The #1 Skill You NEED For Lighting in UE5

Sdílet
Vložit
  • čas přidán 1. 06. 2024
  • Learn EVERYTHING you need to know for Filmmaking, Virtual Production & VFX in Unreal 5
    www.unrealforvfx.com/fundamen...
    Unlock the secrets behind Hollywood-style lighting in your 3D renders with this comprehensive Unreal Engine 5.2 lighting tutorial. We'll dive into the advanced lighting techniques used by top Directors of Photography like Greg Fraser and Roger Deakins, breaking down how they shape light to enhance mood, define form, and guide the viewer's eye. Then, we'll show you how to apply these techniques in Unreal Engine 5 (or any 3D software!) to transform your 3D scenes.
    In this comprehensive guide, you'll learn:
    ✅ A new technique to replace rigid Three Point Lighting setups
    ✅ Know exactly where to place your lights for great results
    ✅ Apply on-set techniques from Hollywood DoPs to your UE5 scenes
    ✅ Understand the fundamentals of great lighting in Unreal Engine
    ✅ Master the 3 lights to make interior scene into a movie set
    ✅ And much more!
    Get more free projects and downloads at UnrealForVFX.com
    Twitter: / toonenjosh
    Instagram: / joshtoonen
    LinkedIn: / joshuatoonen
    For more: joshuatoonen.com
    Chapters:
    0:00 - Intro
    1:19 - The Problem with 3 Point Lighting
    2:41 - The 2 Fundamentals of Lights
    3:30 - Create a Light Rig (How to change your lights fast)
    5:07 - Spotlights vs Point Lights
    6:29 - Light Size - When to Change It
    8:07 - On-Set Techniques
    9:58 - Make Point Lights look like Area Lights
    11:27 - Practicals - Motivate Your Lighting
    14:20 - Upstage Lighting
    16:31 - Unreal Fundamentals
    Join us in exploring the cutting-edge world of real-time rendering! Whether you're a hobbyist, junior artist, or an experienced professional, this tutorial is tailored to equip you with the skills you need to succeed in the VFX and gaming industries.
    Don't miss this opportunity to level up your Unreal Engine, Blender 3D, and Maya skills. Subscribe to our channel for more amazing content and tutorials!
    🔥 Unreal Engine 5 Animation Techniques | Blender 3D | Maya | Virtual Art Departments | VFX | Real-time Rendering | Cinematic Sequencer | Dynamic Worlds | Environment Animation | Hollywood VFX
    #unrealengine5 #animation #vfx #blender3d #maya #cinematics #gamedev #realtimerendering
    🔔 Don't forget to like, comment, and subscribe to stay up to date with the latest Unreal Engine, Blender 3D, and Maya tutorials!
  • Krátké a kreslené filmy

Komentáře • 56

  • @gabocavallaro
    @gabocavallaro Před rokem +12

    Probably one of the best and concise videos about Lighting out there (with the ones of W Faucher) thanks men! Really good and clear.

  • @apixel.content
    @apixel.content Před rokem +2

    Looking forward to more information on your course when it drops. Excellent UE content and tips as always!

  • @kevinbyronclark
    @kevinbyronclark Před 11 měsíci

    huge! love the usage of that line to visualize the upstage lighting. def going to remember this

  • @AlwaysDrawing2012
    @AlwaysDrawing2012 Před 10 měsíci +1

    This tutorial was amazing, Josh! Thank you for sharing this : )

  • @RokPat
    @RokPat Před 8 měsíci +1

    Amazing tutorial! Thank you for sharing! This will help me immensely with my current project!

  • @PrintThatThing
    @PrintThatThing Před 9 měsíci

    Very helpful! Great breakdown

  • @user-pp5fd6fm5e
    @user-pp5fd6fm5e Před 11 měsíci

    Proud of self-taught artists. (Not only, but also, cause I am)). So artist like Josh are the source of inspiration.❤

  • @stedbenj
    @stedbenj Před 3 měsíci

    This is sooo helpful! Thank you so much! Liked and subscribed.

  • @centneriss
    @centneriss Před 11 měsíci

    Amazing video with gold information.

  • @ihsanali3274
    @ihsanali3274 Před 8 měsíci

    Lightning is SIMPLE
    But not EASY....................WOW man! I am adding this sentence into my INSTA BIO.

  • @vantam4n
    @vantam4n Před rokem

    Great video bro!

  • @juanmaliceras
    @juanmaliceras Před rokem

    amazing job

  • @deunank
    @deunank Před 7 měsíci

    Awesome! Really helpful. Do you use anything else in the video that effects the scene eg. directional light, sky and atmosphere or exponential height fog?

  • @shadermotionchannel6193
    @shadermotionchannel6193 Před 8 měsíci

    Good tips bro!

  • @RobertFlowersTV
    @RobertFlowersTV Před rokem

    Very cool! I was wondering what "upstage lighting " meant, until I realized I know it as far side key lighting.

  • @matthewgrove9704
    @matthewgrove9704 Před 13 dny

    How would you make the lighting flicker a bit like the light is all coming from torchlight? It should be moving around a bit. Thanks.

  • @arshifarooq9199
    @arshifarooq9199 Před 11 měsíci

    Pls a tutorial on bullets lighting that you shown in intro with the sparks when it collide. Just like in real-life.

  • @prakashanuvadia8870
    @prakashanuvadia8870 Před 10 měsíci

    good informative video . plase make video for Interior Seen (interior Designers Like Living room, bed room, etc..) thanks

  • @tbehal89
    @tbehal89 Před 8 měsíci

    How we can render the rim, fill, and key light separately? is there any way?

  • @MR3DDev
    @MR3DDev Před 11 měsíci +2

    Fantastic tutorial, NGL it was driving me insane that you didn;t change those lights to moveable, just a pet peeve of mine 😂

    • @JoshToonen
      @JoshToonen  Před 11 měsíci

      3:48 At least remembered to on the first light ;)

  • @ClifClif
    @ClifClif Před rokem +1

    cool

  • @michalprzedlacki8382
    @michalprzedlacki8382 Před 10 měsíci +3

    Nice course but I am from Poland and for me this price is sooo high....

  • @zenparvez
    @zenparvez Před 9 měsíci

    Josh, what about when a character moving inside Unreal sequence ? Do we make a light rig and animate along with the character or is there something else im missing ?

    • @JoshToonen
      @JoshToonen  Před 9 měsíci +1

      You absolutely can but I personally always try to think (or find out) how a scene would be lit in real life. There are countless lighting diagrams out there even for shots on a dolly and usually* they aren't moving lights, but placing larger light sources that will stay even as a character moves through a scene.

  • @cesarurrutia1016
    @cesarurrutia1016 Před 7 měsíci

    Hi, I love your videos. One question, is there a way for a rectangular light or point of light to only affect a specific actor or object
    and not the rest of the scene? Thank you

  • @kanyllofficiellevrai6209
    @kanyllofficiellevrai6209 Před 8 měsíci

    Thank you very much for your help. Can you tell me why my light goes out when the camera is far away?
    Thank you 🙏

    • @JoshToonen
      @JoshToonen  Před 8 měsíci +1

      Increase your attentuation radius! The camera will “cull” any lights it doesn’t think are necessary to help save performance, so lights really far away you’ll need to boost the attenuation

  • @MatteoGamingYT
    @MatteoGamingYT Před 11 měsíci

    I was wondering what software should I use for my animations blender or unreal engine

    • @JoshToonen
      @JoshToonen  Před 11 měsíci

      If you want to create animations I definitely recommend Unreal because rendering Sequences is much faster, but if you just want to do stills Blender may be more straightforward!

  • @jorgesilveira763
    @jorgesilveira763 Před rokem

    Can I take that course without a background in game development? I'm only use to do archviz. Static renders, so close to zero knowledge on animation, rigging and large environment creation.

    • @JoshToonen
      @JoshToonen  Před rokem

      Yup! It's aimed at people who come from 3d art backgrounds and want to use Unreal for their renders. I'm only covering the most important parts of the gamedev side so you know how all of the systems work together

  • @mwwarner
    @mwwarner Před rokem

    You said place the key light behind the 180 degree line. What does "behind" mean in this context? On the other side of the 180 line/plane relative to the camera?

    • @JoshToonen
      @JoshToonen  Před rokem

      Yeah exactly, the opposite side of the camera

    • @mwwarner
      @mwwarner Před 11 měsíci

      @@JoshToonen Thanks. I will give it a shot. (/pun)

  • @QuintonMcReynolds
    @QuintonMcReynolds Před 4 měsíci

    lighting that important

  • @wewantmoreparty
    @wewantmoreparty Před rokem

    Please make much more AOV , Nuke compositing

  • @JoshToonen
    @JoshToonen  Před 9 měsíci

    Want to Create Your Own Films? 🚀 Join our 14-Day Unreal Filmmaking Bootcamp: www.unrealforvfx.com/fundamentals

  • @JoshToonen
    @JoshToonen  Před rokem

    💡What was your biggest takeaway from this tutorial?
    Share in the comments any of your favorite lighting techniques!

  • @Slayer9299
    @Slayer9299 Před 11 měsíci

    Will the course only be release to the 50 people? or will it be release for everyone?

    • @JoshToonen
      @JoshToonen  Před 11 měsíci +1

      We're releasing it to the first 50 people then enrollment will be closed to collect feedback. It will be released for everyone eventually though!

    • @Slayer9299
      @Slayer9299 Před 11 měsíci

      @@JoshToonen Thats great!

  • @carlosrivadulla8903
    @carlosrivadulla8903 Před rokem

    but how do I create that straight line in the eyes direction?

    • @JoshToonen
      @JoshToonen  Před rokem

      It's just a cylinder with a translucent material :D

    • @carlosrivadulla8903
      @carlosrivadulla8903 Před rokem

      @@JoshToonen I imagine u attached it to the head to follow the character sight right?

  • @krectus
    @krectus Před 10 měsíci

    Seeing how you light yourself in your video, not sure this is a guy I want to take lighting advice from.

  • @workflowinmind
    @workflowinmind Před 8 měsíci

    3:46 who was that

  • @DamienRamirez
    @DamienRamirez Před rokem

    Don't forget to place your lightmass importance volumes.

    • @dvnxxl222
      @dvnxxl222 Před rokem

      Where? I know they are good for archviz and they are placed where windows are, but how are they used for cinematic shots?

    • @JoshToonen
      @JoshToonen  Před rokem +1

      Only if you’re baking your lights! By using Lumen and setting the lights to moveable, Lightmass isn’t being used here

  • @malmi1
    @malmi1 Před rokem

    you have a problem with website

  • @OverJumpRally
    @OverJumpRally Před 11 měsíci

    Great videos, but why just HD? You should at least upscale them in 4k when you export them. CZcams uses a higher bitrate on 4k uploads.

  • @AstroSquid
    @AstroSquid Před měsícem

    For some reason Unreal auto exposes everything to look like it's outside in the sun? Why aren't you having this problem?

  • @arashirinian
    @arashirinian Před 6 měsíci

    The music is extremely distracting