Awesome! Thank you, how would you change this so only the z size scales and everything still sits on the base plane? I figured out how to set the x/y scale to be fixed by setting the Attribute Random to Vector, X/Y Min/Max to both 0.1 then scale z... but then the cube scales down below the plane as well as above.
Very nice results. I don't get it very clearly. But that would help me achieve similar results as to base on vertex weight.
Awesome! Thank you, how would you change this so only the z size scales and everything still sits on the base plane? I figured out how to set the x/y scale to be fixed by setting the Attribute Random to Vector, X/Y Min/Max to both 0.1 then scale z... but then the cube scales down below the plane as well as above.
try to change origin point to ground plane
@@emilsvfx Got it! Awesome thank you!