Harsh Rules - Let's Learn How To Play: Ghost Panzer Part 1

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  • čas přidán 12. 07. 2024
  • Ben Harsh teaches how to play Ghost Panzer by Jim Krohn and Worthington Games
  • Hry

Komentáře • 32

  • @randallstumman8635
    @randallstumman8635 Před 4 lety +4

    The absolute best in board game training aids.

  • @estrathmeyer
    @estrathmeyer Před 4 lety +7

    Great video, Ben!! It helped me understand things a lot better.
    The info at 16:39 and 21:53 is slightly incorrect, according to the 2.1 rules (pg 4, section 9.0 Opportunity Fire). Op Fire *always* uses the proficient firepower, even what the video calls "Planned Opportunity Fire". The Op Fire token does give a +1 to the proficient firepower, so in the video example where the German unit has "6/5" firepower, the effect is the same.

  • @kondor99999
    @kondor99999 Před 4 lety +1

    The only squad level game anyone needs IMHO. Simple enough to play with my 6 year old, but also hellishly accurate. Amazing.

  • @Fjelljeger
    @Fjelljeger Před 7 lety +1

    Excellent work! Can´t wait for Part 2.

  • @isitanos
    @isitanos Před rokem

    Amazing tutorial, definitely the best illustrated rules explanation I've seen.

  • @flyingnutcase6322
    @flyingnutcase6322 Před 7 lety +1

    That was amazing. Thank you very much indeed for putting it together!

  • @czuprynn7
    @czuprynn7 Před 3 lety +1

    Great explanation of the rules for this awesome game. Thank you!

  • @rorywillis7228
    @rorywillis7228 Před 4 lety +2

    well i have had this game since the day before Christmass an this helped me so much thank you!!!

  • @igorsphincterminator1986

    GREATEST.TUTORIAL.EVER.
    Thank you very much Mr Harsh!

  • @redblackmonkey
    @redblackmonkey Před 7 lety

    I recently got the second chance kickstarter of all three games of B.O.B. and I must say that your video is the best laid out, easy to follow and understand on how to play this system of games. I second the call for part 2 and anything Axis and Allies(I would do Battle of the Bulge, it is a nice blend of A&A traditional pieces, theme and movement with some classic wargame motiffs like zones of control and hexes-that would be awesome!)
    I really enjoy your videos, thanks for all the work you do that goes into making them!

    • @harsh-rules
      @harsh-rules  Před 7 lety

      Your welcome! Part 2 is coming. Recently, I've been swamped with work and relatives visiting, etc. I have a copy of A&A Battle of the Bulge and I've been thinking of doing a tutorial of it. Glad to know others are interested!

  • @ringmasterblaze
    @ringmasterblaze Před 7 lety +1

    Thanks a lot, this cleared up a couple things for me.

  • @belleisleguy
    @belleisleguy Před 6 lety

    Great tutorial! Thank you for making this video. Very helpful!

  • @thekiddohistorian2240
    @thekiddohistorian2240 Před 3 lety +1

    I was wondering if I should get this game, thanks!

  • @DANIEL-wf3oh
    @DANIEL-wf3oh Před 5 lety +1

    El mejor tutorial que he visto en mi vida / The best tutorial I've seen in my life
    Sorry for my English

  • @Schasm
    @Schasm Před 5 lety

    First, thank you for your channel and for all the work you put into these videos, they have been a fantastic resource. And two, I just got Screaming Eagles Revised and was wondering if these two videos reflected the 2.1 rules? Wasn't sure because the art assets in the video are original but the video came out around the time of the revised rules I think. Thanks!

  • @flyingnutcase6322
    @flyingnutcase6322 Před 7 lety +4

    Ben, at 19:40 you mention that if the German unit were using Assault Fire, it would use it's proficient firepower of 5, halved for being long range to 2.5, then rounded UP to 3. Shouldn't that be rounded DOWN (referencing Rules 6.0 "Range" paragraph) to 2?

    • @mrmcmeowmeow
      @mrmcmeowmeow Před 5 lety +2

      I agree - the rules state "Infantry may fire at a target up to twice its normal Range, but after all other modifiers are applied its FP is halved (rounded down). This is called Long Range fire.

  • @MarkDyson
    @MarkDyson Před 4 lety +1

    Great video. Question about the rout phase (time 34:40): the Russian unit in H5 is in the open and in LOS of the German unit in E6 which is within 5 hexes. Would that Russian unit also not need to make a rout check?

    • @harsh-rules
      @harsh-rules  Před 4 lety +2

      They probably should make a route check as well.

  • @MegaSnegovichok
    @MegaSnegovichok Před 4 lety

    Excellent tutorial! I had this game for quite awhile6 but never got around t0 try and understand all these "numbers". ASL (at least in its ASLSK incarnation) looks simple compared to this incessant number-crunching...

  • @johnpeel2095
    @johnpeel2095 Před 7 lety

    Hi,
    I am just learning the game today and this guide has been a real help. Thank you so much for doing it.
    One quick questions. The russians in the open in H5 during the rout check should rout shouldnt they as they seem to me to be in LOS of the unit in E6.
    Also when you are routing do you have to use all your movement points or can you simply stop moving when you are able to be in cover terrain?
    Many thanks

    • @mrmcmeowmeow
      @mrmcmeowmeow Před 5 lety

      I believe the Russian unit in H5 is not technically in LOS of the German unit in E6 - the building in F5 cuts the corner on an LOS check.
      In terms of MF used by routing units, as soon as the routing unit reaches a hex which gives them cover (beneficial terrain modifier against direct fire), it may stop. However, it must expend all MF if it cannot reach a hex with a beneficial terrain modifier.

  • @LORDJAVI131
    @LORDJAVI131 Před 8 lety

    great job once again sir. would you ever consider doing a post on axis and allies Pacific. once again great job but thanks for all the hard work.

    • @harsh-rules
      @harsh-rules  Před 8 lety

      Axis & Allies Pacific is in my stack of games. I just need to get to it.

    • @LORDJAVI131
      @LORDJAVI131 Před 8 lety

      +Harsh Rules cool! i just picked up the avalon hill version a month back and would love to see you do a run through. thanks and keep up the great work

  • @belleisleguy
    @belleisleguy Před 3 lety

    Hello! Great training videos! Thank you SO much for taking the time to do these! I do have one question. Op Fire and Final Op Fire. Should there be another +1 for Op Fire?
    Page four section 9.0
    “The Proficient FP may be increased by one for each of the
    following cases:
    •If the target unit is adjacent.
    •If the firing unit is marked as Op Fire.
    •The player spends a CP”
    Final Op Fire - page four section 10.0
    “All modifiers for Op Fire are applied to Final Op Fire in the same way as Op Fire.”
    Do the modifiers accumulate? If a unit is adjacent and in Final Op Fire do the +1 and +3 both apply?

    • @harsh-rules
      @harsh-rules  Před 3 lety +1

      On this page it states "the three modifiers are cumulative, although a unit's proficient FP can never be increased above it's Normal FP because it's three modifiers." So you're correct as long as the total does not exceed normal FP.

  • @jorunholm9060
    @jorunholm9060 Před 5 lety

    Pink/ lila

  • @charliemopic470
    @charliemopic470 Před 3 lety

    Play at speed x1.5...

  • @jorunholm9060
    @jorunholm9060 Před 5 lety

    Sory for the dislike. Mis hit