@@lisowi. I'm using your various tutorials to add health and damage to my UE project. is the only difference for projectiles is you put them as the sphere collider instead of the fist or weapon to cause damage?
I'm glad it helps you out. That's a personal preference, but I think it's also situational. For example, you might have a sphere collider or whatever acting like a hit box, and that would be fine, and on the other hand, you might have a bullet that you want to cause damage so you would let the mesh act like the hit box.
This was super helpful. its nice to see an idea from beginning to end in less then 30 minutes. Great videos!
Thank you much appreciated 🙏
@@lisowi. I'm using your various tutorials to add health and damage to my UE project. is the only difference for projectiles is you put them as the sphere collider instead of the fist or weapon to cause damage?
I'm glad it helps you out. That's a personal preference, but I think it's also situational. For example, you might have a sphere collider or whatever acting like a hit box, and that would be fine, and on the other hand, you might have a bullet that you want to cause damage so you would let the mesh act like the hit box.
@@lisowi. THANKS! that's super helpful and makes sense to me.
Awesome! You really awesome developer
Nice