SW rules are some of the more difficult in SK and ASL. A correction for 5:10. In SK, units cannot carry a wounded leader with them. The wounded leader has only 3 MF and 0 PP. Wounded leaders will not be able to aide an MMC in carrying SWs. So, on the MF/PP chart, the 3 columns with a leader exclude wounded leaders. Also, even though they are inexperienced, a Green MMC does not lose a MF when moving with a leader. 13:22 SW possession can be changed in the same Turn it was recovered, but not the same phase. If a MMC recovers a SW in the RPh or MPh, possession can be transferred in the APh. 18:25 MG fire beyond 16 hexes is 1/4 FP. SK Rulebook 4.1: "SW MG fire is limited to a 16 hex maximum range unless directed by a leader. Such attacks at a range greater than 16 hexes are halved as Area Fire vs unbroken Infantry (in addition to the effects of firing at long range)." 20:40 A single leader can possess and fire MMG/HMG, as well as a LMG, at 1/2 FP. 22:50 A Flame Thrower FP is not halved when used by a single leader.
Possible error around 18:30. FP is doubled at 1 hex range. Shouldn't the German MMG have a doubled firepower of 10? Many thanks for doing this! Warm regards, Rick.
Excellent content but I take issue with a SMC firing a FT as area fire - unless the ASLSK rules differ from the full ASL rules, he can fire at full FP. I don't play SK so could be wrong.
I am quite glad to see that you will be continuing these into ASLSK #2!
SW rules are some of the more difficult in SK and ASL.
A correction for 5:10. In SK, units cannot carry a wounded leader with them. The wounded leader has only 3 MF and 0 PP. Wounded leaders will not be able to aide an MMC in carrying SWs. So, on the MF/PP chart, the 3 columns with a leader exclude wounded leaders.
Also, even though they are inexperienced, a Green MMC does not lose a MF when moving with a leader.
13:22 SW possession can be changed in the same Turn it was recovered, but not the same phase. If a MMC recovers a SW in the RPh or MPh, possession can be transferred in the APh.
18:25 MG fire beyond 16 hexes is 1/4 FP. SK Rulebook 4.1: "SW MG fire is limited to a 16 hex maximum range unless directed by a leader. Such attacks at a range greater than 16 hexes are halved as Area Fire vs unbroken Infantry (in addition to the effects of firing at long range)."
20:40 A single leader can possess and fire MMG/HMG, as well as a LMG, at 1/2 FP.
22:50 A Flame Thrower FP is not halved when used by a single leader.
Wonderful as usual. The wife and I will be playing a scenario tomorrow! Looking forward to ordnance.
Thank you for doing this, you really help with the explanation of rule options.
Glad it helps!
Excellent!
Possible error around 18:30. FP is doubled at 1 hex range. Shouldn't the German MMG have a doubled firepower of 10?
Many thanks for doing this! Warm regards, Rick.
Excellent content but I take issue with a SMC firing a FT as area fire - unless the ASLSK rules differ from the full ASL rules, he can fire at full FP. I don't play SK so could be wrong.