Tactics Ogre Reborn: Newbie's Guide to Thousands of Damage

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  • čas přidán 16. 04. 2023
  • If You're curious whether this applies all game, it does. This example was to illustrate how wild it gets in Chapter 4 and beyond, but you can apply this to those scaling squares at any point in the game. I've seen units throwing out 800s in Chapter 1, I've seen max level throwing out 50s in Coda. It's all Context and Percentages if you want to see the numbers go wacky. The stats may affect everything, but they are not in and of themselves everything. Everyone gets enough of them that even a lifelong caster can potentially one-shot with a fan or basic Sticker if you set this stuff up right. That's no exaggeration, it's super handy for the speedrun.
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Komentáře • 31

  • @NinGamerDave
    @NinGamerDave Před rokem +2

    I love how you always explain the mechanics combining technical knowledge and some humor. 😆🧐 I can attest to the fact that breached x fear is a debuff combination I often use in late game, and CODA (i.e. PotD, Bronsa). Rare classes and OP weapons are really just for overkill.

    • @CoffeePotato
      @CoffeePotato  Před rokem +4

      I try, thankfully there's a lot of mechanics to cover, and my wife gets tired of my bad jokes 🤣

  • @the8anarchist
    @the8anarchist Před rokem +8

    potential video request: can you do a breakdown of just what exactly the Ogre Blade does in detail? from what I see aside from mnd/int carrying over, it looks like you can actually get cross class skills as well?

  • @treygreen6983
    @treygreen6983 Před rokem +3

    Potato's still rollin' with the hits. Sage advice, the not grinding. Yeah, this game responds well to light, adaptive play, for the most part. Some of it will frustrate the hell out of you, but it's a tactics game; you want it to frustrate you a little, right? Get you some ninja with PetriDart blowies and frustrate the enemy back. It's fun!

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      Exactly, the cumulative rage is the spice on this spicy soup!

  • @corieschwartz888
    @corieschwartz888 Před rokem +1

    I wish i had you to teach all my highl school classes. You'd have taken nonsense info from any class and apply it to anything in life

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      We need to learn about sodium composition and fire safety today, so everyone has been given an extra large helping of chili fries. While we study the salt by digesting it, I will have you know that all but the one bathroom outside that door are locked. Now let's see who can figure out the safest way to handle this before the end of class 😂

  • @comicdragon1
    @comicdragon1 Před rokem +1

    Thanks for the clip. What I really wish from the game is that they will give us an improve stat overall with all the multiplier in a simple list where I don't have to look everywhere to calculate it.

    • @CoffeePotato
      @CoffeePotato  Před rokem +2

      That's the thing, you don't have to. It wants you to think about things in a farther way. Like "that guy good against this thing. That guy can combine these bonuses, etc." The numbers are confusing on purpose, you're not meant to calculate, you're meant to feel. At least that's how I see it.

    • @comicdragon1
      @comicdragon1 Před rokem

      @CoffeePotato that's true but personally I do like be able to calculate it hahaha. I don't really like leaving things to chance.

    • @rucession5760
      @rucession5760 Před rokem +2

      Late reply, but I have made two damage calculators for Reborn (one for physical and one for magical damage):
      docs.google.com/spreadsheets/d/1nIu7Hf5lg7ZpM64kp2CY5kyFYuZH0wJFgM3cMAjNoCU/edit#gid=497711206
      The in-depth instructions for both calculators explain in detail the different components of the damage formula, and exactly how each component interacts with each other, as well as the exact effect that battle mechanics such as certain status effects/buffs/debuffs and elemental interactions have on damage calculations.

    • @comicdragon1
      @comicdragon1 Před rokem +1

      @@rucession5760 Thanks very much. I will try it out later.

  • @ValeVin
    @ValeVin Před rokem +2

    "To maximize a unit, they need three years of law school for int, two years of clown college for speed, and four years of culinary school for vitality."
    That is my cousin Linda. You are just describing Linda.

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      Oh shoot Linda is an optimized Terror Knight 😲

    • @WarrenReport
      @WarrenReport Před rokem +2

      We have culinary school in Xenobia!!

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      @@WarrenReport Hell yeah, serving up those revolution calamari tacos made from mer...I mean tuna. It's Tina. I mean tuna. Yes. They turned out fine.

    • @ValeVin
      @ValeVin Před rokem +2

      @@CoffeePotato "For example, we have a *basic* pumpkinhead over here..." Sir, how dare you. How DARE you refer to Punkinstopheles as basic. There is no one in the game with a more extra name than Punkinstopheles.

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      @@ValeVin That is literally true. But that's also why he's busy one shotting dragons with a store made carving knife.

  • @brianjohnson5272
    @brianjohnson5272 Před 6 měsíci

    I prefer magic canon builds with summons 1&2, starfall/apocrifa, and a debuff or direct hitter. This burns MP like its free BUT in combination with a couple W knights and a cleric you burn even pheonix to dust in a turn to turn and a half if focused on even when at a lower level.

  • @douglasanderson7260
    @douglasanderson7260 Před rokem +1

    Good video,
    I went through POTD enough to build up an uber lich. I stopped at 800 MND and 900 INT, and I am just slowly passing it charms. But I find that it did not take that long to clear it. You have to be in post game to start, and I think it is only clearing 5 or 6 levels, and every third time remembering to reset to CODA2, so one can do the extra 15 levels and beat the other boss again for more of the books. Is it worth it? Probably not, but it kind of funny to see all the other units suddenly become supports so the one can cast it's spell.

    • @CoffeePotato
      @CoffeePotato  Před rokem +2

      True, and it's fun for the memes, but it always kinda scares me when a fresh faced newbie shows up to learn how to depressing chess, and someone's like "there is literally no other way, your life is now charms" 🤣

  • @justsomejojo
    @justsomejojo Před rokem +1

    Learning to accept the outcome if it is "good enough" as you say really is so key. Made me much more relaxed in games and in life too, because going for 100% everytime gets exhausting and rarely totally necessary.
    I know this is for Reborn btw, but just for reference, this idea that you might not need the newest weapon all the time - does that apply in Tactics Ogre PSP as well? Much more than Reborn, I struggled there with actually damaging things (mostly the usual suspects like beasts, dragons, golems but also lizardmen and knights in some cases) but to a much larger degree than in Reborn. I was wondering if weapon upgrades were much more of a damage race in that game or if that's more because of other factors? I kind of like the evasion boosting Breach Claymore I have on my TK Denam...

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      It's definitely more of a Reborn thing, though with enough ranks you could eventually get there in PSP. Usually was more of a struggle, though. See ..the Level 1 run on why.

    • @justsomejojo
      @justsomejojo Před rokem +1

      @@CoffeePotato I'll do that. The funny thing about your videos is that I'll randomly learn some completely new tidbit of info in videos that are primarily about something entirely different. After posting the question up there I thought to myself "I'd probably find the answer in one of the full runs on here...".
      I've been mostly avoiding the playthrough so far since I'm not through the story yet.

    • @CoffeePotato
      @CoffeePotato  Před rokem

      @@justsomejojo Random discoveries are a huge part of the fun!

    • @justsomejojo
      @justsomejojo Před rokem +1

      @@CoffeePotato For sure. I play these games blind for the most part (asking about mechanical stuff when I really don't understand something is the extent of what I look up) and as a result I found quite a few side things completely by accident (like stumbling into the Ozma/Volaq fight, which was quite a... thing) or finding Deneb's shop by sheer happenstance. It's cool.

  • @Phenluric
    @Phenluric Před rokem +2

    Wow i dont know warrior can use 2x attack and dragon slayer skill

  • @benedict6962
    @benedict6962 Před rokem +1

    I disagree with that last relic comment. Enemy loot rng is always awful, and it doesn't help that the pool is bloated by like 4 different crossbows that aren't even suited for the things they shoot and 6 different waistcoats when you'd only wear 1-2 in a normal party due to class restrictions. For the backline. ONLY the physical backline. I swear, boon of swiftness is less important compared to the boots just being wearable by more people.
    They removed racial scaling to keep you from grinding relics early, but a permanent loss of 20-30% of your damage ceiling is part of why people don't notice how to get the beeg damage numbers in the first place. Several builds just take a lot more effort to get going because of that handicap.

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      Like most things with this remake, though, it wasn't removed as much as moved. Like racial stacks technically start later, and racial weapons come from the period as always, but before we had +4 Atk stacks, now we have a scaling 30% elemental advantage stack that's just always there. So instead of seeing that sudden armor bubble breaking, we see immediate punches on stacked advantages right from the get-go. Loot RNG depends on the how. Generally I see lots of frustrations from folks targeting specific maps, but know I've personally had great results getting them by the dozen by just targeting the POTD chunks instead. Like you said, for many cases, it can just be a matter of getting one for your intended result, but at the same time, some do have other purposes. Some need those vests for element coverage, some just want the offensive stats, some just need a slot filled. Either way, it's just an extra. I know personally I ended my Coda 4 run with something like 8 Falcon Mails and 5 Skull masks, which is how Denam is now basically immune to damage. I just set several Steadfast AI Valks and Archers in there to clean house with Summons and Charm Bows while cleaning the house. Can't get frustrated when it's their problem XD