![Lisowi](/img/default-banner.jpg)
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Lisowi
Ireland
Registrace 27. 11. 2016
Hey there, I make easy-to-follow tutorials on Unreal Engine to help you learn game developing skills, so that you can build your dream games.
Slot Inventory Tutorial Part 11 - Unreal Engine 5.4+
In Part 11, we are going to create the store item function. This will allow us to click on an item, select how many we want to store and finally store it.
zhlédnutí: 141
Video
Slot Inventory Tutorial Part 10 - Unreal Engine 5.4+
zhlédnutí 167Před 9 hodinami
In Part 10, we are going to create a take item function, so that we can take and select how many items we want from a container.
Slot Inventory Tutorial Part 8 - Unreal Engine 5.4+
zhlédnutí 176Před 14 hodinami
In Part 8, we are going to create the item slider. It will allow us to drop, take, and store items. Timecodes 0:00 - Intro 0:20 - Slider Widget 12:05 - Remove from Inventory 14:40 - Drop From Inventory
Slot Inventory Tutorial Part 9 - Unreal Engine 5.4+
zhlédnutí 171Před 16 hodinami
In Part 9, we are going to create the hotbar for our slot inventory. Timecodes 0:00 - Intro 0:18 - Hotbar Component 1:08 - Hotbar Widget 4:36 - Hotbar HUD
Slot Inventory Tutorial Part 7 - Unreal Engine 5.4+
zhlédnutí 384Před dnem
In Part 7, we are going to create the container Inventory, the container itself, and the container animation. Timecodes 0:00 - Intro 0:18 - Container Display Widget 4:50 - Container Parent 10:10 - Container Interaction 15:23 - Container Animation
Slot Inventory Tutorial Part 6 - Unreal Engine 5.4+
zhlédnutí 1KPřed dnem
In Part 6, we are going to create the transfer item function. Timecodes 0:00 - Intro 0:19 - Transfer Slot Function 7:20 - Update Inventory Slot Widget 8:20 - Drag Drop Operation 9:40 - Preview Slot Widget
Slot Inventory Tutorial Part 5 - Unreal Engine 5.4+
zhlédnutí 602Před 14 dny
In Part 5, we are going to create an item prompt menu, which will allow us to interact with the item in the inventory. Timecodes 0:00 - Intro 0:20 - Item Prompt Widget 7:57 - Split Stack Function 10:18 - Update Inventory Widget 15:56 - Use Item Function 19:22 - Get Drop Location
Slot Inventory Tutorial Part 4 - Unreal Engine 5.4+
zhlédnutí 713Před 14 dny
In Part 4, we are going to create the UI for the slot inventory. Timecodes 0:00 - Intro 0:18 - Player Controller 0:58 - Player HUD 2:15 - Inventory Slot Widget 9:07 - Inventory Widget 14:50 - Player Display Widget
Slot Inventory Tutorial Part 3 - Unreal Engine 5.4+
zhlédnutí 604Před 14 dny
In Part 3, we are going to create the pickup system for the slot inventory.
Slot Inventory Tutorial Part 2 - Unreal Engine 5.4+
zhlédnutí 1KPřed 21 dnem
In Part 2, we are going to create the interaction system for the slot inventory. Timecodes 0:00 - Intro 0:15 - Blueprint Interface 1:23 - Interact Widget 3:08 - Widget Material 6:49 - Item Component 8:23 - Item Parent Update 10:10 - Inputs 11:01 - Inventory Component 13:50 - Player Blueprint 15:05 - Interaction Function 18:53 - Item Data values
Slot Inventory Tutorial Part 1 - Unreal Engine 5.4+
zhlédnutí 2,3KPřed 21 dnem
In Part 1, we are going to create the setup for the slot inventory. Mushroom Link: sketchfab.com/3d-models/low-poly-stylized-mushroom-72d87e3df2894d12ae0e9dfac80b7978 Timecodes 0:00 - Intro 2:34 - What you need 3:18 - Item Data 5:06 - Item Parent 5:42 - SFX Parent 6:09 - SFX Structure 7:03 - Rarity & Category 8:55 - Item Slot 9:25 - Item Parent Continued 10:35 - Custom Trace Channel 11:50 - Ite...
38 Unreal Engine 5 Shortcuts that you NEED!
zhlédnutí 1,6KPřed 9 měsíci
Hey there, in this video I will share with you the 38 Unreal Engine 5 shortcuts that you should know.
How to Open/Close a Chest Tutorial - Unreal Engine 5.2+
zhlédnutí 1,6KPřed 9 měsíci
In this video I will show you how to open and close a chest in unreal engine using animation. Chest Asset by: Mikołaj Michalak sketchfab.com/3d-models/medieval-chest-e84b6208cbb148ab9a32d6c52897dad1
Fan/Propeller Tutorial - Unreal Engine 5.2+
zhlédnutí 1,4KPřed 9 měsíci
Hey there, in this video I will show you how to create a fan/propeller for your games.
Upper Body Locomotion Tutorial - Unreal Engine 5.2
zhlédnutí 3,1KPřed rokem
Hey there, in this video I will show you how to create an upper body locomotion blend which will allow you to smoothly transition between your animations.
Mixamo to Unreal Tutorial - Unreal Engine 5.2
zhlédnutí 1,4KPřed rokem
Mixamo to Unreal Tutorial - Unreal Engine 5.2
Widget Animation Tutorial - Unreal Engine 5.2
zhlédnutí 5KPřed rokem
Widget Animation Tutorial - Unreal Engine 5.2
Show Damage Tutorial - Unreal Engine 5.2
zhlédnutí 805Před rokem
Show Damage Tutorial - Unreal Engine 5.2
Target Lock Tutorial - Unreal Engine 5.2
zhlédnutí 4,2KPřed rokem
Target Lock Tutorial - Unreal Engine 5.2
Blocked Area Tutorial - Unreal Engine 5.2
zhlédnutí 678Před rokem
Blocked Area Tutorial - Unreal Engine 5.2
Moving Platform Tutorial - Unreal Engine 5.2
zhlédnutí 562Před rokem
Moving Platform Tutorial - Unreal Engine 5.2
Video Background for Menu Tutorial - Unreal Engine 5.2
zhlédnutí 3,4KPřed rokem
Video Background for Menu Tutorial - Unreal Engine 5.2
Look at Player Tutorial - Unreal Engine 5.2
zhlédnutí 986Před rokem
Look at Player Tutorial - Unreal Engine 5.2
Leave My House Tutorial - Unreal Engine 5.2
zhlédnutí 488Před rokem
Leave My House Tutorial - Unreal Engine 5.2
Morph/Transform Tutorial - Unreal Engine 5.2
zhlédnutí 6KPřed rokem
Morph/Transform Tutorial - Unreal Engine 5.2
Play Instrument Tutorial - Unreal Engine 5.2
zhlédnutí 1,2KPřed rokem
Play Instrument Tutorial - Unreal Engine 5.2
Collecting Items Tutorial - Unreal Engine 5.2
zhlédnutí 5KPřed rokem
Collecting Items Tutorial - Unreal Engine 5.2
Hey, your Inventory system is awesome. Did you have some Crafting system in mind where you can craft multiple items like 7 days to die and with a que? it whould be very nice
So I am running into an issue where when I drop items, there's always an extra one drops somehow. So if I drop[ 5 items, 6 get dropped, if I drop 1 item then 2 get dropped. I'm trying to go back and forth to see where i've made a mistake.
CORRECTION: I forgot to switch DropFromInventory Item Quantity to be -1 instead of 0. Everything works GREAT!
This is AWESOME! Is there a way to make the container spawn random items from a given list rather than having to fill out each individual container? Maybe I can make a database table with basic loot references and the chest could be assigned to pull random amounts of items from the table?
Hi. I have a small bug. Specifically, when I take something out of a chest and use the “Store” option it replaces the first item with the one I want to store. That is, I have a chest with 5 slots and in it 3 items: Slot_1: item ID: 0001 Slot_2: item ID: 0002 Slot_3: item ID: 0003 Slot_4: EMPTY Slot_5: EMPTY I pick up item 0002 from the ground and use “Store” select whatever amount I want, click “Store” and the chest looks like this: Slot_1: item ID: 0002 Slot_2: item ID: 0002 Slot_3: item ID: 0003 Slot_4: EMPTY Slot_5: EMPTY It doesn't look for the first free slot to store the item there, it just puts it in the first slot, no matter if it's already occupied. On the other hand, if I put the item in (by drag) and take it out by the same method. And then I use the “Store” option it works correctly. I watched the video 3x and did not find a solution.
@lisowi is there a way to have the items get thrown out of the chest after you open it instead of having an interface?
Thank you, I really like this system.
Works fine Thanks
Amazing, very modular and robust system. Personally, i'd make items prioritize appearing in the Hotbar before Inventory if there are available slots, but the system is so easy to modify this is a non-issue really.
Thanks for these, they seem to be working so far! Except for part of this one, I can't figure out where I went wrong. From the pause menu, the settings button will only work once. If I close the settings and try to open them again, the button is dead.
Double check that when the widget is removed, it's the same as others. I think I might have left out something by accident in one of the widgets.
Hello Lisowi, i hope you are doing alright, your tutorials works perfectly but when i pick up the weapon my character enters first person and when i equip it my character flies away, i followed the tutorial and made sure that all the sockets names are right so any help with this issue will be appreciated, thanks in advance
Hello there! It sounds like you're switching your camera on pickup foe some reason. And the fly away might be due to a collision on the item. So double-check you're ignoring the collisions or have them disabled.
@@lisowi. i actually checked The collision is set on overlap all dyanmics
I started using ue5 recently and your tutorials are very helpful ty for that
Glad to hear it!
Hello, I can't close the widgets. The problem comes just after adding BPC_Hotbar in the character I solved with "remove all widgets" But is there a better solution?
Hello! I'm not exactly sure. You might have made a small error where the focus is lost on the inventory widget. But if you found a work-around that's great!
@@lisowi. Bonjour, Hello, Thanks for answering I tried again. Same result: no input error. I inserted "delay" On part 7 1) BP_container_base 14:15 between "CAST TO BP_MY CONTROLLER">"DELAY">CREATE CONTAINER DISPLAY" 2) BP_container_chest 15:36 between "EVENT ON INTERACT">"DELAY">"BRANCH" It works, and changes your tutorial less If it can be useful to others :)
Another awsome tutorial part thanks
Perfect tutorial 🎉🎉🎉🎉
Was waiting for this😂 Thank you!
been following through so far, do you plan on making it replicated for multiplayer? Thanks
Hello! I'll give it a shot when I'm updating the series.
Very Nice! Excited to continue this! I have so many questions I want to ask but I will wait until the end of the videos in case you will cover it! GG dude!
love the series so far!also i have a question! after the inventory system are you planning to add more stuf that works with this inventory system ? like survival/rpg style stuff for example enemy AI or weapons ? or crafting or building ?
Hello! Glad to hear that! I'll be adding an equipment system that will be compatible with this inventory at some point. I'm open to suggestions for other systems.
@@lisowi. nice!
I'd love to dive into this. Will u be explaining how to equip a sword or even a stick in a hand in this series. All hotbar tutorials on youtube never explain this lol we can always drag and drop and press a button to eat. They always leave out the most important part. How to equip an item. It's like that function only exists for AAA game titles
I have an equipment series planned for a later date this year.
@@lisowi. sweet. Will it be tied to this inv system?
is this system replicated
It's not. It could be easily added in the future
extra good as always!
So far so good! Keep up this energy!
It doesnt play the anim montage when iclick it please help
Check if you have 'default slot' node in your animation blueprint before the output pose
Nice, I been waiting for this
I know it is 1 year late but ı hope you can see this comment and help me I did the main menu and everything works perfectly except one the new game button when ı press the new game button loading screens come and after that ı go back to maın menu again so I cant start the game can someone please help meeee
İn code Open level by object referans ı select every one of the maps worked perfectly but my FirstPersonMap can't open
Hello There! This is a reupload of part 8. Had a minor edit issue previously.
thanks for the Tutorial
Another great one! So excited to get all of this done and working!
Awesome as always!
wow i think i might actually be learning something, i added a shift + rightclick short cut for splitting the item! now i just gotta figure out how to double click to combine same item types 10/10 WILL WATCH AGAIN
Awesome stuff! Iike how when you explain things you kinda put it into code flow process so it's easy to understand what follows what!
another great one! cant wait for the next! EDIT: kinda noob at this i was trying to add an emissive outline to the objects when they are within the sphere trace but its outlining everything BUT the items 😅
Pretty good so far! I need to play around with physics with smaller objects because my character gets tripped up walking on them. I wanna recreate skyrim /fallout type physics for free roam loot and this so far has been a great starting point! Good job!!
unreal seems to want to highlight the buttons in the inventory widget when i press TAB to close the inventory, not sure how to disable this?
my apologies, i just realized i never set the second onkeydown button for TAB
It acts exactly like using tab on your pc with documents and stuff. I don't know exactly how to disable it.
whew this is dope! watched a few hours of blueprint overviews beforehand thankfully so i can actually follow along
oh boy this is exactly what i was looking for, subbed and liked thank you!!!
I'm happy to hear that! Thank you
Thanks for this video I have a manage life function but the progress bar doesn't go down do you have a video that explains how you connected your progress bar?
If I recall, it was done with a binding.
@@lisowi. Ok thank you. In my function, I have a float input named "Point" and I need a negative value for my progress bar and death functions to work. But the output of "Falling Damage" is a positive value, so I set a multiplier with -1. It almost works! I do have my progress bar decreasing, but for example on the first jump I have -81 and normally on the second jump it should die, but it's not showing -95 for example. Normally, if the player makes 1 jump at -75 and follows it up with another at -56, he should die. Don't the values add up? In fact, I need to make a jump that exceeds -100 to die. Tell me if this is clear or if I've made mistakes.
Lisowi, these are fantastic. Been doing some customizing as I go and everything is working great. Please keep them up. Quick question, for the use effect, how would you call the item’s class to execute the effect (I am planning to create a child class from the base class for food items for example) and want to have the effect done in the class. Or is there another way you are planning to execute the effect? Would love to see as very simple example (print string within the object class would be great). Thanks.
Thank you very much! I'm glad you find it fantastic. For the item effect, there is a print string. The effect actor prints a string on begin play, so when we spawn it in, it appears on the player screen. You could add health or whatever it may be on that begin play inside the actor.
@@lisowi. Thanks - I have that working now with my Character Stats system. I also modified the "Use" command by adding a "Is Consumed" boolean to the Item Struct so that things like food disappear from inventory when used but other objects (a flashlight for instance) persist after use. One thing I notice is that after using the pop-up menu, the inventory widget loses focus and the "I" key no longer works to close it unless you specifically click in the widget again. I thought it might be something I caused with my mod but it happens with the split option as well which I didn't mod.
i followed part 2 of the tutorial but the sphere trace hit thing is getting the full actor of the mushroom blueprint class not just the name from item data... is part 2 needed or can skip to part 3
Double check your blueprints. It sounds to me like you are printing the display name rather than a name from the data table. You don't need the names, but you will need the interaction in order to pick them items up.
Good tutorial series. Is there anyway to fix issue when clicking use or split item it needs extra click on mouse button before it closes inventory?
Managed to fix loosing focus issue. So if anyone else encounters that answer is to add OnFocusLost event to WB_Inventory widget and on that get player controller and get show mouse cursor boolean and connect it to branch and on true add set focus node.
I checked it out, and yeah, you caught it. The focus has to be brought back to the inventory after leaving the item prompt. I have plans to update the system based on requests, so when I do, I'll have it fixed. Thanks!
@@ambersweet4886 This doesn't work for me for some reason
Amazing video man. Just crisp and clear. Direct to the point, conveyed everything in 4 mins. Thank you so much
Thank you! Glad you like it!
Hello there ! Love all your videos and you helped me with a lot of things ! I was wondering can we make a text appear after we collect our items . When i try to do it , text appears after every single item you collect , and i simply try to make text animation showing after 5 / 5 items . Anyways ,thank you for your videos and your hard work and please keep on helping us . THANK YOU !
Hello! I recently just released a series about an inventory system. In the first 2 episodes, I cover how to produce the text on the screen. I hope it helps. Thank you for your support, and I'm happy you like the videos!
Another great video, definitely subscribing, top notch content.
Hello lesowi I hope you are doing alright So i know you wrote in your video title 5.4+ But would it still work if i tried it on 5.1 or is 5.4 an unreplacable requirement ? Thx in advance for the answer
Hello! Yes it should still work for previous versions of Unreal Engine 5.
@@lisowi. Thanks for your time and answer Also i hope in the future you make a gun system with pickup and reload, u r one of the best youtubers when it comes to ue so if u were to make a system then iam sure it going to be flawless Have a good day.
@@InfiniteLightningWorks Thank you! I'm working towards growing this channel and the community. There is a lot I want to do, but anything worth while takes time. At some point this year I'll make a series for it.
Another youtube tutorial that casts to the character BP 🤦♂ guys you need to use interfaces!
Can you explain how to fill chest with random items? Just like > found chest in forest - open it - and there is random Items ID and Quantity Where we can set items count (3 random or 500 random items) And Thanks, again great turorial
Hello! This is a nice feature you have in-mind. You will need to create a map, where the item matches the ID(key), you can set a random quantity(value).
Hello, can you make an advanced inventory and craft build system like Sons of the Forest?
I checked it out, and it looks a little difficult but could be a thing of the future.
Anyone else struggling with the InventorySlots not displaying inside the Inventory? The array is correctly accounting for the items that have been picked up but no matter what, the WrapBox Inventory remains blank, not showing the items or the grid. Edit: It maybe related to the Item Slot Array. The print functions from the previous tutorials work but when I print Item Slots, after the Get Validated Inventory Components within the WB_Inventory, it returns 0. Also, I confirmed it's not a Widget wrapping problem as I can insert text into the area where the Inventory Slots are supposed to be. Edit 2: No idea what I did different, just started all over and it works.
Really digging your videos, thanks for the effort. Do you have any plans with a tutorial on how to give these items to an NPC?
really like the inventory series so far!