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Devil May Cry 4: A Flawed Masterpiece // Codex Entry
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- čas přidán 16. 08. 2024
- Everyone wanted me to talk about DMC5 but I don't know how to count
★ Patreon: / codexentry
★ Ko-Fi: www.ko-fi.com/...
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★ Twitter: / codexentry
★ Twitch: / codexentrytv
0:00 - Intro
0:18 - Part 1: A Preface & A Ramble
4:19 - Part 2: The Not Super Great Parts
10:00 - Part 3: Oh Wait, This Game's Really Good
21:13 - Part 4: Dear God, this just keeps happening please send help
26:53 - Rapid Q&A + Credits
PEOPLE WHO MADE THIS VIDEO POSSIBLE:
Combo Fiends:
DelusionaryKiller: / delusionarykiller
Redgrave Kyo: / @redgravekyo
Jestah_Noob: / jestah_noob
Millz: / cmpainofficial
Art People:
Zackiefrass: / zackifrass
Jade: / tinyprince69
FOOTAGE SOURCES
Tutorials:
Devil May Cry 4 - Anatomy of Distorted Real Impact
• Devil May Cry 4 - Anat...
DMC4 Guard Flying Tutorial
• DMC4 Guard Flying Tuto...
ChaserTech - DMC4 - Dante Advanced Combat Tutorial Part 1
• DMC4 - Dante Advanced ...
(Didn't use footage from this, but it's a great starting point)
Combo Videos:
donguri990 - DMC4SE & DMC4 COMBO MAD - Time of Devil Hunters
• DMC4SE & DMC4 COMBO MA...
sakaki1224 - DMC4&4SE COMBO MAD
• DMC4&4SE COMBO MAD
sakaki1224 - DMC4 COMBO MAD Ⅱ
• DMC4 COMBO MAD Ⅱ
Other:
Relno - BURST, r/SSBM tech skill contest entry
• BURST, r/SSBM tech ski...
Music Listing:
/ 1140690037551448064
Hey ya'll, thanks for watching! Super glad to be back and hope you enjoyed. If you did, then it'd mean a lot if you considered supporting me on Patreon. Just a dollar or two a month can unironically help insure that I don't disappear for months on end again! It also helps me not die! Either way though, thanks again and I'll see ya'll real soon www.patreon.com/codexentry
Codex Entry aight homeboy, time to show some love. Ask and u shall receive, I get payed this week and donating to ur patron would be the first time I've done something like that but ultimately is for a guy I admire quite bit. U BETTA BE READY
The deal has been struck. IM NOW A PATRON... Patreon member? Patreonian? Idk anymore.
I would love it if they reveal that Vergil wanted the Sword if Sparda in DMC 3 because he knew he was going to have a kid and wanted the sword to protect his new family.
Codex Entry 19:54 believe me it's not just you, I've never related more in a dmc vid
tell me you are cooking a dmc5 video if so i will become a patron
The single snippit of dialogue Kyrie has in 5 reassuring Nero characterises her more then her entire appearance in 4 does
Conflict1914 Damn. I felt that one lol
Doesn't she also have the same amount of lines as well?
I mean she had something similar at the end of 4 too, telling nero he is himself and not just a demon. Her character was there it's just that her role in the game was useless
Not really. It's just her being absent from the danger and not an unconscious damsel that makes it more apparent.
Lmaoooo
>At the time of writing DMC 5 isn't out quite yet
Jeez, had this on the backburner for a good chunk of time huh?
I prefer to think of it as 'finely aged'
Probably spent all that time editing lol
Finely aged like fine wine. Or Dante. Or the series in general.
DT Stinger into DT Stinger is the greatest tech in history
Spamming non DT Stinger... what a noob
@@Rafael-rn6hn stop calling me out
*EEEEEEYAGH*
*EEEEEEYAGH*
*EEEEEEYAGH*
*EEEEEEYAGH*
*EEEEEEYAGH*
Dawg, this entire thread made me LOL hahaha
The intro was hype!
Nice to see you here aswell Sphere.
25:40 wow, just gonna toss shade like that? Is that what we're doing now?
It has never not been like this and I shall win
Bahahaha I get the reference now
Videos like this sadly make you realize how very little praise is given to the combat designers of these games. They should celebrated as industry legends like Naughty Dog and GOW Reboot team (Forgot Name, Don’t Kill me Lol.)
Like honestly, it is insane that DMC4, a SINGLE PLAYER GAME with no practically no online elements whatsoever, literally rivals, and arguably even surpasses big time multiplayer games that constantly are getting new content.
I personally find that incredible.
people praise platinum but no one give praise to dmc team
dont even get me started on how GOW reboot got rid of the combat mechanics of the previous games
18:02-18:33 was really well put not many people talk about like how specific/different some people play these characters, like with donguri being more of a freestyler having this really smooth and fast playstyle where as sakaki who is more of a combo player plays around the enemies and really tests the limits of the game. Overall SSS video
Hell yeah. It’s so fun watching Donguri play at those speeds while going from enemy to enemy, his transitions are so smooth.
This could be the best piece of DMC content produced by a content creator this year, brilliant, insightful and educational video that I hope every proclaimed fan of DMC makes time for, was a pleasure to be even a small part of it, great work Codex.
It never ceases to amuse me that Nero's arm has a better character arc than Kyrie does
It's fascinating how no other games have tried to reach the same kind of gameplay freedom DMC4 gives us. PlatinumGames are well known for pushing out crazy action games of a similar caliber, especially Bayonetta, but their philosophy is tied more in making players FEEL stylish rather than working hard to BE stylish. Of course Bayonetta still offers its own depth but DMC4 will continue to have a lasting appeal because there's just so much to discover here. I say this as someone who has been watching DMC4 content made from pro players from the sidelines for ages now.
I'm only just starting to scratch the surface this year, having already experienced the entire DMC series several months back, but DMC4 and 5 have quickly become my favorite games purely because it's just so damn fun experimenting with all the possible combos one can do. I hope that as the years go by, we'll continue to see a wonderful community devoted to just simply pushing for all these crazy stylish plays (for all cuhrayzee games, not just DMC4) from both new and old players, and this video is certainly helping to keep it fresh. Great video! Keep it up!
Ninja Gaiden 2 comes fucking close in combat flexibility and variety
You may now praise me for making the best part of this video: The Dick Buster.
Yes, this is the person you my tar and feather for creating The Dick Buster, go forth angry mob
They could have made a game with just The credo bossfight,sell it at 70 euros and i would still buy it
The credo fight is my favorite in the entire series
Hey man, Kyrie might be boring and uninspired but she sure as hell ain't flat! :)
P.S. You deserve more subs! :)
For real, it's a shame she only got to appear as a voice from offscreen and on the phone in DMC5.
For all the shit people like to give to passive characters like Kyrie, her issue would be remarkably easy to fix; just give her something to do and be passionate about, that would give us more solid idea who she is.
@@jondoe7036 I mean we already kind of do know what she's like personality wise. She's shy, reserved and compassionate. Also must have an ludicrous amount of patience if she's willing to be in a relationship with Nero and run an orphanage. I mean her second scene was her willingly ready to give her life up for a child, so compassionate and brave, to a stupid degree even there and a love of children with that knowledge and the orphanage. She's also very supportive of Nero, as in shown in 4 and 5, especially about his own insecurities.
I mean I'd love to get to know more of her and all much like the next guy. And she was totally a damsel in distress in 4, however I gotta go against Code about him saying it was some sexist shit, considering the entire rest of the female cast in the series. They were just going for something different is all. When most characters are wacky, she's pretty tame, where most are extroverted to an extreme, she's obviously very timid, personality wise anyways.
She's ironically the most unique DMC girl in that sense considering the rest of the females all act pretty similarly in their demeanor. Though I don't mind not seeing her in five, considering what they did to Trish and Lady in it, Kyrie likely would be flat in it. Not every character needs to be a demon killing bad ass.
That being said, watching her play to her strengths in a game would be nice, perhaps helping in a relief effort with the surviving kids of redgrave city? It'd fit in her character and be somewhat related to the game. Maybe give Nero some green orbs or stars randomly in different places when you see her, showing her support. The problem with her character type in a game like this is it's difficult to put them in any major meaningful way since the games are all about combat, unless she somehow can get Nero weapons, which is already taken up by Nico.
@@theworstcatholic7247 True, it's not like we wouldn't have already gotten some idea as to what she is like as a person, but just getting to actually see her do her thing, even as just a background detail and establish some sort of dynamic with rest of the cast beyond couple of on-screen interactions she's had with Nero would do wonders at enforcing what's already there and make Kyrie's presence in the story that much more endearing. It's still hard to argue, that she wasn't really an active character with any agency outside of the intro-cutscenes of the first two missions and perhaps a teeny bit at the end credit scenes in DMC4, and since the game would mostly frame her presence in the story as a passive damsel, saving whom became Nero's driving motivation for the latter half of the game, that's how players by enlarge tend to remember her.
Honestly I don't mind the whole damsel in distress business by itself that much either, but execution-wise I'd have liked it if she'd get to react to it beyond just quietly waiting to be rescued and giving of a look of anxious hopefulness, whenever Nero would get close enough to her and the villains for him and us to see her being held captive; getting a clearer idea what that experience actually was like for her would have already gone a long way at making her character feel more involved and have people be generally way more sympathetic towards her. It would have definitely lessened the odds of there being bunch of people actively wishing she'd just get killed off at the start of DMC5 (not that I would remotely understand that sentiment as is).
Well Nico also kinda stands out, in that she's more this sort of socially crude hyper energetic geek, doesn't directly partake in the fighting and outside her insane car stunts she's a regular human-being, juxtaposed next to Trish and Lady's more straight-laced and competent badass action heroiness, with differing capabilities for pulling off superhuman feats and occational dip into Dante's addrenaline junkiness. In any case, I agree on Kyrie kinda being the most normal human-being in the main cast makes her an unique presence in the series and there could be some interesting directions they could take with that.
One simple way I could think of as to how they could have included Kyrie in DMC5, would have been to add Nero the option to call home from the same phone booths he uses to summon Nico. You could have had them have some spousal banter and differing exchanges of Nero giving cheeky summary of what had happened in the prior mission and Kyrie giving account of what stuff she has been up to in Fortuna. Maybe one call would be her playing something really wacky sounding with the kids they're taking care of and in another she'd be feeling sultry and make Nero flustered on his end of the phone. That stuff would pretty much write itself and it would have also worked as a neat build up to that scene of Nero calling Kyrie just before his final bossfight. Gameplay-wise you could have also connected some side-objectives to it, like maybe the kids would want to see what some specific demons look like and Nero would have to hunt an x amount or some hidden colour-coded version of said demon for a souvenier trophy, or something like that.
@@NikolaBg35 of course she's not flat, you seen the curves on that woman?
Every mechanic is explained well enough to know what it's about, but not so meticulously that it gets overwhelming. Coupled with your brilliant voiceover and your very clear passion, this was a joy to learn from. Rad stuff, worth the wait, loved it through and through.
DMC4 was my introduction to the DMC series. I was bored and browsing threw the Xbox Marketplace and downloaded the demo. I did the Berial fight SOOOOO many times and fell in love with the game from then on. Maybe that's why Nero is my favorite character in the whole franchise. Even when SE came out, I really only spent time practicing Nero.
you are missing out 90% of the game by not trying to master dante, I hated playing as dante at first as a noob, but once you master style switching , guard flying, jump cancelling and start killing enemies without touching the ground bosses included, you start to love dante
@@yobro6053 It's not that I can't play Dante pretty good. It's just I would rather watch his gameplay than actually use him. Idk why, but I get much more satisfaction out of using Nero, Lady, and Vergil. Dante is fun, don't misunderstand me. But watching donguri play him is infinitely more entertaining to me. And I will NEVER master Guard Flying. I spent a whole day trying and just can't nail it consistently. Lol I'm aware of my limits.
Kyrie is a better character in DMC5 despite not even having an actual character model in that game.
Omg thank you for pointing out the dice thing!! lol I was like why do people hate this? You don't actually have to fight a single enemy and you can get through it in less than a minute in both missions it appears in. 1,4,2,6,3,5. It's pretty much etched into my subconscious
Dude, same, 1-4-2-6-3-5 is carved into my soul lmao
Everyone asks where is the Persona 5 analysis, but never *how* is the Persona 5 analysis
In all seriousness great work as always
I've got one better......why is the persona 5 analysis..
I dont normally comment on youtube videos but all your dmc videos have brought me great joy! The dmc games hold a very special and large spot in my heart and im so excited for your dmc5 video! These types of videos are so fantastic and its truly admirable that you put so much time and effort and research into them! Thank you for these lovely videos!!! :')
While cursed tweets are a good form of entertainment, I missed this channel. Glad to have you back, Ryan.
*Dark Cloud 2 music*
You, sir, officially have good taste.
Don't forget Strapping Young Lad
I love this game, i don't even go deep with the mechanics i just love it.
I've never had a problem playing through the game backwards as Dante, and i can only attribute that to how fun the game is to play regardless of what level you're on.
I'm currently going through the process of playing RE2Remake 4 times to see everything and my patience is wearing thin, hell i got burned out with the backtracking in the first playthrough so i'm not at all immune to it, i just don't really notice it in DMC4.
One of the worst things about DMC4's story is that I can see how it could've been great, the dynamic between Nero and Credo is an interesting parallel to Dante and Vergil, with Credo becoming consumed by his loyalty to The Order Of The Sword as Nero distances himself from it with Credo later himself, early concept art shows Kyrie in more militaristic attire, the Saviour evolves over the story, starting off as a fetus and growing into what we see in the game, on paper this is the most ambitious narrative a DMC game has done but perhaps because of a rushed development cycle, we didn't get this story
Facts man I would honestly prefer a dmc4 remake than a dmc2 remake i really wanna know what game we could've got of the development wasn't cut
First time seeing your channel, and it's such a breath of fresh air to not only see someone talking about DMC4, but doing so from a position of knowing the game and discussing its mechanics at a high level. Or rather, discussing its high level mechanics. Like you said, digging into it could spawn A LOT of content. Point is that I seldom even hear fans of the series talk about some of these things, either because they don't know them or for fear of driving away newcomers with scary jargon. So... thanks for that.
You pretty much put the finger of what I thought about recent games not being possibly as flawed and being good because of it. Glad I'm not the only one. That aside, I freaking love your style of editing, you made me laugh quite a lot. Thanks for such quality video. :D
(Also mmmmh yeah I like that piece of clout too :D)
As someone who remembered how amazing the DMC series was growing up while playing DMC 5 (after having not picked up 4 for about 8 years) beating it and then picking up DMC 4 special edition to play as Vergil, I want to thank you for how much love and effort you put into all this. You earned yourself another subscriber and I can't wait for your (hopefully hour and a half long) review of DMC 5.
You've made a truly special video here.
I replied to your twitter thread a few months ago, wondering about just what you were cooking, and I gotta say that what you ultimately came up with is as much a testament to what made me fall in love with this game and this franchise, as it is to the frustration that I've felt about DMC5, Street Fighter, Marvel vs Capcom, or whichever other game defined by it's technical aspects, particularly those created by Capcom.
Part 4 had me watering up because of this. Thank you for this video, and thank you for giving this passion that a lot of DMC players share, a more universal appeal and reach.
Intertia was actually intended but probably not to the extent that the pro-players use it. The reason I say that is because Inertia Rainstorm is in the DMC4SE launch trailer, Dante uses Gilgamesh into Inertia Rainstorm on Agnus.
Also Jesus Christ this video, mwuah, mastah piece.
i might be biased cause this game is my childhood, but yeah, it has to be my favorite, only veeery slightly ahead of 5 and 3
also that dark chronicle music in the background! i see you're a man of culture
That part 3 editing though! But on a more serious note its great seeing you tackle Devil May Cry again. You went into a ton of depth on gameplay and it's really awesome learning all the little things that make the combat tick (even though I'm sure this is barely scratching the surface). Awesome work as always, and looking forward to seeing what else gets released. Thanks for your content.
It's fun to play and that was all I needed to really enjoy it, but yeah wish it was a more complete game.
Goddamn this is one of the best Devil May Cry videos on the internet. Well done, I'll be sure to restart my DMC4 addiction after being done with my DMC5 addiction.
I'm so glad I found this channel over the last weekend. It's been so entertaining and insightful to binge all of your videos and I'm even more delighted to see that you have returned to youtube. Here's to making more great content in the future!
So THIS is where you hid after that twitter thread? Really nice work. I think this vid is now the best answer possible to "what's the deal with DMC4?" in terms of both flaws and merits. You really did it justice.
Also, don't know if you've heard, but modders have figured out ways to add back a lot of the mechanics removed from 5/fix the issues, and its gameplay has transformed in the best way possible over the last couple of months as a result, and will continue to do so in the future (I'm not joking, it isn't even the same game anymore).
You don't have to talk about it in your 5 vid, but I'd love to hear your thoughts on this at some point since you discussed combat depth, expression, and what encourages them so much here, and the fixes have added a lot of synergy and depth to the character kits that was just missing before (I almost think the game was designed with those things in mind looking at what was datamined, before the devs took a different direction partway through development and decided to scrap the mechanics).
What mods, the reversal and momentum stuff?
Not just the reversals and momentum, the enemy step without any delays, guard cancel, breaker switching, animation swaps to replace similar functions for more needed ones (like replacing Balrog Feather Combo with only the last hit so you get a spike function like Hammer in DMC3 to knock enemies down below you).
The list goes on, but they add an incredible amount to the game.
Dang was not expecting to hear Chon in this video. It paired so nicely with the flow. Also i hope every dmc fan watches this because there isn't enough that can be said about how good diverse this game combat is, and more people should take a look at it.
This video is the reason why i love video game analysis. Made me play dmc 4 again.
I feel like games like this can still be done, and that they can be done even if "polished". DMC4 is the only game that provides the freedom and the ability to manipulate its systems the way it does... among character action games. What if you had a game where the core of the gameplay was freedom instead of style or "being a badass" like basically the entire genre? Wouldn't developers intenionally make open ended mechanics like inertia so that players can abuse them? There are games like that in different genres, the biggest one right now being Breath of the Wild. But you can see that kind of design in different games from different genres, like Divinity Original Sin, Dishonored and Metal Gear Solid 3 and 5.
The thing with pretty much every character action game other than DMC4 is that, while creativity is a certainly a part of some of them, they aren't designed for you to become a performance artist as you put it. The DMC games have some of open ended systems that allow you to do a lot of stuff, but that's because of the relation the devs see between variety and style, not because they want you to abuse those systems the same way you can in Dishonored or Divinity. DMC4, by accident, stumbled into that kind of design and it's brilliant because of it. But I'm 100% sure that if Capcom made the effort to build a game with freedom and expression in mind they *could* do it, and it could be better than DMC4.
I've been on that motorcycle once too, the feeling is absolutely amazing
One of my favorite things about playing vergil is linking judgement cut into an attack if you do it right he does a faster judgement cut
So great to finally have you back!! ❤️
It's refreshing to see a perspective of someone who knows the deeper end of this game, I myself lament how unfinished it is too much, which keeps me from enjoying the combat as much as you (I'm also garbo at the game which may or may not be a contributing factor)
Excited for future vids 😊😊😊
The really oddball thing about Kyrie is that it seems she HAS personality traits that could be interesting, we just never really see them. She has exactly one good line, where she tells Nero his sword yearns for his touch (a really low-key bit of humor on her part about the sword being called Red Queen). Then in DMC5 you find out things secondhand like: Kyrie is apparently a big talker and also that kind of home cook who makes too many damn servings per meal, both of which are kind of endearing, but... Kyrie, a talker? We didn't see much of that in 4, did we... and yet, Nero turns to her immediately for support at the end of the game, and just a little bit of encouragement from her settles him. Woulda been really impactful if we, like, had a chance to get to know her as a character directly. >.>
I don't know, I find that third cutscene kind of nice for her. First, there is something inherently funny about her dragging in that big-ass crate, with the sound announcing that she's arriving. Second, if you go with the idea that she's teasing Nero throughout, the "yearn for your touch" line (are we talking about the sword or you there Kyrie ?) and the pendant (sure to bring Nero's gaze smack to her chest) become much funnier.
Also, I think they dropped the ball when it comes to the animation (that pose when she's standing with her hands crossed before her is horrendous) and the design of her clothes (that thing feels like it's restraining her movements completely).
@@xtoadsannom6704 The line about the sword yearning for Nero's touch is a play on the sword's name: Red Queen. And her outfit is restricting, yes, but it's also supposed to be very formal because she was performing an important role in the service by signing that song. As for the pose... that's just Japanese sensibilities at work.
I absolutely love what you do. I discovered your channel through your Transistor review, and I must say, you put a lot of effort and dedication in all your videos. Keep it up!
DMC5 will only be like a 7/10
DMC 5 will not have any fixed camera angles or pointless puzzle sections
DMC5 will be a 10/10
I actually enjoy puzzle sections.
It's the platforming that can eat a bag of the slimiest slug dicks
Even though DMC5 is phenomenal and one of my top 3 games now, the rest of the series will always be a treasure to me.
Except for 2
I'd really like to like this video far more often than once, amazing work and reflects how I felt about the game for years. Thanks for the awesome review.
DMC 2 was my introduction to this series, it’s a miracle that I stuck around to play the sequel and fell in love with it.
My God I am so glad I ran into your channel. I'm super stoked to see your eventual dmc5 video!
Here's hoping they re-release DMC5 on the next gen for:
1. Turbo mode
2. Vergil
3. Legendary Dark Knight mode
4. Cutscene character models in gameplay
This aged well.
you predicted the future
Best birthday gift ever
I have a good example of a hidden gem mechanic being patched out. Absolver is a 3D fighting game where you can create your own combos using a 4 stance deck building system. In the early days the stances would switch automatically based on positioning. Normally (for simplicitys sake) youd have 2 options for your next attack, square and triangle for default ps4. But certain moves would change your position by the way they moving, causing the stance to switch automatically for a short time, meaning with the correct timing you could double your options for your next attack (from 2 to 4). I was the only one who really looked into this and i never made a viable deck 100% focused on this mechanic (i made some pretty successful ones that integrated this) and in one of the final updates they changed it so stances couldn't automatically switch rendering this impossible to pull off in the current game
*The time has come and so have I!*
wow i actually didn't know about distortion i didn't expect to learn new stuff
Your writing style is fantastic
Oh wow! I've been following your work for quite some time, and you've greatly improved. Great work.
I've been a DMC "fan" in the tone and style and in that I'm a fan of 3rd person action adventure games, rather than tech, depth and mastery. However when I got active on the Internet around 2013/14, I learnt about the latter things. So when I applied some of them in another hack n slash game Metal Gear Rising Revengeance, I was floored to find almost an entirely new game behind the normal one. Unsupringly, I practiced bit of chaining moves and abilities in DMC 4 SE and I could peer into its depth. But since I never committed to it, I've gotten rusty and now that I've grown up, I'm short of time as well. So this video was actually a great look into the mechanics and depth that were there.
Also if you want to know just how much I was obsessed with DMC (mainly 3 and 4), I had downloaded almost ever wallpaper I could find, torrented it's music with random ass file names, saw AMVs, tried acting cool like Dante in my subconscious, even downloaded an app for DMC wallpapers for my old ass Android phone when playstore had no quality control.
Sorry for sounding like an old fart reminiscing the good (awkward) old days.
One tinsy-winsy feedback, I wish you would've talked about the differences in base DMC4 and DMC4SE. I've heard lot of high level players like VashTSB preferring the former.
absolutely sublime.
thank you for putting your time and effort into explaining in detail exactly what makes this game so damn good while shedding light to the magic that can only be found in it,the reason why despite it having a list of flaws and being over 11 years old,me and many others still have more fun playing it than any other game,a true masterpiece.
I was loving this video and then I lost my shit when the furi music started playing good to have you back man
10/10 Petitioning Capcom to bring back Dick Buster tech to the franchise
Codex entry makes another video about DMC: I like it, then I watch it.
This is a great video. We now have a video to simply link out when people ask why DMC4 is regarded so highly despite it's flaws. Much like your DMC3 story video.
DMC4 is the galaxy brain meme in video game form.
Also, when the game asks you "Automatic On or Off." Choose Off kids. Otherwise none of this video will make sense.
Hey Ryan. Just commenting to say this is by far your best video yet. Good job!
1 person disliked this video. Probably because it isn't 70 minutes and 48 seconds long.
@Foxcade
Jesus christ CodexEntry, this video is one of the best i've seen in a while. Keep it up!
Honestly, 4 was my first DMC game and I've always compared every other game to it as a result, where I feel everyone else compares it to 3.
The fact that Dante went through the same levels as Nero really didn't bother me because I was experiencing them as a different character and was forced to mix up my strategy with enemy types because of it, and the Style switching mechanic is so deep that I still haven't mastered it. It's true that they're the same locations, but for example, the forest area has a cute gimmick where you have to follow Echidna's voice and go through portals, so there's this new added element of exploration.
Also, Dante's cutscenes. I don't think I have to even say anything.
The Savior fight really didn't bother me. While everyone pans it as "too Sonic Adventure-y", I honestly haven't played those games so I have to sort of take their word for it. The Leviathan boss in DMC3 is even worse imo, even if I agree that's a better game overall.
Truth
oh boy he's actually back
Good to see more content from you, been waiting anxiously for it. The plethora of links is a god send as well, I can use this video as a straight up resource for people who want to know more.
Love your videos, Great to see you back! Your touch on the docu style of games is so nice to have again. I was curious about if you would ever talk about final fantasy, or nier, or platinum games?
Good to to have you back and on this level. The emphasis on the value of a work quite resonated with me. A lot of people seem to “demand excellence” in media, which ends up being more in line with “I want a comfy level of polish so I dont have to move my artistic goal-posts.” But anyone whose spent time in a workshop for any extended period of time knows that the hallmarks of expressive work isnt (usually) the same parts that pertain to evening out an experience. Some folk write characters who grate but are wildly colorful. Others may create works with weaker narratives that can sooth with tone alone. And some devs have a notable confluence of time, budget, etc to shit out this masterpiece. And Eva.
...And other people are Kentaro Miura and create hundreds of pages of eye feasts and a glorious storytelling rhythm and will never finish their goddamn story. That’s right I’m calling out my coward friends who wont read Berserk because it doesnt have an ending. How’s that for a pizza topping?
Vergil's cool and all, but as a filthy casual who couldn't touch advanced mechanics if I tried, I was really surprised at how sick Trish was just on the surface
Loving that Apex Twin @3:09
dwarf fortress made it into an exhibition at a museum and I don't think that game will ever be "complete", apparently that same museum will inherit the source code when the developers die.
I'm so glad you're back
Kept us waiting, huh?
It was worth the wait tbh because this video is freakin fantastic.
_"Mission 16"_
_"Good or bad, atleast it's not the reboot."_
Longest, most comprehensive "call out" of the developers for Kyrie's writing among the big DMC4 videos I've seen so far, that's nice.
Love your vids man -- it's nice to see someone who's both invested in the lore and character as much as they are in the mechanics of the game.
Plus, Scale The Summit's "Atlas Novus" -- subscribed just because of that.
Few minor things I like w/ Nero & Vergil respectively:
Nero's charge shot recovery frames can be circumvented by doing it right at the end of your airtime, which combined with adding shoot to a trigger (which allows for constant nonstop charging), makes charge shot basically riskless to use
2) Vergil's summoned sword circle surrounding himself thing (wtf is it called?) can be used to juggle a falling enemy, which leads to a basically free real impact. Also his taunts have hitboxes!!!
I really love DMC4 yeah it's unfinished, the story is not winning any awards, but dam it's fun to play.
Kyrie is underrated. What makes an interesting fictional character doesn't necessarily make a well standing human being.
Lady is a nice person when she drops her guard, but when she doesnt she shoots at people, she is mentally scarred by her family tragedy, she is consumed and throws away her life in pursuit of revenge.
Kyrie....is nice. She is kind, loving, supporting, she has her own family tragedies but focuses on rebuilding with what she has left. She can not fend for herself, but thats most regular people. (Also she is good at cooking and has wide hips. Good for childbearing. Nero knows whats up :p)
All of this sounds true for the Kyrie we hear in 5, but for 4, she's just has nothin'. Closest is the scene where she brings the Red Queen to Nero, but that's about it
Nero’s theme in 4 is amazing I listen to it all the time
Just, wow, the editing, writing, enthusiasm and overall passion expressed in this video was all spiffy!
This got me fired up to try my own style of blasting, bladed, ballet.
Hey Codex. Glad to have you back. Great video with some genuinely unique and well presented ideas.
I feel so mixed on DMC4. The depth in combat, performance, and visual style all hold up. But on top of all the issues that have been brought up, I think what really holds me back is the attacks themselves. Before the release of DMC5, everytime I played 4 Dante, I would compare him to 3 Dante. 3 Dante just feels better in his attacks and how "crunchy" they are.
I understand and empathize with 4 players wanting inertia and reversals, and all that back into 5. And if that combat is enough to satisfy, all the more power to you. It really sucks that 4 was rushed, because I need the product as a whole to satisfy before I go in deeper with the mechanics (cries as a MvC fan).
I really need to show this video to one of my friends, she says she doesn’t like DMC because she just sees it as just pressing some buttons, I keep telling her it’s deeper than that but she doesn’t buy it
That's all any game is lol
well that was an amazing video that i didnt expect to enjoy that much
What a perfect title
i got here so early that i can only view in 360p, but i don't really give a shit. glad to see this pop up on my feed :)
I see that direct Movies with Mikey influence, and I love it. This is a brilliant and lovely video
Great video, man. I'm looking to learn dmc4 in the future btw. Keep up the amazing content.
Your passion for this game was very palpable my dude.
Awesome video 👍
DMC3 is still my favorite (mostly due to the amount of time I played it and sentimentality), but I fucking loved DMC4
Also, unpopular opinion:
I think DMC4 had the best sense of humor.
My goal is to one day platinum DMC4: SE.
You’ve definitely “revved up” my “drive” to “exceed” my life expectations :)
You do not know how long I've been waiting for another DMC Codex Entry sketch. FINALLYYYYYY! Dang!
It's just that slight gap that makes each game unique. DMC4 has some stuff i certainly miss in 5 (the biggest obviously Vergil) but on the other hand it has so much awesome stuff as well. I love how parrys feel in 5, i'm training parrying Cabaliere with Red Queen and it's just so cool.
I really need to get into DMC now. The only character action game I've gotten really into is Vanquish if you can call it that. I've felt that feeling you were describing, where your just so attuned to the game, and you're witnessing the spectacle of your fast as fuck button inputs while playing Vanquish on a more advanced level, and I've been looking to scratch that itch since
hey man, great video, I play melee and didnt know anything about this game so I can relate to some of what your saying about that type of happy accident not happening anymore.. I want to mention, Celeste is one of the only examples I know of where the devs of a game embraced an accidental mechanic that niche fans discovered and abused first. they put out a dlc that requires the mechanic with a tutorial on it and all. not at all on dmc's scale, but something that made me happy to see
Ayyyyyy You can't just sneak in Dark Chronicle / Dark Cloud 2 music in the back and think no one would notice! That's an instant sub and instant like! My Guy, I can see you know games. A real gamer here
Exceed, the buster, concentration gauge, disaster gauge, dreadnought form. Basically that's your follow up video
Truely a great video. I liked how you went a bit in depth on some mechs like Distortion and so.
I always did say Combat wise DMC4 is the best.
Oh finally more videos!
I love DMC5. Its amazing. Probably my favorite DMC game but for all the polish the game has it still has some bizarre design oversights that I find baffling the devs missed.
1. The fact the Deluxe Edition prioritize the mostly joke DE Devil Breakers (yeah Sweet Surrender is pretty useful especially in DMD runs and Gerbera GP01 is probably better than the standard Gerbera) over the standard actually useful Devil Breakers. It just FUCKING pisses me off whenever I see a FUCKING PASTA BREAKER than an actual arm I could or want to use.
2. The fact you can't change the difficulty setting in the Void without having to select a Mission and changing the difficulty in the Main Mission. Something that should be a quick 1 to 5 sec ordeal becomes a full 5 minute ordeal of having to go between modes and multiple loading screens and speaking of loading screens. Not a major issue really but a very noobish mistake and upsetting design oversight.
3. ALL THOSE FUCKING LOADING SCREENS!!! JESUS CHRIST!! Some are short like a few seconds but goddamn WTH! Pick a Mission. Loading screen. Cutscene plays. Loading screen. Pick a costume. Loading screen. Go to the Customization menu. Loading screen. Leave. Loading screen. Play the damn Mission. loading screen.
4. The fact you can't rebind individual d-pads for Nero and V (especially Nero) like you could in 4 but now you must rebind the entire d-pad as one action which is bullshit and I want Break Away to be one button I never have to deal with rather than accidentally pressing it
5. The camera and lock-on sure needs some polishing. Why don't you "polish" that CAPCOM. Why do my lock-on just up and cancel on me whenever or change targets for NO REASON. I knock an enemy away it changes to someone else. This "dynamic" camera system is becoming more of an hindrance than the static one in 3/4. Also doesn't help using L3 for changing target is fucked because the stick needs to be perfectly still for it to register so I have a hard time changing targets very quickly. Also the fact sometimes I can point my stick to the enemy I want and press lock-on and it chooses the wrong target. There has been times its locked me to an enemy who isn't even on the fucking screen. I've been fucked more the lock-on and the camera than I have in past games. I needs to keep adjusting the camera settings to figure out what the fuck is going on.
Itsuno and Capcom out here going through the effort of removing tech/abilities that some fans really enjoy (and doesn't affect casual gamers) and coming up with half baked excuses rather than actually "polishing" the game's REAL problems.
Still my Game of the Year though.
I don't agree with the first point, all DLC devil breakers have some use, pasta breaker has a better stagger value than punchline making it useful against enemies that are hard to combo especially on DMD, Mega Buster let's you control your height in the air(which is great in a game with very limited aerial movement) better and gives you an amazing side step, sweet surrender is actually kinda bad and I do get frustrated whenever I see it instead of an actually useful arm but overall I'd say all of these arms should've been in the standard edition
@@jonnysac77 I don't like how Pasta Breaker changes my DB order. Whenever I make a set it's for a reason or Im planning ahead and rarely do I want to change it. Either way that doesn't excuse prioritizing the standard Devil Breakers over the Deluxe Edition ones. They should at least have equal billing or be totally random. I never see any of the Standard DB on DMD.
It's patently obvious to any one who isn't emotionally invested in either game that Sekiro > DMC 5.