Pretty good so far! I need to play around with physics with smaller objects because my character gets tripped up walking on them. I wanna recreate skyrim /fallout type physics for free roam loot and this so far has been a great starting point! Good job!!
Welcome back, haven't seen video in awhile....Love the UI on this...If you could can you do a farming tutorial i have not found a good one!! (Fishing would be cool also)
Awesome so far. Please make it so you can drag and drop items on top of each other and if they're different, will swap places; and if they're the same, will stack the items both ways. Like if you have 2 stacks of an item w/ max stack size of 10, one has 4 the other has 7, then dragging the 4 onto 7 will leave you with a stack of 10 and 1. Then if you try to drag the stack of 1 onto the 10, it will swap places with it since it's maxed. And if you try to drag the stack of 10 onto the 1, it will also swap places. Hope that makes sense. Also, can you make the split size adjustable, like how you have a slide bar for the drop button? Thanks.
The function you are describing already exists, its in a later episode. All the videos are already made and scheduled, so perhaps at the end I'll add requested modifications to the inventory.
Hello! Unfortunately, I don't have the right to distribute that content. You can easily create your own by visiting ElevenLabs. That's where I made mine.
@@lisowi. Super!! And since you code well, it would be to know if you could do one or more tutorials for teleportation points or when we activate them, a marker appears on the map and when we click we teleport plssssss ?
Hello lesowi I hope you are doing alright So i know you wrote in your video title 5.4+ But would it still work if i tried it on 5.1 or is 5.4 an unreplacable requirement ? Thx in advance for the answer
@@lisowi. Thanks for your time and answer Also i hope in the future you make a gun system with pickup and reload, u r one of the best youtubers when it comes to ue so if u were to make a system then iam sure it going to be flawless Have a good day.
@@InfiniteLightningWorks Thank you! I'm working towards growing this channel and the community. There is a lot I want to do, but anything worth while takes time. At some point this year I'll make a series for it.
Great vid. Also very handy feature is Right-click on item to store it bank automatically like in rust game.
Pretty good so far! I need to play around with physics with smaller objects because my character gets tripped up walking on them. I wanna recreate skyrim /fallout type physics for free roam loot and this so far has been a great starting point! Good job!!
Yes youre right, its need to be physics only, so character can't step up on smaller items.
oh boy this is exactly what i was looking for, subbed and liked thank you!!!
I'm happy to hear that! Thank you
The king is back 👑
I'd love to see a 3d view model when inspecting. keep up the good work man!
That was the original plan. I couldn't get it to work the way I wanted. So I'll definitely be making a video on that at some point and time.
This looks good, good lesson on the inventory system
Welcome back, haven't seen video in awhile....Love the UI on this...If you could can you do a farming tutorial i have not found a good one!! (Fishing would be cool also)
Thank you! I love the idea, and I will 100% look into creating something like that.
Nicely done. Next challenge is to make it multiplayer replicated.
what does this mean? in wont work in a multiplayer game?
Awesome so far. Please make it so you can drag and drop items on top of each other and if they're different, will swap places; and if they're the same, will stack the items both ways. Like if you have 2 stacks of an item w/ max stack size of 10, one has 4 the other has 7, then dragging the 4 onto 7 will leave you with a stack of 10 and 1. Then if you try to drag the stack of 1 onto the 10, it will swap places with it since it's maxed. And if you try to drag the stack of 10 onto the 1, it will also swap places. Hope that makes sense. Also, can you make the split size adjustable, like how you have a slide bar for the drop button? Thanks.
The function you are describing already exists, its in a later episode. All the videos are already made and scheduled, so perhaps at the end I'll add requested modifications to the inventory.
welcome back
Great Video Sir
Amazing, top tier content
Sowi after 8 month
@Lisowi Hey mate, can you maybe share your SFX for drop, pickup and more maybe? thanks for all your work ♥
Hello! Unfortunately, I don't have the right to distribute that content. You can easily create your own by visiting ElevenLabs. That's where I made mine.
amazing !!
been following through so far, do you plan on making it replicated for multiplayer? Thanks
Hello! I'll give it a shot when I'm updating the series.
I just discovered you, but where did you get your audio files and mushroom assets you used for your tutorial?
Audio files from ElevenLabs, and the mushroom from Sketchfab, I left a link. The container assets were from epic games.
@@lisowi. Thank you!
Amazing💪💪👏👏🔥 ! Is it normal that there is only one video in the playlist? And sorry for my broken English 😅
Hello, and thank you! More videos are on the way
@@lisowi. Super!! And since you code well, it would be to know if you could do one or more tutorials for teleportation points or when we activate them, a marker appears on the map and when we click we teleport plssssss ?
Hello lesowi
I hope you are doing alright
So i know you wrote in your video title 5.4+
But would it still work if i tried it on 5.1 or is 5.4 an unreplacable requirement ?
Thx in advance for the answer
Hello! Yes it should still work for previous versions of Unreal Engine 5.
@@lisowi. Thanks for your time and answer
Also i hope in the future you make a gun system with pickup and reload, u r one of the best youtubers when it comes to ue so if u were to make a system then iam sure it going to be flawless
Have a good day.
@@InfiniteLightningWorks Thank you! I'm working towards growing this channel and the community. There is a lot I want to do, but anything worth while takes time. At some point this year I'll make a series for it.
🤩
is this system replicated
It's not. It could be easily added in the future