Mods and DLC don't really work together (in terms of business). But in terms of content Jurassic world has enough. But it has 20 different unfinished and broken little features and bugs. Generally what is expected from an unfinished game.
YES Another episode of my favorite show!!!! "What Virgl has been up to for the past month" i dont care how long it takes for each episode but its awesome!!!!
I played creeper world when I was a kid. To this day I am a huge fan of strategy games and I cannot tell you how excited I am for CW4 to be finished. I think you are doing a fantastic job! Keep it up!
ooo, the stash has some really interesting things that you can do with it. You could make a bunch of small ones that create a bunch of ripples in the creeper all the time, or in a a group every half minute. Or you could use it as a time limit. Or a final death wave you have to survive to complete a mission. Or a massive wave that hits every 5 minutes. And so on...
Or a back-and-forth mission: two sets of them on either side of the obvious starting area, timed to go off separately, so you have to move a bunch of defenses across your base in preparation for the oncoming wave, but if you're willing to risk it, you can try and make a push on the now weak side while those stashes are charging up!
My personal favorite idea- Wave Only Mode, where stashes are in such number that they take up pretty much all the creeper but then go off in massive waves all at once. Expand rapidly in the dry time, but get ready to defend!
what would be great is something like what the "control the creeper" maps did in cw3, where you could set certain emitters to, instead of letting the creeper out as fast as they can, store up to a pre-set amount and release it all at once, so maybe we could have cache-emitter hybrids, or "volcanoes"
You should probably decrease the speed of the vines whenever they're going up or down in terms of elevation, that way they're more impacted (but not halted) by things like the canyon walls in this mission.
I really like the concept of the vine and would like to see it expanded further, these are some ideas i came up with: - The vine spreads in every direction and forms branches, soaking up creeper, forming a network similar to the energy network of the player base - The growth of the vine is dependant on the soaked-up-creeper, making it grow faster, the more the mission progresses - Instead of it (only) attracting creeper, it emits creeper out of its stored creeper at places where it is not surrounded by creeper - The vine surrounds itself in a thinner layer of creeper than in the video, so it doesn't look so irregular The vine would be the creeper frontier and the destruction of its center a fine victory conditon
I noticed at 10:25, that the creeper doesn't "fall" from the high terrain, rather it teleports to the lower terrain instantly. Also, a suggestion: the grey line that separates two levels of terrain, could be coloured depending on those particular terrain levels. For example, the line between brown and white terrain can be light brown.
suggestion: have the stashs grow like a crystline-tree. and then when it releases have the branchs fall down into the creeper below. also, this addition implys that the creeper now has a SOLID FORM!....*sudder*
A little gameplay idea! What if you add an option to change the viscosity of the creeper! So that it flows differently and faster/slower? Maybe that's an idea for the future? =D
Hmm... I like the idea but maybe this messes up the prediction of how much time you have until the creeper reaches your network. It would be hard to tell which areas you can cover in time. So it may would just end up in playing every map at least twice because you mispredicted the creeper flow. Perhaps just decrease the viscosity of the creeper from level to level a bit?
Manuel Brand Being adaptive and unpredictable is kinda the point of the stuff. It may upset local champions of Nurgle, but it's a step in the direction of making the actually scary civ destroyer that the lore keeps mentioning but we don't get to see.
Stashes could be used to make really cool race levels with the creeper starting out very week with only two emitters but stashes with high fill ratios like 10/1 or 20/1 that are spread across the map. Dont neutralize them fast enough and you're going to be looking at an ocean of creeper.
I'm so glad this video was recommended to me! I bought Creeper Worlds 1-3 right around the time 3 came out (saw the Armor Games slices of them), enjoyed them all, but had forgotten about them over the years since. It's great to hear you're making another!
Suggestion: Could you add a type of enemy building that when submerged in creeper slowly increases global production of every emitter? It would be nice if being slow could mean being swamped in the long run
really nice stuff, I remember seeing my dad playing creeper world a few years ago, and stumbled upon your channel a few months ago. Was fun to rediscover it!
You have got a lot of interesting concepts going on here and it's nice to see the refinement upon them throughout the development process. Keep up the good work and I see a very fun game coming out of this. The Creeper World games are always interesting, and many of the levels are still fun to play years later.
Have you ever considered adding a a 'world' view later in the game? Where you have a set amount of command modules available to use, where you can either complete the mission to the minimum (e.g. retrieve some data from a structure which requires some amount of time for all the packets to move from the structure to the command module, which would allow you to retrieve the command module and let the creeper continue to rule the area), to the bare minimum (e.g. controlling X amount of area for Y amount of time, which would require you to leave the command module active at the site) or eliminate all creeper (which would also let you take the command module back). Furthering onto that, if you do manage to eliminate all creeper in the area maybe you could leave the command module active allowing you to build bases which can produce other useful resources that can only be produced in unhindered factories - e.g. creating more command modules - and the only place where you can build labs for furthering tech (like CW3). Doing this should add more layers of tactical thought and will make the game feel even newer, instead of doing a boring - yet effective - star system like RanDumSocksGames suggested.
If you looked at the vine, it was transporting AC up the hill, it shares the same functionality of Digitalis, excluding being more sentient. Edit: Look at 25:30
You didn't mention it, but I noticed the anti-creeper was able to use the vine to get over the wall as well. That's a really interesting mechanic. You could have a situation where you want to keep the vine growing up to a certain point to use it to get anti-creeper somewhere that you couldn't with a sprayer. Also, a cache for anti-creeper that could be manually released early (or held until manually released) could be an interesting tool. Finally, could you make a cache that collects creeper but converts it to anti-creeper when released?
One possible interesting feature would be that when nullified, a stash switches to converting creeper into anti-creeper. Though probably at a lower ratio.
BaseDeltaZero, that would put you in the position of wanting to neutralize the stash without totally clearing the creeper from the area first. Interesting.
this is really shaping up man! nice work, i love the creeper graph, one suggestion i have for that would be to add notable events, such as nulifying an emiter or activating a totem marked on the graph also if its not already possible mabey have the full graph viewable in the end game screen, so you could then look back and see specific moments where you managed to nulify an emiter but then some blobs and spores released it and you were on the back foot again. really looking forward to playing this when its done, i can think of other developers who i shant name who would simply rush to finish the game but you take your time and it shows in your work.
Soooo looking forward to playing this! Really enjoy your dev videos, too - so great getting to watch the game evolve! (Though it doesn't help with waiting patiently, lol!)
This is looking good. My one thing that I wasnt the happiest with Creeper world 3 was the creeper and enemy variation. You are hitting that on the nose with CW4. Can't wait to when its done!
I really like what I'm seeing here. I love that creeper graph, really shows how much of an impact you're having. In that regard it would be nice if we could change certain aspects of the interface, like being able to stretch that graph all along the bottom of the screen to get a more long term view. I'm looking forward to the next update video. Keep up the good work. :)
this is pretty sweet. one of the things that i l always wanted from the creeper was for it to be more aggressive as it always felt like a very passive threat, keep up the good work man!
Hi, Just wanted to say your voice is the bob ross of video games. around 2:00 when talking about the collectors and laying them out, I got the Bob Ross "happy tree" and "we don't make mistakes, just happy accidents" vibe off of you. lol. Love the series, cant wait for the new one
I just would like to throw in that it's always nice to implement colorblindness features. To be able to recolor certain elements would make the game easier for a bunch of people like a couple of my friends. Big fan of Creeper World 3 but Creeper World 4 looks so much more interesting.
After playing CW since CW1, back on Kongregate, it really, really brings me joy to see development on a new version! Keep up the great work! I know I'm looking forward to seeing the finished version!
You're one of the people who inspire me to become a great game designer, and one of the reasons I'll be going to college for a game design degree starting this fall. Thank you.
I remember about 6 to 7 years ago I stumbled upon this game on Kongregate and I loved it. I was about 8 and it was such an amazing game for me, my computer was old and couldn't run many things but Creeper World was one I could run. I would play it very often and I would be excited to come home from school to play it. Now as a Sophomore and finding this brought back so many memories and now I'm extremely excited for this game to come out. Ill definitely be following these videos until the game comes out, good work so far!
Your intro preamble was exactly me. Thank you for the explanation. Vid popped up, thumbnail looked neat, 'wtf even is this?' not a second later you explained.
Wohoo :) love your work. I'd love to see some more fun risk vs reward totems rather than just the shield totem. In the lines of a totem that applies an attractive force on creeper but dissipate creeper within it's boundries. Or one that quickly clears an area of creeper but scatters it into another. Love your videos and am waiting patiently for the next one.
Until this month, I never played your games before. Until I started to see this videos I really don't know why. I finished the arc creeper 3 in like 1 week. This game franchise is great, I would like to see some more "aggresive" tactics on the side of the creepers. Great work! I'm really excited to play your new game anytime you feel it is done. I hope you get your reward for looking so many people enjoying your dev videos. Btw: the new creeper waves are soooo good lookinng.
Hey Knucracker. Love your games, and I love watching your progress with CW4. I wish you the best of luck with the development and hope you're having at least *some* fun during it.
I gotta say, I stumpled across these games by pure chance. And they were surprisingly good! Keep up the good work! The next addition is looking preeeetty sweet! Only the vine could maybe use some different textures. It looks a little bit too smooth. But the rest is looking really fine!
I bought the Creeper World bundle on steam, and I've been playing solid for about a month now. I have to say, a 3d map version excites me like none other. I am absolutely in love with the tidal waves, and how the shield pushed back a wave of creeper that rebounded! I love that! One of my main thoughts about the game is that it could be much harder. I love the idea of the shield pushing back a wave of creeper that is going to punish you when it rebounds... That is, if you're not ready, and there is something for it to rebound off... I love the progress. Thank you so much for developing this for us. Blizzard is an amazing game company because they work with the "It's done when it's done." philosophy. I totally understand you doing that. It's a solid move. Keep up the good work and thanks again!
I'm not a game developing expert. I have however played every CW game I could find and followed newer releases since CW2:Academy. Your ideas for gameplay are unique and a lot of fun to explore. Looking forward to this one, it already looks quite enjoyable.
Awesome big fan since creeper 1 Idea: one thing i have when playing creeper is that there’s a point on every level where the tide turns and you become stronger than the creeper. And then the rest of the level is just you pushing back the creeper. And the challenge is lost -How about an creeper form that gets stronger when the creeper is losing ground?
Just watched your last update today and said to myself "You know, it's about time for an update video." And here you are! Can't wait for the game to come out :)
o o o can't wait till its finished :D ^_^ :) Played all of them so far and the 3d view helps with the 1 problem that i had with not knowing how the Terrain is unless i hovered my mouse over it as i went alone
Im so glad i stumbled over CW 1 on armor games as a little kid, This is shaping up to look amazing!
me tooo man
I played Creeper World one, two, and the demo for three... Still don't have three but I enjoy watching people play as this is one of my favorite games
do you want creeper world 3
Kinda yeah
CW3 is on steam right? I could probably gift you it
I so want this game.
Yes.
Well this game is nowhere near finished so you're going to have to wait.
Yes.
you should buy creeper world 3 to help support this amazing dev c:
I have. Did so after watching these videos on Creeper World 4.
Take your time, releasing an unfinished or rushed game is worse then taking longer and having it filling and enjoyable. Keep up the good work!
*cough* jurrasic world evolution *cough* *cough*
lol
facts. I thing JWE is going to be one of those games where mods and DLC actually finish the game
Mods and DLC don't really work together (in terms of business). But in terms of content Jurassic world has enough. But it has 20 different unfinished and broken little features and bugs. Generally what is expected from an unfinished game.
A delayed game is eventually good, but a rushed game is forever bad.
each time I see these dev vids, the game just keeps looking better and better by the minute
YES
Another episode of my favorite show!!!!
"What Virgl has been up to for the past month"
i dont care how long it takes for each episode but its awesome!!!!
Another episode of my favorite show!!!!
ahahahaha you know what it is..........Weird how just seeing it being built can be fun.
One thing I adore about the new UI is the ability to see collector radius before they are built.....
NOW MY OCD CAN BE SATISFIED
I always love seeing these dev videos!
yeah, wish there were more I want to play it so bad
I played creeper world when I was a kid. To this day I am a huge fan of strategy games and I cannot tell you how excited I am for CW4 to be finished. I think you are doing a fantastic job! Keep it up!
ooo, the stash has some really interesting things that you can do with it. You could make a bunch of small ones that create a bunch of ripples in the creeper all the time, or in a a group every half minute. Or you could use it as a time limit. Or a final death wave you have to survive to complete a mission. Or a massive wave that hits every 5 minutes. And so on...
Or a back-and-forth mission: two sets of them on either side of the obvious starting area, timed to go off separately, so you have to move a bunch of defenses across your base in preparation for the oncoming wave, but if you're willing to risk it, you can try and make a push on the now weak side while those stashes are charging up!
My personal favorite idea- Wave Only Mode, where stashes are in such number that they take up pretty much all the creeper but then go off in massive waves all at once. Expand rapidly in the dry time, but get ready to defend!
what would be great is something like what the "control the creeper" maps did in cw3, where you could set certain emitters to, instead of letting the creeper out as fast as they can, store up to a pre-set amount and release it all at once, so maybe we could have cache-emitter hybrids, or "volcanoes"
VOLCANOES!
Imagine programming Anti-creeper stashes.
You should probably decrease the speed of the vines whenever they're going up or down in terms of elevation, that way they're more impacted (but not halted) by things like the canyon walls in this mission.
I really like the concept of the vine and would like to see it expanded further, these are some ideas i came up with:
- The vine spreads in every direction and forms branches, soaking up creeper, forming a network similar to the energy network of the player base
- The growth of the vine is dependant on the soaked-up-creeper, making it grow faster, the more the mission progresses
- Instead of it (only) attracting creeper, it emits creeper out of its stored creeper at places where it is not surrounded by creeper
- The vine surrounds itself in a thinner layer of creeper than in the video, so it doesn't look so irregular
The vine would be the creeper frontier and the destruction of its center a fine victory conditon
I noticed at 10:25, that the creeper doesn't "fall" from the high terrain, rather it teleports to the lower terrain instantly.
Also, a suggestion: the grey line that separates two levels of terrain, could be coloured depending on those particular terrain levels. For example, the line between brown and white terrain can be light brown.
suggestion: have the stashs grow like a crystline-tree. and then when it releases have the branchs fall down into the creeper below.
also, this addition implys that the creeper now has a SOLID FORM!....*sudder*
A little gameplay idea! What if you add an option to change the viscosity of the creeper! So that it flows differently and faster/slower? Maybe that's an idea for the future? =D
or have some levels that have incredibly high or low viscosity for something different.
I like that idea!
I think that setting when making levels would be included since cw3 experimented on that
Hmm... I like the idea but maybe this messes up the prediction of how much time you have until the creeper reaches your network. It would be hard to tell which areas you can cover in time. So it may would just end up in playing every map at least twice because you mispredicted the creeper flow. Perhaps just decrease the viscosity of the creeper from level to level a bit?
Manuel Brand Being adaptive and unpredictable is kinda the point of the stuff. It may upset local champions of Nurgle, but it's a step in the direction of making the actually scary civ destroyer that the lore keeps mentioning but we don't get to see.
Really like the changes you made. Especially separating the different units. The stash is also a really cool idea. Keep up the good work.
Stashes could be used to make really cool race levels with the creeper starting out very week with only two emitters but stashes with high fill ratios like 10/1 or 20/1 that are spread across the map. Dont neutralize them fast enough and you're going to be looking at an ocean of creeper.
I'm so glad this video was recommended to me! I bought Creeper Worlds 1-3 right around the time 3 came out (saw the Armor Games slices of them), enjoyed them all, but had forgotten about them over the years since. It's great to hear you're making another!
Suggestion: Could you add a type of enemy building that when submerged in creeper slowly increases global production of every emitter? It would be nice if being slow could mean being swamped in the long run
really nice stuff, I remember seeing my dad playing creeper world a few years ago, and stumbled upon your channel a few months ago. Was fun to rediscover it!
You have got a lot of interesting concepts going on here and it's nice to see the refinement upon them throughout the development process. Keep up the good work and I see a very fun game coming out of this. The Creeper World games are always interesting, and many of the levels are still fun to play years later.
This looks so much better every time I see a new video by you! Keep up the good work, and I can’t wait!
Seeing the progress is always so fun, keep up the great work and I'm looking forward to this game.
Have you ever considered adding a a 'world' view later in the game?
Where you have a set amount of command modules available to use, where you can either complete the mission to the minimum (e.g. retrieve some data from a structure which requires some amount of time for all the packets to move from the structure to the command module, which would allow you to retrieve the command module and let the creeper continue to rule the area), to the bare minimum (e.g. controlling X amount of area for Y amount of time, which would require you to leave the command module active at the site) or eliminate all creeper (which would also let you take the command module back).
Furthering onto that, if you do manage to eliminate all creeper in the area maybe you could leave the command module active allowing you to build bases which can produce other useful resources that can only be produced in unhindered factories - e.g. creating more command modules - and the only place where you can build labs for furthering tech (like CW3).
Doing this should add more layers of tactical thought and will make the game feel even newer, instead of doing a boring - yet effective - star system like RanDumSocksGames suggested.
Aaaaaaaaaaaa the 3d version of digitalis
A seemingly more intelligent version too. It looks like it'll be able to exploit and react to your defenses in ways Digitalis can't.
My thoughts exactly. Makes me wonder if it will be affected by AC similarly in the near future.
If you looked at the vine, it was transporting AC up the hill, it shares the same functionality of Digitalis, excluding being more sentient.
Edit: Look at 25:30
Oh yeah! Good catch, totally missed that.
This looks great.
I bought all the other Creeper World games a few months ago knowing I'd like them.
You finally made me start playing them.
2:26 "...just place a few of these guys, a little like this..." - Bob Ross' ghost
What is funny is that I don't even think I will end up playing this game. It is just really entertaining to watch the development for some reason
I only jumped onto the CW series at number 3, but i'm really psyched for this. You're doing an awesome job my man :)
You didn't mention it, but I noticed the anti-creeper was able to use the vine to get over the wall as well. That's a really interesting mechanic. You could have a situation where you want to keep the vine growing up to a certain point to use it to get anti-creeper somewhere that you couldn't with a sprayer. Also, a cache for anti-creeper that could be manually released early (or held until manually released) could be an interesting tool. Finally, could you make a cache that collects creeper but converts it to anti-creeper when released?
I wonder if he’ll have the ability to make custom coding like he had in 3. You could probably do that in custom maps if so!
Hmm I didn't see that
Good catch
One possible interesting feature would be that when nullified, a stash switches to converting creeper into anti-creeper. Though probably at a lower ratio.
BaseDeltaZero, that would put you in the position of wanting to neutralize the stash without totally clearing the creeper from the area first. Interesting.
Maybe just make it stash anticreeper and multiply it, then releasing the stash. It would not be as counterintuitive.
Nice work. Way more fun visually than previous version. I was one of the early guys back at the start sending you bugs. Playing Arc, loving it.
I love the entire series. Keep up the good work
I legit cannot wait to play this. Watched all your dev videos back to back as soon as i noticed CW4 was in development. Looks fantastic so far.
I am very much looking forward to playing this version. Thanks for your dedication and effort!
Dude, keep working on this! I'm really excited for the game, I love the Creeper World games!
:)
this is really shaping up man! nice work, i love the creeper graph, one suggestion i have for that would be to add notable events, such as nulifying an emiter or activating a totem marked on the graph also if its not already possible mabey have the full graph viewable in the end game screen, so you could then look back and see specific moments where you managed to nulify an emiter but then some blobs and spores released it and you were on the back foot again. really looking forward to playing this when its done, i can think of other developers who i shant name who would simply rush to finish the game but you take your time and it shows in your work.
I like that you are sticking with this and continuing developement!
Soooo looking forward to playing this!
Really enjoy your dev videos, too - so great getting to watch the game evolve!
(Though it doesn't help with waiting patiently, lol!)
This is looking good. My one thing that I wasnt the happiest with Creeper world 3 was the creeper and enemy variation. You are hitting that on the nose with CW4. Can't wait to when its done!
I really like what I'm seeing here. I love that creeper graph, really shows how much of an impact you're having. In that regard it would be nice if we could change certain aspects of the interface, like being able to stretch that graph all along the bottom of the screen to get a more long term view. I'm looking forward to the next update video. Keep up the good work. :)
this is pretty sweet. one of the things that i l always wanted from the creeper was for it to be more aggressive as it always felt like a very passive threat, keep up the good work man!
Love these videos. I'm a fan of CW3 and I also can't wait to play this, but getting an inside peek at the development is something special. Thanks!
10 years of development.... dang dude! Keep it up and thank you for staying true to the creeper art style.
Hey man, been playing through the series & currently on CW3, loving it. Cheers. This looks awesome too.
Hi, Just wanted to say your voice is the bob ross of video games. around 2:00 when talking about the collectors and laying them out, I got the Bob Ross "happy tree" and "we don't make mistakes, just happy accidents" vibe off of you. lol. Love the series, cant wait for the new one
I just would like to throw in that it's always nice to implement colorblindness features. To be able to recolor certain elements would make the game easier for a bunch of people like a couple of my friends.
Big fan of Creeper World 3 but Creeper World 4 looks so much more interesting.
After playing CW since CW1, back on Kongregate, it really, really brings me joy to see development on a new version! Keep up the great work! I know I'm looking forward to seeing the finished version!
this is really good. i really like the new game play ideas with the stashes. really takes advantage of the new 3d modeling of the creeper.
You're one of the people who inspire me to become a great game designer, and one of the reasons I'll be going to college for a game design degree starting this fall. Thank you.
Holy shit dude this looks so awesome! You guys are doing a great job!
I remember about 6 to 7 years ago I stumbled upon this game on Kongregate and I loved it. I was about 8 and it was such an amazing game for me, my computer was old and couldn't run many things but Creeper World was one I could run. I would play it very often and I would be excited to come home from school to play it. Now as a Sophomore and finding this brought back so many memories and now I'm extremely excited for this game to come out. Ill definitely be following these videos until the game comes out, good work so far!
I have completed all your creeper games, can't wait for this one!
Your intro preamble was exactly me. Thank you for the explanation. Vid popped up, thumbnail looked neat, 'wtf even is this?' not a second later you explained.
nice to see progress/updates :) love your work! first played the online versions on kongregate.com but recently bought cw 3 on steam! keep on going :D
I'm so stoked for this. You take the time you need, man. I can already tell it will be worth the wait.
I really like how the skimmers move across the map. The way they jump off ramps in the terrain and drift about, it makes them fun to watch.
Good job, Keep at it, I really like the total creeper graph.
Wohoo :) love your work.
I'd love to see some more fun risk vs reward totems rather than just the shield totem.
In the lines of a totem that applies an attractive force on creeper but dissipate creeper within it's boundries.
Or one that quickly clears an area of creeper but scatters it into another.
Love your videos and am waiting patiently for the next one.
Until this month, I never played your games before. Until I started to see this videos I really don't know why. I finished the arc creeper 3 in like 1 week. This game franchise is great, I would like to see some more "aggresive" tactics on the side of the creepers. Great work! I'm really excited to play your new game anytime you feel it is done.
I hope you get your reward for looking so many people enjoying your dev videos.
Btw: the new creeper waves are soooo good lookinng.
YES! Another one! Keep them up man, I love the idea of this game!
I am so hyped for this game! It is looking better and better with every Dev vid I watch!
Hey Knucracker. Love your games, and I love watching your progress with CW4. I wish you the best of luck with the development and hope you're having at least *some* fun during it.
Super excited for this! Keep up the awesome work!
Oh man, huge fan of the creeper world series. I love these dev-blogs!
You're seem like a really wholesome and upfront dude, i appreciate you and your great games.
i actually interviewed you (over e-mail) nearly a decade ago because i fell in love with CW. Happy this is going 3D.
I am thoroughly amazed by the quality of work you do, Virgil. I am amazed as always.
The Stash pod thingy's are so cool! Fantastic idea and mechanic! And the Vine as well!
I gotta say, I stumpled across these games by pure chance. And they were surprisingly good! Keep up the good work! The next addition is looking preeeetty sweet!
Only the vine could maybe use some different textures. It looks a little bit too smooth. But the rest is looking really fine!
Really enjoyed this video. There def is progress to be seen!
Love your videos! Your voice is nice to listen to.
Thanks! can really start to see the game shaping up now
I really love this level. This river of creeper looks awesome!
I bought the Creeper World bundle on steam, and I've been playing solid for about a month now. I have to say, a 3d map version excites me like none other. I am absolutely in love with the tidal waves, and how the shield pushed back a wave of creeper that rebounded! I love that!
One of my main thoughts about the game is that it could be much harder. I love the idea of the shield pushing back a wave of creeper that is going to punish you when it rebounds... That is, if you're not ready, and there is something for it to rebound off...
I love the progress. Thank you so much for developing this for us. Blizzard is an amazing game company because they work with the "It's done when it's done." philosophy. I totally understand you doing that. It's a solid move. Keep up the good work and thanks again!
Nice to see a 3D take. Looks like it's got a lot of raw potential!
I'm not a game developing expert. I have however played every CW game I could find and followed newer releases since CW2:Academy. Your ideas for gameplay are unique and a lot of fun to explore. Looking forward to this one, it already looks quite enjoyable.
Aah, so very looking forward to this! I've been playing CW3 a lot lately, to curb some of my anticipation.
Great stuff, keep up the good work.
i can't wait for this :D i can't wait!!! it's more exiting with the long wait! i'm gonna replay creeper world 3
Awesome big fan since creeper 1
Idea: one thing i have when playing creeper is that there’s a point on every level where the tide turns and you become stronger than the creeper. And then the rest of the level is just you pushing back the creeper. And the challenge is lost -How about an creeper form that gets stronger when the creeper is losing ground?
Crown9 I think the red creeper is an attempt to do this exactly that.
Maybe like another emitter or two spawn on harder maps when the creeper loses x amount?
or just as suggested somewhere above to emit more creepers the less emmitors are active
It looks beautiful and you are it's creator, whatever you think is the right amount of time is right. That's all there really is to it imo. :)
great work!! I think this is amazing!
Played Abraxis. Loved it. Nice to see you're making a fourth game.
This is really looking great!
I know what I'm looking at, love the previous creeper world games, and can't wait to buy this one!!!
awesome
Great video man, as always
Just watched your last update today and said to myself "You know, it's about time for an update video." And here you are! Can't wait for the game to come out :)
love your videos and your games dude.
yes! im always so happy to see these
Wow this is really cool! I'm going to follow this :)
Stumbled across this a couple months ago, looks better with each new video.
I gotta say! This game is looking incredible so far! I am in love with the new features already! I am very excited for full release!
This looks so cool! :D
Just stumbled upon Creeper World 3 a few weeks ago, and will definitely be buying this game once available
Holy what...I have loved creeper world 3 and this is gonna be amazing.
I really like the Level lines on the creeper and the terrain. Makes the maps easier to read.
I don't even know how many years ago I started playing creeper world. I even played the daily map at kongregate. How much I love these games
Idea: make a separate introductory video (if you don't already have) and have it linked in the card at the beginning.
or even set up an intro video at your main channel page for new people.
He's changing so much so frequently that i don't know if he could make one that's consistent enough for all builds
Not necessarily an intro to the game, just an video saying who he is, what he does, and what the channel's purpose is.
o o o can't wait till its finished :D ^_^ :)
Played all of them so far and the 3d view helps with the 1 problem that i had with not knowing how the Terrain is unless i hovered my mouse over it as i went alone
These games are so satisfying to complete levels in, excited that CW 4 is being developed.
All 4 of your previous games have been slam dunks, so yes, as anxious as I may be to play this, I indeed still want you to take your time. =)