Same haha though I've been a big fan of the series, so finding out 4 is in development was a nice surprise... highly suggest giving it a google and playing the original flash game, though it can be addicting :O
Wow, those trees really do something for the sense of scale that you can't get from descriptions like "This is the size of a small city"... That's a big rocket :P
Remember in the first game where the turrets where only a quarter of the size of a city meant for 50 thousand/million (can't remember which one. Want to say million). Not to mention that each level is another planet. I do agree that the trees do help a lot with remembering that mind you.
I find it more plausible to imagine that the cannons are the size of a small stadium, making the "city" large enough to maybe fit a few tens of thousands if they're really crammed in... About what the trees here seem to indicate. Big guns.
If by "scaled up" you mean "barrel the length of a small destroyer", then yes... I guess, looking at the building I was thinking of in Google maps, my estimate sits at somewhere about 200 feet for a tile in CW3.
For your trees Maybe the engery collectors could be more efficient in areas with life. That would give an incentive to protect those areas. And the trees would very slowly spread but you could accalerate it with a drone or so, that picks trees up and plants them in a barren area from where they start spreading again. In general I like the idea of not just fighting the keeper but trying to restore the world. Gives another incentive to fight besides not getting killed by the creeper
In lore the havesters arnt gathering ground energy, but rather theyre creating a very localized portal into subspace and taking energy from that, thats why overlapping collectors dont improve energy intake, only so much can be harvested from a given point in subspace
@@esoopthederp7672 i mean, if they were gathering "ground energy" overlap wouldnt improve production either because that's still only so much ground covered
Or having it so as you reclaim land from the Creeper, it slowly comes back, and there is a hidden achievement that its you have allowed life to reclaim life fully on ALL the planets.
Something to give the rockets an even better feel could be to have the audio transition from left to right as it passes out of visual range (real rockets turn east after they clear the thick part of the atmo). Also maybe a sonic boom when an orbital is dropped for some satisfying audio feedback
An interesting addition to the orbitals might be a repulsion warhead that causes an extremely high amplitude pulse forcing creeper away from a point, somewhat like a super-short duration reverse singularity. Could useful for gaining a foothold on a piece of elevated terrain, or point-countering massive waves.
I would argue not so much. The rain clearly destroys creeper (maybe anti creeper too, could be indiscriminate) and the damper just slows it down and calms it down. Its still going to behave like creeper with no real push, just slowed. A repulsion Warhead would actively push it away and would make for a very interesting knock on effect. As it would essentially create a big wave pushing it away might clear one area but force a giant wave to overflow another. Plus you could use it to move your own anti creeper out of a hole, that could make for an interesting move too. Have a big deep hole for a level (making getting out tough with limited space) but then getting a repulse to work on your anti creeper to overflow the next levels would be very neat.
The main track of Creeper World three is very good. It's catchy and takes quite some time to wear itself out. I would be pleased to see you keep that track for the fourth game in the series.
It's a great track for sure. Have you listened to the music from Particle Fleet: Emergence? Full of awesome music, but this one is my favorite: czcams.com/video/d9mgEooVWN4/video.html
A simple way to do it would be to allow players to add songs to the CW4 default playlist. I wouldn't even mind having to copy the tracks into the CW4 folders, as long as they're added to the music rotation properly. Also, a "shuffle tracks" option. I mean, it's not a bad thing but I have the order of CW3 songs embedded in my head : whenever a song comes out randomly in my playlist, as soon as it ends, I subconsciously start singing the song that usually come next.
Those buried things, could also be creeper nodes. Combined with eroding terrain you showcased earlier this could be handy way to put lore friendly means for creeper to intensify over time, giving players time to build up before the full onslaught of creeper comes along. [Edit] Also if you could terp over creeper nodes, this could provide alternative method of neutralizing the nodes, for missions where for whatever reason nullifiers are not present. (Being developed, or someone misplaced the blueprint) So, suppress the node enough to give terp chance to drop mounds of eroding dirt on it, then just ensure no creep gets to erode the dirt away and problem moved for future to solve.
Wow, I remember when I first played Creeper world so many years ago, and now there is this amazing polished product. I'm very excited to see the final product of Creeper world 4, it looks great so far!
I really like the idea of the trees meaning something. Nature trying to regrow after the creepers devastation. Perhaps they could be special zones that award small bonuses on completion of a map if they're kept safe.
@@BrianatorFTW That's true I didn't think of that. I do like how there is new uses for them still, but maybe there should be another way to get ERNs that just releases them when they aren't creepered for a certain period of time? Maybe they would need to be connected to your network and not creepered. But, I don't think that should be another way to get buried ERNs, just a new position for ERNs because I like how the buried ones require Terps.
I've watched most of the other videos on Creeper World 4 and this one got me the most excited! You brought the game to a new level of connection when you talked about the corner of the map with the trees and the need to preserve it. I can't wait to play! Already following it on Steam and ready for the release!
Looks great, it really makes me want to play the game. Though game play is obviously the most important, it seems to me that the addition of VR would suit this game especially well because of the importance of the heights in the landscape (besides the huge cool factor to be able to see the level and your military complex growing in it in 3D). Imagine sitting in the middle of the level (some 3x3 metres and/or scalable), grabbing and repositioning your units with your hands/controllers... The VR community would go nuts for a game like this, instabuy!
Every time I watch one of these videos I get even more excited for the full game. Keep up the good work, already looking amazing. I can't wait to play this once it is completed. On a side note digging up the erns made me think of people using terps to build high paths across maps in creeper world 3 videos. It would be cool to see another color of creeper that flows up hills and builds up on high places as a way to throw a wrench in those strategies. Finding ways to counter existing strategies is a good way to push players out of their comfort zones. I think the idea of different colored sections of creeper on a single map would be cool to force you to use different strategies in different areas at the same time.
Speaking of music, are you planning on hiring Finn M-K again? I find myself constantly humming his tunes from Creeper World 3 and Particle Fleet because they're so catchy.
I am so looking forward to play this game. The erns are a lot like particle fleet, with the simplicity from the first game . The physical moving about is a fun addition. I really like the factorio like copy mouseover system. It’s play enhancing system like that and the ‘drag to build units in a line’ that makes the game feel less indie-like. It removes the focus from the HUD to the playing field, helping players stay immersed. The second game also did this great by having the keyboard shortcuts close together in the area most players already have their hand. I’m not saying that everything should have a keyboard shortcut, just the 20% that we are using 80% of the play time. For some reason sound made by moving units while the game was paused reminded me of the first age of empires. No idea why. Happy Development
The difference between the tough and normal creeper really is apparent when watching the mortars. I'm glad it's not some minimal difference that you'd only really need to care about at high levels. Can't wait for the game to be public.
Holy crap... I remember loving Creeper when I was a kid. It was onw of my favorite games. Ive often remembered it in passing and always had happy thoughts. I'm so happy I found this, I really hope productions keeps on going, I think this looks great, and I'm lovong all the new things that you've added since the first game
wow, I'm seriously impressed that your adding quality of life features so early in the development! (specifically copying structures also copy's the settings) Super excited to play this!
Best thing that has ever showed up in my Recommend tab on youtube. I have never heard about this game or any of the others but after listening to you talk about it for almost 30 minutes I can't wait for this to be out! I would gladly buy it as is so I can't wait to see what the completed version is like!
I think it's so awesome that we're able to see this game develop in near real-time. Going back a few videos it's easy to see how far you've progressed on this project, I can't wait for it to come out!
Hooray! Another dev blog. I love these and are looking forward until I can get my hands on this game. :D I love the TAB to build entity tthing, like the Q hotkey in Factorio.
Oh, cool to know that Creeper world 4 is in development, was your fan from the old ones, be happy to buy this one when it gets out, keep up the good work!
Damn, more and more features. Cant wait to play it. Everytime you show something new it gets harder and harder to wait. This already is so many times bigger than 3 and it keeps solidifying its place as my favourite tower defense game. Keep it up and take the time you need, its gonna be great.
Wow, I remember playing this years ago on various websites. I'd spend hours with this, then it just kind of faded out of my mind after a while. Suddenly this jumps into my recommendations, and I'm just blown away! That's looking absolutely stellar.
Keep up the good work! Hundreds of people admire your work and want to be like you, and others get supported life-wise by you! I hope to see more great work by you soon!
This makes me happy! I've played every CW under the sun and this will be no exception. However -and you probably already thought of many new ideas- unless there's new mechanics, weapons and new forms of creep, it could end up the same but in 3D
I just stumbled across this dev blog - I had never heard of creeper world until now, and I cannot explain how Hype I am now for Creeper World 4! I'm going to check out Creeper World 3 ASAP!
so many games ... flash games that i played as a kid went to be massive hits on consoles and computers like holy crap nostalgia i tell you this is gonna be so fucking epic when it will come out i will be like shut up and take my money i wouldn't care less how much it costs as long as i can play this game i am a happy man. i honestly love your work keep up the good work man !!!!
Never played creeper world before but I find your videos interesting I really love the flashyness of the ERNs One small thing I thought of would be that if you have and ERN in an ERN zone, it would be pretty cool to look at if the ground in the center of the ERN zone would start flashing like the ERNs themselves do
Maybe there should be a scoring system where you get bonuses at the end of the level for the number of trees that survived. It could be a way to add a new challenge because you'd have to beat the level with as few collectors as possible to save the trees
The game's looking good. It'll be fun to get back into this series again. I was recently playing CW3: Abraxis (I definitely struggled with the survival pod level and the final level). Although it wasn't too clear in Abraxis when to use a collector over a relay (and vice versa). I mainly used reactors for my energy needs (and siphons at the beginning of a level).
Please do something with the little pocket of life, have it reclaim the planet as you work or something, have a mission's goal to protect it, or help it reclaim the planet or something. You could have it so if nature reaches Creeper emitters, it becomes "Vined" thus making it effectively nullified permanently.
*I have no idea what this game is, nor do I know why this was in my recommended, but thank you CZcams.*
Hahaha. Ive kept up with this game since the first one and just today did I learn that 4 is was in the making
Same haha though I've been a big fan of the series, so finding out 4 is in development was a nice surprise... highly suggest giving it a google and playing the original flash game, though it can be addicting :O
It's a game where you have to blow up the purple sludge (aka the creep) to win.
I thought the same
Man. Playing this game with sound on hurst your ears!
Wow, those trees really do something for the sense of scale that you can't get from descriptions like "This is the size of a small city"...
That's a big rocket :P
Remember in the first game where the turrets where only a quarter of the size of a city meant for 50 thousand/million (can't remember which one. Want to say million). Not to mention that each level is another planet. I do agree that the trees do help a lot with remembering that mind you.
I find it more plausible to imagine that the cannons are the size of a small stadium, making the "city" large enough to maybe fit a few tens of thousands if they're really crammed in... About what the trees here seem to indicate. Big guns.
@@Tuxfanturnip Particle fleet really helps show the scale of the turrets as well, as there are a few levels they are present in.
@@Tuxfanturnip so about the size of a scaled up battleship's armament?
If by "scaled up" you mean "barrel the length of a small destroyer", then yes... I guess, looking at the building I was thinking of in Google maps, my estimate sits at somewhere about 200 feet for a tile in CW3.
For your trees
Maybe the engery collectors could be more efficient in areas with life. That would give an incentive to protect those areas.
And the trees would very slowly spread but you could accalerate it with a drone or so, that picks trees up and plants them in a barren area from where they start spreading again.
In general I like the idea of not just fighting the keeper but trying to restore the world. Gives another incentive to fight besides not getting killed by the creeper
In lore the havesters arnt gathering ground energy, but rather theyre creating a very localized portal into subspace and taking energy from that, thats why overlapping collectors dont improve energy intake, only so much can be harvested from a given point in subspace
@@esoopthederp7672 i mean, if they were gathering "ground energy" overlap wouldnt improve production either because that's still only so much ground covered
Lots of improvements. Excited for the final product.
yeah I wish it was already done
@@yuyaplays9311 good things take time
@@yuyaplays9311 me too me tooooo
How about a few side missions where you need to protect the budding of new life.
Or having it so as you reclaim land from the Creeper, it slowly comes back, and there is a hidden achievement that its you have allowed life to reclaim life fully on ALL the planets.
Or, on single maps, the amount of live that survives could be a point multiplier.
having multiple objectives on the map, in general, multiple points of importance would be a great idea
Even if it's just a one-time achievement, it would be nice.
Or could be an alternative mission type
Something to give the rockets an even better feel could be to have the audio transition from left to right as it passes out of visual range (real rockets turn east after they clear the thick part of the atmo). Also maybe a sonic boom when an orbital is dropped for some satisfying audio feedback
I can’t wait to play this, looks to be the best one yet
An interesting addition to the orbitals might be a repulsion warhead that causes an extremely high amplitude pulse forcing creeper away from a point, somewhat like a super-short duration reverse singularity. Could useful for gaining a foothold on a piece of elevated terrain, or point-countering massive waves.
well that's kind of like the rain option
that's kinda like the Damper
I would argue not so much. The rain clearly destroys creeper (maybe anti creeper too, could be indiscriminate) and the damper just slows it down and calms it down. Its still going to behave like creeper with no real push, just slowed. A repulsion Warhead would actively push it away and would make for a very interesting knock on effect. As it would essentially create a big wave pushing it away might clear one area but force a giant wave to overflow another. Plus you could use it to move your own anti creeper out of a hole, that could make for an interesting move too. Have a big deep hole for a level (making getting out tough with limited space) but then getting a repulse to work on your anti creeper to overflow the next levels would be very neat.
@@bobbys332 well it would be just as a shield in 3 or an ancient dome in creeper world too
That would be awesome as it allows for some pretty advanced tactics, I would imagine ^^
The main track of Creeper World three is very good. It's catchy and takes quite some time to wear itself out. I would be pleased to see you keep that track for the fourth game in the series.
It's a great track for sure. Have you listened to the music from Particle Fleet: Emergence? Full of awesome music, but this one is my favorite:
czcams.com/video/d9mgEooVWN4/video.html
@@JustinHopewell I love the part of that song after about 1 minute in.
A simple way to do it would be to allow players to add songs to the CW4 default playlist. I wouldn't even mind having to copy the tracks into the CW4 folders, as long as they're added to the music rotation properly.
Also, a "shuffle tracks" option. I mean, it's not a bad thing but I have the order of CW3 songs embedded in my head : whenever a song comes out randomly in my playlist, as soon as it ends, I subconsciously start singing the song that usually come next.
I see CW 4, I click
Those buried things, could also be creeper nodes. Combined with eroding terrain you showcased earlier this could be handy way to put lore friendly means for creeper to intensify over time, giving players time to build up before the full onslaught of creeper comes along.
[Edit] Also if you could terp over creeper nodes, this could provide alternative method of neutralizing the nodes, for missions where for whatever reason nullifiers are not present. (Being developed, or someone misplaced the blueprint) So, suppress the node enough to give terp chance to drop mounds of eroding dirt on it, then just ensure no creep gets to erode the dirt away and problem moved for future to solve.
Wow, I remember when I first played Creeper world so many years ago, and now there is this amazing polished product. I'm very excited to see the final product of Creeper world 4, it looks great so far!
I really like the idea of the trees meaning something.
Nature trying to regrow after the creepers devastation. Perhaps they could be special zones that award small bonuses on completion of a map if they're kept safe.
_happies happily_
I love how you are giving more uses to the Terp with the green crystals needing flat land and the burried ERNs.
Kalahatze it will screw with some people, some people like to disallow terps to stop people from terraforming.
@@BrianatorFTW That's true I didn't think of that. I do like how there is new uses for them still, but maybe there should be another way to get ERNs that just releases them when they aren't creepered for a certain period of time? Maybe they would need to be connected to your network and not creepered. But, I don't think that should be another way to get buried ERNs, just a new position for ERNs because I like how the buried ones require Terps.
@@BrianatorFTW I'm sure that won't be necessary to implement on maps people don't want it on.
Knucracker: "I didn't want the creeper to destroy the ember of life on this world"
Me: "...Bob Ross is that you?..."
I've watched most of the other videos on Creeper World 4 and this one got me the most excited! You brought the game to a new level of connection when you talked about the corner of the map with the trees and the need to preserve it. I can't wait to play! Already following it on Steam and ready for the release!
I've played every creeper world I've encountered and loved them all. Can't wait for this one to come out. Keep up the good work!
More developers need an approach to design like this. Mechanics first. Fascinating stuff
Looks great, it really makes me want to play the game.
Though game play is obviously the most important, it seems to me that the addition of VR would suit this game especially well because of the importance of the heights in the landscape (besides the huge cool factor to be able to see the level and your military complex growing in it in 3D).
Imagine sitting in the middle of the level (some 3x3 metres and/or scalable), grabbing and repositioning your units with your hands/controllers... The VR community would go nuts for a game like this, instabuy!
Everytime I see a new vid from you I am really impressed be your ingenuity. Love your creation. Can't wait to see the next one.
Every time I watch one of these videos I get even more excited for the full game. Keep up the good work, already looking amazing. I can't wait to play this once it is completed.
On a side note digging up the erns made me think of people using terps to build high paths across maps in creeper world 3 videos. It would be cool to see another color of creeper that flows up hills and builds up on high places as a way to throw a wrench in those strategies. Finding ways to counter existing strategies is a good way to push players out of their comfort zones. I think the idea of different colored sections of creeper on a single map would be cool to force you to use different strategies in different areas at the same time.
Speaking of music, are you planning on hiring Finn M-K again? I find myself constantly humming his tunes from Creeper World 3 and Particle Fleet because they're so catchy.
I really like Finn.
Finn Mortal Kombat?
Finn Mario Kart?
i dont know if all but one song is from a random person
I am so looking forward to play this game.
The erns are a lot like particle fleet, with the simplicity from the first game . The physical moving about is a fun addition.
I really like the factorio like copy mouseover system. It’s play enhancing system like that and the ‘drag to build units in a line’ that makes the game feel less indie-like. It removes the focus from the HUD to the playing field, helping players stay immersed. The second game also did this great by having the keyboard shortcuts close together in the area most players already have their hand. I’m not saying that everything should have a keyboard shortcut, just the 20% that we are using 80% of the play time.
For some reason sound made by moving units while the game was paused reminded me of the first age of empires. No idea why.
Happy Development
Damnit, so I finally had a nightmare about this game... giant walls of slime that I had to fight off with thousands of others. Weird tentacles too.
We require more tiberium crystals
The difference between the tough and normal creeper really is apparent when watching the mortars. I'm glad it's not some minimal difference that you'd only really need to care about at high levels. Can't wait for the game to be public.
Holy crap... I remember loving Creeper when I was a kid. It was onw of my favorite games. Ive often remembered it in passing and always had happy thoughts. I'm so happy I found this, I really hope productions keeps on going, I think this looks great, and I'm lovong all the new things that you've added since the first game
wow, I'm seriously impressed that your adding quality of life features so early in the development! (specifically copying structures also copy's the settings) Super excited to play this!
Best thing that has ever showed up in my Recommend tab on youtube. I have never heard about this game or any of the others but after listening to you talk about it for almost 30 minutes I can't wait for this to be out! I would gladly buy it as is so I can't wait to see what the completed version is like!
I think it's so awesome that we're able to see this game develop in near real-time. Going back a few videos it's easy to see how far you've progressed on this project, I can't wait for it to come out!
This looks fantastic! Can't wait, going to go home tonight and play through the series from the start again :D
This looks so good I have been following this for a while, safe to say I would definitely buy it! Good work!
Hooray! Another dev blog. I love these and are looking forward until I can get my hands on this game. :D I love the TAB to build entity tthing, like the Q hotkey in Factorio.
"There's *life* here"
*hopeful trumpet music starts playing softly in the background*
this is so cool, I can't wait to play this game
Like every video you put out for development completely resets my hype for the game to 100%. Starting to look phenomenal!
I love the way the game is progressing both in the mechanics and the feel of the game, keep up the great work :)
Progress is really looking good. Keep up the good work :)
Dang, so many features compared to CW3. Introducing them all at a decent pace in-game should be a joy to design!
Keep up the good work!
Very nice, great to see some progress!
Looks a lot nicer than last time I checked in on this. I'm really looking forward to this one coming out as always.
I'm super excited for this, been playing since the original and I'm loving the changes!
Can't wait to play it when it's ready! Thanks for the update video! :D
Always love seeing this man upload, brings hope that more game developers can be like him. ^_^
This game is just awesome! Can't wait for the release. Thanks for all your work in advance. :)
Oh, cool to know that Creeper world 4 is in development, was your fan from the old ones, be happy to buy this one when it gets out, keep up the good work!
Looks really good. Can't wait for it to release. Good job man.
Looking great man, really looking forward to playing it
I like that you are taking some elements from particle fleet, keep it up. Looks epic
Damn, more and more features. Cant wait to play it.
Everytime you show something new it gets harder and harder to wait.
This already is so many times bigger than 3 and it keeps solidifying its place as my favourite tower defense game.
Keep it up and take the time you need, its gonna be great.
This is looking better and better, Can't wait to play it.. awesome stuff!!
didn't know creeper was still being made. I remember playing it a lot in my childhood. keep up the good work
Wow, I remember playing this years ago on various websites. I'd spend hours with this, then it just kind of faded out of my mind after a while. Suddenly this jumps into my recommendations, and I'm just blown away! That's looking absolutely stellar.
Keep up the good work! Hundreds of people admire your work and want to be like you, and others get supported life-wise by you! I hope to see more great work by you soon!
This is really starting to look like a lot of fun. And the creeper itself looks amazing.
This looks stellar. Keep it up!
This makes me happy! I've played every CW under the sun and this will be no exception. However -and you probably already thought of many new ideas- unless there's new mechanics, weapons and new forms of creep, it could end up the same but in 3D
It’s 4am but i guess i can wait another half an hour to go to bed
El asunto se ve llamativo e interesante.Suerte amigo,un saludo desde Argentina
I just stumbled across this dev blog - I had never heard of creeper world until now, and I cannot explain how Hype I am now for Creeper World 4! I'm going to check out Creeper World 3 ASAP!
Just made it to Egos in CW3, where has this game been my whole life?!
Notification. Vergil Upload
Me WHAT stop everything to watch it
Me Ok got pop corn and soda WHAT NIGHTMARE DO YOU HAVE FOR ME VERGIL
this looks so good and it just keeps getting better. cant wait to play this game.
Looks great, can't wait to play/cover this.
so many games ... flash games that i played as a kid went to be massive hits on consoles and computers like holy crap nostalgia i tell you this is gonna be so fucking epic when it will come out i will be like shut up and take my money i wouldn't care less how much it costs as long as i can play this game i am a happy man. i honestly love your work keep up the good work man !!!!
Never played creeper world before but I find your videos interesting
I really love the flashyness of the ERNs
One small thing I thought of would be that if you have and ERN in an ERN zone, it would be pretty cool to look at if the ground in the center of the ERN zone would start flashing like the ERNs themselves do
Great progress, looking forward!
Maybe there should be a scoring system where you get bonuses at the end of the level for the number of trees that survived. It could be a way to add a new challenge because you'd have to beat the level with as few collectors as possible to save the trees
Oh no way, I didn't even know you were making another one. I'm so ready for it, been playing since the days of Kongregate
Starting to get really hyped for this.
I'm so excited for this game. I've played all 3 as they came out so far and the full 3d looks so cool.
Awesome as always!
But how about two towers you could set and in between them would be an energy shield. So you could kinda build dams between hills!!
Good guy dev giving us regular updates. This is only part of the reason I will buy your product. Thank you for the hard work!
oh man I'm so excited for this game, this looks like the kind of thing I would get super obsessed with
I'm really looking forward to playing this. I have played all Creeper world games. Looks awesome so far.
Oh wow. I remember playing 1-3 back in the day and 4 is now 3d! This looks amazing!
This is looking amazing! I respect the strategy.
Damn it just keeps getting better and better, can't wait
Very excited for all these features!
Wow this is incredible! I'm not usually one to care about graphics in games, but the graphics improvements between 3 -> 4 look really damn good
God i needed this today. Thank you
I like what I see. Can't wait for this to come out.
first I've seen of #4 Dang - Excited!
Wow, YT recommendations were on point for once. I remember playing the first flash game years ago.
"I'm mid mission"
>Creeper graph shows 0 just a second ago
Yeee sure :D
(Can't wait to play ~ )
Holy shit how have I only just found out about CW4...
This actually looks insane and will probs reach a much wider audience, I cannot wait
Looks very interesting and relaxing! :D
This is looking really good. All you need to do now is hire someone to come up with names :^).
Can't wait until the full release.
i love these vid from you
This is looking so, so good.
I've only just come across this game and don't really know much about it but I fell in love with the design straight away
Looks amazing. Can not wait to play this. Most desired game in years.
Wow looks like the series has really come a long way since I played the old flash games
Good job. Best tracks are in CW1 imho... in CW3 are also good.
I have all yours games and, for sure, not gona miss this one ;)
The game's looking good. It'll be fun to get back into this series again. I was recently playing CW3: Abraxis (I definitely struggled with the survival pod level and the final level). Although it wasn't too clear in Abraxis when to use a collector over a relay (and vice versa). I mainly used reactors for my energy needs (and siphons at the beginning of a level).
Call the Green crystal 'tiberium'
Dude I can't wait for this release!
Please do something with the little pocket of life, have it reclaim the planet as you work or something, have a mission's goal to protect it, or help it reclaim the planet or something. You could have it so if nature reaches Creeper emitters, it becomes "Vined" thus making it effectively nullified permanently.
I had no idea this was being made, CW is one of my favorite games all time
Wow, this is looking good!