Reinventing Minecraft world generation by Henrik Kniberg

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  • čas přidán 7. 05. 2022
  • The past year and a half I've worked almost full time with Minecraft world generation. We've radically changed how the world is generated, to enable dramatic new caves, massive mountains ranges and overall more natural-looking terrain.
    In this talk we'll geek out on the gory details of this. How does Minecraft procedural world generation actually work, what did we change and why? And what did we learn along the way?
    I think procedural world generation is fascinating. Hopefully you will too after this :)
    Henrik Kniberg, Mojang
    Recorded at Jfokus 2022 in Stockholm 3rd of may
    www.jfokus.se

Komentáře • 699

  • @ShockMicro
    @ShockMicro Před 2 lety +4015

    A really good look into the world of generation, I'm surprised this hasn't caught any traction.

    • @einootspork
      @einootspork Před 2 lety

      Henrik Kniberg made his own CZcams video that's essentially the contents of this presentation. That version has 100K views. czcams.com/video/CSa5O6knuwI/video.html

    • @Xfrtrex
      @Xfrtrex Před rokem +27

      shock micro jumpscare

    • @Treetrain1
      @Treetrain1 Před 11 měsíci +3

      @@Xfrtrex boo

    • @Xfrtrex
      @Xfrtrex Před 11 měsíci +2

      @@Treetrain1 TREETRAIN1 JUMPSCARE?!

    • @Osmiooo
      @Osmiooo Před 11 měsíci +2

      @@Xfrtrex get scared

  • @DoubleBassX2
    @DoubleBassX2 Před 10 měsíci +734

    Asking the audience to stand up is a brilliant way to generate terrain!

    • @HappyCappy69
      @HappyCappy69 Před 9 měsíci +6

      LMAOOO

    • @kipchickensout
      @kipchickensout Před 7 měsíci +23

      -He has to be at least 6 ft tall-
      He needs to be at most an erosion of -.2 and be far inland

    • @diamondsimon020
      @diamondsimon020 Před 6 měsíci

      @@kipchickensoutlmao

  • @_snowylil
    @_snowylil Před 9 měsíci +152

    I really hope this was one of those recordings where the audience just isn't audible to the mic, because this was an incredible presentation and I hope he was getting all the little chuckles and stuff that he deserved, this was such a delightful watch

    • @ultimate_miner64
      @ultimate_miner64 Před 8 měsíci +37

      Fortunately it seems to be, since you couldn't hear the audience when they were asking questions

  • @Corzappy
    @Corzappy Před 11 měsíci +1021

    It's actually insane how while watching this I've had several moments where it all just clicks and terrain that I've seen 10,000 times before suddenly has meaning to it, like I understand how and why it generated that way instead of just going "Oh that's a weird little mountain, anyway.."

    • @orbatos
      @orbatos Před 11 měsíci +41

      This a type of technique taught in most computer science and graphics since Perlin first published his noise formula, it's genuinely surprising you haven't seen similar things in the past.
      Notably, nothing in this video is really that different from Minecraft's original terrain generation aside from the fjords. I was expecting them to have cubic chunks, some optimisation and more realism instead of a poor recreation of "real terrain" mods from over 10 years ago.
      FYI most mods for Minecraft are open source, if you want to pay with this kind of thing, look there.

    • @UJustGotGamed
      @UJustGotGamed Před 11 měsíci +9

      ​@@orbatos​reliable cubic chunks would leave the sea of children crying for a content update

    • @themechbuilder6171
      @themechbuilder6171 Před 10 měsíci +1

      @@UJustGotGamed yeah... they should improve what already exists in the game instead of making it bugier

    • @shadesoftime
      @shadesoftime Před 10 měsíci +2

      @@orbatos not only that, but the fjords are terrible from a gameplay perspective and get old quickly anyway

    • @Anon1gh3
      @Anon1gh3 Před 6 měsíci +1

      @@shadesoftime Exactly. Exploration is really annoying until you get an elytra and fireworks.

  • @jacobchurch7581
    @jacobchurch7581 Před 2 lety +2216

    This was utterly mind boggling. So insanely clever

    • @MiriadCalibrumAstar
      @MiriadCalibrumAstar Před 11 měsíci +10

      then if u add those realistic terrain generation mods.... i wonder how they are coded and interact with the normal terrain generation.

    • @Corzappy
      @Corzappy Před 11 měsíci +35

      @@MiriadCalibrumAstar It's probably just a different configuration of values for the pre-existing terrain generation framework, and then some more condition checks like x biome can't be next to x biome or x terrain feature can't generate unless this value is x and whatnot.
      Realistic terrain generation isn't that far off from the default terrain generation, which is what he said during the presentation, it's all based pretty much entirely off of these charts with basic number values.

    • @MiriadCalibrumAstar
      @MiriadCalibrumAstar Před 11 měsíci +3

      @@Corzappy Thats quite true, ive theorized about it too. Though out of curiosity i want to know what kind of noises do they use and how are they implemented.

    • @user-xq1rg3qf7j
      @user-xq1rg3qf7j Před 10 měsíci +5

      actually pretty simplistic, I was guessing trig waves and random noise would be used whilst watching and to my surprise they were.

    • @billcosta
      @billcosta Před 9 měsíci +7

      don't wan't to be that guy but it's actually simple concepts

  • @ViktorSarge
    @ViktorSarge Před rokem +1282

    As a developer who has always dabbled a little in game development on my own time this is really interesting. And honestly one of the best explanations of Perlin noise I've come across.

    • @nothappyz
      @nothappyz Před 11 měsíci +42

      But there was no explanation of perlin noise, was there?

    • @bananasplit566
      @bananasplit566 Před 11 měsíci +39

      ​@@nothappyzthere wasn't an explenation of how it's made, but there was an explanation of what it does

    • @terminalvelocity635
      @terminalvelocity635 Před 11 měsíci +9

      @@nothappyzperlin noise is publically accessible maths, it would be an utter waste to cover it here

    • @nothappyz
      @nothappyz Před 11 měsíci +7

      @@terminalvelocity635 did I ever imply that?

    • @elfireii328
      @elfireii328 Před 11 měsíci +10

      ​​@@nothappyzby saying there is no explination, you imply that you want an explanation... so... yes, you did imply it.

  • @badgoy8439
    @badgoy8439 Před 11 měsíci +362

    this was a great talk. Henrik must have spent a lot of hours putting together all the footage of each step of the generation process

  • @ninjanoodle2674
    @ninjanoodle2674 Před 11 měsíci +369

    What is insane is that there were at least a dozen concepts that Henrik only briefly mentioned while offhandedly saying that those concepts would take an entire lecture to get into properly. Things like local water levels that generate aquifers, placement of terrain features and structures, how biome placement is tweaked in the code to allow for more natural biome transitions, etc. are all potentially really interesting topics (that probably are only interesting to a select few who play Minecraft and have an interest in how it works). I’m still amazed that Mojang was able to make this work in less than 18 months and that they were able to make it work on all the various platforms that the game is available. On a side note, now that Henrik has recovered from seeing everything in 5 dimensions, hopefully he will return to Mojang again one day.

    • @Android480
      @Android480 Před 10 měsíci +15

      The devil is totally in the details for this stuff. The basic terrain is the easy part.

    • @It-b-Blair
      @It-b-Blair Před 9 měsíci +7

      Also not all these features were available in the initial release. This is many years and many snapshots surmised.

    • @luis-sophus-8227
      @luis-sophus-8227 Před 9 měsíci +6

      If you as a professional Developer within a large development team can barely achieve that within 18 months, then there's something wrong with your scheduling

    • @sirllamaiii9708
      @sirllamaiii9708 Před 8 měsíci +2

      ​@@luis-sophus-8227remember that the entirety of New Vegas was made in 18 months.

    • @kasamialt
      @kasamialt Před 4 měsíci +1

      It would have been neat if he had mentioned a bit about the original style of cave generation which as far as I know is still present near the surface. I believe it uses a technique called Perlin Worms which is basically a random walk but using Perlin noise for more gradual movement. It would fit in quite well following on from the explanation of the overall terrain shape.

  • @johannesr8709
    @johannesr8709 Před 11 měsíci +386

    Seems like pretty simple but smart concepts implemented in a clever way.

    • @log9705
      @log9705 Před 11 měsíci +58

      I think you just encapsulated in 1 sentence, the proper approach to computer science.

    • @mercerwing1458
      @mercerwing1458 Před 11 měsíci +27

      @@log9705 All science really

  • @the11382
    @the11382 Před 11 měsíci +277

    It shows that there is so much potential behind the terrain gen still. Like water placement + terrain offset variations creating lakes and rivers at different altitudes.

  • @mitchellozment9237
    @mitchellozment9237 Před rokem +208

    as a consistent player I really want to see more spaghetti caves. Cheese caves are cool but a bit overwhelming when you see a ton of ores at once and they are on the cielling and talls walls that are not easily accessible. Not to mention the second you walk into a cheese cave you can see everything at once, a list of objectives trying to mine ores rather than blissfully exploring and coming across ores. Spaghetti caves are fun because you never know what your going to run into and when you come across an ore its easily accessible

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Před 11 měsíci +35

      I wonder if it’s a psychological thing. There still are inaccessible ores on the ceilings of spaghetti caves, but maybe they arent as noticeable since a spaghetti cave feels like a path and so you instinctively focus on the ground and walls around you.
      Meanwhile a cheese cave is huge, kind of aimless at times, and anything can fall on you from above. You end up looking at the ceiling, the walls, everywhere more often.
      Or maybe you completely light up your caves or use night vision. In those cases you aren’t going to have those biases.
      And I guess theres a size factor thing. Spaghetti caves often are smaller (I have seen really tall ones before though, so not always) and so the ceiling is going to be easier to reach.

    • @iveharzing
      @iveharzing Před 11 měsíci +11

      I'm personally a *huge* fan of the new cheese type caves, because I think they're beautiful.

    • @whannabi
      @whannabi Před 11 měsíci +14

      ​@@iveharzingtrue. The caves are way more beautiful now. There's always that feeling of awe when it's a beautiful cave but of course some parts are still "traditional" which is nice and there's that feeling of familiarity.

    • @smugless191
      @smugless191 Před 11 měsíci +1

      I feel like all of the old caves were spaghetti caves.

    • @LevaniaMeyano
      @LevaniaMeyano Před 11 měsíci +3

      I like the cheese caves, because they're very pretty to look at. My brightness and black balance on my screen isnt very high. So unless I use a night vision potion, I actually can't see the ores on the top of the cheese caves like you do. And even if I do see them, I ignore the ores unless its diamonds. So I just run around looking at the floor only. Spaghetti caves I look at the floor walls and ceiling since 1 torch will light up the whole section.

  • @williamross6477
    @williamross6477 Před 11 měsíci +19

    For anyone curious, the number at 4:30 is one duodecillion six hundred and twenty undecillion

  • @motiontempo7315
    @motiontempo7315 Před 8 měsíci +14

    Jumped back into the game since last playing when ocelots were added. What a huge difference, the generation is so impressive. I flew for a couple hours in creative just exploring massive underground caves and rivers.

  • @Gizrah
    @Gizrah Před rokem +99

    I've just been looking in to terrain generation and how to stack noise values. This explanation is absolutely wonderful to visually understand what does what and why.

  • @hologirl
    @hologirl Před rokem +104

    Awesome presentation! I am mind-blown also by the underground water generation ! It would be great to see another talk like this explaining how you did it :)
    BTW that was on of the best representation of 5D grid ever seen ahaha

  • @brycecohoon
    @brycecohoon Před 9 měsíci +31

    Let's not forget that for a short time, the simple player had pretty fine control of the terrain generation(1.12.2), nice to find out what those settings were doing.

    • @Saphintosh
      @Saphintosh Před 6 měsíci +6

      It's a shame they removed that by the way. I don't play 1.12.2+ versions

    • @Schizopantheist
      @Schizopantheist Před 3 dny

      Yes, I am disappointed they removed that. When I came back to Minecraft to play it with my son I found I could no longer tweak the world.. damn

  • @suspection1333
    @suspection1333 Před rokem +27

    How does this only have 3k views?!?! That was the most interesting video i´ve ever seen

  • @Toll99725
    @Toll99725 Před 11 měsíci +22

    minecraft should make us be able to mess up some generation settings in the world creation menu again

    • @samwallaceart288
      @samwallaceart288 Před 10 měsíci +4

      Yeah with how dynamic those 5 parameters are, it'd be cool to have access to it without mods.

  • @CharlesShorts
    @CharlesShorts Před 11 měsíci +35

    It should be illegal just the fact that this has only 17K views! very underrated work!

  • @nightlifekid7843
    @nightlifekid7843 Před 11 měsíci +15

    By far one of the most interesting lectures i've ever seen. just so amazed by how everything works in a game that i play since 2011

  • @compechdev
    @compechdev Před 11 měsíci +76

    As someone who loves all things procedural, this was quite interesting and useful!

    • @Zabiru-
      @Zabiru- Před 9 měsíci +4

      yeah I had a bit of a mindfuck moment when he spelled it - Procedular - in the slide @ 6:00 though

  • @user-oc6of2cd5r
    @user-oc6of2cd5r Před 9 měsíci +5

    27:56 I'd want this as a fun generation setting

  • @fywq1649
    @fywq1649 Před 11 měsíci +4

    Not first time I watch a video about terrain generation and perlin noise but this is really well explained and interesting, explaining well how many features generate. Saved for further reference!

  • @samueldudley8028
    @samueldudley8028 Před 11 měsíci +26

    This has given me so much inspiration to continue with my own generation, i hit s bit of a landmark with terrain when trying to implement biomes, specifically i was trying to make biomes change the terrain, rsther than calculate the terrain and make the biomes go where the terrain fits, im going to try this out immediately, especially the splines thats a reslly clever way of terrain manipulation that i eould have never thought of!! Very good video and beautiful explanation 👍

    • @ultimate_miner64
      @ultimate_miner64 Před 8 měsíci

      I had the exact same mistake/issue haha, how'd yours end up going?
      Specifically, I had been using unique splines for each biome which multiplied the terrain height, but this meant you had MASSIVE 'jumps' between biomes rather than smooth blending

  • @priceyindividual2995
    @priceyindividual2995 Před 11 měsíci +7

    One of the best explanations for procedural terrain that I have ever seen.

  • @Proletariat-intifada
    @Proletariat-intifada Před 10 měsíci +5

    This is amazing. Being both a long time minecraft fan and also an aspiring game developer, this just fills me with inspiration and admiration for those working on making videogames

  • @huuuuuuuuuuuuuuuuuuuuuuuuuuuhn
    @huuuuuuuuuuuuuuuuuuuuuuuuuuuhn Před 10 měsíci +5

    As a computer science student I'm just watching this in awe, so inspiring! Thank you very much for sharing.

  • @NiphanosTheLost
    @NiphanosTheLost Před 9 měsíci +1

    I watch lectures, videos, and talks about Minecraft terrain generation every year or two, and I always get something from it.

  • @zeotex2851
    @zeotex2851 Před 9 měsíci +1

    I loved this, i would absolutely adore a whole lecture series that goes in-depth on (minecraft) procedural terrain gen, i love that particular combination of math, physics & gaming.

  • @theaveragepro1749
    @theaveragepro1749 Před 11 měsíci +10

    I'm surprised how much of this I've already done as a hobby, didn't think about splitting biomes up by continentalness though, I was instead trying to bias temperature and humidity with altitude, continentalness looks alot more controllable

  • @sachahjkl
    @sachahjkl Před 11 měsíci +8

    Great explanation, this man structured his presentation in a really interesting way !

  • @IanZWhite00
    @IanZWhite00 Před 4 měsíci +1

    26:43 I really love that they wanted to preserve the wacky character of the old Minecraft world gen, but there’s something so majestic about Minecraft with realistic terrain. I almost wish it was an option in the settings

  • @galaxie836
    @galaxie836 Před 11 měsíci +6

    This concept of reviewing minecraft is so unique compared to others, very cool!

  • @EuphoricPentagram
    @EuphoricPentagram Před rokem +16

    ive been researching for making my own game. so seeing a lower level of how my favorite game does it, is like Amazingly helpful.

  • @seriyooow310
    @seriyooow310 Před 10 měsíci +6

    So basically, Minecraft is a stellar masterpiece collection of ideas, formulas and codes. At least that's what it seemed to me as a civil engineer who strays away from coding apart from Excel spreadsheets.

  • @EsinaViwn9
    @EsinaViwn9 Před 11 měsíci

    great presentation, technical minecraft videos like this catch my breath every time

  • @thibw638
    @thibw638 Před 11 měsíci +2

    amazing talk, great job! makes me appreciate minecraft even more

  • @colebot
    @colebot Před 11 měsíci +14

    This is the most interesting video I have watched in a long time. I only wish he had talked more about the parts that he said were too complicated, even if the video ended up being 3 hours long

  • @somebodyyoudontknow2663
    @somebodyyoudontknow2663 Před 10 měsíci

    omg this is phenomenal, cant wait for the next update

  • @FourthLast
    @FourthLast Před 9 měsíci

    Such an informative presentation and even though I was somewhat familiar with noise maps it was broken down so effectively that I really gained an understanding and appreciation for the level of problem solving programers go through.

  • @leonardomurgia4959
    @leonardomurgia4959 Před 9 měsíci +2

    15:29 this would be so cool in desert biomes

    • @lumbagoboi1649
      @lumbagoboi1649 Před 4 měsíci

      I also think it would be cool if the sandstone in deserts went down deeper so you can get unique desert caves, maybe even a few new variants of current mobs in them.

  • @fatarsemonkey
    @fatarsemonkey Před 11 měsíci +1

    This is one of the most informative videos on Minecraft I have ever watched.

  • @D_4_N_
    @D_4_N_ Před 11 měsíci

    fascinating. i've played minecraft since 2012(ish) and it's really cool to understand the process behind the worlds i play in!

  • @SpikeTheSpiker
    @SpikeTheSpiker Před 11 měsíci

    This is a fantastic video, thank you for sharing.

  • @Everett-xe3eg
    @Everett-xe3eg Před 11 měsíci

    Fantastic video! I really liked it. You have done a very good job with your team.

  • @user-vh8zj5th2e
    @user-vh8zj5th2e Před 11 měsíci +5

    Seems like pretty simple but smart concepts implemented in a clever way.. I’d watch this for hours. Such a good presenter..

    • @lastyhopper2792
      @lastyhopper2792 Před 11 měsíci +1

      did you just copy a comment from 12 days ago, literally 2 comments away above yours? lol

    • @xd3athclawx554
      @xd3athclawx554 Před 9 měsíci

      @@lastyhopper2792 this is a bot, it took 2 short comments and combined them together. The first one being "Seems like pretty simple but smart concepts implemented in a clever way" by johannesr8709, and "I'd watch this for hours. Such a good presenter." by bsdetector837." It then replaced added full stops to both comments before combining them causing it to be, "Seems like pretty simple but smart concepts implemented in a clever way.. I’d watch this for hours. Such a good presenter.." instead of "Seems like pretty simple but smart concepts implemented in a clever way. I’d watch this for hours. Such a good presenter."

  • @itsgyde
    @itsgyde Před 11 měsíci +17

    This guy is a great presenter, very informative and entertaining lecture. Had my interest the whole way.

    • @luis-sophus-8227
      @luis-sophus-8227 Před 9 měsíci +1

      wow really? I thought he was a brainrot just for how many comparisons he made at the beginning haha

  • @ImaginaryMdA
    @ImaginaryMdA Před 10 měsíci +3

    As a near lifelong player I really enjoyed this insight into world gen!

  • @dotdankory
    @dotdankory Před 10 měsíci

    i watched all of this, was interested every step of the way

  • @TheEhrnberg
    @TheEhrnberg Před 11 měsíci +2

    Been doing some basic procedural generation, nice to see they also seem to be looking at desmos graphing calculator to visualyze there formulas :D

  • @Salo_FC
    @Salo_FC Před 11 měsíci +4

    What a job you made friends! Thank for all this stuff with new versions

  • @avanittersum2156
    @avanittersum2156 Před 11 měsíci +1

    Having played minecraft for over 8 years and having watched maybe a yearsworth of youtube videos about minecraft and it's innerworkings, i am glad to say that i learned something, though i knew most of this.

  • @Zytron
    @Zytron Před 7 měsíci +2

    I feel like I'm listening to a lesson in school but it's actually on something that interests me, both as a minecraft player and as a programmer

  • @Mrchingchingdingding
    @Mrchingchingdingding Před 3 měsíci +1

    Adding different shapes, irregular tesselated geometries, distinct noise patterns for the variance of shapes and playing with different bits of physics are just many ways these concepts can clearly be used to generate infinite varieties of dynamically generated and immersive ige's for most genres. This video is incredibly broadminded and extremely interesting.

  • @hwg6986
    @hwg6986 Před 11 měsíci +13

    It was incredibly revealing. Especially for someone who is learning to program and has had contact with minecraft, hats off!:)

  • @MMT--Games
    @MMT--Games Před 11 měsíci +35

    The simplified terrain generation really created some cool and interesting terrains. i mean like i have never seen a lake like this 24:38 in minecraft. sure, there is some lakes but they are never as cool as this. i can just run this simplified terrain generation code without any additions like grass and trees, only stone, air and water and it will still be much more interesting than the current terrain generation. Man i can spend hours just looking at what kind of weird shapes this code will give me, unlike minecraft's more basic terrains (its ironic since this code is the "basic" version)

    • @xd3athclawx554
      @xd3athclawx554 Před 9 měsíci

      I think the "boringness" of minecraft's current generation is due to how much they have configured the noise, and how many rules they have set in place. It is still possible to see some really wacky generation like that in todays minecraft, but it is waaaaay rarer because of the fine tuning. If they were to unconfigure it a bit, their test chunks would look less like they want it to look like, but also allow for more wacky stuff to happen more often. The problem is balancing the tuning of generation of millions of worlds and their 100s (at most) of test worlds. It makes it very hard to tune it to allow for wacky and "fantasy" generation and also allow for the flatlands and mountains of consistent quality and consistency.

  • @yourikhan4425
    @yourikhan4425 Před 11 měsíci +1

    Very interesting explanation of the world generation.

  • @oddjarb
    @oddjarb Před 4 měsíci

    This was awesome i woulda been cheering and whistling when he finished

  • @TheVoidIsBees
    @TheVoidIsBees Před 10 měsíci

    The Hitchhiker's guide to the galaxy reference was a delightful surprise in such an interesting talk

  • @bsdetector837
    @bsdetector837 Před 11 měsíci +29

    I’d watch this for hours. Such a good presenter.

  • @ibisskb
    @ibisskb Před 11 měsíci +43

    This is cool to watch, but my issue with vanilla gen remains, as the generation is still a bit too continental, and therefore aimless in a high scale perspective. Many will call bigger oceans a waste of space, but that's what gives purpose to continents in a first place. Looking at fanmade gens such as Terraforged I still believe that a lot can be done to make the world generation feel satisfying to explore.

    • @pagatryx5451
      @pagatryx5451 Před 11 měsíci +11

      Agree and disagree to a certain extent.
      Current minecraft vanilla gen feels like the worst of both worlds in regards to terrain generation. Being too 'realistic' to allow for some of the more grand and mystical generation we got in the early versions (pre-adventure update) but not realistic enough to allow for generation to feel 'different' and unique. Or worth exploring.
      Random/aimless works very well, again, looking at the earlier versions of the game. But only if it's truly random. And not so overly engineered and rule based that you always tend to get the same generation in the end.
      In a certain way it's like stable diffusion/AI generated imagery. Give it too many prompts and you'll get the same image over and over again. Be more loose and restrained in your use of prompts, and you can get a much more interesting and unique output each time. Current minecraft world gen is both too restrictive to allow for everything to feel 'fresh' and different (it kind of all feels same-y) but at the same time the lack of continents or maybe 'tectonic biomes', leads to random blobs of terrain generation that, again, feel same-y in their generic randomness.

    • @ibisskb
      @ibisskb Před 11 měsíci +7

      @@pagatryx5451 Yeah. Making generation more island-like would actually be amazing if paired with proper optimization, and it would be the way to make everything look distinctive. Sure, the water may feel empty but we could have a proper overhaul of how water biomes feel. Plus, it's a clear tendency for people to have better specs over time, so why not take advantage of that by optimizating it so we can make large render distances something worth it?

    • @frodolon
      @frodolon Před 11 měsíci

      @@pagatryx5451Hmm, imo all the problems I had with the world gen were pretty much solved with the caves and clifs update (cellular automaton style biome placement etc)

    • @puppergump4117
      @puppergump4117 Před 11 měsíci +1

      @@ibisskb If they ever figure out how to use nanite, all of the performance will be put on the data side instead of the rendering side. Lighting might be wonky but it's still the best option.

    • @dubl33_27
      @dubl33_27 Před 10 měsíci +1

      @@ibisskb not everyone gets better specs every year, I still have my 5 year old pc and don't plan on upgrading anything anytime soon, minecraft is one of the only games i have problems with in newer updates.

  • @tubelitrax
    @tubelitrax Před 7 měsíci

    Thanks for the insights. Very cool.

  • @arcm4210
    @arcm4210 Před 10 měsíci

    this is amazing i was always wondering how youd get such nice world generation

  • @paulpurington8637
    @paulpurington8637 Před 3 měsíci

    What a great video! I play Minecraft and always wondered how the world was built. Now I know!

  •  Před 11 měsíci +1

    I like how they recognize weird stuff around minecraft world is a thing and they go for it, incredible speech by the way.

  • @possiblyzslot838
    @possiblyzslot838 Před 11 měsíci

    Just yesterday before finding this video in my recommended, I was looking at my modded (Oh The Biomes Youll Go mod on RAD 2) Minecraft world and wondered how you would go about changing the way Minecraft is generated while still keeping it somewhat realistic and flowing.

  • @Danger_N00dle
    @Danger_N00dle Před 9 měsíci +1

    I'm mind blown by the fact we still use interlaced video today in a world with essentially no CRT TVs
    I hope I'm not the only one who think this is really distracting?

    • @kajmak64bit76
      @kajmak64bit76 Před 2 měsíci

      It has uses
      It's easier to send 60 half frames then 30 full frames
      Atleast this is for cable TV stuff

  • @Jahin
    @Jahin Před 11 měsíci

    Seems this is hitting people's recommended now, great insight on how generation works

  • @Java-KunJ
    @Java-KunJ Před 2 měsíci

    I have been trying to find equations for this THANK YOU ❤❤😊😊

  • @Loki-
    @Loki- Před 7 měsíci +1

    I'm thinking about how much smoother it can run with 3D chunks. Exciting questions and possibilities raised in here that made me think of potential mods up and coming programmers could try out for themselves.

  • @Nick-s-f
    @Nick-s-f Před 5 měsíci +1

    Minecrafts terrain generator has always been the one feature that puts it above other survival games for me. Its insanely complicated, yet well tuned.

    • @kajmak64bit76
      @kajmak64bit76 Před 2 měsíci

      And it's still kinda meh compared to some modded ones

  • @albert_samus
    @albert_samus Před 11 měsíci

    Amazing work, i still to this day go in minecraft just to explore around, still finding beautiful places in the game, and i have been playing since alpha.
    While i like handcrafted maps i have to say procedural gen have way more replay value, there is beauty in randomness unmatched

  • @simonisenberg4516
    @simonisenberg4516 Před 9 měsíci +2

    Finally a speaker that repeats the questions that were asked so we know what's going on.
    Yeah, I love noise. Some good memories playing around with different noises in texture creation sandboxes and terrain generators. And I still use them in my compositing job, making animated movies look good or creating FX for them. Maybe to add some fine surface detail like grainy sand that wasn't in the actual render or using 3d noise as a force field for wind strength in a snow particle system.
    Though with Minecraft, I'm still playing 1.12.2 for some mods I wouldn't want to play without and I use the Realistic Terrain Generation mod since I like my worlds more earth like than minecrafty with all it's weird floating noise bits. And I wish Minecraft had some more realistic terrain generation itself with tectonic plates and climate that follows the terrain shapes and climate bands instead of the random clouds. I currently use Geographicraft for that.

  • @asilman
    @asilman Před 11 měsíci

    I fell. Asleep to this❤

  • @JadenAllen
    @JadenAllen Před 3 měsíci

    As somone thats tried to code minecraft clones in unity i would always get as far as terrain generation, 3d terrain and biomes but when it came to understanding plateaus and valleys, or even ravines i never truly understand how i could pull it off without just stamping a set structure into the generation. I now understand how i could implement the ravines and other things into the terrain generation. This was a very useful and helpful video for understanding terrain generation. Thank you

  • @luczztem
    @luczztem Před 6 měsíci

    what a great presentation!

  • @beond.
    @beond. Před 11 měsíci +8

    I don't understand anything about coding or developing but i loved this video because Henrik explained everything in a fun way that anyone can enjoy it.

  • @Unleashed75
    @Unleashed75 Před 11 měsíci

    This was all very interesting. Thanks

  • @APDesignFXP
    @APDesignFXP Před 9 měsíci +1

    Damn Henrick is just amazing!

  • @Danone_Xd
    @Danone_Xd Před 11 měsíci +1

    YES YES I NEED THIS NEW WORLD GENERATION NOW

  • @storm000
    @storm000 Před 7 měsíci +2

    I like this Chad joined Mojang Studios, completely fixed and changed the world generation making it so much more fun and cool, and then departed from Mojang.

  • @BusinessWolf1
    @BusinessWolf1 Před 9 měsíci +1

    The jungle with high hills terrain was aweso.e

  • @neey3832
    @neey3832 Před 11 měsíci +20

    Definitely a very useful video to start learning terrain generation, it is very useful as an introduction. explains everything in a simple and visual way with examples.

  • @g3msr832
    @g3msr832 Před 11 měsíci +1

    only 15 min in but amazing video so far, explained everything really well!

  • @canberkcakr230
    @canberkcakr230 Před 9 měsíci

    Great talk :) It really made my day and expanded my perspective so... thank you a lot a lot like... really!

  • @petersmythe6462
    @petersmythe6462 Před 10 měsíci

    What about recursively applying Perlin noise with the result of other Perlin noise samples added to the input so it stretches out or squeezes the terrain?

  • @Lalofike
    @Lalofike Před 9 měsíci

    that's very cool! thank you

  • @golimonkey
    @golimonkey Před 11 měsíci

    Interlaced video... My favorite!

  • @cripplegangceo
    @cripplegangceo Před 11 měsíci +1

    Amazing explanation! Always wondered how worlds in minecraft were generated but never found a video as informative and interesting as this. Thank you mister!

  • @TooTRUEtoBeG00D
    @TooTRUEtoBeG00D Před 4 měsíci

    12:42 Can imagine a multiplayer game mode where you have to build a tower on one of the islands by mining islands around it to get material. There are bonuses randomly generated at random heights and then the goal at the certain height.

  • @afriendlyfox
    @afriendlyfox Před 11 měsíci +1

    I play Minecraft a lot and I'm a developer, so this video is a jackpot for me. I would love to see him break down everything, including features and structures and also the Nether and End as well. Does anyone know, are there other talks on how these are generated?

  • @godindisguise852
    @godindisguise852 Před 6 měsíci

    that was such an informative video thanks sir

  • @Aronid-se4of
    @Aronid-se4of Před 9 měsíci

    I'm glad TEDTalk is expanding their subject knowledge.

  • @noahmay7708
    @noahmay7708 Před 11 měsíci

    love this guy

  • @KiliGraphics
    @KiliGraphics Před 11 měsíci

    I am glad this video was recommended to me

  • @juanmilanese
    @juanmilanese Před 4 měsíci

    amazing talk.

  • @augnix888
    @augnix888 Před 11 měsíci

    Amazing talk!

  • @s_fg4076
    @s_fg4076 Před 11 měsíci

    i love the maths behind it and also the multi leveled noises

  • @tfairfield42
    @tfairfield42 Před 10 měsíci +1

    Very interesting talk!

  • @itsjestjay
    @itsjestjay Před 11 měsíci

    cool stuff, it looks amazing