Bake Multiple Materials to One Texture Map (Blender Tutorial)
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- Äas pĆidĂĄn 21. 07. 2024
- đȘđźđđ°đ” đđ”đČ đĄđČđ đšđœđ±đźđđČđ± đ§đđđŒđżđ¶đźđč: âĄïž âą Bake Multiple Material...
In this Blender tutorial, I will show you how to bake multiple materials to one texture map.
I forgot to mention in the tutorial: Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) You should set the image's color space to Non Color data. However, when baking the color map, you should keep it set to sRGB. I go over this in my Texture Baking for Beginners Tutorial: âĄïž âą Texture Baking for Beg...
â Download the project files for free:
Gumroad: ryankingart.gumroad.com/l/vajiz
Patreon: / 61022279
â Texture Baking for Beginners: âą Texture Baking for Beg...
â Texture Baking Tutorial Playlist: âą Texture Baking Blender...
â How to bake metallic maps: âą How to Bake Metallic M...
â How to bake roughness maps: âą How to Bake Roughness ...
â Textures I used:
Metal: ambientcg.com/view?id=Metal001
Wood: ambientcg.com/view?id=Wood063
HDRI: polyhaven.com/a/machine_shop_02
⥠Recommended Addon for Easy Fast Baking - Quick Baker (Affiliated Links)
âą Gumroad: gumroad.com/a/1006727379/ainsna
âą Blender Market: blendermarket.com/products/qu...
â Timestamps:
0:00 Intro
0:51 Setup for Baking
5:21 Baking the Maps
9:50 Setting up the Textures
_________________________________________________________________________
My Website Links:
All links on my about page: ryankingart.wordpress.com/77-2/
Patreon: / ryankingart
Gumroad: gumroad.com/ryankingart
Artstation: www.artstation.com/ryanking
Sketchfab: sketchfab.com/ryankingart
Website: ryankingart.wordpress.com/
My Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender
*Watch the New Updated Tutorial:* czcams.com/video/eE7FedDW2AI/video.html
Hello, what happens if you have multiple textures (1024 or 2048) thats more than 4, it is going to be a bigger number than 4096?
Finally someone who explains it step by step without going a million miles per hour and skipping 5% of the steps! Thank you! This is gold!
Glad it was helpful! Thanks for watching : )
Yeah totally agree. Every time I watch a tutorial, people say âIâve already shown you this so Iâll skip itâ or âIâll just speed this part upâ and then youâre lost! This video has been a massive help.
LOL! Still too fast for me! :^)
After watching over half a dozen tutorials this is the first one that I've seen that is actually detailed and understandable. Thanks so much for all of the effort that you put into this.
Glad it helped! thanks for watching.
Easily the best tutorial on blender baking. No pointless rambling and well explained, would recommend to everyone!
Glad you liked it! Thanks foe watching.
Thank you, this is helping me for my game I am making! Probably the best blender tutorial i have found yet, feels like you put every second of this video into good use
Glad you like it! Thanks for watching.
Can't explain with words how much you have helped me.. I was desperate and frustated, but you explained this clearly and easily for a begginer like me. Thank you so much!
Glad it helped!
An excellent and thorough tutorial into a subject that is not often covered. Thank you!
However, I am astounded by complex this is in Blender. It makes me appreciate your tutorial all the more.
Yeah, I suppose Blender could make it a little more simple. But this is how its done. : )
My man... all these bake material tutorials are precious, thank you!
Thanks for watching!
I love your tutorials! No getting bogged down with trying to explain E.V.E.R.Y.T.H.I.N.G! Assuming that people who are at this stage in their Blender journey don't need a grounds-up explanation! Keep 'em coming!
glad you like it, thanks for watching!
Sun of a gun...! Best baking texture tutorial I've seen to date...! What an amazing job you did here...!
Thank you!
I learnt this stuff years ago. Could not remember exactly how to do it again. Very well explained. Your an asset to the creative community mate A++. All the best.
Glad it was helpful!
your tutorials have been coming in absolute clutch recently thank you!
*I forgot to mention in the tutorial:* Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) *You should set the image's color space to Non Color data.* However, when baking the color map, you should keep it set to sRGB.
*I go over this in my Texture Baking for Beginners Tutorial:* âĄczcams.com/video/Se8GdHptD4A/video.html
I cannot say thank you enough for making this tutorial. It's EXACTLY what I need. You covered everything fantastically. Thank you so much.
Glad it helped. Thanks for watching
Thank you!! This littery save my life! I been sturgle baking so long. I will send you tip for this!â€ïžâ€ïžâ€ïž Keep going making awesome tutorialsâ€ïž
Thanks so much! Glad it was helpful.
Thank you so much for this tutorial, I was going crazy trying to get multiple objects and textures to bake into one solid texture for me, and you explained it all very quickly. How to get it to show up like the material preview, how to make it bake faster, and how to do it all to one thing. I didn't realize I needed multiple target images in all relevant textures!
Glad it was helpful. Thanks for watching!
Thanks for mentioning that samples properties when baking. I have been wondering why it took me ages to bake some textures. That saved me a lot of time!
Glad it was helpful!
This is awesome! I've always wondered how to do this whenever I've looked at texture maps. Then Mr King comes along to say: "I gotchu bro" by dropping a video showing exactly how it's done! I'm looking forward to checking this out. Thank Ryan! đ
Happy Taco Tuesday to you! đ
Thanks! đź
This is great. Honestly a game changer for me when combing/joining objects into one when they have different textures. Thank you
Thanks for watching!
You are a lifesaver man, I could not figure out how to do this for the life of me. I was trying to create a wetmap for an object with multiple textures and it was a real pain. Thank You for making this so simple to follow
glad it helped!
wow this tutorial is amazing, you helped a lot! you have a speed i don't lose patience with, and you don't talk any bs. good job, subscribed :D
Thank you! I appreciate it!
Bro just you save me hours men. I even thought i have to save each mesh in each map lol. This is pure gold
glad it helped!
Dude! This is the most professional tutorial I've ever seen and it make the information EASY and simple to the viewer đđđâ€ïž
Glad you like it!
Really enjoy your tutorials! You helped me A LOT with your brushed metal tutorial as I needed it for stainless steel carriages.
Not sure if anyone has mentioned, but you can bake the metallic to the texture image as long as you lower the value from 1 to .5!
1) Enable Ambient Occlusion in World Properties
2) Disable 'Glossy and Transmission' in the Bake properties and uncheck 'Clear image' set marge to 8 px 'In Blender 2.79b uncheck Subsurface*
3) Bake, now watch the magic!
Notes: I would recommend keeping the bake type as 'Combine'. Giving you better results on the texture image. If however, you want to darken the texture change the bake type to 'Diffuse'. You will also need to keep the lighting 'Direct' and 'Indirect' enabled.
đđđđđ
YOU HAVE NO IDEA HOW LONG I HAVE BEEN LOOKING FOR THIS I CAN NOT THANK YOU ENOUGH
you're welcome! đâ
I appreciate the tutorial, and especially where you just get straight to the point, giving us all the simple pertinents.
Thank you!
Super useful! I had a scattered understanding of a lot of these, but this video really brought it together!
Glad it was helpful!
How convenient, this is something I was wondering about yesterday, and now there's a video on it. Thanks!
Glad it was helpful!
Your tutorials are always gold! Thanks for sharing your knowledge
Thanks for watching!
Thank you, your help is greatly appreciated, liked subscribed. A very simplistic step by step a tutorial that includes an explanation to why are we clicking here and there so we newbies could understand, excellent video!
Thanks for the sub! Glad it helped!
Hey Ryan. Well done on this one. been batteling to get someone to explain it in a way that makes sense. much apprecited.
thanks for watching!
Thank you so much! Finally someone made it easy to follow! Can't believe I figured this out, such a gift!
Glad it helped! Thanks for watching!
Dude, straight to the win. Liked and subcribed! Good content!
Thank you very much!
Wow I didn't see there was a new one but man, just a few of your tutorials and I'm much better off than before. Thanks sincerely a million times.
glad it helped!
thanks so much Ryan!! Hope you will get a lot more subscribers and success!!
thank you đ
This was EXACTLY what I needed. Thank you so much! Great tutorial
Glad it was helpful!
NICE!!!! for my game i would always have like a bajilion materials for all models, thank god that my game is still early in development and once i will revamp graphics and i will polish stuff, i will definetly remake some of em models like this, cuz this is good for video games and now i know how you can bake this one, very nice man
Very clear instructions and straight to the point. I really like your style.đ Thank you for sharing this great content!
you're welcome!
Most of the time I don't even understand what you say, your actions make me realize my mistakes. Thank you very much.
What an absolute hero you are!
thanks!
Clear and to the point. You are a great teacher. Thank you!
You're very welcome!
Also works on materials that use multiple textures to modify edges. I had a problem with that one for some time, turns out all i had to do was disconnect the metalic maps. Before when i did not i got only a messed up bunch of random hexagons. This also goes if you already combined all the elements via boolean into one object and it has multiple materials already. Thanks for this one! Awesome video
Thanks for the info đâ
your timing was SO perfect for my college project - thanks!!
Thanks for watching!
You are the best at making tutorials, seriously ! thx
Glad you like them!
Just what I was looking for. Great tutorial. keep up the good work.
Glad it helped!
i love this blender channel, thanks for this video!!!
Glad you enjoy it! Thank you so much for watching đ
Really good tutorial, just perfect, gratz ^^
glad you like it!
Awesome tutorial! Clear concise explanation of each step! Thanks!
Glad it was helpful!
Thanks alot, that metallic tip saved me, I was getting a black output on my diffuse bake and didn't know what was causing it!
Glad it helped! thanks for watching.
Brilliant! Thank you so much, I learnt a lot from this tut. I was needing to bake one mat for a Daz model.
Thanks for watching!
This new ability will change my life completely!!! THANK YOUUUU!!!!
glad it helped!
this helped me a lot in creating game assets for Unreal Engine, thank you so much!
glad it helped! thanks for watching!
Excellent walkthrough; thank you so, so much!
glad you like it!
Another great one! Super thorough and clear on a topic I always get confused on.
Glad it was helpful!
Thank's a lot! Right now I was making assets for a game and wanted to simplify the amount of textures
cool! Thanks for watching!
OMG! I love you now. Amazing tutorial man!
Glad you liked it!
That is a neat trick. I have been doing that with nodes for a while, but never thought to do it with another image.
Thanks!
Awesome, been trying to figure this out for years. Only thing is, you have so many similar tutorials on this subject that it took a while to figure out exactly which tutorial to follow :P
Thanks! I was able to skip a couple of steps as my UV's were made to fit together before I had materials I needed to combine, but this was the only place I could find a proper way to get all my different textures combined properly! Looks great, and less files I need to keep in my game. Thanks!
EDIT: To add the one issue I had - my emission strength was set to 0 for some reason, setting it to 1 fixed it
Thanks for watching. đâ
I've always had problems with that, thanks for the clarification Ryan ;D
Sure! đâ Hope the video was helpful.
Thank you for the work that went into this good quality tutorial. Can't wait to try it
thanks for watching. đâ
Your tutorials are on another level....thank you
Glad you like them! Thanks for watching! đ
had to refresh my memory, been a while, thanks!
Great tutorial, had exactly what I needed. nothing more, nothing less.
Glad it helped!
You're a true lifesaver, mate! Thanks so much for this ^D^
glad it helped!
If you don't want to delete the Old UvMap you can change what uv map the image uses by adding a UV map node in the shader editor (Shift+a, Input, Uv Map) and connecting it to the image node in the vector attribute, in the UV Map node you can select what UV map is applied to the image
Thanks for the info! đâ
Would it work to just switch with the preview button by the uv maps? (The camera icon) or does that do something else entirely
@@joshuaanderson6609 Umm, I'm not sure. You could try it and see. But I think the preview button is only to preview the different UV maps.
The Smart UV Project is such a life saver, there are just these things that Blender has that are incredible, but you dont know about them. You could probably do a video of many Blender tricks or features that are not known by many.
Thanks! đâ
thank you so much , when i need help , you always did some nice videos that i need
glad it helped!
thank u so much, u are the legend we need
glad it helped!
Just what I needed for a work project, life saver
Glad it was helpful!
Wow, this is such an incredible tutorial to understand this workflow. Thanks Ryan, you're the best!!
I was wondering if you could do a tutorial for the game assets workflow?
Thanks for watching!
Thanks for the tutorial idea đâ
+Thank you ! a Quick tip is to activate the wrangler add-on and then selecting the BSDF and hitting CTRL + SHIFT + T, then clicking A to select all the images baked at ones and open it, and done its automaticly ! you don't need to create a lot of image textures
That was very informative tutorial within a short time, Thanks a lot :)))
You are welcome! Thanks for watching.
thanks , i make the model from SketchUp and want to bake texture to another texture and this tutorial is helped me
glad it helped!
Top notch tutorial(s).
Thanks!!
just what I needed. Thank you.
You're welcome!
I just thought of doing this yesterday, thank you so much!
Hope its helpful!
Wow very helpfull. Thanks!
Glad it was helpful!
Sick tutorial. I wish Blender made it like select all models > bake all into one texture for each texture category (diffuse, metallic, etc). Like a own rendering function where you can then save all maps at once and you don't need to think about bakeUV and bake image texture inside your materials.
your tutorial very helpful!thank you!
Glad it was helpful!
I love you dude, you are best đđ
thank you : )
Thanks Brother ....exactly what I lookin for
you're welcome!
Thank you for such a simple explanation.
You are welcome!
Thanks !!! I Will try It for sure!!!!
Cool!
once again this is the best tutorial for blender you just go straight to the point and you always give important details,
btw i had a question for the roughness image texture did you leave it as sRGB color intentionally? i thought we should use non-color for this one
yes that was a mistake I made in the tutorial. Your supposed to set the roughness to non color before you bake it.
What if you have multiple materials on a single object assigned to different verts? I have something I'm trying to do this with and it's only baking the first material to the making texture.
Its the same method as what I do in this video.
@@RyanKingArt So what I finally figured out is the disconnected but selected baked image node needs to be in all the materials, which explains the odd behavior I was seeing when I didn't do that. Got it sorted. Thanks for your video.
Woaa really nice thanks !
Thank you!
Hey bro why I just bake 1 texture and not combied 2 texture together ...just bake handle . could you tell me how to fix that issue
It works it will hopefully save time with lightmaps too..
Cool đâ
Easily easiest to follow Blender guides on CZcams
thanks
You're a legend, thanks for this
You're welcome!
THANK YOU SO MUCH THIS WAS SO USEFUL I FINALLY GOT TO IMPORT MY MODEL WITHOUT DISTORTED TEXTURES ONTO ROBLOX
glad it helped!
Life saver video really appreciate it
thanks for watching!
so do i have to do this for the character i made or am i good because i baked the colors on there already to the clothing and main characters but does that mean i have to add all of em on to one texture map to add to a game or is that optional
3 days back I spent hours not being able to bake material - until I found out the metalic problems. Sad I havent watched this video before
yeah I wish Blender just fixed that issue automatically, but you have to do some different stuff for baking metallic maps.
hi, thank you for this excellent tutorial.
i have a noob question, I use Height Maps with Bump plugged into the Normal. is the Bake for Normals going to be fine?
This tutorial is going to save me when I make stuff for Unity.
Cool!
I cant find the baked images in the files any ideas how to find it? Nvm i relised he says "says the image as"
Can you do the combined diffuse+normal+metal+roughness convert to single texture?
Was I supposed to combine the skin texture first before adding them all at the same time?