Texture Baking Workflow for Objects with Multiple Materials (Blender Tutorial)

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  • čas přidán 23. 07. 2024
  • In this Blender tutorial I will show you the texture baking workflow I use for texture baking complex objects with multiple materials.
    ● Free Download of the Wheel 3d Model to Follow Along:
    • Gumroad: ryankingart.gumroad.com/l/wheel
    • Patreon: / 71111123
    ● Mentioned in this video:
    • Texture Baking for Beginners: • Texture Baking for Beg...
    • Physical Starlight and Atmosphere (Affiliate Link): blendermarket.com/products/ph...
    • Physical Starlight And Atmosphere Review Video: • Physical Starlight And...
    • Bake Multiple Materials to One Map: • Bake Multiple Material...
    • UV Unwrapping for Beginners: • UV Unwrapping for Begi...
    • Texture Baking Tutorial Playlist: • Texture Baking Blender...
    ● Mars Rover:
    • Mars Rover Creation Process: • How I Created this Mar...
    • Rover Model on Sketchfab: skfb.ly/oxxPs
    • Purchase the Rover 3d model: ryankingart.gumroad.com/l/mar...
    ⚡ Recommended Addon for Easy Fast Baking - Quick Baker (Affiliated Links)
    • Gumroad: gumroad.com/a/1006727379/ainsna
    • Blender Market: blendermarket.com/products/qu...
    ● Help support the channel:
    Patreon: / ryankingart
    Gumroad: ryankingart.gumroad.com/
    CZcams Memberships: czcams.com/users/ryankingartjoin
    ● Timestamps:
    0:00 Introduction
    1:28 Project Files Free Download
    1:50 Support the Channel
    2:29 Object Setup
    4:48 Multiple Materials
    5:27 Add Image Texture
    7:09 UV Unwrapping
    9:22 Bake Settings
    10:38 Turn off Metallic Values
    12:19 Bake all Materials to One Map
    13:09 Bake Color Map
    15:05 Preview Color Map
    16:44 Use Non-Color Data
    17:43 Bake Metallic Map
    22:49 Bake Roughness Maps
    24:08 Bake Normal Map
    25:12 Save Blender File Backup
    25:40 Setup Texture Maps
    27:48 Closing
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gumroad.com/
    • Artstation: www.artstation.com/ryanking
    • Blender Market: blendermarket.com/creators/ry...
    • Sketchfab: sketchfab.com/ryankingart
    • Website: ryankingart.wordpress.com/
    • Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

Komentáře • 166

  • @GGPGamesAndy
    @GGPGamesAndy Před rokem +25

    Your method of creating tutorials is brilliant, a solid reinforcement learning experience by covering the catch alls whilst not taking away from the core subject matter. Cheers.

  • @NorsePunk
    @NorsePunk Před rokem +6

    I think you underestimate the value of your teaching ability. So many sub par or hard to follow educators online and here you are, one of the most clear and concise speakers I've found, and your tutorials are all free?! Madness!

  • @6TheBACH
    @6TheBACH Před rokem +11

    You are a savior for noobs like me. Too bad I'm poor and I can't support you (yet). Keep doing what you do!

    • @RyanKingArt
      @RyanKingArt  Před rokem +5

      Thank you for watching! Even just watching my videos, commenting, liking, and all that really helps me out! 👍‍

  • @iChumpy
    @iChumpy Před rokem +5

    Great tutorial! You make everything very easy to learn.

  • @dorex2007
    @dorex2007 Před rokem +3

    I had no idea it was this complicated. Thanks for making it easier

  • @mesarena5408
    @mesarena5408 Před rokem +1

    Thanks Ryan for the tut, I am glad that I discovered your channel, really helps upcoming blender artists.

  • @andrewdeacon4384
    @andrewdeacon4384 Před rokem +2

    Another excellent tutorial Ryan. Very helpful. One thing that comes across is the confidence and clarity of your knowledge and underlying systematic approach.

  • @pnotstar280
    @pnotstar280 Před rokem +2

    your dedication on blender is no joke, keep up

  • @0A01amir
    @0A01amir Před rokem +5

    I love you man, all your tutorials are awesome and easy to follow. i'm trying Blender for about 25 days now and no experience in other 3d modeling software, i made everything you teached (no sculpting stuff). Thank you.

  • @vincentpatenaude9887
    @vincentpatenaude9887 Před rokem

    WoW! Clearest baking tutorial i ever seen! Thanks man!

  • @mobamenace3591
    @mobamenace3591 Před rokem +3

    I am new learner here ..
    Saw ur video for procedural nodes ,love it ❤️

  • @kaal_bhairav_1835
    @kaal_bhairav_1835 Před rokem +1

    Great work sir, hats off to you❤️

  • @SkyTrack-yb5vt
    @SkyTrack-yb5vt Před 9 měsíci

    you explained everything in a very pleasant, detailed and understandable manner bro. Thank you very much.

  • @alisikandar1502
    @alisikandar1502 Před rokem +1

    really great work man, it was helpful, keep it up.

  • @faryanblender8946
    @faryanblender8946 Před 11 měsíci

    Im struggling with all of that since a week, you dont know how much you helped me with!

  • @3isico
    @3isico Před rokem +4

    Man, I wish I had only half your Blender knowledge. Awesome video!

  • @theman7050
    @theman7050 Před 9 měsíci

    This is a legendary video!

  • @schmuddelecke
    @schmuddelecke Před rokem

    Hi! This is so important. Thank you for this fine Tut!

  • @amirmohyeldin2255
    @amirmohyeldin2255 Před rokem

    thank you for the great work. really appreciated

  • @jasonwilliams8730
    @jasonwilliams8730 Před rokem +2

    Thank you!

  • @mhhilex
    @mhhilex Před rokem +2

    have I ever told you that I love you? man you're awesome!

  • @veryupstandinguy
    @veryupstandinguy Před rokem +5

    THANK YOU KING RYAN YOU TRULY ARE ROYALTY

  • @4tee2
    @4tee2 Před rokem +1

    Hi, thanks for great video, you are REALLY giving me insights into textures. I tried something else for the bolts that seems to work well. Instead of the RGB node, I just set up the emmission color to pure white and made sure emission strength is 100%. Of course if you have some materials with emission already set, one would need to turn those off. So RGB is better, but sometimes the emmission could be quicker if appropriate.

  • @worldkeyvideo9080
    @worldkeyvideo9080 Před rokem

    This is a great video!

  • @blenderstuffs
    @blenderstuffs Před rokem +2

    Amazing 🤩🤩

  • @ncarrasco2006
    @ncarrasco2006 Před rokem

    Great tutorial Ryan!

  • @jerickman
    @jerickman Před 9 měsíci

    I was having off and on issues with textures baking black. I searched around and no one seemed to talk about problems like that at all. I checked this video out on a whim and BAM, you provided the solution without even addressing it as a problem. I'll be sure to switch off those troublesome Metallic values next time!

  • @hosseineditor2165
    @hosseineditor2165 Před rokem +1

    Thanks a lot

  • @theaccout4458
    @theaccout4458 Před rokem +2

    Good work very

  • @alhusseinali
    @alhusseinali Před rokem +3

    first comment for the best Blender teacher ever.

  • @selenagomez7718
    @selenagomez7718 Před rokem +1

    thank you

  • @Stnkybo
    @Stnkybo Před rokem

    Thanks bro, helped me put pickle rick into unity 😎

  • @digitalvectorONE
    @digitalvectorONE Před rokem +2

    Allways good, allways frendly, allways worker, like a king. Greeting all best think an thanks

  • @hana7584
    @hana7584 Před rokem +2

    Hey Ryan, this is a great video! I have some issues with baking my diffuse map however. Whenever I bake, it only bakes 2 objects and it stops baking halfway. There's no progress bar and it says the map as been saved externally. I'm not sure why this happens because I have selected all objects and made sure the image texture is highlighted in all material tab.

  • @CGgadina_
    @CGgadina_ Před rokem +1

    Я уже говорил что ты лучший !

  • @Sherrycake
    @Sherrycake Před 8 měsíci

    thank you so much for your helpful tutorials! I couldn't understand why my donut looked the way it did why i tried to export it to sketchfab. Now i have a question, ive been making a pumpkin (also used parts of your pumpkin tutorial) but ive made fog with the shading tab that moves along the ground with keyframes. I wonder how i can export the fog correctly?

  • @joesimich5334
    @joesimich5334 Před 11 měsíci +1

    Hey Ryan, thanks for a great Tutorial again! 1 thing that you can do for the metallic bake is to use the emission slider in the princ bsdf, instead of using the viewer node + rgb node, as the updated node wrangler addon-on doesn't have the viewer node any more.

    • @RyanKingArt
      @RyanKingArt  Před 11 měsíci +1

      thanks for the tip!

    • @joesimich5334
      @joesimich5334 Před 11 měsíci

      @@RyanKingArt
      Also do you know how to bake my roughness map inside my metallic map alpha channel, for unity purposes?

    • @antivert
      @antivert Před 3 měsíci

      ⁠@@joesimich5334I use Channel Blender in Unity for setting the metallic alpha channel

  • @hectorbacchus
    @hectorbacchus Před rokem +1

    A great video. This video took about 30 minutes to bake the textures for this one wheel. Blender or someone needs to make this a one click process because it just a lot of busy work.

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Well I can bake textures a lot faster when I'm not filming a tutorial, but I was going very slowly and explaining everything. If I were just working on my own, it would be much faster. But there are actually some Blender addons for faster baking.

  • @aasciutti
    @aasciutti Před 10 měsíci

    Really cool! Thanks!
    Baking is messing up my wave textures. It becomes a blur, looking like a noise texture. Any tips to avoid that?

  • @PraxisVisuals
    @PraxisVisuals Před rokem +3

    TIP: When you have to "Turn off" the metallic value (or any value) and plug it into the Emission slot, you could just have a Value node plugged into the metallic. If the metallic reads "0.500", then you just type in .5 into the Value node and plug it into the emission.

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      oh yeah that would work too. 👍‍

  • @cleo7699
    @cleo7699 Před rokem

    great video :) . I got a question, if the viewer is actually an emission, can we just use the actual emission and plug the values or texture? since its the emit that will be baked? or it will give a different outcome?

  • @darinhein3098
    @darinhein3098 Před 5 měsíci +1

    Hey Ryan really appreciate your tutorials. But if I could make one suggestion. Ctl. + Shift + LMB Click no longer launches a viewer node in the shading editor. You use this technique allot for metallic, displacement etc. Could you maybe address this at least in future tutorials if not in the old ones. As a newbie it took me awhile to understand that I could just use an Emission node. Again really appreciate your tutorials.

    • @RyanKingArt
      @RyanKingArt  Před 5 měsíci

      In the new Blender update they removed the viewer node from the Node Wrangler, but the node wrangler still works exactly the same.

  • @liteningstrike12
    @liteningstrike12 Před rokem +1

    Why was I literally looking all over the place for a tutorial on this 2 days ago

  • @user-xl3lc2yf1g
    @user-xl3lc2yf1g Před 11 měsíci

    Hello, what about baking glass material? And I also wanted to ask how to bake normal map to low poly mesh from high poly one, that already have some normal maps (mainly for scratches).

  • @randallmiller3162
    @randallmiller3162 Před 9 měsíci

    Would you need a different process for glossy textures or see though ones like Glass and liquids?

  • @mattrowe2652
    @mattrowe2652 Před rokem +1

    Thanks Ryan, another great tutorial. One quick question if I may? Would the baking procedure be the same if your materials contained multiple BSDF's / Shaders i.e. Say if you were baking your Procedural Moss Material?

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Thank you for your Super Thanks!
      Yes, this same method will work when using a Mix Shader, mixing two shaders together.
      However, this becomes a bit more complex when both of the shaders are using different metallic values. It works fine when baking the Normal, Roughness, and Color, but because you have to use the Node wrangler to preview map.
      Also, another easy work around, would be to use a Baking Blender addon, Like Quick Baker. I have an affiliate link and a tutorial on how to use the Quick Baker addon. And that addon will basically do all of this for you.
      Hope this helps!

  • @just_rogers
    @just_rogers Před rokem

    Excellent Tutorial, as always!
    Quick question though: I have some emission textures on my model, is that baking process similar to that of the metallics bake?

    • @just_rogers
      @just_rogers Před rokem

      I just noticed that you have a video for exactly that!
      Outstanding!

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Yes, I have a tutorial on how to bake emission 👍‍

  • @aistensilva
    @aistensilva Před rokem +1

    Can teach how to make the metallic and diffuse map in to one ? a false hand painted

  • @TriggerWarningStudios

    Hey Ryan! Big fan! Quick question. I have a high poly model made of lots of different intricate parts with different materials and i have retopologized all the parts. So what is the best workflow for turning this all into a single game object with a single diffuse map? (focusing specifically on just making the color map work rn and will work on the other maps after i tackle this obstacle).
    Long Live The King
    edit: i figured it out i have to bake each high poly piece individually to the corresponding low poly piece but all on to the same texture map.

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Thanks for watching! Isn't that what I cover in this video? Did this video help you to do what your trying to do? You can also check out my video called: Bake Multiple Materials to One Texture Map (Blender Tutorial)

  • @MortyJorty
    @MortyJorty Před rokem

    Can I bake Transmission on the color or is it separate?

  • @ammadejaz93
    @ammadejaz93 Před rokem

    I wanna know what about a texture which involves a tag or a decal UV unraped on a different image

  • @jonathanhutchinson5649

    Could you not avoid the metalness hack by starting off not with the black base in the image editor?

  • @ammadejaz93
    @ammadejaz93 Před rokem

    After watching your last video about baking texture of greenish dragon...
    I was waiting for this video which involves multiple texture....
    I just have 1 query now

  • @SimFiftyFifty
    @SimFiftyFifty Před rokem

    Excellent tutorial. Do you recommend learning Substance or you think Blender is actually fine for texturing ? It feels like it lacks many features (printing text on clothes for example)

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Actually I've never used Substance painter, or Substance Designer. I just use Blender. So I don't know how it compares to other software.

  • @dirkgombos7265
    @dirkgombos7265 Před rokem +1

    Hello, 3D object background:. We used 836 hi res still images in meshroom to create a high poly 3D room, meshroom produced 12 texture files. We import model in to Blender 3.6.0,, at video time 6:15, we use 1001 as first texture, we create image texture node. At video time 8:12, we select smart UV projection we use ADD option, we tried all 3 (scalar and fraction), in 3.6 we cannot select 0.0005, we leave it at 0.001.Then when we view the UV editor (video 8:51)OUR UV map shows overlap in various places, most likely due to meshroom output, in your UV unwrap tutorial, we would need to do a manual fix for 20+ hours to fix islands in UV overlaps, is there another way to edit out overlaps? we also see you have motion blur selected, we DO NOT select it. Help with this is appreciated. Thanks much!

  • @tayam92
    @tayam92 Před rokem

    Great video, great info! I do have a question, how do we bake textures when some parts of the object has emissive lights?

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      I have a different tutorial on how to bake emission maps.

    • @tayam92
      @tayam92 Před rokem

      @@RyanKingArt I've just watched that video. So just to confirm, if I have a rover like yours that has emissive lights at some places, in addition to the 4 maps you've done here, I would also need to bake an emissive map, then plug it in the Principle BSDF. Is this right?

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      @@tayam92 yes that's right.

  • @toapyandfriends
    @toapyandfriends Před rokem +1

    THE FACEIT blender add-on has a beta with a ton of new features...can u make tut on that ✊️😎...😆

  • @azharsabbir4362
    @azharsabbir4362 Před rokem +2

    After smart uv project, my arrangement of the textures are changing for the object. But it's not happening in your case. Can you please help me with this issue?

    • @AustinThomasFilms
      @AustinThomasFilms Před rokem +1

      I found a Grant Abbitt tutorial that helped with this exact thing!! Follow that and then come back to this tutorial: czcams.com/video/9airvjDaVh4/video.html

  • @mr.lunatic3157
    @mr.lunatic3157 Před rokem +1

    ❤️❤️

  • @WasifRBX
    @WasifRBX Před rokem +1

    Instructions unclear, my pc became hot enough to bake

  • @Unknown-xx4ki
    @Unknown-xx4ki Před rokem +1

    Is there any way to bake emission nodes?? Cause i want to bake some glowing stuff and i dont know how.

    • @Unknown-xx4ki
      @Unknown-xx4ki Před rokem +1

      And also how to bake glass.

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      I plan on making a tutorial sometime on how to bake emission maps. 👍‍

  • @noahwallace3458
    @noahwallace3458 Před rokem +4

    1st

  • @XxsoapywolfxX
    @XxsoapywolfxX Před 8 měsíci

    Slight issue, I'm trying to smart project the UV but it unwraps all of the other textures and causes the models textures to all go off.
    Am I missing a step?

  • @mashedperformance1172

    I followed your procedural paster texture tutorial and I have 2 different color plasters, I then followed this tutorial so I can use it in unreal, but for some reason my texture came out super pixalated. Why's that?

    • @RyanKingArt
      @RyanKingArt  Před rokem

      hmm, what resolution did you bake it to? maybe try baking it to a 4K texture.

  • @miningbay9354
    @miningbay9354 Před 3 měsíci

    I tried this but when I am UV projecting it the whole texture resolution is not working, any way around that?

  • @andrew777spencer
    @andrew777spencer Před rokem +1

    is it important to set the non-color BEFORE baking? or you can do it after the bake?

  • @dht2
    @dht2 Před rokem

    Hey great tutorial really helpful but I wanted to ask something. I have multiple objects with different materials and when I join them together the materials are changing. Any idea why?

    • @RyanKingArt
      @RyanKingArt  Před rokem

      check to make sure that the UV maps of the objects both have the same exact name, before you join them.

    • @dht2
      @dht2 Před rokem

      Yes I did rename them but whatever I do the procedural material distorts. Thank you for the response anyway love your videos.

    • @AustinThomasFilms
      @AustinThomasFilms Před rokem

      @@dht2 I had this exact same problem! Follow Grant Abbitt's tutorial for fixing the UV's and then come back here for the texture baking process: czcams.com/video/9airvjDaVh4/video.html

  • @gasagronnychannel950
    @gasagronnychannel950 Před rokem +1

    If anyone is still getting any black material issues even after unplugging metallic value - unplug the displasevent value as well! Probably displasement gives some troubles while baking for some reasons

  • @kspayton
    @kspayton Před rokem +1

    20:38 at some point after this video releases, they got rid of the viewer node and replaced it with the emission node. hopefully this saves somebody the 20 minutes of button mashing and frustration :)

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      yeah they got rid of the viewer node in the new blender update. thanks for sharing 👍‍

    • @kspayton
      @kspayton Před rokem

      @@RyanKingArt thank you for this tutorial BTW. i am not a good artist so texturing has been a huge road block for me as my preferred workflow is making game assets for game mods like blade and sorcery. I cant wait to start making new swords and stuff now that i can actually make usable textures for them :D

  • @nikelon8227
    @nikelon8227 Před 2 dny

    Followed everything step by step but after exporting my model to FBX it still has that default blank material despite it having only one material that has baked image texture plugged into Principled BSDF :c

    • @nikelon8227
      @nikelon8227 Před 2 dny

      Closed blender, opened it back up, exported without touching anything, it magically worked. 11/10 :D

  • @BasicallyAnArtist
    @BasicallyAnArtist Před rokem

    Question: Does this process work with non-procedural textures? If not, then what should be done differently?

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Yes it should work for pretty much any material. even materials that use textures.

    • @BasicallyAnArtist
      @BasicallyAnArtist Před rokem

      @@RyanKingArt Ok, thanks. For some reason, when baking non-procedural textures, my assets loose their quality. Just like in your video, I am trying to texture bake for an object with multiple materials. In the past, when baking an object with multiple materials to a single uv map, the entire object would have a reduced resolution after hooking up the baked textures. I'm not sure how to fix this.

  • @ElleJ-zp5wh
    @ElleJ-zp5wh Před rokem

    Sometimes my textures are coming out really blurry and low quality even though I am using 4k measurements you explained. :( not sure the reason for this.

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      hmm, maybe check that your UV maps are using as much of the texture space as possible.

    • @ElleJ-zp5wh
      @ElleJ-zp5wh Před rokem

      @@RyanKingArt thank you for your help, I figured out that my quads were not clean enough to fill the texture space very well. I had a lot of really long skinny rectangles and those just do not work too well with texture baking.

  • @DraggedBox
    @DraggedBox Před 6 měsíci

    Why is my texture baking restarting? it's been restarting the texture baking process for 5 times now

  • @blackoynx5
    @blackoynx5 Před rokem

    Dear Ryan:Every time I try to copy my materials to bake my objects it turns into duplicates. How do I get around this?

    • @RyanKingArt
      @RyanKingArt  Před rokem

      can you give me some more info on this? what exactly do you mean by the object turning into duplicates? What exactly is it doing?

  • @madmickey2957
    @madmickey2957 Před rokem +1

    Why is it so hard till this day😔

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      yeah baking textures in Blender is a bit complex.

  • @Lilian040210
    @Lilian040210 Před rokem

    17:18 "make sure you press the button with the right finger otherwise a whole city's gonna explode" yeah CG is fun :') Or I guess Blender specifically. There are so many tiny little details that if you don't know about\forget\miss nothing is going to work ಥ_ಥ

    • @RyanKingArt
      @RyanKingArt  Před rokem

      oh, why what happens when you left click?

  • @MikeMike-wc8on
    @MikeMike-wc8on Před rokem +1

    Fine, but most important part starts here czcams.com/video/NQMtZi9j5d0/video.html All before is just some water people usually already know.

  • @noahwallace3458
    @noahwallace3458 Před rokem +2

    I haven't done that since i was 16 I'm 28 now lmfao

  • @nemam83
    @nemam83 Před rokem +1

    saving normal maps in jpg (which is always an 8-bit image) is a bad idea, there is a reason programs like Substance or Marmoset export them as 16-bit png
    good tutorial otherwise, if a bit too wordy

  • @schmuddelecke
    @schmuddelecke Před rokem +1

    very big head-schaking-cuts... but your Tut is nice!

  • @ComplexTagret
    @ComplexTagret Před 11 měsíci

    Well... does anybody bake in vanilla Blender without useful addons which bakes all maps in couple clicks instead of 20 minutes boring settings? )

    • @RyanKingArt
      @RyanKingArt  Před 11 měsíci

      yeah I now use the Quick Baker Addon. its so much easier.

    • @ComplexTagret
      @ComplexTagret Před 11 měsíci

      @@RyanKingArt Thanks for a hint. I've read about it on gumroad, it sounds great. Would it be useful to make a video about comparison of several baking addons with their cons and pros?