Dope Series! Integrating it into my Indy game. already able to clearly understand it i have sorted saving chest inventories etc already :) Great job my fav dev on yt thus far
I'd love to dive into this. Will u be explaining how to equip a sword or even a stick in a hand in this series. All hotbar tutorials on youtube never explain this lol we can always drag and drop and press a button to eat. They always leave out the most important part. How to equip an item. It's like that function only exists for AAA game titles
I have that function for enemies in my game so when they detect player they will unsheath and equip sword then sheath and despawn sword when going back into passive state. You sgould be able to alter the code/function to use with your player. Will need the animations for sheath, unsheath and holding weapon stance. Check out 'Smart AI part 2 patrolling states' tutorial by Ali Elzoheiry. I believe you could alter this tutorials code to achieve what you're asking. :)
@@MrPlugPod I achieved something that works for the most part. Made a function that detects what item is in the current hotbar slot. Then set static mesh and it calls that items abilities. Then run that function off an enumeration
love the series so far!also i have a question! after the inventory system are you planning to add more stuf that works with this inventory system ? like survival/rpg style stuff for example enemy AI or weapons ? or crafting or building ?
Hello! Glad to hear that! I'll be adding an equipment system that will be compatible with this inventory at some point. I'm open to suggestions for other systems.
Hello, I can't close the widgets. The problem comes just after adding BPC_Hotbar in the character I solved with "remove all widgets" But is there a better solution?
Hello! I'm not exactly sure. You might have made a small error where the focus is lost on the inventory widget. But if you found a work-around that's great!
@@lisowi. Bonjour, Hello, Thanks for answering I tried again. Same result: no input error. I inserted "delay" On part 7 1) BP_container_base 14:15 between "CAST TO BP_MY CONTROLLER">"DELAY">CREATE CONTAINER DISPLAY" 2) BP_container_chest 15:36 between "EVENT ON INTERACT">"DELAY">"BRANCH" It works, and changes your tutorial less If it can be useful to others :)
honestly going through and making it the second time makes it sooo much easier to follow! So glad I found your channel!
Dope Series! Integrating it into my Indy game. already able to clearly understand it i have sorted saving chest inventories etc already :) Great job my fav dev on yt thus far
Hello, and thank you! I'm really happy to hear that you're enjoying this series.
Awesome as always!
thanks for the Tutorial
I'd love to dive into this. Will u be explaining how to equip a sword or even a stick in a hand in this series. All hotbar tutorials on youtube never explain this lol we can always drag and drop and press a button to eat. They always leave out the most important part. How to equip an item. It's like that function only exists for AAA game titles
I have an equipment series planned for a later date this year.
@@lisowi. sweet. Will it be tied to this inv system?
I have that function for enemies in my game so when they detect player they will unsheath and equip sword then sheath and despawn sword when going back into passive state. You sgould be able to alter the code/function to use with your player. Will need the animations for sheath, unsheath and holding weapon stance. Check out 'Smart AI part 2 patrolling states' tutorial by Ali Elzoheiry. I believe you could alter this tutorials code to achieve what you're asking. :)
@@MrPlugPod I achieved something that works for the most part. Made a function that detects what item is in the current hotbar slot. Then set static mesh and it calls that items abilities. Then run that function off an enumeration
love the series so far!also i have a question! after the inventory system are you planning to add more stuf that works with this inventory system ? like survival/rpg style stuff for example enemy AI or weapons ? or crafting or building ?
Hello! Glad to hear that! I'll be adding an equipment system that will be compatible with this inventory at some point. I'm open to suggestions for other systems.
@@lisowi. nice!
Hello, I can't close the widgets.
The problem comes just after adding BPC_Hotbar in the character
I solved with "remove all widgets" But is there a better solution?
Hello! I'm not exactly sure. You might have made a small error where the focus is lost on the inventory widget. But if you found a work-around that's great!
@@lisowi. Bonjour,
Hello,
Thanks for answering
I tried again. Same result: no input error.
I inserted "delay"
On part 7
1) BP_container_base
14:15 between "CAST TO BP_MY CONTROLLER">"DELAY">CREATE CONTAINER DISPLAY"
2) BP_container_chest
15:36 between "EVENT ON INTERACT">"DELAY">"BRANCH"
It works, and changes your tutorial less
If it can be useful to others :)
@@pascalmenoit3655 Thank you, this helped!