Houdini Tutorial Edge Damage

Sdílet
Vložit
  • čas přidán 27. 08. 2024
  • Houdini Tutorial Edge Damage
    Social
    Instagram - / emilsvfx
    Twitter - / emilsvfx
    Website - emilsvfx.lv
    Email - emilsvfx@gmail.com

Komentáře • 13

  • @genkidama7385
    @genkidama7385 Před 11 dny

    Add a remesh node at the end with target size 0.05. something that will give you : highres geometry, proper smoothing, and keeps edge damage details.

  • @massimobaita7178
    @massimobaita7178 Před 2 lety +1

    Thank You very much, Emīls!

  • @emimeemio
    @emimeemio Před 2 lety +1

    Wow! Brilliant! Thaks a lot!

  • @yassinedjebbari4819
    @yassinedjebbari4819 Před rokem

    Thank you !!! Amazing

  • @PwnCgi
    @PwnCgi Před 2 lety

    so good thank you so much it 's helpfull

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 Před 2 lety

    Really nice

  • @ryanjstever
    @ryanjstever Před rokem +1

    how would I use this with Cell Noise? There is no pos socket. Or just another noise.

    • @emilsvfx
      @emilsvfx  Před rokem +1

      Houdini has a lot of noise. Probably you do somtrhing wrong

    • @ryanjstever
      @ryanjstever Před rokem +1

      @@emilsvfx No, you just cant use Cellular Noise with the set up you have showed because there is no p value in that node. All good though, like you said there are others to use! Is it best to combine noises in the point vop or outside with a merge?

    • @emilsvfx
      @emilsvfx  Před rokem +2

      @@ryanjstever probably in vop the in more noise and other cool stuff, yes we can use attribnoisevector but some time is easyer make stuff inside vop.

  • @throwerherring278
    @throwerherring278 Před rokem

    nice!

  • @kope7777
    @kope7777 Před 2 lety +1

    not bad

  • @genkidama7385
    @genkidama7385 Před 11 dny

    remesh (highres) => poly reduce (lowpoly) => uvautoseams => uvunwrap => uvlayout.
    Combine that with merging, and you get entire compounds low/highres, for free.