Harsh Rules
Harsh Rules
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Video

Part 21 Rules Breakdown: Advanced Squad Leader Starter Kit Series
zhlédnutí 369Před 2 měsíci
Let's continue to learn about vehicles with rules regarding Infantry vs. Vehicles.
Part 20 Rules Breakdown: Advanced Squad Leader Starter Kit Series
zhlédnutí 392Před 3 měsíci
Let's cover some more Vehicle Combat Rules
Part 19 Rules Breakdown: Advanced Squad Leader Starter Kit Series - Revised
zhlédnutí 425Před 3 měsíci
Fixed a couple of errors from the previous version: 03:10 There was an rules error on Turret Types that I corrected. (Thanks to firstfire7773 for catching this) 22:51 The Range graphic in the example was not aligned properly. (Thanks to eddydelrio1303 for pointing me to this)
Part 18 Rules Breakdown: Advanced Squad Leader Starter Kit Series
zhlédnutí 703Před 4 měsíci
Let's learn about vehicles in ASL Starter Kit starting with their basic movement
Rules Breakdown: Empire of the Sun - Part 6
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Let's continue to learn Empire of the Sun by looking at the rules for building Infrastructure and conducting China Offensives. Part 6 Chapter Listing 0:00 Intro 0:57 Infrastructure 1:00 Initiative Segment 1:50 Bridge on the River Kwai 3:34 CBI Infrastructure 5:11 Burma Road 7:33 China Offensives 9:06 Japanese Intrinsic Strength in China 10:58 Allied Air Units in China Box 12:49 China Offensive ...
Rules Breakdown: Empire of the Sun - Part 5
zhlédnutí 737Před 4 měsíci
Let's continue to learn Empire of the Sun with the Political Phase. Part 5 Chapter Listing 0:00 Intro 0:57 Political Phase - National Status Segment 2:35 Japanese Surrender Conditions 2:38 Japan 3:34 Marshall Islands 3:59 Manchukuo 4:21 Allies Surrender Conditions 4:23 The Philippines 5:40 Malaya 6:00 Dutch East Indies 6:55 Burma 7:23 India 10:09 China 11:05 Australia 12:07 New Guinea & Austral...
Rules Breakdown: Empire of the Sun - Part 4
zhlédnutí 1,1KPřed 5 měsíci
Continuing to learn the Offensive Sequence. Part 4 Chapter Listing 0:00 Intro 0:57 Offensive: Step 7 5:18 Offensive: Step 8 7:31 Offensive: Step 9 8:27 Offensive: Step 10 8:43 Offensive: Step 11 10:46 Naval Combat Participation 12:18 Air Naval Combat 15:29 Ground Combat 17:11 Combat Conclusion 18:47 Offensive: Step 12 19:11 Offensive: Step 13 20:31 Offensive: Step 14 21:50 Offensive Example
Rules Breakdown: Empire of the Sun - Part 3
zhlédnutí 1,5KPřed 5 měsíci
Broke the Offensive Phase episode into two parts. The first half "A" will cover Offensive steps 1 -6. "B" will cover the remaining steps and become episode 4. Part 3 Chapter Listing 0:00 Intro 0:57 Offensive Phase 1:00 Initiative Segment 1:50 Card Draws 3:02 Offensive Scale 5:36 Future Offensives 7:47 Offensive Sequence 8:51 Reaction Type 10:28 Offensive: Step 1 12:44 Offensive: Step 2 18:51 Of...
Rules Breakdown: Empire of the Sun - Part 2
zhlédnutí 1,7KPřed 5 měsíci
Let's continue to learn Empire of the Sun. Part 2 Chapter Listing 0:00 Intro 0:57 Reinforcement Phase/Segment 2:10 Reinforcement Placement 3:24 Delayed Reinforcements 7:59 Amphibious Shipping Points 11:52 Replacement Segment 12:40 Placing Replacement 14:04 Japanese Replacements 15:28 Allied Replacements 17:40 Strategic Warfare/Resource Hexes 18:32 Submarine Warfare 19:35 Strategic Bombing 22:32...
Rules Breakdown: Empire of the Sun - Part 1
zhlédnutí 4,5KPřed 5 měsíci
Let's begin to breakdown the rules for Empire of the Sun. This episode provides an overview of the game and delves into Strategy Cards and Unit Counters. Part 1 Chapter Listing 0:00 Intro 0:57 Overview 1:40 Sequence of Play 4:19 Game Objectives 5:51 Game Campaigns & Scenarios 6:47 Strategy Cards 9:34 Card Play & Layout 13:17 Unit Counters 16:40 Forces & ISR 18:01 HQ Counter Layout 20:34 HQ Comm...
Part 17 Rules Breakdown: Advanced Squad Leader Starter Kit Series
zhlédnutí 594Před 7 měsíci
Let's continue to learn Starter Kit 2 with its Ordnance Support Weapons.
Part 16 Rules Breakdown: Advanced Squad Leader Starter Kit Series - Revised
zhlédnutí 595Před 8 měsíci
Revised this video to get the smoke and White Phosphorous corrected. Special Thanks to VonChoker & firstfire7773 for the clarification!
Part 15 Rules Breakdown: Advanced Squad Leader Starter Kit Series
zhlédnutí 694Před 9 měsíci
Let's continue to learn Advanced Squad Leader Starter Kit #2 with gun movement (aka Manhandling).
Part 14 Rules Breakdown: Advanced Squad Leader Starter Kit Series
zhlédnutí 1,2KPřed 10 měsíci
Example #2 from the rulebook is really condensed. There is a lot of good information here. I've animated the example out similar to example #1 in the last episode.
Rules Breakdown: Fire in the Lake - Part 4
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Rules Breakdown: Fire in the Lake - Part 4
Part 13 Rules Breakdown: Advanced Squad Leader Starter Kit Series
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Part 13 Rules Breakdown: Advanced Squad Leader Starter Kit Series
Rules Breakdown: Fire in the Lake - Part 3
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Rules Breakdown: Fire in the Lake - Part 3
Rules Breakdown: Fire in the Lake - Part 2
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Rules Breakdown: Fire in the Lake - Part 2
Part 12 Rules Breakdown: Advanced Squad Leader Starter Kit Series
zhlédnutí 1,5KPřed rokem
Part 12 Rules Breakdown: Advanced Squad Leader Starter Kit Series
Rules Breakdown: Fire in the Lake - Part 1
zhlédnutí 8KPřed rokem
Rules Breakdown: Fire in the Lake - Part 1
Part 11 Rules Breakdown: Advanced Squad Leader Starter Kit Series
zhlédnutí 1,5KPřed rokem
Part 11 Rules Breakdown: Advanced Squad Leader Starter Kit Series
Unboxing: Assault Red Horizon 41
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Unboxing: Assault Red Horizon 41
Part 10 Rules Breakdown: Advanced Squad Leader Starter Kit Series
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Part 10 Rules Breakdown: Advanced Squad Leader Starter Kit Series
Part 9 Rules Breakdown: Advanced Squad Leader Starter Kit Series
zhlédnutí 1,6KPřed rokem
Part 9 Rules Breakdown: Advanced Squad Leader Starter Kit Series
Part 8 Rules Breakdown: Advanced Squad Leader Starter Kit Series
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Part 8 Rules Breakdown: Advanced Squad Leader Starter Kit Series
Unboxing: Europa Universala - The Price of Power (aka: the board game)
zhlédnutí 2,2KPřed rokem
Unboxing: Europa Universala - The Price of Power (aka: the board game)
Part 7 Rules Breakdown - Advanced Squad Leader Starter Kit Series
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Part 7 Rules Breakdown - Advanced Squad Leader Starter Kit Series
Part 6 Rules Breakdown: Advanced Squad Leader Starter Kit Series
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Part 6 Rules Breakdown: Advanced Squad Leader Starter Kit Series
Part 5 Rules Breakdown: Advanced Squad Leader Starter Kit Series
zhlédnutí 3,4KPřed rokem
Part 5 Rules Breakdown: Advanced Squad Leader Starter Kit Series

Komentáře

  • @MRkhaotic11
    @MRkhaotic11 Před 3 dny

    Ben. 6+ years later. Thank you so much for this video! Very well done. I like the cadence at which you speak and the depth you explain each rule. Very, very, well done! +1 subscriber today. Thanks!

  • @leeseokyoung9136
    @leeseokyoung9136 Před 4 dny

    Thank you for this really great video. There are many war gamers in Korea who are interested in ASL, but they struggle because of the language barrier. Can I ask you one favor? Can I dub your video in Korean and post it on my channel? The source will be clearly identified and no profit will be made. If you allow it, Korean war gamers will be very happy.

  • @halk8715
    @halk8715 Před 5 dny

    Can Calvary blitz (like A&A) through unclaimed territory and claim 2 territories in one turn?

  • @doughan65
    @doughan65 Před 6 dny

    13:25 I think you have the effect of Air units in China wrong. The modifier for air units doesn’t add to the Offensive Baseline Value. It is instead added to the die roll.

  • @azzido851
    @azzido851 Před 7 dny

    what program/tool you use to animate all of this things?

  • @paulchabot9689
    @paulchabot9689 Před 8 dny

    first videos made me fall asleep, wishing never to see this game again. Then, they made me want to purchase it immediately, seeing that I ve seen worse and should make the effort of opening this tigh virgin’s legs before entering a world of wonders 😅

  • @tomj.7599
    @tomj.7599 Před 9 dny

    When you start playing with vehicles in ASL, the game stops being fun. You're accompanied by the constant feeling that you're definitely doing something wrong and it starts to be very annoying. Too many rules, full of small unreadable information on tokens that you cover up with a turret token. The game has too many verbal abbreviations. Thanks for the video. It helps, but it's still hard to grasp.

  • @azzido851
    @azzido851 Před 11 dny

    11:36 - attacker armor rating is higher in the defender armor shift. It should be lower.

  • @azzido851
    @azzido851 Před 11 dny

    10:32 odds ratio is wrong?

  • @thomaskelliher7858
    @thomaskelliher7858 Před 11 dny

    What would happen in the following situation? France’s moves: Burgundy supports Munich. Munich moves to Berlin. Russia’s moves: Bohemia supports Silesia to Munich. Prussia moves to Berlin. Does Munich have to retreat? Thanks,

  • @Ale-xt2hw
    @Ale-xt2hw Před 12 dny

    Alguien sabe porque Devir le coloca borde blanco a las cartas de la mayoría de sus juegos?

  • @JavaApp
    @JavaApp Před 13 dny

    Hey! Excellent video as always. We are a little confused. At 8:55 or so, there is a leader with a unit that is given a green check on the right flank, indicating that it was ordered. But the battle card shows two center sections only. Why is the leader/unit on the right flank checked?

    • @harsh-rules
      @harsh-rules Před 11 dny

      I must've made a mistake with the check. It should be in the center. Since the card allows you to order two units and or leaders in the center.

    • @JavaApp
      @JavaApp Před 11 dny

      @@harsh-rules Thanks! We (the wife and I) were wondering if we were getting something wrong.

  • @timothysmith6211
    @timothysmith6211 Před 14 dny

    Another perfect Job on rules explaining, thanks! If your playing global what size table do you need to comfortably put everything in its place and play?

  • @toondemaere3080
    @toondemaere3080 Před 15 dny

    such a well designed game, there is so much going on and there are so much options but it still manages to stay simple in a way

  • @toondemaere3080
    @toondemaere3080 Před 15 dny

    yeah this guide is the best on CZcams it's just so good

  • @thewarroom9028
    @thewarroom9028 Před 16 dny

    So does this game let you play out different strategy's for the war or is it scripted so you can only play out what happened historically or you lose?

  • @Marcomies
    @Marcomies Před 16 dny

    Great tutorial series. I noticed one rules mistake at 16:55: ARVN has to redeploy troops from any Provinces that don't have COIN BASES (6.4.2), control is not relevant.

  • @ChrisGryphon
    @ChrisGryphon Před 16 dny

    I like to try Germany vs. France without the intention of taking it, to allow Italy capturing France. Germany has nearly enough starting units to take UK or Leningrad even if UK or Leningrad puts more than 12-20 infantry on. Germany needs close to 16 transports for its starting units plus some navy defense. Germany should have enough starting ships and planes to take the waters; dont use any German planes in France. If Germany holds money round one, Germany will have enough money to build a large navy all at once. Germany has to keep their planes positioned to attack either Leningrad, UK, or perhaps participate in the sea. Dont be afraid to loose some planes in the land battle, its more important to actually land. First move, let Italy take France. Itll give Italy more money for the capture + steady income. That extra money that can be used to expand. It will make the difference. I think of Germany as capital hunter that is willing to destroy itself because Italy is defending the home by expanding and securing the south resources. In theory, Germany will have lost most of its starting pieces and first purchase trying to land on UK or Leningrad. After Germany's first major attack, it will seem that only Italy is on the board. Germany will have destroyed a lot of its starting units in the amphibious and Italy will keep everything secure until Germany can build using captured money. Germany into France battle round one: (I think the math is right for this example but in general this is how how I calculate) 8 units @ 1/6 = 1.33 expected hit 3 units @ 3/6 = 1.5 expected hit 2.8 expected hit total, I generally round down because I dont want to build luck here into the strategy France starts with 7 units @ 2/6 1 tank @ 3/6 1 fighter @ 4/6 Expected hit is 3.496 or I tend to round up to 4; I tend to build luck here into the strategy. >> Continued fighting Germany into France and the 3 tanks still do 1.5 expected hit. After loosing four units, there are Four @ 1/6 = .66 2.1 total. Round to 2 France would probably loose a AAA gun and have due to another loss, there are now Six @ 2/6 = 2 tank = .5 Fighter = .66 3.1 and it would be extremely lucky to get 4. >> Run this again. But really the idea is for Germany to weaken France enough that Italy can take it. ___ Let the German player focus clearing the waters and repositioning everything to purchase 12-16 transports and some defensive navy to land everything they start with into either UK or Leningrad.

  • @timothysmith6211
    @timothysmith6211 Před 16 dny

    ANOTHER GREAT JOB AS USUAL. THANKS SO MUCH FOR YOUR HARD WORK.

  • @SubBrief
    @SubBrief Před 17 dny

    Setting up the game includes instructions not found on the setup sheet?! Blows my mind.

  • @thewarroom9028
    @thewarroom9028 Před 18 dny

    Is there a big difference between the original 1st edition and 2nd Editions?

    • @harsh-rules
      @harsh-rules Před 18 dny

      I found this: boardgamegeek.com/thread/1818144/first-and-second-editions-whats-the-difference

    • @thewarroom9028
      @thewarroom9028 Před 16 dny

      @@harsh-rules Thank you.

  • @herrmatash3116
    @herrmatash3116 Před 19 dny

    Hey, I'm thinking of buying another A&A in addition to my Anniversary Version. I'm wavering between Europe 2nd and 1914, which game would you recommend? How are the playing times for both? Thanks for your reply.

    • @harsh-rules
      @harsh-rules Před 18 dny

      If you could only have one, I would go with A&A Europe 1940 2nd Edition. I prefer WWII to WWI and you can also pickup the A&A 1940 Pacific Game and join the boards to play Global. I remember 1914 being a shorter game though (3-4 hours) so if time is an issue go that way.

  • @curtisyates994
    @curtisyates994 Před 19 dny

    i know i'm not the target audience for this video, as i have been playing arkham horror for a bit over a year, however this was an AMAZING video, and i wish i found it sooner because i ended up watching about 5 different videos before understanding enough of the rules to play, and then slowly understanding the rest while playing, but your video is just a thousand times clearer than any other, well done!

  • @Xaipe3218
    @Xaipe3218 Před 20 dny

    Can battleships and destroyers attack land units on adjacent land squares or are they always purely involved in naval combat

  • @c-rex3369
    @c-rex3369 Před 29 dny

    I think the United States Super fortresses rule is a little over powered.

  • @GeminiJay654
    @GeminiJay654 Před měsícem

    EXTREMELY useful. Terrific!

  • @pokethegamingpanda6335
    @pokethegamingpanda6335 Před měsícem

    Are you going to make a Harsh rules for the expansion? I am trying to get new people into the game and your rules explanations are quite in-depth

  • @johnsparks211
    @johnsparks211 Před měsícem

    Intensive fire can only be used in same or adjacent hex (3.2.4 -intensive fire)

  • @red_cliff1567
    @red_cliff1567 Před měsícem

    I love this channel, you are making my life so much easier. Thank you for your work :)

  • @sxychtulhu2425
    @sxychtulhu2425 Před měsícem

    Mozambique is twice as neutral

  • @pi3830
    @pi3830 Před měsícem

    Spells are NOT often one of the two actions a player can do during action phase. Only if the word Action: appears at the spell's description. Otherwise, spells can be cast any time, ie during action phase, monster phase or encounter phase.

  • @patrickboyer6431
    @patrickboyer6431 Před měsícem

    Ben, I have never seen such clear and concise instruction both visually and orally. I'm taking your instruction in a slow and repeating fashion, truly a joy to experience and learn! Thanks! 😀

  • @NigelIncubatorJones
    @NigelIncubatorJones Před měsícem

    Wow, this is a fantastic video.

  • @patrickboyer6431
    @patrickboyer6431 Před měsícem

    Excellent series, I'm getting back into ASL and this helps immensely. Thank you!👏

  • @sharebear421
    @sharebear421 Před měsícem

    Aren’t there ENT tree and eagle miniature units?

  • @sharebear421
    @sharebear421 Před měsícem

    So sad this game is insanely expensive. Usually around 300+ if you want a complete version. Samurai swords is up there too

  • @garycopley5610
    @garycopley5610 Před měsícem

    Funny how artificial intelligence can anticipate the words before they come out of my mouth but they can’t understand the words that do come out of my mouth f---- artificial intelligence

  • @garycopley5610
    @garycopley5610 Před měsícem

    Blackheads and round tops off with their heads up their head I said blackheads flat heads heads flat heads heads and round tops blackheads flat heads flat heads and round tops thank you AI artificially intelligent retard

  • @wartable
    @wartable Před měsícem

    Wish this was more complicated…not enough rules..

  • @sbmicro1896
    @sbmicro1896 Před měsícem

    Many Thanks for this!

  • @wartable
    @wartable Před měsícem

    How is supposed to remember all these nuances and one off rules..brutal. Why did the LRB participate if the Hollandia hex was empty?

  • @stevenprickett6773
    @stevenprickett6773 Před měsícem

    Love your videos, long may you continue!!!! Glad your doing empire of sun sun!!!!😊👍

  • @sbmicro1896
    @sbmicro1896 Před měsícem

    Very useful! Thanks!

  • @wartable
    @wartable Před měsícem

    The level of minutiae in this game might make it unplayable….like Cataclysm

    • @bgabriel28
      @bgabriel28 Před měsícem

      This game is not for the faint of heart. I tried it a couple of years ago and gave up. It wasn't just the rules, but the victory conditions- so much to keep track of. I might try it again with the help of these videos, but I might need to wait until I'm retired or something as it's not for the casual gamer. Kind of like ASL.

  • @lugo8824
    @lugo8824 Před měsícem

    This is the punic war version of the game twilight struggle.

  • @jeffzlatkin469
    @jeffzlatkin469 Před měsícem

    (Might have already been mentioned) The Rule Book does state there are 4 Neutral Territories that cannot be entered or flew over! Basically copmpletely unused! (We have gone as far as using the "Nuked Terrotory" Markers from RISK 2210AD, but you can use anything to cover up those as a reminder.)

  • @VictorSteiner
    @VictorSteiner Před měsícem

    5:30 Was this game released before or after Awakening the Bear 3rd edition? Because here there vehicle costs for different terrain are all the same and your video says that wheeled units can't enter woods, but the Awakening the Bear rules say that wheeled vehicles can enter light woods for a cost of +2 AP.

    • @harsh-rules
      @harsh-rules Před měsícem

      I think it was released before. Maybe by a few months. I'll have to see if there's a reason this is different. It's been a while since I read these rules.

  • @toddgrx
    @toddgrx Před měsícem

    @17:50 you show To Hit Procedure item 6. Add any firer-based to hit DRMs= “+3 DRM” but show To Hit Calculation Firer DRMs as “+5”… are these things different? the “target-based” DRMs are also different (+4 vs +1)

    • @harsh-rules
      @harsh-rules Před měsícem

      I think the procedure lines for 5 & 6 look like typos. Probably a copy and paste error from another example to bring in the animated text. The Calculation below is correct this with the +5 and +1 is correct.

  • @toddgrx
    @toddgrx Před měsícem

    @22:05 the PzIII N “stops”… so why does case 24 “vs motion or Moving Vehicle” DRM apply @24:48?

    • @harsh-rules
      @harsh-rules Před měsícem

      Because the PzIII moved during it's turn. This is an Aspect of ASL rules that's really tricky.

  • @firstfire7773
    @firstfire7773 Před měsícem

    Once again, superb video packed full with fantastic info. This one will likely need to be watched multiple times by new/returning players as there are so many ways for infantry to attack an AFV.