Buildify - FREE Building Creator for Blender!

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Komentáře • 180

  • @TheCGEssentials
    @TheCGEssentials  Před 2 lety +30

    Hi everyone! Let me know what you think about Buildify in the comments below! :)

    • @ayu_anime
      @ayu_anime Před 2 lety +3

      Where is your (whatssss uuup guys) in the intro? I literally subscribed because of that, btw thank you for sharing this stuff, cheers :)

    • @ebelesaurus2
      @ebelesaurus2 Před 2 lety +1

      5:30 *_YES PLEASE_* there’s a desert town adobe clay house pack on blender I bought on blendermarket place a few years back that would work so well with this lol. Actually I think there’s a clip of the assets in the pack being used at the beginning of video and even in the thumbnail.

    • @irocklalot
      @irocklalot Před rokem

      how do you export fo fbx? can´t find how to do it

    • @deadmikehun
      @deadmikehun Před rokem

      When i apply the modifier on a plane that i generated a building from, it leaves me only with a plane. I was trying to use a couple of generated buildings for a particle system but i only get the base planes. Any idea how to fix that? Thank you!

    • @peterbelanger4094
      @peterbelanger4094 Před rokem +1

      UGH, OMG, this thing is terrible!!! It's not a proper add-on, load the blend file, it messes up the UI, the documentation is really weak. i think it's just a marketing trick to get people to buy megascans stuff.
      How about a proper add-on, that operates like all the others.
      This thing sucks!!!

  • @radioactiveag2531
    @radioactiveag2531 Před 2 lety +96

    It's free but toss that creator at least a cup of coffee. This tool set is totally worth it.

  • @AnalogueRecall
    @AnalogueRecall Před rokem +2

    Thanks Justin. I was initially confused with this not being an add-on but your video made it clear for me. Im hoping to create a number of different city styles with this tool. A great opportunity for world creators.

  • @zubyyynaijaaa2677
    @zubyyynaijaaa2677 Před 2 lety

    I just heard about this one couple days ago. I think it's better than the other addon you talked about not only cause it's free but because of the blender osm partnership

  • @hyoungrockkwon964
    @hyoungrockkwon964 Před 2 lety

    So cool! Thanks for introducing i'll give it a try !

  • @JeromeADavis
    @JeromeADavis Před 2 lety

    Excellent tool, going to use this to create a small island for a game prototype. Changing the base assets is rather time consuming but worth it.

  • @AKFFPV
    @AKFFPV Před rokem +1

    Wow! Huge game changer in creating maps etc. Need to try this it really looks simple to use and modify 🤟🏼

    • @TheCGEssentials
      @TheCGEssentials  Před rokem +1

      It's not bad - I may circle back to it after the Blender Market sale ends this week :)

  • @pavelolivaart
    @pavelolivaart Před 2 lety +10

    Thank you so much Justin for making this video! ❤

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety +4

      Thanks for an awesome tool - this is really great! :)

    • @darkdoom907
      @darkdoom907 Před rokem +3

      Thank you mister for your AWESOME TOOL!!!!!!!!

  • @jamesmurphy7115
    @jamesmurphy7115 Před 2 lety +5

    I was finally able to get the Materials to export to FBX. Add a "Realize Instances" Node between the last 2 nodes.. between the Join Geometry and Group Output. Then once you have the building selected in Object Mode choose Object, Convert to Mesh. Then File, Export and Choose FBX.. change Path Mode to Copy and click the little button next to that drop down to Embed Textures and click Selected Objects under Include. Great job on this video, I love your work !!

    • @irocklalot
      @irocklalot Před rokem

      you sir are a champion. spent a lot of time investigating why it didn´t work. it´s dumb that it doesn´t work from the beginning

    • @antonis2029
      @antonis2029 Před rokem

      Thank you so much! :D

  • @travissmith7471
    @travissmith7471 Před rokem

    I can see a future use for Buildify in my work... Thanks for sharing...

  • @learntobecomeananimator

    amazing information in this tutorial .. Thanks 😍

  • @akentiev
    @akentiev Před rokem

    Your video is very powerful. Thank you.

  • @carlamarieromano4319
    @carlamarieromano4319 Před rokem

    Hey! Thanks so much for this video!

  • @dakotagarcia997
    @dakotagarcia997 Před rokem +5

    I’d love to see a quick breakdown and tutorial on how this could be used to generate custom layouts with custom architectural kits like Kitbash 3D or what have you

  • @chuctanundaspiderbone5407

    This is fantastic, thanks. I would love to make my own assets to plug into this. I am definitely going to try it out.

  • @wolfiedgr8t
    @wolfiedgr8t Před 2 lety

    This is just too cool 😎

  • @anigroove
    @anigroove Před 2 lety +72

    Would be great if you could do a tutorial on Buildify and how to replace and modify buildings with Quixel modular building parts.
    Keep up the good work!

    • @anigroove
      @anigroove Před 2 lety +12

      I figured it out, its mainly import and move the part to the corresponding collection, then apply the scale to 1, scale it to fit and make sure your pivot point is at the bottom center.
      It is quite time consuming. Wonder if there is an optimal workflow in this.

    • @ebelesaurus2
      @ebelesaurus2 Před 2 lety +1

      @@anigroove hey we’re you able to figure out the orientation? I through in some walls from a modular desert pack and their rotation is all over the place.

    • @avatr7109
      @avatr7109 Před rokem +1

      @@anigroove For me the Quixel models don't import inside blender

    • @thenoobdev
      @thenoobdev Před rokem

      @@avatr7109 you could import them free in UE, and export as fbx 😊

    • @muhammadsamit6487
      @muhammadsamit6487 Před rokem

      @@ebelesaurus2 same here, some walls from a modular desert pack and their rotation is all over the place.
      1

  • @ZUnknownFox
    @ZUnknownFox Před rokem +19

    I'd like to see a tutorial or guide to creating custom building types with this, so instead of just uniform style buildings that look so bland what if we wanted like custom houses or buildings that aren't the standard cube like for example a church or something with some variety.

    • @BrownHuman
      @BrownHuman Před rokem +1

      Exactly what i was thinking. As for a simple workaround i can think of is to delete manually a few blocks from the city layout and then add another geonodes setup in those missing parts which uses different modular assets. But if you need really niche and stylistic buildings like churches and stuff maybe thats a bit too complicated to build procedurally

  • @kevinlapierre7889
    @kevinlapierre7889 Před rokem

    Thanks Justin

  • @ishakatan5544
    @ishakatan5544 Před 2 lety

    I feel you!

  • @paulmay7946
    @paulmay7946 Před rokem +1

    Here's a request for an "Incorporation of Megascans Models in Blender" tutorial.
    I liked the Buildify tutorial. You made procedural model generation digestible. I am experiencing mixed results when leveraging Megascans assets, however. I hope you get more requests to make creation of that tutorial, worthwhile.

  • @lemapp
    @lemapp Před 2 lety +16

    More on replacing the building modules would be great. Perhaps even different types of roofs. Like Mansard for a Paris style look.

    • @pavelolivaart
      @pavelolivaart Před 2 lety +2

      All about module replacement is described in the documentation. Buildify does only support flat roofs for now :)

    • @sebastianosewolf2367
      @sebastianosewolf2367 Před rokem +1

      @@pavelolivaart of course but tbh it would be way more easier also for beginners who are not so familiar to see some examples of replacement in a video instead of reading and try to understand

    • @sebastianosewolf2367
      @sebastianosewolf2367 Před rokem +1

      @@pavelolivaart btw i figured out after some testing, I put another Pillar to the collection but after this ( scale rotation is applied and pivot point is set) the ground_floor_pillar_CV_0.5m is out of bounce a bit and now I have gaps on the corners
      I changed the walls and this works well so far

    • @HarryClipz
      @HarryClipz Před rokem +1

      @@pavelolivaart It would be better to make video tutorials on your CZcams channel on how to better use your addon and how you combined the addon Buildify with the Blender-OSM addon. You have a good addon but without any video tutorials people like me who are more visual won't know how to use it. I saw that you have it all in the documentation but it's recommended to make videos

    • @pavelolivaart
      @pavelolivaart Před rokem

      @@HarryClipz Hello Harry, I am sure it would be better, unfortunatelly I didnt found much time to make one as making tutorials for me as a non-nativ speaker takes a lot of effort.

  • @maha23
    @maha23 Před 2 lety

    That's awesome 🤩✨✨✨✨

  • @RoniStudio
    @RoniStudio Před rokem

    Awesome!

  • @jacksaripper
    @jacksaripper Před rokem

    I would love some more tips on working with Buildify!

  • @theforest8882
    @theforest8882 Před 2 lety

    Nice

  • @Breznak
    @Breznak Před rokem

    Don't worry, you pronounced Pavel's name correctly. Thanks for the review!

  • @MG619Day
    @MG619Day Před rokem +8

    How do you export the buildings as an object? I tried exporting it as fbx and gltf files but I don’t get the building. I only get the pieces inside the middle of the building.

  • @jamshidm2218
    @jamshidm2218 Před rokem +1

    Thanks for the tip, can you make full tutorial on building a city based on OSM premium and Buildify ? please

  • @robertlauzon1910
    @robertlauzon1910 Před 2 lety

    i must say you are the best at explaining ,my problem is when i duplicate the building and i want to select one both are selected in the same time,how can i do that

  • @seanli2184
    @seanli2184 Před rokem +1

    Hi, Thank you for the fantastic tutorial, I try to use the osm method to create the city but with every step, I followed, the building just doesn't generate at all, but many chimneys were placed in the building area. Does anyone have clue about that? I am using 3.2 blender

  • @StevenFrancois-or9nz
    @StevenFrancois-or9nz Před rokem

    Hello thanks for the video ! One thing where can i change the roof for add gabled, hipped or others roof form please ?

  • @nickfai9301
    @nickfai9301 Před rokem

    Thanks for sharing about this add-ons. My I know, can I randomized the buildings color?

  • @actiongamemaster8082
    @actiongamemaster8082 Před rokem

    I wonder if we can model custom assets for this to recreate things like mount beanpole from Super Mario 3D World?

  • @sempreblu_official
    @sempreblu_official Před rokem

    Hi, I like your lecture very much.
    I have a question.
    Is there a way to bring up a building made like in a lecture from a sketchup?
    As a result, only the floor squares are extracted.

  • @ifoundmyfingerboard
    @ifoundmyfingerboard Před rokem

    I would like more videos of this please.

  • @sudharsansaravanan5401

    I have an unreal license for megascans. Thank you for reminding me bro. Love your work 👍🎁

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety

      Note that those are only licensed for free for use inside of Unreal Engine itself. If you're getting them straight for Blender, the license terms state that you need to pay for them

    • @sudharsansaravanan5401
      @sudharsansaravanan5401 Před 2 lety

      @@TheCGEssentials I am not stating that I use megascans assets with that license in blender for making final render. But I use them in blender to make assets and import them into unreal engine and make final renders. Is what I am doing correct❓❔

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety

      @@sudharsansaravanan5401 Good question - I'm not a lawyer, so I can't give you a definitive answer. Based on this response on their QA (help.quixel.com/hc/en-us/articles/360003457057-I-am-on-the-Unreal-Unlimited-plan-Can-I-use-tools-other-than-Unreal-Engine-) I think you're probably ok as your final output would be coming out of Unreal, but I don't know that for sure.

  • @erdbeerbus
    @erdbeerbus Před rokem

    thank you for the nice introduction. great! only in rendermode my building appears in red ... using the normal preset blender file frm that guy ... is that an issue at my graphiccard? thx in advance!

  • @kimopuppy
    @kimopuppy Před rokem

    How did they make the Node area look so neat and organized

  • @aleemmohammed7794
    @aleemmohammed7794 Před rokem

    This looks great, how do you use the megascans assets with it? I would like to use it with Unreal Engine.

  • @alan.smitheeee
    @alan.smitheeee Před 2 lety

    I'd love to see how this works with Megascans!

  • @jonggoon51
    @jonggoon51 Před rokem

    Thank you for creating a useful geometry node! But I tried to fix the sign on the window, but it's too hard because I'm not good at it. Could you please modify it so that it is created only for that wall instance if you insert a regular empty wall or a specific wall object instead of a window?

  • @afrosymphony8207
    @afrosymphony8207 Před rokem

    like you said, you need to do a seperate video on the modular pieces especially using your own modules...i tried using mine nd oh boy i ran into some fristrations

  • @thesoundfromthestudio3567

    Absolutely love this, would be great to see it's integration with Unreal which I guess is already a part of the licensing issues with Quixel. Would it be possibly to use Unreal Marketplace modular content with this tool?

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety

      I doesn't INTEGRATE with anything. It WORKS with any prefab assets, including Quixel assets, but in no way does it imply any kind of license to use those assets without paying for them.

    • @thesoundfromthestudio3567
      @thesoundfromthestudio3567 Před 2 lety

      @@TheCGEssentials sorry if I have the impression I was wanting to use pirated assets, that isn’t the case. It seems a remarkable tool.

  • @additiveartificer9365

    Ohhh me god i dont need to make it from Skratch now Thank you

  • @breadop67
    @breadop67 Před 2 lety +1

    When exporting as a FBX, the buildings show up as floating and 2d, how would I fix this? (I'm on 3.2.1)

  • @wraithship
    @wraithship Před 2 lety +1

    I've been wanting to make a fantasy city render and this tool looks awesome for that
    Do you have a tutorial for How you could make/use your own city layouts rather than using OSM?

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety +2

      Probably just draw a bunch of 2D boxes and add the modifier to them?

    • @wraithship
      @wraithship Před 2 lety +1

      @@TheCGEssentials yep that makes sense

  • @kevinc.k9728
    @kevinc.k9728 Před 2 lety

    yessir

  • @MadioxxUE
    @MadioxxUE Před 2 lety

    Is there a tutorial on how to add the created city to Unreal? From just the documentation I can't seem to fix it.

  • @MurderMittenGame
    @MurderMittenGame Před rokem

    can you please make trap houses and Urban Looking Houses, Apartments! ID BUY IT ASAP

  • @Instant_Nerf
    @Instant_Nerf Před rokem

    Blackshark ai is using Maxar very high imagery to build a digital earth every time you fly in Microsoft flight simulator. And it looks gorgeous. Right now they are working on driving thru any street in high quality 3D models never before seen in real time. All the pipelines are being built right now. Very exciting.
    Would it be possible to use a photo kind of what facebuilder does for making a 3D head and build a house and buildings .. or is there a addon that does “housebuilder” using phots so that we can create digital doubles.. any suggestions ? My project includes thousands of homes :/ waiting in black shark to release their unreal engine addon.

  • @protraxaudioentertainment112

    My Buildify does not have the example file.. lol has the others if you tick the display off but no erxample building

  • @KseniaZaks-cr6mq
    @KseniaZaks-cr6mq Před rokem

    can someone tell me if this tool is useful for archviz? can i change the the look of the building? I mean replacing the windows\doors? thanks

  • @tjeezyAYE
    @tjeezyAYE Před rokem

    I'm using blender 3.2 and the geometry node setting is not showing in the osm tab as shown in tutorial. Please help

  • @OfficialGooseGames
    @OfficialGooseGames Před rokem +1

    When I export this as an object It just shows up as a 2D flat bottom of the building. how do I export this as an object?

  • @azuretooth
    @azuretooth Před 9 měsíci

    can I change style of others prob?

  • @graysontheovercomer
    @graysontheovercomer Před rokem

    For some reason, when I extrude, it messes up the building and it doesn't generate more mesh. Any answers for that?

  • @spittingame4241
    @spittingame4241 Před rokem

    *Yes* , can you make a video about how you add the modular pieces in

  • @03urukhai76
    @03urukhai76 Před rokem

    When i try to apply addon it generates flat plane into the scene. And i tried to export without applying modifier it still looks like flat plane in Unreal Engine. I'm stuck.

  • @asifsolanki2667
    @asifsolanki2667 Před rokem

    Hi, can I use them in my youtube videos? Are they NCS components?
    Thanks

  • @SolusArcticWolf
    @SolusArcticWolf Před rokem

    How can I append the buildify blend file to an existing project?

  • @DayZcustomMods
    @DayZcustomMods Před rokem

    "extruding" what is that what keys are being pressed to do that how do i apply textures to this so i can export it as an fbx. this way i can again modify it in object builder and upload to dayz

  • @NirLondon-gl9cy
    @NirLondon-gl9cy Před 10 měsíci

    for some reason the osm doesnt work when i press import.. it says (A valid directory for data in the addon preferences isnt set)
    can someone help ?

  • @dookie7299
    @dookie7299 Před rokem

    Why do I have to open the file to get this add-on to work? Its not showing up in my add-ons.

  • @ninjogo5338
    @ninjogo5338 Před rokem

    Can you make medieval buildings as well?

  • @thenoobdev
    @thenoobdev Před rokem

    Amazing tool! Though, for the OSM data most buildings will get imported like a mess :( Been trying different locations, and all of them have issues with it... Still, amazing tool and would also suggest to donate towards the developer, he/they really deserves it! =D

  • @roboforce4397
    @roboforce4397 Před rokem

    How to permanent the changes and export them?

  • @user-yw1ey8tx7j
    @user-yw1ey8tx7j Před 5 měsíci

    how do i add a light to the window?

  • @yuikaplays2261
    @yuikaplays2261 Před 13 dny

    How do you apply it?

  • @heresmynovel331
    @heresmynovel331 Před rokem

    Hi
    How can I use it in ue5???? 😕😕😕

  • @blakestrikelander
    @blakestrikelander Před 11 měsíci

    nova york is now a thing to make

  • @joshcal7370
    @joshcal7370 Před 2 lety

    Is there a way to set it up so it only creates one door and you can control it's placement?

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety +1

      Not really - you'd probably have to use a boolean and add your own manually

  • @enricciardi
    @enricciardi Před rokem +1

    Not working on Blender 3.3 or 3.4: I see just the base and the modules; no building at all. Any hint?

    • @TheCGEssentials
      @TheCGEssentials  Před rokem +2

      No idea - when I tested this it was on Blender 3.2. Check back and see if there's a new version?

    • @enricciardi
      @enricciardi Před rokem

      @@TheCGEssentials tnx for kind reply. I got the latest available... Maybe I'll check the nodes for some missing link! Cheers.

  • @unhelpfullmedic4758
    @unhelpfullmedic4758 Před rokem

    this looks like a wonderful tool...... but I need to make insides of buildings too.......

  • @kareemtamer4559
    @kareemtamer4559 Před rokem

    when I open it the example building is not visible

  • @SoulSync16
    @SoulSync16 Před rokem

    Hi! When I open the blender file there's no building at all, does anyone know why? it's the latest version of blender

  • @joelalvarez5322
    @joelalvarez5322 Před rokem +2

    the building_base mesh is the same as it is in the video and the modules are where theyshould be but the building mesh is just not apearing,does anyone else have this problem?

    • @danielespinoza5633
      @danielespinoza5633 Před rokem

      same problem cant get it to work

    • @joelalvarez5322
      @joelalvarez5322 Před rokem +1

      @@danielespinoza5633 I figured it out,you're probably using a too old version of blender,it should work on a newer one

  • @bobafett877
    @bobafett877 Před 2 lety +1

    when I export it as fbx,it only show the basic assets..

    • @pavelolivaart
      @pavelolivaart Před 2 lety

      Hello, in the documentation enclosed within the file there's a topic how to do it :)

  • @ccjmusic
    @ccjmusic Před rokem +1

    Has anyone actually rendered anything with this? I can see all of the elements in the viewport, but when I try rendering, I see nothing at all, no matter what rendering engine I use. Any ideas what I am doing wrong? I am using Blender 3.2.2

  • @vetaramudu2147
    @vetaramudu2147 Před rokem

    How to plugin new assets

  • @lucian6172
    @lucian6172 Před rokem +1

    Download is not working.

  • @darkdoom907
    @darkdoom907 Před rokem

    Make our own custom modular assets for Buildify

  • @Pizzacake20
    @Pizzacake20 Před rokem +1

    how do you export the buildings as a 3d model?

    • @PersonalAccountIndeed
      @PersonalAccountIndeed Před rokem

      Did you figure this out? When exporting as FBX it only exports the rooftops. This is due to the modifiers being applied and for whatever reason that removes all of the actual meshes other than the plane.

  • @oldmemories987
    @oldmemories987 Před 2 lety

    In my characters animation there were can't see keyframe

  • @abdullahaloudi
    @abdullahaloudi Před 6 měsíci

    Colosol order can use this

  • @Savorychicken41
    @Savorychicken41 Před 2 lety +2

    When I opened up the file the props were there but I couldn't see the building. I tried turning on and off the display in the modifier window but it didn't work. Anyone else have this issue or have a fix?

    • @Auzyyyyyy
      @Auzyyyyyy Před 2 lety

      same

    • @Auzyyyyyy
      @Auzyyyyyy Před 2 lety +1

      actually just realized we probably have an older version of blender i think it said it needs to be blender 3.2 or higher I was on 2.9

    • @Savorychicken41
      @Savorychicken41 Před 2 lety

      I’m on the latest blender.

    • @pavelolivaart
      @pavelolivaart Před 2 lety +3

      Hello, maker sure to use Blender version 3.2

    • @Savorychicken41
      @Savorychicken41 Před 2 lety +1

      Whoops it turns out I was on the wrong version of Blender. Thanks.

  • @evilkoolade
    @evilkoolade Před rokem

    Would be great if you could do a tutorial on Buildify and changing the assets I see its been figured out but i learn best by watching

  • @johnnierockit5302
    @johnnierockit5302 Před 2 lety

    I am not sure if I am missing something but when I try to edit bottom shape - it only lets me select faces and not edges - anyone else having this problem? Thanks for the video too!

    • @Znop
      @Znop Před 2 lety +1

      I had this problem, I just switched back to the layout tab

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety

      Are you in edge select mode inside of edit mode?

  • @Salvag3dHalos
    @Salvag3dHalos Před 2 lety

    would like to see how to plug in other stuff

  • @Ver2ion
    @Ver2ion Před 11 měsíci +1

    everthing is pink.
    it it colored when the lighting is turned off but goes pink when i render or turn lighting on

    • @hussarion6297
      @hussarion6297 Před 3 měsíci

      Go to World -> Surface, and change to Background. I had pink as well and this solved my problem.

  • @trxcksterr
    @trxcksterr Před rokem

    Could you import these buildings into unreal engine?

  • @Nadz203
    @Nadz203 Před 8 měsíci

    How is this tech not integrated into City Skylines 2?

  • @bcxstudio8048
    @bcxstudio8048 Před 11 měsíci

    i havent started eqarning .. if i will make a donation soon to the devloper...

  • @baljazz
    @baljazz Před 2 lety +1

    Can you 3d print it?

  • @muhammadsamit6487
    @muhammadsamit6487 Před rokem

    Please make a video on using dessert kit with Buildify 🥺🥺🥺🥺🥺🥺

  • @betjoy
    @betjoy Před 11 měsíci

    um its broken when I go into blender☹

  • @Shattered3582
    @Shattered3582 Před 2 lety

    my buildify isn't working 😠. it keeps hiding the house and won't let me add one. could someone tell me what is going on

  • @dez7852
    @dez7852 Před rokem

    0:01 I feel cheated!!! No "hhhhhhwhat's up guys!?!?" Cheated!!

  • @user-mb3ug9iq2k
    @user-mb3ug9iq2k Před 2 lety +1

    my buildify isn't working :(

  • @smh4960
    @smh4960 Před rokem

    This feels like cheating...
    I love it 😆