Emīls Geršinskis - Ješinskis
Emīls Geršinskis - Ješinskis
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Houdini OSC controller
Here are my Houdini OSC projects where I use two Android apps:
MultiSense OSC (reads phone data) - This app, for some reason, is not on the Play Store, but if you Google it, you can find it on multiple sites.
Preview video of test lnkd.in/dQZkYgrD
OSC Control (Custom user control for controlling parameters).
Preview video of test lnkd.in/dvPp82Dx
The Python code is open and can be easily adjusted to meet any needs
Social
Instagram - emilsvfx
Twitter - emilsvfx
Website - emilsvfx.lv
GUMRODE - emilsvfx.gumroad.com/l/fdlfj
Email - emilsvfx@gmail.com
KO-FI - ko-fi.com/emilsvfx
zhlédnutí: 90

Video

Houdini OSC controll
zhlédnutí 1,4KPřed dnem
Exploring further with OSC! This time, I used the Android app, OSC Controller, to manage position, scale, color, and object switch. It's quite impressive, but I'm still brainstorming potential applications. Perhaps for precise object placement or recording complex animations that are challenging to execute directly in Houdini. If there's interest, I'll soon make both scripts available on my Gum...
Breakdown adoptive pscale. Recreating MacOs Dock bar.
zhlédnutí 262Před dnem
Mini breakdown adoptive pscale. Recreating MacOs Dock bar. #houdini #pscale #sidefx #tutorial #quicktio #tips #trick #sidefx
Houdini Vellum Cell Splitting Effect (Project File)
zhlédnutí 758Před 14 dny
Houdini Vellum Cell Splitting Effect (Project File) Create cell division effects with this Houdini Vellum project file. Perfect for VFX artists, it showcases procedural animation techniques for scientific visuals or creative projects. Social Instagram - / emilsvfx X - / emilsvfx Website - emilsvfx.lv GUMRODE - emilsvfx.gumroad.com/l/ougpxw Email - emilsvfx@gmail.com
Kinetic Slicer (project file)
zhlédnutí 426Před 28 dny
Based on a TikTok video by @marcosmasd where the letter is sliced, I recreated the effect in Houdini. The original project was made in After Effects, but I imitated the effect using Houdini's procedural system. Social Instagram - emilsvfx Twitter - emilsvfx Website - emilsvfx.lv GUMRODE - emilsvfx.gumroad.com/l/hpscm Email - emilsvfx@gmail.com KO-FI - ko-fi.com/emilsvfx
Rotation to packed objects
zhlédnutí 174Před měsícem
I found a great animation example by @BenCarmeli on X: x.com/BenCarmeli/status/1642925496374640641. He applies rotation to packed objects via primintrinsics, which is a cool and fast solution. I managed to recreate it and adjusted the animation to apply on object normals instead of the primintrinsic bound minimum position. However, the rotation bouncing is a little choppy, and I want to make it...
Cyber Lion Under Attack
zhlédnutí 198Před měsícem
Laser Impact Simulation made in Houdini, rendered in Blender. All procedural: when the particle hits the statue, the circle starts to grow. Looks easy but still need to find a better way to optimize because the hardest part is the circle growth following the mesh curvature, and it's the slowest. #VFX #3DArtist #DigitalArt #3DExperiment #motion #3d #3dart #3dartist #blender3d #b3d #animation #ga...
Kinetic Slice
zhlédnutí 123Před měsícem
Found in a TikTok video from @marcosmasd, he explained how he made sliced letters. As a bonus, he showed how he created the effect in After Effects. It was super cool. I just recreated this effect inside Houdini and made the system procedural. However, the letter slicing is a little buggy. The "Labs Boolean Curve" doesn't always work as expected. Next need to make it inside blender :) #VFX #3DA...
Houdini Tutorial: Copying String Attributes Using Font SOP
zhlédnutí 217Před 2 měsíci
Houdini Tutorial: Copying String Attributes Using Font SOP
Houdini - Theme Switcher script
zhlédnutí 170Před 2 měsíci
Houdini - Theme Switcher script
4 object loop morph
zhlédnutí 600Před 3 měsíci
4 object loop morph
Houdini - Vellum with dynamic pin constraint.
zhlédnutí 2,2KPřed 4 měsíci
Houdini - Vellum with dynamic pin constraint.
vellum sinewave
zhlédnutí 1,1KPřed 5 měsíci
vellum sinewave
update2
zhlédnutí 128Před 6 měsíci
update2
Texture Density Visualizer Add-on
zhlédnutí 306Před 6 měsíci
Texture Density Visualizer Add-on
Sequence 01
zhlédnutí 84Před 6 měsíci
Sequence 01
Fluid Bacteria in a Petri Dish
zhlédnutí 347Před 11 měsíci
Fluid Bacteria in a Petri Dish
Duck morph
zhlédnutí 568Před rokem
Duck morph
Blender Set Origin Add-on
zhlédnutí 2,7KPřed rokem
Blender Set Origin Add-on
Blender - Fake SDF Effect
zhlédnutí 630Před rokem
Blender - Fake SDF Effect
Houdini Workflow Apply VDM Textures to mesh
zhlédnutí 1,6KPřed rokem
Houdini Workflow Apply VDM Textures to mesh
Houdini tutorial Extracting transformation no VEX
zhlédnutí 9KPřed 2 lety
Houdini tutorial Extracting transformation no VEX
blood wound
zhlédnutí 877Před 2 lety
blood wound
HOUDINI SPIRAL FLOW BREAKDOWN
zhlédnutí 2,2KPřed 2 lety
HOUDINI SPIRAL FLOW BREAKDOWN
HOUDINI ABSTRACT SHAPE BREAKDOWN
zhlédnutí 985Před 2 lety
HOUDINI ABSTRACT SHAPE BREAKDOWN
Blender Invisibility cloak tutorial
zhlédnutí 2,6KPřed 2 lety
Blender Invisibility cloak tutorial
Houdini quick tip fix mesh intersection
zhlédnutí 18KPřed 2 lety
Houdini quick tip fix mesh intersection
Blender spiral chain link
zhlédnutí 245Před 2 lety
Blender spiral chain link
Blender tutorial - LIDAR effect
zhlédnutí 4,2KPřed 2 lety
Blender tutorial - LIDAR effect
Houdini Tutorial Edge Damage
zhlédnutí 14KPřed 2 lety
Houdini Tutorial Edge Damage

Komentáře

  • @kiriltheone
    @kiriltheone Před 2 dny

    Tutorial?

    • @emilsvfx
      @emilsvfx Před 2 dny

      @kiriltheone Probably not. For two years, no one needed this. And for one, I don't see the point in making a tutorial.

  • @TheThouZands
    @TheThouZands Před 5 dny

    Bro said 💀

  • @user-fc4gg8eo2l
    @user-fc4gg8eo2l Před 5 dny

    Thank you for this addon! Please, add one more button for removing the origin to min, max or center for all of axes immediately

  • @dj_multiple_one
    @dj_multiple_one Před 11 dny

    mmm what a wonderfull app! How did the information transfers? Wi-Fi, BT, or internet?

  • @dirtcreature3d
    @dirtcreature3d Před 11 dny

    Awesome!

  • @kir11
    @kir11 Před 13 dny

    Nice!

  • @khomatech6428
    @khomatech6428 Před 13 dny

    Just Extract Centroid on the prims ;)

  • @muneebkhaki
    @muneebkhaki Před 13 dny

    hey! can anyone please tell me what is that not equal node before delete geometry ?

  • @massimobaita7178
    @massimobaita7178 Před 27 dny

    Great, Emīls!

  • @lalamax3d
    @lalamax3d Před 27 dny

    thanks its amazing, only way, which works easily with animated pscale as well

  • @khomatech6428
    @khomatech6428 Před 28 dny

    Just bought this, the VEXpression snippet has been removed from the Falloff Control wrangle for some reason. Any idea what's going on there?

    • @emilsvfx
      @emilsvfx Před 28 dny

      You can make screenshot of the node setup and send me.

    • @khomatech6428
      @khomatech6428 Před 28 dny

      @@emilsvfx E-mailed it.

  • @angelous4x
    @angelous4x Před 28 dny

    very cool!!!

  • @be9em0t
    @be9em0t Před 28 dny

    vector a seems completely redundant?

    • @emilsvfx
      @emilsvfx Před 28 dny

      better use this @N = normalize(@P)

  • @user-hl5zx1qh7s
    @user-hl5zx1qh7s Před měsícem

    Nice

  • @vfxskull6208
    @vfxskull6208 Před měsícem

    omg, this is fantastic!

  • @imsatoboi
    @imsatoboi Před měsícem

    This is soo good!!! <3 Could you share how it was made?

  • @andrewpol4415
    @andrewpol4415 Před měsícem

    buddy, that's awesome, thank you.

  • @attilamolnar2499
    @attilamolnar2499 Před měsícem

    Impressive

  • @sleepingonthecouch95
    @sleepingonthecouch95 Před 2 měsíci

    OMG. You just saved my day.

  • @rooveri
    @rooveri Před 2 měsíci

    whohooo I made it :) But now I dont know how to change de colours :(

  • @zdspider6778
    @zdspider6778 Před 2 měsíci

    You could have just written: @N = normalize(@P);

    • @emilsvfx
      @emilsvfx Před 2 měsíci

      yes i know in 5ys i have learn something :D

  • @yesdadbut960
    @yesdadbut960 Před 2 měsíci

    I love small fast tutorials thx

  • @travislrogers
    @travislrogers Před 2 měsíci

    Great technique! Thanks for this! Also love the short vid format 👍

  • @user-hl5zx1qh7s
    @user-hl5zx1qh7s Před 2 měsíci

    Were can i use this in advance?

    • @emilsvfx
      @emilsvfx Před 2 měsíci

      This all depends from you. Every project is unique. Maybe for dbug or effect where is text involved. It's your call.

  • @juampasa
    @juampasa Před 2 měsíci

    nice approach!

  • @sleeper6000
    @sleeper6000 Před 3 měsíci

    Would there be a way to do this inside of Houdini?

    • @emilsvfx
      @emilsvfx Před 3 měsíci

      yes, only you need to make in shader. probably all depends what render engine you will use.

  • @massimobaita7178
    @massimobaita7178 Před 3 měsíci

    Fantastic, Emīls!

  • @LucasBarbuzzi
    @LucasBarbuzzi Před 3 měsíci

    Can please someone explain me why is this working? what is exactly happening inside the point VOP? (I'm new to houdini)

    • @emilsvfx
      @emilsvfx Před 3 měsíci

      VDB have positive and negative voxels in they negative a hey attribute -1 and this way I say to points move them until they are 1. 1(Outside)/ -1(inside)

  • @raineraway
    @raineraway Před 4 měsíci

    awesome

  • @alvinchao1449
    @alvinchao1449 Před 4 měsíci

    cool

  • @lactualumuffin
    @lactualumuffin Před 4 měsíci

    i remember how i tried to make morph between two procedural objects and there were no possible in c4d or blender way to make it, and houdini... i am sooo new to it like, i just start to learn like windows and menu but like half year and there is, the updates and its possible to morph two objects with different amount of tris/polys/verts but yet in blender its hard love it, this is so smooth

    • @emilsvfx
      @emilsvfx Před 4 měsíci

      instagram.com/reel/CpearK1gqAW/ instagram.com/reel/CpearK1gqAW/ check tutorials about VDB shapemorph

    • @lactualumuffin
      @lactualumuffin Před 4 měsíci

      @@emilsvfx THANK YOU

  • @lmmffn
    @lmmffn Před 4 měsíci

    YOOOOOOOOO SO COOOL

  • @wh1chkraft
    @wh1chkraft Před 4 měsíci

    I have a feeling I'll be using the tricks I learned from this video many times. Thank you so much

    • @emilsvfx
      @emilsvfx Před 4 měsíci

      Happy for you. And make more fantastic stuff with houdini.

  • @Vladishit_Putler
    @Vladishit_Putler Před 5 měsíci

    you can do this without the ray node... just scatter and copy to points

    • @emilsvfx
      @emilsvfx Před 5 měsíci

      Tnx never know that.

  • @MrMacApps
    @MrMacApps Před 5 měsíci

    Would love a tuturoial on this!

    • @emilsvfx
      @emilsvfx Před 5 měsíci

      no tut only project file available emilsvfx.gumroad.com/l/rqovw

  • @webyangyi
    @webyangyi Před 5 měsíci

    god`~ edu full video?

    • @emilsvfx
      @emilsvfx Před 5 měsíci

      ?

    • @webyangyi
      @webyangyi Před 5 měsíci

      @@emilsvfx Any full version videos that made this?

    • @webyangyi
      @webyangyi Před 5 měsíci

      @@emilsvfx I want to learn, too

  • @RomboutVersluijs
    @RomboutVersluijs Před 5 měsíci

    You also have a tio for agx to Photoshop?

    • @emilsvfx
      @emilsvfx Před 5 měsíci

      Sorry no. But probably somthing same. try to check it out

    • @RomboutVersluijs
      @RomboutVersluijs Před 5 měsíci

      @@emilsvfx okay I'll test it. Really baffled how everyone else puts out there images from blender and then on the web. Since the web is mostly srgb

    • @RomboutVersluijs
      @RomboutVersluijs Před 5 měsíci

      @@emilsvfx it didn't work, blender uses colorio V2 and the ps plugin is still V1. Photoshop even crashes when it tried it. The filmic transform action I made comes close, but it's not the same. I cAn use override in the save menu and force sRGB. But than we loose data I believe

    • @emilsvfx
      @emilsvfx Před 5 měsíci

      @@RomboutVersluijs the workflow is the same only you can use only the base color preset, if you want to use Punchy you need make custom curve for that

  • @anujraghav
    @anujraghav Před 5 měsíci

    Oh come on , how is this even possible...

  • @austinbisnar9140
    @austinbisnar9140 Před 5 měsíci

    Could be what I’ve been looking for for hours, I’ll report back if I’m successful

  • @rickedeckard2006
    @rickedeckard2006 Před 6 měsíci

    That helped me out.... thank you!

  • @puiguia8372
    @puiguia8372 Před 6 měsíci

    so good!!

  • @ahcontent.1200
    @ahcontent.1200 Před 6 měsíci

    brilliant!

  • @martinblaszczyk1071
    @martinblaszczyk1071 Před 7 měsíci

    I see you can change the Epsilon to change the FoV, but how do I change the FoV to be exactly 90 deg, or 45 deg?

    • @emilsvfx
      @emilsvfx Před 7 měsíci

      you can make your own logic how to delete mesh, for example try to use gradient node and then compare it

    • @martinblaszczyk1071
      @martinblaszczyk1071 Před 7 měsíci

      Thank you. I'm new to blender but I'll give it a try@@emilsvfx

  • @zdzczx7660
    @zdzczx7660 Před 7 měsíci

    got it on gumroad, a bit upset that I can't see the actual geometry node tree.

    • @emilsvfx
      @emilsvfx Před 7 měsíci

      Hi.Open geometry node view to see node tree.

    • @zdzczx7660
      @zdzczx7660 Před 7 měsíci

      thanks, the geometry nodes tab is empty, even when I select the right object in the panel. Anyway I got it to work for my application. Thanks@@emilsvfx

    • @emilsvfx
      @emilsvfx Před 7 měsíci

      But you select object who contains geometry node modifire?

    • @zdzczx7660
      @zdzczx7660 Před 7 měsíci

      yep, selected the object with the geo nodes. @@emilsvfx

  • @canplxl6563
    @canplxl6563 Před 7 měsíci

    how

  • @davidredfern836
    @davidredfern836 Před 7 měsíci

    Why 😂 ???

  • @0x0abb
    @0x0abb Před 8 měsíci

    great tutorial, thank you!

  • @0x0abb
    @0x0abb Před 8 měsíci

    How are you picking the head? I tried the blast node and the edit but I only get single quads....?

    • @0x0abb
      @0x0abb Před 8 měsíci

      ...never mind, I see at the bottom of the screen says to hold H to select hierarchy

  • @afkar97
    @afkar97 Před 8 měsíci

    Amazing! May God reward you with kindness. Thanks

  • @JuAleph
    @JuAleph Před 9 měsíci

    Thx for the tip ! I've created a python snippet that automatized the whole process, and gives you all the necessary lines in the console, that you just have to copy/paste in the wrangle : import hou # Obtenez le nœud courant (peut être un nœud Wrangle ou tout autre nœud où vous souhaitez exécuter ce script) node = hou.pwd() # Obtenez l'objet attribut de détail geo = node.geometry() # Parcourez les attributs de détail for attrib in geo.globalAttribs(): if attrib.name().startswith("Exp_"): # every shape key must begin with the string between "", change it to your needs attrib_name = attrib.name() code_line = 'f@{} = chf("{}");'.format(attrib_name, attrib_name) print(code_line) # Imprimez la ligne de code (facultatif)