How To Create Buildings From Images In Blender 2.8 (Game Art)
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- Äas pĆidĂĄn 6. 07. 2024
- In this tutorial, you are going to learn, how to create a building from an image. Enjoy!
đŒïžMore textures: www.textures.com
đFiles: www.mediafire.com/file/ztcl25i...
00:00 Intro
00:35 Enabling Ad-on
01:04 Adding Image As Texture
02:02 Loopcuts
04:45 Extruding Image Plane
05:24 Correcting UVs
08:02 Working on Building Materials
10:28 Detailing Windows
12:00 Final Result
12:22 Outro
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Just a tip. Consider saying the actual button/function name rather than saying click "this" or go "here". People may not have the same exact interface setup as you, and it's overall just better teaching practice in my opinion.
â@Sergo The Pilot just a tip, dont be a dick
The intro caught me off-guard... LOL. There were several things that I took away from this video. For me, the best one was dissolve which I had never used before. Saved me GOBS of time. Thank you so much!
Thank you too, nice to hear that from you.
first time i watched your channel. my thought was "great another text-to-speech tutorial but with video? thats new"
Same.
I see lots of inspirations from "lazy tutorials" but it's fine. Good tut.
Yeah, it's fine to get inspiration from the best đ
@@VisualCube Excellent explanation!
@@VisualCube give credit maybe?
But it's not inspiration, it's just a 1 to 1 copy of Ian Hubert's tutorial.
@@GlassF1re Yeah, but this one goes more indepth, a great tutorial for those who are new to Blender. Ian does have a extended version for his buildings tutorial, but there he dosent speak or explain what he is doing, which might be hard for begginers to understand and follow. And taking inspiration and tweaking it to have your own style is not wrong. Like, all the people that follow Ian's lazy tutorials, and his extended versions are literally copying the same steps he takes in order to achive a similar result. That is the reason tutorials exist, to teach people to do something, and this is usually done by explaing and making the viewers copy what you are doing in order to practice and get a hang of how to to it themself in the future. I see no problem with a different channel creating a better tutorial for begginers to follow.
Wow, that was impressive. Especially the windows and texturing the bricks. That was a lot of work with the loop cuts too...
Iâm so happy that someone took the time to elaborate on the âlazy tutorialâ style vid. Noobs like me appreciate it. Subbed. đ
In order to avoid stretching in side fragments of the brick wall you need to pin frontal parts in UV editor first and only then unwrap selected side faces. It will adjust side faces so that they match perfectly the extruded part
I'm creating something simular now, but you done it more quickly and experiencly, thanks for video :)
Thank you for the tutorial, exactly what i was looking to learn to do. keep up the good work!
thank you for this! i hope you do more of the expanded lazy tutorials!
Thanks for this awesome tutorial Visual Cube!
Learnt a lot of neat tricks.
You are the best person to explain this subject.
Detailed version of Ianhubertz tutorial!! Cool!!
Awesome Tutorial buddy ... thanks!
Great Tutorial from Great person and Thank you.... God Bless You.
God bless you too! đđ»Thank you for support.
Thanks for this...opened up a new avenue for my modelling ideas
You're welcome đ
Thank you for the lesson Ian. I work in 3Ds Max only, but interesting anyway))
Very helpful, Thank You
Loved this tut
The windows gloss really changes it into a cool piece
Very good tutorial!! đđœđđœ
Thank you! Cheers!
Amazing, thank you so much
I learned a lot from this... Thank you very much
You're very welcome!
Very Cool. Thank you.
That intro tho lol! luv it!
thanks dude! Great tutorial, aprreciate it!
You're welcome đđ»đ
I have made my own building.
Thanks for tutorial.
You are welcome đ
I'm wanting to create some simple buildings for games like Skylines and Workers and Resources and this tutorial was very accessible and perfect!
Glad to hear that! Hope this will be helpful for your projects.
@@VisualCube this shows well how to create the facade, but how do you then make the sides/roof and have them actually joined together as a single object with shared vertexes?
@@baronjutter Thats a good question. In this case i will probably select around top edges and filled them (make a face from them)
After that I will add one loop cut to the center of the face and move on "Z" axis (up).
Hope you get it. đ
Cool work keep doing...
A BIG THANKS MAN, u helped me so much
You are very welcome! Glad it helped you.
great tut THXâ€ïž
just found you, great stuff, thanks
Thank you so much
Hey, I just realised this was made on my birthday. lol, thanks bro.
(Yeah ik it's late to say but hey, 3rd November is 3rd November.)
Ok that's awesome
wow its a golden tutorial for me
its awesome n u r awesome
Thank you very much.Glad you like it!
You are amazing bro
amazing tutorial
Nice job. The shift-G (select similar) selection tools would have made your selections much easier - you could have used area or perimeter selections to select the windows and the long skinny areas along the brick extrusions. You should have also scaled the UVs for those long skinny sections to match the height of the rest of the building because the bricks and white patches don't line up. Alignment/snapping tools combined with using specific measurements when scaling and moving things would have made lining up the 4 sides of the building much easier.
Thank you for your advice. đđ»đ
Thanks, Cube
You are welcome đ
Cool video! Thanks Man
Thank you very much, brother. Glad you like it! đđ
Very cool!!
Thanks a ton.
Very cool. Thanks
Glad you liked it!
Thanks
thank you
Thanks bro , it helped me very much
Glad it helped
thanks for simple making bulding and nodesđđđđđđđđđđđđ
very cool
Great tutorial! Thank you. #Blender #3dmodeling
You're welcome!
Nice work thank you
You're welcome, sorry for the late response.
THANKS
I learnt a lot, thanks.
You're welcome. Glad to hear that :)
@@VisualCube Gracias a ti. Fue muy claro y concisa la explicación. Con esa técnica se pueden hacer bastantes cosas en el åmbito de arquitectura 3D.
@@blenderado3d879 I used Google Translate for this comment. Yeah, you are right. It's amazing and time-saving :D
I subbed instantly! Thanks!
You're welcome, brother. Thank you very much for the sub!
@@VisualCube I hope u get more subs and u make more guides like this!
@@nadimkazi87 I hope so. More tutorials coming soon, stay tuned. đ
@@VisualCube Ofcourse!
Gracias
Awesome tutorial. I want to know how do i make my own texture files or designs if i have some different idea for example making a small city.
You can find an online source or you can take your phone or camera and take pictures of buildings, shops, roads, bridges, etc. To make your own textures from those images, you need to have basic knowledge of Adobe Photoshop or other similar software.
Also, you can watch my last video, I talked about textures. I think you can find it useful!
Wowđźđ
amazing, wonder when i will be able to do things like this, i hate so much shaders nodes on the actual Blender, but its looks way so usefull and better, need to learn how to use it, and put more dedication on every aspect
Thanks! I know it's boring to connect nodes, but if you want to learn Blender. You need to learn nodes because they are so useful and they make you think and connect things logically.
Super, thanx :) - very helpful
You're welcome!
Janie, what would be great is if the files could be downloaded and scaled to size. if the windows, doors etc were put on separate levels they could be printed out. I have a British model railway layout and I would love to be able to do this and create fantastic buildingsđ
thanks
good tut bro .. keep good work up ..+1
Thanks a lot. This is what Ian Hubert is doing in light speed, slowed down for noobs like me.
Just keep working and you're gonna be pro
Nice tutorial, but my object doesn't look much like yours (mine is very "washed out" and reflections are very subtle). Do you have some kind of world HDR thing?
great vid thank you very much :)
Glad it helped
thanks man !!!!!!
Happy to help
Thank you!
You're welcome! đ
Excellent
Thank you very much
Yeah it was a cool one đ
Thank you very much đđ»âșïž
Nice Video. Only thing was that my window froames had weird patterns on them. I didn't actually use your image for the building do my frames looked weird
Nice trick
thx
Great walk thru. How do you create the 4 Texture files from a photo? Iâm looking to use some photos I have to do same process but the photo is only one image, a photo, no textures. Any advice?
you can use the same image for the bump map, just use a colorRamp to dial it in
That was very funny :-)
You can use ctrl+x for delete the edges
can circular objects can be made using this method? like pillars or cone live objects
Do you know if it's possible to use Stable Diffusion to generate facades that can be used with this process?
Super
Thank you
Welcome! đ
Wow! That's really cool procedure. I am just getting started with blender. So many things to learn! :-D
Awsome
Thank you very much
I love your videos . Its informative compared to other videos. Happy subscriber here I just started 2 weeks ago with blender and you're doing a good job to help and inspire at the same time . thanks! waiting for your future videos
Thanks a lot! I appreciate your support! Good luck with your new steps in 3d world đđ»đ
Emmanuel! You should look up ian hubert, a real legend in the community, makes amazing stuff
@@martians1028 yes I did. I totally agree. He's incredible.
Subscribed
Great tutorial bro đđ»đđ»đđ». (Iâm still new to blender) While following along with your tutorial i came across a couple issues so far and itâs frustrating the life out of me and hoping you can point me in the right direction. The fist issue I have is while working on the building, after awhile it becomes a little transparent where I can see straight through the building...even if it click the viewport to solid, I can still see through my building. The other issue I have is when Iâve reached the UV mapping section of the video. When i select a face of my building (letâs say the right side of the building) in the right window...in the left window the opposite side of the building is selected. Iâm now sure whatâs happening. Can you help?
1. Question
Go in Materials, scroll down and change Blending Mode to "Opaque"
2.Question
Rotate your perspective view to the opposite side of the box
Thanks bro that definitely helped. Quick question though if you can help....I am a new to blender...any way. I have followed these steps to the T and yet still when I try to move Vincent (character from blender), I cannot move any part of him. Any idea as to what I need to do? (I'm using blender 2.8)
These are the steps I have followed from blender site: 1. Put your 3D cursor in the Origin of your scene. Choose File > Link and browse the character file 2. Go to the Collections and select CH-Vincent.high. Make sure "Instance Collections" is enabled. Press Enter. 3. The Collection should appear instanced in the Viewport. Select it. Choose Object > Relations > Make Proxy... 4. In the list, select RIG-Vincent.
I followed the instruction listed above and I haven't configured anything else. Can you tell how I can solve this issue and get my character Vincent to move (meaning arms, legs etc.)
PS: I have Blend rig 5 installed. I am in pose mode when I try to move him...but can't. I am on Blender Version 2.82 I have also tried other (pre rigged) characters from blender cloud but none of them can move.
The issue Im having is getting a good reference image from google maps to see if I can make a building and texture it to see if it looks realistic.
Image search > Settings > Advanced Image Search > Image Size - Larger than 2 + MP
Great, btw it would be to a nice idea do a series of tutorials based on Ian Hubert's lazy tutorials.
Great tutorial! Anyway I can align the building walls better when I duplicate them?
Use an array modifier
ХпаŃĐžĐ±ĐŸ :)
đđ»đ
Thank U
You're welcome, brother :D
thank you for this! Only thing i wanna know that how we make bump and and others texture, because we can easily take images from google, but how we get texture for same images ? Please Help
There is tutorial on my channel. For app called "Materialized" it's free app for making textures from single image.
Take a look, hope you'll find your answer there đ
Good tutorial! Where's the roof?
Can you tell where did you downloaded these wall textures? i've been searching but all i get is albedo textures!
I created them in Photoshop from albedo texture. But I download images from www.textures.com
Rad!
Hey bro what computer specs do you have ? I wanna learn this but I feel like my pc wonât be able to keep up
Hello! đđ»đ
My computer specs:
AMD Radeon R9 380 DDDR5 4GB
AMD FX8300 3.5ghz
16GB RAM
My computer is old 3 years and still working fine đ
super cool tutorial , keep going bro
can i ask how can I create human characteres in blender from real photos ?
Thank you very much.That question is good, but I can't explain it in the comment section. That's a good idea for tutorial. I'll keep that in mind. đđĄ
Amazing video. Thank you so much. Is it possible to do the same with cartoon image of the beach or something similar that doesn't have straight line like a building? Thank you in advance
Thanks! Maybe you can use this technique to make 3d model of that beach from 2d image. You can combine a lot of tools and make it perfect
@@VisualCube I suppose it is possible, but I'm completely beginner and this video gives me some hope that it can be done. Actually, I use some other program for 2d animation and I would like to export that animation as png sequences in blender on some cartonish look 3 d scenes. Is that possible? For example can I use 3d car in blender and put in it 2d character who is driving a car?
Than you.
You're welcome, glad you like it đ
You're intro is great đ
Thank you brother đđ»đ
Can you import 3D models built with other software to work on the texture?
Yes of course.
Just export file which Blender can use (obj,fbx..)
Wow