Let's Compare ( Hard Drivin' )

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  • čas přidán 27. 07. 2014
  • Video Locations:
    1. Arcade 0:45
    2. ZX Spectrum 2:59
    3. Amstrad 5:13
    4. Commodore 64 7:28
    5. Atari Lynx 9:42
    6. Nintendo Entertainment System ( Prototype ) 11:57
    7. DOS 13:56
    8. Atari ST 16:09
    9. Amiga 18:24
    10. Genesis / Megadrive 20:38
    11. PS2 / Gamecube / Xbox
    Midway Arcade Treasures 2 22:52
    Description Source:
    en.wikipedia.org/wiki/Hard_Dri...
    Hard Drivin' is a driving arcade game that invites players to test drive a high-powered sports car on stunt and speed courses. The game featured one of the first 3D polygon driving environment via a simulator cabinet, rendered with a custom architecture. The force feedback, car physics simulator, game design and most game programming were done by Max Behensky. According to the in-game credit screen, Hard Drivin' was designed by two teams working concurrently in the United States and Ireland.
    Hard Drivin' was released in 1989, when arcade driving games were implemented with scaled 2D sprites and when filled-polygon 3D graphics of any kind were rare in games. Pole Position and OutRun are classic examples of driving games using scaled 2D sprites.
    The PC games Stunt Driver and Stunts were released after Hard Drivin' and shared many elements with it.
    GAMEPLAY:
    The gameplay resembles a driving game, featuring a car similar in appearance to a Ferrari Testarossa, referred to in the game as an expensive "sports car". The screen shows a first person perspective from inside the car, through the windshield. To separate it from other driving titles of that era, stunt loops and other road hazards were added. The game generally consists of 1 or 2 laps around the stunt track. In certain modes, if the player scored in the top 10, the player races against the computer controlled car, Phantom Photon. In this race, it was possible to race the wrong way around the course and beat the Phantom Photon across the start-finish line. The game challenges the players in a daredevil fashion and broke away from traditional racing games like Out Run or Pole Position. It was also one of the first games to allow for more than three initials on the high-score board; which enterprising drivers could use to their advantage to construct sentences during the course of game-play.
    It also features a realistic manual transmission mode (including a clutch pedal and the possibility of stalling the car should one mis-shift) and force feedback steering wheel, in which the driver would have to properly operate the car as they would in real life.
    A notable feature of the game is the "instant replay" display that is presented after a crash, which sets Hard Drivin' apart from most driving games of its time, which after a crash would just put the player back on the road, stopped, and let them accelerate again. Before resuming play after a crash, Hard Drivin' would run an approximately ten second animation, captioned "Instant Replay", which showed a wide aerial view of the movements of the player's car and surrounding vehicles leading up to the crash, with the player's car always centered on the screen. During the replay, the player could not change the action on screen, but the replay could be aborted to immediately get back to active gameplay. The replay would continue for about two or three seconds after the crash, showing a polygon-rendered fireball and the movement of the car, including any spinning, flipping, or bouncing off the struck obstacle. The replays add to the appeal of the game and actually add a motivation to crash in spectacular ways in order to see them played out from the aerial view.
    Besides collisions, a non-survivable landing after going airborne (even if the car landed right-side up), or even going too far off-road, could cause a crash which would be replayed like any other crash, with the car even exploding into the same orange fireball. The game tracks the player's progress around the track by invisible waypoints (denoted by flags on the course map showing the player's progress when the game ends due to time running out), and after a crash, the car is placed back on the track at the last waypoint passed; this sometimes is a significant distance back from the point of collision. (One of the waypoints on each track was the marked checkpoint about halfway around, which when passed granted the player extra time.)
    Hard Drivin's approach to collisions or unrealistic events-putting the car back on the road at a standstill-was the norm for driving games until later games such as Cruisin' USA and its successors introduced intentionally artificial physics to force a car to always stay near the road and land right-side up pointing forward.
    If you would like to support Gaming History Source. You can do so by making donations at. / ghs
  • Hry

Komentáře • 262

  • @760creations
    @760creations Před 8 lety +35

    Gosh, the NES version was extremely ambitious. I actually have to commend them for the final product. They did the best they could, and the effort shows.

  • @stewartfullerton1965
    @stewartfullerton1965 Před 8 lety +44

    Only recently I see you on CZcams the amount of people laughing at the Commodore 64 version of the game, but I'm one of the very few who actually BOUGHT the game as a child after being conned by fake screenshots at the back of the game cover.
    That game broke my heart.

    • @ArturBernardoMallmann
      @ArturBernardoMallmann Před 7 lety +3

      i can imagine! sad history, man :/

    • @kirun0
      @kirun0 Před 7 lety +10

      "Screenshots may be from a different version of the game" was the old "not actual gameplay footage"

    • @TheOriginalCoda
      @TheOriginalCoda Před 6 lety

      @Marion Hinzman I think that may have been the sequel "Race Drivin'". I don't think the original Hard Drivin existed on the SNES.

    • @Sh-hg8kf
      @Sh-hg8kf Před 5 lety

      Didn't it ever occur to you that the screenshot would be false, judging by how the c64 could never display those colors?

    • @wertyuser798
      @wertyuser798 Před 4 lety +1

      @@Sh-hg8kf the word kid was included in the comment, and also there are many examples of supposedly impossible things being done just fine in the hardware.

  • @BradTheProducer
    @BradTheProducer Před 9 lety +37

    Someone should do a video just comparing what happens in each version when you hit the cow.

  • @DanielSong39
    @DanielSong39 Před 7 lety +11

    The only "port" worth playing was Stunts (a.k.a. 4D Sports Driving) - technically not a port but its natural computer successor.

    • @whoohaaXL
      @whoohaaXL Před rokem

      Bangin' game right there. Played it for HOURS AND HOURS.

  • @tomincanada
    @tomincanada Před 10 lety +28

    I love watching these videos just to see what a trainwreck the ZX spectrum version is going to be... and it never disappoints.

    • @daishi5571
      @daishi5571 Před 6 lety +5

      For such limited hardware there were some great games for it.

    • @Vargon7
      @Vargon7 Před 4 lety +7

      @@daishi5571 I owned a 48k Spectrum up till '85, and it was great fun, but some of these later arcade conversions are more like parodies than proper playable games.

    • @daishi5571
      @daishi5571 Před 4 lety

      @@Vargon7 I owned a Dragon until I replaced it with an Amiga in 88.

    • @Artur-vh3nk
      @Artur-vh3nk Před 4 lety +5

      Much better than c64 version...

    • @floydjohnson7888
      @floydjohnson7888 Před 4 lety

      Would this have put the "D'oh!" in Domark ?

  • @Gooberslot
    @Gooberslot Před 9 lety +32

    This game is nothing without the sit down arcade cabinet.

    • @stevewaller6577
      @stevewaller6577 Před 4 lety +2

      I loved this as a young lad, it was new tech, you sat down in a curved seat and had a ferrari wheel and the manual shift, it felt special. When you played it, you realised that it took skill and I was so desperate to drive a real car back then, I was pleased to master the controls. Who ever put this together back then was a gaming genius, best driving game from the period.

  • @SteveBenway
    @SteveBenway Před 10 lety +45

    The C64 version looks like it was coded by someone who'd never actually seen the game, and was basing it on a description he'd received from a deaf and blind man who was in the same room as someone playing it.
    The Mega Drive version is still my fave by a mile, though Race Drivin' on both the Game Boy and Saturn are both quite brilliant.

    • @smoothemjay7574
      @smoothemjay7574 Před 10 lety

      hahahaha! love it Steve.

    • @smoothemjay7574
      @smoothemjay7574 Před 10 lety +1

      Holy shit balls you're right too. I thought you were just making fun but have now watched it :-| how did it get messed up THAT badly?

    • @GamingHistorySource
      @GamingHistorySource  Před 10 lety

      Thought of you when I uploaded this video Steve. I thought You would enjoy it. :D I agree about the commodore 64 version... It took me about 6 shoots to get the footage to make that clip. >_

    • @DaveFallows
      @DaveFallows Před 9 lety +2

      Agreed. I thought the Spectrum version was bad. The C64 one is scrotastic.

    • @NotATube
      @NotATube Před 9 lety +1

      ***** I wonder if the C64 graphics had to be compromised due to its relatively slow CPU. (#) This wouldn't have been as big a deal with most 8-bit style games, where the hardware sprite and scrolling facilities et al would have more than offset that disadvantage. However, I'm guessing Hard Drivin' was almost entirely reliant upon 3D vector calculations and polygon fills, which would have been very CPU-centric(?)
      That might explain why even the lowly Spectrum version has a better draw distance for the road- the CPU itself was faster. (#)
      Mind you, it doesn't excuse the godawful sound.
      (#) While the clock speed (1 MHz) of the C64's 6502-derived architecture can't be compared directly to the Z80 in the Spectrum (3.5 MHz), it's still generally held to be slow. The 6502 in the Atari 800 runs at 1.79 MHz (despite being almost three years older), which is probably comparable to the 3.5 MHz Z80.

  • @GamingHistorySource
    @GamingHistorySource  Před 10 lety +25

    PLEASE NOTE ! Some of these games suffered from terrible frame rate & as a result so did the control. It was extremely difficult controlling these games. The arcade version was difficult in configuring the controls as a result I lost control quite a bit.. But to be fair. This game is notorious for it's bad controls.

    • @ArmoredCoreRaven
      @ArmoredCoreRaven Před 10 lety +1

      About the DOSbox emulation, if you change the amount of cycles from "3000" to "MAX" many games will run much smoother as they do on an original DOS machine.
      I noticed in another video you made a while ago that some game (I forget which game it was now) that usually runs very smoothly in DOS was chugging along in your video.
      Changing the amount of maximum CPU cycles in the .conf file to MAX will fix this in most, if not all cases.

    • @GamingHistorySource
      @GamingHistorySource  Před 10 lety

      I know. I cranked it up one day to see what would happen & it was running so fast everything was a greenish, gray blur. lol Computers have come a long way since those days.

    • @ArmoredCoreRaven
      @ArmoredCoreRaven Před 10 lety

      Gaming History Source Indeed.
      By the way, what did you use to run the NES prototype?
      I've tried Jnes and Nestopia but neither worked. Jnes didn't support it at all and Nestopia had severe visual glitches.

    • @JohnSTF72
      @JohnSTF72 Před 10 lety +4

      I guess that's why they called it " Hard Drivin' " :)

    • @GamingHistorySource
      @GamingHistorySource  Před 10 lety

      ArmoredCoreRaven NEstopia version 1.39
      filetrip.net/oldies-downloads/nes/download-nestopia-1-39-f7992.html

  • @Tapwater2226
    @Tapwater2226 Před 9 lety +2

    I remember playing this at the arcade and playing with the manual transmission and stalling the car out and they made you use the clutch when restarting the car. Probably one of the most accurate of the driving games I played back in the day and probably one of my favorites. I dumped alot of quarters in this machine. Lol

  • @Scripture-Man
    @Scripture-Man Před 8 lety +12

    How could you resist turning right onto the Stunt Track? I don't think I ever once took the Speed Track.

  • @arvizturotukorfurogep6235
    @arvizturotukorfurogep6235 Před 7 lety +10

    This isn't a very accurate comparison with this DOS version
    - For one, that isn't Hard Drivin. It's a followup game from 1993 called RACE DRIVIN which is shown in this video.
    - The original Hard Drivin came out for DOS. In turn, Race Drivin also came out for the Atari ST and Amiga, Genesis (and SNES).
    - DOSBox in default is set to emulate a faster CPU speed than the PCs were back when the game was released. Neither is very accurate with CPU speeds at all.

    • @disastermaster1413
      @disastermaster1413 Před 2 měsíci

      Hard drivin also came out for the genesis

    • @arvizturotukorfurogep6235
      @arvizturotukorfurogep6235 Před 2 měsíci

      Let me re-phrase my janky old comment.
      The DOS game shown in this video is not Hard Drivin' . Rather, it is actually a sequel called RACE DRIVIN'. Which also has its own line of ports, by the way.
      Moreover, the footage (of Race Drivin') shown here is running in DOSBox, with much stronger specs that the typical period PC. while the other (Hard Drivin') ports are running in hardware accurate emulators.
      So for the people gloating over "how much superior the PC version is", this is why. It's not an accurate comparison.

  • @chriswinter5765
    @chriswinter5765 Před 8 lety +3

    Ah more great memories. I still reference Hard Drivin in workshops I deliver on simulation in education. I tell a story about how the first time I got in my dads cars, I already knew how to drive manual because of this game. First arcade sim to feature key start, full H-pattern shifter, and all 3 pedals.

  • @Baldmaxx
    @Baldmaxx Před 9 lety

    Thanks for the time travel trip...I'm 48 and grew up with this game in neighborhood arcade. The arcade version was $17K US in 1989, but it made a profit in less than six months. The feedback steering wheel was a HUGE magnetic generator with a wide rubber belt. Closest thing to a real car kids could use. I got used to manual transmission with this game.

  • @mortrek
    @mortrek Před 7 lety +1

    Loved this game in the arcade when I was a kid. The real appeal was the whole semi-enclosed booth thing, with force feedback, pedals, 3d graphics (at a time when 3d was rare), the crashes/physics/etc. A lot of that can't really be captured by an emulator.

  • @section23
    @section23 Před 6 lety +1

    Never could drive the car on the Amstrad version! Ever!

  • @Evohaler
    @Evohaler Před 10 lety

    I do enjoy these vid's and i so confident, i'm commenting before i have even seen it...:)

  • @alengard77
    @alengard77 Před 8 lety +1

    This arcade game was amazing (With the cabinet, steering wheel, pedals and even a clutch, and gear stick) back in the day.
    Hard Drivin' settled the standards for 3D driving games to come; nowadays, driving a car in a 3D environment is nothing out of this world (Even GTA has better driving features than this) but back in 1989-90, this was a whole new experience; coding the physics and behaviour had been a pain in the ass for Doug Milliken, who did an awesome work on this one, having in consideration the technical limitations of the hardwares/software at the time when this was coded.
    Love your channel, love your vids.
    BUT
    Man, I know these games are HARD (no pun intended) to drive, but the DOS one is not as hard; you drove as a drunk, bro. LOL
    Subscribed!

  • @FlipDeRiviera
    @FlipDeRiviera Před 7 lety +1

    I had the Amstrad's version in the late 80's, good memories from it. The game was extremelly difficult to control, but the kind of 3D rendering was cool in that time. Other games were only 2D. Greetings

  • @DangerKennyB
    @DangerKennyB Před 9 lety

    Every time a Spectrum version of a game is featured in one of these vids, I lose a year's worth of eyeball life expectancy.
    :)
    Thanks for these vids, I really enjoy them.

    • @DangerKennyB
      @DangerKennyB Před 9 lety

      Oh my, I spoke too soon--the C64 version is actually the worst of the bunch! That never happens, lol!

  • @sandycheeks7865
    @sandycheeks7865 Před 2 lety

    I managed to find a sit-down cabinet of this in an old stately home in 2014. I think the monitor sat in the top of the cabinet and was reflexed back in a mirror which you sat and looked at. It made the 'bench' you sat on usable in a tight space, but the machine was a bit taller than most and a little top heavy. I managed to fix all the little problems and it was almost a dream come true to own the machine. For some unknown madness I sold the machine on ebay about 6 months later. One of my biggest regrets.

  • @Nico-rr5co
    @Nico-rr5co Před 9 lety +3

    I rented the Genesis/MD version back when it came out and it was the first game that was so disappointing I only played it once the whole weekend. I can remember the cabinet was the only reason to play the arcade version.

  • @hueyfreemanhisanimatedfrie925

    I never knew Hard Drivin' had a reverse gear before.

  • @Jamesamong007
    @Jamesamong007 Před 10 lety +7

    The only fun thing to do in this game was deliberately crashing your car.

  • @RinoaL
    @RinoaL Před 9 lety

    this game handles really well in the arcade cabinet because you have an analog input system, i own the sequal/upgrade Race Drivin and it controls very well.

  • @captain_jerkass
    @captain_jerkass Před 9 lety +4

    Why are you showing race drivin' for dos yet you said you are comparing versions if hard drivin'

  • @sarysa
    @sarysa Před 7 lety +6

    And the non-arcade winner (that existed in 1989) is...the Genesis?! That isn't simply a fluke of emulation, is it?

    • @GoldenGrenadier
      @GoldenGrenadier Před 6 lety +2

      Nope. The genesis was designed with emphasis on home arcade ports. It's Motorola 68000 CPU allowed more sprites onscreen and higher performance with polygons.

    • @AllGamingStarred
      @AllGamingStarred Před 6 lety

      they're selling the game at gamers etc in stockton. 24.99 for a monumentally bad game

    • @beezle1976
      @beezle1976 Před 4 lety

      @@GoldenGrenadier Atari St and Amiga also have a Motorolla 68000, the Atari St's clocked about %5 higher than the Megadrive, the Amiga about %5 slower. The Amiga however can do blitter assisted polygon fills, so it can do similar work with less.
      Megadrive is the weakest of the 3 for this style graphics, but it's splitting hairs.

    • @beezle1976
      @beezle1976 Před 4 lety

      The Megadrive version is basically the same as the Amiga and Atari St versions, but tweaked slightly for a bit more speed at the expense of fluidity.
      Check them again, you can see it pretty clearly, although personally I remember this from "back in the day"

  • @gwizdolby
    @gwizdolby Před 6 lety

    Tires for video game cars sure have come a long ways.

  • @fabianernestopacheco
    @fabianernestopacheco Před 4 lety

    One of my favorite games ever! Very interesting channel 🤔😎🍺🇩🇪

  • @Izhen_UwU
    @Izhen_UwU Před 4 lety +4

    10:02 atari lyxn version is impressive !

  • @reversEngiener
    @reversEngiener Před 8 lety +2

    To be fair, Race Drivin', shown at 13:56 was the sequel to Hard Drivin' and I think was released on SNES as well.

  • @birdfanboi
    @birdfanboi Před 10 lety

    I remember seeing this game back in the day, one thing I remember is the steering wheel used to move on its own while it was on demo mode. I guess the game would play itself since no one else was playing it. lol

  • @TheMamaluigi300
    @TheMamaluigi300 Před 7 lety

    Like Virtua Racing, Race Drivin' also supports the Sega Saturn Arcade Racing Joystick (Racing Wheel). Do they benefit from that controller?

  • @bildo1977
    @bildo1977 Před 10 lety +1

    "If you're not careful, this game will PWN you!"
    The NES prototype looked like an improved version of the C64 port.

  • @mastersproutgamer9327

    There is music from the game like Hard Drivin' along with the DOS version of this game, too, but why Race Drivin' for MS-DOS, along with the music from that version of the game?

  • @emmastarr5242
    @emmastarr5242 Před 10 lety +2

    I don't think they even finished making the road in the ZX Spectrum or Amstrad versions. :P

  • @sebastianaliandkulche
    @sebastianaliandkulche Před rokem +1

    There's also a PS1 version called Race Drivin A Go Go that possible is the best of the bunch as it has the most updated graphics and much more content than the other versions. Sadly was only released in Japan.

  • @pasqualparade5799
    @pasqualparade5799 Před 5 lety +1

    Lynx version actually looks very good.

  • @prebatchboy
    @prebatchboy Před 10 lety

    Would've been a lot of fun back in the day. I had a game on my old 386 called 'Stunts' which looked similar to this except with crazy tracks that had loops, jumps and other obstacles.

    • @neilreilly3966
      @neilreilly3966 Před 9 lety

      do you mean Stunt Car Racer?
      czcams.com/video/Kn32IgQGrOQ/video.html

  • @MagicPumpkin
    @MagicPumpkin Před 8 lety +1

    Loved the C64 version, still have the tape.

  • @SonicBoone56
    @SonicBoone56 Před 10 lety +5

    Talk about an annoying tire squeal.

  • @SoulforSale
    @SoulforSale Před 6 lety

    in the arcade the crashes were replayed. I would live to steer off course at the top of the loop...the timer kept running but it was worth the fifty cents to see the car fly

  • @cameronrichter3449
    @cameronrichter3449 Před 8 lety +2

    I don't know how you got the game to run so well on Sega Genesis, my copy of the game runs like molasses.

  • @null1023
    @null1023 Před 7 lety

    Man, I though the Genesis version was kind of embarrassing.
    but no, it stands proudly over most of these other ports
    Was really blown away when I first saw the arcade version, especially with the Genesis one being my first introduction to the game.

    • @rynmaymay9309
      @rynmaymay9309 Před 7 lety

      You're nuts to say the genesis is better.Amiga was definitely the best home port

  • @Supersaiyan79
    @Supersaiyan79 Před 10 lety

    I loved this game when I was a kid. There was a cockpit version in amusement park near me. And boy that disapointment when I got this on C64.... :/

  • @DDRUTOU
    @DDRUTOU Před 3 lety

    Wait. The Genesis version I have does not run that smooth. What magic is this?

  • @racejase979
    @racejase979 Před 6 lety

    What is the framerate in the Spectrum version!? Haha!

  • @ccmanize
    @ccmanize Před 7 lety

    This was the first game I ever saw with 3d graphics (was it the first game ever with 3d graphics?). There were games like Battlezone and Star Wars I guess, but those were wireframe graphics. This was the first I ever saw with solid polygonal graphics in 3d space. I was blown away.

  • @Novabug
    @Novabug Před 10 lety

    Excellent work as always. Frame rate of HD was about 3 fps in some yeah?

  • @Raukawolf
    @Raukawolf Před 10 lety +9

    heh...the NES prototype didn't look half bad for it's time/hardware available.

    • @SoulforSale
      @SoulforSale Před 6 lety

      Rauka Wolf it was a Tengen title so I bet it was not released because it did not get developed before the NES Atari lawsuit

  • @sonykroket
    @sonykroket Před 8 lety

    This game taught me how to drive a car when I was13 or something.
    Gotta love the arcade.

    • @whoohaaXL
      @whoohaaXL Před 8 lety

      +Sony Kroket I think I was 7...And I knew how to use a clutch after a few dollars worth....As a result I drive nothing but manuals as an adult...lol. Great game

  • @shigeolincolntaco
    @shigeolincolntaco Před 8 lety

    I'm surprised no 1 has mad a modern version of this classic

  • @raithrover1976
    @raithrover1976 Před 3 lety

    Choosing an automatic gearbox on the arcade version? That's got to be certifiable!

  • @JustWasted3HoursHere
    @JustWasted3HoursHere Před 10 měsíci

    One thing that made the arcade version tolerable was the fact that it used 6(!) CPUs including 2 just for the sound (in addition to the actual sound chip). An 8 bit processor running at a few megahertz (or even less than 1mhz on the PAL C64) is REALLY asking a lot to update the screen. Hats off to the programmers who took up the challenge back in the day.

  • @UrokLizard
    @UrokLizard Před 6 lety +1

    Any idea why the MSDOS version's track was -nothing- like the original track? licensing issues? It has some of the best speed and graphics of its time (next to arcade) but a flat track with 6 curves does not make a hard drivin' track.

    • @fungi6612
      @fungi6612 Před 6 lety

      UrokLizard The MSDOS version is actually its sequel, Race Drivin'.

  • @offperception
    @offperception Před 10 lety

    Interesting to see there was yet another DOS version of this game. I only had the one that looked like the arcade version.

    • @ArmoredCoreRaven
      @ArmoredCoreRaven Před 10 lety

      As far as I know there are three DOS games in the series; Hard Drivin', Hard Drivin' II and Race Drivin'. This video for some reason only showed Race Drivin'.

    • @offperception
      @offperception Před 10 lety

      ArmoredCoreRaven Yeah, going by the information on Mobygames that's indeed the case.

  • @thesuperfunk
    @thesuperfunk Před 9 lety

    Wow ... and to think I struggled with the ZX Spectrum version, my thoughts go out to all those that bought the C64 copy!

  • @MrLtia1234
    @MrLtia1234 Před 6 lety

    How come you used the Spectrum 128 version for this, but the 48k versions for other videos? Just wondering. I'm assuming this is all emulated.

  • @shadowforce623
    @shadowforce623 Před 3 lety +1

    Are the MAT2 and Arcade versions the same?

  • @StevenCampbellFitness
    @StevenCampbellFitness Před 10 lety +1

    damn. PC master race (no pun intended) existed even back then.

  • @thenerdsentertainmentchann7922

    does 4D sport driving was a sequel to this game?

  • @gear323
    @gear323 Před 4 lety

    how did you get it so that the audio does not have popping sounds when going through the checkpoints in MAME?

    • @GamingHistorySource
      @GamingHistorySource  Před 4 lety +1

      Make sure your version of Mame is updated. If you are running a 32 bit version of Mame on a 64 bit system it has issues.

  • @wr0ngun
    @wr0ngun Před 9 lety

    The Lynx version, blown up this big, looks more like it belongs on the 5200.

  • @Reasonjpn
    @Reasonjpn Před 10 lety

    I could swear I had a Game Boy version at one point. May have been Race Drivin'.

  • @michaelmills6271
    @michaelmills6271 Před 8 lety

    Oh I tried this video Game at the arcade and it was hard at first then I tried again and again.
    Even though I tried several times it was still hard. Including home version of this game.

  • @superflashXXX
    @superflashXXX Před 7 lety +3

    snes version? or did i miss it?

  • @putzfetzenORG
    @putzfetzenORG Před 8 lety

    Please change the notation to instead of so that it is better readable. Time is 4 digits (fixed width), whereas the title length varies. Thanks.

  • @tahustvedt
    @tahustvedt Před 4 lety

    You know you have good framerates when you almost can't count them out. About four FPS on the ZX Spectrum.

  • @mattnova18
    @mattnova18 Před 9 lety

    Fun game IN the arcade. The sit-down-cabinet was ground breaking and should've been the basis for all future drivers education! The lynx port is nearly as good as the genesis, which isn't saying much.... As you mentioned Stunts on PC really borrowed a lot from this, plus it added track design and real cars.

  • @PKMNwww411_MkII
    @PKMNwww411_MkII Před 4 lety

    The arcade version runs at about 15 fps at the least. The ZX Spectrum and Amstrad ports run at 5 fps. The Commodore 64, Atari Lynx, and Sega Genesis ports run at 6 fps. The unreleased NES port pulls an impressive 12 fps. The DOS, Atari ST, and Amiga ports run closely to the Arcade as they're faithful ports. You may think the Midway Arcade Treasures 2 version run at 60 fps, but it's an exact one-to-one direct port to keep things faithful.

  • @Disthron
    @Disthron Před 7 lety +2

    Aw, you don't have the gameboy port on here.

  • @doodledangernoodle2517

    11:59 God damn that bass!

  • @mmestari
    @mmestari Před 5 lety

    Texas Instruments' TMS34010 really owned those micros.

  • @StRoRo
    @StRoRo Před 10 lety

    I know you said the controls were terrible but the Spectrum version ran very well

  • @jonsan5693
    @jonsan5693 Před 8 lety +4

    The nes version looks like it was made in ms paint

  • @phj9894
    @phj9894 Před 6 lety

    Can you do steel talons comparison ?

    • @GamingHistorySource
      @GamingHistorySource  Před 6 lety

      Noted. It may take a while. I'm in the middle of closing on a new home & several other things going on atm in real life.. but when I settle in I'll get back to producing.

  • @xiaochicash
    @xiaochicash Před 8 lety

    Wait. There where only 11 cockpit machines ever made!? Holy cow, I'm lucky then. There was one at my local restaurant and one at the mall in the nearby town where I grew up.

    • @GamingHistorySource
      @GamingHistorySource  Před 8 lety +1

      Versions. This included revisions in the program.

    • @SoulforSale
      @SoulforSale Před 6 lety

      xiaochicash there had to be more. can't imagine you and I both had one leaving nine for the test of the world

  • @MegRyanBrasilSul61
    @MegRyanBrasilSul61 Před 9 lety +1

    MS DOS Version looks like a 1972''old scraped Chevy Nova

  • @Armaron06
    @Armaron06 Před 4 lety

    BvS Batman to Ears while playing Spectrum or C64 version: "Do you bleed? You will."

  • @theotakone
    @theotakone Před 5 lety

    12:47 That moment an actual 3D bridge appears in a NES game. Polygonal graphics on a 8bit console seems CRAZY ambitious. Too bad they couldn't make it a released game.

  • @1973you3ma
    @1973you3ma Před rokem

    太陽よりも熱い情熱、海よりも深い愛
    開発者の皆さん、ありがとう
    そして、紹介してくれてありがとう^^

  • @dannyofthededd
    @dannyofthededd Před 10 lety

    a dsp or svp chip version woulda been interesting on snes or megadrive although even the arcade game was frustrating albeit bewildering back in the day..saying that, the megadrive version looks pretty good..did any other games use this polygonal style on the system apart from virtua racing?

    • @ArmoredCoreRaven
      @ArmoredCoreRaven Před 10 lety +1

      Yes, there were a few more polygonal games on Mega Drive.
      First we have a sequel to Hard Drivin' of course, Race Drivin', which was almost the same but with more cars, more tracks and a basic track editor, which also got a SNES release.
      Then there were a handful of flight sims (F-15 Strike Eagle II, F-22 Interceptor, F-117 Night Storm and Mig-29 Fighter Pilot), a helicopter arcade action game (Steel Talons) that also had a SNES version, a tank sim (M-1 Abrams Battle Tank), an unreleased platformer with StarWing/StarFox-esque mini levels (ResQ), a first person RPG with space and land vehicle-combat scenes only released in Japan (Star Cruiser) and finally a top down 3D perspective helicopter/on-foot shooter with some minor polygonal elements (Red Zone).
      Then there were some first person shooters like Duke Nukem 3D, Bloodshot, Cyber-Cop and Zero Tolerance, but they weren't technically polygonal.

    • @dannyofthededd
      @dannyofthededd Před 10 lety

      cheers, i'll have a look at all those. I'd thought about the early fps iterations but aren't familiar with any of the flight sims on the system.i've remembered star cruiser because of the artwork on the cover but can't remember the game at all.I remember red zone from the intro haha!..thanks!

  • @andyhodgson7692
    @andyhodgson7692 Před 6 lety +2

    Commodore 64 version is arse gravy

  • @RichardCraig
    @RichardCraig Před 10 lety +3

    Kind of a shame you excluded Race Drivin' from this list as it's the exact same game with two more tracks and two more cars, but it was available on some other systems, such as the SNES and GameBoy.

    • @GamingHistorySource
      @GamingHistorySource  Před 10 lety +1

      Another video for the near future ;)

    • @RichardCraig
      @RichardCraig Před 10 lety

      Cool, can't wait!

    • @MarkTheMorose
      @MarkTheMorose Před 9 lety +1

      Actually, the MSDOS version shown in this version was Race Drivin'. It has the original Hard Drivin' track plus others, so it's a pity that wasn't shown for a more direct comparison.

    • @GoldenGrenadier
      @GoldenGrenadier Před 6 lety

      Lol at the snes version.

    • @gear323
      @gear323 Před 4 lety

      @@GamingHistorySource If you do the Race Drivin panorama game then there is 3 more tracks :)

  • @turbowhistler1
    @turbowhistler1 Před 6 lety

    Makes sense
    I drive a Testarossa and it is hard drivin

  • @DrBIeed
    @DrBIeed Před 6 lety

    No SNES “Race Driving”? It was the same game with a different title.

  • @Rambo9700
    @Rambo9700 Před 3 lety

    Loved Hard Driving in the arcade. Was chuffed when I got in on the Spectrum, 130mph and it looks like you’re only doing 5mph. What was going on with the C64? That looked completely unplayable. PlayStation era and its arcade perfect.

  • @mathesar
    @mathesar Před 9 lety

    I used to play the crap out of this in a nearby arcade back in the day, I could never get it to control properly in Mame.

    • @gear323
      @gear323 Před 4 lety

      I have all of the controls working perfect with a steering wheel in MAME. Even the stick shift is working with the clutch and all... The only issue is no force feedback on the wheel since it isn't emulated.

  • @spacemanmonster23
    @spacemanmonster23 Před 10 lety

    wait wasn't there a saturn version of this?

  • @arvizturotukorfurogep6235

    Bad coding or not (it definitely is), this game just wasn't meant for 8-bits. Even 16-bit systems suffered with it.
    On the other hand the Gameboy version of Race Drivin is an exceptional wonder.

  • @jaymorpheus11
    @jaymorpheus11 Před 8 lety +4

    This game was good, I think, sure there's no music yet this game was the earliest attempt to simulate controlling a car in real life. A lot of racing games don't go up on a hill, just flat road, this one has the car going up a hill, down a slope, and flying through the air, with attempted realistic controls.

  • @Fortuna1
    @Fortuna1 Před 10 lety +2

    Looks incomplete the nes proto version, but the control is better

  • @freezetile8588
    @freezetile8588 Před 6 lety

    This reminds me of Freescape.

  • @EvilMonkeyReturns
    @EvilMonkeyReturns Před 10 lety

    A few things of note here...
    - I noticed you had the same control issues I always had when playing it from MAME. The controls are not analog, and therefore it's impossible to steer correctly. A lot of good racers on MAME are like that (Rad Racer is another).
    - The DOS version looks like Hard Drivin' 2, based on the track selection & background.
    - Why did they even make Spectrum & Amstrad (maybe C64, too) versions? They were so awful and weren't made to do scaling let alone polygons. It just seems stupid.
    - I had the Atari Lynx version & looks much better on a small screen than it does blown up, but controls were tight despite the crap frame rate. I crashed much easier than other versions.
    - The Genesis one I also had. Much more tolerable, and even tried to explore some of the buildings. When there was no time limit, it was fun to play on the stunt track.

  • @CarlosElDiablo1774
    @CarlosElDiablo1774 Před 10 lety +1

    Shame I can't get the controls working properly in the MAME version, but really enjoyed both Hard & Race Drivin' on the PS2 Midway collections. Yes the C64 version stinks, especially when you see what the C64 did with Stunt Car Racer.

  • @OldsXCool
    @OldsXCool Před 10 lety

    I remember when this game was all the rage, and I wanted a good home port so bad. Unfortunately at that time I didn't know the Genesis had a port of it because I didn't have one. After pretty much forgetting about the game, years later I saw it on that Midway collection for PS2. However that version sucks as it's glitchy as can be. I later discovered the Genesis version in 2013. I couldn't believe how good it actually was and played it all the way through. The frame rate isn't the greatest, but the game plays very smooth surprisingly.

  • @GoldenGrenadier
    @GoldenGrenadier Před 6 lety

    Sometimes I wonder why they even bothered making ports for the 8-bit home computers of the time.

  • @cryptomaniac6601
    @cryptomaniac6601 Před 4 lety

    Never noticed the PS2 version had reverse lol

  • @VeeeeryyyFaaaastSlooooth

    This game was so slow on my ST it should've been called Hardly Drivin'

  • @raysylvia4275
    @raysylvia4275 Před 6 lety

    Arcade and ps1 my fav

  • @IamTheS
    @IamTheS Před 10 lety

    Good God all they did for the CPC version was port the Speccy and slap paint on the non-in-game and HUD visuals.