Bake Multiple Materials/Objects to One Texture Map (Blender Tutorial)

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  • čas přidán 23. 07. 2024
  • In this Blender tutorial I will show you how to texture bake multiple materials or multiple objects to the same texture maps, so that they can share the same material.
    ● Texture Baking Tutorial Playlist: • Texture Baking Blender...
    ● Texture Baking for Beginners: • Texture Baking for Beg...
    ● UV Unwrapping for Beginners: • UV Unwrapping for Begi...
    ● Bake From 1 UV Map to Another: • How to Bake Textures f...
    ● Bake Metallic Maps: • How to Bake Metallic M...
    ● Download the Free project files:
    • Gumroad: ryankingart.gumroad.com/l/bat...
    • Patreon: / 76089807
    • CG Trader: www.cgtrader.com/free-3d-mode...
    ● Axe Model on Sketchfab: skfb.ly/oBIAF
    ● Help support the channel:
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gumroad.com/
    • CZcams Memberships: czcams.com/users/ryankingartjoin
    ⚡ Recommended Addon for Easy Fast Baking - Quick Baker (Affiliated Links)
    • Gumroad: gumroad.com/a/1006727379/ainsna
    • Blender Market: blendermarket.com/products/qu...
    ● Timestamps:
    0:00 Intro
    1:31 Add a New Image
    2:30 UV Unwrap the Objects
    6:06 Add the Image to all Materials
    6:42 Bake Settings
    7:43 Bake Color Map
    11:08 Bake Roughness Map
    12:28 Bake Normal Map
    13:09 Bake Metallic Map
    16:27 Add New Material with Textures
    18:10 Closing
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gumroad.com/
    • Artstation: www.artstation.com/ryanking
    • Blender Market: blendermarket.com/creators/ry...
    • Sketchfab: sketchfab.com/ryankingart
    • Website: ryankingart.wordpress.com/
    • Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

Komentáře • 233

  • @anepicjourney
    @anepicjourney Před rokem +41

    I cannot put into words how helpful this was. I came into this video wondering if it was going to work in my case (one object with multiple materials) and immediately in the beginning you list every scenario in where this works and my question is answered. You explain every step in detail very well but also not exaggeratedly slow. You're one of the best tutorial channels on this site. Great stuff man.

    • @RyanKingArt
      @RyanKingArt  Před rokem +5

      glad it helped! thanks for watching.

  • @KaTeNizola
    @KaTeNizola Před rokem +12

    Ryan has the best tutorials ever! Very clear and easy to understand. Thank you a lot

  • @lazaruslong3D
    @lazaruslong3D Před rokem +2

    Thanks for posting this. Baking multiple materials to a single map is one I've struggled with over and over.

  • @XenX13
    @XenX13 Před rokem +3

    One of the best texture tutorials out there. Thank you!

  • @zurri2468
    @zurri2468 Před měsícem

    I was literally searching tutorial like this for weeks, its so helpful! Thank you very much, keep going❤

  • @nupezes5640
    @nupezes5640 Před rokem +2

    Ryan`s tutorials are really awesome and helpful. Thank you bro for your effort ! Appreciate it a lot

  • @arshiadehghan583
    @arshiadehghan583 Před rokem

    thank God I found you channel, I was publishing a model and it had multiple materials I needed to do it fast this video helped me a lot I wish every tutorial were just explained concepts simple and informative as you.

  • @Konpochiro
    @Konpochiro Před 3 měsíci

    One of the best channel for blender stuff!
    I am so lucky I found this channel it's fking gold mine of content

  • @Coding_and_Gaming
    @Coding_and_Gaming Před rokem

    Thank you too much, this is very detailed, easy to follow, step by step tutorial. I appreciate your effort. Great job.

    • @RyanKingArt
      @RyanKingArt  Před rokem

      glad it helped! thanks for watching. 😃

  • @WSDLKY
    @WSDLKY Před rokem +1

    Love your tutorial, its so helpful and detailed for newbies! Thanks so much!

    • @RyanKingArt
      @RyanKingArt  Před rokem

      glad its helpful. thanks for watching!

  • @PoggersFloppa
    @PoggersFloppa Před 3 měsíci

    i have done like everything trying to bake this and i had seen multiple tutorials and this is the one that worked thank you so so so so much

  • @justaguywithbadlambchops9820

    you have literally never failed me with a tutorial. you always amaze me man, appreciate it

  • @DerekElliott
    @DerekElliott Před rokem +2

    Always have to come back to tuts for this. This one's gold! P.S. I have also experienced issues with SHEEN values causing bad bakes. Disable that similar to what you did with metals.

    • @RyanKingArt
      @RyanKingArt  Před rokem +2

      Hello Derek. Thanks for watching. Glad the video is helpful! Yeah, I've also found that if the Subsurface is turned up it can mess up baking the color map too.

  • @lassekalhauge4801
    @lassekalhauge4801 Před rokem +1

    Spot on, Maestro👍 Awesome work ❤️

  • @riotechmod
    @riotechmod Před rokem +3

    Great, I always find something new when I watch your video ♥️.. thanks so much 😋

  • @nightmarexcvm
    @nightmarexcvm Před 3 měsíci

    Dudeeee. I am quite new to blender. I spent 2 days for baking. I had a problem. After watching this video I solved it. Thank you so much

  • @marinabed9190
    @marinabed9190 Před rokem

    YESSS! Thank u so much! Your tutorial was spot on!!

  • @ltraltier6009
    @ltraltier6009 Před rokem

    Thanks ryan! I was finally able to texture my models now when exporting them.

  • @setscet
    @setscet Před 5 měsíci

    Wow thansk! I did this and then I decided to try just baking the metallic part last with the full lighting allowed (I can't use shininess for what I'm using it for) and it worked great!

  • @S-I-T
    @S-I-T Před rokem +1

    Another great tutorial 👌

  • @bertrandzhu9439
    @bertrandzhu9439 Před rokem

    Amazing tutorial!! Thank you so much!

  • @murilomucci2930
    @murilomucci2930 Před měsícem

    Saved my computer science project! Thank you!

  • @ExtremeAwesome81010
    @ExtremeAwesome81010 Před 2 měsíci

    thank you so much! i couldnt figure out for the life of me how to bake textures, but this video solved everything!

  • @CoolRubiksCube
    @CoolRubiksCube Před rokem +1

    I needed this!

  • @amirmohyeldin2255
    @amirmohyeldin2255 Před rokem

    thank you for the great work. really appreciated

  • @TheZack7466
    @TheZack7466 Před 6 měsíci

    Ryan truly is the KING

  • @mehmet3046
    @mehmet3046 Před rokem

    Thanks for the tutorial!

  • @predesign5109
    @predesign5109 Před rokem +2

    Thx !! love it

  • @1upvscpu64
    @1upvscpu64 Před 4 měsíci

    Thanks for this, Ryan. I used this to make a material ID map for Quixel Mixer because the Textools addon wasn't baking. 👍

  • @user-hd2ft2br9c
    @user-hd2ft2br9c Před 5 měsíci +1

    Namaste! from India. thats what i have been looking for. Thanx Ryan.....Next = I am gonna watch your baking playlist to learn more and both tutorials of 1hr on Procedural Nodes for beginners.
    you have covered everything on your channel regarding blender.

    • @RyanKingArt
      @RyanKingArt  Před 5 měsíci +2

      thanks, hope you like the videos!

    • @user-hd2ft2br9c
      @user-hd2ft2br9c Před 4 měsíci

      @@RyanKingArt HI! its a request, kindly make tutorial on upholstered & Boucle Fabric Texture for couch/Sofa - furniture advance level. pls try to make it asap. i know u have busy schedule, but pls try. Thnx

  • @corsair-chimera
    @corsair-chimera Před rokem +1

    Exactly what I'm looking for!

  • @samcrabtree-sl1sh
    @samcrabtree-sl1sh Před 2 měsíci

    Thankyou!Thankyou!Thankyou!Thankyou!Thankyou!THANKYOUSOMUCH
    THIS WAS SO HELLPFUL THANK YOU

    • @samcrabtree-sl1sh
      @samcrabtree-sl1sh Před 2 měsíci

      THIS TUTORIAL IS THE BEST THING SINCE LUNAR MISSIONS AND PITA BREAD

  • @vikaskumar-lr4cn
    @vikaskumar-lr4cn Před rokem

    All time favorite Ryan king

  • @Calm128_
    @Calm128_ Před rokem

    This is very informative.

  • @TheWeirdSide1
    @TheWeirdSide1 Před 3 měsíci +2

    We all know who the real guru is. Thank you!

  • @cezito6831
    @cezito6831 Před 2 měsíci

    Dude thank you!

  • @blenderstuffs
    @blenderstuffs Před rokem +2

    Amazing 🤩🤩

  • @andrewphoto4750
    @andrewphoto4750 Před rokem +1

    Legend happy early Christmas

  • @duudaw7044
    @duudaw7044 Před 10 měsíci

    thank you! it helped me a lot

  • @hotcrossbun26
    @hotcrossbun26 Před rokem

    dude absolute hero. i was sitting there being a total fucking noob completely stumped as to why my materials had no colour in godot. such a great and clear tutorial

  • @jaypo7
    @jaypo7 Před rokem

    Made it to 12:41 then my head exploded :) - Great tutorial Ryan, clear and precise step-by-step guide. Thank you!

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero Před rokem +2

    Cool tutorial!
    Thanks, Máster!

  • @arseny8455
    @arseny8455 Před rokem

    Thank you, You are the best🤩🤩🤩

  • @Levi-samaa
    @Levi-samaa Před 3 měsíci

    thank you so much for sharing that!
    i got a quest so if i buy the addon quick baker would it be possible to bake multipule objects into 1 image like you showed up in this video?

  • @oneodido1207
    @oneodido1207 Před rokem +1

    Merry Christmas my digital friend
    Hope you well

  • @sammedia3d
    @sammedia3d Před 9 měsíci

    Great Vid as always! My main concern using this would be if it would improve rendering time / rendering recources? I mean will this help to render more complex Models that has a lot of different materialed applied and make it faster?

  • @albertojesusalvaradogarza1009
    @albertojesusalvaradogarza1009 Před 9 měsíci +2

    Thank you so much

  • @Hanter22
    @Hanter22 Před rokem

    Useful video teacher

  • @mr.lunatic3157
    @mr.lunatic3157 Před rokem +1

    Nice 🤩

  • @funofyou3210
    @funofyou3210 Před rokem

    Hi bro thank you so much. I was looking for how to bake all textures into one to my clients and you saved me
    But i have a question. What if i joined all the 3d my mesh firat then unwrap it the bake . Is it also going to work ?
    Thanks

  • @lembarkii8669
    @lembarkii8669 Před rokem +1

    Incredibly comprehensible tutorial! I'm one step closer to being able to modify my favorite game with things I've always wanted in it. Btw, what kind of music do you like listening to? :D

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Thanks for watching! I mostly like to listen to Lofi, Chillhop, and Filmscores. 😀

  • @danielakachi3666
    @danielakachi3666 Před rokem

    Awesome tutorial, one question though, why did you turn off the metallic value when baking the base color but for the others you left the metallic value as 1?

  • @hartianx1698
    @hartianx1698 Před rokem

    Gotta love those moments where the tutorial finally just makes fucking sense and everything falls into place lol. Thank you for this video.

  • @nirgoeta
    @nirgoeta Před 2 měsíci

    realy nice thanks just one question whats happen when i change the scale in the mapping , and when i baked its baking with the original size scale and not the one i want ?

  • @markmodeller2837
    @markmodeller2837 Před 10 měsíci +1

    Tack!

  • @trinitrotoluene3D
    @trinitrotoluene3D Před 4 měsíci

    You’re a great teacher. 1.25x speed is all I needed

  • @Pruegelkram
    @Pruegelkram Před 5 měsíci

    Thank you so much. I'd never guessed my textures turn out so dark, because of the metallic value 😅

  • @solidvault3698
    @solidvault3698 Před rokem

    Hey what if the UVs and materials are in a UDIM style rows? any help with that? because the single image is out of range of the UV

  • @sayanpandey1767
    @sayanpandey1767 Před 10 měsíci

    Bro you are blender guru 2.0 ❤❤

  • @KionLionGuardOfficial

    Cool!

  • @pUteRIsms_
    @pUteRIsms_ Před rokem

    would i also need to do the metallic and roughness maps despite not being used in my model?

  • @TimTangents
    @TimTangents Před rokem

    Thank you for making this video. I somehow face the issue of the FBX model not being unwrapped like how I've placed it when making the textures...

    • @wethekidsz
      @wethekidsz Před rokem

      dijja find any way out for such scenario? I'm facing the same issue - multiple materials for one character (torso, eyes, arms, legs, mouth, whatnot, etc, etc) but when I UV unwrap, it all goes haywire and then upon baking, it's a big flop - not to mention my PC ain't powerful enough for 16K pixels or above so just going with 8K pixels which takes about 3-5 mins to bake but the end result is just awful (cause the UV unwrap was pathetic ofcourse ***facepalm***)
      PS: I'm trying to bake using me CPU although me GPU is 6GB but I heard someone say in their tuts to use CPU so maybe that's why it's taking so long to bake but that UV unwrap though ***sigh***

  • @slash.m.b
    @slash.m.b Před rokem +1

    Thanks

  • @ivytechengineer
    @ivytechengineer Před 9 měsíci

    Hello, thank you for your video. I was wondering how you would apply multiple textures if you had a single mesh model? I import STL files into Blender and they are a single mesh.

    • @1onus
      @1onus Před 5 měsíci

      select faces you want to have specific materials, and assign it. Then same for other mats

  • @tomu.3285
    @tomu.3285 Před rokem

    so im following along, trying to bake the texture of my own weapon, but my final yield has almost no color to it at all, only a few pieces of the mesh do. is this a common, easy fix problem?

  • @MT-jt5uo
    @MT-jt5uo Před rokem

    I'm having trouble with my latest one first time doing a mesh with 4 materials but instead of coming out in the right sections.
    It ends up using the whole UV map on the mesh. Instead of the original assigned material spaces really confusing. Tried baking multi different ways but keeps doing the same thing.

  • @pentateucoaventuras
    @pentateucoaventuras Před rokem

    ok, and is possible to get this map and expand them? for exemple, you have a avatar with one texture map, but you need the arms, legs, head and body in differents parts. thanks in advance

  • @IMF_Killshot
    @IMF_Killshot Před rokem

    I'm having a lot of trouble baking my textures and importing them to unity. I used a SciFi texture from blenderkit , where none of the nodes are plugged to the base color or other things. Instead BSDF is plugged to the mix Shader and it expands.
    The material is called Blue Edge flow and Alien Glow , would be really helpful if you replied. Thanks

  • @Jonesman64
    @Jonesman64 Před rokem

    Hmm is there a way to bake asset library materials? Or would you just have to append them to the project instead of linking them?

  • @bodhitv2523
    @bodhitv2523 Před rokem

    So I'm trying to do this with one object but different sections I want different textures/materials. Is there a way to separate the one object into 2 and then do this?

  • @NightIntruderPL
    @NightIntruderPL Před 5 měsíci

    Great tutorial, thanks!
    One thing bothers me in particular - how to keep proportions in UV? For example, I am working on a car which has a large caroserie (body) and many small parts. During smart UV or any other "auto" UV technic, those large areas loose their size comparing to those small parts. How to prevent that from happening? (I know, seams and manual editing - any easy, fast solution?)

  • @sirborkyes
    @sirborkyes Před 4 měsíci +1

    I was able to bake the textures, but when I try to join a specific mesh with any of the others, that specific mesh just turns black. That specific mesh was also the only one to originally have multiple materials, before I joined those meshes to make that specific mesh. What do I do?

  • @madisonschmid5327
    @madisonschmid5327 Před 2 měsíci

    Thank you for this video! I have a question though and cannot seem to find the answer anywhere. I've combined everything into one material like shown in the video but now I'm needing to export the texture on my model to use in Roblox studio. Would you be able to explain how you can bake all of the images onto one for export or what is needed to be done? Thanks so much!!

  • @PixelForgeLab
    @PixelForgeLab Před 6 měsíci

    Hey Ryan, I'm pretty sure I'm missing something or can't find it... But... I have one object with many materials, would like to bake all those materials/textures, to a duplicate of that object to one material/texture only... do you have a video about it ? thanks in advance

  • @CheeseMan36
    @CheeseMan36 Před 9 měsíci +1

    It only renders on of the materials, the rest (for example the place where wood is supose to be) is transparent on the baked image, there are also some black spots.

  • @Wojciechazik
    @Wojciechazik Před rokem

    I have two objects that have the same material. If I bake them separately there is no problem, if I select two then only one is baked. What is the problem?

  • @sathishc1195
    @sathishc1195 Před měsícem

    this is good but how can i do this with UDIMS like 4k 2k all together?

  • @Pax_the_Casual
    @Pax_the_Casual Před rokem +1

    Why does my end result appear to have a lower resolution and makes everything appear metallic? The entire room I've made has this solid sheen just over everything. I had no metalness in any of the materials and Metal is at 0.

  • @sarcasme-_-6549
    @sarcasme-_-6549 Před 11 měsíci

    I followed everything you did. yet when I put the new textures that I made it just wont show up where it is supposed to....

  • @SolightOPs
    @SolightOPs Před rokem

    I need some help with it, I did everything exactly as in the video, but nothing happens when the color is baked, and only writes "Baking map saved to internal image, save it externally or pack it"
    Instead of a texture, a transparent mosaic

  • @wen-yuchien2088
    @wen-yuchien2088 Před 4 měsíci

    For anyone whos stuggling with bake time, set the tile size under Render/Performance to the same as your texture image size couple save you a lot of time ;)

  • @nightmarexcvm
    @nightmarexcvm Před 3 měsíci

    I got a problem on unwrapping object. I imported an object first which has initial texture map. I divided it two selectors. I made one wood material, and when I using unwrap or smart project uv initial texture map changing. It is different now. I mean parts of the object being placed differently. Can I do unwrap keeping all shapes in their initial places and how?

    • @nightmarexcvm
      @nightmarexcvm Před 3 měsíci

      Maybe I couldnt explain my problem properly but thank you beforehand

  • @adilkalaidji7232
    @adilkalaidji7232 Před rokem +1

    Great tuto, thanks.
    But Ctrl+Shift+T doesn't work for me. I tried all leters haha. Need help please

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      did you make sure to turn on the node wrangler addon?

  • @Tepoxy
    @Tepoxy Před 3 měsíci

    this videos really helpful, but im a little stuck, on the principled bsdf applyinh textures part, CTRL + SHIFT + T Doesn't do anything while I have principled bsdf selected.

    • @RyanKingArt
      @RyanKingArt  Před 3 měsíci

      did you enable the node wrangler addon?

    • @Tepoxy
      @Tepoxy Před 3 měsíci

      @@RyanKingArt ah that fixed it, tysm

  • @kakarotleo5808
    @kakarotleo5808 Před 10 měsíci

    what if I got some non metallic moss on some parts on top of that axe?

  • @Nither1605
    @Nither1605 Před rokem

    when i select the 2 items and bake it, it only makes the texture for the main item, the rest isnt in it

  • @yanyanyan25
    @yanyanyan25 Před 7 dny

    is there a way for me to do this without changing the uv map? Cant i use the existing UV instead?

  • @chriisduran
    @chriisduran Před měsícem

    So is necessary bake the materials type by one, is not possible bake everything in one like use "combined"

  • @NicCrimson
    @NicCrimson Před 10 měsíci

    I'm having the problem where UV textures are overlapping when baking, how do I fix that? Is there a way to asjust the boundaries of the bake like you can with the island margins?

    • @RyanKingArt
      @RyanKingArt  Před 10 měsíci +1

      Yes, there is a setting to change that. Go to the bake settings on the right side panel. Then go to Margin, and change the size pixels.

  • @wildmillardz8934
    @wildmillardz8934 Před rokem

    what if i already baked each individual object before all this? when i unwrap them all in edit most of it goes black? as in i already baked each item of the axe and now want them to be joined and baked as one.

  • @g0bo_4typ1c3
    @g0bo_4typ1c3 Před rokem

    hello there
    it doesn't work for me. i'm trying to bake multiple materials with one object, i do everything you say. yet, either it bake one material, or an other, but not all at once. then i get the image with just one island baked

  • @RabbiAdolfShayevich
    @RabbiAdolfShayevich Před 7 měsíci

    I have made a new image texture and added it in the UV Editor, but when I go and bake then Blender automatically replaces that and writes on one of the textures which I am using for the materials, I dont get it.

  • @user-fx5us9td1z
    @user-fx5us9td1z Před 3 měsíci +1

    here's the thing, i've a problem with roughness map, it's turning in pure black square, and in a bottom of a screen, it say's: "baking map saved to iternal image" How to solve that?

  • @NicCrimson
    @NicCrimson Před 10 měsíci +2

    Bro how do have you a video for every problem I encountered

  • @Robby.J
    @Robby.J Před 2 měsíci

    How come when I ctrl + shift + t and select the 4 new maps for the new single material, I can never get the metallic to show up? It only wrangles up the color roughness and normal....

    • @Robby.J
      @Robby.J Před 2 měsíci

      Also, When creating a brushed metal procedural texture where you crank up the scale so the lines get tighter together to make it look like brushed metal, the baking always scales it down so they are fat stripes, how do I fix this?

  • @CivicYt
    @CivicYt Před 8 měsíci

    I'm running into an issue where only 4 of 7 texture sets get rendered in the bake. Idk why?

  • @vikaskumar-lr4cn
    @vikaskumar-lr4cn Před rokem

    I have crrated a glass shader with imperfection and i wont to extort it for unity but i have no idea that how can i bake glass texture in to a image so that i can use that in unity. Please if you know about this help me

    • @RyanKingArt
      @RyanKingArt  Před rokem

      sometime I'd like to make a video on how to bake glass.

    • @vikaskumar-lr4cn
      @vikaskumar-lr4cn Před rokem

      @@RyanKingArt thank you so much please. Make a video .

  • @Nnaul
    @Nnaul Před 10 měsíci

    I am assuming that you can't bake glass textures for unity, is this correct?

  • @Nnaul
    @Nnaul Před rokem

    Will this work for exporting to unity?

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      It should works yes, because you can import the baked textures and apply to the model. I don't use unity, but I'm pretty sure it will work.

  • @DanteCarino-hs3iu
    @DanteCarino-hs3iu Před 5 měsíci

    when I save the roughness map it becomes darker than the original, you know what could it be?

    • @RyanKingArt
      @RyanKingArt  Před 5 měsíci

      make sure you set the base texture map that your baking to, to non color, before baking. watch part 11:20 in this video