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The ULTIMATE HOI4 Supply Guide - Never Struggle with Supply Again
Struggling to keep your divisions supplied in Hearts of Iron 4? Supply is a crucial aspect that impacts your entire campaign, whether you're a new player or an experienced veteran and this tutorial will fix your issues.
This in-depth video guide made after the trial of allegiance DLC covers everything you need to know about how logistics and supply work in Hearts of Iron 4. From understanding the supply distribution system and the roles of rails and convoys, to the effects of terrain and how to identify and resolve supply bottlenecks. After the by blood alone dlc supply has changed dramatically and is still misunderstood more often than not.
You'll gain valuable insights into:
- How supplies are transported and distributed across your nation
- The importance of railroads and convoys for supply lines
- Terrain modifiers affecting supply flow
- Detecting and fixing supply issues hampering your offensives
- Optimizing your supply network for maximum efficiency
With a solid grasp of these supply mechanics, you'll be able to plan and execute your strategies more effectively, keeping your divisions well-supplied and combat-ready throughout the war. Whether you're just starting out or looking to take your Hearts of Iron 4 gameplay to the next level, this guide is an essential resource. Drop any questions in the comments!
More HOI4 Tutorial Videos: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html
Like and subscribe if you enjoy the videos, it helps a lot!
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Hammurabae Content:
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► CZcams czcams.com/channels/shwtiJ1WxydLaqV14m0NiA.html
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► YT Member czcams.com/channels/shwtiJ1WxydLaqV14m0NiA.html/join
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Tutorial Series:
► HOI4 Guides: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html
► HOI4 Naval Guides: czcams.com/play/PL36TqZI0G590p-1JmqBDXzAQ2A5qjML2F.html
► Millennium Dawn Guides: czcams.com/play/PL36TqZI0G592x3sYphwPHuMvobA6si543.html
Roleplay Series:
► House Torres Mega Campaign: czcams.com/play/PL36TqZI0G593QL66RAYb2SCmk2wGm7yGO.html&si=jm1Dkh3WO4r8iPcy
► Prussia Vic3 Series: czcams.com/play/PL36TqZI0G593Hgk7dC_IgCkU_wG3PYttO.html
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0:00 Intro
0:42 Why Supply Matters So Much
1:53 Capital/Route Supply
3:08 State Supply
5:09 Supply Hubs
8:00 Railways
9:48 Ports & Convoys
11:38 Motorization Levels
12:33 Supply Map Mode
13:37 Unit Supply
16:22 Terrain & Weather
18:19 Air Drops
18:59 Supply Grace
19:50 Dealing With Supply Issues
#HeartsOfIron4 #SupplyGuide #ParadoxGames #GrandStrategyGame #WorldWarII
zhlédnutí: 8 155

Video

World War 1 - House Torres Victoria 3 Grand Campaign Ep 10
zhlédnutí 2,3KPřed 28 dny
The 10th part of the House Torres grand campaign and last episode in Victoria 3 finds Italy at the precipice. After the recent formation of a united Italian nation the ancient Chagatai Khanate has had enough of false pretenders seeking to be their equal. Despite a debt crisis and internal fracturing the Eastern Empire declares war upon House Torres seeking to extinguish their flame before it gr...
The Hard Times - House Torres Victoria 3 Grand Campaign Ep 9
zhlédnutí 2KPřed měsícem
The 9th part of a grand campaign following House Torres in Victoria 3. Set directly after the formation of Italy in a great war the likes of which the world has never seen, Italy now rests on its bloody laurels. Yet despite victory the economy is in freefall, radical revolution follows on the heels of the Torres family already having lost 1 King to their fury, and an ancient empire stirs in the...
Italy Or Death - House Torres Victoria 3 Grand Campaign Ep 8
zhlédnutí 2,1KPřed měsícem
The story of House Torres in the ongoing Grand Campaign continues in part 8 as the end of Victoria 3 nears. After an era of tumultuous civil conflict and the cry of revolution Donato Torres is coming of age to a more chaotic period still. Germany dominates European politics alongside the Chagatai in Asia as the worlds greatest powers. For Sardinia, the dream of Italy is alive but faces hard odd...
Sic Semper Tyrannis - House Torres Victoria 3 Grand Campaign Ep 7
zhlédnutí 2,7KPřed měsícem
The springtime of revolutions has arrived in Europe, and the House Torres dynasty is facing its greatest challenge yet! In the 7th part of our grand campaign roleplay series in Victoria 3, King Simon Torres of Sardinia must confront the rising tide of liberalism and radical ideologies sweeping across the continent. As the 19th century draws to a close, monarchies are under siege from revolution...
The Tower Rises - House Torres Vic 3 Grand Campaign Ep 6
zhlédnutí 1,7KPřed 2 měsíci
The House of Torres has ruled in Sardinia for over 600 years now, with Simon Torres restoring the family to their rightful throne after the Bonaparte pretenders uprising. Now a quickly aging man, Simon and the conservative government has industrialized the nation and managed to put it on the forefront of global trade being almost unrecognizable since the civil war. With these resources and the ...
The Last Crusade - House Torres Victoria 3 Grand Campaign Ep 5
zhlédnutí 1,9KPřed 2 měsíci
In the 5th part of the House Torres megacampaign in Victoria 3 the nation of Sardinia and its people begin to look towards the idea of united Italy as the music of the era inspires a generation. Despite hope for a peninsula divided no more the realities behind such a dramatic change and tough and require both focused violence and careful diplomacy. Ferrara, Lombardy, and the Papal states share ...
The Ultimate Terrain Guide For HOI4
zhlédnutí 6KPřed 3 měsíci
This video is intended to give HOI4 players a deeper understanding of terrain and why it is so important. For many the terrain types are overlooked or misunderstood leading to massive problems that can sometimes not even be identified. If you have never sat down to truly look at how terrain works this guide will identify the major components it effects such as combat width, division statistics,...
Heart Of Darkness - House Torres Victoria 3 Grand Campaign Ep 4
zhlédnutí 2,7KPřed 3 měsíci
The 4th episode of the House Torres mega campaign in Victoria 3 follows King Simon's government as it deals with the fallout of civil war. Only in power for a few years after ousting the Bonaparte dynasty the ruling government is dealing with a crisis of legitimacy and economic decline. The old age of exploration may be over but the world is captivated by the brave explorers from the arctic to ...
Blitzkrieg Unleashed - Designing Invincible HOI4 Tank Divisions
zhlédnutí 52KPřed 4 měsíci
In this video I go over all of the best tank designs you could want for hearts of iron 4. Designing tank templates can be intimidating and for many players simply having a design to use or as a starting point to make their own is very helpful. These can fit into an division templates you want to make which is best at 34 width. Areas covered include light tank designs, medium tank designs, heavy...
Powerful Division Templates To Dominate in HOI4
zhlédnutí 212KPřed 4 měsíci
Powerful Division Templates To Dominate in HOI4
Return Of The King - House Torres Victoria 3 Grand Campaign Ep 3
zhlédnutí 4,4KPřed 5 měsíci
Return Of The King - House Torres Victoria 3 Grand Campaign Ep 3
The Sleeping Tiger - India HOI4 Millennium Dawn Ep 1
zhlédnutí 5KPřed 5 měsíci
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These Armor Templates Dominate In HOI4 Millennium Dawn
zhlédnutí 24KPřed 5 měsíci
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The Top Naval Templates For HOI4 Millennium Dawn 1.9
zhlédnutí 23KPřed 5 měsíci
The Top Naval Templates For HOI4 Millennium Dawn 1.9
Superior Plane Designs For HOI4 Millennium Dawn
zhlédnutí 26KPřed 5 měsíci
Superior Plane Designs For HOI4 Millennium Dawn
The BEST Division Templates For HOI4 Millennium Dawn
zhlédnutí 76KPřed 5 měsíci
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The HUGE Update For HOI4 Millennium Dawn
zhlédnutí 79KPřed 5 měsíci
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The Last Hope Of House Torres - Victoria 3 Grand Campaign Ep 2.5
zhlédnutí 3KPřed 6 měsíci
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From Coexistence to Conflict: Victoria 3 Grand Campaign Ep 2
zhlédnutí 3,5KPřed 6 měsíci
From Coexistence to Conflict: Victoria 3 Grand Campaign Ep 2
The Ultimate CK3 Mod: Crusader Wars
zhlédnutí 26KPřed 6 měsíci
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zhlédnutí 7KPřed 6 měsíci
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zhlédnutí 8KPřed 7 měsíci
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Napoleon’s Last Stand - House Torres Grand Campaign Ep 18
zhlédnutí 3,9KPřed 7 měsíci
Napoleon’s Last Stand - House Torres Grand Campaign Ep 18
The Rise Of Napoleon - House Torres Mega Campaign EU4 Ep 17
zhlédnutí 4,3KPřed 8 měsíci
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zhlédnutí 3,2KPřed 8 měsíci
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Forged Through Fire - House Torres Mega Campaign Episode 15
zhlédnutí 2,4KPřed 8 měsíci
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Golden Age - House Torres Mega Campaign Episode 14
zhlédnutí 3,2KPřed 9 měsíci
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The BEST Air Templates HOI4 Guide
zhlédnutí 56KPřed 9 měsíci
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The ULTIMATE Air Guide For HOI4!
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Komentáře

  • @octavegalibert2160
    @octavegalibert2160 Před 19 hodinami

    what about planes for carriers ? you dont talk about it in the navy video too ...

  • @username-jw7kp
    @username-jw7kp Před 19 hodinami

    A thousand hours later and I feel like I'm finally ready for this.

  • @theempire491
    @theempire491 Před dnem

    you lost me at combat width

  • @lemaroccan
    @lemaroccan Před 2 dny

    So is VLS just not cost efficient on warships?

  • @rellikskuppin7417
    @rellikskuppin7417 Před 2 dny

    "Some nations do not have the ability to do first strike" - me, becoming a Junta or Nationalist country every playthrough ❄️🗿

  • @iglaggmania1800
    @iglaggmania1800 Před 3 dny

    0:36 that aged poorly lol

  • @legionofmetal9968
    @legionofmetal9968 Před 3 dny

    EVERY time i come back to millennium dawn, The Dev team implements a new and EXTREMELY UNNECCESSARY bullshit mechanic that just pushes me away from the mod again!

  • @Number1RatedEnderman1997

    At least the countries in vic2 actually colonize Africa and unite Germany

  • @princeofscythia8856

    How do I fix unit mapper error

  • @jackwebb6470
    @jackwebb6470 Před 4 dny

    damn wish the mod worked tho

  • @Benchey
    @Benchey Před 4 dny

    8.7 armor is not worth it at all! have at least more than 15 then it would be a great investment

  • @simplymatt6140
    @simplymatt6140 Před 5 dny

    bless you

  • @Nico-mb1vm
    @Nico-mb1vm Před 5 dny

    "PromoSM" 💖

  • @thepicklecat7891
    @thepicklecat7891 Před 6 dny

    Very curious to see where this ends up

  • @Am_Guy
    @Am_Guy Před 7 dny

    6:37 wait why the hell do choppers have entrenchment LOL

  • @Hammurabae
    @Hammurabae Před 7 dny

    More HOI4 Guides To Learn: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html&si=t5mQde_bG3Tcywh2

  • @Hammurabae
    @Hammurabae Před 7 dny

    More HOI4 Guides To Learn: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html&si=t5mQde_bG3Tcywh2

  • @Hammurabae
    @Hammurabae Před 7 dny

    More HOI4 Guides To Learn: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html&si=t5mQde_bG3Tcywh2

  • @Hammurabae
    @Hammurabae Před 7 dny

    More HOI4 Guides To Learn: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html&si=t5mQde_bG3Tcywh2

  • @Hammurabae
    @Hammurabae Před 7 dny

    More HOI4 Guides To Learn: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html&si=t5mQde_bG3Tcywh2

  • @Hammurabae
    @Hammurabae Před 7 dny

    More HOI4 Guides To Learn: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html&si=t5mQde_bG3Tcywh2

  • @Hammurabae
    @Hammurabae Před 7 dny

    More HOI4 Guides To Learn: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html&si=t5mQde_bG3Tcywh2

  • @Hammurabae
    @Hammurabae Před 7 dny

    More HOI4 Guides To Learn: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html&si=t5mQde_bG3Tcywh2

  • @Hammurabae
    @Hammurabae Před 7 dny

    More HOI4 Guides To Learn: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html&si=t5mQde_bG3Tcywh2

  • @Hammurabae
    @Hammurabae Před 7 dny

    More HOI4 Guides To Learn: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html&si=t5mQde_bG3Tcywh2

  • @owenj1440
    @owenj1440 Před 8 dny

    Are u doing something for ep 50 of the torres series? If not no rush keep up the good work

    • @Hammurabae
      @Hammurabae Před 8 dny

      Working on some tutorial vids until mid summer due to less time and wanting to get those done. Ill be Bringing it back with a lore vid for hoi4 before moving on!

  • @hidalgodelmelado3171

    BEST TEMPLATE FOR GARRISON?

  • @martinlisitsata
    @martinlisitsata Před 8 dny

    owww it was bad (still is) and personally i praise the gods for the new army concepts , but if you think vic 2 was bad try your luck with vic 1 . Coming from that you cant help but love vic 2

  • @kaylenjoyer
    @kaylenjoyer Před 8 dny

    My main problem with navy as a new player is just how research intensive it seems. Feels like unless I have 5 research slots already, I have to pour everything into navy just to keep up in tech. Should I just skip certain techs and prioritize others?

  • @heksogen4788
    @heksogen4788 Před 9 dny

    Unbelievable amount of coping, inhuman even.

  • @AhmadZeidan-lj3zl
    @AhmadZeidan-lj3zl Před 9 dny

    One of the best CZcamsr

  • @kaylenjoyer
    @kaylenjoyer Před 9 dny

    I understand that most people who aren't tactically challenged like me are looking for guides on how to build the best tanks. I on the other hand have the problem that I am just unable to push even with the most optimized tank design and divisions. Like what do you use tanks for, how do you use them, where do you use them and how do you micro them? There are 1000 tutorials on tank and division design but I couldn't find anything on how to actually use tanks.

    • @dutchrjen
      @dutchrjen Před 8 dny

      I have lots of experience with the game. I just took over the USSR as Finland in 1941 with 60% of the war score and only 28K casualties. I have lots of tips on how to build tanks, setup tank divisions, and how to use tanks in battle. 1) Tanks should focus on a speed of ~8 kph while having the most soft attack possible and a decent breakthrough. SA is what does the actual pushing and a good enough speed ensures you can take the tile before enemy reinforcements move in. I build medium tanks with three-man turrets, medium howitzers, heavy machine gun, wet ammo storage, radio, and maintenance module with a gas engine, welded armor, and a Christie suspension. This gives about 50 SA, 40ish or more breakthrough, and ~8 kph. The reliability is close to 100%. I generally shoot for >90% reliability. There is a formula to figure out how high reliability needs to be for X number of equipment in a division. 2) You want enough breakthrough so your division will have more breakthrough than enemy attacks. The armor bonus (little gold symbol) is nice but not necessary. You can have say very heavily armored tank destroyers and you can put just one of those in the division to drastically increase its armor. Too much breakthrough is WASTED. Each point of breakthrough added is less important than the last and all breakthrough above enemy attack is pointless. Every additional point of SA does more than the last so SA should be the main focus of any pushing tank. In general HA is way less important because even AI tank divisions often don't get 50% hardness in the field and most divisions have 0 hardness. 3) For division composition go for high hardness. Mechanized is very important for this. I shoot for 70 to 80% hardness. If an enemy infantry division has 400 SA and only 100 HA and your division is 75% hard then the SA is only 100 and the HA is 75. A huge often overlooked stat is hardness. Hardness is easily as important as breakthrough. I go for eight mechanized infantry battalions and eight medium tanks with maybe a tank destroyer and/or self-propelled AA in the last regiment column. This is 32 to 36 width. This is a perfect width for plains, deserts, and it works well in forests and urban. This terrains are where standard tank divisions should be used. For support companies I often go for engineers, flame tanks, support AA, field hospital, and maintenance. Maybe support artillery. Field hospital is nice as it prevents experience loss and if you use tanks well you can get them to veteran status quite fast. Veteran units get a 75% bonus on stats so it is quite powerful. The engineers help with terrain issues while the support AA provides piercing and HA and protection from enemy planes. Maintenance prevents some attritional losses and captures some equipment (and I researched it to get the maintenance module for tanks anyways). When I use the tank divisions, I only build a small number. Generally, only 2 to 4 and even with a major like Germany I only go up to at most 8 to 12. I put the tanks in their own little army and often under an offensive orientated field marshal while my infantry are put in units of 24 with a defensive field marshal. I pick good generals with tank and offensive traits. The small army size allows me to use staff officer planning, force attack, and last stand without burning all command power. It also allows me to ensure the few tanks always have full equipment and the generals are fully focused on getting panzer traits. For attacking I put the tanks on a front and use staff officer planning to get to max planning. Planning allows for up to 50% increase in stats while attacking. Sitting for a few days and then attacking can be quicker than just attacking. However, if the enemy is very weak just attack them as they are digging in while you are planning. I generally try to attack with tanks on plains. I try to get air superiority and use CAS. Both of these increase the stats of the divisions. Air superiority adds up to a 25% stat bonus which is HUGE. Remember every extra point of SA added does more than the last. All SA over defense rolls for 4x the damage. If you are attacking with 300 SA and the enemy has 200 defense, then the effective SA is 4 x 100 + 200 = 600. Adding 25% to the 300 is adding 75 which can then be multiplied by 4. Adding just air superiority at a max 25% here would increase effective SA to 900. Causing strength damage to an enemy is what drops org and causes enemy divisions to rout. High SA attacking divisions paired with air superiority buff of 25% is really powerful. You can then pair this with another 25% of railway guns and/or shore bombardment from ships. Add on CAS to directly attack enemy org and strength in battles. Also, you can use logistics strikes to cause them logistics issues and you can capture or strat bomb their logistics. All the buffs combined are VERY powerful. Next do not attack with tanks in mountains, marsh, or jungle. Bad weather like snow should also not be attacked in. Avoid attacking in mud at all cost. Support companies that buff attack on bad terrains are very useful. Always look at the weather. I generally shoot for four tank divisions (that's all I need) but this is not the end of my armor. I also have the same division with marines. However, I use amphib tanks (preferably medium amphib tanks with the propeller module) and amtracks. The division is the same basic composition except I use pioneers instead of engineers. I generally go for a speed of 6.4 kph here. The armored marines work well in jungles, marshes, naval invasions, and pushing across rivers or straits. Armored marines are VERY useful as rivers and other water obstacles are common. Mountains can have a variant of tank division that works. I take 9 mountaineers, rangers, pioneers, flame tanks, two amphib tanks, two medium tanks, support art, and support AA. These can push well into mountains and keep the mountain infantry symbol (by that point I often have a general with the infantry and mountaineer traits). This is 26 combat width and 25 is optimal for mountaineers. I use tanks to push to the next supply hub or port and use infantry to protect flanks of salients. I shoot to capture logistics and to surround and destroy enemy units. With a high industry country like Germany you can build a few more tank divisions and also build a bunch of small and speedy motorized divisions that can quickly fill in salients created by you tanks. If you've got a low supply area (this happens a lot) and can't push to the next supply hub then use resupply transport planes and set your tanks to truck logistics. If this still does not work then leave infantry on the front lines and pull your tanks back to where there is supply. Let them get full fuel supply then use strategic redeployment to move the division fast. Strategic redeployment will let the division get to the front without burning any fuel. You can also put extra fuel tanks on your flame tanks to help get enough fuel. You can then push for a few days before running out of fuel. Hopefully you will take the next supply hub then you can defend and use last stand if you have to so you can keep the hub. In many places there is a long distance between supply hubs making some sticking points. There is no easy answer for this and this problem existed in real life. The Germans had a major one outside of Stalingrad where they could not bring enough soldiers in early in the battle to take that city event though Germany had millions of reserves at that point. Logistics is a pain and requires a lot of thinking. Logistics companies do not help as much as they should. They reduce supply consumption but do not solve the problem of supply range. Without build more supply hubs and/or ports there will be areas of the map where tanks just can't get fuel to function. This is why I also have a few heavy spec ops infantry divisions to push these areas (Mountaineers and Marines without tanks and with artillery). Logistics is also a pain because allies will clog areas with too many of their divisions. If you own the supply hubs or ports you can turn off supply to your allies. I use this often so I can push (not to hurt my allies but them putting 10 infantry divisions on a front-line cell doing nothing makes it impossible for my two tank divisions to push unless my units get the supply). The AI is often quite dumb.

    • @kaylenjoyer
      @kaylenjoyer Před 8 dny

      @@dutchrjen Thanks a lot! This is exactly what I was looking for! I still have some follow up questions, I hope it’s not too much of a hassle :D First, for 2) how do you know how much breakthrough will be optimal then? Do you have a feeling for the attack values AI divisions use in a certain year? Do you have a certain number that you always try to reach? Also if you are taking out the USSR as Finland in 41 that means it’s still early/midgame. Do you think that tank design philosophy changes a bit in lategame with all the extra tech and modifiers from military industry? For 3) you say that HA is an overlooked stat while also saying that it is not as important. Did you mean hardness? Or should tank divisions have HA as well even though you go for howitzers on your at tanks? For division design, do you not value recon/rangers and radio? I feel like there is so much conflicting information on support for tank divisions online. For example Hammurabae is saying that radio is incredibly important for tank divisions and as far as I understand it, recon helps with any offensive division. Is it just about not being able to research all support divisions equally? For terrain, the only one you didn‘t mention were hills and they are quite common. Do you get your mountaineers for those or just muscle through them with your tanks? Also, am I understanding it correctly that an attacking army group for you has tank, marine and mountaineer armies, they are all close to each other and you bust out the marines everytime there is a river crossing and your mountaineers for every mountain etc? And once you cross a river you use your regular tanks again since they are faster? And what about very mountainous regions like Slovakia or the Caucasus? Then division numbers: you said you have very few tank divisions but what about the armored marine, armored mountaineer and those spec ops divisions without tanks? And when you push with your tanks do each of those 2-4 divisions attack their own tiles? Do they all attack the same one from multiple directions? Do you ever have 2 tank divisions on the same tile? Do you attack in multiple areas at once to set up a big encirclement? For pushing, whenever I managed to break through the lines I often went overboard and tried to get a screenshottable encirclement, getting my tanks encircled due to being out of position in the process. Do you just push from supply hub to supply hub and the encirclements come naturally from doing that? Do you intentionally move along railways so that the newly conquered hubs are actually connected? Same as most new players I have massive supply issues all the time. Lastly, when playing a country with less research slots, what do you prioritize? For example I like playing France but it takes forever until you get even just a 4th research slot. It feels impossible to stay up to date with infantry, armor and airforce research at the same time. In those situations what do you prioritize/sacrifice? Can any of these weaknesses be covered up? Like putting more AA in your divisions if you lack airplane tech for example. Thanks again for taking the time to write all this down! I know it must all be pretty obvious for an experienced players but I had real trouble and understanding how to wage war. I was starting to get pretty frustrated with the game tbh and you have really shed some light. So far I basically always fought WW1 style with very slow pushes and huge casualties. Thank you so much!

    • @dutchrjen
      @dutchrjen Před 8 dny

      @@kaylenjoyer "First, for 2) how do you know how much breakthrough will be optimal then?" That depends on the year, who you are going to fight, and the conditions of the fighting. I shoot for a breakthrough of ~200 to 300 earlier in the game and ~500 later in the game. As enemy SA goes up breakthrough should increase. In many cases with hardness of tanks this level of breakthrough is not needed. However, divisions in the field will suffer from less than 100% strength at times even if you have stockpiles and they will get negative terrain, weather, and supply modifiers at times no matter what you do as a player. The division I am looking at now in 1943 that I have has 600 defense, 500 breakthrough, 596 soft attack, and 105 hard attack with 74% hardness, 42 armor, 34 org, and 58 piercing. The high SA cuts through most divisions like a hot knife through butter. "For division design, do you not value recon/rangers and radio?" I value recon for defensive divisions sometimes, but I rarely research it (especially now with Rangers). If you have a good general with the right traits and the right tactics for the doctrine and divisions he leads then you do not need recon. Recon does very little for you (unless you have line artillery as it can give a 10 to 20% SA boost). Rangers are very good for terrain modifiers. I mentioned a "mountain tank" division that had mountaineers and some tanks. That division also has pioneers and rangers. Radio is extremely good as it gives a tank decent defense and breakthrough for a decent price (especially later radios). I put very little value into signal corps. I coordinate my tank battles and my tanks are fast so signal corps does next to nothing. Terrain modifying support companies are priceless when used properly. These include engineers, pioneers, rangers, flame tanks, and some nation specific ones like winter logistics for Finland and jungle logistics for Brazil. Recon allows units to go faster but does not give attack or defense perks on different terrains. Flame tanks are extremely useful for tank divisions. Engineers are okay for tanks (especially for pushing forts or crossing rivers) and importantly do not slow the division down unlike pioneers or rangers. "For terrain, the only one you didn‘t mention were hills and they are quite common. Do you get your mountaineers for those or just muscle through them with your tanks?" Regular tanks can work well on hills and in forests but the "mountaineer tanks" can also work well on this terrain. I do not find hills to be a hard terrain to push. "Then division numbers: you said you have very few tank divisions but what about the armored marine, armored mountaineer and those spec ops divisions without tanks? " I shoot to have at least 4 regular tank divisions, at least two armored marine divisions, and two to four armored mountaineer divisions. I mostly play minor nations now because majors are way too easy for me so you can double this for say Germany. You do not need any more than this though. "And when you push with your tanks do each of those 2-4 divisions attack their own tiles?" There is some snaking. I generally maximize attack against an enemy tile. This is often two tank divisions attacking a single tile. I often get a planning bonus in a high supply area for my side at the start and attack the weakest part of the enemy lines. I then break the enemy but do not advance as I rout other enemy units on nearby tiles. After breaking the enemy's units in an area a couple tiles wide I then push each tank division forwards on one of the tiles and push forwards as far as I can and let motorized or infantry divisions hold the flanks. I shoot for the next supply hub or port. I have trapped 200 Soviet divisions in an encirclement this way with Germany, but I have also focused on trapping just a couple as say Afghanistan. Knowing how to do this takes practice and time to understand. "Also, am I understanding it correctly that an attacking army group for you has tank, marine and mountaineer armies" Yes. I have an offensive army group with a general that has tanks (focus panzer leader, engineers, and brilliant tactician), another general that has armored marines (focus panzer leader, engineers, and naval invasion), and a third that has armored mountaineers and mountaineers with artillery that has a focus on mountaineer terrain trait and infantry. Other terrain traits that pop up for these can be nice. I am good with paratroopers but do not use them because I've never seen the AI use them and it just feels like cheating against the AI. "Do you attack in multiple areas at once to set up a big encirclement?" I generally do one or two prong attacks. As a big major like Germany, I have done up to three. If using tanks properly you do not need that many tank divisions. I also mostly leave my infantry just sitting there and moving forwards into holes my tanks make. "Do you just push from supply hub to supply hub and the encirclements come naturally from doing that?" Yes, a lot of the time. I want to disrupt a line so badly along about three to four tiles THEN rapidly push it backwards and rush to the next supply hub before I run out of fuel. I can then hold until railways are connected to my supply network. Real battles are a bunch of smaller and rapid pushes and not just giant continuous pushes. The game is trying to get you to do this. I like really messing with an enemy where I have good supply (and the enemy does not) but not moving forwards much THEN rapidly pushing but not forever but to the next supply hub or port. I do not like having battles at the end limits of my supply, but this is sometimes unavoidable. "For pushing, whenever I managed to break through the lines I often went overboard and tried to get a screenshottable encirclement" In real life and HOI4 you need "operational pauses." These can be a week or two to allow supply and planning to catch up. Extending beyond your own supply lines is a good way to get your tank divisions out of fuel and hard to retreat to safety. The game has 10 days for supply hubs to connect to your network to simulate this. This happens in real life also. "Do you intentionally move along railways so that the newly conquered hubs are actually connected? " Yes. Absolutely. I start with a bit wider salients but they snake a bit towards the end down to one tile wide and they look to secure supply hubs and railways. This is common in real life. Russia had advances that looked like lines of spaghetti on the map of Ukraine in the current war. In war everyone is trying to secure important roads, rail, and supply centers. "Same as most new players I have massive supply issues all the time." Half of warfare is logistics and it always has been. Truck and horse logistics go up in vehicle/horse requirements exponentially in real life for every km further a supply line is extended. The game shows this realistically. This is a huge problem and it always has been. Trains and ships are ways to bulk transfer supplies. Rivers and seas have always been massive supply networks in war. Rome had their borders on major rivers and then sent supplies down the rivers. Every general has problems with supply. It's the whole "fight concentrated but march divided" issue. Fighting concentrated means maximizing attack to overcome enemy defenses but marching divided is done so you do not over tax logistics. These two are inherently opposites and it is hard to figure out how to do both at the same time. In real life cities, gas stations, ect are spread out at favorable distances to ensure decent supply for those traveling. During war this breaks down. The enemy will control the next set of gas stations and railway hubs when advancing towards them so there will be supply dead zones between. Many supply centers will be damaged, destroyed, or still occupied by the enemy. Advancing supply lines is not easy in war and should not be easy in HOI4. There should be bottlenecks and hard to advance places. Supply will ALWAYS be a challenge at times in HOI4 but any supply obstacle that you see has a way to over come it. There are too many ways to fix supply issues and I can't explain them all (the comment would be way too long). "For example I like playing France but it takes forever until you get even just a 4th research slot." Infantry guns generally come first (support weapons can come later). If I have way too few factories, then industry comes in a close second. I also like to have artillery and AA researched. Electronics are important techs to research. A 1938 medium tank and the first armor research to get welded armor is all you need for armor tech to get the basics. Riveted armor can work also if welded is too expensive. The next priority is engineers. I then like to have up-to-date light airframes with up-to-date engines. Heavy machine guns for aircraft is nice to get. I can get all of this with any nation even Ethiopia which has horrible research speed and slots. I generally start researching naval after I won major land wars later in the game and also research heavy airframes. For naval I focus on subs first as they are by far the most useful then on light cruisers focused on soft attack. You will never have all techs updated. This happened in real life. You have to figure out what you really need and research it early enough so your production lines can make it and field it in time for war. You have to think YEARS ahead of time. What you need depends on what resources you have, what enemies you face, how large your fronts will be, etc. There is no one right answer and it is not something easy to answer.

  • @dutchrjen
    @dutchrjen Před 9 dny

    There should be hybrid terrains. For example, the Ardennes Forest in Luxemburg has lots of hills and forests. Many deserts have mountains and the jungle in parts of South America and elsewhere is also very mountainous (as mountainous as many mountain tiles in Europe). In reality lots of jungle could also be marsh and also be hills or mountains. Lots of forest tiles could be hills or even mountains (like the Smoky Mountains). Trying to invade the completely forested Smokey Mountains in the US would be a lot harder than trying to invade Iceland that has almost no trees. Sure, there are mountains there but they would be anywhere as near as much of a problem unless invaded in the winter.

  • @blight1934
    @blight1934 Před 9 dny

    Like how AA is important (doing damn better job at it than fighters), I'd also recommend logistic company. especially if you're planning to invade something as big as soviet union, those lack of supply will really attrition you to death. Logistic company will mitigate how much your units will consume supply which can improve your situation. you're still in a pickle if your supply hub/rail isn't up to snuff or advanced to fast.

  • @kaylenjoyer
    @kaylenjoyer Před 9 dny

    As for the marine template: are you not using the pioneers you get from their doctrine? Or do you not take the doctrine path that buffs them? iirc there is one that buffs the pioneers and one that buffs the actual marines in different climates etc. I guess regular engineers are better on land while pioneers are only better for the actual landing? Also, what do you think about flame tanks or rocket artillery in marine divisions? Rocket artillery would replace the line artillery battalions and the flame tank... maybe the AA once I have air superiority? Or the engineers since flame tanks also provide terrain bonuses and I could give them that entrenchment module. Basically in my France playthrough I am doing a lot of early war around the Mediterranean where marines are very useful. I am just a bit worried that they'll be less useful (and expensive) later on when I already control most of the coastline I want. I plan on invading Russia eventually, so at least they'll be good in those marches :D

  • @kingloser4198
    @kingloser4198 Před 10 dny

    2:56 Did they rework this page? all I see are Armored Vechs/transports on this page, no APCs.

  • @Parsa-il5ml
    @Parsa-il5ml Před 11 dny

    dose agility matter for cas my cas is 0 agility its ok??

  • @FirstLast-gk6lg
    @FirstLast-gk6lg Před 11 dny

    On my third play through right now, cheating like crazy with console commands yet still losing lol

  • @NOAA_1996_
    @NOAA_1996_ Před 11 dny

    you developed your beard for this very moment now you are one of us XD

  • @spindash64
    @spindash64 Před 12 dny

    Personally, i think historical USA is a semi-decent primer to HOI4's non-combat side of things, just because the most important things are thrown right in your face: that GREAT DEPRESSION national spirit with a broken piggy bank tells you pretty clearly that you need to spend some time fixing your economy before you can take on the world, and the countless alert icons onscreen will walk you through almost every single tab of the menu, giving you immediate examples of whay everything do

  • @pogmeistergeneral941
    @pogmeistergeneral941 Před 12 dny

    does this apply exactly the same to millennium dawn or are there differences?

  • @SwissestCheese
    @SwissestCheese Před 12 dny

    RIP Genghis lol

  • @SwissestCheese
    @SwissestCheese Před 13 dny

    this and Borjigin-Veria are real

  • @mateuszklimczewski1881

    Damn. This campaing is going on for so long that I already started watching it all over again (still waiting for the HoI4 part) and I am enjoying it as much as I did before

  • @kaylenjoyer
    @kaylenjoyer Před 13 dny

    Man, I watched all your videos on HOI4 and I still suck. I am an actual god at every other paradox game but this one I just don't get. Feels like no matter what I do I just can't break through enemy lines, every war devolves into a WW1 stalemate and I don't get anywhere. :((

    • @Hammurabae
      @Hammurabae Před 13 dny

      HOI4 is one of those games you need knowledge and lots of experience. Just keep playing and dont get discouraged. Pause your game more often and look at what you need to prioritize, fix, and change.

    • @Hammurabae
      @Hammurabae Před 13 dny

      Playing as big countries like Germany, UK, Soviet, etc is the best way to get better too. A lot of newer players play small countries a lot which is way harder.

    • @kaylenjoyer
      @kaylenjoyer Před 13 dny

      @@Hammurabae Man! Thanks for the encouragment! I didn't expect an answer to me just whining lmao. I guess I just don't really understand how to use combined arms. The largest nation I played was France. I held against Germany which felt great but then I just couldn't push into Germany or Italy, even when they started running out of equipment. I had tanks, complete air superiority and close air support to go with it. I feel like I just don't know how to put it all together. I have to concentrate all my tanks just to take one tile and then they get bogged down again. Meanwhile I see some guy on youtube beating Germany as France with a cavalry only army and it is kind of disheartening :D

    • @Hammurabae
      @Hammurabae Před 13 dny

      @@kaylenjoyer Play Germany, then soviets, then UK. Focus Air and tanks, land units, and air/navy for each respectively. You will get much better after those playthroughs. Quality is everything. You need to keep updating ytour tank and air designs or you will get bogged down. Division design is king too, if you watched my guides you saw my templates make sure you are using good ones.

  • @dolboebteam
    @dolboebteam Před 14 dny

    добавьте в конструктор дивизий такие же батальоны как в Rise of nations, к примеру партизан(ополчение), мерки(наёмники), ветераны-егери и так далее, просто так лучше было бы, а ещё мирные соглашения чтобы не приходилось качать не нужный "peace deals for millenium dawn", просто обновляют его не всегда, а сама эпоха миллениалов обновляется всегда, тоже самое с quicker arms deals(он вообще даже не работает)

  • @BlazeofGloryYT
    @BlazeofGloryYT Před 14 dny

    What specs does your pc have?

  • @paithancampbell7289
    @paithancampbell7289 Před 15 dny

    Shame there's no conclusion. It was building up to something!