Rendering Characters in Unreal Engine 5 | Tutorial

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  • čas přidán 25. 07. 2024
  • This is the process of importing custom character models, creating materials, and rendering high quality images from start to finish
    💪 BECOME A MEMBER - czcams.com/users/artofjhilljoin
    🎓 Character Modeling Course - charactermodeling.com
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    ✍️ My Skin Brushes www.artstation.com/a/1551330
    🔷 My Work - artofjhill.com/projects
    🖥 My Setup - kit.co/artofjhill/my-setup
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    CONNECT:
    Website: artofjhill.com
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    CHAPTERS:
    0:00 Intro
    01:05 Creating The Project
    08:44 Basic Master Material
    16:49 Skin Material
    24:10 Eye Material
    28:28 The Hair
    35:30 Improved Skin Material
    36:44 Micro Normals
    43:48 Rendering Images
    50:58 Iteration
    52:27 Cavity Map
    56:53 Final Renders
    57:41 Announcement

Komentáře • 285

  • @eddwarriior
    @eddwarriior Před 2 lety +146

    J you're my unofficial instructor for my graduation project, you helped me 10 times more than uni ever did

    • @artofjhill
      @artofjhill  Před 2 lety +41

      that's sad but thank you. Happy to help

    • @jeronimocollares320
      @jeronimocollares320 Před rokem +4

      Uni give to you the base, nothing more or less and you ll need this base to grow up in time...

    • @Wenedi
      @Wenedi Před rokem +1

      @@jeronimocollares320 For other subjects the base is given through primary and secondary school... for 3D art you're starting out in university which is the problem

    • @gemmao6770
      @gemmao6770 Před rokem

      I agree with you(I’m in korea, korean student)

    • @sridharan5172
      @sridharan5172 Před 6 měsíci +1

      bro roasted his university using 3d language 🤣🤣

  • @MultiMam12345
    @MultiMam12345 Před 2 lety +25

    What a joy to watch a master generalist explaining / showing his specialized craft in a way that makes it look easy and understandable. Its still complex and far from easy. But there is so much amazing knowledge in this video for anyone that is working in a real or virtual movie set. Pretty impressive.🤘🏻

    • @artofjhill
      @artofjhill  Před 2 lety +2

      Glad you like the video and thanks for the comment

  • @EhsanTaheri77
    @EhsanTaheri77 Před 2 lety

    Thanks for the great tutorial, useful information and nice editing. unlike many other tutorials, yours are so fun to watch and packed with great tips and info.

  • @Gerickos
    @Gerickos Před 2 lety +10

    Thank you so much for you videos J ! You're a real blessing for people learning to create high quality characters !

  • @Denns300
    @Denns300 Před 2 lety +5

    Exactly what I was looking for! Thanks much J Hill, appreciate!

  • @guile3d
    @guile3d Před 2 lety +9

    Hi J! Thank you so much for all those great videos. You've been a source of inspiration for me and my work!

    • @artofjhill
      @artofjhill  Před 2 lety +1

      Thank you, I’m happy to hear that

  • @samgoldwater
    @samgoldwater Před rokem +3

    Dude you are such a brilliant communicator - this is easily some of the best 3D tuition anywhere on youtube

  • @hartgameart
    @hartgameart Před 2 lety +3

    As someone who has been stuck in Unity for years i'm so hyped to watch this!

  • @sveneschCOM
    @sveneschCOM Před 2 lety

    Really great one! I always appreciate your videos, sets new ideas free AND always with a cinematic approach, as well as William Faucher does, too !

  • @BMont95
    @BMont95 Před rokem +1

    Gotta be one of the most easy to take in tutorials I’ve ever seen. Well done man, really appreciate your videos. Cheers 🍻

    • @artofjhill
      @artofjhill  Před rokem

      really appreciate that! Thank you. Cheers

  • @JoseFuentes-mq6fw
    @JoseFuentes-mq6fw Před rokem +2

    this is such a great tut, thanks for taking the time to make this

  • @Arvolve
    @Arvolve Před 2 lety +1

    Yess, exactly what I needed! Thanks for great content man

    • @artofjhill
      @artofjhill  Před 2 lety

      Happy to hear it, I hope it helps

  • @user-cl2fs7qt7p
    @user-cl2fs7qt7p Před rokem

    J, Your tutorials are best around the internet.
    Thanks a lot for your help!

    • @artofjhill
      @artofjhill  Před rokem

      🙏 Glad you think so and that you found them helpful. Gl on your projects

  • @ReifySpace
    @ReifySpace Před rokem

    Love your work just started following! Keep up the great job you’re so talented and pleasant to listen to

    • @artofjhill
      @artofjhill  Před rokem

      Thank you, appreciate that and thanks for watching

  • @EdgeloopAcademy
    @EdgeloopAcademy Před rokem

    great job man! love it as usual!

  • @SmillA228
    @SmillA228 Před rokem

    Unreal looked always so complicated for me, with graph materials and nodes, but you just made it so easy to handle... Thanks to you, i took the step up and enjoyed it ! Still so much to improve on my workflow but so excited that you share so much knowledge.
    It's the gift of masters to show difficult things looks easy :)

    • @artofjhill
      @artofjhill  Před rokem

      Glad I could help! Happy to hear you’re having fun with it :)

  • @nourhassoun7099
    @nourhassoun7099 Před rokem

    Easiest subscribe I ever had to click on CZcams. Been binging your videos. THANK YOU for all these amazing tutorials.

  • @NazarNoschenko
    @NazarNoschenko Před 2 lety

    This is super helpful🔥 Thanks J!

  • @user-gu2gq9fr9c
    @user-gu2gq9fr9c Před 2 lety

    Hi J! Thanks for all the great tutorial.

    • @artofjhill
      @artofjhill  Před 2 lety

      you're welcome. Thanks for watching

  • @aleehassan7666
    @aleehassan7666 Před rokem

    amazing man

  • @AnimeBadBoi
    @AnimeBadBoi Před rokem

    THAT PHOTOSHOP TIP !!! OMFG !!! I’ve watched this 30x now and just realizing that

  • @hamiiiid7y
    @hamiiiid7y Před 2 lety

    So good 😍

  • @JulesOtway
    @JulesOtway Před 2 lety +1

    Thanks for this video! Especially for talking about how to implement a cavity map, I was attempting that exact thing last week but couldn't work out how to pipe it in it correctly.

  • @anj4721
    @anj4721 Před 2 lety

    I requested this one before. thank you so much for the feedback!

  • @36Dome36
    @36Dome36 Před 2 lety

    Coolest dude on yt! Always happy to see a video pop up in my subscription box. Thanks for the insights!

  • @33margo33
    @33margo33 Před 2 lety

    ur literally my idol dude!! so helpful and motivating!! thank you so much

    • @artofjhill
      @artofjhill  Před 2 lety +1

      thank you dude, glad you're liking it

  • @bradmyers1431
    @bradmyers1431 Před rokem +3

    You're a life saver Jay, thanks so much for this. I've been avoiding getting into unreal with my personal art because digging around on the internet for info is so annoying. Getting it all here in one place is exactly what I needed. One thing I figured out which I'm not sure if you did was you need to always check your texture import settings. My roughness map wasn't working properly for instance and maybe the mip mapping makes stuff lower res? So its important to turn off srgb on black white textures and turn mipping off. Anyway, this helped so much, and the hair looks so good (especially compared to marmoset) it blows my mind. Cheers!

    • @artofjhill
      @artofjhill  Před rokem +1

      Thank you man, I'm glad it helped and yea the hair is amazing

  • @ChrixB
    @ChrixB Před 2 lety

    Epic! I'm just blow away by all the relevant content that been share in this video, thanks !

  • @nilexh3476
    @nilexh3476 Před 2 lety

    Thank you J for reuploading

    • @artofjhill
      @artofjhill  Před 2 lety +1

      you got it. Thanks for checking it out again and for the long time sub

  • @alexpurkhalo711
    @alexpurkhalo711 Před měsícem

    thank you so much, your videos are helpful as usual

  • @rem_av
    @rem_av Před rokem

    Stellar quality tutorial!!

  • @jinmick9998
    @jinmick9998 Před rokem

    Thank you J That's great tutorial help me a lot

  • @MikelWellington
    @MikelWellington Před 2 lety

    Legend. Thanks J!

  • @user-gv6fr8ox8y
    @user-gv6fr8ox8y Před 2 lety

    Thank you so much J hill. I was waiting for this process. Unreal Engine is so difficult. But you tell it all. This video has a really high level of value. I really respect you !

  • @enriquesotoayala3329
    @enriquesotoayala3329 Před 2 lety

    Thanks man for your work

  • @scottlee38
    @scottlee38 Před 2 lety

    Finally a guide on how to do this!!

  • @JohntheNX
    @JohntheNX Před rokem

    insane tutorial. Thank you so much

  • @Shinzen996
    @Shinzen996 Před 2 lety

    I couldn't even find a course about UE skin shaders. Now I have basic knowledge for free! Thank you so much!

  • @RobbieTilton
    @RobbieTilton Před 2 lety

    Great video! Long time unity user here. I'm ready to switch over to UE5 and this helped me get my bearings.

  • @sergiovelandia3d370
    @sergiovelandia3d370 Před rokem

    So amazing
    Thanks man

  • @Glowbox3D
    @Glowbox3D Před 2 lety

    Excellent videos!

  • @TalhaRiaz197
    @TalhaRiaz197 Před 2 lety

    You are one of my Favourite 3D Artist love your Content Bro

  • @zorandjordjevic309
    @zorandjordjevic309 Před 2 lety

    TNice tutorials was an amazing tutorial. You are a great teacher

  • @asturiastroub
    @asturiastroub Před 2 lety

    Tanks a lot for your perfect content👍🙌

    • @artofjhill
      @artofjhill  Před 2 lety

      You’re welcome. I hope it helps

  • @phreakii
    @phreakii Před rokem

    Holy crap your good 🤩 Awesome!

  • @morganagalvan2206
    @morganagalvan2206 Před rokem

    Very very nice. Thank you for sharing this for free.

  • @Cybercuerda
    @Cybercuerda Před 2 lety +1

    Thanks a lot! Está genial!

  • @naveenpasi1469
    @naveenpasi1469 Před 2 lety

    Nice one mr j

  • @jack84699
    @jack84699 Před rokem

    Fantastic, thank u so much.

  • @davletshine
    @davletshine Před 2 lety

    Yo! Thank you so much! Great video

  • @lovelettar
    @lovelettar Před 7 měsíci

    thank you I have no clue without this video!!!!thank you

  • @addictdraws8291
    @addictdraws8291 Před 2 lety

    Wow really interesting video 😁

  • @peterankermann7170
    @peterankermann7170 Před 2 lety +2

    Hey J! thanks for this aweseom video! just a small tip for the textures make sure you set all you packed textures(Specular, Roughness, Metallic, every grayscaled image..) to sRGB off. then you got a linear gradient curve. This way you can tune you textures in SP and in unreal the roughness will look like you would expect it, and you don't need re-adjusted the values to much onle the fine-tuning..

  • @ssss-ou4bn
    @ssss-ou4bn Před rokem

    Thank so much to share your skill!!!

    • @artofjhill
      @artofjhill  Před rokem

      You got it. I hope it helps! Have fun

  • @mustafaazizi2623
    @mustafaazizi2623 Před rokem

    Thanks Dear!

  • @thepuma77
    @thepuma77 Před 2 lety +1

    thanks for the info. my fav part is 1:23. so cool

  • @MictlanReborn
    @MictlanReborn Před rokem

    bro u r awesome thanks

  • @erickendoka2953
    @erickendoka2953 Před 8 měsíci

    Thank you very much bro 🙏

  • @yanqing-dl4zb
    @yanqing-dl4zb Před rokem

    good job!

  • @user-bn2dq2jk5l
    @user-bn2dq2jk5l Před 2 lety

    Not bad dude abilities 😎👍⭐

  • @xavierphoenix8125
    @xavierphoenix8125 Před rokem

    NICE.

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost Před 10 měsíci +1

    thanks mate

  • @superiorvenom9723
    @superiorvenom9723 Před rokem

    This tutorial, much like the others in your amazing catalogue, is simply fantastic and insightful. I always walk away with knowledge that puts me two steps forward. I do have a question however about rendering groom, as I have hit a major roadblock that's been stumping me for a while now. I have a groom asset that is bound to a geometry cache, and whenever the geometry cache plays, the groom appears very noisy and jittery. When the groom sits still it looks perfectly fine, but once it starts moving, the issue rears its ugly head once more. I am using a metahuman shader on the groom, so I don't believe that to be my issue. Is there some fundamental attribute that I may be neglecting in regards to my asset? I must admit, I am quite the novice when it comes to groom, so superficial elements may be going over my head. Thank you so much for the professional tutorials, you have been an indispensable asset in my and many others unreal/CG journeys!

  • @cobaltudk
    @cobaltudk Před rokem

    Technical aspects aside, faces you design are beautiful.

  • @chippychipperson3480
    @chippychipperson3480 Před 2 lety

    I remember doing much of these same technics in Poser 4 back in 2001. The memories.

    • @artofjhill
      @artofjhill  Před 2 lety

      I don’t know about these techniques but poser was cool

    • @chippychipperson3480
      @chippychipperson3480 Před 2 lety

      @@artofjhill Yeah you were able to do the same with the linking bump map and other textures for SS and all that good stuff just like the way its done there with the boxes and the linking and the lines and stuff not much had changed since so its nice to be able to be able to almost jump right in and know half of what u are doing for an OG like me

  • @HoomanBhr
    @HoomanBhr Před 2 lety

    Big Thanks bro

  • @estemanariza
    @estemanariza Před rokem +1

    Great videos, it would be awesome if you do a video for the movie render queue

  • @user-bb2sy7yl9v
    @user-bb2sy7yl9v Před 2 lety

    thanks!

  • @dwiz_9336
    @dwiz_9336 Před rokem

    J, how were you able to import the eye as quads into Maya? Did you do some manual work? Yours also seems to have a higher face count. I know this came out a little while ago but perhaps you can give a little more detail on this?

  • @Xodroc
    @Xodroc Před 2 lety +2

    Wouldn't mind seeing your technique for snatching metahuman eyeballs

  • @jcvuitton
    @jcvuitton Před 2 lety

    🔥🔥🔥

  • @hideki1862
    @hideki1862 Před 2 lety

    Can you do another zbrush fiber mesh tutorial? Would really help since there’s scarce tutorials on it

  • @adamrxxna
    @adamrxxna Před rokem

    j, what did you do to the cavity map? How did you blend it with the spec map?

  • @hamiiiid7y
    @hamiiiid7y Před 2 lety

    Bro If you have time, I have a few questions
    I want to start learning how to make 3D animation for movies
    I wanted to ask you about the steps of making a character from the first step to the last step
    Should I make a model first or the model's anatomy skeleton?

  • @ciudadlascivia
    @ciudadlascivia Před rokem

    Bro You killing it hahaha thanku

  • @png.thomaz
    @png.thomaz Před 2 lety +1

    J. do you have any tips to do make ups like yours? I've been googling it for a while, but I have found nothing. By the way, amazing video and content as always!

  • @Gichanasa
    @Gichanasa Před 3 měsíci

    Fantastic work and tutorial! Do you have a lesson on the rigging and animating workflow?

    • @artofjhill
      @artofjhill  Před 3 měsíci

      I do not! that would be cool. thanks

    • @Gichanasa
      @Gichanasa Před 3 měsíci

      @@artofjhill You are a great teacher, would be great to continue learning from you.

  • @nikelombambo
    @nikelombambo Před 2 lety

    Hi J. Thanks for all your content. I'm also a big fan your art. The Cyber Punk girl was an important moment for me, so thank you for that.
    Any updates on when your new character course is dropping??

    • @artofjhill
      @artofjhill  Před 2 lety +1

      Thanks man. No updates. I’m exiting and organizing. It’s gonna be a while. Sign up to be notified

    • @nikelombambo
      @nikelombambo Před 2 lety

      @@artofjhill Is it still worth buying your Character creation for video games? It looks a bit old. I saw on the promo video that you're using Maya 2016 and an old version of Substance.. I don't have a big budget so should I get the old course or wait for this new one?

  • @vikaskumar-lh1gc
    @vikaskumar-lh1gc Před 6 měsíci

    Hey its really informative.
    i am making a cat so i need a fur shader for unreal engine.
    Do you have a fur shader tutorial or any downloadable material suggestion?

  • @vlad_tlt
    @vlad_tlt Před 3 měsíci +1

    Enabling Movie Render Queue
    To enable Movie Render Queue, open the Plugins window, locate the Movie Render Queue plugin, and enable it.

    • @artofjhill
      @artofjhill  Před 3 měsíci

      all newer version of the Engine have it on by default now because of course it should be. thanks for sharing the tip!

  • @redaizo
    @redaizo Před 2 lety

    at the end, the little space between the lips is like the batman logo :p

  • @CarlocurA
    @CarlocurA Před rokem

    Hello J, your tutorials are the best, I have learned so much, I have a question, If you are making a low resolution character for games, Is there a way to put a displacement map like maya to see the details? Thank you so much

    • @artofjhill
      @artofjhill  Před rokem +1

      Not as of now. Maybe in the future but it wouldn’t be practical for games because the way displacement maps work is by subdividing to high resolutions and actually displacing the vertices. Nanite doesn’t work on animatable meshes (characters) for now but that would do it if that were to come online in unreal.

    • @CarlocurA
      @CarlocurA Před rokem

      @@artofjhill thank you J, keep on going, you’re an inspiration to me, mucho respect!!

  • @DerekMerson
    @DerekMerson Před 2 lety

    Hi J, at what point (how many rendered images etc) do you think you are getting a good rate of return spending the extra time in Unreal vs staying in Maya and rendering in Arnold? Do you have any thoughts on how you decide to use Unreal or use a pathtracer? My problem is that I'm stuck in Octane and its like just fast enough that I find myself giving up on Unreal everytime I hit a roadblock. Obviously, tutorials like this really help though, so thank you!

    • @artofjhill
      @artofjhill  Před 2 lety +2

      Hey dude, cheers. Arnold is my main choice for path tracing and it's a huge difference in time and more. My cyberpunk girl took like 6 hours to render a single frame and my unreal projects are essentially real time. That not only means I can iterate more and faster, finish projects faster, but I can animate characters and do more with them

  • @ant5611
    @ant5611 Před 2 lety

    Hey J. Could you make a video talk about your set up?

    • @artofjhill
      @artofjhill  Před 2 lety

      Yea I’ll get around to it hopefully soon

  • @soumalyapathak5543
    @soumalyapathak5543 Před 2 lety

    Ur awesome 👌👌👌👌👌👌👌👌👌

  • @MatthewRumble
    @MatthewRumble Před 11 měsíci

    Where can I get the micronormals / skin kit again?

  • @stationtek
    @stationtek Před 2 lety

    Great tutorial, bro, I really liked your glasses, what model are they?

  • @jhonysteak5512
    @jhonysteak5512 Před rokem

    I would like to make a skin shader but I can't find anything on youtube, yet on Blender there is everything you need, no one uses the ue5 skin shader?

  • @alexry6025
    @alexry6025 Před 2 lety

    J do you prefer the latest Marmoset toolbag or Unreal engine 5 with Lumen for character renders?

    • @artofjhill
      @artofjhill  Před 2 lety

      I think some things in Marmoset can look better with full raytracing but for actual real time deferred rendering stuff, Unreal is better. Plus it is more customizable and can render hair curves

  • @wana1724
    @wana1724 Před rokem

    How to set the export template in Adobe Subsatance 3D? Is it available on member channels?

    • @artofjhill
      @artofjhill  Před rokem

      This demo is there unedited and I have another video discussing the bake process a bit. Also documentation on that is good. I'm sure you can figure it out. it's super useful

  • @shankark3250
    @shankark3250 Před 9 měsíci

    Please make how to attach metahuman rig to this custom character

  • @peterneill2947
    @peterneill2947 Před 6 měsíci

    On export, my renders always come out washed out/desaturated. Also, I have to manually compensate some exposure settings on the camera as the exposure doesn't match the viewport on render. Is there a way to make sure the renders are a bit closer to the viewport? Particularly colors?

    • @artofjhill
      @artofjhill  Před 6 měsíci

      Hmm they should be. Sounds like the color space transform is turned off but idk why that would be, you have to edit that in the MRQ settings. Use png too. Other than that, I’m not sure. U can try our discord

  • @cliffhton3199
    @cliffhton3199 Před rokem

    There is a way to apply a height map for a character when you export the materials from susbtance? or we just need to import the normal map to not loose all the details in our character?

  • @will3d657
    @will3d657 Před rokem

    Hey J! Love the stuff, I was a patreon for Months and loved it all! Amazing content, however it looks like the patreon has been deleted? With no access to any of this content. Is there another place I can find the full video? Or do you plan on starting back up patreon? I'd pay even for access to the old videos, without anything new added

    • @artofjhill
      @artofjhill  Před rokem

      Hey! Thank you and super appreciate the support. I moved everything to CZcams for members so if you become a member all the older videos and new ones are there too. Hit the join button if you’d like

  • @gayansuranga1396
    @gayansuranga1396 Před rokem

    Hi J,Hope You Doing great?
    Since i live in sri lanka(asian country) i cannot buy your exclusive videos..that option not showing in youtube,is there any way to purchase?

  • @Steppinonshii
    @Steppinonshii Před 24 dny

    How do I do this with a white background

  • @SillyRabbit031
    @SillyRabbit031 Před rokem

    21:02 can you elaborate on what you meant here? Are you supposed to make skin colors in unreal and not substance painter?

  • @robertomejias5479
    @robertomejias5479 Před rokem

    any hints on how to get the Meta Human eyes mesh into Maya? Thanks in advance!

  • @onlinehoc7096
    @onlinehoc7096 Před 6 měsíci

    why u dont use displacement map for the head, and sublevel you export from zbrush ?

    • @artofjhill
      @artofjhill  Před 6 měsíci

      Don’t use displacement for real time or games. It’s too expensive. Not sure if skeletal meshes can even dynamically subdivide right now

  • @feernandomatias
    @feernandomatias Před rokem

    Hi Bro, do you have this eye setup for download or selling? Thankss

    • @artofjhill
      @artofjhill  Před rokem

      Yo it’s the eye used for metahumans I just added my own texture. Maybe I’ll make a video but seems pretty niche lol