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Tactics Ogre Reborn: Random Changes 1/2
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- čas přidán 11. 07. 2024
- Neat changes and such.
/ coffeepotato
Current folks keeping the lights on over here:
justsomejojo
jon s
Brainwright
Jared
Liza Wong
HerSleepyWarrick
Mr.Aufziehvogel
Dagar
SomeBiscuitName
Ennokos
VicariousBrian
Terenius
Devin Connell
Stephen Solarek
JMustang
Bewitched!!! Getting removed in Reborn was one of the best change. About Stun horror!! Damn all the units that couldn't get Spell Ward 3 or 4, I had to get them Stunproof. I do miss one water spell, probably my most used spell ever, Quench. About Zombie units, if I remember correctly, Zombie units were all classified as Umbra, regardless of their actual race. But my most absolute favorite thing was getting rid of the extra items for non elemental spells, it was such an infuriating part that I almost avoided using Necromancy, Ninjutsu, War dances, for some reason it never felt justified because the effects were mostly underwhelming. Only Draconic felt a bit alright. Btw I think you should do a POTD prep video, in my case I really really wish I had recruited the Ice Lich!!! 2 elements are way more common than other four, common ones are Air and Earth, making Ice and Air extremely useful.
There's such a massive amount changed that I'm still covering it years later 😆. You sure about Quench, though? It was kind of a meme heal, though it was pretty nutty in SNES.
@@CoffeePotato Quench deserves its own tribute video someday 😁 it was just an anti-poison heal in LUCT PSP, I think you forgot it fixed poison there, that't why it was so effective, healing was just extra, way way cheaper than Ease 2. I have wondered what they did to it in One Vision, sadly TLDR on that.
I had no idea that Catiua's and Vyce's elements were randomised
They are, it seems like they want to trip you up for the Vyce fights.
I think they also nerfed Denam's necklace, i'm pretty sure it gave stunproof on the psp version, now it gives nothing