You make a good point and these liquid physics are better than other a lot of other games that have millions of £ backing for developing things like it. This is well and truly a one of a kind game and you can't say that much anymore. Good job knucracker its awesome.
Have you considered rendering density rather than just shear height? Like when to reach the maximum height, instead of going up higher it starts to change to a deeper color, or go to purple, it would get more dense and be harder to destroy, offering the same game play feature and making it easier to see.
I think you mean logarithmically if you want the growth to slow down. if you want it to apraoch a value i guess something like (ax^2+bx)/(cx^+dx) woulld aproach a/c
I hope you add the ability to rotate the camera, With giant hills and waves it will quickly become very hard to be able to understand how tall things are or how much depth it has.
If there was one thing that could provoke massive change in CW it would be fluid physics. Watching you innovate and change the series is always interesting, will be looking forward to more.
Looks very impressive if anything - the creeper comes off as a little... too liquid - the creeper in CW3 didn't flow this fast. You risk players being overwhelmed very quickly. that said, introducing liquid physics like this opens up for a ton of new gameplay options, like building a dam and then trying to control the flow.
He did mention it might be moving too fast and that he had control over the variables which changes the movement of the creeper and all. He'll likely nail it down on gameplay tests. I think having it liquid like that helps test the liquid physics.
@@BlueNEXUSGaming Good question. Isometric is a kind of projection (method of turning a 3D world into your 2D screen). However, it is a parallel projection, which means there is no perspective. Objects will always look the same size, regardless of how far away they are from the viewpoint. Just like in 2D, where panning the screen around doesn't change the sizes of the sprites. As a guideline, if it looks 3D, it's probably not isometric. For more detail, Wikipedia has an article dedicated to isometric perspectives in computer graphics: en.m.wikipedia.org/wiki/Isometric_computer_graphics
Wooo! This series was a tale of love at first sight for me. I love it, and can't wait for more of the staple strategy and story of this truly epic series.
Looks absolutely phenomenal! I'm a huge fan of the CW & Particle Fleet games and I am so excited to hear about CW 4. The physics look amazing and held at 60 the whole way through, very impressive! Looking forward to hearing more.
This looks amazing! Can't wait to see how it goes in the future One suggestion, you mentioned about not being able to draw creeper above a certain height, but still want to keep the ability to have large amounts in one place. So what about playing with Creeper Density? Making it more dense would allow more creeper in one spot and could have some interesting gameplay values.
This! If you're playing with more realistic physics... I always wondered what super dense creeper would look like. Perhaps after certain depth "Thresholds" the Creeper "Compacts", which would have an effect on it's durability (So Lasers for example would stop being as effective), which would allow for dynamic strategies (Mortors to loosen the Creeper, Lasers when it's less dense, but watch out about "Breaking through" a threshold with Mortors, and then ending up with "Splash Damage" now that the Creeper has returned to a more liquid threshold). That's kind of what I imagined in those scenarios with the tiny Creeper Cubes that "Exploded" into massive amounts of Creeper. And of course the whole "States of the Creeper" (Liquid / Solid / Etc.) could be further manipulated by fields / tech that the Creeper is using... so even smaller volumes could be intentionally dense, only to explode at inopportune times. ;P
It's been a while since I read any of your dev logs, so this was a very nice surprise to come to. I really liked the progression through each of the Creeper World games, so I was curious if and how you'd change it up for #4 if you made one. Even if this is still at the beginning of development, it looks pretty interesting. Honestly, I didn't know how well a game like this would work in 3D, but it looks like it would work just fine and actually be pretty good aesthetically, at least so far. I really can't wait for some more updates on this game and all the different ideas that can be made with this new style. I think that it would be cool if there was a ~weapon or tower that was more involved with the creeper, like something that would sit underneath it, or maybe something boat-like that would sit on top, or traverse across the creeper, it would be highly resistant to it, but would still take damage. I'm also very interested in how the packets are gonna work, they probably won't just float over nothing, maybe if it was similar to _Harvest: Massive Encounter_ , or if it used lines that were similar to Factorio in that lines were connected like an electric grid, while still having pulsing to simulate packets running through them. Sorry if my comment was unnecessary or if none of it made any sense, I'm a bit excited, so I was just gushing a little about the game. Nonetheless, I'll look forward to the next update.
Thank you for the games and for the new one. I know I will have to wait it a bit painfully for quite a long, but it is because we / I really desire it and love your approach to the game development and love the series. Good luck! Actually it were your games which made me thinking more about improving my programming and how awesome it can be, especially class-oriented. And as usual, in vain: take my money now! :D
Looks Awesome! But I wanted to suggest some things: 1. Rotating the camera. I already saw that you want to implement that so no arguments needed. 2. More terrain variation. not only 10 different heights but how about 30? also 3. how about smooth terrain? for every height unit make 10: 10->100; 30->300. The terrain would probably look better. and to place buildings the terrain has not to be the same height, but +-5 units and everything the gets set to the center one, but remembers the old state, so after destruction of the building the terrain goes back to the old height. Already hyped and good luck with this project
I came over this video entirely by random. In short, the algorithm sent me here. I am intrigued. Obviously, this video was made for viewers who knows what this is. I got confused by why you'd refer to a body of water as "Creeper". Coming from Minecraft, I got even more confused. And so, I googled it, and found an old flash game that crashed during the tutorial. Still, it told me enough about the core mechanics to peek my interest.
Man i just crossed your Channel. I have been a fan of the series since i was very little and i found the minicreeper world games that are in kongregate (i think). For years i wanted to play those games again but i couldn't remember the name of the series. A year or so ago i found Creeper world 3 and ill never forget it. Your games are the most awesome thing that i can think about. You Made a kid get into gaming and never forget the simple gameplay of cw, and that's why i think you and your games are awesome. I loved your games years ago and i still love them. Keep working on more games man, you and everyone who helps in this games are awesome and have my full respect forever.
HOLY CRAP! I have always loved these games since I was a kid, and great job! All my love and support to this project. You've done dirdseye many times, you've done sideways, and now awesome 3D!
I can't wait to see the full game release! Very happy you continue the series as I am just right now playing through all of the first games again! Love them so much!
I always felt Creeper is some sort of liquid metal, which for sure wouldn't splash like that. What I am trying to say, you might want to have several kinds of Creeper simulating different elements. Even a solid creeper.
Holy crap. I completely forgot about this game. I used to play the first game way back in middle school. I'm impressed that it's still being developed! Thank you, youtube algorithm, for the nostalgia.
i love the "pre pre test" energy transmission. the wifi energy transmission is badass. i used to play your games YEARS ago (creeper world 1 and a little of 2) back on newgrounds/ kongregate. i loved it then and just today dropped for all three games on steam. I look forward to this great leap in the gameplay. Thanks for all you do.
When I first saw Creeper World on flash game websites, I imagined a 3D version where the creeper would wash over structures like ocean waves. It's hard to comprehend that that's something that is ACTUALLY HAPPENING.
I love the creeper games, been playing them since I was a wee little sprout and they have brought me many many hours of gameplay Keep making these games!
When I saw this in my feed I thought it was just a fan playing around. Imagine my surprise and delight when I realised that this is actually legit! Keep up the good work, I LOVE the Creeper World Series :D
man, those fluid physics and rendering where it looks like it almost crawls up the walls is gonna REALLY help the atmosphere of the game. Great job man!
Top-down 2D, side 2D, 3D, ... What's next, 4D? Time travel? I really love the series. The games have the unique concept and you make a really good game out of it, never too much or too little features. Congrats for making this far and I hope you keep getting newer and newer ideas. Can't wait for this to be out!
omg I'm already hyped, looks so good and convincing already! Might be a silly thing to ask, but are you working or planning to look into NVIDIA Flex? It seems like the perfect thing for a creeper world in 3D, but I just don't know how viable it would actually be
i think making a public demo of this test build would be a good idea. maybr lock off certain things like special weopons but give us a cannon, height tools and creeper/ anti creeper tools
This looks awesome. Really impressive fluid simulation with a super steady frame rate. I guess it'll be difficult to maintain that performance on everyone's computer, but it's still cool to see that kind of stability. This will be an amazing step for the Creeper series
In CW1, 3 and PF, you have the player and enemy start blank. What if you set it up more like CW2. The player starts with a power or upgrade bonus, and the creeper starts with creeper pools or pre-built defences. Also the Creeper could expand a base of some sort, maybe a few week turrets that gather creeper and launch it. Also, no tragic, tacked on endings please!
From the way that the creeper moves, it gives me the impression of having a pretty high density compared to its viscosity. But with how quickly it evaporates, it seems like liquid nitrogen. So like if liquid nitrogen had the density of liquid mercury somehow. Although I'm guessing that some of its behavior could be imagined to be caused by being a very large wave propagated through a very large volume of liquid, seeing as physics change a little depending on the scale.
Just so you are aware, I'm a junkie now... Bought CW 3 on a whim from steam and I'm hooked. Super simplistic and yet extremely good fun. Thank you. Now I'm even more excited for CW 4!
I love the Creeper world series. I am happy to know that you will be making another one. I hope that you could make a coop function if possible if it is not to much of a hassle. Keep up the good work.
Congratulations on your developments. Amazing new features and most impressive, the performance looks pretty good for fluid simulation and very stable too. I can only imagine how efficient the final version will run.
I bought CW3 yesterday and I am loving it! Shoutout to TotalBiscuit and NerdCubed on the Cooptional Podcast which is how I found CW. I look forward to further developments with CW4, good luck with your work!
This video gave me an idea for a new enemy: The Wrecker; it charges at your Sniper Turrets, secondarily favors Missile Turrets, then other turrets, followed by the Pylons and Towers, but that's not what makes it dangerous: it hugs the Terrain as it moves, displacing any Creeper or Anti-Creeper it comes across, which can potentially create massive Waves. What do you think?
Holy shit I remember this series! I used to play the older ones all the time when I was a kid; totally forgot what it was called though. Super excited for another installment!
This looks amazing! I still remember when I was a lot younger and I always played the first few creeper games on Kongregate. I didn't really get the story back then but I still had fun. Actually I might go replay some of them now..
Oh my god, I had no idea this was happening. That is so cool! Creeper world in 3d with proper fluid physics, that's so cool. And scary how it floods the banks. I'm so excited.
Can't believe I played the first Creeper World, that one was already awesome. And so much progress in the development has been made in the sequels! This game really needs to be seen by some big CZcamsrs, so it can get advertised.
I really like it. Actually this makes it possible to mitigate some of the problems i had with CW3 where the difficult levels were just about surviving the start and then you basically won. This can add stuff like: yeah, you built your base up and survived, but in 2 minutes, a meteor is gonna fall into this giant pool of creep on the other side of the map and create a huge wave against you. Can you hold out? Really nice work!
This made me think of a hybrid of CW2 and CW4, wherein you have isometric rendering and a mostly top-down gameplay, but there is underground sections as well. The map could be sliced away much like in Dwarf Fortress, and it could have some very interesting gameplay having both vertical layers and horizontal area.
Wow this is a completely new perspective on creep. I honestly had a hard time thinking what creep would look like in a 3D world but this really sheds some light. I imagined it more jello like though. Creep moves really fast too which is kinda surprising considering how slow it moved in the other games. Well it looked slow to me. Hopefully we'll get some sort of better understanding of what creep is or where it came from and how humans keep falling to creep. You'd think they'd just set a turret to shoot the emitters or something.
YES MULTI PLEASE also small thought? of course with co op multi how about vs? one player is your base the other is the creeper? im not sure if it would work out but if you could make creeper building mechanics then that would be neat
Do you know why we love your games so much? Because the Pre Pre Pre Pre Alpha dummy test is better than most games!
CB LS When a video of a pre-pre-pre-pre-alpha dummy test focused on just a few of the new features is better than ≥20-50% of other games.
will this require more processing power to run
Oliver Lemley Obviously
I like them because creeper is terrifying :P
You make a good point and these liquid physics are better than other a lot of other games that have millions of £ backing for developing things like it. This is well and truly a one of a kind game and you can't say that much anymore. Good job knucracker its awesome.
Have you considered rendering density rather than just shear height? Like when to reach the maximum height, instead of going up higher it starts to change to a deeper color, or go to purple, it would get more dense and be harder to destroy, offering the same game play feature and making it easier to see.
Just what I thought while watching the video
this is a nice comment
Could even be exponentiall curving toward a certain value. Density is not TOO hard a thing to render anyways.
I think you mean logarithmically if you want the growth to slow down. if you want it to apraoch a value i guess something like
(ax^2+bx)/(cx^+dx) woulld aproach a/c
Oh... yeah... i guess math class has been a few years now xD
aaaaaaaahhhh!!!!! yes yes yes!!! Creeper world one of my favorite series! Was just shocked to see this in my sub box.
I only just found out about Creeper 3 from Nerd3, and I'm really enjoying what I see for Creeper 4 right now. Good luck!
"Shut up and take my money!"
I can already tell CW4 is gonna be even better than 3 and thats saying something
It is my guy, it already is...
I hope you add the ability to rotate the camera, With giant hills and waves it will quickly become very hard to be able to understand how tall things are or how much depth it has.
knucracker man I hope the soundtrack will be as good as the third one
That one was godlike
If there was one thing that could provoke massive change in CW it would be fluid physics. Watching you innovate and change the series is always interesting, will be looking forward to more.
FANTASTIC!! HURRY UP AND TAKE MY MONEY!!!
quality requires time. don't rush them
[REDACTED] tbh this would be a good little thing to release for people to play around with, I would play a bit of money for this,
Looks very impressive
if anything - the creeper comes off as a little... too liquid - the creeper in CW3 didn't flow this fast. You risk players being overwhelmed very quickly.
that said, introducing liquid physics like this opens up for a ton of new gameplay options, like building a dam and then trying to control the flow.
Yeah in the previous games, creeper had a more jello-like feel.
He did mention it might be moving too fast and that he had control over the variables which changes the movement of the creeper and all. He'll likely nail it down on gameplay tests. I think having it liquid like that helps test the liquid physics.
Holy crap! Looks amazing! I never thought I'd see creeper world done in isometrics like that, but it looks amazing! Hype for CW4!
pj stokes It's not isometric though, it's perspective.
@@Aidiakapi what's the difference between the isometric viewpoint and what you said?
@@BlueNEXUSGaming Good question. Isometric is a kind of projection (method of turning a 3D world into your 2D screen).
However, it is a parallel projection, which means there is no perspective. Objects will always look the same size, regardless of how far away they are from the viewpoint. Just like in 2D, where panning the screen around doesn't change the sizes of the sprites.
As a guideline, if it looks 3D, it's probably not isometric.
For more detail, Wikipedia has an article dedicated to isometric perspectives in computer graphics: en.m.wikipedia.org/wiki/Isometric_computer_graphics
ah. I don't follow your blog so this was news to me!
Creeper tidal waves looks pretty fun!
I don't either, so this was news too!
same.
I just found this
Wooo! This series was a tale of love at first sight for me. I love it, and can't wait for more of the staple strategy and story of this truly epic series.
Amazing. So much potential fun sloshing around in there.
Thank you for your wonderful CW games Virgil. I look forward to your future posts.
Very fun game series, impressive that you're able to come up with new ideas for what is ultimately a very simple premise.
Not that there's anything wrong with a simple premise when it's a good one.
Looks absolutely phenomenal! I'm a huge fan of the CW & Particle Fleet games and I am so excited to hear about CW 4. The physics look amazing and held at 60 the whole way through, very impressive! Looking forward to hearing more.
Nice coat of arms.
Thanks. It's not mine sadly.
This looks amazing! Can't wait to see how it goes in the future
One suggestion, you mentioned about not being able to draw creeper above a certain height, but still want to keep the ability to have large amounts in one place.
So what about playing with Creeper Density?
Making it more dense would allow more creeper in one spot and could have some interesting gameplay values.
This! If you're playing with more realistic physics... I always wondered what super dense creeper would look like. Perhaps after certain depth "Thresholds" the Creeper "Compacts", which would have an effect on it's durability (So Lasers for example would stop being as effective), which would allow for dynamic strategies (Mortors to loosen the Creeper, Lasers when it's less dense, but watch out about "Breaking through" a threshold with Mortors, and then ending up with "Splash Damage" now that the Creeper has returned to a more liquid threshold). That's kind of what I imagined in those scenarios with the tiny Creeper Cubes that "Exploded" into massive amounts of Creeper.
And of course the whole "States of the Creeper" (Liquid / Solid / Etc.) could be further manipulated by fields / tech that the Creeper is using... so even smaller volumes could be intentionally dense, only to explode at inopportune times. ;P
It's been a while since I read any of your dev logs, so this was a very nice surprise to come to.
I really liked the progression through each of the Creeper World games, so I was curious if and how you'd change it up for #4 if you made one. Even if this is still at the beginning of development, it looks pretty interesting. Honestly, I didn't know how well a game like this would work in 3D, but it looks like it would work just fine and actually be pretty good aesthetically, at least so far.
I really can't wait for some more updates on this game and all the different ideas that can be made with this new style.
I think that it would be cool if there was a ~weapon or tower that was more involved with the creeper, like something that would sit underneath it, or maybe something boat-like that would sit on top, or traverse across the creeper, it would be highly resistant to it, but would still take damage.
I'm also very interested in how the packets are gonna work, they probably won't just float over nothing, maybe if it was similar to _Harvest: Massive Encounter_ , or if it used lines that were similar to Factorio in that lines were connected like an electric grid, while still having pulsing to simulate packets running through them.
Sorry if my comment was unnecessary or if none of it made any sense, I'm a bit excited, so I was just gushing a little about the game. Nonetheless, I'll look forward to the next update.
Awesome, I've spent obscene amounts of time playing CW 1-3 & Particle Fleet. So I will definitely buy this when it comes out.
Amazing! It already looks far more interesting than half of the early access games on Steam.
Oh hell yes! These fluid physics are looking awesome!
Awesome! I have all the Creeper World series of games. Love them all. I am really looking forward to this. Keep up the great work! :)
Thank you for the games and for the new one. I know I will have to wait it a bit painfully for quite a long, but it is because we / I really desire it and love your approach to the game development and love the series. Good luck!
Actually it were your games which made me thinking more about improving my programming and how awesome it can be, especially class-oriented.
And as usual, in vain: take my money now! :D
Looks Awesome! But I wanted to suggest some things:
1. Rotating the camera. I already saw that you want to implement that so no arguments needed.
2. More terrain variation. not only 10 different heights but how about 30? also
3. how about smooth terrain? for every height unit make 10: 10->100; 30->300. The terrain would probably look better. and to place buildings the terrain has not to be the same height, but +-5 units and everything the gets set to the center one, but remembers the old state, so after destruction of the building the terrain goes back to the old height.
Already hyped and good luck with this project
that liquid simulation at a solid 60FPS... excuse me sir are you god???
youre not wrong
You sound a little nervous sometimes, but I can sense your passion and interest in your projects! I'll keep looking out for them.
I came over this video entirely by random.
In short, the algorithm sent me here.
I am intrigued. Obviously, this video was made for viewers who knows what this is.
I got confused by why you'd refer to a body of water as "Creeper". Coming from Minecraft, I got even more confused.
And so, I googled it, and found an old flash game that crashed during the tutorial.
Still, it told me enough about the core mechanics to peek my interest.
look up creeper world 3, it will give a much better repusentation of what he is talking about :D
I think 3D is just what Creeper World needed for its next iteration. Very excited to play this!
This is amazing. Imagine playing it in VR.
nice meme
God-like POV would be really cool.
Larger maps will require you to clip through the terrain though
Shut up and take my money!
Man i just crossed your Channel. I have been a fan of the series since i was very little and i found the minicreeper world games that are in kongregate (i think). For years i wanted to play those games again but i couldn't remember the name of the series. A year or so ago i found Creeper world 3 and ill never forget it. Your games are the most awesome thing that i can think about. You Made a kid get into gaming and never forget the simple gameplay of cw, and that's why i think you and your games are awesome. I loved your games years ago and i still love them.
Keep working on more games man, you and everyone who helps in this games are awesome and have my full respect forever.
Another one? Wow! This looks like it is going to be really awesome!
Dude, I love your games, been playing some of your first ones you submitted, so much fun, as well as buying them on steam.
Oh this is so exciting! This looks really great Virgil!
HOLY CRAP! I have always loved these games since I was a kid, and great job! All my love and support to this project. You've done dirdseye many times, you've done sideways, and now awesome 3D!
I can't wait to see the full game release! Very happy you continue the series as I am just right now playing through all of the first games again! Love them so much!
I always felt Creeper is some sort of liquid metal, which for sure wouldn't splash like that.
What I am trying to say, you might want to have several kinds of Creeper simulating different elements. Even a solid creeper.
funny, I pictured it more as an amoeba.
I thought it was like a living goo like the Creep from Starcraft
It's a fog, play CW1
Holy crap. I completely forgot about this game. I used to play the first game way back in middle school. I'm impressed that it's still being developed! Thank you, youtube algorithm, for the nostalgia.
i love the "pre pre test" energy transmission. the wifi energy transmission is badass. i used to play your games YEARS ago (creeper world 1 and a little of 2) back on newgrounds/ kongregate. i loved it then and just today dropped for all three games on steam. I look forward to this great leap in the gameplay. Thanks for all you do.
creeper world 1 and 2 are a part my childhood,thank you for not giving up on this franchise!
I've been enjoying the series ever since the very first CW. I'm so glad you're still into the developing the concept.
My fathers and favorite game has returned! Keep going! I believe in you!
When I first saw Creeper World on flash game websites, I imagined a 3D version where the creeper would wash over structures like ocean waves. It's hard to comprehend that that's something that is ACTUALLY HAPPENING.
I am so happy to hear you are making a new creeper world. They were such a blast to play and I'm so happy
I love the creeper games, been playing them since I was a wee little sprout and they have brought me many many hours of gameplay
Keep making these games!
When I saw this in my feed I thought it was just a fan playing around. Imagine my surprise and delight when I realised that this is actually legit! Keep up the good work, I LOVE the Creeper World Series :D
man, those fluid physics and rendering where it looks like it almost crawls up the walls is gonna REALLY help the atmosphere of the game. Great job man!
Top-down 2D, side 2D, 3D, ... What's next, 4D? Time travel?
I really love the series. The games have the unique concept and you make a really good game out of it, never too much or too little features. Congrats for making this far and I hope you keep getting newer and newer ideas.
Can't wait for this to be out!
yay another season of virgil's development cycle.
i love watching the game evolve, and seeing how things do and don't change.
I'm not sure if the decision to go 3D was right, but we'll see.
omg I'm already hyped, looks so good and convincing already!
Might be a silly thing to ask, but are you working or planning to look into NVIDIA Flex? It seems like the perfect thing for a creeper world in 3D, but I just don't know how viable it would actually be
You can expect me to make a purchase as soon as I see it on steam.
Wow. Way too cool, Virgil. Love it.
this creeper world looks awesome i will definitely get it. ps water has a slight adhesion affect as well. so creeper still has similarities with water
i think making a public demo of this test build would be a good idea. maybr lock off certain things like special weopons but give us a cannon, height tools and creeper/ anti creeper tools
This looks awesome. Really impressive fluid simulation with a super steady frame rate. I guess it'll be difficult to maintain that performance on everyone's computer, but it's still cool to see that kind of stability. This will be an amazing step for the Creeper series
In CW1, 3 and PF, you have the player and enemy start blank. What if you set it up more like CW2. The player starts with a power or upgrade bonus, and the creeper starts with creeper pools or pre-built defences. Also the Creeper could expand a base of some sort, maybe a few week turrets that gather creeper and launch it. Also, no tragic, tacked on endings please!
a creeper tsunami maker could be fun, also creeper creatures might make this a lot more interesting.
I just bought your Creeper world 3 on steam and I absolutely love it! Can't wait for the 4th installment!
Awesome! Very excited to see what comes.
From the way that the creeper moves, it gives me the impression of having a pretty high density compared to its viscosity. But with how quickly it evaporates, it seems like liquid nitrogen. So like if liquid nitrogen had the density of liquid mercury somehow. Although I'm guessing that some of its behavior could be imagined to be caused by being a very large wave propagated through a very large volume of liquid, seeing as physics change a little depending on the scale.
perhaps change the colour of the creeper to show intensity if there is a hight limit?
it already looks like its going to be amazing.
Just so you are aware, I'm a junkie now... Bought CW 3 on a whim from steam and I'm hooked. Super simplistic and yet extremely good fun.
Thank you. Now I'm even more excited for CW 4!
I love the Creeper world series. I am happy to know that you will be making another one. I hope that you could make a coop function if possible if it is not to much of a hassle. Keep up the good work.
I feel so blessed to have found out about this. Creeper World and the various installments are probably my favourite flash games ever.
Congratulations on your developments. Amazing new features and most impressive, the performance looks pretty good for fluid simulation and very stable too. I can only imagine how efficient the final version will run.
CW3 was a game that came out of no where and blind sided me with how much time I spent in it. Glad to see another one is in the works.
This is gonna be awesome.
Glad to see there are more games on the way. I've been loving the series since it was a flash game.
I bought CW3 yesterday and I am loving it! Shoutout to TotalBiscuit and NerdCubed on the Cooptional Podcast which is how I found CW. I look forward to further developments with CW4, good luck with your work!
big fan of the previous creeper world games, seeing this today made me so happy. didnt know a 4th one was coming, and seeing it is in 3D is great!!
I found this video while playing Creeper World 3. I'm much more excited for this than for just about anything I found at E3 this year.
This video gave me an idea for a new enemy: The Wrecker; it charges at your Sniper Turrets, secondarily favors Missile Turrets, then other turrets, followed by the Pylons and Towers, but that's not what makes it dangerous: it hugs the Terrain as it moves, displacing any Creeper or Anti-Creeper it comes across, which can potentially create massive Waves.
What do you think?
Awesome! I loved Creeper World 3!
Oh, the duder who makes Creeper World. Hello, I've been having fun with 3. Good to see 4 happing for some time already.
Creeper tsunamis are gonna be a real thing? Can’t wait.
Holy shit I remember this series! I used to play the older ones all the time when I was a kid; totally forgot what it was called though. Super excited for another installment!
Wow!!
I was watching recent dev vlog(24-01-2019), and add to watch this early dev videos.
So much progress since then!
Creeper World does the same thing over and over again, but each time completely different. I was never one for art, but that sounds like art.
This looks amazing! I still remember when I was a lot younger and I always played the first few creeper games on Kongregate. I didn't really get the story back then but I still had fun. Actually I might go replay some of them now..
You did really good with Creeper World 3!
Sorry, I just wanted you to know that.
Because you're a great person.
Just me, or does it look like the creeper would taste good? Looks like a liquid candy...
New engine looks amazing!
Yes! I could not be more excited! May your work be swift.
Creeper world...I haven't heard from it in years...
I'm glad to see its still going strong
Oh my god, I had no idea this was happening. That is so cool! Creeper world in 3d with proper fluid physics, that's so cool. And scary how it floods the banks. I'm so excited.
I suddenly started getting recommends of this game. Looks interesting, keep up the good work!
Can't believe I played the first Creeper World, that one was already awesome. And so much progress in the development has been made in the sequels!
This game really needs to be seen by some big CZcamsrs, so it can get advertised.
Looks awesome! Creeper World 3 was my main way of procrastination when I did my Master thesis. Good job! ;-)
I love how monotone you sound but it's still overwhelmingly interesting.
awesome! This is going to be the best evolution of CW! Can't wait!
Just found this series and I love it. Im going to buy and play thru them all.
this is beautiful and I love you. please take your time and don't rush anything.
I remember when I played the first creeper world many years ago. This is dang cool.
I really like it. Actually this makes it possible to mitigate some of the problems i had with CW3 where the difficult levels were just about surviving the start and then you basically won. This can add stuff like: yeah, you built your base up and survived, but in 2 minutes, a meteor is gonna fall into this giant pool of creep on the other side of the map and create a huge wave against you. Can you hold out?
Really nice work!
This made me think of a hybrid of CW2 and CW4, wherein you have isometric rendering and a mostly top-down gameplay, but there is underground sections as well. The map could be sliced away much like in Dwarf Fortress, and it could have some very interesting gameplay having both vertical layers and horizontal area.
Such a beautiful game. Love the creeper psychics, the 3D modals and the new camera.
Wow this is a completely new perspective on creep. I honestly had a hard time thinking what creep would look like in a 3D world but this really sheds some light. I imagined it more jello like though. Creep moves really fast too which is kinda surprising considering how slow it moved in the other games. Well it looked slow to me. Hopefully we'll get some sort of better understanding of what creep is or where it came from and how humans keep falling to creep. You'd think they'd just set a turret to shoot the emitters or something.
I have never been more excited for a game in my life
Will this one include multiplayer?
yeah, please do it?
Multiplayer co-op :D
Wtf is this game
Check out Creeper World 3 on Steam.
And Please
MULTIPLAYER
YES MULTI PLEASE also small thought?
of course with co op multi how about vs? one player is your base the other is the creeper? im not sure if it would work out but if you could make creeper building mechanics then that would be neat
Holy ****, how did I not see this till now? I’m pumped!
I’m so happy! Finally a sequel to Wetrix’s water physics ahaha