Battle of the Ports - Hard Drivin' - ハード ドライビン (Show #26)
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- čas přidán 19. 07. 2014
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A game that I loved playing in the 80's every time we went on holiday to the seaside, this is Hard Drivin' from Atari.
In this video we take a look at 12 different versions of the game. Actually, 10 different versions as the Saturn and SFC / SNES are really Race Drivin' which is basically Hard Drivin' with an extra course.
Time Code:
00:25 - Arcade
02:33 - Mega Drive
05:04 - Super Famicom / SNES
07:44 - Amiga
11:05 - Atari ST
16:08 - Sega Saturn
18:39 - Sega Saturn (Real Mode)
20:19 - MS DOS
21:45 - Atari Lynx
24:13 - ZX Spectrum
27:43 - Amstrad CPC
30:16 - Commodore 64
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If only the Super Nintendo version used the Super FX chip(which Starfox used), then it would have at least been playable.
For a brief time during my childhood, I owned an Atari Lynx which came packaged with Hard Drivin' as well as Ninja Gaiden, Batman Returns, and an American football game.
The ST version is so much smoother than the Amiga one...
This had no reason to be ported to Saturn outside of a collection. Sega Rally, Manx TT, and F1 Challenge were out on Saturn then...
C64 had a terrible port. If you wanted good racing experience you should get .Street rod or Stunts
The Lynx ver is so hard to control.. youre so right. What challenge to just complete the loop or stay on the road lol.. im trying!
The Lynx is from the 80's which is even more impressive
Saturn's Real Mode looks decent. Considering it's textured version of a game released in 1989, of course. Still better, than non-texture version.
Also Forgot GB Release
It's the game that came with my MegaDrive, forced in a bundle in fact before Sonic was even out. God that frame rate was even worse than I remembered, but I did love it.
@
Vitor Vilela's SA-1 hack for SNES Race Drivin’ makes the game surprisingly good. Tried it with a flash cart.
You have to have the "crashed" music, IMO. I could just imagine Robert Stack narrating all my crashes on the Genesis version; it was brilliant. :)
As far as I know, Amiga version came first than the Megadrive one. I remember at the time some review magazines that about the Megadrive version said:"Looks like Tengen forgot to convert the Arcade, and instead converted the Amiga version!".
I'm not sure if I spent more time running into that cow in this game or the horses in Daytona.
Wow, I remember back in 1989, watching that HUGE loop in a cabinet.. like.. WTH????? Really impressive piece of tech for its time. Saturn version frame rate is so inconsistent LOL
ZX spectrum version whilst missing the cow, does have the skid pan, which is missing on ST and Amiga versions.
The ZX Spectrum conversion took 5 months to code, runs about 5 fps and it's code and data tables are used in the Amstrad CPC and Commodore 64 versions.
Now that's embarrassing since I had that game. Anyway really love the videos. Keep up the excellent work.
The Spectrum & Amstrad versions can become playable with practice. The key is knowing what they've done to the controls.