Slot Inventory Tutorial Part 2 - Unreal Engine 5.4+

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  • čas přidán 11. 09. 2024

Komentáře • 40

  • @fbbk3
    @fbbk3 Před 3 dny +1

    its a great tutorial and i really appreciate it! But it would be perfect if you were also explaining the purposes behind the things we do.
    For example at around 14 minute mark we are getting the item slots array and adding a for each loop node and then getting the array elements and using a break node, but you are not explaining why we are doing these things. Of course we test this with the keyboard 1 event so we can study the result we get there to see what the purpose of the nodes are, but I just think it would be much better if you were just telling us a little bit about the reasoning behind the things we implement.
    I will continue to follow this tutorial but in the end i will not have learned much, i will have just repeated what you do on your screen, because you are not explaining the purpose and the mechanics of the things we are doing. Thank you so much for the tutorials, looking forward to more❤

  • @gabrielaparecido1284
    @gabrielaparecido1284 Před 13 dny +2

    excellent teaching skills, I'm Brazilian, my English isn't that good but I can understand everything you say because I don't speak quickly or with lots of abbreviations, the content is very good

    • @lisowi.
      @lisowi.  Před 13 dny +1

      Hello! Thank you, and I'm glad to hear it.

  • @sidaodograu2950
    @sidaodograu2950 Před měsícem +2

    As a new Unreal developer this is a masterpiece. It will help me a lot, Thank you very much and your tutorials are very well done!

  • @Lite-qu4wt
    @Lite-qu4wt Před měsícem +3

    Thank you, it is very useful as a beginner. I Hope the next part will come out soon

  • @mrrussiantv8492
    @mrrussiantv8492 Před 29 dny

    Awesome stuff! Iike how when you explain things you kinda put it into code flow process so it's easy to understand what follows what!

  • @caiosaraivabueno9004
    @caiosaraivabueno9004 Před měsícem +1

    Really like the tutorial, simple to understand and really cool the whole system

  • @kamui_kody2045
    @kamui_kody2045 Před měsícem

    I love the videos so far! It always feels great being able to successfully put complete steps. Overall excellent video;) keep up the awesome work!

  • @user-wo5uo6ys6g
    @user-wo5uo6ys6g Před měsícem

    Great! I needed an inventory system, and this looks amazing!

  • @nillxskill7229
    @nillxskill7229 Před měsícem +1

    Part 3... 4.... 5.... waiting!! 🤣🤣

    • @lisowi.
      @lisowi.  Před měsícem

      Fair enough🤣 The releases are on Mondays, Wednesdays, and Fridays

  • @cbomcnasty
    @cbomcnasty Před měsícem

    awesome tutorial

  • @g-kurse459
    @g-kurse459 Před 2 dny

    Hey, amazing tutorial btw! Did some tutorials on inventory's and this is by far the most complete, open and intuitive one!
    [NEW PROBLEM]
    At 16:34 my ''Multisphere Trace by Channel'' doesn't let me connect the ''break hit result''.
    Error: ''only exacly matching structures are considered compatible. Derived structures are disallowed''
    I've rewatched this videos 3 times and still don't get what is missing, do you perhaps have any ideas or hints?
    Thank you so much in advance!

    • @lisowi.
      @lisowi.  Před dnem

      Hello! You're using a multisphere trace. Use the single one instead, and that should fix it. Thank you, I appreciate it!

  • @SilverSnow125
    @SilverSnow125 Před měsícem

    Is the cast to 3rdPersonCharacter necessary for the IA_Inteact? I ran the game without it just to check and got the same result. Am I missing something? Thanks for the vids!
    Edit: It totally is. Couldn't pick anything up after doing part 3 of the tutorial XD

  • @puffhoey
    @puffhoey Před měsícem

    Great Video
    How long the series will be

    • @lisowi.
      @lisowi.  Před měsícem +1

      So far, I have uploaded 13 episodes. Next is part 3 coming Wednesday.

    • @dominikprincz4151
      @dominikprincz4151 Před měsícem

      @@lisowi. Why not upload them all at once?

  • @synystyr6
    @synystyr6 Před 2 dny

    I’m having a slight issue with the “Pickup” message on screen. When I interact with the item(s), the message on the bottom of the screen sometimes disappears and other times it stays in the screen. How can I fix that so that it doesn’t keep showing after I’ve interacted with the item(s)?

    • @lisowi.
      @lisowi.  Před dnem +1

      Double check your interaction function. And if you want the ui to dissappear after interacting, you can remove it from the parent and then add the ui again when overlapping with a new item.

  • @JerryKid72
    @JerryKid72 Před 29 dny

    whew this is dope! watched a few hours of blueprint overviews beforehand thankfully so i can actually follow along

  • @tomotm1483
    @tomotm1483 Před 7 dny

    the UI is not showing when get near the Item. I set the text in the WB_Interact_Message to a variable and it just disappears.

    • @lisowi.
      @lisowi.  Před 7 dny

      Make sure the item blocks the trace channel you have set, so try testing first if it gets collided with a simple print string. If that works, just work your way back through the code. You might have missed something.

  • @bergus541
    @bergus541 Před 2 dny

    hey, does making a tracking ball via chanel with a timer every 0.2 affect the game's performance in any way, or are there any better ways?

    • @lisowi.
      @lisowi.  Před dnem

      I did this for performance. You can use an event tick, but it will cost you more.

    • @bergus541
      @bergus541 Před dnem

      @@lisowi. ahh ok event tick is called on every frame per second right ?, I understand thanks

  • @DJmechang
    @DJmechang Před měsícem

    i followed part 2 of the tutorial but the sphere trace hit thing is getting the full actor of the mushroom blueprint class not just the name from item data... is part 2 needed or can skip to part 3

    • @lisowi.
      @lisowi.  Před měsícem

      Double check your blueprints. It sounds to me like you are printing the display name rather than a name from the data table. You don't need the names, but you will need the interaction in order to pick them items up.

  • @AVIDxg
    @AVIDxg Před měsícem

    In the BPC_Inventory i can't get the Break Hit Result. With the 'Context sensitive' unticked it just doesn't connect to the 'Out Hit', any advice ?

    • @AVIDxg
      @AVIDxg Před měsícem

      My mistake! I was using a "Multi Sphere Trace" intead of the simple one

    • @lisowi.
      @lisowi.  Před měsícem +1

      Okay, glad to hear you got it working!

  • @hirojiokada3899
    @hirojiokada3899 Před měsícem

    Thanks Bro

  • @AhmedWaja-zd1qo
    @AhmedWaja-zd1qo Před 21 dnem

    i have first person character how i can make the interaction with following camera!

    • @lisowi.
      @lisowi.  Před 20 dny

      Hello! Use a node called 'get player camera manager' instead.

  • @synystyr6
    @synystyr6 Před 14 dny

    I did everything up to 9:44 and now I have “Found more than one Function with the same NewFunction”
    What I do wrong?

    • @lisowi.
      @lisowi.  Před 13 dny +1

      Hello! Looks like you're trying to create a new function with a name that already exists.

    • @synystyr6
      @synystyr6 Před 12 dny

      @@lisowi. I’ve noticed soon after. I ended up just redoing the Blueprint and everything works now. Except for the “pickup” message. I’m able to pick up items but no message shows up on screen.
      Thank you btw🙏🏼

  • @tomotm1483
    @tomotm1483 Před 8 dny

    I cant fing the "Set Interaction Message" node. What did I do wrong?

    • @lisowi.
      @lisowi.  Před 8 dny

      Hello! You might have named it differently then. We created a custom event in the WB_InteractMessage, double-check that.

    • @tomotm1483
      @tomotm1483 Před 8 dny

      @@lisowi. It worked! Thank you very much for the fast reply