I think the rotation looks bad because of the key frame interpolation. Like it's rotating the character 90 degrees in that key frame duration, instead it should be the turn and then walk. Maybe try this and you will see a better result.
@@PirateWasHere More keyframes? always... the basics you same people keep asking here.. no.... again... more keyframes in animation... stick to a different job
people in the comments really be like "im first" instead of actually thanking the guy for making quality content.
These tutorials are great man.
thanks man
@@UnrealUniversitydo you have any content on making the 2D game multiplayer that’s not local? I’ll pay to have help implementing it in my game
NICE!!!
Nice, thank you! How do you think this compliments or duplicates with UE5.4 motion matching?
Thanks
This is epic only feet in real time animations plz generation
Wow!!!
Rotation is so bad, it's unusable for now. It could be better to make simple blend space and use Take Recorder
I think the rotation looks bad because of the key frame interpolation. Like it's rotating the character 90 degrees in that key frame duration, instead it should be the turn and then walk. Maybe try this and you will see a better result.
@@saifialeem8255 not really, it will still looks like brick rotated 90*
Its called using more keyframes.. this is basic knowledge FYI
@@dntzonis sure you need it
@@PirateWasHere More keyframes? always... the basics you same people keep asking here.. no.... again... more keyframes in animation... stick to a different job
That is horrible foot sliding though. Why is that happening?
I think it because I made it move a far distance in a short amount of time
Sir please create a split game and separate menu bar and health,getting damage
Me Second
This seems tedious and the antithesis of epics roadmap.
😂
mans dosent know the alternative
Yeah this seems genuinely terrible and useless for anything other than walking around
@@FiresAndFoxes Then you should probably uninstall unreal.. period
@@dntzonis that's wild 💀