@@emilsvfx No, you just cant use Cellular Noise with the set up you have showed because there is no p value in that node. All good though, like you said there are others to use! Is it best to combine noises in the point vop or outside with a merge?
remesh (highres) => poly reduce (lowpoly) => uvautoseams => uvunwrap => uvlayout. Combine that with merging, and you get entire compounds low/highres, for free.
Add a remesh node at the end with target size 0.05. something that will give you : highres geometry, proper smoothing, and keeps edge damage details.
Thank You very much, Emīls!
Wow! Brilliant! Thaks a lot!
Thank you !!! Amazing
so good thank you so much it 's helpfull
Really nice
how would I use this with Cell Noise? There is no pos socket. Or just another noise.
Houdini has a lot of noise. Probably you do somtrhing wrong
@@emilsvfx No, you just cant use Cellular Noise with the set up you have showed because there is no p value in that node. All good though, like you said there are others to use! Is it best to combine noises in the point vop or outside with a merge?
@@ryanjstever probably in vop the in more noise and other cool stuff, yes we can use attribnoisevector but some time is easyer make stuff inside vop.
nice!
not bad
remesh (highres) => poly reduce (lowpoly) => uvautoseams => uvunwrap => uvlayout.
Combine that with merging, and you get entire compounds low/highres, for free.