutral game benefit of higher super uptime, especially with the right build.

    • @ThatGuySquippy
      @ThatGuySquippy Před 9 měsíci +11

      Nighthawk should straight up do way more damage than Star Eaters as well. It's literally the only goldie exotic and yet it does worse damage than the exotic that buffs all supers...

    • @ShudowWolf
      @ShudowWolf Před 9 měsíci +1

      Cuirass giving an Overshield is cool too, though not what most people think about

    • @wintereclipse3263
      @wintereclipse3263 Před 9 měsíci

      @@ThatGuySquippy Idk about that star eaters make supers deal up to 700K so making an exotic deal more than that could and easily would be problematic. I mean having roaring flames x3 using your super with pyrogale then swapping to syntho let you do 800K yet Bungie saw that as problematic and changed it so it couldn't and also gave a stealth nerf (That or it was a side effect to the changes) where the tracking is much worse than before.
      If dealing an extra 200K for having multiple actions needing to be done is a problem imagine just having to press two buttons to deal that much damage.

    • @subzero4190295
      @subzero4190295 Před 9 měsíci

      @@wintereclipse3263 the whole supposed identity for hunters is doing massive super damage. Titans do more damage with a melee than they did with pyrogale swapping

    • @wintereclipse3263
      @wintereclipse3263 Před 9 měsíci

      @@subzero4190295 Bungie's been slowly trying to stop Titan melee's from doing that kind of damage. They've made it so stacking melee buffs lowers the amount you get, they've just straight up have hit the melee's, they've given bosses much stronger stomps. All of this combined has made it not worth trying. Right now the strongest you can get a melee on a boss is about 400K which while high it requires a ton of set up and it basically guarantees you'll die unless you have a well placed at the boss.

  • @mutantraze3681
    @mutantraze3681 Před 9 měsíci +92

    Skull of dire ahamkara giving Nova a damage boost would be extremely helpful to making it worthwhile. It’d basically just be star eaters but more limited which shows just how good star eaters actually is

    • @benduso2327
      @benduso2327 Před 9 měsíci +7

      give nova bomb lance again

    • @spenceredwards720
      @spenceredwards720 Před 9 měsíci

      Lance was so fun, you could whiff easy if you were shit tho

    • @thetoolie5917
      @thetoolie5917 Před 9 měsíci

      super energy on breech pickups, pickups now float to you

  • @justanotherlemon8847
    @justanotherlemon8847 Před 9 měsíci +168

    I feel like all there going to do is throw a "tier 4 damage bonus" on the rest of the under used exotics and call it a day.

    • @douglaswalker7707
      @douglaswalker7707 Před 9 měsíci +44

      yes, i fucking hate that they keep doing that, its so damn boring

    • @Ch4pp13
      @Ch4pp13 Před 9 měsíci +9

      I'd be more okay with it if you could see more than 4 buffs at a time. There's points where I don't even know if I have Armour Charge or not. You can reach the 4 threshold in the first 5 seconds of an engagement, and you'll easily pass into the 8 buff territory... all without knowing what you have, and for how long they all last. Getting the Solar Phoenix Regeneration to work is a hassle because the amount of buffs that gets applied is insane.

    • @mutantraze3681
      @mutantraze3681 Před 9 měsíci +9

      Its nice as a bonus to a good exotic. Its god awful as the ONLY good thing of the exotic

    • @DM-yu5qb
      @DM-yu5qb Před 9 měsíci

      To make the tier 4 damage bonus thing even worse: it is completely useless in pvp

    • @scarletnoct5807
      @scarletnoct5807 Před 9 měsíci

      @@DM-yu5qb Me when I am wrong:
      It can be very funny and useful to push certain guns into a new TTK threshhold

  • @fartmicrowave
    @fartmicrowave Před 9 měsíci +50

    The worst part is sometimes I want to use a lot of these exotics just for fashion purposes (Excluding Skull or Apotheosis) because they look fantastic and truly "exotic" appearance wise.

  • @notadoctor3324
    @notadoctor3324 Před 9 měsíci +42

    I've had an exotic idea on the backburner for years that would fit the Skull of Dire Ahamkara really well: allow warlocks to charge their nova bomb for increased effects. I'd imagine an animation like charging a spirit bomb as the nova gets larger and larger. vortex gets a stronger pull and larger AoE, cataclysm gets dramatically more damage and fragments on impact.

    • @tayjay1565
      @tayjay1565 Před 9 měsíci +5

      So like a contra verse hold but for your super? They’d never go for it but hell that would be sick

    • @vexmythoclast9476
      @vexmythoclast9476 Před 9 měsíci +4

      Dude I want Skull of Dire Ahamkara to have the same buff scaling that Deathbringer has, the further you throw your Nova Bomb the more damage it does. Have it comparable to Cuirass and Pyrogale. Also have the projectiles that come off of the Cataclysm Nova Bomb turn into Votex Grenades on contact. And if you use Deathbringer with Skull of Dire Ahamkara have the projectiles from Deathbringer also turn into Vortex Grenade on contact!

  • @Tsukidal
    @Tsukidal Před 9 měsíci +17

    Personally, I want to see more exotics have significant changes to certain abilities, in line with Celestial Nighthawk, Pyrogale Gauntlets, Mothkeeper's Wraps, and even Ashen Wake (which should be stronger anyway). For example, using your suggestion of putting current Skull of Dire Ahamkara into Nezarec's Sin, they could make Skull make your Nova Bomb specializations bleed into each other, i.e. Slowva Bomb's submunitions explode into mini Vortex Grenades and Vortex makes things Volatile on hit and explodes a second time when it runs out. Alternatively, Skull could just add Nova Bomb specializations into your Void grenades, making any of them get bonus explosions with Cataclysm or a pull effect with Vortex, where Axion Bolt and Vortex grenades get enhanced effects respectively

  • @SentinelStudios1
    @SentinelStudios1 Před 9 měsíci +114

    I'd say if you combine Blight Ranger's and Raiju's Harness's into one of them, make the other do something for Gathering Storm

    • @MrNuclearz
      @MrNuclearz Před 9 měsíci +29

      I'd say it should make Gathering Storm give you a weapon buff or maybe DR while you are inside the damage zone. It would be like a little well of of radiance that also damages enemies.

    • @Whompens
      @Whompens Před 9 měsíci +6

      @@MrNuclearzthat’s a super cool idea to me

    • @KennyisLB
      @KennyisLB Před 9 měsíci +4

      I say Raiju's Harness change into Gathering Storm And the Blade Dancer redux. Literally the flavor text of the lore part feeds into the storm....vs regular poll dancing.
      Blight Ranger should take the form of both current exotics. It seems like it's supposed to be mental focus, and the blinding of Raiju's should come from the head in way the light/reflection is stored in the face (per the flavor lore text).

    • @TerryBogurt
      @TerryBogurt Před 9 měsíci +8

      Let's you put gathering Storm on your back like banner of war and become a walking Tesla coil

    • @taylerphoenix9388
      @taylerphoenix9388 Před 9 měsíci +1

      Have it so that if you stand in your gathering storm all arc weapons auto reload so you basically have envious assassin on arc weapons but it reduces the supers damage to compensate. Imagine fourth horseman with just a full 10 shots off then switch to another arc heavy and do the same

  • @rickyking300
    @rickyking300 Před 9 měsíci +7

    For Skull of Dire Ahamkara, I would like them adding "Kills while devour is active grant additional super energy and increase the damage of the next super" via a buff similar to stormdancer's brace. It can stack up to x10 and each stack gives +12% super damage bonus.

  • @Nikola_DZ
    @Nikola_DZ Před 9 měsíci +84

    As someone who considered Mask of the Quiet One a void exotic, I always thought that its effects should be paired up with suppression. Suppressing enemies increases ability regeneration, killing suppressed enemies grants you health. It becomes an active exotic, maintains its core identity and creates a gameplay loop. Plus, it incentivizes people to use suppression, which is always nice.

    • @Bennijin
      @Bennijin Před 9 měsíci +6

      That would make me grab my Collective Obligation with malicious intent.

    • @coinisinorbit
      @coinisinorbit Před 9 měsíci +6

      it should also give another suppression grenade charge then, because suppression grenades have a long cooldown, and i dont want to be forced to used a shield bash over my shield throw for suppression.

    • @Nikola_DZ
      @Nikola_DZ Před 9 měsíci +1

      @@coinisinorbit Either that, or make it so that any melee attack suppresses targets (give it a cooldown in between attacks). Would pair up nice with the health regen echo.

    • @ghostofthemoth6736
      @ghostofthemoth6736 Před 9 měsíci

      Maybe make it debuffing enemies in general

    • @sebastit7d
      @sebastit7d Před 9 měsíci

      No. leave it as a neutral element exotic and rework it with that in mind. I'm tired of Void exotics, we got more than enough. I will never get over the fact that NBP legit changes colors with your equipped subclass only for it to not do jack shit on anything that isn't void.

  • @elixir478
    @elixir478 Před 9 měsíci +52

    Eye of another does have some nice passive benefits for pvp. Highlighting enemies when their super is charged and free buffed stats is very very nice!

    • @CarmenFiala
      @CarmenFiala Před 9 měsíci +5

      it's my go-to warlock pvp exotic tbh. it's simple but it's always doing something for me

    • @zaspyen
      @zaspyen Před 9 měsíci +12

      It also works really well for Stasis, as the percentage cooldown benefits slower charging abilities.

    • @ethanlawrence123
      @ethanlawrence123 Před 9 měsíci +1

      It's one of my go-to's for PVP as well. The super highlighting if very handy to avoid getting solo-super'd

    • @BeeyothGaming
      @BeeyothGaming Před 9 měsíci

      It's actually a really solid exotic for most pve content, it gives 50 percent additional ability regen which datto doesn't mention. There's better exotics for sure, but I feel like this one is really good for people who just want to slap on an exotic that works well for all subclasses and doesn't do anything to change up your play style too much.

    • @thetoolie5917
      @thetoolie5917 Před 9 měsíci

      @@BeeyothGamingi use it to spam enhanced healing nades/radiance with that one that gives more CD on buffing team

  • @VioletSteel13
    @VioletSteel13 Před 9 měsíci +19

    I'd like to see Sanguine alchemy make your regular rifts bigger (imagine healing rifts the size of well) and it could also possibly apply to well of radiance

  • @Ace_2O2
    @Ace_2O2 Před 9 měsíci +29

    I hope „eye of another world“ gets reworked to work with our elemental buddies. It could be that enemies who get damaged by our buddies get tagged, and killing that enemy gives us ability energy or weapon surge depending on our subclass.

  • @whaleborne1308
    @whaleborne1308 Před 9 měsíci +30

    Every Super-gain exotic should make it so you gain armor charges on Super cast. Great for bosses, and gives that extra ad clear utility to it if you want it

  • @matthewreed5988
    @matthewreed5988 Před 9 měsíci +20

    Apotheosis veil: After exiting your super, you have 3 additional grenade, melee and class ability charges stored as buffs (arbor warden type presentation) which last for 20 - 30 seconds. Allies gain an ability regeneration boost (1x HOIL equivalent) for a brief (e.g. 6 seconds) after exiting super. Current perks remain unchanged.

  • @Willie_
    @Willie_ Před 9 měsíci +9

    I’d like to see Titans crest of alpha lupi get a burst to health on arc strafe. As of right now, it gives a burst to health on class ability use. It just makes sense

  • @aeloswindrunner
    @aeloswindrunner Před 9 měsíci +5

    I used to use shards of galanor all the time, but then I got Caliban's Hand and i adore that. Splodey knives are a lot of fun

    • @life-destiny1196
      @life-destiny1196 Před 9 měsíci +1

      Back in Beyond Light I used to use Galanor for high super uptime in GMs. It's probably still useful for that, but not as much as a dozen other things you could be doing.

  • @wumbology72
    @wumbology72 Před 9 měsíci +55

    i just want to mention eye of another world is actually a great pvp exotic for shadebinder. that class is so dependent on its cooldowns and eye is one of the only exotics in the game that can bypass the tier 10 limit on stats. I do think giving it the apotheosis veil effect would be very good for it as well.

    • @life-destiny1196
      @life-destiny1196 Před 9 měsíci +14

      it's also very good for Heat Rises sniping; 100 disc Firebolt Grenade has a 32 second cooldown, which EOAW drops to 26, which is a pretty considerable boost to Heat Rises' uptime (15 sec, extended by 5 for each airborne kill--scales with enemy tier in PVE, but guardians are just the baseline 5). The AE is also helpful, giving you 85 while the buff is active, so you can slap Icarus on any sniper and it's good to go for AE. The melee and class ability regen and the marking of targets is icing on the cake.

    • @gamingoverlord8854
      @gamingoverlord8854 Před 9 měsíci +1

      Hallowfire heart isn't that great of an exotic still. But it's certainly alot better than it used to be. Eye of Another world continues to be a weaker pre-buffed hallowfire heart

    • @saladgaming4339
      @saladgaming4339 Před 9 měsíci +3

      I like eoaw personally cause it looks cool and gives me more weavewalk

    • @yaelcarrasquillo1675
      @yaelcarrasquillo1675 Před 9 měsíci +2

      I was going to say something similar is the only exotic that bypasses the stat caps and it like you said very good for Stasis (turret build, and very good for hatchling spam strand)

    • @Jay-eo5sx
      @Jay-eo5sx Před 9 měsíci +6

      Agreed, it's a boring exotic because it's just a fat stat package for you, but that doesn't mean the stat package is useless. Stuff has power crept it's strength but the fact it's completely passive requiring no activation makes it good for pvp

  • @fallingupwards7974
    @fallingupwards7974 Před 9 měsíci +97

    they could absolutely turn Blight Ranger into Ursa Furiosa for hunters. that could be so good in endgame and gms

    • @Etherintoxicated
      @Etherintoxicated Před 9 měsíci

      it already essentially is, lookup the videos on it, 200% super energy is insane

    • @atsukana1704
      @atsukana1704 Před 9 měsíci +18

      @@Etherintoxicatedit isn’t that it doesn’t do something, it is that it doesn’t do it well.
      Firstly the size of the protection is smaller than void banner, and you also get flinch from incoming damage possibly killing you in certain situations, also being annoying for actually reflecting damage.
      It doesn’t increase your uptime on it by much only removing the drain from the blocking which isn’t overly helpful when you only have it once every few minutes. The orbs are great but so are the orbs on tether with orpheus and that can have 100% uptime in certain situations.
      So no. Its not good. I tried. I tried so very hard.

    • @tank_dempsey
      @tank_dempsey Před 9 měsíci +6

      @@atsukana1704banner shield also gives a 40% weapon damage buff, so you aren’t really losing too much dps while guaranteeing protection

  • @thephalken
    @thephalken Před 9 měsíci +8

    I think if arc staff reflected projectiles cause lightning strikes that would not only make it do substacially more damage it will feel cool too

  • @DeLawrence97
    @DeLawrence97 Před 9 měsíci +2

    I have some suggestions for some of the exotics presented in the video and some others:
    - For Eye of Another World, I'm leaning into the "Cerebral Uplink" trait, I think of it as a literal 3rd eye that allows me to see weaknesses and dispose of a target more efficiently.
    Perk would read: Aiming at a combatant for a short period of time(think Unstoppable mods, but a smaller delay) highlights/marks your current target. Consecutive shots on that target deal escalating damage to that target(Lucky pants style, with the same 10s window and 10s cooldown). If the target dies, you get a moderate amount of energy for your least charged ability.
    Now, this might be a bit complex, since I imagine it working with ANY WEAPON. So...presumably, the damage should scale differently based on what type of weapon(primary/special/heavy) you're using. But I'm not working at Bungie, they can get the numbers down.
    - For Mask of the Quiet One, I'm thinking it's time for an exotic to do something with Barricades and one handed weapons:
    Allows you to pick a Towering Barricade and use it as a personal shield. In this mode, you can only use grenades and one handed weapons(Sidearms/Hand-Cannons) and only in hip-fire mode. Killing a combatant with a weapon matching your subclass, while holding the barricade, emits a radial burst that applies an elemental debuff(Weaken, Scorch, Blind, Slow, Sever) and also heals you(I'm torn here on if it should be a full heal or just a chunk like say picking up an orb with Recuperation).
    For sanity purposes, the burst should probably have like 3-5s cooldown.
    -For the Super modifying/enhancing exotics, I'd like some form of Pyrogale treatment, where they also enhance a neutral part of the kit...be it an aspect or an ability:
    -Celestial Nighthawk: Buff the damage a bit and does something with Gunpowder Gamble, it fits into the one shot fantasy: Larger radius,higher damage, leaves mines after it explodes etc.
    -Shards of Galanor: Give it innate "Fragment that makes the knives track better", I forgot the name and does something with Fan of Knives, make the knives that explode in a small radius, kinda like the Super does, make it throw 5 knives that give restoration if all hit, IDK
    -Cuirass of the Falling Star: Keeps the Super Damage and IDK, does something with Ballistic Slam...Jolt, Blind, higher radius, energy recovery on hits, you name it
    -Orpheus Rig: Same behaviour + make Smoke Bomb leave a persistent damage Cloud at the location
    -Skull of Dire Ahamkara: Same behaviour + rename its perk to "Insatiable" - While Devour is active, kills with matching weapons have a chance to spawn a mini Nova Seeker that tracks and makes combatants explode. It should deal like 25% of a Legend champion's health in damage...or something relatively substantial.
    -Stormdancer's Brace could maybe interact with Ball Lightning or the blink aspect in a way, I don't have a precise idea yet though.
    -Ballidorse Wrathweavers: Same behaviour...lose the Overshields and ally Stasis boost(it's too niche which makes it basically worthless) + Hitting a Frozen target with (the charged warlock melee...the name escapes me atm), creates a Shockwave(like the Super's) that shatters other Frozen Targets with a bit more damage and heavily slows unfrozen ones(Think 70-80 stacks).
    Now, I know that some of what I wrote is probably a nightmare to code...as it imvolves heavily modifying and probably creating new assets, animations etc.
    They're just ideas...and they are probably not as good as I think they are. That's why I'm not a game dev.

    • @sebastianturner2458
      @sebastianturner2458 Před 9 měsíci

      I like the ideas - I would love if Nighthawk automatically gave a Gunpowder charge on super if it was equipped, and then made shooting it with your super massively boost its radius and damage. A sort of Ultrakill Core Nuke type thing.

    • @sandburgbilly381
      @sandburgbilly381 Před 9 měsíci

      What ballidorse should do is picking up an orb of power grants you and nearby Allies a aura that grants Stasis Shard Overshield and the Stasis weapon boost. While in super, your shockwave still grants the overshield and damage boost, but now it also reloads any allies weapons that are equipped. Basically the best support Stasis exotic

    • @sandburgbilly381
      @sandburgbilly381 Před 9 měsíci

      I had a really good idea for blight ranger rework that blends in w the new arc hunter aspect, so basically when you use ascension(spinny pole jump), you reflect all projectiles, and those projectiles blind targets. Any projectiles you reflect on arc staff also blind. You still create orbs on blocking, but now also on defeating blinded targets. Raijus Harness should get buffed so your arc weapon kills while super is above half way create a jolting explosion, and getting out of super jolts as well

  • @plan8067
    @plan8067 Před 9 měsíci +3

    I think that a decent idea for a full rework of Mask of the Quiet One would be something to do with Suppression effects (essentially "silencing" the enemy). Maybe when your shield breaks you suppress nearby enemies? Or on activation of your barrier you suppress enemies? Something like that

  • @MoRanes
    @MoRanes Před 9 měsíci +9

    Honestly the Datto sponsored segments are 11/10 top tier 🙌🙌

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire Před 9 měsíci +1

    0:36 Idea for a Mask Of The Quiet One retrain:
    _Dreaded Visage: _*_You gain Mobility, Resilience and Recovery while under the effects of elemental debuffs (Stacks up to 3X.)_*_ Grants ability energy while you’re being damaged. While critically injured, Regain Maximum health on kills. _*_Upon death and revival whilst your super is charged, you explode in a wave of elemental energy that applies the following buffs to you and/or nearby allies, and debuffs to nearby enemies:_*
    ⚪️Solar: Applies a wave of *Scorching* and *Curing* energies.
    ⚪️Arc: Applies a wave of *Amplifying* and *Blinding* energies.
    ⚪️Void: Applies a wave of energies that *Weakens* enemies and makes you and nearby allies invisible.
    ⚪️Stasis: Applies a wave of *Slowing* energies that grants you and nearby allies a *Stasis Overshield.*
    ⚪️Strand:Applies a wave of *Suspending* energies that grants *Woven Mail* to nearby allies.

  • @Hi_Im_Saber
    @Hi_Im_Saber Před 9 měsíci +2

    As a Hunter main, just give Raiju's Harness current effect to Blight Ranger and completely rework Raiju's Harness into something for Gathering Storm. Two options for a Raiju's Harness-Gathering Storm-centric exotic:
    - Turns Gathering Storm into the Arc-version of the new Void Titan super in The Final Shape. You can still throw the staff for damage and can now pick up the staff in the storm. Picking up the Arc Staff and using it within the Storm adds Jolt to attacks (in addition to Gathering Storm conduit proccing as normal). This would fit better the lore itself of Raiju's.
    - Or turn it into a support exotic akin to Helm of Saint-14 for Titan Bubble's and Phoenix Protocol is to Warlock's. That way we have a "support" exotic for each "support" super.

  • @Beeg_DaddyG
    @Beeg_DaddyG Před 9 měsíci +4

    I’ll stand by wanting Blight Ranger to act like the new void titan aspect dropping with Final Shape. Let it absorb instead of reflect damage and then have a timer at the end of your super where you can swing the arc staff and let out an overcharged arc projectile based on damage absorbed.

    • @zeromythosver.
      @zeromythosver. Před 9 měsíci +1

      Would have to be truly obscene damage (greater than Stareaters even) to make it worth being out of the fight for 30 sec, essentially sitting out a DPS phase when it comes to using weapons

    • @Beeg_DaddyG
      @Beeg_DaddyG Před 9 měsíci

      @@zeromythosver. shortening the uptime of the super based on absorbing damage could be another aspect of it too. Each damage stack you gain from absorbing also takes away super or speeds up depletion. But yeah that’s definitely an issue

    • @innocent-_-
      @innocent-_- Před 9 měsíci +1

      ​@Beeg_DaddyG give it a meter that increases with damage absorbed, with an activation button that can be triggered at anytime. Could also include a perk that refunds super energy the less stacks of the meter you have, up to 25% maybe

  • @yedi8912
    @yedi8912 Před 9 měsíci +12

    I feel like it would be cool to see actium war rig give as target lock esq buff to the AR or machine gun you are using. Maybe it could even stack with target lock to make machine-guns a viable dps option

  • @ghostofwarfare9247
    @ghostofwarfare9247 Před 9 měsíci +2

    My idea for Mask of the Quiet Ones would have it interact with suppression. Suppression is basically the "silence" status effect found in other games that stops magic. The first half of the exotic is fine but the second have could be replaced with devour but how you get it is from defeating suppressed targets. Similar to how hunters getting invis off any void debuffed target. Devour is pretty easy to get from orbs and void wells but I'd like to see more exotics that will help me replace parts of build. This idea was an old one and focused more on the lore side tied to the exotic so it could fit thematically.
    Maybe even adding the effect of when you void shield breaks your uncharged melee can apply suppression or release an AOE of suppression like how Feedback Fence does with volt on arc or even maybe just adding the Felwinter's Helm effect but releasing suppression in an AOE instead.
    With the Felwinter's route you'd at least be able to use your shield throw instead of the shoulder charge
    TLDR
    *Defeating suppressed targets grants devour
    *First part of the exotic stays the same

  • @Deceiver493
    @Deceiver493 Před 9 měsíci +1

    *Mask of the Quiet One: Grenade Ability damage grants Melee Ability energy, and Melee Ability damage grants Grenade Ability energy. While using a Void subclass, when you are critically injured, you gain Invisibility (5 seconds, must fully regen health to proc again).* This would be a useful ability regen exotic for every subclass, the neutral effect goes well with the lore of the Mask being about "Recycling Death into the Light", and it has a bonus effect if you use it with a Void Subclass, like No Backup Plans. Most importantly, it gives it a gameplay loop that no other exotic currently has, and is only partially emulated by mods.
    *Skull of Dire Ahamkara: Vortex Grenades gain Tracking (like Fusion Grenades) and extra damage that ramps up the longer the grenade is active (or it can be a flat damage increase). Vortex Grenade final blows grant Super energy. Nova Bomb: Vortex deals extra impact damage and lingers longer (up to 12 seconds).* This exotic basically did this in D1, granted Super energy when you defeated targets with Grenades. In this sandbox, ability uptime is generous enough to make this an omnipresent exotic that feels powerful. Nova Bomb: Vortex is pretty bad in PvE, so this exotic being tied to it is inherently bad. Making this version of the super do more damage is a no brainer.
    *Nezarec's Sin: Your Rift Ability provides Volatile Rounds to Void weapons that pass through the Rift. Void Ability or Weapon kills while in the Rift stack a buff (Abyssal Cleave) up to 5 times (no duration), which increases the number of Seekers made by Nova Bomb: Cataclysm (1 per stack).* Ever since Volatile Flow left, I wished that there was a way to easily access Volatile Rounds again and not be a Hunter with Gyrfalcons. This also sets a healthy barrier between the use cases of Skull of Dire Ahamkara and Nezarec's Sin for Voidlocks.
    *Eye of Another World: When in your Rift, you gain extra Reload, Stability, Handling, Accuracy, and Aim Assist. Consuming your Rift Ability grants Truesight for 5 seconds. Causing damage with your abilities grants Rift Energy. Your Rift cooldown is extended (T0 = 2 minutes, T10 = 1m 30s).* This had SOME PvP utility before, it was laughably bad in PvE, just make it a PvP exotic. It fits with the idea of "other worlds" assisting you in your battles. Instead of marking clearly important targets to you, it improves everything (except Range) about how you fire your weapons, and can let you trade that benefit for a really strong PvP effect on demand.
    *Blight Ranger: (In addition to what it currently does) Reflecting Damage in your Super extends your Super. Damaging combatants with your Melee Ability grants Melee Ability energy. Your Tempest Strike Melee Ability also Blinds targets.* If you're going to make a reflect Exotic on a version of the Super that is used almost exclusively for add clear, let it just run through them. I don't know how that'd play out in PvP, but I'd not imagine many people would run into Crucible with Blight Ranger on even post-buff. The Melee Ability part of this buff frees up Hunters to use their Marksman Dodge on Arc.

  • @matthewhosking1116
    @matthewhosking1116 Před 9 měsíci +3

    i love eye of another world and hope they buff it/add something to it, what i dont want is it to become only useable in certain situations, its my most used exotic rn and i love it cause its useable everywhere

  • @tizawsome611
    @tizawsome611 Před 9 měsíci +7

    Winter's guile and karnstein armlets affect combined I feel would partially fix the issue with Winter's guile because less down time.

    • @S3Cs4uN8
      @S3Cs4uN8 Před 9 měsíci +3

      God damn a Winters/Karnstein combo would be scary fun with Glaives.

  • @RATJESUS
    @RATJESUS Před 9 měsíci +2

    Long time warlock main here, and these are some of my recommendations to underperforming warlock exotics as a build enthusiast
    For DIRE and NEZ'Z sin combing them is something I didn't think about, and what would be a good route is give both buffs to nezeracs and change Dire to be more of a tank/survivability exotic due to its already 99% in nova so it keeps some identity, I would think like it would be like old Well of Tenacity for a 50% dr on ability kills, and kills with this buff can extend the duration.
    I think GETAWAY ARTIST and arc souls as a whole are underwhelming, so i would change getaway artist to allow your arcsoul to jolt targets hit, and once you eat your nade you get amplified (for the getaway part).
    I think CHROMATIC FIRE should be allowed to work with energy weapons synced with subclass instead of only kinetic cause I end up only using ace with it (but it is very fun with Ace and void 20k dmg explosions with weaken, would recommend even up to GM content and you can swap ace with another exotic primary as seen fit but firefly goes hard)
    APTHOSIES could combine with EYE OF ANOTHER WORLD although I do think that eye of another world is decent enough to be a I don't want to think of a build, I'll take 10% faster cooldowns. Apotheosis could be changed into an old aeons where your abilities refill some of your allies, so you toss a nade everyone gets 20% of their nade, you use a super everyone get 10%. Something like that could work with the current "Idenity"
    MANTLE OF BATTLE HARMONY is wack because you only ever want one part of the exotic, so allow both buffs to be active at the same time and just have an overflow to either dmg or super depending on its charge. Like as super is charged you get a 20% dmg boost in surges and if super isn't charged you also get thresh added to all matching kills
    NOTHING MANTICLES could get a buff that give voidwalker an identity again after everyone got devour it feels like voidwalker is lacking. so i would give it old dark matter so you get more uptime on abilities, and buff devour to give the old 10% nade on kill.
    WINGS OF SACRED DAWN really bad unless a niche use in skips or pvp. You COULD give a second Icarus dash. But that's risky
    PROMETHIUM SPUR Rifts spawning away from you aren't that useful in almost any content, so my change would be that they spawn on top of you/ and or buff the radius of the rift/emp rift that it spawns and increase the ability gen with solar weapons in rift and make it solar weapon in general.
    BOOTS OF THE ASSEMBLER The Luma buff that it gives is super powerful, small buff would be that the orbs that it spawns will orbit you and then go to any ally near - including those in rifts and own wells
    SECANT FILAMENTS - I don't think many people use armor exotics for champ capabilities (other than the ones that also of other buffs that Athrys embrace giving a JUICED throwing knife). and devour is not that hard to come by for void . I think you can change the exotic as a whole to be one that siphons energy from stronger combatants, so when you cast a rift your weapons both give ability energy on hit and some health scaling with the ability class - ie. bosses would give alot of energy per hit, and energy gained should scale with damage not hits
    I have a decent amount of ideas for the other classes but i have less experience on them so idk how much ground i have to say on them
    BUT, make NIGHTHAWK a one in the chamber (Same dmg buff as current)- each critical hit kill refunds a bullet and increases dmg (by like 20%) and gives you another second in super and do something like CURISASS OF THE FALLING STAR also buff ballistic slam by like 500%. Also on titan i would love if PHENOIX CRADLE is changed a bit to do 2 things 1. have the sunspot follow you and encase you so you are running into battle with fire spiraling around you, and 2 change the buff to be old sun warrior's/tempered metal so it stacks with surges.
    And dont get me started on exotic weapons

  • @lucienmoolman8017
    @lucienmoolman8017 Před 9 měsíci +1

    I would love for exotic armour pairing that really specializes into a playstyle, like 2 void titan exotics,
    "Rampart: Fortified" (arms): while using wall barricade and Bastion aspect, casting barricade creates a 4 barricades long barricade that gives void overshield to you and nearby allies.
    "Sentinel's Charge"(legs): when paired with Rampart:Fortified, hold barricade input while barricade is up to send the barricade forward in a weakening and blinding wave of void light, emitting one pulse that refreshes and replenishes overshield.
    This is just an example of exotic pairing that I came up with on the spot and there are probably thousands of other examples of really pushing different playstyles on subclasses

  • @fallingupwards7974
    @fallingupwards7974 Před 9 měsíci +29

    "Cerebral Uplink" on Eye of Another World feels thematically linked to Strand. maybe something where enemies damaged by threadlings are marked. marked enemies take more damage from strand weapons. killing marked targets generates threadlings? pribably not that exactly but something like that

    • @multiplepotatoes9110
      @multiplepotatoes9110 Před 9 měsíci +1

      Definitely on the right track here tho

    • @ramphastostoco1286
      @ramphastostoco1286 Před 9 měsíci

      Please do away with threadings…
      They’re just universally bad. Damage is bad/locked to a fragment, and their tracking is horrid. You could buff their damage as much as you want, it doesn’t matter if they all throw themselves on one enemy. There’s also no gameplay loop with them, as they don’t count as any particular damage (grenade or melee, etc), so they have little interactivity with mods. Hunter’s whirling maelstrom is a far better summon than threadlings.

    • @martenberke457
      @martenberke457 Před 9 měsíci +2

      @@ramphastostoco1286 i think they're coded as strand weapons. not an amazing interaction with mods but they do create orbs from multikills. i'm not sure if they do or not, but they should definitely get damage buffed from strand surge mods. that would be a nice buff

    • @life-destiny1196
      @life-destiny1196 Před 9 měsíci +5

      @@ramphastostoco1286 you are actually wrong about a point: only perched threadlings lose track of what summoned them. hatchling threadlings count as weapon damage (so buffed by things like Gutshot Straight), grenade threadlings are grenade damage, etc

    • @torunsmok5890
      @torunsmok5890 Před 9 měsíci

      Taking a longstanding neutral "improve any build that doesn't have an exotic already" armor and making it subclass specific is a bit yikes especially since people already have eye of another world without having access to lightfall for strand. Imo it should provide an always present slightly stronger version of monochromatic maestro + sustained damage to a marked target with a weapon matching your subclass element periodic bursts of energy to your least charged ability (treat it like a proc of that one boot mod that gives energy to least charged on orb pickup, every say, 4 or so shots.)

  • @afilthyweeb
    @afilthyweeb Před 9 měsíci +4

    Apotheosis veil would be fun if it either got the cuirass treatment (more damage on nova bomb) or if they let me throw more than one nova bomb, obviously tweak the damage numbers a bit but being able to throw 2 would make the helmet much more enticing to wear

  • @Retrophoenix-
    @Retrophoenix- Před 9 měsíci +1

    I think claws of ahamkara could use one more change to really make it feel exotic. What if it also improved all the base warlock melees.
    Chain lightning has more chaining capabilities, ball lightning travels faster and further.
    Celestial fire and incinerator snap have more projectiles.
    Pocket singularity also suppresses targets on hit.
    Penumbral blast spawns an iceflare bolt when freezing a target.
    Arcane needle when used in quick succession can activate woven mail.

  • @Baldeaglefacts
    @Baldeaglefacts Před 9 měsíci +1

    For eye of another world, to play into both it's marked targets thing and bonus ability energy thing you could make it like Fallen Sunstar but for all subclass pickups (firesprites, stasis shards, Strand tangles, ect). All subclass pickups provide additional energy to all abilities, picking up a tangle gives energy to all abilities, and killing a marked target drops pickups matching your subclass. It could act as a nod back to when you could use a mod to make stasis shards count as elemental wells, thus letting them give ability energy to everything instead of just melee. Now it would do that for sprites, breaches, and tangles too.
    On arc it'd probably just be a worse sunstar, but I could see it being good on every other subclass if you want to build into making lots of pickups. Its marking aspect would also give another way for making tangles, which is a nice additional way to make tangles during the tangle cooldown.

  • @30secondstofail57
    @30secondstofail57 Před 9 měsíci +3

    Apotheosis Veil should have a "big start" kind of playstyle where it supercharges your abilities when you use your Super and getting ability kills grant more Super energy

  • @MythoFoxical
    @MythoFoxical Před 9 měsíci +1

    For Mask of the Quiet One maybe adding Damage Resist the lower the health? Applies an overshield or DR matching the wearer’s subclass to all allies close behind in a cone to incentivize a frontline playstyle?
    For Hunter yeah Datto pretty much hit the nail on the head for what I imagine they should do for Raiju’s and Blight Ranger.
    What if Eye of Another World allowed the Warlock to occasionally turn a specific weapon type to their own version of the Taken Hobgoblin retaliation attack? First thought is fusions but Rain of Fire covers that. Maybe snipers?

  • @FlurOchi
    @FlurOchi Před 9 měsíci +2

    I just made a comment from reddit (yeah I know ugh yuck and stuff) about how thruster on Arc feels underwhelming when it's not used for proc'ing HOIL. My final thought and idea was to have an exotic functionality of "Using thruster jolts nearby combatants and extends the distance of the thrust (3x its current distance I was thinking).
    At first my thought was stick it on dunemarchers because that's the power fantasy of be fast and jolt enemies and maybe it should still go on there BUUUUT my next thought was why not have Bungie merge MK.44 Stand Asides and Peregrine greaves into THE shoulder charge Exotic, then I was thinking Peregrines could get the thruster capability consider it would also fit the "flying" thing with the increased distance you might just look like you are flying (also Peregines at base looks more like an Arc exotic that Mk.44's).
    Also with a thruster exotic boosting the distance, would kinda shut up the people STILL going on about Twilight Garrison as it would provide something that would be on par with Icarus + Glide boosting.

  • @gunneracw.9492
    @gunneracw.9492 Před 9 měsíci +7

    An idea for the Eye+Apotheosis combo: you or your teammates killing/damaging highlighted targets generates ability energy.

  • @redrumresistance8864
    @redrumresistance8864 Před 9 měsíci +3

    Something I'd like to see added to Wormhusk Crown would be "using Acrobat's Dodge near combatants (pve enemies), or while radiant, grants restoration."

  • @pfcblint3171
    @pfcblint3171 Před 9 měsíci +1

    Mask of the Quiet One could play into the aspect a little more. The lore button states "Death does not need to be final; it can, in fact, be recycled. What's so dark about that?" as the last line. Why not change the whole thing? Remove both abilities from it, it's been power crept completely out of the game.
    The change I'm thinking would be: "Grant devour for 5 seconds on void ability kills. While devour is active, kills will generate ability energy"
    This puts it more solidly into the void section, but according, again, to the lore button it's already there "What I have done is found a way to channel the Void to draw that essence in before it is lost to the ether, to return it to Light so it can be properly bestowed back on our enemies."
    Granting devour on void ability kills gives the titans a way to get devour easier than orbs of light, and only 5 seconds of it isn't completely breaking the bank. You add +2% ability energy per kill, that's not going to overdo it, but will still make it a viable exotic for void titans.

  • @Ryodren
    @Ryodren Před 9 měsíci +2

    I think something that might be a neat rework for a lot of those Super focused exotics such as Skull of Dire Ahamkara, Celestial Nighthawk, etc, would be going the geomag route. Whenever you get a [Class specific buff or subclass drop] you also gain a little bit of super energy. Skull could give super energy when you proc Devour, Nighthawk could give super energy whenever you pick up a fire sprite, so on and so forth.

    • @subzero4190295
      @subzero4190295 Před 9 měsíci

      Also precision final blows generate a firesprite

  • @nargios5
    @nargios5 Před 9 měsíci +3

    honestly if Mask got a new affect entirely thatd be nice. Id love to see something with being able to get volatile rounds while Devour is active for titans

  • @BoneDryEye
    @BoneDryEye Před 9 měsíci +6

    My recommendation on Skull of Dire Ahamkara is to give it a similar vibe to Star eaters but for Nova, Build charges of "Death Wishes" by killing void debuffed or specifically weakened targets. Collecting stacks boosts super gen from said kills and once you have the super, collecting a certain amount boosts your Nova by a certain percent (lets say 35% at max).... I said to the void.

  • @ViperidaeIV
    @ViperidaeIV Před 9 měsíci +1

    Dire Ahamkara, Galanor, Orpheus, and Nighthawk could get the Geomag treatment where completing [requirement] gives you super energy. Could be picking up elemental pickups, could be defeating debuffed targets, could be getting kills with grenades with Dire or knives with Galanor, for instance.
    Although those last two requirements stacking with Ashes to Assets and Hands-On would almost feel required; so you lose out on some mod freedom on your helmet

  • @yellow4633
    @yellow4633 Před 9 měsíci

    Prior to Season of the Witch, my idea for Eye of Another World was to effectively give it Precision Instrument. But at this point, maybe you could play it off as a supportive exotic, similar to Cenotaph? Something akin to, 'Rapid precision hits mark targets. Defeating marked targets drops an elemental pickup.' if you want to keep the subclass-neutral theme.
    As for the Skull, you could have Cataclysm explode into a ton of additional seekers, or have the seekers from Cataclysm pierce through targets. Could probably apply either of those changes to Axion Bolt as well, if you want to cover some neutral ground as well.

  • @lucasmosley9613
    @lucasmosley9613 Před 9 měsíci +5

    An exotic idea I’ve always had that could be for any class is one that affects the super making the cooldown much shorter but nerfing the output of the super as well.

  • @lewishare3619
    @lewishare3619 Před 9 měsíci +3

    Mask of the quiet one with touch of malice is actually insane…

    • @randomdude6737
      @randomdude6737 Před 9 měsíci +1

      bruh why didn't I think of that maybe because I DON'T HAVE TOM
      still that's a really cool build with TOM

  • @XDD50Hz
    @XDD50Hz Před 9 měsíci

    mask of the quiet one can add the “defeat volatile enemies gain ability energy on top of the passive energy gain” similar to lucky raspberry imo, it works well with controlled demo and the shieldless kill can probably spawn orb of power instead of a heal (with an internal cooldown of course)

  • @wissende_8148
    @wissende_8148 Před 9 měsíci +2

    Ballidorse Wrathweavers definitely also fall into the category of super buffing exotics that dont really buff the super. Would be cool if it instead buffed bleak watchers (as opposed to osmiomancy that doesnt really benefit it besides the extra charge) or maybe some support utility like being able to give allies stasis overshields (outside of your super)

  • @sqentontheslime1967
    @sqentontheslime1967 Před 9 měsíci +1

    I feel like a cool rework to Mask of the quiet one would be to reduce the player’s shields in favour of their straight health increasing to compensate- also keeping the Hp regen part rather than the energy regen.
    What’s the practical benefit? Anything that triggers off reaching no shields, like it’s own heal effect, will trigger faster, and with much more survivability after the fact.
    Would still be dangerous trying to use it in higher-tier content however, so there’s still a bit of an issue there.

  • @TheeAwesomecake
    @TheeAwesomecake Před 9 měsíci

    I've always liked the idea of a Warlock exotic that splits Nova Bomb into 3 smaller bombs that are tossed like you fire Moebius Quiver, that do much less damage in their own and are smaller, but would have an interaction if you fired one at another and stacked them, giving you both some area coverage or more precise burst damage. Something like that on Skull could work as a way of modifying it to work with a specific super.
    You could also add something like kills against a specific debuff or while Devour is active grant stacks that makes hitting the bombs into each other cause seekers to spawn or a bigger explosion or better pull in effects or something like that. I'm super interested in the types of exotics that change the character of a super like Nightawk and Pyrogale and think one that turns a one shot and splits it out could be a cool spin on that.

  • @bruhhhhhh983
    @bruhhhhhh983 Před 9 měsíci

    Maybe whatever exotic is left over from the blight/Raiden combo can either do something to tempest strike or allow the use of a blink knife from the new arc super every so often? As in allowing you to blink to a marked spot in exchange for a grenade charge.

  • @johnt9446
    @johnt9446 Před 9 měsíci

    *Warlock
    Eye of Another World is already strong on any subclass but I would add - While no abilities are charged, weapons that match your subclass gain wellspring, for each charged ability, surplus stacks
    Apotheosis Veil - give it enhanced ability regen while super is fully charged (like hallowfire heart)
    The Stag - make DR work with the Well (please!)
    Skull of Dire Ahamkara - add 100% increase to nova bomb impact damage - cataclysm spawns more seekers and allows me to select the target I want the slowva to track for 2 seconds after cast and shoot target to select it for tracking, vortex DoT doubles - resulting in a net total of double damage
    [honestly I just want the select target for slowva bomb option inherent in the super... getting sick of my slowva locking onto an ad I didn't see and slowly veering away from a boss]
    *Titan
    Mask of the Quiet One- I'd like to see this one reworked to synergize with Weapons of Sorrow, Grenade hits poison combatants, since this is easier to do from distance (safely) make it provide 50% of necro's bonuses and DoT scaling (I would much rather have grenade be the warlock ability that sync's with weapons of sorrow and melee be the titan ability but that may just be too broken in a hammer build)
    Peregrine greaves need to steal mk44's perks and mk44 needs a complete rework
    mk 44 -gain stacks of 'seriously, watch out' charge with melee hits and kills (kills grant max stats of 5) 6s timer that refreshes with each stack. casting barricade grants to weapons that match your subclass 'SWO' empowered rounds. damage increase matching surge mods for the 1st 4 stacks and then subclass unique buff for the 5th stack (volatile-void, jolt-arc, scorch-solar, slow-stasis, sever-strand) SWO x 5 lasts 12s and can't be refreshed
    *Hunter
    Blight ranger - adds jolt to reflected damage that hits enemy combatants, scoring reflective hits restores up to 50% super energy
    Raiju's - they just reworked this i thought, so go further into subclass kit, deactivating super make you amplified too
    Would also love one of the hunter exotics to tie into weapons of sorrow, but not sure thematically if any could at this point (maybe Kehpri's sting, or wormhusk but those are already strong enough on their own) Sealed Ahamkara rework? - dodging near enemies emits a 7.5 m poison burst (like when a target dies to necro), this bust is double in size when a weapon of sorrow is equipped. Have it provide 75% of necro's bonuses and DoT scaling - less than warlock due to dodge being more frequent ability, more than titan due to having to be nearer enemy and in the fray.

  • @chronotrigger4493
    @chronotrigger4493 Před 9 měsíci

    I'm a warlock main and I remember the days Skull of Dire was the go to for add clear because you could get your super back. I would say for skull you can go 2 routes:
    Greatly increased damage damage with increased ability regen for x amount of seconds
    or
    When using Nova Bomb, it still homes in on an enemy(cataclysm). After contact it creates a singularity(vortex) and sends out smaller seeking projectiles that on impact creates singularities of their own. All smaller vortexes work with the fragment echo of undermining.
    I would prefer the second because it is way more interesting especially as an add clear. But I'll take anything to use this exotic again to be worth it.

  • @MetalCorndog
    @MetalCorndog Před 9 měsíci

    First idea that comes to mind for skull: base effect + void soul also grants super energy when it ticks damage + super regen is faster if Nova bomb didn't kill anything. I like the idea that it just lets you yeet more nova bombs. I feel that's a super that could be super fun if you could keep getting it back fast enough to use it almost as neutral game. Maybe even let it give nova bomb a sort of charge effect where you charge it fully and no special effect, but half-charge comes out like D1 lance, but half the explosion, half the damage, and half the energy used while still adhering to it's base and proposed effects.

  • @exseen24
    @exseen24 Před 9 měsíci

    for blight ranger id like it to get a charge system so it absorbs a part of damage received which you can send out in a large burst when super end, kinda like the shield in vog.
    for skull i wanna say give your super 2 charges that consumes 50% energy each time (that you need to hit full super first but after can cast at 50% if you want). massively reduce the damage(especially in pvp) but still deal enough to one shot a yellow bar like champions. so now you can fulfill the dream of beiong ikora year1 and spamming nova every 2 seconds, so with full super you can cast 3 back to back if you get kills with it and get close to a 4th. a way to give void locks and actual add clear super

  • @thetruth9651
    @thetruth9651 Před 9 měsíci

    mask-keep original perk, but add one of these:
    Abilities charge faster when critically wounded or rapid kills charge your abilities.
    Blight ranger-Keep original perk, but add to it:
    Blocking damage causes arc projectiles to shoot in front of you and jolt targets.
    Eye-Hold any ability button to overcharge it, increasing it's effectivenes, but using super energy. Overcharged ability kills grant super energy.

  • @josephrichardson7254
    @josephrichardson7254 Před 9 měsíci

    In the back of my mind before you mentioned it, I was wondering what to do about super exotics. On the one hand, we don't want supers to become as crazy as they did in Forsaken. We can all agree that it was really rough to have content balanced around near infinite super uptime. On the other hand my brother was using Phoenix Protocol, and combined with my tether, we had near infinite uptime in the Mars BG Grandmaster because we were able to communicate and coordinate. So it's a weird spot where we have super focused exotics that are good, and for certain content work fantastically, but on the other hand some that are not worth using over an ability focused build.
    My best idea for Skull, Nighthawk, maybe even Pyrogale, would be giving them a big buff as Champion Killers. Maybe massively increased damage to stunned champs to gaurantee a kill, maybe inherent anti champion traits? For Skull of Dire Ahamkara specifically, a change that removes the seekers from Cataclysm Nova Bomb (kinda like Nighthawk removes extra shots), and increases damage for placing your bomb well would be great. If they were able to reliably kill a champ in a GM, with increased uptime for utilizing them well I would consider them more heavily in my builds.
    As for Blight Ranger and Raiju's, combining the effects and having one focus on reflecting, and one focus on the throwable arc staff would be a good idea; it could also steal the idea of reworking an existing exotic to work with the new abilities in the Final Shape.

  • @SupaDuperJosh
    @SupaDuperJosh Před 9 měsíci

    This was directly mentioned at all but I saw someone in another video comment on path of burning steps and how it should have gotten the sunspot affect hallowfire heart got. Thought that was interesting as it would lead into the name of the exotic. Burning everything around you and hallowfire heart got some other effect to make even considered with heart of inmost light

  • @lucyisbunnyy1516
    @lucyisbunnyy1516 Před 9 měsíci +1

    Okay, I'll start off with an exotic. One I want to return, Voidfang Vestments. The exotic functionality wasn't great in D1, a grenade on respawn and extra tracking. They could do SO much better with Axion Darts or even a different grenade. Maybe even supers.
    Onto the other reason I'm commenting, I'd love to see Dire Ahamkara buffed, or at the very least changed to be usable out of power creep. Same for Nezerac's Sin. Both helmets are honestly really cool it's just their synergy with Void 3.0 isn't good enough to warrant them over something like briarbinds or a different subclass entirely.

  • @ryanclune3883
    @ryanclune3883 Před 9 měsíci

    Mask of the quiet one could also be gyrfalcons but for titans, being low health grants volatile rounds, and if you’re running controlled demolition, that will heal you.

  • @hoxton1691
    @hoxton1691 Před 9 měsíci

    Nighthawk- Now causes delayed ignition upon hitting a target, increases all ignition damage sources.
    Now that might not sound as much BUT. Some might know ignition damage can scale based on the source of it and counts as kill with that source ( AKA ignition from super counts as super kill etc ).
    Bungie could make the Nighthawk in to this Leviathan Breath like super dealing more damage on the ignition than the shot by scaling it more for super sources, that ignition kills would also count for the super regen part of the exotic.
    On top of it you can buff your Gunpowders Gamble or Conditional finality since both cause ignitions ( obviously damage increase for these would need to much lower than Nighthawks ).
    I feel like these changes could breath it 2nd wind.

  • @roxyvania6325
    @roxyvania6325 Před 9 měsíci +1

    for blight ranger i think it'd be neat to make tempest strike (the slide melee aspect) have a reflector hitbox when you activate it, kinda like you're slapping the projectile back with the staff. it'd probably be pretty bad but at least it wouldn't be the 3RD arc super only exotic on hunter :3

    • @shemarwhit8977
      @shemarwhit8977 Před 9 měsíci

      This is literally the easiest idea that I don't see people talking about

  • @awesomefuzz4008
    @awesomefuzz4008 Před 9 měsíci

    For Eye of Another World, I'd suggest adding "Your abilities home towards and deal increased damage (30%) against priority targets. While in an Empowering rift, this also affects your weapons." as well as changing how 'priority targets' are defined. Specifically:
    PvE:
    Majors and bosses, as long as they aren't invulnerable.
    PvP:
    Guardians under 33% HP or who are using their Super.
    I think this would fit nicely into its (limited) identity of being a very neutral exotic, while also playing into its flavor text. "When the universe conspires, its enemies cannot hide" fits for an exotic that gives homing, and the extra damage is mostly there to incentivise its use in PvE. As for some interactions:
    Special GLs/Fighting Lion: Grants Proximity Grenades while in an Empowering Rift instead of homing. Since you can wait a very long time without detonating the grenade, this is necessary to avoid creating extremely strong mines that home in on anyone at low health. Also, it might make Fighting Lion OP, which is a very strange thing to think about.
    Child of the Old Gods: Slowly follows priority targets. Think Axion Bolt but about 30% slower.
    Chaos Accelerant: It's *probably* fine for it to stack with Scatter Grenade homing, but maybe reduce its effect somewhat.
    Vortex, Pulse, and Solar Grenades, as well as Vortex Nova Bomb: The lingering effect tracks targets slowly.
    Void Spike, Lightning, and Tripmine Grenades: Honestly, not sure on this one. The most obvious answer is letting them rotate toward priority targets, but that might get a little too silly for PvP.
    Arc/Fire Bolt Grenades: Dramatically increased targeting radius for priority targets. Maybe 50%?
    Voidwall and Thermite Grenades: The wall tracks toward targets while being created.
    Threadling Grenades: Homes toward targets and deploys the Threadlings much closer to them.
    All Melees: Increased lunge distance against priority targets.
    Chain Lightning: Increased jump range.
    Well of Radiance: Grants the same buff as Empowering Rift, allowing your weapons (not your teammates' weapons) to benefit from the homing and bonus damage. Also will automatically track toward you slowly.
    Stasis Abilities: I haven't unlocked Stasis yet, so I don't know if there's any particularly interesting abilities there that would need a listing here.

  • @cameronsalmon1314
    @cameronsalmon1314 Před 9 měsíci

    Apotheosis Veil could just have intrinsic x1 hands on, x1 ashes to assets, and grants super energy on rift cast. This allows people to build into the exotic and it would have a gameplay loop of casting your super and releasing all of your abilities to then gain super energy.
    Dire skull of ahamkara could give you super energy on charged grenade kills like a x2 ashes to assets. You could also have it grant allies devour (Allies who don’t have a void subclass wouldn’t be able to refresh the timer while its active)

  • @rogerl2468
    @rogerl2468 Před 9 měsíci +2

    A combo I would want would be hallowfire+phoenix cradle. I could imagine it combining to be anyone can get sol invictus and can generate a sunspot on solar kills while standing in one. The extended duration and increased ability regen would be nice too, but i can see one of them being dropped

  • @thongnguyen6601
    @thongnguyen6601 Před 9 měsíci

    Skull of Ahamkara should completely change how your nova bombs work. Cataclysm would be like the handheld supernova you get from the aspect with magnetic grenades where it launches a super void dmg push that also sends out nova bomb seekers. Be super fun for pushing a lot of adds and major enemies about at a much larger scale. Vortex could get an implosion effect where after it sucks in a bunch of enemies, it implodes at the end doing a bit more dmg and maybe pulse one more suction inbetween since the first suction never feels strong enough.

  • @thegreenstache6163
    @thegreenstache6163 Před 3 měsíci

    Being able to choose between shatter and lance on skull could fit into the ahamkara nova bomb theme. Kind of like "I wish for nova bomb to..." and having a node on the armor to choose would be cool.

  • @bdpSovietafr0
    @bdpSovietafr0 Před 9 měsíci +1

    Nezerac's Sin Rework could be something like Gyrfalcons for Warlocks, but basing around Devour instead of invis..
    Gaining Devour Grants Volatile rounds for 10 seconds
    Picking up a Void Breach while Devour is active adds a weakening effect to all void damage.
    Enemies that die with Weaken AND Volatile explode

  • @moxie6132
    @moxie6132 Před 9 měsíci +1

    REWORK- Exotic Armor- Blight Ranger:
    Miscellaneous Changes-
    Increase the amount of things that can be reflected. Melee attacks and stomp attacks from bosses, for example, can have their damage reflected back on the attacker. Ally attacks can be shot at the Whirlwind Guard to increase their damage.
    Exotic Perk-
    Voltaic Mirror- Attacks you redirect with your Arc Staff deal 1300% damage and generate Orbs of Power for your allies. Using Whirlwind Guard does not consume extra Super energy and will grant Super energy based off of reflected damage when you stop Guarding. Redirecting damage will stack up Gorgon’s Visage that increases the damage and duration of the damage boost after Whirlwind Guard. Gorgon’s Visage stacks 3 times, up to a maximum of 6x damage and double the duration.
    Purpose/Aim of Rework-
    In its current state, Blight Ranger is useless and outclassed. Its current 650% damage buff sounds good on paper, but it only performs slightly higher than a regular trace rifle, which is embarrassing for an entire 9:16 Super. Thus, the current damage boost is doubled to 1300% damage, which should make it a viable choice for reflecting boss attacks.
    Two other issues are present, those being the fact that such high damage stuns enemies and prevents them from attacking, and the fact that this Exotic does very little against moderate enemies like minibosses or Champions. These two issues have been solved by the addition of Gorgon’s Visage, an amplification of the damage boost granted after using Whirlwind Guard. This would come into great effect after stunning an enemy, allowing you to unleash even more damage when the main reflect ability is useless. This dramatic damage boost also allows for high damage against minibosses and champion enemies, even at Gorgon’s Visage x1 that does 4x damage rather than 3x. Raiden Flux is the offense-oriented Arc Staff exotic, Raiju’s Harness is the defense-oriented Arc Staff exotic. This new design of Blight Ranger aims to be the jack-of-all-trades pick, for power in both aspects, but not specializing in either.

  • @LawdBreaktwist
    @LawdBreaktwist Před 9 měsíci

    For mask, supresses in a aoe on barrier cast, produces a void barrier at the cost of your barrier (purple Loreley) or If your shields are broken anything which shoots at you gets a void det. and anything which punches you gets volatile-exploded

  • @K0RiK0Ri
    @K0RiK0Ri Před 9 měsíci +1

    Even upon just seeing the title of this, my mind went to Mk.44 Stand Asides and Peregrine Greaves ~ !
    I imagine combining the effects of both in their entirety could be too much, but thematically at least they fit well together in my mind: Sprint for your overshield, leap into the air and crash into something you want to demolish.

    • @FlurOchi
      @FlurOchi Před 9 měsíci

      Yep I just put out a big comment about combining these 2 and then giving Peregrine greaves increased thruster distance fulfilling the flying fantasy also I think it could jolt nearby combatants when using thruster

  • @ChemistyStudent
    @ChemistyStudent Před 8 měsíci

    Eye of Another World: keep the current stuff, but add: "Activating an ability while all three are full will grant your subclass buff to all nearby allies for double the normal duration, and spawn an elemental ally. e.g. Void gives everybody a void soul and devour, arc gives amplfied and an arc buddy, solar gives radiant/restoration and the new solar buddy, strand gives woven mail and 5x threadlings, Stasis gives everybody the whisper of Hedrons boost, and a mobile stasis turret
    Apotheosis Veil: turn this into a Stasis Exotic: Change the flavor text to "I hear about the veil... but What is the veil? Why, the veil of their cold dead caskets of course!"
    New perk: Dominion: When casting a rift, all stasis crystals you have generated detonate and spawn an iceflare bolt. If genade energy is full: add a 10% chance per crystal to spawn a stasis turret. If no stasis crystals have been spawned, all nearby allies gain an over-shield and a +30 boost to mobility for 10seconds.
    Skull of Dire Ahamkara: Nova Bombs restore Super energy based on kills, and if cast while devour is active will consume Grenade, Rift and Melee energy to double the number of seekers for Catalysm or double the duration of the Nova Vortex.
    Stormdancers brace; the current stuff is fine but it's extremely focused on ads; add in the perk: "Dancing with friends": Every two enemies killed spawns an additional arc soul that follows the player for 30 seconds up to a max of five arc buddies.
    Secant filaments: Remove the void class only limit on getting devour.

  • @brrzerks
    @brrzerks Před 9 měsíci +1

    I always thought it would be cool for blight ranger to allow you to reflect ally supers that would superpower them up, if you can hit the target that is

  • @ButterIsPro
    @ButterIsPro Před 9 měsíci

    I wanna throw my idea out there as well, I think being able to combine both Felwinters helm and Karnstein armlets would be awesome. But this would play more into the support role for solar Warlocks. My idea is since Felwinters is based only on powered melee attacks and Karnsteins procs on any melee kill, being able to kill enemies with uncharged melees only heals you right now. However if you get a powered melee kill, that would proc Felwinters weaken blast, but also make Karnstein give cure to allies around you. This would work with any subclass, but if you use it with a solar subclass, the charged melee will then instead give restoration to your allies. That way you can run heal nades but also heal melees. So if you used a powered solar melee like celestial fire, then you would kill the target, cause a weaken blast and then heal yourself plus give your allies restoration for 3 seconds. I think they would make both of these exotics make the most sense combined and will allow for an interesting play style since as a warlock you are considered the "support/utility" class so they would help that fantasy even more! And of course it can be even better with Monte Carlo :)

  • @seanoconnor3164
    @seanoconnor3164 Před 9 měsíci

    One of those void warlock exotics at the end could cause enemies killed by nova bomb to then become another seeker projectile, maybe small telesto types for minors and increasingly bigger for more powerful opponents. It would make it great for add clear but also good when the boss has has company with him as well.

  • @greeny1033
    @greeny1033 Před 9 měsíci

    For Mask of the quiet one, I have always wondered if something including "suppression" is added to it, perhaps something like, "when a void overshiled is broken, release a suppresion nova around you, killing suppressed enemies grants stacking damage resistance" - the resistance could be up to 25 or 30% - and the nova would be on some sort of cooldown, maybe youd need a full overshield for it to happen again, or have it just be a 20 second cooldown.
    Whirlwind guiard has always confused me, why it drains your super FASTER while deflecting I have no idea, if it gave it the raiden flux treatment of "Reflecting damage extends the duration with kills giving a bigger chunck of time" (Obv worded a bit better) - as it is fun TO defelect things, but there must be SOME behind the scenes thing as to why Bungie is so apprehensive to make this work better...
    There are so many Helmets for warlock that need to be changed - Apotheosis Veil or Eye of another world; I have thought something involving the "pulling around" aspect of the void 3.0 subclasses could be fun to mess around with on a helment. (would probably be completely annoying in pvp) but something like, Void special or heavy weapon kills while devour is active now pull enemies to where the previous one died" - make something more crowd-controll-y without it being just about bigger explosions or more damage.

  • @Octamist
    @Octamist Před 6 měsíci +1

    For eye of another world, they could just combine and strengthen its effects. Mark "high value targets" (Champs, Bosses), and make damaging/Killing the "High Value Target" give ability energy (Or you could say damaging the target refunds ammo making it good for long damage phase raid bosses.)

  • @Trevornator99
    @Trevornator99 Před 9 měsíci

    Hey Datto - great video as always!
    Excuse the unrelated question, but do you think you could maybe do a “way far out - how you’re preparing for the final shape” video? I know you and others have done the prep videos in the past but I think it would be nice to to a more in advance one, to maybe catch others on to things they aren’t doing/grinding for/collecting that they should be!
    Thanks for the great content!

  • @SlimeyZockt
    @SlimeyZockt Před 9 měsíci +1

    I really like stormdancers. The ornament is wild, and the effect is actually not that bad. The issue lies with Stormdance as a super though

  • @bedopskepop7936
    @bedopskepop7936 Před 9 měsíci

    Mask rework: kills or repeated damage on a singular target that are effected by a debuff(anything subclass related). Generates orbs of powers on your location.
    Additionally all orbs of power within a medium sized radius slowly path to you.
    Blight ranger:while blocking all enemies will target you aggressively. Damage from enemies will be stored instead of reflected. When the super is reactivated or expired. Unleash a jolting and blinding shockwave. Range and damage are both amplified dependent on damage taken.
    Eye of another world: upon rift activation, any ally who passes through the rift will be granted true sight. All ally’s who gain true sight on your team will see highlighted enemies. Kills from anyone with your true sight will grant ability energy to all fireteam members with true sight.
    I wanted to keep that free bonus to abilities whilst also making it more engaging. I’m sorry if it’s a little complex

  • @Saterienne
    @Saterienne Před 9 měsíci

    Eye of Another World: Grants an additional aspect based on your subclass. Dawnblades get Heat Rises, Voidwalkers get Feed the Void, Stormcallers get (idk the names of any of theirs), Shadebinders get Glacial Harvest, Broodweavers get The Wanderer. Essentially just providing 3/3 aspects for Light classes and giving more flexibility with what you run on Dark classes (but not giving any of the "best" aspects, so there is still some choice to be made).

  • @Brakyura
    @Brakyura Před 9 měsíci

    so for mask of the quiet one and eye of another world, while they arent necessarily meta defining they both have a pretty effective role in pvp and personally i think they're both fine as they are, especially eye of another world as it adds a scalar to ability charge so even if you have maxed out everything theres still a benefit there.
    i think they should give blight rangers perk to raijus and make blight ranger give you the ability to make blighted explosions that disorient and debuff (15-20%) targets when killing a disoriented enemy with a precision kill, would have some sort of synergy with weapons like witherhoard, malfeasance, and touch of malice. i say disorient specifically because its a status effect/debuff that is pretty rare as its only on breach grenade launchers and some abilities like the strand grapple melee or the void shoulder charge ability i believe, and i think it'd be cool if we brought it back and let it have a role in the game instead of shoving it into a corner and replacing it with arc blind.
    for warlock i had an idea about how it could be a sort of reverse agers scepter concept. since its a wish dragon helmet, what if you could consume your cataclysm nova bomb and grant yourself two wishes for like 10-15 seconds combatted by some decently substantial downsides?
    a 30 percent damage buff to weapons and abilities (only for self), and every two seconds you cause an explosion centered on you that doesn't actually do any damage but makes targets around you in a 6 meter radius volatile and weakened (15%)
    BUT the downsides are:
    you yourself take like 15-20 percent more damage, every kill you get damages you and you take damage over time, (although it can be countered by devour) and every ally within a 6 meter radius is suppressed for 3 seconds whenever the previously mentioned explosion goes off.
    not sure if the idea is over or under powered but regardless i would the love the idea of turning your super into a wish that has a downside, like a monkeys paw type deal. the way i imagine it, it would be a high risk high reward in pvp for both teams when its popped, since the warlock would be both a powerhouse and a target with low constitution, a glass cannon. also i originally did the supressing your teamates thing cuz i thought it'd be funny but the more i think about it the more it would be necessary so you dont have a team full of warlocks popping it and teamfighting together. likewise in pve the damage bonus is very high and the crowd control with the explosions would be pretty good too, but in high end content the debuff could kill you and since its a very selfish ability you being in a well with everybody would only negatively affect the rest of your team by debuffing them, so you would have to go a bit aways and struggle with your health while in dps.
    overall it probably isn't balanced but i think it would be fun.

  • @paulcrisafi4415
    @paulcrisafi4415 Před 9 měsíci

    Mask of the Quiet One: Suppressing a target recharges your grenade ability. After your shields are broken grants DR.
    That way it has a neutral effect that is similar to base effect, but also has it's place in both end game and PvP.
    This also works like Sunbracers, but not infinite grenades and you're not stuck with just Suppressor Grenades by suppressing targets with Shield Bash or Collective Obligation.

  • @rogoth01themasterwizard11
    @rogoth01themasterwizard11 Před 9 měsíci

    here's an idea for a 'new' nezarec's sin:
    if you're using a light subclass you get 'insert benefit here that revolves around the use of light subclasses'
    if you'r using a darkness subclass you get 'insert benefit here that revolves around darkness subclasses'
    maybe add anti champion functionality surrounding the use of certain subclasses, for example if you use strand you get unstop rounds baseline, then if you're using solar, you get anti barrier rounds baseline etc.

  • @pumpking1278
    @pumpking1278 Před 9 měsíci

    I have an idea for Blight Ranger, using this exotic would replace your hunters melee with the spear spin, holding the melee would allow you to deflect incoming projectils adn consums you melee energy (like blocking with swords). You could even keep the damage bonus on deflected bullets that the exotic already provides, and if its too strong you can balance it by reducing the damage or changing how much melee energy it consums (basically changing how long you can block)

  • @violet8664
    @violet8664 Před 9 měsíci

    mask of the quiet one is most known for the ability energy but I'm going to be fully honest, in certain mid tier activities, the slay out to survive gameplay loop is SO much fun. a riskier devour, they could build into this by giving it significantly increased ability gains while in red health or giving you some sort of universal surge buff while you're in red health to make slaying either more rewarding or easier to pull off.

  • @1RuneKing
    @1RuneKing Před 9 měsíci

    An idea for skull I had was super kills spawn a void seeker. Allowing your nova bomb to just chain through a huge group of enemies. But what if that was just all void kills? And super kills essentially spawned the super seekers, and other kills spawned seekers equivalent to the grenade?

  • @hungergamer8523
    @hungergamer8523 Před 9 měsíci

    What if mask of the quiet one had a rework with the "new" element pickups and buffs. Say when you get an elemental pickup or tangle (pick up or destroy it) you gain the same boost to a random ability and it can double up on its own boost too. For example you pick up a firesprite and gain the grenade boost as well as a melee boost. Void breaches and firesprites are infrequent enough for this. Stasis shards can have quite a few be made super easily so maybe a lower amount. Tangles don't give energy on their own so they can give 1 ability a decent chunk randomly. Ion traces are super common, give a lot of ability regen already, so it'll probably give the smallest amount just because of how much they already do. Along with that what if the healing also gave you the subclass buff with it. Solar gets radiant (restoration is just loreley, and cure just makes it heal more looping the effect), void could either give devour or volatile rounds (devour might feel awkward), arc becomes amplified possibly with a slight damage reduction to give it more use there (like 5-10%), strand woven mail or unraveling rounds, and stasis could give a decent chunk of stasis overshield.

  • @darkwing272
    @darkwing272 Před 9 měsíci

    I think mask of the quiet one could give a surge boost to a matching subclass or even kinetic since it doesn't tie to a damage type

  • @Kaeiand
    @Kaeiand Před 9 měsíci +1

    A bit surprised I didn't see a Helm of Saint-XIV mention for the Titan category. That thing falls into the same "Fragments/Aspects" vein of power creep as Quiet One, IMO.

  • @xdifficultviper9916
    @xdifficultviper9916 Před 9 měsíci

    Skull and shards are a simple fix, have them be damage based not kills based or have them effect an aspect as well: for example getting a kill with chaos accelerant or gunpowder gamble grants super energy (maybe something like 8~12% with an internal cooldown of like 10 seconds to avoid nutty stuff from happening)
    The hard ones are the ones that have little to no identity since you basically need to rebuild them from the ground up but I agree there are plenty that can be rebuilt or combined considering a good amount of the older exotics have been power crept out of existence

  • @bigfoley4633
    @bigfoley4633 Před 9 měsíci

    I think you could extend mask of the quiet one’s functionality to more than just the new aspect.
    Maybe something like: Blocking damage with your abilities (Ward of Dawn, Barricade, Sentinel shield, (new aspect) grants ability energy.
    If that isn’t strong enough you could even add enemies that damage your (Ward of Dawn, Barricade, Sentinel shield, (new aspect) are weakened