Easy retopology of your 3D models - Cinema 4D Tutorial

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  • čas přidán 3. 08. 2024
  • Topology plays a very important role in correct deformation of 3D Model and its optimization for render. So, in this Cinema 4D tutorial, our motion graphics designer and tutor Max Kravchenko (IG: @mx_kravchenko) will show you how to quickly solve problems with an incorrect mesh of 3D models with Quad Remesher plugin.
    Plugin link:
    exoside.com/
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    / mx_kravchenko
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Komentáře • 51

  • @PanewsONE
    @PanewsONE Před 3 lety +15

    What a time to be alive

  • @mohamednaflan4361
    @mohamednaflan4361 Před 3 lety +10

    This is literally a life saver

  • @mevsimpossible2
    @mevsimpossible2 Před 3 lety +2

    This is unbelievably helpful

  • @LoganPinney
    @LoganPinney Před 3 lety +2

    Niceeee! This is super handy plugin! Thanks for sharing🤟

  • @NYCMP1
    @NYCMP1 Před 2 lety +1

    Simply described. Nice. Thank you 👍

  • @petrholusa5855
    @petrholusa5855 Před 3 lety +1

    This is brilliant!

  • @randomtopology
    @randomtopology Před 2 lety

    omg this plugin is allien tech!!! unreal! instant purchase

  • @priscillacader2494
    @priscillacader2494 Před 3 lety +1

    Holy sh*** - this is the best thing that ever came out of humanity

    • @gflav
      @gflav Před 3 lety

      lmao seriously though

  • @widikurniawan7050
    @widikurniawan7050 Před 3 lety

    cool broooo!!! lovin it

  • @kaeltv
    @kaeltv Před 3 lety

    WoW!! life saver!!

  • @geoha6409
    @geoha6409 Před 3 lety

    Amazing!!!!!!!!!!

  • @amperuber9870
    @amperuber9870 Před 3 lety +1

    Yaaaay,life gets easier

  • @PolygonSquad
    @PolygonSquad Před 3 lety +5

    This is super helpful...

  • @andydreadsbmx
    @andydreadsbmx Před 3 lety +7

    Damn I need to use C4D more, this looks super handy. Artifacts and issues like that is something that pushed me away.

  • @danielwhitaker6566
    @danielwhitaker6566 Před 2 lety

    My mind exploded

  • @Pvt.punchy
    @Pvt.punchy Před 11 měsíci

    this wasnt a c4d tutorial- this was a plugin tutorial

  • @ahmadali-xs3zr
    @ahmadali-xs3zr Před 3 lety +1

    nice ,lets count on next tutorial on cute logos project, bunny logo one thanks again

  • @artkiko4460
    @artkiko4460 Před 3 lety

    I'm getting a lot of PINK non-planar polys. any idea how I can avoid of correct these? thank you.

  • @raenfox
    @raenfox Před 11 měsíci +1

    Does anyone know an alternative to Quad Remesher for C4D? It's no longer available for C4D because it will be integrated with R26. I'm still using R20 though.

  • @nova_xp9362
    @nova_xp9362 Před rokem

    If it is a modeling with a UV map, can the map be maintained with the lithology?

  • @nikyabodigital
    @nikyabodigital Před 2 lety

    Did all of the tips you saw on the Free version?

  • @nia995
    @nia995 Před 3 lety

    Nice one but the R23 comes with a remesher, is it any different than that?

    • @kagoTshabota
      @kagoTshabota Před 3 lety +1

      Yes, It needs some improvement, but it's a good start.

    • @InteractiveDNA
      @InteractiveDNA Před 2 lety +1

      I think the plug-in does a faster and better job.

  • @meomay5
    @meomay5 Před rokem

    chia sẻ rất hay về Sống Đời Bình An

  • @runicpixel
    @runicpixel Před 3 lety +2

    This thing is gonna spoil me, there goes my time and effort to learn cleaner modeling.

  • @isaidicanshout
    @isaidicanshout Před 3 lety +11

    I can’t believe this isn’t built into C4D as a deformer

    • @SteelBlueVision
      @SteelBlueVision Před 3 lety +10

      Except it _is_ built in! No longer as a deformer, but as a generator called "Remesh." It can be found in the same toolbar group as Subdivision Surface. Leave Remesh's "Polygon Type" to quad-dominant, its default setting, and away you go. You can even check "Only Quadrangles" if you want to sacrifice some topology niceties created by triangles and really go all out quad. Also, because it is a generator, the quad remeshing is procedural and non-destructive! You even retain control over various parameters like mesh density, creases, smoothing iterations, etc...

    • @surnamerender
      @surnamerender Před 2 lety

      @@SteelBlueVision You saved me mah Big Thanks

    • @Godkiller08
      @Godkiller08 Před 2 lety

      @@SteelBlueVision thank you very much man... solved my problem withtout having to pay 100 bucks

  • @teddyxz5182
    @teddyxz5182 Před rokem

  • @KidIndia
    @KidIndia Před 2 lety

    hey guys the plugin link doesnt work anymore

  • @nova_xp9362
    @nova_xp9362 Před rokem

    The C4D version is not visible on the plugin site. Is there no place to download it?

  • @didimedina4858
    @didimedina4858 Před rokem

    is this in place of the remesh tool natively in c4d?

  • @andrearusky
    @andrearusky Před 3 lety +1

    Apply “beevel” 😅

  • @eterijum3266
    @eterijum3266 Před 3 lety

    can it work in maya too?

    • @KennethHolmDahlin
      @KennethHolmDahlin Před 3 lety

      look at the link in the description, it seems like they have a maya plugin as well.

  • @Kirmm
    @Kirmm Před rokem

    I still cannot believe this is not in C4D by default

    • @mikembley
      @mikembley Před rokem

      It is though, as of R26 it was integrated natively.

    • @mugenpuchi9739
      @mugenpuchi9739 Před rokem

      @@mikembley it's the remesh ?

    • @mikembley
      @mikembley Před rokem

      @@mugenpuchi9739 Correct

  • @SumberInspirasi99
    @SumberInspirasi99 Před 3 lety +1

    nah,..blender have "Remesher" and free :)

  • @ninoplevnjak3141
    @ninoplevnjak3141 Před 3 lety

    $60 bucks? Seems really handy.

  • @SteelBlueVision
    @SteelBlueVision Před 3 lety +1

    OK, so, 1:53 . We are looking at a nice symmetrical object whose new quad topology is anything but symmetrical. That is one ugly set of quads (leaning to the right near the middle of the object, in fact). I am left to wonder if hand retopologizing 1/16th of it with a simple grid and then using symmetry multiple times (first to mirror, then to rotate), would not have been a much better choice.

  • @SteelBlueVision
    @SteelBlueVision Před 3 lety

    0:44 "We get a model with one large nGon polygon.." First of all, it's two nGons, one for each of the caps. Second of all, you purposely left them as nGons, because you didn't set the "Caps Type" setting of your Extrude to any of the available quad topology options that Cinema 4D offers. So, self created problem...