Thank you so much for doing these tutorials, I can not express enough with how thankful I am for these videos and I am going through it the inventory tutorials a second time to take it apart and will do it with all your previous videos to!!! I have a somewhat personal question and I am sorry if it is large, vague, or bothersome, but how did you learn Unreal to the point that you are able to comprehend creating these blueprints. Since currently I am trying to comprehend all these systems and figuring out how to get them to interact with each other is my biggest problem.
Hello! Thank you very much. It makes me happy that you enjoy the tutorials, I try and make them enjoyable and easy to follow. Not at all. It started making sense to me when I would watch other youtubers make a system, and then try to recreate it myself. Once you build a few mechanics, you see somewhat repetitive code, and you start to understand. A good way to learn a system is to simply watch a video, nothing else. Then watch and follow it, and lastly, try to build it yourself with as little help as possible. Once again, thank you!
Great tutorial, I must have missed something or have a bug going on cause as soon I set the size box to being a variable it changes itself to collapsed.
Anyone else struggling with the InventorySlots not displaying inside the Inventory? The array is correctly accounting for the items that have been picked up but no matter what, the WrapBox Inventory remains blank, not showing the items or the grid. Edit: It maybe related to the Item Slot Array. The print functions from the previous tutorials work but when I print Item Slots, after the Get Validated Inventory Components within the WB_Inventory, it returns 0. Also, I confirmed it's not a Widget wrapping problem as I can insert text into the area where the Inventory Slots are supposed to be. Edit 2: No idea what I did different, just started all over and it works.
hey do you think u could make a tutorial on an npc moving after a cutscene has ended to a specific location? i’ve been trying to that that and can’t find help anywhere
I never messed around with cutscenes, but I'd try adding an event dispatcher. In the cutscene blueprint make an event calling that dispatcher. Then bind to it in the npc. So when it gets called, your npc will know about it.
Hello! If your print inventory works and items are added but not showing on the widget, double check your code and that you're adding the children to the wrap box.
@@lisowi. Update: I can't seem to get the inventory to close, I'll come back to this tutorial again later, but I've got an urge to make freaky creatures
I literally checked IsFocusable on the player display, checked it the next day, it was checked, and then today I look again and it was unchecked.. so long story short it was a bug XD
@@lisowi. Most definitely! Best part about it, you go over everything, not too slow or too fast and it's a very recent series! Subscribed! Can you do an addition to this one with an equipment system? EX: making another UI that has slots for attaching armor and weapons? They are so hard to find or outdated by 4+ years.
So far so good! Keep up this energy!
Great work thanks - clear and easy to follow. Looking forward to future tutorials.
Thank you!
Thank you so much for doing these tutorials, I can not express enough with how thankful I am for these videos and I am going through it the inventory tutorials a second time to take it apart and will do it with all your previous videos to!!!
I have a somewhat personal question and I am sorry if it is large, vague, or bothersome, but how did you learn Unreal to the point that you are able to comprehend creating these blueprints. Since currently I am trying to comprehend all these systems and figuring out how to get them to interact with each other is my biggest problem.
Hello! Thank you very much. It makes me happy that you enjoy the tutorials, I try and make them enjoyable and easy to follow.
Not at all. It started making sense to me when I would watch other youtubers make a system, and then try to recreate it myself. Once you build a few mechanics, you see somewhat repetitive code, and you start to understand. A good way to learn a system is to simply watch a video, nothing else. Then watch and follow it, and lastly, try to build it yourself with as little help as possible. Once again, thank you!
Hey Lisowi, you are a great Tutorial main, pls dont stop and let show us more from you :) thanks for all your videos ❤
Hello Duke! Thank you very much. It makes me happy to know that you're enjoying the videos!
Awsome work, looking forward for the next parts!
Great tutorial, I must have missed something or have a bug going on cause as soon I set the size box to being a variable it changes itself to collapsed.
I ended up having to rebuild the inventory slot widget, it got bugged somehow, working great now ^^
Hi, are you going to do craft system?
I plan on it in the future
And another one!
Hi Lisowi, Will there be a merchant with the inventory system?
Eventually, I'll make something like that, definitely an interesting mechanic.
Anyone else struggling with the InventorySlots not displaying inside the Inventory? The array is correctly accounting for the items that have been picked up but no matter what, the WrapBox Inventory remains blank, not showing the items or the grid.
Edit: It maybe related to the Item Slot Array. The print functions from the previous tutorials work but when I print Item Slots, after the Get Validated Inventory Components within the WB_Inventory, it returns 0. Also, I confirmed it's not a Widget wrapping problem as I can insert text into the area where the Inventory Slots are supposed to be.
Edit 2: No idea what I did different, just started all over and it works.
hey do you think u could make a tutorial on an npc moving after a cutscene has ended to a specific location? i’ve been trying to that that and can’t find help anywhere
I never messed around with cutscenes, but I'd try adding an event dispatcher. In the cutscene blueprint make an event calling that dispatcher. Then bind to it in the npc. So when it gets called, your npc will know about it.
Did everything except one thing. I pick up the items, but not showing in Inventory. What I do wrong?
Hello! If your print inventory works and items are added but not showing on the widget, double check your code and that you're adding the children to the wrap box.
unreal seems to want to highlight the buttons in the inventory widget when i press TAB to close the inventory, not sure how to disable this?
my apologies, i just realized i never set the second onkeydown button for TAB
It acts exactly like using tab on your pc with documents and stuff. I don't know exactly how to disable it.
Do you have to make a new Player controller like at the beginning, or can I use my existing one?
Nevermind, I just realized the default player controller isn't actually in the content browser.. silly me XD
Glad you got it working!
@@lisowi. Update: I can't seem to get the inventory to close, I'll come back to this tutorial again later, but I've got an urge to make freaky creatures
I literally checked IsFocusable on the player display, checked it the next day, it was checked, and then today I look again and it was unchecked.. so long story short it was a bug XD
for some reason i can not close the inventory when i press "I" again
**FIXED** Forgot to check the focusable to true on the root player display.. My DumbA**! Great tutorial series man! Love the work.
Thank you! I'm glad you're enjoying it.
@@lisowi. Most definitely! Best part about it, you go over everything, not too slow or too fast and it's a very recent series! Subscribed! Can you do an addition to this one with an equipment system? EX: making another UI that has slots for attaching armor and weapons? They are so hard to find or outdated by 4+ years.
Is will be there a tutorial for item rarity?
Yes ;)
@@lisowi. This I look forward to
Btw, nice series of tutorials