So pleased to see this in my Subs feed! Love the units new looks and all of the visuals, the mini map and how you can see how the Eco affects your power. Very nice!
I've been following these videos since your first one back in 2017 and I just have to say it's been incredibly satisfying seeing this game grow up. I loved the demo and can't wait for the full game.
I like the planetery background, but what if the terrain could expand out of the playable area, so you don't have those high cliffs at the edges, and instead just have some terrain to blend it together better.
What about something like a forcefield seperating the map from the outside, generated by the player's command center. AKA, the creeper is only being contained by you. If you die, the creeper escapes
@@starburst98 Because such tech can only be sustained by an internal force projector, which is vulnerable to creep. It would only delay the creep, but to truly win, you would need to nullify the creep, AKA the concept of the game. Make it only prevent stuff from leaving the forcefield but things entering aren't stopped. then you have your solution.
As other people pointed out, a rogue like campaign mode where you play a series of procedurally generated missions that get ever harder until you lose sounds like a ton of fun. And very appropriated to the lore.
Also sprinting in software development doesn't mean rushing, but would be closer to say focusing on a certain (set of) feature(s) that is clearly defined at the start of the sprint.
Feedback -- when Hide Shields is being used, can it still draw the radius across terrain? There are scenarios where it's crucial to know where the shield ends for you to place your units without them getting obliterated. Trying to figure that out without the radius drawn would be an exercise in trial and error, but trying to do it through that animation would also be awful.
Ooh yes, in fact I think most of the hide features should probably work like that, as a simplification or flattening of the visuals, it could be a third option but I'm not sure why you wouldn't want the boundary visible. If it has to be just two options then I think you should be choosing between pretty visuals and informative visuals, rather than pretty visuals and nothing.
'I have been in intense-' "Oh god he's been in the ICU with covid, oh god' 'Sprint to finish the game' "Oh. Whew. Almost as bad for your long term health, but easier to recover from!"
I really REALLY like this game. I have played the demo and it was awesome! I'm so glad, that I have found Creeper World 3: Abraxis on a certain website. I really enjoyed that game and I wanna see, if you have more like this and yeah... I searched and then I found the whole collection on steam and I bought Creeper World 3 Arc Eternal and Particle Fleet. I enjoyed both so much and I still play it nowadays, because there is a level editor (where I can use my whole creativity to create) and a great community with their created maps I can try (speedrun) it and vote. You are doing so well, keep it on! :)
I beat the demo and yes it was so much fun! Please take your time and make sure it’s perfect. Also dam that alternate universe was hard but fun! Also the way u attack is strange, yea i do the assault squad idea, but the one layer defence is weird to me as I usually frog leaper over the first line with the second
Can't wait till the game's graphics make it to the 90's! Should make the blue stuff more of a white thick fog/mist if you want to keep the blue stuff as an alien spore trying to take back the Terra area, give it a nice fungus look. Game has a chance to be colossal and looks fascinating to play! Finished project will hopefully be a nice battle to take over the planet! You seem to have the hard part done, reactions and actions of the mechanics, throw it into Epic Engine builder and go wild.
Have untold 100s of hours in creeper series. Cant wait for demo 2... Please include 1 map that is a random map generator so we can have a repeatable map. I have played thru the first demo 4 times now... Just need more!
There's a couple of things I might twerk from what I've played of the demo. The mousehweel should zoom into the focal point of the camera rather than change the height of the camera. Also anticreeper should be a different colour. On my first place through I didn't even recognise it as anticreeper. Other than that it's an amazing game and I can't wait for full release :D
Seeing that bug with the platforms gave me an idea: suppose in a later build or expansion you gave the player access to a bunker structure? You build it and place a weapon on it, then whenever it gets threatened by creeper it retracts, becoming immune to damage. You could also have bunkers spawn on the map when the mission starts, but they'd be closed by default until you power them. Maybe give them a "manual" and "auto" mode. In "manual", they only retract or open when you tell them to. (If you're not paying attention they can be destroyed by creeper when left open, and weapons placed inside cannot fire while closed.) In "auto" mode they stay closed unless the structure inside has something within its range or the creeper is too close. (For example, place a sniper inside a bunker and it stays closed until a target presents itself, then it deploys the sniper and shoots the blobs, after which it closes again.) Pros: Absolute defense for weapons placed inside, able to freely place or move weapons inside it. Cons: Doors take time to open and close, bunker itself is almost twice as large as the weapon it contains, requires constant grid connection to function, completely immobile, vulnerable if left open. I've been playing the demo a lot, can't wait for the full game!
I really like the porters as a replacement for guppys. Seems much more reliable since they don´t have to fly back to base in order ot get a new charge. The platforms are also a nice addition because they open up interesting options for assault and supplylines and allow for more variation in map design.
CZcams recomandation : this Me : this look like an interesting play throught, I'm gonna watch it before bed knucracker : these are test maps Me : It's a dev ? Color me intrigued
Red blobs coming out of the blue ones would be nice too. Like if the blue is over a certain height, generate red until blue shrinks below. Shrink blue by a set amount per red generated. They can be in each other with no interaction physics. The red could be more aggressive or lie Purple - blue - pink - yellow-red. Or just Blue - purple-red. The difficulty increases exponentially with each level, but the blob height needed to generate it is higher depending on lvl. Like 3 m of blue makes 1m of purple and 3m of purple makes 1m of red.
at about 2 minutes in I was wondering why the phrasing was so possessive but I looked at the other videos and realized that, oh, you're the developer. Wish you tons of luck on the update!
A few things I have noticed while watching streamers pick up Creeper World 4 (Demo 1) for the first time without prior knowledge of your games: 1) They get really confused about where things connect to one another. While connections fading when not in use leads to better frame rate and is a nice visual for old players, it makes it very hard for the new ones to understand what is going on. Might be better to leave that feature off by default. 2) They also don't remember to build the factory, then get confused for why they can't gather resources. It might be better to split the stockpile and production functions of the factory into different buildings, with some storage available in the core. 3) It's easy to forget what buildings need what. It would be a good idea to put icons of basic materials on the buildings icons in the build menus. 4) They also forget about blueight and how it is made. Not sure how to fix this problem.
I've been very excited for all creeper game series. And am excited to play Creeper World 4 when it does come out :D I have a question about the map editor: Will you be able to build more visual terrain around the playable area, for visual purposes? Thanks for the update videos, they are very intriguing :D
wonder if there could be destructables only affected by creeper. could make for some interesting gameplay elements when you first need a creeper to wipeout some stuff since only afterwards you'd gain a clean spot to build upon.
Covering an island in an infinite amount of anticreeper remains my favorite way of ensuring spores etc stop bothering me so much. Just tried the demo again and let the AC rise up on max speed for a while, hoping to coat both map sections, but only the regular creeper fell off the steep cliff into the canyon.
Have you thought about making some more visually different aircraft than just planes? Like some kind of hovering craft or somesuch. Especially since the AC bombers always drop on the same spot anyway, or maybe some orbiting strafer. Once you release the game I'm totally going to make a bunch of unique weapons, seems like great fun.
there is a demo on steam now. if your system runs the demo it will run the full thing. no official support for linux but i have heard tell that with the right settings proton runs it very well
@@harrymcbshawn4584 - With a very small number of exceptions I will not buy a game that's less than 5 years old unless it runs natively. Proton isn't an option, no matter how well the game runs under it.
It would be incredible if it was possible to make a fully spherical map for an epic level of epic proportions, though I'm sure that would take a lot of work to implement.
God damn how did I miss that there was a demo? I had some fun playing through the whole today. The pulse cannons felt kind of useless though, they cant really shoot downwards like in CW3. I thought maybe they should have a small up/down targeting range so they can be a bit more useful.
*@knucracker* 27:34 -ish. Could you make the visibility menu use sliders, so we can decide *how* visible/transparent something should be, in addition to only on/off ? :) Either it's a separate slider, maybe it comes out when you hover over any specific visibility option, or the button itself is a slider, you click on it it toggles on/off, but if you hold & drag sideways you can set the transparency, the button background acts like a percentage bar.
I have noticed that energy production seems to be a non-issue as the mission progresses. I think it would be interesting to see energy become more than just a early-game problem in the final version.
Hey, I found the secret in the first mission, really well made and challenging! Will the achievements work for the second demo? In the current one they sadly don‘t. I really love your game!
Is blueite resources terraformable, so more miners can be fit into it. Or is the blueite deposit linked to a specific height level, and would that mean underground deposits could be added in future custom maps?
Aah, resizable window mode. Thing that so many devs don't implement in their games nowadays. Thank you for including it.
Not to mention what all is and isn't visible is a great addition as well.
I cant wait for endless creeperworld, whete the landscape extends infinitely and is procedurally generated
Endless Creeper World will be epic!
Rogue-like Creeper World
That’s a great idea
A creeper world where it's just a campaign to reclaim a world covered in creeper would be really cool.
I wouldn't mind starting with a massive map that is like this one, 10 times bigger
A thought on hiding the shields: maybe have the glowing circle on the ground remain, just like the anti-creeper?
Really cool @ 20:59 how the Skimmer goes around the cliff to hit the other side of your base.
So pleased to see this in my Subs feed!
Love the units new looks and all of the visuals, the mini map and how you can see how the Eco affects your power. Very nice!
I've been following these videos since your first one back in 2017 and I just have to say it's been incredibly satisfying seeing this game grow up. I loved the demo and can't wait for the full game.
One thing I'd like to see with the totem shields would be to have a third visibility option that just shows a circle on the floor instead of on/off
So excited for demo 2!
I like the planetery background, but what if the terrain could expand out of the playable area, so you don't have those high cliffs at the edges, and instead just have some terrain to blend it together better.
It would confuse the player in the heat of the moment. I would probably try repeatedly to build things in the outside map area.
@@starburst98 If it's greyed out, it should be fine. Especially since the player can simply pause the game.
What about something like a forcefield seperating the map from the outside, generated by the player's command center. AKA, the creeper is only being contained by you. If you die, the creeper escapes
@@Tonatsi that just makes lore issues, if you have such powerful shielding tech why are you not able to win instantly?
@@starburst98 Because such tech can only be sustained by an internal force projector, which is vulnerable to creep. It would only delay the creep, but to truly win, you would need to nullify the creep, AKA the concept of the game.
Make it only prevent stuff from leaving the forcefield but things entering aren't stopped. then you have your solution.
daaaamn, 3d creeper world, this brings back memories, you've won my money mister
As other people pointed out, a rogue like campaign mode where you play a series of procedurally generated missions that get ever harder until you lose sounds like a ton of fun. And very appropriated to the lore.
if you've been sprinting the last 4 month... pls don't rush out a bugged or unfinished game for X-mas. I hope i talk for most of the customers here
as a long time follower i can guarantee it will not be bugged or unfinished. KC has a rep for delivering high quality finished goods
Also sprinting in software development doesn't mean rushing, but would be closer to say focusing on a certain (set of) feature(s) that is clearly defined at the start of the sprint.
Amazing like always! These community features are great stuff!
This game is amazing and you’re a genius! Played the hell out of the demo and am incredibly excited for more!
I like the real time developer reaction to finding a mistake in his own build. It made me chuckle.
Feedback -- when Hide Shields is being used, can it still draw the radius across terrain? There are scenarios where it's crucial to know where the shield ends for you to place your units without them getting obliterated. Trying to figure that out without the radius drawn would be an exercise in trial and error, but trying to do it through that animation would also be awful.
Ooh yes, in fact I think most of the hide features should probably work like that, as a simplification or flattening of the visuals, it could be a third option but I'm not sure why you wouldn't want the boundary visible.
If it has to be just two options then I think you should be choosing between pretty visuals and informative visuals, rather than pretty visuals and nothing.
nice incentive for saving trees, and the power supply/demand meter is very nice.
'I have been in intense-'
"Oh god he's been in the ICU with covid, oh god'
'Sprint to finish the game'
"Oh. Whew. Almost as bad for your long term health, but easier to recover from!"
yaay
Awesome work! Loved the games from the first way back when and can't wait!
Games looking amazing, awesome work!
Glad to see your still working on this!
Very excited for a new Creeper World, keep it up and stay safe!
The system with the star and planets looks really good. Excellent work my friend.
I didn't think I would watch the whole thing but here I am. This is actually enjoyable content
I really REALLY like this game. I have played the demo and it was awesome! I'm so glad, that I have found Creeper World 3: Abraxis on a certain website. I really enjoyed that game and I wanna see, if you have more like this and yeah... I searched and then I found the whole collection on steam and I bought Creeper World 3 Arc Eternal and Particle Fleet. I enjoyed both so much and I still play it nowadays, because there is a level editor (where I can use my whole creativity to create) and a great community with their created maps I can try (speedrun) it and vote. You are doing so well, keep it on! :)
Holy shit I can’t wait for this, I loved every single other game in the series, and the concept looks like it will work perfectly in 3D.
I already have the 7th off from work for another Demo. Great work Virgil! I am looking forward to putting in another 1k hours on it :)
31:03 I feel ya, man, I am an engineer as well. :) Love your work, can't wait for the finished product. Cheers!
This came on my suggested. This is a cool game and I like your commentary. So it's a sub from me
This is seriously awesome man
This is gonna be sick
Wow! I am just jow finding out about this? Earned a sub thank you for spending time on this it looks fun!
Hehe, demo mission 2 (I think?):
"begyn the quest!"
"yes, let's begin the 'qwest.'"
Seems you missed an intentional typo.
I beat the demo and yes it was so much fun! Please take your time and make sure it’s perfect. Also dam that alternate universe was hard but fun!
Also the way u attack is strange, yea i do the assault squad idea, but the one layer defence is weird to me as I usually frog leaper over the first line with the second
No rush! You keep doing what your doing!
I am so excited
I can't wait for the release I didn't think there would be another game
YES! I LOVE WHEN YOU RELEASE NEW CONTENT!! Thank you! I can't wait to buy the game. :)
Glad to see your interface looking significantly less powerpoint presentation while still having clear buttons.
Exciting can't wait to play the full game.
Can't wait till the game's graphics make it to the 90's! Should make the blue stuff more of a white thick fog/mist if you want to keep the blue stuff as an alien spore trying to take back the Terra area, give it a nice fungus look. Game has a chance to be colossal and looks fascinating to play! Finished project will hopefully be a nice battle to take over the planet! You seem to have the hard part done, reactions and actions of the mechanics, throw it into Epic Engine builder and go wild.
amazing display of gaming
One of the biggest positive point of this game is how mush satisfying are the impact to destroy the creeper.
Wow, just landed on that and still playing evermore on browser, can't wait to get my hand on that version once it comes out !!
Have untold 100s of hours in creeper series. Cant wait for demo 2... Please include 1 map that is a random map generator so we can have a repeatable map. I have played thru the first demo 4 times now... Just need more!
I missed a demo????? No!!! Steam, here I come! 😁
There's a couple of things I might twerk from what I've played of the demo. The mousehweel should zoom into the focal point of the camera rather than change the height of the camera. Also anticreeper should be a different colour. On my first place through I didn't even recognise it as anticreeper.
Other than that it's an amazing game and I can't wait for full release :D
Seeing that bug with the platforms gave me an idea: suppose in a later build or expansion you gave the player access to a bunker structure? You build it and place a weapon on it, then whenever it gets threatened by creeper it retracts, becoming immune to damage.
You could also have bunkers spawn on the map when the mission starts, but they'd be closed by default until you power them.
Maybe give them a "manual" and "auto" mode. In "manual", they only retract or open when you tell them to. (If you're not paying attention they can be destroyed by creeper when left open, and weapons placed inside cannot fire while closed.) In "auto" mode they stay closed unless the structure inside has something within its range or the creeper is too close. (For example, place a sniper inside a bunker and it stays closed until a target presents itself, then it deploys the sniper and shoots the blobs, after which it closes again.)
Pros: Absolute defense for weapons placed inside, able to freely place or move weapons inside it.
Cons: Doors take time to open and close, bunker itself is almost twice as large as the weapon it contains, requires constant grid connection to function, completely immobile, vulnerable if left open.
I've been playing the demo a lot, can't wait for the full game!
I can't wait for the finished game! I need my Creeper World fix :D
Very excited to try out the new demo when it drops!
Nice. Can't wait.
I really like the porters as a replacement for guppys. Seems much more reliable since they don´t have to fly back to base in order ot get a new charge. The platforms are also a nice addition because they open up interesting options for assault and supplylines and allow for more variation in map design.
At this point I'm guessing Creeper World 5 is gonna be VR on a battle royale
YES!!!!!!
I was gunna say I haven't watched a ton of vids but bombers with anti-creepers have been really effective in the past.
CZcams recomandation : this
Me : this look like an interesting play throught, I'm gonna watch it before bed
knucracker : these are test maps
Me : It's a dev ? Color me intrigued
Red blobs coming out of the blue ones would be nice too. Like if the blue is over a certain height, generate red until blue shrinks below. Shrink blue by a set amount per red generated. They can be in each other with no interaction physics. The red could be more aggressive or lie Purple - blue - pink - yellow-red. Or just Blue - purple-red. The difficulty increases exponentially with each level, but the blob height needed to generate it is higher depending on lvl. Like 3 m of blue makes 1m of purple and 3m of purple makes 1m of red.
Return of the king
Finally new content! Fight on!
I never particularly liked Creeper World, but I guess CZcams knows me better. This was very satisfying.
I loved the previous games, can't wait
Ah yes, allowing people to build in void using a way cooler method than me. Should have expected that.
Searching with tags will be much appreciated
at about 2 minutes in I was wondering why the phrasing was so possessive but I looked at the other videos and realized that, oh, you're the developer. Wish you tons of luck on the update!
As soon as you said "demo on steam", immediately started the download.
I think the hide shields button should have a little circle on the land. That way the radius is visible without the big dome
im lovin it
A few things I have noticed while watching streamers pick up Creeper World 4 (Demo 1) for the first time without prior knowledge of your games:
1) They get really confused about where things connect to one another. While connections fading when not in use leads to better frame rate and is a nice visual for old players, it makes it very hard for the new ones to understand what is going on. Might be better to leave that feature off by default.
2) They also don't remember to build the factory, then get confused for why they can't gather resources. It might be better to split the stockpile and production functions of the factory into different buildings, with some storage available in the core.
3) It's easy to forget what buildings need what. It would be a good idea to put icons of basic materials on the buildings icons in the build menus.
4) They also forget about blueight and how it is made. Not sure how to fix this problem.
I've been very excited for all creeper game series. And am excited to play Creeper World 4 when it does come out :D
I have a question about the map editor:
Will you be able to build more visual terrain around the playable area, for visual purposes?
Thanks for the update videos, they are very intriguing :D
WOO
Holeey I've been looking for the name 'Creeper World' for so long now after having played a flash version of it many years ago. Oh boy!
To be honest I've never heard about this game but it was definitely fun to watch
wonder if there could be destructables only affected by creeper. could make for some interesting gameplay elements when you first need a creeper to wipeout some stuff since only afterwards you'd gain a clean spot to build upon.
Creeper World 4 already in my wishlist.
The second you said there was a demo I immediately went to go download it
DEMO 2 WOOOOOOOO can't wait
Covering an island in an infinite amount of anticreeper remains my favorite way of ensuring spores etc stop bothering me so much. Just tried the demo again and let the AC rise up on max speed for a while, hoping to coat both map sections, but only the regular creeper fell off the steep cliff into the canyon.
Have you thought about making some more visually different aircraft than just planes? Like some kind of hovering craft or somesuch. Especially since the AC bombers always drop on the same spot anyway, or maybe some orbiting strafer. Once you release the game I'm totally going to make a bunch of unique weapons, seems like great fun.
creeper world rtx on
This looks like a big improvement on Creeper World 3, and I really liked 3. I hope it's available for Linux so I can justify buying it.
there is a demo on steam now. if your system runs the demo it will run the full thing. no official support for linux but i have heard tell that with the right settings proton runs it very well
@@harrymcbshawn4584 - With a very small number of exceptions I will not buy a game that's less than 5 years old unless it runs natively.
Proton isn't an option, no matter how well the game runs under it.
It would be incredible if it was possible to make a fully spherical map for an epic level of epic proportions, though I'm sure that would take a lot of work to implement.
God damn how did I miss that there was a demo? I had some fun playing through the whole today. The pulse cannons felt kind of useless though, they cant really shoot downwards like in CW3. I thought maybe they should have a small up/down targeting range so they can be a bit more useful.
I like the map warning system. Much nicer than the warnings in CW3.
i'm waiting for the full game to play it, I loved the first 3 but I want to experience the full game when its fully ready for launch to play it.
Im hyped man
This strongly reminds me of "Perimeter" RTS.
*@knucracker*
27:34 -ish. Could you make the visibility menu use sliders, so we can decide *how* visible/transparent something should be, in addition to only on/off ? :)
Either it's a separate slider, maybe it comes out when you hover over any specific visibility option,
or the button itself is a slider, you click on it it toggles on/off, but if you hold & drag sideways you can set the transparency, the button background acts like a percentage bar.
Yay another video
this looks like creeper world in minecraft!
This game's release is making me consider buying/building a new PC.
Very excited!
Omg I'm excited...
ommmgg creeper world
Reminds me of Perimeter for some reason.
It may be purple... but this is what a Grey Goo event would probably look like.
I have noticed that energy production seems to be a non-issue as the mission progresses. I think it would be interesting to see energy become more than just a early-game problem in the final version.
Perhaps energy 'decay' over distance from the base would be something fun to experiment with as an optional mode in the map builder?
Hey, I found the secret in the first mission, really well made and challenging! Will the achievements work for the second demo? In the current one they sadly don‘t. I really love your game!
Notification squad!
you should add sth that you cann see all air targets and select multiple without clicking the specific aircraft
Is blueite resources terraformable, so more miners can be fit into it. Or is the blueite deposit linked to a specific height level, and would that mean underground deposits could be added in future custom maps?