How To Bake Multiple Textures into One Uv Tile in Blender

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  • čas přidán 23. 07. 2024
  • In this video i'm gonna show you how to bake all of the textures and shaders from multiple objects and materials into one uv tile to use in games and other softwares
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    Let me know if you want any tutorial, i'll cover it in the upcoming weeks.
    Leave a comment down below if you have a question :)
    00:00 - Intro
    00:20 - Preparing the UVs
    00:53 - Combining the UVs in one UV Tile
    01:50 - How to Bake Diffuse Map
    03:37 - How To Bake Roughness Map
    04:11 - How To Bake Normal Map
    04:43 - How To Fix Baking Problems
    05:07 - How To Connect all the maps to main shader
    05:50 - Outro
    #tutorial #baking #blender #baking_tutorial

Komentáře • 29

  • @Receptacle64
    @Receptacle64 Před 8 měsíci

    Thank you for this, it helped a lot!
    Your guides are one of the reasons I continue to learn blender and start new projects.

  • @PixelicaCG
    @PixelicaCG  Před 8 měsíci +6

    I forgot to mention:
    **In the Shading Tab, Change the Color space of the Normal Map image texture to Non-Color to avoid lighting and seam problems**

  • @genkijin
    @genkijin Před 8 měsíci +2

    Well needed! Thank you 🙏

  • @vinzjralordz6943
    @vinzjralordz6943 Před 7 měsíci

    Dude u're the OG's !

  • @deepeshsubhash7915
    @deepeshsubhash7915 Před 8 měsíci +1

    Thanks a lot 😊

  • @redphantom2670
    @redphantom2670 Před 8 měsíci

    pretty nice

  • @3dFunTime
    @3dFunTime Před 8 měsíci

    Amazing

  • @spatialoptic
    @spatialoptic Před 8 měsíci +1

    Wow!!!!

  • @user-gg8xc4po5y
    @user-gg8xc4po5y Před 7 měsíci +3

    I'm so confused this video got so little views.Very handy information!

    • @PixelicaCG
      @PixelicaCG  Před 7 měsíci

      glad you found it helpful, well it's kind of a niche topic so i wasn't really hoping for views with this one :)

  • @wegotguns3325
    @wegotguns3325 Před 7 měsíci

    I have a problem with all blenders from 3.5 and up that when I bake normals they get hard creased edges in random spots, how do I stop this?

  • @jacsu
    @jacsu Před 2 měsíci

    hey! So this guide is GREAT. However im running into an issue with alpha. My character has eyes. The outer eye has an alpha gradient texture where the iris is to be visible. If i bake it all ordinarily that iris region appears black. If i turn alpha blend on then all my materials are see through. I need alpha blend only for the outer eye. Any ideas how to get this done?

  • @rizwanzaman1793
    @rizwanzaman1793 Před 8 měsíci

    If you had a base model and added clothing on top of it, Should you delete the faces of the base model where there is clothing? Does it save render time?

    • @PixelicaCG
      @PixelicaCG  Před 7 měsíci +1

      It should but the real difference would be noticed in video games and animating since it has way less poly count (although if you wanna cloth simulate you still need the body to be used as the collision object so don't delete it if you wanna animate the clothing via simulation)

  • @chassecourt8824
    @chassecourt8824 Před 5 měsíci

    If you have a 3D Model that has come from someone else that has already had its shaders and maps applied from PNG files for the various effects and you can literally see a rendered result could you bake the materials together without the unwrap? as it looks like that part has already been done looking at the PNGs.

    • @daveradburg1805
      @daveradburg1805 Před měsícem

      no BUT it should already be uv unwrapped for you in that case or the textures wouldnt be able to show on your model.

  • @Mrdevilmans376
    @Mrdevilmans376 Před 6 měsíci +1

    It didn’t work, I did all steps and the texture is blank and grey, i need help

  • @JRHainsworth
    @JRHainsworth Před měsícem +1

    All of my images just bake as black :(

  • @triangle_1x3
    @triangle_1x3 Před 8 měsíci +2

    Do not use sRGB Color Space in normal maps, use the Non-Color.

    • @PixelicaCG
      @PixelicaCG  Před 8 měsíci +3

      Correct, It's on Non-Color for the final character, i forgot to do it for this video since it was mostly about baking, thanks for the reminder :)

  • @styloo_
    @styloo_ Před 8 měsíci +6

    please use principled baker addon , it's free and does all of this is one click , if we suppose you have to do that for 100 objects ? what you gonna do ? baking it one by one ? so be smart use PRINCIPLED BAKER , it cost 0

    • @levyb6380
      @levyb6380 Před 8 měsíci +1

      Any link?

    • @Goofy_Toons
      @Goofy_Toons Před 8 měsíci

      Also check out Asset Creation Toolset it's a blender add on to rename all UV maps in one click

    • @realtyrone
      @realtyrone Před 8 měsíci

      ​@@levyb6380Is Google down?

    • @Gounesh
      @Gounesh Před 7 měsíci

      I couldn’t agree more!

  • @gradmongur
    @gradmongur Před 7 měsíci

    it just crashed my blender and i lost all my progress on it.

  • @Trendish_channel
    @Trendish_channel Před měsícem

    omg you speak so freaking fast. This is a tutorial but not entertainment video! wHY YOU DOING THIS.??? You explain so difficult things in so confusing way that's insane!

  • @adamzeiun892
    @adamzeiun892 Před 5 měsíci

    Your way of explaining is very bad