VR UI: Drag, Drop, Hover, 3D Interactions | Unity Tutorial for Oculus Quest
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- čas přidán 18. 01. 2022
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In this video I will teach you how to make advanced UI functionality for your VR application or game. This includes hovering over objects, dragging and dropping them around in 3D space, and performing events when clicking on these objects. This works for 3D as well as 2D elements in Unity.
First UI video for setting up canvas and UI helpers: • VR Development for Ocu...
COURSE PLAYLIST: • VR Development Full Co...
Thanks for watching! - Věda a technologie
Please keep doing such videos. This was the only helpful one I found so far. And to anyone working with 3D UI like me, these steps work as well. Make sure to follow both of his videos and add all the components to the canvas as he says.
Nice tutorial! The future of this channel is bright.
Glad you enjoyed it, thank you!
Dude great work!!! Keep the content up
Appreciate the feedback thank you!!
Hey, this is a great video. I subscribed right away, and will watch your other contents. Thank you for creating this tutorial.
Thanks for the feedback, glad you enjoyed it!
great content bro, helping me lot, Thanks
Thanks, glad to help!
UI with Hands only!
You're welcome, yes that's coming soon!
Great video as always!! How can I do orientation with ray casting for Oculus rig?
yo bro great tuto i wanna know if we can do the hover part for 3D objects as well ? and are we gonna follow the same steps or we must change something
Great tutorial, would love to se how to best light a room for VR, and example containing windows and HDR ? :D
Thank you, definitely going to make a video about that sometime!
hey, it was very nice video thank you for sharing this video i have one question i want drop to particular position how i drop when drop on this position then show message its correct and drop on wrong position then showing wrong message how to do it?
This video is really helpful to me. But why only my rightcontroller could be seen in my view?
Can you update this tutorial and instead of using OVR you use XRRig (Oculus interaction toolkit)
Hi Bro! How to make the cube on the table bigger and smaller with two hands?
Hey, Is there a way to do it using the VRIF package with UIPointer?
What's the role of the sphere here? Seems it's just holding TrigExit? How is it a UI Helper?
Can u help me? Before, sory my english so bad. When i debug the program, I saw error NullReferenceException : Object reference not set to an instance of an object. Can u explain?
XR?
Please help me.
PLEASE ANSWER ASAP!!! how did you hide the description at 4.15 minutes???
Hi, you just disable the "Description" object with the check mark next to its name in the inspector.
Hey RealaryVR, i have a problem. when i spawn in my world i already see the description. When i point at it and point away, then it disappears. Why is it already enabled before pointing towards the painting?
disable it by default?
this tutorial use oculus integration? Thank you
Yes, this is using the Oculus Integration package from the Unity Asset Store!
SOS! SOS! PLEASE HELP ME!