Skull and Bones - Review

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  • čas přidán 15. 02. 2024
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    Ubisoft spent 11 years making a worse version of a game they already made.
    Video written and voiced by Ralph P.
    Edited by Stuart K and Austin B.
    Game code provided by publisher, Ubisoft
    #Review #Skullandbones #AAAA
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Komentáře • 5K

  • @SkillUp
    @SkillUp  Před 3 měsíci +121

    Thank you Manscaped for sponsoring this video. Get 20% Off and Free Shipping with the code SKILLUP at manscaped.com. Embrace a new you, and definitely embrace a new trimmer - courtesy of Manscaped.

    • @vincenthellsing5655
      @vincenthellsing5655 Před 3 měsíci +7

      How is the sponsor for a game about beardy pirates manscaped? That's not in line with the Fantasy
      (Just like the gameplay, lol)

    • @SpadeApeiron
      @SpadeApeiron Před 3 měsíci +4

      28:41 Do you wanna hear & experience the definition of Cringe ?

    • @napoleonfeanor
      @napoleonfeanor Před 3 měsíci

      As long as it is cold, I prefer to keep my hair there lol.

    • @MaxiTB
      @MaxiTB Před 3 měsíci +1

      "Let's imagine it's not 70 bucks plus full with micro transactions but 30 bucks". Yeah. But it isn't and even with 30 bucks, heck I hope they have all the content it and then some. Because this is nothing more than a really bare bone mod sold as full title.

    • @fuzzymcgee_
      @fuzzymcgee_ Před 3 měsíci +2

      in Sid Meier's Pirates from 1990 you could leave your ship and explore the land at any point even take over cities/ports .... think of this

  • @N00BPUN1SH3R
    @N00BPUN1SH3R Před 3 měsíci +2055

    I think a documentary about the game's 11 year development would be more interesting than the actual game

    • @TheJordanK
      @TheJordanK Před 3 měsíci +15

      This almost feels like malicious compliance

    • @WildZephyr
      @WildZephyr Před 3 měsíci +30

      I would pay money for that

    • @nickgarcia1292
      @nickgarcia1292 Před 3 měsíci +26

      Maybe Matt mcmuscles will do a wha happun video on it..

    • @dlar321
      @dlar321 Před 3 měsíci +15

      It is sooo wild that they could have just made black flag 2 and had an entire other franchise to sell

    • @maegnificant
      @maegnificant Před 3 měsíci +1

      Ubisoft themselves made one actually, but it's a marketing stunt of course

  • @yungzhe
    @yungzhe Před 3 měsíci +690

    Speaking as a game dev, I have friends who joined Ubisoft Singapore after they've graduated from university. Those who were lucky joined the team that made Immortal Fenyx Rising. Those who weren't, joined Skull & Bones.
    There were many of them who spent their better half of their youth working in development hell, unable to leave the project because that was the only thing they had on their portfolio, and Ubisoft will do this very scummy thing where if you were to leave the project before it is released (within a certain time frame), you will not be credited. Just imagine that, you just graduated from college, and got this exciting opportunity to work in Ubisoft (a rather reputable game company at the time), and you got hired for your dream job.
    5 to 6 years later, you are now older, you have a wife/husband, have kids, and the only thing you could write on your portfolio was "I worked in Ubisoft for 5 years".
    Many of them wanted to leave the project, but stayed on for another year, because upper management told them the game is going to be released this year, might as well leave the company with a completed project under your belt... right?
    Game's delayed. Another year goes by. Management says next year. So you wait.
    Game's delayed again. Management says the same thing. So you wait again.
    Ubisoft is not only inflicting "sunk cost fallacy" unto their players, but unto their employees as well.
    Now that Skull & Bones is finally released, many of them expressed relief instead of the usual excitement that game devs expressed on the completion of big projects.

    • @griffingaming1450
      @griffingaming1450 Před 3 měsíci +49

      the executives really need to get fired, developers just try their best to make a great game but how can they do that when the team leader is changing constantly, the direction of the games is changing constantly and you are being told to put certain things in the game that you know is bad or doesn't work. The team leaders are not to blame because they either got fired or was driven out by executives constantly interfering, Just look at what the first director said, he left because they wanted to go in a different direction, which basically means dont make a great game, make a repetitive game, trash game with microtransactions to the nine. I really feel sorry for game devs, all that passion and skill, but you cant put it too good use because of the company execs screwing everything up.

    • @kukuhimanputraraharja8084
      @kukuhimanputraraharja8084 Před 3 měsíci +10

      those leaders who bicker and whatnot about this game's direction apparently completely forgot that they have employees with families under their leadership that desperately need to be paid to survive.

    • @Icetea-2000
      @Icetea-2000 Před 3 měsíci +2

      And both of these games are worse versions from the existing games they’re copying 😂
      Breath of the Wild, and Black Flag
      Does Ubisoft really have no new ideas?

    • @fazahasbi1838
      @fazahasbi1838 Před 3 měsíci +6

      Congratulations for surviving that hell on earth. Good luck on your next ventures

    • @yungzhe
      @yungzhe Před 3 měsíci

      @@Icetea-2000 oh believe me, many young blood have many ideas with strong potential, but it's whether the idea have good profitability.
      Remember when some devs (can't remember whether was it Respawn or Visceral Games) tried to pitch an idea to EA, and the upper management asked them "FIFA is making $1B a year, can this game make the same revenue?" - which is business slang for "unless you can give us all the money, you can go fck yourself".

  • @user-go7hh6vr8i
    @user-go7hh6vr8i Před 3 měsíci +415

    "quadruple A game" -> cannonballs explode when they hit sails.

    • @Wyattporter
      @Wyattporter Před 3 měsíci +53

      I was blown away by that. Waiting to see a cannonball rip a hole in a sail and it explodes against it in a shower of woodchips. Ludicrous

    • @EmilWestrum
      @EmilWestrum Před 3 měsíci +30

      Cannonballs exploding at all is kinda fucked. Its just a ball of metal.

    • @Icetea-2000
      @Icetea-2000 Před 3 měsíci +12

      @@EmilWestrumBlack Flag even thought about that, and because people of course want to see explosions they instead just made it that you hit the gunpowder within to have it explode.

    • @SmarkAngel
      @SmarkAngel Před měsícem

      It was one of those explosive cannonballs! Like the kind that got poor Sam White! :-p

    • @TomCruz54321
      @TomCruz54321 Před měsícem

      Their PR department needs to be fired for even attempting to call this a AAAA game. There's a difference between promoting a product and saying wild outrageous sales pitch. As soon as I heard the press release I knew it was gonna be so easy to poke holes in it.

  • @MalafisTV
    @MalafisTV Před 3 měsíci +110

    It's alarming to me that even Pirates of Carribean on the ORIGINAL XBOX was able to provide a better form of ship combat and allow you to board enemy vessels on foot and fight for them. This was like 20 years ago.

    • @vinny-zebu
      @vinny-zebu Před 3 měsíci +5

      Is this the game that have the franchise label but the game itself has nothing to do with the Disney IP?

  • @reidwallace4258
    @reidwallace4258 Před 3 měsíci +848

    Pirates without swords are just assholes with boats.

  • @Jollyroger84103
    @Jollyroger84103 Před 3 měsíci +1561

    You know in Black Flag, when you sink an enemy ship, that sinking ship still has collision physics...

    • @finecastleie
      @finecastleie Před 3 měsíci +116

      Thinking about it now, the ship gameplay physics was accurate despite the limitations of the game engines.

    • @raresmacovei8382
      @raresmacovei8382 Před 3 měsíci +20

      AC3 even

    • @hefoxed
      @hefoxed Před 3 měsíci +35

      Iirc more recent game, AC Odyssey, also has it and actual boarding. I wonder what version of the engine they're on comparidly -- since it was a new study to my understanding, the developers may not have understood the engine that deeply? That and 11 years is development was likely really demoralizing and scared away developers with better options.

    • @baloalpar4149
      @baloalpar4149 Před 3 měsíci +3

      I member

    • @ianfitchett2768
      @ianfitchett2768 Před 3 měsíci +24

      ​@@finecastleie actually game physics just straight up hasn't evolved in like 15 years. Game physics peaked with red faction guerrilla and has languished so severely since then that people think Teardown is advanced

  • @mattfick5502
    @mattfick5502 Před 3 měsíci +164

    According to Steam DB, there are (edit) 3100 people playing Black Flag right now, and that number is trending up. Before Skull and Bones, the average was about 800 concurrent. This is the highest concurrent player count since October 2020. If Ubisoft's goal was to cause a spike in Black Flag sales (which came out on PS3 and 360 as well as last gen) then they succeeded
    Edit: concurrent is down to 1900ish

    • @primordialserpent1763
      @primordialserpent1763 Před 3 měsíci +26

      The Arkham series also saw an uptick in players when SS:KtJL released, all of them roughly doubled their player counts.
      As of writing this comment Arkham Knight has 4,100 people playing while SS has 2,000, City 1,700 and Asylum and Origins have 1,100 each.

    • @AJayZy
      @AJayZy Před 3 měsíci +5

      @@primordialserpent1763I also played the Arkham games and will be playing Black Flag tomorrow 😇

    • @Mr0901
      @Mr0901 Před 2 měsíci

      What's concurrent for this game? 😂

  • @omegaprime223
    @omegaprime223 Před 3 měsíci +49

    So, basically: 'It is a game that has a competitor, from the same company, that is better, cheaper, and a decade more mature.'
    If they sold it for 20-30 bucks I'd think about getting it, but it's not.

  • @console72hrs
    @console72hrs Před 3 měsíci +992

    The fact that at the beginning you said pretend Black Flag was never made, pretend the game wasn't in debelopment for 11 years and pretend it isn't 70 dollars should tell anyone all they need to know

    • @MsTurtledick
      @MsTurtledick Před 3 měsíci

      I'm literally struggling to get through this video solely because of how excruciatingly fucking boring this game looks. Ubisoft is dead

    • @Fekete_Geri
      @Fekete_Geri Před 3 měsíci +86

      Yeah it was a pretty silly thought exercise. Given how half of those things were in DIRECT control of the developers / studion even until the last moments of release.

    • @Alepap.
      @Alepap. Před 3 měsíci +47

      Even if i pretended all of those things and i pretended that it was free to play, i still wouldn't touch it
      Played in the beta with a friend, i got bored to death by its mediocrity.

    • @Phoenix-Knight_Cosmos-Def
      @Phoenix-Knight_Cosmos-Def Před 3 měsíci +14

      This game isn't worth it. You will get prey on both players and lots of ramdon npcs. I even see NPCs coming under the water to hunt me. Well, it's not a joke crazy things happen in this game. Another time a player was doing one of the world events things , we both were the same level, so were the NPCs' convoys, we were able to do a little bit of damage then out of nowhere the that convoy had became indestructible, at the end I had to leave what point we could not do any damage to that convoy... I did kind of like it, but some players, the more they play it, the more they will like it or dislike it. I dislike it. I always have to refresh the game.

    • @TheHeadincharge
      @TheHeadincharge Před 3 měsíci +11

      @@Fekete_GeriThe thought exercise was facetious, primarily highlighting the absurdity of the context and pointing out how those things overpower the game that exists.

  • @DawnOfTheOzz
    @DawnOfTheOzz Před 3 měsíci +1501

    Ironically, this is one pirate game that most people probably won't even bother pirating.

  • @Zegeebwah
    @Zegeebwah Před 3 měsíci +80

    Not being able to get out of the boat is like not being able to get out of the car in a GTA game... what were they thinking???

    • @ryanseijuro5279
      @ryanseijuro5279 Před 3 měsíci +6

      That's the driv3r series. Should've seen how that series turned out

  • @rudeboyjohn3483
    @rudeboyjohn3483 Před 3 měsíci +44

    Sid Meiers Pirates in the 80s for the 8bit NES.
    In that game you could pick from 3 different sword styles, a career/education major, collect and customize like 30 ships of 5 different types and manage your own fleet, treasure hunt, manage crew, manage trade and cargo, go on foot to assault forts, fence, board ships, install your own government, engage in ship combat and manage sail direction according to wind, get married and retire and etc etc etc etc. That's like 40 yrs ago

    • @100thdragoon
      @100thdragoon Před 3 měsíci +2

      You can pick it up right now and have an insane blast, hard to believe Ubisoft didn't just directly copy mechanics from Pirates! and yet, here we are.

    • @TFrills
      @TFrills Před 2 měsíci +3

      how abt sid meiers pirates from 2004? THAT game was good. I still play it sometimes.

    • @themoocow7718
      @themoocow7718 Před 24 dny

      Didn’t they make the Civilization games too?

  • @maegnificant
    @maegnificant Před 3 měsíci +5392

    They call it a AAAA video game, because development for 11 years costs a shit ton of money and CEOs are just measuring by expenses.
    Edit: Some people seem to think I am defending this kind of reasoning. I am not.

    • @TheCrewExpendable
      @TheCrewExpendable Před 3 měsíci +268

      AAA originally just referred to budget, not quality or potential culture impact or sales (and was pulled from the movie industry). So in a way it literally is a AAAA game!

    • @maegnificant
      @maegnificant Před 3 měsíci +45

      Pretty sure the CEO got told "the game is great! And we worked for so long to get it there!" and that's about it

    • @maegnificant
      @maegnificant Před 3 měsíci +88

      The actual game was probably produced in like 1-2 years, with almost nothing to come from the years before that. Smells of shit management/tax fraud. There are rumors that Ubisoft was taking money from Singapur and took their workers on vacation there through a studio contract. And then Singapur demanded a game to actually come out.

    • @christopherlyndsay8611
      @christopherlyndsay8611 Před 3 měsíci +98

      “AAAA” is the sound CEO’s make when they realise they’ve wasted millions.

    • @themm5752
      @themm5752 Před 3 měsíci +44

      It’s also the noise devs made when making this game: AAAA

  • @trenthowell26
    @trenthowell26 Před 3 měsíci +496

    He named his pirate "CEO Andrew Wilson". Brilliant.

  • @MrAerohank
    @MrAerohank Před 3 měsíci +78

    Crazy how pirates of the caribbean game from 21 years ago managed to have engaging ship to ship, boarding fights and land fights but a game from 2 full decades later doesn't.

    • @afr_gem
      @afr_gem Před 3 měsíci +4

      Yup, even all the age of pirates games by akella are better than this. skull and and bones only has grpahcis going for it, everything else is shit.

    • @kleberson777
      @kleberson777 Před 3 měsíci +6

      Sid Meier Pirate ❤️

    • @potadrone5496
      @potadrone5496 Před 3 měsíci

      Swashbuckler ps2 as well

    • @cashbanucita0025
      @cashbanucita0025 Před 3 měsíci +4

      Kingdom hearts 3 a game that has 1 pirate level that's got more depth then this

    • @kleberson777
      @kleberson777 Před 3 měsíci +2

      @@cashbanucita0025 at least KH3 pirate level is over the top and can board enemy ship. so yes, KH3 pirate world is already better than Skull and Bones

  • @alyxoj1361
    @alyxoj1361 Před 3 měsíci +134

    Having islands in an open world but not being able to explore them is such a cocktease.

    • @InfiniteDarkMass
      @InfiniteDarkMass Před 3 měsíci +10

      Jeez, now that you say it... Did they really make an open world pirate game where you are basically tied to your ship most of the time?

    • @HowToChangeName
      @HowToChangeName Před 3 měsíci +2

      Why do I feel it's intended for DLC or pass or whatever they called nowqdays

    • @LadoTsulukidze
      @LadoTsulukidze Před 3 měsíci +5

      Not only you're tied on your ship but you can't even explore your ship on foot as far as I know :D @@InfiniteDarkMass

    • @bunburner4850
      @bunburner4850 Před 3 měsíci +1

      ​@@InfiniteDarkMasspretty much 99% of the time. You even farm resources from your boat

  • @Syy
    @Syy Před 3 měsíci +697

    For the record, Black Flag is on sale for $10 right now on Steam.

    • @GamingRobioto
      @GamingRobioto Před 3 měsíci +15

      Yeah, I bought it, played it back at the PS4 launch and loved it. The good old days before Ubisoft went full Ubisoft

    • @aether3885
      @aether3885 Před 3 měsíci +18

      Oh nice, thanks! Tbh this review mostly just made me miss Black Flag, perfect timing with that

    • @efraimkent
      @efraimkent Před 3 měsíci +7

      are you suggesting we give Ubisoft our money to cover their ”losses” by buying one of their old games? cause that is definitely what Ubisoft is suggesting

    • @Ggigothydra
      @Ggigothydra Před 3 měsíci +3

      God i was really looking forward to the day skull and bones delivers. I aint buying that. I bought black flag on release still my favorite Ubisoft title. (pirate bias probably, but ship combat was so cool) it wasnt overbearing as Odyssey.

    • @bepkororoti8019
      @bepkororoti8019 Před 3 měsíci

      Haha, someone is being cheeky at Ubisoft and/or steam

  • @milojopus8763
    @milojopus8763 Před 3 měsíci +748

    Skull & Bones is the best Black Flag advertisement Ubisoft ever made.

    • @Chickensea10
      @Chickensea10 Před 3 měsíci +21

      The multiplayer servers are still alive! SAVE BLACK FLAG

    • @hefoxed
      @hefoxed Před 3 měsíci +1

      I'm hopeful for black flag remake. New to AC universe and bit new to rpgs open worlds (as in under a year), and I found the parkour and graphics in black flag just frustrating for my personal preferences so didn't get past the opening area, but enjoying Odyssey and Valhalla graphics and climbing/parkour for most part. So hoping the remake does happen and is done reasonably well, incorporating more modern ac parkour/climbing/hud/graphics.
      But apparently the skull and bones team might be involved, which is perhaps not a great sign.

    • @rouhsifbenschop7074
      @rouhsifbenschop7074 Před 3 měsíci

      i actually liked the climbing prior to the newer games, they felt so bland and too focused on just getting up instead of real parkour, i know its personal preference but dear god the HUD's fucking suck please anything but the HUD@@hefoxed

    • @hefoxed
      @hefoxed Před 3 měsíci

      @@rouhsifbenschop7074 Dislike for Black Flag hud or Odyssey/Valhalla for hud? I don't remember the hud from black flag, but imo Valahallah > Odyssey for hud (quests and combat, Odyssey > Valahallah). I believe Mirage is similar to Valhalla from the game play I've seen. Odyssey cannot get rid of the markers (map markers, quest markers, etc.) in the middle of the terrarian, bypassing the beautiful landscapes, without disabling full hud (I tried so hard to find a setting to do it). Valhalla however, can just use compass and beams and disable the other parts things individually. Ghosts of Tsunumi had the best hud so far as far as RPG, with the wind mechanic instead of marker/beams. (Struggling to find the right word to describe some items).
      I started with BOTW/tears of kingdom and Fenyx rising, which have similar climbing, and so my climbing preferences likely came from them. I don't like the having to find the right spot to grab. I'm more into the rpg then parkour so getting places is priority, I found the parkour in .. too imprecise to what I wanted? I tried like 5 hours of Unity also, and I just kept not going in the right direction or falling to my death.

    • @William_Brando
      @William_Brando Před 3 měsíci

      Most real comment

  • @usmanmehboob1349
    @usmanmehboob1349 Před 3 měsíci +88

    Its amazing how there is no competition in this genre whatsoever, and they blew their chance. They deserve a raise!

    • @zDonr
      @zDonr Před 3 měsíci +7

      bro completely forgot sea of thieves exists that game blows this

    • @fixo5132
      @fixo5132 Před 3 měsíci +9

      @@zDonr sea of thieves is too goofy... and mostly boring. Please give us a true Black flag Gaas.

    • @hgyuuuuhj098
      @hgyuuuuhj098 Před 3 měsíci

      They deserve walking the plank, land lover

    • @cashbanucita0025
      @cashbanucita0025 Před 3 měsíci +6

      Sea of thieves which is better in every way

    • @zDonr
      @zDonr Před 3 měsíci +3

      @@fixo5132hey man there’s nothing wrong with a game being goofy it makes it unique

  • @KadeemG61
    @KadeemG61 Před 3 měsíci +19

    This is Duke Nukem Forever on crack. Skull and Bones took a decade to develop and some bumbling idiot at Ubisoft saying “it’s a quadruple-A game.” Explain, Ubisoft. How many pirates games that are good from other developers?

  • @King88Martyn
    @King88Martyn Před 3 měsíci +524

    I genuinely can't believe they missed the opportunity to have your crew as a thing that you have to recruit and upgrade... instead of furniture... truly baffling.

    • @dychostarr
      @dychostarr Před 3 měsíci +36

      I legit assumed that was HOW it was going to go. The fact they didn't do the bare minimum for an assumption is baffling. Make it where each "crew" you equip you can hear them over the yells as you sail/fight, giving unique listens each time which gives a reason to get as many as possible.

    • @TrueTwilightGrim
      @TrueTwilightGrim Před 3 měsíci +10

      Meh, I could see them turning into a loot box with pay to win features

    • @jonatanrobledo9812
      @jonatanrobledo9812 Před 3 měsíci +11

      ​@@TrueTwilightGrim *sudden Shadow of War flashbacks*

    • @osto1964
      @osto1964 Před 3 měsíci

      😊​@@dychostarr

    • @kleberson777
      @kleberson777 Před 3 měsíci +11

      Ikr. if you didn't have land attack, duel or control your character. Having crew management outside ship management is bare minimum. Sid Meier Pirates (2004) even did it better than Skull & Bones (2024)
      Crew number affect Boarding success rate, Attacking port success rate, firepower, firerate, navigation speed. We need to maintain crew morale and reduce crew casualty.
      This alone could add so many depth in Skull & Bones gameplay

  • @GarrettWinn43
    @GarrettWinn43 Před 3 měsíci +480

    only Ubisoft could take 5x more development time on a game modeled after one that already existed and release something far worse than the original model, charge 17% more for that game and say that it is the first AAAA title. These companies truly do everything they can to outdo each other on making garbage products.

    • @Chadius
      @Chadius Před 3 měsíci +34

      Don't forget, they also own the original model!

    • @IIIceFly
      @IIIceFly Před 3 měsíci +15

      And somehow people will still buy it 😭 and they'll do just fine and make enough money and nothing will change 😭😭😭

    • @lutherheggs451
      @lutherheggs451 Před 3 měsíci +1

      The "original model" that had SECTIONS at best that were 5 -10 minutes in length. Its kinda dumb to try and continually compare a game that had very brief sections of what another game is 100% centered on. It doesn't look good, but neither were the boating sections of Black Flag. Not really rocket science that small 5-10 minute sections of something might be better because it wasn't the main focus of black flag

    • @cin2110
      @cin2110 Před 3 měsíci +25

      @@lutherheggs451 Even then Black Flag was 10x better and I played that 10 minute sections for hours to max out my ship and complete everything, multiple times over however I won't touch this pile of AAAAs

    • @GarrettWinn43
      @GarrettWinn43 Před 3 měsíci +25

      @@lutherheggs451 not sure what your are talking about. I had way more than 5-10 minute segments when sailing around in my ship. The entire model of it was more detailed and fun. At any point you could let go of the helm and walk around your ship. And combat felt very engaging including the fort battles where you would start at sea and end with combat off boat on the actual fort.

  • @jshv73
    @jshv73 Před 3 měsíci +60

    Sincerely hope Ubisoft doesn’t recoup a single cent they invested into this project

    • @Krenisphia
      @Krenisphia Před 3 měsíci +5

      It's already a financial loss. Even Ubisoft themselves said they don't expect to make its money back.
      What I don't understand is why they continued to pursue development when they first experienced troubles on this project several years ago.

    • @duelyst9552
      @duelyst9552 Před 3 měsíci +8

      @@Krenisphia They were forced to since they signed a contract with the Signaporean government to make the game.

    • @Mulberry2000
      @Mulberry2000 Před 3 měsíci

      Well they could of took a hit and dumped it.

    • @duelyst9552
      @duelyst9552 Před 3 měsíci +2

      @@Mulberry2000 Problem is it wouldn't be just a hit it would be breaking a contract with the government, which is leagues more complicated and serious than just releasing a shit title. The title is shit, but at least they didn't break the contract.

    • @PenguinDT
      @PenguinDT Před 3 měsíci +1

      @@duelyst9552Yeah, if I recall right, the contract was worded in a way that not releasing it - even at a loss - would've resulted the government of Singapore owning big chunk of Ubisoft.
      I used to think being such an idiot you sign that kind of contract wasn't possible, prohibited by laws of the cosmos. However, since then I've seen the Ubi exec behaviour. It's like seeing 100% proof of bigfoot being real - your view of the world will never be the same.

  • @Sub-Mythos
    @Sub-Mythos Před 3 měsíci +23

    Yves should really be removed from leadership at Ubi. That comment of his establishes that, to Ubisoft, THIS is what constitutes the highest of standards. Not even just gamers, but shareholders and boards should be out for his head.

    • @JerryCanTheThird
      @JerryCanTheThird Před 3 měsíci +8

      Investors know. I was listening to a fund manager talking about Ubi. They are referred to as "King of Mediocre" 🤣

    • @jopearson6321
      @jopearson6321 Před 2 měsíci +2

      ​@@JerryCanTheThirdThat is a perfect title for it.
      "Kings of the Mediocre, Masters of the 6/10 game, High Lords of 'Its Alright, If A Little Disappointing'"

    • @kjj26k
      @kjj26k Před 2 měsíci +1

      Yves is so f*cking bad at what he does. Ubisoft would be on top of the world if they had an actual Leader in charge.

    • @Mr0901
      @Mr0901 Před 2 měsíci

      ​@@jopearson6321😂😂😂

  • @William_Brando
    @William_Brando Před 3 měsíci +145

    Sometimes, just looking at the running animation for the protagonist tells me everything a game needs to tell.

    • @Axeloy
      @Axeloy Před 3 měsíci +3

      facts

    • @anarky3585
      @anarky3585 Před 3 měsíci +5

      Why the f is this so true

    • @spacegoat0133
      @spacegoat0133 Před 3 měsíci +4

      Fr

    • @treywilson9901
      @treywilson9901 Před 3 měsíci +4

      This game has a terrible run animation. It looks like you're skating across the ground

  • @leaotz
    @leaotz Před 3 měsíci +578

    Anybody remember Sid Meier's Pirates? You could board ships, attack towns on foot, hire or kidnap pirates for your crew. Ubisoft can't even manage something that existed 20 years ago

    • @kleberson777
      @kleberson777 Před 3 měsíci +67

      duel, find treasure, diplomacy, married Governer daughter, Retire & Fame mechanic.

    • @joeyh31
      @joeyh31 Před 3 měsíci +31

      Was obsessed with that game as a kid. Played it all the way through a few times.

    • @plixplux
      @plixplux Před 3 měsíci +39

      Sid Meier's Pirates! came out in 1987 the first time around - and you could still board ships, attack towns on foot, hire or kidnap pirates for your crew =)

    • @jjhaya
      @jjhaya Před 3 měsíci +6

      The PSP version is a huge part of my childhood man, I love seeing that green profit margin trading from town to town 🤑.
      I think with this game, they probably spent a lot of money on developing the game over the years and to avoid losing a lot of money from it, they rather release it and maybe earn some to lessen the loss rather than not release it at all 😅.
      Hopefully knowing the audience's reception of this they would develop what the people want and need 😊.

    • @thevrana
      @thevrana Před 3 měsíci +12

      And had a list of famous pirates that you actually see, and can defeat.

  • @OverratedGames
    @OverratedGames Před 3 měsíci +32

    i would read a book about how all of this happened over the span of 11 years. i am genuinely curious to know how so little got accomplished over such a long stretch of time

    • @arthurg7894
      @arthurg7894 Před 3 měsíci +3

      I'm hoping for a documentary

    • @griffingaming1450
      @griffingaming1450 Před 3 měsíci +3

      Simple, executives kept sticking their nose in, force the team leader to either quit or get fired when they wouldn't do what the executives wanted, which basically means execs wanted to monetize the hell out of the game while team leaders wanted a more subtle approach, in the end they basically just had to do this because of the amount of money they were losing and contract they had with the Singapore government forced them to make the game so it wasn't like they could scrap it, wouldn't be surprised if that's what took so long was the execs wanted more and more monetisation every time they changed the team leader and they couldn't find one that was willing to put up with their crap.

    • @robertschnobert9090
      @robertschnobert9090 Před 2 měsíci

      Two hours of explaining how useless executives are and how much cocaine and alcohol they need to function haha 🌈 ​@@arthurg7894

    • @jgamer2228
      @jgamer2228 Před 2 měsíci

      I wouldn’t. I value my free time because of how little of it I have these days

  • @Blackcloud288
    @Blackcloud288 Před 3 měsíci +40

    Oh, those outposts were DEFINITELY going to be levels or dungeons, back when this was a Black Flag spinoff. What a disastrous carcass of a product.

  • @Lupinvej
    @Lupinvej Před 3 měsíci +414

    “You will cut down trees from your boat…”
    …I’m sorry what?

    • @StyryderX
      @StyryderX Před 3 měsíci +45

      At least it would've been funny if you use the cannon to fell the trees...

    • @kleberson777
      @kleberson777 Před 3 měsíci +3

      that what happen if you didn't have crew system

    • @buggart
      @buggart Před 3 měsíci +15

      @@StyryderX You know what? If that was how they cut trees and get stone, I would actually applaud them.
      Look at Palworld, for example, earlier in the game you are encouraged to craft an axe and a pickaxe to get wood and stone. At higher levels those go out of the window because you can craft a spear that will do better than those items. Heck, you can even use guns to mine for wood and stone.

    • @TomCruz54321
      @TomCruz54321 Před 3 měsíci +9

      This feels like a mobile game with barebones mechanics, existing purely to entice kids to spend their daddy's credit card.

    • @AJayZy
      @AJayZy Před 3 měsíci +1

      @@TomCruz54321At least the cosmetics are fleshed out 😅

  • @kevadu
    @kevadu Před 3 měsíci +533

    I *hate* the cannons being able to aim basically anywhere. It's not just totally unrealistic, it completely undermines all the strategy and maneuvering involved in how ships like these actually fought each other.

    • @farisanwari777
      @farisanwari777 Před 3 měsíci +58

      Yeah, that was half the fun/frustration in Black Flag, I distinctly remember maneuvering tightly against the twin legendaries only to be hydraulicpressed by their anvil and hammer approach 😂

    • @akmal94ibrahim
      @akmal94ibrahim Před 3 měsíci +29

      Yep. Takes away the immersion of being in a pirate ship in naval battle. Now it just feels like you're in a tank or armoured car in the sea.

    • @ZombiePepperoni
      @ZombiePepperoni Před 3 měsíci +13

      @@farisanwari777lmao getting caught in the broadsides of two heavies at the same time was crazy 😭

    • @iRemainNameless
      @iRemainNameless Před 3 měsíci +16

      Not to mention the lack of any realism or need for strategy using wind while sailing.
      What a failure

    • @Girvo747
      @Girvo747 Před 3 měsíci +2

      Overboard on the PS1 got this right lmao

  • @Greippi10
    @Greippi10 Před 3 měsíci +12

    It's stunning how this and Suicide Squad both release so close to each other, after such a lengthy development, and both being so mediocre in a vacuum and just laughable in context!
    I bet Ubisoft got an offer around 5-10 billion euro to be bought out in the last decade, and turned it down because "how dare they undervalue us!?" Then put out that statement "btw nobody is acquiring us right now WINK WINK" like two years ago when a lot of big acquisitions were happening? Now with this success of Skull and Bones I bet the Guillemot family is sweating thinking they might end up selling the whole house for under one billion euros....

  • @mackinblack
    @mackinblack Před 3 měsíci +52

    GTA6 is a AAA game. Ubisoft is saying that Skull and Bones is even better than GTA6 will be.

  • @zulubunsen9067
    @zulubunsen9067 Před 3 měsíci +196

    19:39 "Is it fair to compare Skull & Bones's cutscenes to that of Black Flag?" If it's touted as AAAA then yeah, why not.

    • @Dr.Yakub22
      @Dr.Yakub22 Před 3 měsíci +4

      Tbf one cutscenes was made by a director , animators, and actors who had a particular vision and a story to tell while the other was made by ai.

    • @YeetThyBaby
      @YeetThyBaby Před 3 měsíci

      Touted

    • @zulubunsen9067
      @zulubunsen9067 Před 3 měsíci

      @@YeetThyBabyThank you, corrected!

  • @CSY_
    @CSY_ Před 3 měsíci +1271

    Saying this game has been in development since 2013 this is probably the most Ubisoft game ever, predictably disappointing

    • @bandanna2388
      @bandanna2388 Před 3 měsíci +46

      That’s Ubi “prepare to not own games” Soft for ya. Worst gaming company behind EA and Activison…

    • @CSY_
      @CSY_ Před 3 měsíci +25

      @@bandanna2388 it’s sad because if they didn’t have monetisation then their games would be so much better, think the new prince of Persia. Ubisoft are in a very weird place

    • @bandanna2388
      @bandanna2388 Před 3 měsíci +18

      @@CSY_ they’re just don’t care about quality anymore, they gave up after far cry 4 imo.

    • @TheCrewExpendable
      @TheCrewExpendable Před 3 měsíci +15

      Ubisoft was under contract with the Singapore government to make this game. Imagine your tax dollars being spent on this turd!

    • @bandanna2388
      @bandanna2388 Před 3 měsíci +3

      @@TheCrewExpendable wait for real? That’s hilarious!

  • @brimfire
    @brimfire Před 3 měsíci +9

    What's probably telling about that "quadruple-A" was that Yves Guillemot was likely referring to the amount of MONEY Ubisoft spent on it rather than any allusions to the QUALITY of the product which... man is it possible "Skull & Bones" will be the most expensive videogame ever made!?

    • @blindmown
      @blindmown Před 3 měsíci +3

      Star Citizen exists

    • @brimfire
      @brimfire Před 3 měsíci +2

      @@blindmown ... Touché.

  • @Suicdar
    @Suicdar Před 3 měsíci +9

    For 30€ I would buy and like it. For 70€ it s shit.
    The price tag= expectation of size and quality

  • @AnimuncuIus
    @AnimuncuIus Před 3 měsíci +385

    Ubisoft was probably right. This title absolutely does represent the future of gaming: worse retreads of what has come before but this time, with a cash shop jammed in.

    • @jthompson6189
      @jthompson6189 Před 3 měsíci +6

      Nah, this is going to hurt Ubisoft a lot. There was talks about Ubisoft looking to get bought prior to this. No way this helps. So avoid this trash, lots of amazing games to play

    • @crowravencorvenrow
      @crowravencorvenrow Před 3 měsíci +10

      As long as indie games exist, the future of gaming is gonna be just fine.

    • @Dr.Yakub22
      @Dr.Yakub22 Před 3 měsíci +14

      We just had some of best games of the decade just last year but you're out here claiming gaming is dead just because Ubisoft made a mediocre game, aka every Ubisoft game since Black Flag lmao

    • @jthompson6189
      @jthompson6189 Před 3 měsíci +6

      @@Dr.Yakub22 yeah people are so hyperbolic about bad games these days. Video games have never been as good as they are. Not just graphics, but the writing and art direction in video games is not even comparable to years past. Not sure how anyone can give a serious argument that Mario 64 is somehow more incredible than god of war Ragnarok. You can pick any classic nostalgic game and compare it to any big release that was praised by critics and fans, not even close.
      People just need to stop buying these trash games...and they will stop making them

    • @master-dukecuthbert5061
      @master-dukecuthbert5061 Před 3 měsíci +1

      Nope. Suicide squad vs helldiver's 2 shows us that this future is completely incorrect. Nevermind all the amazing stuff that came out in the last few years.
      Elden ring, remnant 2, god of war Ragnarok, ghost of tsushima, cult of the lamb, persona 5, persona 3 reload, the new final fantasy, on and on and on.
      What youre saying is basically, "GREEN LANTERN: RISE OF THE MAN HUNTERS WAS A VIDEO GAME SO THE XBOX 360 SUCKS!"

  • @TheSteveo909
    @TheSteveo909 Před 3 měsíci +1112

    “They took 10 years to develop a worse product than what they already had a decade ago”
    Bethesda: “welcome to the club”

    • @kakyointhemilfhunter4273
      @kakyointhemilfhunter4273 Před 3 měsíci +41

      In Bethesdas case its more like 20 years lmao

    • @dandan2160
      @dandan2160 Před 3 měsíci +16

      Shots fired... across the bow. Poop deck destroyed.

    • @Tarquin47
      @Tarquin47 Před 3 měsíci +68

      @@dandan2160 "Sir, they've hit us right in the Starfield!"
      "Good, they didn't hit anything important."

    • @michaelstarratt4868
      @michaelstarratt4868 Před 3 měsíci +1

      Don’t be this guy

    • @TheSirAzzur
      @TheSirAzzur Před 3 měsíci +7

      Duke Nukem Forever "Hold my beer"

  • @rRobertSmith
    @rRobertSmith Před 3 měsíci +6

    Are you kidding me? $70 for this piece of crap? Must be desperate to pay for
    the very long development cycle, Ubisoft built a lemon and now we have to pay for it?!

  • @NutsorSomethingBerserk
    @NutsorSomethingBerserk Před 3 měsíci +4

    Goes to show how ahead of it’s time Black Flag was. It had issues, mainly the AC tropes and gimmicks in the gameplay that held it back from perfection but it’s story and overall gameplay, especially ship combat, and world were all peak AC. To this day, I haven’t found a pirate game that has captured my attention and heart like Black Flag has. And I wish someone would take the amazing blueprint that it laid out and make something just as good, if not better with modern technology and gameplay design.

  • @drkskwlkr
    @drkskwlkr Před 3 měsíci +755

    The stamina bar is a leftover from sea combats in AS Odyssey. It made *perfect* sense there because the ships had both sails and rows, and the crew could row faster for some time then needed a break to refill the stamina meter. Apparently the mechanic was ported without thinking.

    • @rileymachelle4088
      @rileymachelle4088 Před 3 měsíci +140

      The sails are getting tired, they need a break lol

    • @thespacealien171
      @thespacealien171 Před 3 měsíci +60

      Without thinking, that sums it up perfectly.

    • @Razsac
      @Razsac Před 3 měsíci +34

      They could have kept a stamina mechanic, but it should go down when reloading cannons and changing sail speeds. That could make sense and make it interesting too, maybe when out of stamina changing speeds and reloading is super slow

    • @cakeassassin6277
      @cakeassassin6277 Před 3 měsíci +2

      No. Its a leftover from the hunger/ mutiny meter from the tecnical tests

    • @fendelphi
      @fendelphi Před 3 měsíci +4

      @@Razsac Stop kicking them while they are down. You are making too much sense.

  • @TLparkZ
    @TLparkZ Před 3 měsíci +844

    Congrats to SkillUp for being among the honored chosen to review AAAA mega hit title Skull and Bones. Can you imagine if he had to review a lesser title like Helldivers 2.

    • @TheCrewExpendable
      @TheCrewExpendable Před 3 měsíci +140

      Meanwhile Shillup is forcing this poor Austin kid is to review this obscure "Helldivers 2" indie game.

    • @Axemania21
      @Axemania21 Před 3 měsíci +87

      [This comment has been removed and is under investigation for possible treason]

    • @Sawyer1982OAC
      @Sawyer1982OAC Před 3 měsíci +6

      We now know who´s all about democracy...

    • @713Lord
      @713Lord Před 3 měsíci +4

      apply water to burned area. Theonly reason, Skillup "did not dislike" skull and bonesis because he choose his hell without diving. Ubi created the greatest themepark ever - if you ever wanted to be davy jones not going on land. No wait, Davy and Crew did leave their ship like all the time so Ubi couldn't even do that within reasonable 11 years. this is peak game developing.

    • @Bodphrah78
      @Bodphrah78 Před 3 měsíci +4

      Poor Austin, but we would like to know more, at least he is doing his part!

  • @lukewithann7256
    @lukewithann7256 Před 3 měsíci +5

    Bro the ship chopping down trees had me in fucking stitches xD

  • @mikeclarke3990
    @mikeclarke3990 Před 3 měsíci +63

    "Ubisoft Singapore has to ship a completed Skull & Bones game due to a deal made with the goverment, regardless of development progress."
    I feel this is not being talked about enough.

    • @caughtin1440p
      @caughtin1440p Před 3 měsíci +2

      Yea, people are blaming Ubisoft for releasing this game but in reality it is the Singapore government who screwed Ubisoft over.

    • @ahmadcampboss
      @ahmadcampboss Před 3 měsíci

      @@caughtin1440p its not singapore government that screwed ubisoft , its more ubisoft screwed them self ... singapore government gave Ubisoft huge tax breaks for them open office at singapore but ubisoft incompetent make the game delay for 11 years .. for game that delay 11 years but still suxx that show how incompetent ubisoft is ... watch the video my friend

    • @StyryderX
      @StyryderX Před 3 měsíci +19

      @@caughtin1440p Excuse me?
      Ubisoft used the money from Sing govs for their other project, and using their Singapore branch as impromptu vacation destination from their other branch. Part of the deal also about Ubisoft hiring Singaporeans to work on it which Ubisoft did do... as game testers that are paid in *mall vouchers*
      This abortion of a game happened because the govs are pissed about Ubisoft antics and demand them to finish the blasted thing after they fucked around from a business deal.

    • @TehNoobiness
      @TehNoobiness Před 3 měsíci +10

      I'm pretty thoroughly an anticapitalist who thinks that everything wrong with the games industry boils down to "game development is a long, expensive upfront investment for a risky payout, and from a business perspective that's objectively a terrible idea"
      and even *_I_* am baffled by what Ubisoft did with Singapore's money
      "there's no way they're THAT stupid," I thought, _and yet they were_

    • @mikeclarke3990
      @mikeclarke3990 Před 3 měsíci +6

      Yeah my point was this game was subsidised by a national government, not just an out of pocket expense. I don't care about Ubisoft or their games "quality" as I don't buy their stuff but the fact they used a nation and it's tax payers money is absurd.

  • @stinkbanana2522
    @stinkbanana2522 Před 3 měsíci +534

    Black Flag was a videogame who's goal was to be fun and enjoyed. S&B is a vehicle to extract wealth from you and get you addicted. There's a big difference.

    • @akmal94ibrahim
      @akmal94ibrahim Před 3 měsíci +51

      In a way, S&B is more like a pirate game then

    • @Tatman2TheResQ
      @Tatman2TheResQ Před 3 měsíci +6

      That's what I don't understand about publishers' decisions. Make a good game... and people will pay for it. Shouldn't be that hard.

    • @MarioGoatse
      @MarioGoatse Před 3 měsíci +1

      Who’s
      Who is.

    • @Chickensea10
      @Chickensea10 Před 3 měsíci +3

      Black flags multiplayer servers are still alive! SAVE BLACK FLAG

    • @averyterribleperson5292
      @averyterribleperson5292 Před 3 měsíci +2

      When the opening talks about corporations in a pirate game, i cringed hard. And im a dirty leftist but damn dawg, you could not find a more transparent gaming company if you tried

  • @Torresgamingchannel
    @Torresgamingchannel Před 3 měsíci +127

    Incredible work by one intern who did not choose to copy and paste directly from Black Flag. Sure, it took him ten years. But think of everything he learned along the way.

  • @jackbpace
    @jackbpace Před 3 měsíci +2

    I played Sid Meiers Pirates on the Amiga in 1990 and think it was best pirate game ever made. You got to fight the enemy captain when you grappled, you got build a big fleets, you got to raid ports on foot, and you got to romance friendly Governer's daughters. But I understand why Ubisoft struggled to make this great. I mean they only had 2 billion dollars in sales last year and couldn't afford to hire the kind of talent they needed to bring an awesome product to market.

  • @mm30111990
    @mm30111990 Před 3 měsíci +5

    this should have been a game for your phone. that boarding scene was actually shocking.

  • @Kalashee
    @Kalashee Před 3 měsíci +106

    My question is: Why in the slightest fuck would I buy a video game from a company that literally JUST said “Players should get used to not owning their games”??? 🤨🤨🤨
    Does that really make sense to you?

    • @himynameisaaron86
      @himynameisaaron86 Před 3 měsíci +1

      YOU'RE NOT A REAL GAMER BROOO

    • @kiennguyentrung7331
      @kiennguyentrung7331 Před 3 měsíci +26

      What Ubi means is that you should be used to not owning their games because none of them are worth buying

    • @Kalashee
      @Kalashee Před 3 měsíci

      @@himynameisaaron86 Hey, I’m fine with not being an absolute retard if that’s what being a “real” gamer is 👍🏾

    • @Kalashee
      @Kalashee Před 3 měsíci +4

      @@kiennguyentrung7331 I haven’t bought a ubisoft game since farcry 4. And since they’re being a bunch of fucks with the Sands of Time remaster, I am A-ok with that.

    • @FrankD6877
      @FrankD6877 Před 3 měsíci +2

      Honestly this is really my only gripe with the game. We should ALWAYS own what we purchase. Seriously. Why would anyone not want to own what they just bought for 70-100 bucks? What the fuck does Ubi even mean with that dumbass comment…

  • @orbalisk100
    @orbalisk100 Před 3 měsíci +138

    It’s actually unbelievable how these studios do this. How can a company spend this much time and money, release this, and go on making games? Crazy

    • @Verchiel_
      @Verchiel_ Před 3 měsíci +16

      Corner cutting, lying, large amounts of casual players that have low standards.
      Even if their latest games are dogshit, existence of micro transactions easily makes uo for poor reception and sales.

    • @Windbend3r
      @Windbend3r Před 3 měsíci +8

      Consumers have no power we gave it up. People are so positive they don’t see the glaring negatives that will basically make our lives worse. People blindly accept everything that’s presented to them from a corporation

    • @PensFan35
      @PensFan35 Před 3 měsíci +1

      Sunk cost fallacy. Giant corporations like Ubisoft often operate under the assumption that they can out-spend the wave of doubt and uncertainty that plagues development.
      After a certain point your development has become ‘too big to cancel’.

    • @jorgeporras9262
      @jorgeporras9262 Před 3 měsíci +7

      If I remember correctly (because these are rumors I heard like three years ago) the Singaporean government made a deal with Ubisoft, and Ubi was legally bound to release a high profile game made by the studio there. There were several complaints about Ubisoft underpaying and exploiting the Singaporean workers, plus the studio having shitty local managament. Ubi wanted to cancel Skull and Bones and just stop spending money there, but the government was like "nuh-uh, you're not getting away from your deal" and forced them to finish it, which took 11 years.
      If those rumors were true I can't imagine any project doing well when the parent company has wanted to kill it for years, and the employees are working under shitty conditions in a country where high profile game dev had probably never been done before.

    • @lukaszzylik4437
      @lukaszzylik4437 Před 3 měsíci

      Eh. Previous to this game Ubisoft made Prince of Persia: The Lost Crown, which might be one of if not the best Metroidvania ever made.
      You win some you lose some.

  • @fiftyfour5454
    @fiftyfour5454 Před 3 měsíci +2

    The carousel tactic described at 37:40 was actually commonly used in the early part of the age of sail, like the sixteenth century, before ships were built longer with more and bigger cannons on the broadside. However, the point stands that the extreme angles cannons can fire at without visibly rotating at all (and a hell of a lot of other things in this package) are eminently arcadey and unhistorical.

  • @TheTakenKing999
    @TheTakenKing999 Před 3 měsíci +3

    They could put black flags sailing and combat in the template for ac odyssey and make some minor improvements for boarding and make the game pirate themed. Ubisfot has a trash CEO and senior C suite that will run the company into the ground.

  • @prossnip42
    @prossnip42 Před 3 měsíci +159

    Sid Meier's Pirates genuiniely has better exploration and quest design than this game does. You know, that game that came out in 2004, 20 fucking years ago

    • @zorastin
      @zorastin Před 3 měsíci +19

      Ahh 1987 calling. Sid Meiers Pirates first came out in 1987 Achtually haha. and yes it was good then too.

    • @zack-frost
      @zack-frost Před 3 měsíci

      Seriously fucking embarrassing

    • @StrikeforceLegendKiller
      @StrikeforceLegendKiller Před 3 měsíci +1

      eh, I disagree and I love the sid game

    • @IronSalamander8
      @IronSalamander8 Před 3 měsíci +2

      Yep! Have it for my Commodore 64. Good stuff from Sid and Microprose as usual.

    • @BaconNationChannel
      @BaconNationChannel Před 3 měsíci

      I compare this game to Sid Meiers Pirates too! SB has a lot of elements of SMP. I actually bought SMP on Steam last week after the Beta. Very nostalgic game. I wish Ubisoft was really trying to make a spiritual successor to SMP with this game. The people wanted Sea of Thieves, I for one am happy they went this direction.

  • @ciscoytube5352
    @ciscoytube5352 Před 3 měsíci +274

    How did they do this? They fired everyone, shipped the entire studio to Singapore, and started over like six times... that's how this happened.

    • @ninjadodovideos
      @ninjadodovideos Před 3 měsíci +26

      Ubisoft already had a studio in Singapore long before and they worked on parts of several Assassin's Creed games before this game including on Black Flag actually... among other things. In fact I believe it was the Singapore team that did the original sailing sections in AC3 even, so this game being terrible has nothing to do with it being made in Singapore and everything to do with the terrible mandates this team was given from on high by the executives in Paris (ie has to be live service multiplayer, must have micro transactions as a core element, etc). Blame upper management and _maybe_ the creative director(s) for their bad choices, but I expect the development team (and probably even the directors) just did what they could with a shitty situation, working with what they were given. I feel bad for anyone who was stuck working on this project and I hope they get to work on something better after this.

    • @ciscoytube5352
      @ciscoytube5352 Před 3 měsíci +20

      @@ninjadodovideos ubisoft continued funding Skull & Bones because the deal with the Singapore government wouldn't "Let It Die."
      Recommend reading the kotaku article on this where it explains how singapore set the timelines, hiring requirements, and probably helped drive this project into the hole it's in. Not the only reason for its state, but definitely a contributing factor to why it is being sold at the price it is and the agressive sales strategy.

    • @MDMDMDMDMDMDMDMDMD
      @MDMDMDMDMDMDMDMDMD Před 3 měsíci +5

      People do like to think that studios are the same as they were ten years ago. Anyone working in any aspect of the tech industry should know what a ridiculous idea that is.
      How many people that you work with have been at the company for 10 or 15 years.
      The people currently working at the companies that made good games in 2010 would be lucky to have be trained by people who were trained by the people who made those games. It's all totally disconnected and outsourced and spread out.
      I want the Obsidian who made New Vegas to make a new Fallout game too, but they don't exist anymore.
      The team that made Left 4 Dead is not the team that made Back 4 Blood.
      Take the AAA black pill, never buy another one on launch, support indies, openly mock everyone else.

    • @ninjadodovideos
      @ninjadodovideos Před 3 měsíci +5

      @@MDMDMDMDMDMDMDMDMD Or you can support indies without being an asshole to AAA devs doing difficult work under often impossible constraints, doing what they can to make good games under frequently dire working conditions. Mock the idiot execs, not the devs in the trenches. Also the idea that there is no continuity at all within studios is as much nonsense as imagining teams never change. They do change but also many stay, and others continue their work in the same spirit. It's not all black & white.

    • @yungzhe
      @yungzhe Před 3 měsíci +4

      ​@ninjadodovideos I have friends who worked in Skull & Bones... let's just say, they are relieved that the game is finally released.
      Many of them wanted to leave the team, but couldn't because they have been on the project for the better half of their youth (from graduates to adults with a family), because if they were to leave, they would have nothing on their portfolio to show, as they will be bound to an NDA.
      Some did end up leaving the studio, because starting fresh over is better than being stuck in development hell.

  • @Matthew-.-
    @Matthew-.- Před 3 měsíci

    Unfortunately the sound bugs could be an issue with running an external audio interface. I've been gaming on one for a decade and I have had the occasional title that acts up.

  • @stanislavkimov2779
    @stanislavkimov2779 Před 3 měsíci +3

    How can such a rich company full of so much experience and talent waste it all? Can't even repeat their old success.
    Can someone explain it?

    • @SpoopySquid
      @SpoopySquid Před 3 měsíci

      Too busy trying to cover up all the sex crimes

    • @bondfall0072
      @bondfall0072 Před 3 měsíci

      ​@@SpoopySquidthat and they're french/j
      In all seriousness, it's probably corporate beauracracy.

  • @ZeroEscape2074
    @ZeroEscape2074 Před 3 měsíci +129

    "AAAA video game" basically translates to, "We don't know how to project manage, there might've been some money wrote off to be given to execs as bonuses, and several accounting frauds we've done."

    • @AlfredoEscalante
      @AlfredoEscalante Před 3 měsíci

      Man, just a project management issue could lead to delays, mismanagement of resources, errors, etc. but eventually when the project is finished, at least the finished product would be good if the original vision was good. This has all the looks that lower and middle management, testers and pretty much everyone kept saying that the game is bad but still the owner wanted it release... The mentality of the higher management in Ubisoft is really something.

    • @Arrestedrabbit
      @Arrestedrabbit Před 3 měsíci

      ​@AlfredoEscalante had* to release it which might explain why the game feels worked to death for no benefit

  • @HobokerDev
    @HobokerDev Před 3 měsíci +366

    Ubisoft motto: "Snatching defeat from the jaws of victory".

    • @captainmcknight
      @captainmcknight Před 3 měsíci +25

      I like the “starting on the other side of the finish line and still coming in last”

    • @AlwaysVotingMAGA
      @AlwaysVotingMAGA Před 3 měsíci +3

      That's also the Chicago Bears' motto too lol

    • @unc54
      @unc54 Před 3 měsíci +3

      @@AlwaysVotingMAGA That implies the Bears have been close to victory

    • @AlwaysVotingMAGA
      @AlwaysVotingMAGA Před 3 měsíci +2

      @@unc54
      Lol I'm glad someone knew what I was talking about on here even though this is all about gaming.
      I don't even watch sports anymore but it's fun to make fun of Da Bears lol

    • @JosueOnYT
      @JosueOnYT Před 3 měsíci

      Saffron Olive, is that you?

  • @MrJJSwat
    @MrJJSwat Před měsícem +2

    A $70 game that you yourself admit, while giving it all of the softballs and props you could, should only be $30-$40 is not okay or fine. No matter how you slice it.

  • @Bondmaster007
    @Bondmaster007 Před 3 měsíci +5

    Sounds like we should just MOD blackflag on PC and forget this exists.

    • @Shineinpoverty
      @Shineinpoverty Před 2 měsíci +1

      I bet it would be amazing if we could mod blackflag. After all, it is one of the most liked AC game.

  • @camdenjurewicz4280
    @camdenjurewicz4280 Před 3 měsíci +143

    You know, the funny thing is: Sea of Thieves added a "Safer Seas" mode where there are no other player ships on the map with you. (Rewards are reduced in this mode, but there is little danger out on the sea aside from AI skeleton/ghost ships). It's still a bit of a different experience, but if you want to be a pirate and have a chill time it's still a much more put together game, and it's on Game Pass.

    • @Hakeraiden
      @Hakeraiden Před 3 měsíci

      This one is on Ubisoft+

    • @Mmlujan
      @Mmlujan Před 3 měsíci +22

      @@Hakeraidennobody pays for that lol

    • @user-sv8nf1ve9m
      @user-sv8nf1ve9m Před 3 měsíci +14

      Nice. That was what I was waiting for, I am not a pvp player

    • @kalinora3901
      @kalinora3901 Před 3 měsíci

      Except that they reputation capped it so that you have to play with the toxic PvP players to attempt to finish getting to pirate legend. No thank you.@@user-sv8nf1ve9m

    • @rabadooda
      @rabadooda Před 3 měsíci +1

      Sea of thieves has the jankiest CQC of any game I've played. AI have the intelligence of goldfish and combat is extremely basic. Enemies spawn randomly and stand in one location doing nothing. The game's only redeeming feature is it's PVP naval combat which is still quite basic and nothing to write home about. Ultimately, SOT can't decide if it wants to cater to adults or children, being overly complicated in some aspects and far too childish and simplistic in others. Most quests are fetch quests and incredibly boring. Other quests like the monkey Island questline drag on for hours in an attempt to offer an engaging story but completely lose sight of what makes the game fun in the first place, namely the combat and immersive open world. It's also an extremely buggy game. Hit detection is STILL a major problem and the developers seem either incapable or unwilling to fix the problems.

  • @PapaYaga1
    @PapaYaga1 Před 3 měsíci +85

    The opening credits of this game proudly proclaiming that they had like seven different studios work on it is beyond comical.

    • @blackhammer5035
      @blackhammer5035 Před 3 měsíci +9

      I think they had to spread the blame around, if they stuck that black spot on any one studio they'd all just quit.

    • @xyandi4870
      @xyandi4870 Před 3 měsíci +1

      They should.

    • @Deliveredmean42
      @Deliveredmean42 Před 3 měsíci

      More like cycling 7 different studios that was working in this game through out the 11 years of development. Which on itself its absurd if its the case. That suggest it has been in development hell and change studios a lot more than most games that were also in development hell, got canceled and then being revived to either mostly a bad game (Ride to Hell Retribution), or the very rare decent result (Dead Island 2).

    • @PapaYaga1
      @PapaYaga1 Před 3 měsíci

      lmao good point@@blackhammer5035

    • @LadyTylerBioRodriguez
      @LadyTylerBioRodriguez Před 3 měsíci

      I felt really bad for Ubisoft Kyiv. First the nation is attacked by Russia, then it was stuck making this!

  • @WickedRibbon
    @WickedRibbon Před 3 měsíci +15

    When Skull and Bones was first announced I genuinely thought Ubisoft were making my dream game:
    AC: Black Flag + Sid Meier's Pirates!
    Turns out my expectations were waaaay too high 😢

    • @iwatatiff
      @iwatatiff Před 3 měsíci

      Ubisoft never fails to disappoint

  • @asoulinsearch4267
    @asoulinsearch4267 Před 3 měsíci +1

    Great review, CEO Andrew Wilson! Why no talk about surprise mechanics and how they're quite fun and ethical though?

  • @grantpowell8957
    @grantpowell8957 Před 3 měsíci +71

    Ironic to get a Skull and Bones ad during this video. It just like, “so, you convinced yet?”

    • @abramjohnson903
      @abramjohnson903 Před 3 měsíci +1

      Lol, just got one too

    • @SageWon-1aussie
      @SageWon-1aussie Před 3 měsíci +2

      "Why not try it for yourself?"
      Because I listened to the review, thanks.

  • @NoName......
    @NoName...... Před 3 měsíci +291

    I can not fathom how much money ubisoft lost making this game.

    • @TheCrewExpendable
      @TheCrewExpendable Před 3 měsíci +55

      Lol they were paid by the Singapore government to develop this. Imagine your tax dollars being spent on this turd!

    • @vallejomach6721
      @vallejomach6721 Před 3 měsíci +21

      Government grants AND major tax breaks for a decade whilst the studio that made this has worked on EVERY AC game since ACII...they've probably had their money's worth. Turn out some garbage low effort trodge after a decade of that...turn it out and let it die. Profit???

    • @alanbeaumont5606
      @alanbeaumont5606 Před 3 měsíci +5

      Microsoft...." can we join the club our games are shit too?"

    • @Mark-O-V
      @Mark-O-V Před 3 měsíci +5

      I can imagine that. What I can't imagine is who the fuck thought releasing it was a good thing and would make them money? This is a huge hit to an already damaged reputation....
      On track to dethrone EA as worst company, and already in same club as Bethesda as far as taking a decade to create absolute shit...

    • @napoleonfeanor
      @napoleonfeanor Před 3 měsíci

      How much did SG pay? Still less shameful than Germany investing into Gollum and the Amico lol

  • @BookmansBlues
    @BookmansBlues Před 3 měsíci +1

    I played the beta, even killed the sea monster, which we accidently stumbled upon it, so the encounter was terrifying, but I mostly agree with you, I think the game must have changed in scope many times over during the long production. To me it feels like Mobile game that was turned into a PC game. I did not play any of the AC games, so I cannot draw any comparisons to that, but for me, what it needed was a core change that would allow for seamless transitions between ship and character combat at any point, I would argue that Star Citizen's basic premise that you are your character, and everything else is built to scale, you board your ships, you stack your cargo, you man turrets or give orders to your crew to do the same, etc. That would give you good down time between the fun but not amazing ship combat, give you chances to have melee pirate combat, with your crew and friends, and overall make the world feel bigger than it does.
    The other core aspect I would change is ship damage. While you can do things like knock out sails, etc, your ship auto repairs that in seconds, same with your opponents. What I would suggest is replacing the health bar with a component health system, so in order to defeat another ship, you would need to disable or sink it, if you disable it, that would then give you an opportunity to board it, and take better loot, and if it sinks, you only get the percentage. Crew Health and effectiveness would be an aspect of this, so maintaining your crew on top of your character's personal health would greatly effect your ability to control your ship, and capture other ships. Your crew would also be something that could have modifiers, and/or allow you to hire quality based on cost, and reputation.
    With the advent of 64bit coordinate precision, there really is no reason why we should not be able to have these things, but also allow for things like the curvature of the earth, which is a big factor in ship to ship detection and combat IRL.

  • @AnimusArcus
    @AnimusArcus Před 3 měsíci +4

    3 words, Sid Meier's Pirates!
    That is all 😉
    P.S. the original was from 1987 😎

  • @jamesmansfield67
    @jamesmansfield67 Před 3 měsíci +82

    Love all this marketing that does its absolute best to insult a base level of intelligence. I keep getting told to eat a bowl of shit while being told it’s gourmet. It’s getting tiring.

  • @Whippets
    @Whippets Před 3 měsíci +44

    You set a ridiculously low bar and then asked if the game is a catastrophe, and answered no, it was an average game. So yeah, setting the bar at medium means it sucked ... if I'm spending $70, I'm expecting a damn good game.

  • @RockyDaNerd
    @RockyDaNerd Před 3 měsíci

    I did not get the through the whole video yet, but when u talked about the boarding animation, they have a reason for it. If you go to ur settings and turn on PVP, they didn’t want people to get ambushed by others in the middle of a boarding, so it’s super short and fast so u can focus on the next ship if they attack you. Just felt like adding it since a lot of people thought they just did it to do it.

  • @Virtualblueart
    @Virtualblueart Před 3 měsíci +2

    The number of A-s don't describe the quality of the game, they illustrate how hard you will scream in rage as you realise you paid good money for this.

  • @bam-skater
    @bam-skater Před 3 měsíci +158

    $70??...Not today satan, not today!

    • @infinitexp420
      @infinitexp420 Před 3 měsíci +10

      Helldivers 2 is FAR better than this lol

    • @xxx-pliskin-sniper-xxx8538
      @xxx-pliskin-sniper-xxx8538 Před 3 měsíci

      ​@@infinitexp420What's it like for solo players? Can't get my bros to check this one out 😂

    • @krisiscove
      @krisiscove Před 3 měsíci +5

      Give it a month. It will be discounted.

    • @ninakore
      @ninakore Před 3 měsíci

      - Bianca Del Rio

    • @whyno713
      @whyno713 Před 3 měsíci +1

      @@krisiscove Yup, gonna pick up a key when it hits $20 somewhere.

  • @Relt88
    @Relt88 Před 3 měsíci +111

    This game has some of the worst sound design choices i’ve ever heard. It’s like sailing a boat with a white noise track playing in your ears. Refunded.

  • @rumatadestora
    @rumatadestora Před 3 měsíci +1

    Saying "let's pretend that Black Flag and other prior pirate or sail-themed games didn't exist" is the same as saying "let's pretend no other computer games existed". Everything good there is in Skull and Bones (which is debatable) owns it's very existence to the tradition of prior similar games. Without them, it wouldn't be possible

  • @InDeathWeLove
    @InDeathWeLove Před 3 měsíci +1

    A better compromise to resource gathering would be to make it kind of RTS light when the ship pulls up tot he coast where you can control the crew as a whole from a top-down view to chop down trees etc rather than controlling the captain while going ashore.
    Being unable to participate in boarding other ships definitely feels like it's missing from the experience though.

  • @AlexLopezMan
    @AlexLopezMan Před 3 měsíci +100

    good old PS3 Black Flag days, where I don´t use fast travel at all , hunt whales, sharks and I swear to god I took every fort before the story related first fort just for the challenge, damn I might replay it.

    • @bushmonster1702
      @bushmonster1702 Před 3 měsíci +5

      I never played it but it’s in my steam library. Going to have to dive in.

    • @Axeloy
      @Axeloy Před 3 měsíci

      @@bushmonster1702 enjoy, it's so worth it

    • @Archaeologist89
      @Archaeologist89 Před 3 měsíci +2

      I play through the campaign every other year and it just never gets old. A black flag 2 would have likely perfected the formula they vied for in the original, but that ship sailed long ago. Luckily the OG is just so good you don't need this new MTX garbage to have a likely much better experience.

    • @beady0081
      @beady0081 Před 3 měsíci +1

      God that game was so good

    • @noblewolf8232
      @noblewolf8232 Před 3 měsíci

      Me too. I didn't use fast travel in Black Flag because it is so cool sailing on horizon and doing some stuffs along the way. Black Flag is really my #1 assassins creed.

  • @RKNGL
    @RKNGL Před 3 měsíci +183

    PSA: Assassin’s Creed: Rogue also has Black Flag ship combat. So if you want to play a few more missions for Black Flag but as an Irish dude and in a new setting, then Enjoy. It's probably the most underrated title in the series.

    • @JerryCanTheThird
      @JerryCanTheThird Před 3 měsíci +8

      Exactly, after trying S&B "beta" I reinstalled AC Rogue. I was about halfway through the game. It has soo much more to offer than this AAAA

    • @ihatehandleupdate
      @ihatehandleupdate Před 3 měsíci +12

      @@JerryCanTheThird My favourite part was when he said "I makh ma onn lukk!" and lukk'd all over the Assassin's faces.

    • @SniperCego
      @SniperCego Před 3 měsíci +1

      This game is so good and connects so much stuff in that mess of a story that AC had back them

    • @S3nn4h
      @S3nn4h Před 3 měsíci +1

      @@SniperCego Yeah Rogue is mostly unknown because it was sold as a Stand Alone DLC, but it actually links the stories of Black Flag and Unity.
      Funny thing, the NPC killer you see in the very first mission in Unity is your character in Rogue.

    • @ignacydrozdowicz8107
      @ignacydrozdowicz8107 Před 3 měsíci +2

      @@S3nn4h it wasn't sold as DLC, you're thinking of Freedom Cry. Rogue was a full game that was largely ignored becuase it was launched together with Unity, but only for old console gen (PS3/X360 while Unity was PS4/XONE) and yeah it mostly borrowed mechanics from Black Flag

  • @kmabernethy
    @kmabernethy Před 3 měsíci +1

    those outpost are giving me flashbacks to the town in anthem

  • @dannyDanDanDanTwo
    @dannyDanDanDanTwo Před 3 měsíci

    28:42 is the digging animation music real or was it added for this video ?

  • @Strider_Shinryu
    @Strider_Shinryu Před 3 měsíci +168

    One extra thing to bear in mind is that AC Odyssey also had sailing, ship to ship combat and boarded ship combat. Sure there was less/no specifically pirate based stuff in AC:O but it still had a lot of sailing. This means that it's not just a case of Ubi not doing any naval gameplay since Black Flag. They literally developed another entire game including much more fully developed naval gameplay WHILE also working on Skull and Bones and yet this is how Skull and Bones turned out.

    • @JacobNuse
      @JacobNuse Před 3 měsíci +19

      I loved the ship combat in AC Odyssey. It wasn't as good as Black Flag, but there was just something special about wearing down an enemy ship and then full speed ramming the middle of the ship and watching the ship get split in half.

    • @zerg0s
      @zerg0s Před 3 měsíci +20

      Hilariously, this game did take mechanics from Odyssey. In Odyssey, ships have rowers, so they have a stamina bar. You use it for extra speed from rowing, and then your rowers have to recover.
      In Skull & Bones, ships ALSO have a stamina bar. Sailing ships. Without rowers.

    • @alexeyeliseev6322
      @alexeyeliseev6322 Před 3 měsíci +8

      ​@@zerg0smust be the wind's stamina bar lol

    • @Stryker-K
      @Stryker-K Před 3 měsíci +1

      @@alexeyeliseev6322 😂

    • @LootFragg
      @LootFragg Před 3 měsíci +3

      @@alexeyeliseev6322 In Skull & Bones, you have blowers. They make the wind.

  • @dtanobo
    @dtanobo Před 3 měsíci +66

    I can't just imagine the context of the game doesn't exist. It's whole foundation is based off of a game with more content, actual melee combat and no live service rubbish. No thanks.

    • @Ceece20
      @Ceece20 Před 3 měsíci

      Sea of Thieves

    • @bakutie
      @bakutie Před 3 měsíci

      even without the context uhh 70 bucks for this lmao

  • @Hauerization
    @Hauerization Před 3 měsíci +2

    "Lets imagine there were no games before Skull and Bones. Then it would have been amazing!" Logic does not compute. When Ubisoft shut down the servers for this online-only beauty, its gonna be forgotten like a fart in the wind.

  • @SigridKroon
    @SigridKroon Před 3 měsíci

    I have thoughts. For me, if they want to make that privateer game (this is more what these games should be called I think although not directly related to the game series) where you can raid you can do bounties you can trade etc etc, but all from the confines of your ship, you better make it feel at least as good if not better than Freelancer. Even if it’s ocean based and not space based. If it doesn’t have as good a feeling, you need to give it an extra kick with theming like Man O’ War: Corsair (which had the benefit of the Warhammer Fantasy Theme). But if you don’t do any of that you damn well better not be charging USD$70 or to put that to my local AUD$107.17 (thankfully Ubi was smart and only set it at AUD$89.95 for us)

  • @GeremyG
    @GeremyG Před 3 měsíci +70

    The brand new AAAA game genre is off to a bad start.

    • @krisiscove
      @krisiscove Před 3 měsíci +2

      I mean Cyberpunk has cost almost half a billion. You can consider that AAAA I suppose. And GTA6 is rumored to have a billion dollar budget.
      The real question is what budget qualifies as AAAA?

    • @Shinkajo
      @Shinkajo Před 3 měsíci +1

      You're mistaken. It's working exactly as intended.

    • @SageWon-1aussie
      @SageWon-1aussie Před 3 měsíci

      More like double double Ay.

  • @elektromagnetik2786
    @elektromagnetik2786 Před 3 měsíci +98

    Holy shit!!! I just realised, This is actually Assassins Creed Black Flag Mobile. They did it. They made a free to play mobile version of AC black Flag tackled full of MTX and are selling it on consoles for 70 bucks...

    • @termnus77
      @termnus77 Před 3 měsíci +3

      Wasn't that game AC Pirates?

    • @Hakeraiden
      @Hakeraiden Před 3 měsíci

      MTX which is all cosmetics. Also it's available for 15€

    • @agentep9979
      @agentep9979 Před 3 měsíci +4

      ​@@Hakeraiden15 bucks for a cosmetic is fucking absurd. I don't understand how game developers have been getting away selling insanely artificially inflated cosmetics for the last decade. IMO the most premium skin possible should cost 1 dollar, 1.50 - 2 if they really pulled out all the stops. But they get away because their game is "free" (not even the case with S&B), even though there is NO world where selling an individual piece of clothing or a weapon skin should cost as much as a THIRD of a $60 premium experience with dozens of hours of content

    • @italianspiderman5012
      @italianspiderman5012 Před 3 měsíci

      @@agentep9979preach brother! I’ve been saying this for years! It’s ridiculous how much skins cost, but unfortunately it seems that selling skins in fully priced games doesn’t rise an eyebrow anymore, shame.

  • @sicjonathans
    @sicjonathans Před 3 měsíci +2

    Why nobody points it out, with all limitations, maybe, in one moment, Ubisoft was aiming mobile platform? If you look at this AAAAAAAA game like a mobile game, it will all make sense.

  • @c0baltron
    @c0baltron Před 3 měsíci

    Thanks for the review, mate. Yours are the best.
    In other news: as for your recommendation, I immediately bought a copy of AC: Black Flag. Actually did it somewhere in the middle of yer review. Yarrrrr, GG & WP! :D

  • @AHersheyHere
    @AHersheyHere Před 3 měsíci +81

    2:35 I love how the cannonballs have the same impact dirt cloud hitting the sail as it would the deck. The first AAAA game couldn’t even program fabric physics.
    Raising the price doesn’t raise the number of A’s.

    • @greed-1914
      @greed-1914 Před 3 měsíci +5

      Aside from the waves not having sound, I noticed they just sort of stop at the land instead of breaking around it.

    • @atari947
      @atari947 Před 3 měsíci +5

      Lmao total war empire has cloth damage for when you hit sails. A game from 2008 and a notably bad total war.

    • @ejscorp
      @ejscorp Před 3 měsíci +1

      Hey now, those are some really stiff sails

  • @brandondraheim3149
    @brandondraheim3149 Před 3 měsíci +124

    The real question is whether you'd rather play this or Sid Meier's Pirates.

    • @jjhaya
      @jjhaya Před 3 měsíci +17

      Is that even a real question? The answer is too obvious 😅.
      The thing is though Sid Pirates is a good inspiration, at least developers have to update the graphics and make the game even deeper, Ubisoft already has such features from Black Flag and Rogue, and it's a guaranteed success 😊.
      Skull and Bones looks too shallow as a pond which is ironic that it feels like something you would see at Google Play store 😂.

    • @paullatina7413
      @paullatina7413 Před 3 měsíci +1

      I rather pass a kidney stone than play this trash……

    • @D4rkKn1ght311
      @D4rkKn1ght311 Před 3 měsíci

      Whst is worse this or Atlas?

    • @wcw07
      @wcw07 Před 3 měsíci

      Corsairs 2!

    • @chilbiyito
      @chilbiyito Před 3 měsíci

      Or TLOPO community run version of the shutdown game POTCO

  • @inde496
    @inde496 Před 3 měsíci +2

    It is time for the legal framework regarding the marketing of games to change, allowing individuals to sue the developer or publisher into oblivion.

  • @jamesraddatz7074
    @jamesraddatz7074 Před 3 měsíci +1

    God that Black Flag music hits so good.

  • @AA-BB
    @AA-BB Před 3 měsíci +85

    Pirates for Commodore 64 which was released in 1987 seriously has more features and more depth. You could sink ships, fight on deck, explore land, fight on land, find treasure, attack towns and take them over, upgrade your fleet and had a functional trade system.

  • @josephsheehan6079
    @josephsheehan6079 Před 3 měsíci +37

    Seeing a skill up title with nor recommend don’t recommend but just “review” has the same energy as your dad isn’t mad he’s just disappointed.

    • @lumirairazbyte9697
      @lumirairazbyte9697 Před 3 měsíci +1

      That’s the same thing as Cyberpunk review: It’s a great game, but the bugs/performance tampered the experience.
      Skill Up didn’t say anything, because, if he said in the title that he fairly recommends S&B, it would be buried under the CZcams algorithm, because gamers wants this live-service game to fail.

    • @SageWon-1aussie
      @SageWon-1aussie Před 3 měsíci

      This review has massive "disappointed dad" energy.

  • @in_danger_24_74
    @in_danger_24_74 Před 3 měsíci +4

    This review from Skill Up about Skull and Bones makes me want to replay AC Black Flag lol. Well done Ubisoft!

  • @qlum
    @qlum Před 3 měsíci

    As for Black flag, it wasn't the first to do that, you had the 2003 pirates of the caribean game (sequel to sea dogs). I still remember playing that game as a kid, seems a lot more engaging.

  • @bonefat21
    @bonefat21 Před 3 měsíci +29

    Back in the day, my friend described Ryse: Son of Rome as "if they made a game out of the movie 300, but took out all the cool parts and made it boring." Now, here he is, calling Skull and Bones "the Ryse: Son of Rome of Black Flag."

    • @Trispefear
      @Trispefear Před 3 měsíci +7

      Ryse is a cool ass game tho

  • @Danieldialga
    @Danieldialga Před 3 měsíci +99

    Imagine developing a PIRATE game focused around the sea only to then not include sound effects for waves. At first i died laughing at that part, but then i remembered that my once beloved hobby turned into this money focused mess and it made me furious.

    • @jthompson6189
      @jthompson6189 Před 3 měsíci +4

      To be fair, 2023 was a banger year for video games. Just none of those were made by Ubisoft

    • @harrydeansatan6803
      @harrydeansatan6803 Před 3 měsíci +3

      I get the frustration but I wouldn't measure the whole hobby by a company like Ubisoft that does its best to showcase everything that's wrong with """AAA""" games. There are tons of great games worth seeking out.

    • @Danieldialga
      @Danieldialga Před 3 měsíci

      @@harrydeansatan6803 Absolutely, I agree. But you said it yourself - you actually have to look for games worth playing among hundreds of cash grabs.

  • @francisboyle9439
    @francisboyle9439 Před 3 měsíci +2

    The dialogue in the cutscenes don't even match the subtitles
    Unbelievable