Doing a copy of the light in order to light the ground is not the proper way to work in unity. Instead the desk or ground has to be turned static and emission in the light material enabled. Also it's way better to have a simple script assigned, that takes care of further lightning simulations.
only needed to watch one min and got what i came for, ty good sir for getting straight to the point
Thank you so much for doing this, it was just what I was looking for. Fantastic video.keep up the good work.
Thanks a lot.Wish you the best luck for your project. 🙏🏻😎
Amazing tutorial, keep making these tutorials
will this stand out (the light) weird in a ps1 styled horror game (low poly/chunky pixelated game)?
Doing a copy of the light in order to light the ground is not the proper way to work in unity. Instead the desk or ground has to be turned static and emission in the light material enabled. Also it's way better to have a simple script assigned, that takes care of further lightning simulations.
I don't know much about programming, but thanks for your advice and critique 🙏🏻☺️
Yes but can draw a glowing material? For example if I want to draw a tail with glowing radiation material but rest of the skin normally?
Bravo Kabire,dobar tutorial.
Hvala druže
thx
how to export that emission in blender?
how to put a light inside an object in blender??
Just make a position of your cursor inside of the object.
Add > Light > Point Light
Very nice tut bro, thank you😄
Thanks bro 🙏🏻
Make these tutorials for UE4 users too.
I hear you. 😎👍🏻
thx for this tutorial
You're welcome. 🙏🏻☺️
great video
Thank you
Halo light isn't bloom lol
Turn on bloom in render
Render Setting > ☑️ Bloom