Bake Multiple Materials to One Texture Map (Blender Tutorial)

SdĂ­let
VloĆŸit
  • čas pƙidĂĄn 21. 07. 2024
  • đ—Șđ—źđ˜đ—°đ—” đ˜đ—”đ—Č 𝗡đ—Č𝘄 đ—šđ—œđ—±đ—źđ˜đ—Čđ—± đ—§đ˜‚đ˜đ—Œđ—żđ—¶đ—źđ—č: âžĄïž ‱ Bake Multiple Material...
    In this Blender tutorial, I will show you how to bake multiple materials to one texture map.
    I forgot to mention in the tutorial: Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) You should set the image's color space to Non Color data. However, when baking the color map, you should keep it set to sRGB. I go over this in my Texture Baking for Beginners Tutorial: âžĄïž ‱ Texture Baking for Beg...
    ● Download the project files for free:
    Gumroad: ryankingart.gumroad.com/l/vajiz
    Patreon: / 61022279
    ● Texture Baking for Beginners: ‱ Texture Baking for Beg...
    ● Texture Baking Tutorial Playlist: ‱ Texture Baking Blender...
    ● How to bake metallic maps: ‱ How to Bake Metallic M...
    ● How to bake roughness maps: ‱ How to Bake Roughness ...
    ● Textures I used:
    Metal: ambientcg.com/view?id=Metal001
    Wood: ambientcg.com/view?id=Wood063
    HDRI: polyhaven.com/a/machine_shop_02
    ⚡ Recommended Addon for Easy Fast Baking - Quick Baker (Affiliated Links)
    ‱ Gumroad: gumroad.com/a/1006727379/ainsna
    ‱ Blender Market: blendermarket.com/products/qu...
    ● Timestamps:
    0:00 Intro
    0:51 Setup for Baking
    5:21 Baking the Maps
    9:50 Setting up the Textures
    _________________________________________________________________________
    My Website Links:
    All links on my about page: ryankingart.wordpress.com/77-2/
    Patreon: / ryankingart
    Gumroad: gumroad.com/ryankingart
    Artstation: www.artstation.com/ryanking
    Sketchfab: sketchfab.com/ryankingart
    Website: ryankingart.wordpress.com/
    My Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

Komentáƙe • 698

  • @RyanKingArt
    @RyanKingArt  Pƙed rokem +10

    *Watch the New Updated Tutorial:* czcams.com/video/eE7FedDW2AI/video.html

    • @lethiagames9208
      @lethiagames9208 Pƙed 7 měsĂ­ci

      Hello, what happens if you have multiple textures (1024 or 2048) thats more than 4, it is going to be a bigger number than 4096?

  • @gnomencandle
    @gnomencandle Pƙed 2 lety +184

    Finally someone who explains it step by step without going a million miles per hour and skipping 5% of the steps! Thank you! This is gold!

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +12

      Glad it was helpful! Thanks for watching : )

    • @PeteBaldwin
      @PeteBaldwin Pƙed rokem +4

      Yeah totally agree. Every time I watch a tutorial, people say “I’ve already shown you this so I’ll skip it” or “I’ll just speed this part up” and then you’re lost! This video has been a massive help.

    • @destronia123
      @destronia123 Pƙed rokem +3

      LOL! Still too fast for me! :^)

  • @TravellerHD
    @TravellerHD Pƙed rokem +1

    After watching over half a dozen tutorials this is the first one that I've seen that is actually detailed and understandable. Thanks so much for all of the effort that you put into this.

    • @RyanKingArt
      @RyanKingArt  Pƙed rokem

      Glad it helped! thanks for watching.

  • @panbulcan
    @panbulcan Pƙed rokem +3

    Easily the best tutorial on blender baking. No pointless rambling and well explained, would recommend to everyone!

    • @RyanKingArt
      @RyanKingArt  Pƙed rokem +1

      Glad you liked it! Thanks foe watching.

  • @Aerazar
    @Aerazar Pƙed 2 lety +15

    Thank you, this is helping me for my game I am making! Probably the best blender tutorial i have found yet, feels like you put every second of this video into good use

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +3

      Glad you like it! Thanks for watching.

  • @hesoyam4838
    @hesoyam4838 Pƙed rokem

    Can't explain with words how much you have helped me.. I was desperate and frustated, but you explained this clearly and easily for a begginer like me. Thank you so much!

  • @Tiki_Media
    @Tiki_Media Pƙed 2 lety +12

    An excellent and thorough tutorial into a subject that is not often covered. Thank you!
    However, I am astounded by complex this is in Blender. It makes me appreciate your tutorial all the more.

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +2

      Yeah, I suppose Blender could make it a little more simple. But this is how its done. : )

  • @Shieverski
    @Shieverski Pƙed 2 lety +48

    My man... all these bake material tutorials are precious, thank you!

  • @dez7852
    @dez7852 Pƙed rokem +3

    I love your tutorials! No getting bogged down with trying to explain E.V.E.R.Y.T.H.I.N.G! Assuming that people who are at this stage in their Blender journey don't need a grounds-up explanation! Keep 'em coming!

    • @RyanKingArt
      @RyanKingArt  Pƙed rokem +1

      glad you like it, thanks for watching!

  • @NevRS32
    @NevRS32 Pƙed 2 lety +9

    Sun of a gun...! Best baking texture tutorial I've seen to date...! What an amazing job you did here...!

  • @BobJones-cd9mt
    @BobJones-cd9mt Pƙed 11 měsĂ­ci

    I learnt this stuff years ago. Could not remember exactly how to do it again. Very well explained. Your an asset to the creative community mate A++. All the best.

  • @cybersimscape
    @cybersimscape Pƙed měsĂ­cem +1

    your tutorials have been coming in absolute clutch recently thank you!

  • @RyanKingArt
    @RyanKingArt  Pƙed rokem +5

    *I forgot to mention in the tutorial:* Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) *You should set the image's color space to Non Color data.* However, when baking the color map, you should keep it set to sRGB.
    *I go over this in my Texture Baking for Beginners Tutorial:* ➡czcams.com/video/Se8GdHptD4A/video.html

  • @MikeTheRaptor
    @MikeTheRaptor Pƙed 2 lety +29

    I cannot say thank you enough for making this tutorial. It's EXACTLY what I need. You covered everything fantastically. Thank you so much.

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +5

      Glad it helped. Thanks for watching

  • @kaletziiii6668
    @kaletziiii6668 Pƙed 2 lety +4

    Thank you!! This littery save my life! I been sturgle baking so long. I will send you tip for this!❀❀❀ Keep going making awesome tutorials❀

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +1

      Thanks so much! Glad it was helpful.

  • @DeadZergling
    @DeadZergling Pƙed 2 lety +3

    Thank you so much for this tutorial, I was going crazy trying to get multiple objects and textures to bake into one solid texture for me, and you explained it all very quickly. How to get it to show up like the material preview, how to make it bake faster, and how to do it all to one thing. I didn't realize I needed multiple target images in all relevant textures!

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +2

      Glad it was helpful. Thanks for watching!

  • @RealityXHD
    @RealityXHD Pƙed 2 lety +1

    Thanks for mentioning that samples properties when baking. I have been wondering why it took me ages to bake some textures. That saved me a lot of time!

  • @MRUStudios
    @MRUStudios Pƙed 2 lety +19

    This is awesome! I've always wondered how to do this whenever I've looked at texture maps. Then Mr King comes along to say: "I gotchu bro" by dropping a video showing exactly how it's done! I'm looking forward to checking this out. Thank Ryan! 😃
    Happy Taco Tuesday to you! 😃

  • @theshadow6273
    @theshadow6273 Pƙed 2 lety +1

    This is great. Honestly a game changer for me when combing/joining objects into one when they have different textures. Thank you

  • @coryott5777
    @coryott5777 Pƙed 8 měsĂ­ci

    You are a lifesaver man, I could not figure out how to do this for the life of me. I was trying to create a wetmap for an object with multiple textures and it was a real pain. Thank You for making this so simple to follow

  • @robertbalassan
    @robertbalassan Pƙed 2 lety +6

    wow this tutorial is amazing, you helped a lot! you have a speed i don't lose patience with, and you don't talk any bs. good job, subscribed :D

  • @bastian6355
    @bastian6355 Pƙed 4 měsĂ­ci +2

    Bro just you save me hours men. I even thought i have to save each mesh in each map lol. This is pure gold

  • @KonamOslar
    @KonamOslar Pƙed 2 lety +2

    Dude! This is the most professional tutorial I've ever seen and it make the information EASY and simple to the viewer đŸ‘đŸ‘đŸ‘â€ïž

  • @trainguy-cr5tz
    @trainguy-cr5tz Pƙed 8 měsĂ­ci

    Really enjoy your tutorials! You helped me A LOT with your brushed metal tutorial as I needed it for stainless steel carriages.
    Not sure if anyone has mentioned, but you can bake the metallic to the texture image as long as you lower the value from 1 to .5!
    1) Enable Ambient Occlusion in World Properties
    2) Disable 'Glossy and Transmission' in the Bake properties and uncheck 'Clear image' set marge to 8 px 'In Blender 2.79b uncheck Subsurface*
    3) Bake, now watch the magic!
    Notes: I would recommend keeping the bake type as 'Combine'. Giving you better results on the texture image. If however, you want to darken the texture change the bake type to 'Diffuse'. You will also need to keep the lighting 'Direct' and 'Indirect' enabled.
    😁😁😁😁😁

  • @pUteRIsms_
    @pUteRIsms_ Pƙed rokem

    YOU HAVE NO IDEA HOW LONG I HAVE BEEN LOOKING FOR THIS I CAN NOT THANK YOU ENOUGH

  • @grimmdanny
    @grimmdanny Pƙed 2 lety +7

    I appreciate the tutorial, and especially where you just get straight to the point, giving us all the simple pertinents.

  • @joshuaanderson6609
    @joshuaanderson6609 Pƙed 2 lety +3

    Super useful! I had a scattered understanding of a lot of these, but this video really brought it together!

  • @TsarofTrolling
    @TsarofTrolling Pƙed 2 lety +1

    How convenient, this is something I was wondering about yesterday, and now there's a video on it. Thanks!

  • @SuperLongfield
    @SuperLongfield Pƙed 2 lety +2

    Your tutorials are always gold! Thanks for sharing your knowledge

  • @sitrixs9409
    @sitrixs9409 Pƙed 2 lety +1

    Thank you, your help is greatly appreciated, liked subscribed. A very simplistic step by step a tutorial that includes an explanation to why are we clicking here and there so we newbies could understand, excellent video!

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +1

      Thanks for the sub! Glad it helped!

  • @HubertKnoblauch3DContentOnline

    Hey Ryan. Well done on this one. been batteling to get someone to explain it in a way that makes sense. much apprecited.

  • @JephAraujo
    @JephAraujo Pƙed 2 lety +1

    Thank you so much! Finally someone made it easy to follow! Can't believe I figured this out, such a gift!

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +2

      Glad it helped! Thanks for watching!

  • @jackofpixels
    @jackofpixels Pƙed 2 lety +2

    Dude, straight to the win. Liked and subcribed! Good content!

  • @DerperDaDerpa
    @DerperDaDerpa Pƙed rokem

    Wow I didn't see there was a new one but man, just a few of your tutorials and I'm much better off than before. Thanks sincerely a million times.

  • @thuyle1361
    @thuyle1361 Pƙed 6 měsĂ­ci

    thanks so much Ryan!! Hope you will get a lot more subscribers and success!!

  • @izaakbecker4263
    @izaakbecker4263 Pƙed 2 lety +1

    This was EXACTLY what I needed. Thank you so much! Great tutorial

  • @Blonder_Studio
    @Blonder_Studio Pƙed 9 měsĂ­ci

    NICE!!!! for my game i would always have like a bajilion materials for all models, thank god that my game is still early in development and once i will revamp graphics and i will polish stuff, i will definetly remake some of em models like this, cuz this is good for video games and now i know how you can bake this one, very nice man

  • @mikeramos2335
    @mikeramos2335 Pƙed 8 měsĂ­ci

    Very clear instructions and straight to the point. I really like your style.👍 Thank you for sharing this great content!

  • @YakÄ±ĆŸÄ±klı-Arthur
    @YakÄ±ĆŸÄ±klı-Arthur Pƙed 9 měsĂ­ci

    Most of the time I don't even understand what you say, your actions make me realize my mistakes. Thank you very much.

  • @TheGhwez
    @TheGhwez Pƙed 3 měsĂ­ci

    What an absolute hero you are!

  • @oguzcanoguz6583
    @oguzcanoguz6583 Pƙed 2 lety +2

    Clear and to the point. You are a great teacher. Thank you!

  • @rexrip1080
    @rexrip1080 Pƙed 2 lety +1

    Also works on materials that use multiple textures to modify edges. I had a problem with that one for some time, turns out all i had to do was disconnect the metalic maps. Before when i did not i got only a messed up bunch of random hexagons. This also goes if you already combined all the elements via boolean into one object and it has multiple materials already. Thanks for this one! Awesome video

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +2

      Thanks for the info 👍‍

  • @claramrts
    @claramrts Pƙed 2 lety +1

    your timing was SO perfect for my college project - thanks!!

  • @vr8066
    @vr8066 Pƙed 2 lety +1

    You are the best at making tutorials, seriously ! thx

  • @AlperTheRonin
    @AlperTheRonin Pƙed rokem

    Just what I was looking for. Great tutorial. keep up the good work.

  • @juanungo2
    @juanungo2 Pƙed 2 lety +1

    i love this blender channel, thanks for this video!!!

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +2

      Glad you enjoy it! Thank you so much for watching 😀

  • @raz3582
    @raz3582 Pƙed rokem

    Really good tutorial, just perfect, gratz ^^

  • @BrianLife
    @BrianLife Pƙed rokem

    Awesome tutorial! Clear concise explanation of each step! Thanks!

  • @mch43856
    @mch43856 Pƙed 10 měsĂ­ci

    Thanks alot, that metallic tip saved me, I was getting a black output on my diffuse bake and didn't know what was causing it!

    • @RyanKingArt
      @RyanKingArt  Pƙed 10 měsĂ­ci +1

      Glad it helped! thanks for watching.

  • @mikelittlenz
    @mikelittlenz Pƙed 2 lety +1

    Brilliant! Thank you so much, I learnt a lot from this tut. I was needing to bake one mat for a Daz model.

  • @kelthekonqrr
    @kelthekonqrr Pƙed rokem

    This new ability will change my life completely!!! THANK YOUUUU!!!!

  • @roselightmoon
    @roselightmoon Pƙed rokem

    this helped me a lot in creating game assets for Unreal Engine, thank you so much!

    • @RyanKingArt
      @RyanKingArt  Pƙed rokem +1

      glad it helped! thanks for watching!

  • @masonmckay7935
    @masonmckay7935 Pƙed rokem +2

    Excellent walkthrough; thank you so, so much!

  • @Brandon-3D
    @Brandon-3D Pƙed 2 lety

    Another great one! Super thorough and clear on a topic I always get confused on.

  • @LosCaprones
    @LosCaprones Pƙed rokem

    Thank's a lot! Right now I was making assets for a game and wanted to simplify the amount of textures

  • @GalacticomCGI
    @GalacticomCGI Pƙed 2 lety +1

    OMG! I love you now. Amazing tutorial man!

  • @TheDevian
    @TheDevian Pƙed 2 lety +1

    That is a neat trick. I have been doing that with nodes for a while, but never thought to do it with another image.

  • @cr0uchingtiger
    @cr0uchingtiger Pƙed 9 měsĂ­ci

    Awesome, been trying to figure this out for years. Only thing is, you have so many similar tutorials on this subject that it took a while to figure out exactly which tutorial to follow :P

  • @aishilotl
    @aishilotl Pƙed 2 lety

    Thanks! I was able to skip a couple of steps as my UV's were made to fit together before I had materials I needed to combine, but this was the only place I could find a proper way to get all my different textures combined properly! Looks great, and less files I need to keep in my game. Thanks!
    EDIT: To add the one issue I had - my emission strength was set to 0 for some reason, setting it to 1 fixed it

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety

      Thanks for watching. 👍‍

  • @domin6168
    @domin6168 Pƙed 2 lety +4

    I've always had problems with that, thanks for the clarification Ryan ;D

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +2

      Sure! 👍‍ Hope the video was helpful.

  • @koopanique
    @koopanique Pƙed 2 lety

    Thank you for the work that went into this good quality tutorial. Can't wait to try it

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety

      thanks for watching. 👍‍

  • @tronspace
    @tronspace Pƙed 2 lety +1

    Your tutorials are on another level....thank you

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +2

      Glad you like them! Thanks for watching! 😀

  • @daan3898
    @daan3898 Pƙed 10 měsĂ­ci

    had to refresh my memory, been a while, thanks!

  • @spacemoonbear
    @spacemoonbear Pƙed 8 měsĂ­ci +1

    Great tutorial, had exactly what I needed. nothing more, nothing less.

  • @vitrashark
    @vitrashark Pƙed rokem

    You're a true lifesaver, mate! Thanks so much for this ^D^

  • @manuel8123
    @manuel8123 Pƙed 2 lety +9

    If you don't want to delete the Old UvMap you can change what uv map the image uses by adding a UV map node in the shader editor (Shift+a, Input, Uv Map) and connecting it to the image node in the vector attribute, in the UV Map node you can select what UV map is applied to the image

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +1

      Thanks for the info! 👍‍

    • @joshuaanderson6609
      @joshuaanderson6609 Pƙed 2 lety +1

      Would it work to just switch with the preview button by the uv maps? (The camera icon) or does that do something else entirely

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +2

      @@joshuaanderson6609 Umm, I'm not sure. You could try it and see. But I think the preview button is only to preview the different UV maps.

  • @wssoup
    @wssoup Pƙed 2 lety +1

    The Smart UV Project is such a life saver, there are just these things that Blender has that are incredible, but you dont know about them. You could probably do a video of many Blender tricks or features that are not known by many.

  • @zitongxu6007
    @zitongxu6007 Pƙed rokem

    thank you so much , when i need help , you always did some nice videos that i need

  • @Aboood-Fun
    @Aboood-Fun Pƙed 10 měsĂ­ci +2

    thank u so much, u are the legend we need

  • @thegiantguy
    @thegiantguy Pƙed 2 lety +1

    Just what I needed for a work project, life saver

  • @joelhimself3d12
    @joelhimself3d12 Pƙed 2 lety +3

    Wow, this is such an incredible tutorial to understand this workflow. Thanks Ryan, you're the best!!
    I was wondering if you could do a tutorial for the game assets workflow?

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +3

      Thanks for watching!
      Thanks for the tutorial idea 👍‍

  • @sdesiigner5914
    @sdesiigner5914 Pƙed 9 měsĂ­ci

    +Thank you ! a Quick tip is to activate the wrangler add-on and then selecting the BSDF and hitting CTRL + SHIFT + T, then clicking A to select all the images baked at ones and open it, and done its automaticly ! you don't need to create a lot of image textures

  • @medeixo9392
    @medeixo9392 Pƙed 2 lety +1

    That was very informative tutorial within a short time, Thanks a lot :)))

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +1

      You are welcome! Thanks for watching.

  • @alipanahi354
    @alipanahi354 Pƙed rokem

    thanks , i make the model from SketchUp and want to bake texture to another texture and this tutorial is helped me

  • @JustSuckOnMyBalls
    @JustSuckOnMyBalls Pƙed 2 lety +1

    Top notch tutorial(s).

  • @lishanh
    @lishanh Pƙed rokem

    just what I needed. Thank you.

  • @Pop4484
    @Pop4484 Pƙed 2 lety +1

    I just thought of doing this yesterday, thank you so much!

  • @sunnymoon8161
    @sunnymoon8161 Pƙed 2 lety +1

    Wow very helpfull. Thanks!

  • @moxopixel
    @moxopixel Pƙed 10 měsĂ­ci

    Sick tutorial. I wish Blender made it like select all models > bake all into one texture for each texture category (diffuse, metallic, etc). Like a own rendering function where you can then save all maps at once and you don't need to think about bakeUV and bake image texture inside your materials.

  • @user-es8gq6tg7b
    @user-es8gq6tg7b Pƙed 3 měsĂ­ci

    your tutorial very helpful!thank you!

  • @mmmika9378
    @mmmika9378 Pƙed rokem

    I love you dude, you are best 🙌🙌

  • @devashishtambade9593
    @devashishtambade9593 Pƙed rokem

    Thanks Brother ....exactly what I lookin for

  • @div1558
    @div1558 Pƙed rokem

    Thank you for such a simple explanation.

  • @filipemecenas
    @filipemecenas Pƙed 2 lety +1

    Thanks !!! I Will try It for sure!!!!

  • @motechs3355
    @motechs3355 Pƙed rokem +1

    once again this is the best tutorial for blender you just go straight to the point and you always give important details,
    btw i had a question for the roughness image texture did you leave it as sRGB color intentionally? i thought we should use non-color for this one

    • @RyanKingArt
      @RyanKingArt  Pƙed rokem +2

      yes that was a mistake I made in the tutorial. Your supposed to set the roughness to non color before you bake it.

  • @3dpprofessor
    @3dpprofessor Pƙed rokem

    What if you have multiple materials on a single object assigned to different verts? I have something I'm trying to do this with and it's only baking the first material to the making texture.

    • @RyanKingArt
      @RyanKingArt  Pƙed rokem

      Its the same method as what I do in this video.

    • @3dpprofessor
      @3dpprofessor Pƙed rokem

      @@RyanKingArt So what I finally figured out is the disconnected but selected baked image node needs to be in all the materials, which explains the odd behavior I was seeing when I didn't do that. Got it sorted. Thanks for your video.

  • @lolathepinky4857
    @lolathepinky4857 Pƙed 2 lety +1

    Woaa really nice thanks !

  • @relaxvideoshorts
    @relaxvideoshorts Pƙed rokem

    Hey bro why I just bake 1 texture and not combied 2 texture together ...just bake handle . could you tell me how to fix that issue

  • @zerel4042
    @zerel4042 Pƙed 2 lety +2

    It works it will hopefully save time with lightmaps too..

  • @markoratkovic9611
    @markoratkovic9611 Pƙed 9 dny

    Easily easiest to follow Blender guides on CZcams

  • @shadowchamp554
    @shadowchamp554 Pƙed 2 lety +1

    You're a legend, thanks for this

  • @uke8023
    @uke8023 Pƙed rokem

    THANK YOU SO MUCH THIS WAS SO USEFUL I FINALLY GOT TO IMPORT MY MODEL WITHOUT DISTORTED TEXTURES ONTO ROBLOX

  • @pangtundure
    @pangtundure Pƙed 9 měsĂ­ci

    Life saver video really appreciate it

  • @bifrostyeti
    @bifrostyeti Pƙed rokem

    so do i have to do this for the character i made or am i good because i baked the colors on there already to the clothing and main characters but does that mean i have to add all of em on to one texture map to add to a game or is that optional

  • @SpoonkillerCz
    @SpoonkillerCz Pƙed 2 lety +2

    3 days back I spent hours not being able to bake material - until I found out the metalic problems. Sad I havent watched this video before

    • @RyanKingArt
      @RyanKingArt  Pƙed 2 lety +1

      yeah I wish Blender just fixed that issue automatically, but you have to do some different stuff for baking metallic maps.

  • @AndyBandi2000
    @AndyBandi2000 Pƙed rokem

    hi, thank you for this excellent tutorial.
    i have a noob question, I use Height Maps with Bump plugged into the Normal. is the Bake for Normals going to be fine?

  • @rocklee7737
    @rocklee7737 Pƙed 2 lety +1

    This tutorial is going to save me when I make stuff for Unity.

  • @Hafd_Entertainment
    @Hafd_Entertainment Pƙed 11 měsĂ­ci

    I cant find the baked images in the files any ideas how to find it? Nvm i relised he says "says the image as"

  • @sundee7371
    @sundee7371 Pƙed 7 měsĂ­ci +1

    Can you do the combined diffuse+normal+metal+roughness convert to single texture?

  • @plcreator483
    @plcreator483 Pƙed 5 měsĂ­ci +1

    Was I supposed to combine the skin texture first before adding them all at the same time?