Slot Inventory Tutorial Part 9 - Unreal Engine 5.4+

Sdílet
Vložit
  • čas přidán 11. 09. 2024

Komentáře • 17

  • @mrrussiantv8492
    @mrrussiantv8492 Před 16 hodinami

    honestly going through and making it the second time makes it sooo much easier to follow! So glad I found your channel!

  • @RaptorBlaw
    @RaptorBlaw Před 21 dnem

    Dope Series! Integrating it into my Indy game. already able to clearly understand it i have sorted saving chest inventories etc already :) Great job my fav dev on yt thus far

    • @lisowi.
      @lisowi.  Před 20 dny

      Hello, and thank you! I'm really happy to hear that you're enjoying this series.

  • @user-wo5uo6ys6g
    @user-wo5uo6ys6g Před 28 dny

    Awesome as always!

  • @Cifer-1987
    @Cifer-1987 Před 28 dny

    thanks for the Tutorial

  • @bradennichols3154
    @bradennichols3154 Před 27 dny +1

    I'd love to dive into this. Will u be explaining how to equip a sword or even a stick in a hand in this series. All hotbar tutorials on youtube never explain this lol we can always drag and drop and press a button to eat. They always leave out the most important part. How to equip an item. It's like that function only exists for AAA game titles

    • @lisowi.
      @lisowi.  Před 27 dny +2

      I have an equipment series planned for a later date this year.

    • @bradennichols3154
      @bradennichols3154 Před 27 dny +1

      @@lisowi. sweet. Will it be tied to this inv system?

    • @MrPlugPod
      @MrPlugPod Před 5 dny

      I have that function for enemies in my game so when they detect player they will unsheath and equip sword then sheath and despawn sword when going back into passive state. You sgould be able to alter the code/function to use with your player. Will need the animations for sheath, unsheath and holding weapon stance. Check out 'Smart AI part 2 patrolling states' tutorial by Ali Elzoheiry. I believe you could alter this tutorials code to achieve what you're asking. :)

    • @bradennichols3154
      @bradennichols3154 Před 5 dny +1

      @@MrPlugPod I achieved something that works for the most part. Made a function that detects what item is in the current hotbar slot. Then set static mesh and it calls that items abilities. Then run that function off an enumeration

  • @PuniieGodx
    @PuniieGodx Před 27 dny

    love the series so far!also i have a question! after the inventory system are you planning to add more stuf that works with this inventory system ? like survival/rpg style stuff for example enemy AI or weapons ? or crafting or building ?

    • @lisowi.
      @lisowi.  Před 24 dny +2

      Hello! Glad to hear that! I'll be adding an equipment system that will be compatible with this inventory at some point. I'm open to suggestions for other systems.

    • @PuniieGodx
      @PuniieGodx Před 24 dny

      @@lisowi. nice!

  • @pascalmenoit3655
    @pascalmenoit3655 Před 26 dny

    Hello, I can't close the widgets.
    The problem comes just after adding BPC_Hotbar in the character
    I solved with "remove all widgets" But is there a better solution?

    • @lisowi.
      @lisowi.  Před 24 dny

      Hello! I'm not exactly sure. You might have made a small error where the focus is lost on the inventory widget. But if you found a work-around that's great!

    • @pascalmenoit3655
      @pascalmenoit3655 Před 22 dny

      @@lisowi. Bonjour,
      Hello,
      Thanks for answering
      I tried again. Same result: no input error.
      I inserted "delay"
      On part 7
      1) BP_container_base
      14:15 between "CAST TO BP_MY CONTROLLER">"DELAY">CREATE CONTAINER DISPLAY"
      2) BP_container_chest
      15:36 between "EVENT ON INTERACT">"DELAY">"BRANCH"
      It works, and changes your tutorial less
      If it can be useful to others :)

    • @hypnotiqo
      @hypnotiqo Před 6 dny

      @@pascalmenoit3655 Thank you, this helped!